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  • Boost ASIO Headache

    - by bobber205
    Man... thought using ASIO in Boost was going to be easy and intuitive. :P I am starting to get it finally but I am having some trouble. Here's a snippet. I am having several compiler errors on the async_accept line. What am I doing wrong? :P I've based my code off of this page: http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio/tutorial/tutdaytime3/src.html bool TestSocket::StartListening(int port) { bool didStart = false; if (!this->listening) { //try to listen acceptor = new tcp::acceptor(this->myService, tcp::endpoint(tcp::v4(), port)); didStart = true; //probably change? tcp::socket* tempNewSocket = new tcp::socket(this->myService); acceptor->async_accept(tempNewSocket, boost::bind(&AlexSocket::NewConnection, this, tempNewSocket, boost::asio::placeholders::error) ); } else //already started! return false; this->listening = didStart; return didStart; } void TestSocket::NewConnection(tcp::socket* s, const boost::system::error_code& error) { }

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  • Trying to create XPath from this HTML snippet

    - by doneright
    I have played for a while writing XPath but am unable to come up with exactly what I want. I'm trying to write XPath for link(click1 and click2 in code snippet below) based on known text(myidentity in code snippet below). Can someone take a look into and suggest possible solution? HTML code snippet: <div class="abc"> <a onclick="mycontroller.goto('xx','yy'); return false;" href="#"> <img src="images/controls/inheritance.gif"/> </a> myidentity <span> <a onclick="mycontroller.goto('xx','yy'); return false;" href="#">click1</a> <a onclick="mycontroller.goto('xx','yy'); return false;" href="#">click2</a> </span> </div>

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  • How to generate lots of redundant ajax elements like checkboxes and pulldowns in Django?

    - by iJames
    Hello folks. I've been getting lots of answers from stackoverflow now that I'm in Django just be searching. Now I hope my question will also create some value for everybody. In choosing Django, I was hoping there was some similar mechanism to the way you can do partials in ROR. This was going to help me in two ways. One was in generating repeating indexed forms or form elements, and also in rendering only a piece of the page on the round trip. I've done a little bit of that by using taconite with a simple URL click but now I'm trying to get more advanced. This will focus on the form issue which boils down to how to iterate over a secondary object. If I have a list of photo instances, each of which has a couple of parameters, let's say a size and a quantity. I want to generate form elements for each photo instance separately. But then I have two lists I want to iterate on at the same time. Context: photos : Photo.objects.all() and forms = {} for photo in photos: forms[photo.id] = PhotoForm() In other words we've got a list of photo objects and a dict of forms based on the photo.id. Here's an abstraction of the template: {% for photo in photos %} {% include "photoview.html" %} {% comment %} So here I want to use the photo.id as an index to get the correct form. So that each photo has its own form. I would want to have a different action and each form field would be unique. Is that possible? How can I iterate on that? Thanks! {% endcomment %} Quantity: {{ oi.quantity }} {{ form.quantity }} Dimensions: {{ oi.size }} {{ form.size }} {% endfor %} What can I do about this simple case. And how can I make it where every control is automatically updating the server instead of using a form at all? Thanks! James

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  • Trigger ad-hoc activity within a workflow

    - by Chris Taylor
    I am looking to use WF 4 to replace an existing workflow solution we have. One feature that is currently used in the existing workflow engine is the ability to cancel a current activity and loopback to a FlowSwitch type activity. So given the following crude workflow where we start at 'O' and base in the input data the workflow follows the path to 'A2' which is currently blocking on s bookmark waiting for input. ---------A1--\ | \ /\ \ O------- ---->--(A2)-------| ^ \/ / | | | / | | ---------A3--/ | | | |----------------------| However in the meantime some out of band data comes in that means we should cancel 'A2' and return to the FlowSwitch to re-evaluate based on the new data. The question is what is the best way to handle the out of band data that arrived? My initial guess is to have a Parallel activity with one branch waiting for out of band data and the other branch containing the workflow sequence described above. If data came in on the brach waiting for the out of band data, how would I cancel the current activity in the workflow and force it to return to the FlowSwitch. Or of course is there a better way to handle this. I have not actually done any work with the WF4 stuff for WF3 for that matter so I might be missing something obvious here.

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  • PHP Socket Server vs node.js: Web Chat

    - by Eliasdx
    I want to program a HTTP WebChat using long-held HTTP requests (Comet), ajax and websockets (depending on the browser used). Userdatabase is in mysql. Chat is written in PHP except maybe the chat stream itself which could also be written in javascript (node.js): I don't want to start a php process per user as there is no good way to send the chat messages between these php childs. So I thought about writing an own socket server in either PHP or node.js which should be able to handle more then 1000 connections (chat users). As a purely web developer (php) I'm not much familiar with sockets as I usually let web server care about connections. The chat messages won't be saved on disk nor in mysql but in RAM as an array or object for best speed. As far as I know there is no way to handle multiple connections at the same time in a single php process (socket server), however you can accept a great amount of socket connections and process them successive in a loop (read and write; incoming message - write to all socket connections). The problem is that there will most-likely be a lag with ~1000 users and mysql operations could slow the whole thing down which will then affect all users. My question is: Can node.js handle a socket server with better performance? Node.js is event-based but I'm not sure if it can process multiple events at the same time (wouldn't that need multi-threading?) or if there is just an event queue. With an event queue it would be just like php: process user after user. I could also spawn a php process per chat room (much less users) but afaik there are singlethreaded IRC servers which are also capable to handle thousands of users. (written in c++ or whatever) so maybe it's also possible in php. I would prefer PHP over Node.js because then the project would be php-only and not a mixture of programming languages. However if Node can process connections simultaneously I'd probably choose it.

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  • jQuery $.getJSON - How do I parse a flickr.photos.search REST API call?

    - by Chad
    Trying to adapt the $.getJSON Flickr example: $.getJSON("http://api.flickr.com/services/feeds/photos_public.gne?tags=cat&tagmode=any&format=json&jsoncallback=?", function(data){ $.each(data.items, function(i,item){ $("<img/>").attr("src", item.media.m).appendTo("#images"); if ( i == 3 ) return false; }); }); to read from the flickr.photos.search REST API method, but the JSON response is different for this call. Click here to see the JSON response. This is what I've done so far: var url = "http://api.flickr.com/services/rest/?method=flickr.photos.search&api_key=9322c53dde3b36bda33f79c16bb99104&tags=yokota+air+base&safe_search=1&per_page=20"; var src; $.getJSON(url + "&format=json&jsoncallback=?", function(data){ $.each(data.photos, function(i,item){ src = "http://farm"+ item.photo.farm +".static.flickr.com/"+ item.photo.server +"/"+ item.photo.id +"_"+ item.photo.secret +"_m.jpg"; $("<img/>").attr("src", src).appendTo("#images"); if ( i == 3 ) return false; }); }); I guess I'm not building the image src correctly. Couldn't find any documentation on how to build the image src, based on what the JSON response is. How do you parse a flickr.photos.search REST API call?

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  • SQL: select rows with the same order as IN clause

    - by Andrea3000
    I know that this question has been asked several times and I've read all the answer but none of them seem to completely solve my problem. I'm switching from a mySQL database to a MS Access database with MS SQL. In both of the case I use a php script to connect to the database and perform SQL queries. I need to find a suitable replacement for a query I used to perform on mySQL. I want to: perform a first query and order records alphabetically based on one of the columns construct a list of IDs which reflects the previous alphabetical order perform a second query with the IN clause applied with the IDs' list and ordered by this list. In mySQL I used to perform the last query this way: SELECT name FROM users WHERE id IN ($name_ids) ORDER BY FIND_IN_SET(id,'$name_ids') Since FIND_IN_SET is available only in mySQL and CHARINDEX and PATINDEX are not available from my php script, how can I achieve this? I know that I could write something like: SELECT name FROM users WHERE id IN ($name_ids) ORDER BY CASE id WHEN ... THEN 1 WHEN ... THEN 2 WHEN ... THEN 3 WHEN ... THEN 4 END but you have to consider that: IDs' list has variable length and elements because it depends on the first query that list can easily contains thousands of elements Have you got any hint on this? Is there a way to programmatically construct the ORDER BY CASE ... WHEN ... statement? Is there a better approach since my list of IDs can be big?

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  • Sliding & hiding multiple panels in jQuery.

    - by lloydphillips
    I have a table with multiple rows in each row is a select list and based on the selection (when the onchange event is fired) panels appear containing additional data below the row.I currently have code like this: var allPnls = '.inv-dtl-comnts-add,.inv-dtl-comnts-update'; $(document).ready(function(){ hideAll(); //select action change $(".inv-dtl-ddlaction").change(onSelectChange); $(".btn-cancel").click(function(event){ slideAll(); $(".inv-dtl-ddlaction").val('[Select an Action]'); return false; }); }); function onSelectChange(event){ //find out which select item was clicked switch($(this).val()) { case 'View/Add Comment': $(this).closest(".row").children(allPnls).slideUp("fast", function(){ $(this).closest(".row").children(".inv-dtl-comnts-add").slideToggle("fast"); }); break; case 'Change Status': $(this).closest(".row").children(allPnls).slideUp("fast", function(){ $(this).closest(".row").children(".inv-dtl-comnts-update").slideToggle("fast"); }); break; default: //code to be executed if n is different from case 1 and 2 } } function hideAll(){ $(allPnls).hide(); } function slideAll(){ $(allPnls).slideUp("fast"); } So I'm hiding all the panels when the page loads and if a panel is already open I want to slide it shut before reopening the new panel. This works with the postback. With just one panel in the selection it worked great but with two panels the sliding up happens twice (it seems to slide down unopened panels before sliding them back up again). How can I adjust this so that I can get all panels listed in the variable allPnls to slide shut ONLY if they are already open? Is there a better way of sliding the panels shut and then having a callback to have the slideToggle work? Lloyd

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  • Rendering of graphics different depending on DisplayObject position

    - by jedierikb
    When drawing vertical lines with a non-integer x-value (e.g., 1.75) to a sprite, the lines are drawn differently based on the non-integer x-value of the sprite. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same way regardless of the sprite position? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmp extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; public function tmp( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1 ); _sp1.x = 100; _sp1.y = 100; _sp2 = new Sprite( ); drawButt( _sp2 ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { var nx:Number = _sp2.x + .1; if (nx > 400) { nx = 100; } _sp2.x = nx; } private function drawButt( sp:Sprite ):void { sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1, 1 ); sp.graphics.lineTo( 1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1.75, 1 ); sp.graphics.lineTo( 1.75, 100 ); } } }

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  • How should developers cope with so many GUI configuration combinations?

    - by shawn-harrison
    These days, any decent Windows desktop application must perform well and look good under the following conditions: XP and Vista and Windows 7. 32 bit and 64 bit. With and without Themes. With and without Aero. At 96 and 120 and perhaps custom DPIs. One or more monitors (screens). Each OS has its own preferred font. Oh my! What is a lowly little Windows desktop application developer to do? :( I'm hoping to get a thread started with suggestions on how to deal with this GUI dilemma. First off, I'm on Delphi 7. a) Does Delphi 2010 bring anything new to the table to help with this situation? b) Should we pick an aftermarket component suite and rely on them to solve all these problems? c) Should we go with an aftermarket skinning engine? d) Perhaps a more HTML-type GUI is the way to go. Can we make a relatively complex GUI app with HTML that doesn't require using a browser? (prefer to keep it form based) e) Should we just knuckle down and code through each one of these scenarios and quit bitching about it? f) And finally, how in the world are we supposed to test all these conditions?

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  • Easiest way to plot values as symbols in scatter plot?

    - by AllenH
    In an answer to an earlier question of mine regarding fixing the colorspace for scatter images of 4D data, Tom10 suggested plotting values as symbols in order to double-check my data. An excellent idea. I've run some similar demos in the past, but I can't for the life of me find the demo I remember being quite simple. So, what's the easiest way to plot numerical values as the symbol in a scatter plot instead of 'o' for example? Tom10 suggested plt.txt(x,y,value)- and that is the implementation used in a number of examples. I however wonder if there's an easy way to evaluate "value" from my array of numbers? Can one simply say: str(valuearray) ? Do you need a loop to evaluate the values for plotting as suggested in the matplotlib demo section for 3D text scatter plots? Their example produces: However, they're doing something fairly complex in evaluating the locations as well as changing text direction based on data. So, is there a cute way to plot x,y,C data (where C is a value often taken as the color in the plot data- but instead I wish to make the symbol)? Again, I think we have a fair answer to this- I just wonder if there's an easier way?

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  • Mercurial repository usage with binary files for building setup files

    - by Ryan
    I have an existing Mercurial repository for a C++ application in a small corporate environment. I asked a co-worker to add the setup script to the repository and he added all of the dependency binaries, PDFs, and executable to the repository under an Install directory. I dislike having the binaries and dependencies in the same repository, but I'd like recommendations on best practices. Here are the options I am considering: Create a separate repository for the Installer and related files Create a subrepository for the Installer and related files Use a (yet to be identified) build dependency manager I am concerned with using a subrepository with Mercurial based on what I've read so far and the (apparently) incomplete implementation. I would like to get a project dependency system, e.g. Ivy, but I don't know all of the options and haven't had time yet to try out any options. I thought I'd use TortoiseHg as a basis, and it does not have the TortoiseHg binaries in the repository although it does have some binaries such as kdiff3.exe. Instead it uses setup.py to clone multiple repositories and build the apps. This seems reasonable for OSS, but not so much for corporate environments. Recommendations?

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  • What changes in Core Data after a save?

    - by Splash6
    I have a Core Data based mac application that is working perfectly well until I save a file. When I save a file it seems like something changes in core data because my original fetch request no longer fetches anything. This is the fetch request that works before saving but returns an empty array after saving. NSEntityDescription *outputCellEntityDescription = [NSEntityDescription entityForName:@"OutputCell" inManagedObjectContext:[[self document] managedObjectContext]]; NSFetchRequest *outputCellRequest = [[[NSFetchRequest alloc] init] autorelease]; [outputCellRequest setEntity:outputCellEntityDescription]; NSPredicate *outputCellPredicate = [NSPredicate predicateWithFormat:@"(cellTitle = %@)", outputCellTitle]; [outputCellRequest setPredicate:outputCellPredicate]; NSError *outputCellError = nil; NSArray *outputCellArray = [[[self document] managedObjectContext] executeFetchRequest:outputCellRequest error:&outputCellError]; I have checked with [[[self document] managedObjectContext] registeredObjects] to see that the object still exists after the save and nothing seems to have changed and the object still exists. It is probably something fairly basic but does anyone know what I might be doing wrong? If not can anyone give me any pointers to what might be different in the Core Data model after a save so I might have some clues why the fetch request stops working after saving?

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  • delphi app freezes whole win7 system

    - by avar
    Hello i have a simple program that sorts a text file according to length of words per line this program works without problems in my xp based old machine now i run this program on my new win7/intel core i5 machine, it freezes whole system and back normal after it finishes it's work. i'v invastigated the code and found the line causing the freeze it was this specific line... caption := IntToStr(i) + '..' + IntTostr(ii); i'v changed it to caption := IntTostr(ii); //slow rate change and there is no freeze and then i'v changed it to caption := IntTostr(i); //fast rate change and it freeze again my main complete procedure code is var tword : widestring; i,ii,li : integer; begin tntlistbox1.items.LoadFromFile('d:\new folder\ch.txt'); tntlistbox2.items.LoadFromFile('d:\new folder\uy.txt'); For ii := 15 Downto 1 Do //slow change Begin For I := 0 To TntListBox1.items.Count - 1 Do //very fast change Begin caption := IntToStr(i) + '..' + IntTostr(ii); //problemetic line tword := TntListBox1.items[i]; LI := Length(tword); If lI = ii Then Begin tntlistbox3.items.Add(Trim(tntlistbox1.Items[i])); tntlistbox4.items.Add(Trim(tntlistbox2.Items[i])); End; End; End; end; any idea why ? and how to fix it? i use delphi 2007/win32

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  • jQuery Checkbox Error

    - by Zack Fernandes
    Hello, I am working on a jQuery-based todo list interface, and have hit a bit of a wall. The jQuery I am working with is a bit hacked together from various tutorials I have read, as I'm a bit of a beginner. $('#todo input:checkbox').click(function(){ var id = this.attr("value"); if(!$(this).is(":checked")) { alert("Starting."); $.ajax({ type: "GET", url: "/todos/check/"+id, success: function(){ alert("It worked.") } }); } }) This is the HTML I am using, <div id="todo"> <input type="checkbox" checked="yes" value="1"> Hello, world. <br /> </div> Any help on this would be greatly appreciated. For reference, thereason I have alerts in the jQuery is for debugging. The reason I can tell the code isn't working is because I am not getting these alerts. Thanks.

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  • Ruby on Rails Associations

    - by Eef
    Hey all, I am starting to create my sites in Ruby on Rails these days instead of PHP. I have picked up the language easily but still not 100% confident with associations :) I have this situation: User Model has_and_belongs_to_many :roles Roles Model has_and_belongs_to_many :users Journal Model has_and_belongs_to_many :roles So I have a roles_users table and a journals_roles table I can access the user roles like so: user = User.find(1) User.roles This gives me the roles assigned to the user, I can then access the journal model like so: journals = user.roles.first.journals This gets me the journals associated with the user based on the roles. I want to be able to access the journals like so user.journals In my user model I have tried this: def journals self.roles.collect { |role| role.journals }.flatten end This gets me the journals in a flatten array but unfortunately I am unable to access anything associated with journals in this case, e.g in the journals model it has: has_many :items When I try to access user.journals.items it does not work as it is a flatten array which I am trying to access the has_many association. Is it possible to get the user.journals another way other than the way I have shown above with the collect method? Hope you guys understand what I mean, if not let me know and ill try to explain it better. Cheers Eef

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • jquery ui css not loading and creating poblems with asp.net mvc3 page (unexpected token error)

    - by giddy
    hi, So I suspect Im doing something silly, but first off, I can see that my mvc3 project already had jquery ui in it but no theme css files. I needed a date picked and as usual needed to override the EditorFor DateTime. I started off today by just using the default jquery ui js files supplied with the project under scripts. The date picker shows up fine, only with a completed messed up UI based on Site.css. So now I downloaded a build of jquery (with the start theme) and followed this page about how to put it together. Im using T4MVC so my page looks like this: Layout.cshtml : <script src="@Links.Scripts.jquery_1_4_4_js" type="text/javascript"></script> <link href="@Links.Content.Site_css" rel="stylesheet" type="text/css" /> <script src="@Links.Content.start.jquery_ui_1_8_7_custom_css" type="text/javascript"></script> Create.cshtml <script src="@Links.Scripts.jquery_validate_min_js" type="text/javascript"></script> <script src="@Links.Scripts.jquery_validate_unobtrusive_min_js" type="text/javascript"></script> <script src="@Links.Scripts.jquery_ui_1_8_7_custom_min_js" type="text/javascript"></script> And this is the result: Any ideas, Ive been googleing for a while now, I tried a couple combinations of where I put the script and css files tags in different places, but nothing seems to work.

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  • Using hashing to group similar records

    - by Neil Dobson
    I work for a fulfillment company and we have to pack and ship many orders from our warehouse to customers. To improve efficiency we would like to group identical orders and pack these in the most optimum way. By identical I mean having the same number of order lines containing the same SKUs and same order quantities. To achieve this I was thinking about hashing each order. We can then group by hash to quickly see which orders are the same. We are moving from an Access database to a PostgreSQL database and we have .NET based systems for data loading and general order processing systems, so we can either do the hashing during the data loading or hand this task over to the DB. My question firstly is should the hashing be managed by DB, possibly using triggers, or should the hash be created on-the-fly using a view or something? And secondly would it be best to calculate a hash for each order line and then to combine these to find an order-level hash for grouping, or should I just use a trigger for all CRUD operations on the order lines table which re-calculates a single hash for the entire order and store the value in the orders table? TIA

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  • jQuery - Finding the element index relative to its container

    - by Hary
    Here's my HTMl structure: <div id="main"> <div id="inner-1"> <img /> <img /> <img /> </div> <div id="inner-2"> <img /> <img class="selected" /> <img /> </div> <div id="inner-3"> <img /> <img /> <img /> </div> </div> What I'm trying to do is get the index of the img.selected element relative to the #main div. So in this example, the index should be 4 (assuming 0 based index) and not 1. My usual way to go about getting indexes is using $element.prevAll().length but, obviously, that will return the index relative to the #inner-2 div. I've tried using $('img.selected').prevAll('#main').length but that's returning 0 :/

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  • template files in python

    - by saminny
    I am trying to use python for translating a set of templates to a set of configuration files based on values taken from a main configuration file. However, I am having certain issues. Consider the following example of a template file. file1.cfg.template %(CLIENT1)s %(HOST1)s %(PORT1)d C %(COMPID1)s %(CLIENT2)s %(HOST2)s %(PORT2)d C %(COMPID2)s This file contains an entry for each client. There are hundreds of config files like this and I don't want to have logic for each type of config file. Python should do the replacements and generate config files automatically given a set of global values read from a main xml config file. However, in the above example, if CLIENT2 does not exist, how do I delete that line? I expect Python would generate the config file using the following simple code: os.open("file1.cfg.template").read() & myhash where myhash is hash of all configuration parameters which may not contain CLIENT2 at all. In the case it does not contain CLIENT2, I want that line to disappear from the file. Is it possible to insert some 'IF' block in the file and have python evaluate it? Thanks for your help. Any suggestions most welcome.

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  • What is happening in this T-SQL code? (Concatenting the results of a SELECT statement)

    - by Ben McCormack
    I'm just starting to learn T-SQL and could use some help in understanding what's going on in a particular block of code. I modified some code in an answer I received in a previous question, and here is the code in question: DECLARE @column_list AS varchar(max) SELECT @column_list = COALESCE(@column_list, ',') + 'SUM(Case When Sku2=' + CONVERT(varchar, Sku2) + ' Then Quantity Else 0 End) As [' + CONVERT(varchar, Sku2) + ' - ' + Convert(varchar,Description) +'],' FROM OrderDetailDeliveryReview Inner Join InvMast on SKU2 = SKU and LocationTypeID=4 GROUP BY Sku2 , Description ORDER BY Sku2 Set @column_list = Left(@column_list,Len(@column_list)-1) Select @column_list ---------------------------------------- 1 row is returned: ,SUM(Case When Sku2=157 Then Quantity Else 0 End) As [157 -..., SUM(Case ... The T-SQL code does exactly what I want, which is to make a single result based on the results of a query, which will then be used in another query. However, I can't figure out how the SELECT @column_list =... statement is putting multiple values into a single string of characters by being inside a SELECT statement. Without the assignment to @column_list, the SELECT statement would simply return multiple rows. How is it that by having the variable within the SELECT statement that the results get "flattened" down into one value? How should I read this T-SQL to properly understand what's going on?

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  • How to Load external Div that has a dynamic content using ajax and jsp/servlets ?

    - by A.S al-shammari
    I need to use ajax feature to load external div element ( external jsp file) into the current page. That JSP page contains a dynamic content - e.g. content that is based on values received from the current session. I solved this problem , but I'm in doubt because I think that my solution is bad , or maybe there is better solution since I'm not expert. I have three files: Javascript function that is triggered when a element is clicked, it requests html data from a servlet: $("#inboxtable tbody tr").click(function(){ var trID = $(this).attr('id'); $.post("event?view=read",{id:trID}, function(data){ $("#eventContent").html(data); // load external file },"html"); // type }); The servlet "event" loads the data and generates HTML content using include method : String id = request.getParameter("id"); if (id != null) { v.add("Test"); v.add(id); session.setAttribute("readMessageVector", v); request.getRequestDispatcher("readMessage.jsp").include(request, response); } The readMessage jsp file looks like this: <p> Text: ${readMessageVector[0]} </p> <p> ID: ${readMessageVector[1]} </p> My questions Is this solution good enough to solve this problem - loading external jsp that has dynamic content ? Is there better solution ?

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  • Hibernate saveorUpdate method problem

    - by umesh awasthi
    Hi all, i am trying to work on with Hibernate (Database side for first time) and some how struck in choosing best possible way to use saveOrUpdate or Save.Update i have a destination POJO class and its other attributes which needs to be updated along with the Destination entity. i am getting an XML file to be imported and i am using the following code to update/save the destination entity along with its attribute classes. try{ getSessionFactory().getCurrentSession().beginTransaction(); getSessionFactory().getCurrentSession().saveOrUpdate(entity); getSessionFactory().getCurrentSession().getTransaction().commit(); } catch(Exception e){ getSessionFactory().getCurrentSession().getTransaction().rollback(); } finally{ getSessionFactory().close(); } everything is working fine untill i am using the same session instance.but later on when i am using the same XML file to update the destination PO for certain attributes it giving me the following error. SEVERE: Duplicate entry 'MNLI' for key 'DESTINATIONID' 9 Jan, 2011 4:58:11 PM org.hibernate.event.def.AbstractFlushingEventListener performExecutions SEVERE: Could not synchronize database state with session org.hibernate.exception.ConstraintViolationException: Could not execute JDBC batch update at org.hibernate.exception.SQLStateConverter.convert(SQLStateConverter.java:94) at org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:66) at org.hibernate.jdbc.AbstractBatcher.executeBatch(AbstractBatcher.java:275) at org.hibernate.jdbc.AbstractBatcher.prepareStatement(AbstractBatcher.java:114) at org.hibernate.jdbc.AbstractBatcher.prepareStatement(AbstractBatcher.java:109) at org.hibernate.jdbc.AbstractBatcher.prepareBatchStatement(AbstractBatcher.java:244) at org.hibernate.persister.entity.AbstractEntityPersister.insert(AbstractEntityPersister.java:2242) at org.hibernate.persister.entity.AbstractEntityPersister.insert(AbstractEntityPersister.java:2678) at org.hibernate.action.EntityInsertAction.execute(EntityInsertAction.java:79) i am using UUID as primary key for the Destination table and in destination table i have a destination id which is unique.but i can understand that in the secodn case hibernate is not able to find if there is already an entry for the same destination in the DB and trying to execute insert statement rather than update. one possible solution is i can user destinationid to check if there is already a destination inplace with the given id and based on the results i can issue save or update command. my question is can this be achieve by any other good way..? Thanks in advance

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  • How to change the behavior of string objects in web service calls via Windows Communication Foundati

    - by Geri Langlois
    I have third party api's which require string values to be submitted as empty strings. On an asp.net page I can use this code (abbreviated here) and it works fine: public class Customer { private string addr1 = ""; public string Addr1 { get {return addr1;} set {addr1 = value;} } private string addr2 = ""; public string Addr2 { get {return addr2;} set {addr2 = value;} } private string city = ""; public string City { get {return city;} set {city = value;} } } Customer cust = new Customer(); cust.Addr1 = "1 Main St."; cust.City = "Hartford"; int custno = CustomerController.InsertCustomer(cust); The Addr2 field, which was not initialized is still an empty string when inserted. However, using the same code but called it through a web service based on Windows Communication Foundation the Addr2 field is null. Is there a way (or setting) where all string fields, even if uninitialized, would return an empty string (unless, of course, a value was set).

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