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  • Google Analytics checkout page tracking problem

    - by Amir E. Habib
    I am running a multilingual website, each lang on a different domain name. I am trying to lead all purchase requests to the checkout progress, which has its own domain too. In order to keep Google Analytics tracking I've updated the Google Analytics code accordingly. I set the source domain to 'multiple top-level domains'. Everything is going fine so far unless in E-commerce Overview; the "Sources / Medium" is always showing as (direct) - or the name of the source domain. Since I am redirecting using PHP header(location:.. etc.) the Google _link method doesn't seem to be working properly - I want to focus on two questions: Should I create a new profile for the checkout domain in Google Analytics? (I am now using the profile ID of the source domain even though I move to the checkout domain, si that OK?) When I'm trying to pass the cookies of the source domain to the checkout domain, I notice that the Google cookies are copied to the new domain (the cookie path is .checkout-domain/) and they have the same values of the original cookies - But for some reason another set of cookies is created once I access a page with google analytics code in the checkout pages, with different values (same path). Feels like I'm doing something wrong here, so my question is - What am I doing wrong here? Does anyone have an idea how to pass the cookies to the checkout domain?

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  • Is there ever a reason to use C++ in a Mac-only application?

    - by Emil Eriksson
    Is there ever a reason to use C++ in a Mac-only application? I not talking about integrating external libraries which are C++, what I mean is using C++ because of any advantages in a particular application. While the UI code must be written in Obj-C, what about logic code? Because of the dynamic nature of Objective-C, C++ method calls tend to be ever so slightly faster but does this have any effect in any imaginable real life scenario? For example, would it make sense to use C++ over Objective-C for simulating large particle systems where some methods would need to be called over and over in short time? I can also see some cases where C++ has a more appropriate "feel". For example when doing graphics, it's nice to have vector and matrix types with appropriate operator overloads and methods. This, to me, seems like it would be a bit clunkier to implement in Objective-C. Also, Objective-C objects can never be treated plain old data structures in the same manner as C++ types since Objective-C objects always have an isa-pointer. Wouldn't it make sense to use C++ instead in something like this? Does anyone have a real life example of a situation where C++ was chosen for some parts of an application? Does Apple use any C++ except for the kernel? (I don't want to start a flame war here, both languages have their merits and I use both equally though in different applications.)

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  • Hiding the Flash Message After a Time Delay

    - by Madhan ayyasamy
    Hi Friends,The flash hash is a great way to provide feedback to your users.Here is a quick tip for hiding the flash message after a period of time if you don’t want to leave it lingering around.First, add this line to the head of your layout to ensure the prototype and script.aculo.us javascript libraries are loaded:Next, add the following to either your layout (recommended), your view templates or a partial depending on your needs. I usually add this to a partial and include the partial in my layouts. "flash", :id = flash_type % "text/javascript" do % setTimeout("new Effect.Fade('');", 10000); This will wrap the flash message in a div with class=‘flash’ and id=‘error’, ‘notice’ or ‘warn’ depending on the flash key specified.The value ‘10000’ is the time in milliseconds before the flash will disappear. In this case, 10 seconds.This function looks pretty good and little javascript stunts like this can help make your site feel more professional. It’s also worth bearing in mind though, not everybody can see well or read as quickly as others so this may not be suitable for every application.Update:As Mitchell has pointed out (see comments below), it may be better to set the flash_type as the div class rather than it’s id. If there is the possibility that you’ll be showing more than one flash message per page, setting the flash_type as the div id will result in your HTML/XHTML code becoming invalid because the unique intentifier will be used more than once per page.Here is a slightly more complex version of the method shown above that will hide all divs with class ‘flash’ after a time delay, achieving the same effect and also ensuring your code stays valid with more than one flash message! "flash #{flash_type}" % "text/javascript" do % setTimeout("$$('div.flash').each(function(flash){ flash.hide();})", 10000); In this example, the div id is not set at all. Instead, each flash div will have class “div” and also class of the type of flash message (“error”, “warning” etc.).Have a Great Day..:)

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  • Are you a GPGPU developer? Participate in our UX study

    - by Daniel Moth
    You know that I work on the parallel debugger in Visual Studio and I've talked about GPGPU before and I have also mentioned UX. Below is a request from my UX colleagues that pulls all of it together. If you write and debug parallel code that uses GPUs for non-graphical, computationally intensive operations keep reading. The Microsoft Visual Studio Parallel Computing team is seeking developers for a 90-minute research study. The study will take place via LiveMeeting or at a usability lab in Redmond, depending on your preference. We will walk you through an example of debugging GPGPU code in Visual Studio with you giving us step-by-step feedback. ("Is this what you would you expect?", "Are we showing you the things that would help you?", "How would you improve this") The walkthrough utilizes a “paper” version of our current design. After the walkthrough, we would then show you some additional design ideas and seek your input on various design tradeoffs. Are you interested or know someone who might be a good fit? Let us know at this address: [email protected]. Those who participate (and those who referred them), will receive a gratuity item from a list of current Microsoft products. Comments about this post welcome at the original blog.

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  • How do I properly use String literals for loading content?

    - by Dave Voyles
    I've been using verbatim string literals for some time now, and never quite thought about using a regular string literal until I started to come across them in Microsoft provided XNA samples. With that said, I'm trying to implement a new AudioManager class from the Net Rumble sample. I have two (2) issues here: Question 1: In my code for my GameplayScreen screen I have a folder location written as the following, and it works fine: menuButton = content.Load<SoundEffect>(@"sfx/menuButton"); menuClose = content.Load<SoundEffect>(@"sfx/menuClose"); If you notice, you'll see that I'm using a verbatim string, with a forward slash "/". In the AudioManager class, they use a regular string literal, but with two backslashes "\". I understand that one is used as an escape, but why are they BACK instead of FORWARD? (See below) soundList[soundName] = game.Content.Load<SoundEffect>("audio\\wav\\"+ soundName); Question 2: I seem to be doing everything correctly in my AudioManager class, but I'm not sure of what this line means: audioFileList = audioFolder.GetFiles("*.xnb"); I suppose that the *xnb means look for everything BUT files that end in *xnb? I can't figure out what I'm doing wrong with my file locations, as the sound effects are not playing. My code is not much different from what I've linked to above. private AudioManager(Game game, DirectoryInfo audioDirectory) : base(game) { try { audioFolder = audioDirectory; audioFileList = audioFolder.GetFiles("*.mp3"); soundList = new Dictionary<string, SoundEffect>(); for (int i = 0; i < audioFileList.Length; i++) { string soundName = Path.GetFileNameWithoutExtension(audioFileList[i].Name); soundList[soundName] = game.Content.Load<SoundEffect>(@"sfx\" + soundName); soundList[soundName].Name = soundName; } // Plays this track while the GameplayScreen is active soundtrack = game.Content.Load<Song>("boomer"); } catch (NoAudioHardwareException) { // silently fall back to silence } }

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  • WordPress page title repeated in SOME pages

    - by cmykrgbb
    I have created a Wordpress site and titles were working just fine. Then, some time and plugins installed later, I noticed that in SOME pages I get the title repeated 2 times. Example of wrong page title: Contact - NAME | NAME Example of normal title: Our Services | NAME Now, if I go to General Settings and change title it will change both, no improvement. SEO by Yoast has the option to reset page titles, but that just removes all titles leaving the current URL as page title, so no good either. Here is the code I originally had: <title><?php wp_title(''); ?><?php if(wp_title('', false)) { echo ' | '; } ?><?php bloginfo('name'); ?></title> Here is the code I am using now: <title><?php wp_title('|'); ?></title> To sum up, I think somewhere in the database there's a wp_title repeated: once using '-' as separator, another one (the current one) using '|'. Any help will be most appreciated, thanks!

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  • Program error trying to generate Outlook 2013 email from Visual Basic 2010 [on hold]

    - by Dewayne Pinion
    I am using vb to send emails through outlook. Currently we have a mix of outlook versions at our office: 2010 and 2013 with a mix of 32 bit and 64 bit (a mess, I know). The code I have works well for Outlook 2010: Private Sub btnEmail_Click(sender As System.Object, e As System.EventArgs) Handles btnEmail.Click CreateMailItem() End Sub Private Sub CreateMailItem() Dim application As New Application Dim mailItem As Microsoft.Office.Interop.Outlook.MailItem = CType(application.CreateItem( _ Microsoft.Office.Interop.Outlook.OlItemType.olMailItem), Microsoft.Office.Interop.Outlook.MailItem) 'Me.a(Microsoft.Office.Interop.Outlook.OlItemType.olMailItem) mailItem.Subject = "This is the subject" mailItem.To = "[email protected]" mailItem.Body = "This is the message." mailItem.Importance = Microsoft.Office.Interop.Outlook.OlImportance.olImportanceLow mailItem.Display(True) End Sub However, I cannot get this to work for 2013. I have referenced the version 15 dll for 2013 and it seems to be backward compatible, but when I try to use the above code for 2013 (it is 64 bit) it says it cannot start Microsoft Outlook. A program error has occured. This is happening on the application Dim statement line. I have tried googling around but there doesn't seem to be much out there referencing 2013 but I feel that the problem here probably has more to do with 64 bit than the software version. Thank you for any suggestions!

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  • XNA - Render texture to a rendertarget 2d via SpriteBatch error

    - by Jared B
    I got simple code that uses SpriteBatch to draw a texture onto a RenderTarget2D... private void drawScene(GameTime g) { GraphicsDevice.Clear(skyColor); GraphicsDevice.SetRenderTarget(targetScene); drawSunAndMoon(); effect.Fog = true; GraphicsDevice.SetVertexBuffer(line); effect.MainEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); GraphicsDevice.SetRenderTarget(null); SceneTexture = targetScene; } private void drawPostProcessing(GameTime g) { effect.SceneTexture = SceneTexture; GraphicsDevice.SetRenderTarget(targetBloom); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, null, null, null); { if(Bloom) effect.BlurEffect.CurrentTechnique.Passes[0].Apply(); spriteBatch.Draw(targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); } spriteBatch.End(); BloomTexture = targetBloom; GraphicsDevice.SetRenderTarget(null); } Both methods are called from Draw(GameTime gameTime). First drawScene is called, then drawPostProcessing is called. The thing is, I can't run the code because "the render target must not be set on the device when it is used as a texture." at line spriteBatch.Draw(targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); I already found the solution, which is to draw the actual renderTarget (targetScene) to the texture so it doesn't create a reference to the loaded rendertarget. However, to my knowledge, the only way of doing this is to write: GraphicsDevice.SetRenderTarget(OutputTarget) SpriteBatch.Draw(InputTarget, ...) GraphicsDevice.SetRenderTarget(null) Which encounters the same exact problem I'm having right now. So, the question I'm asking is: how would I render InputTarget to OutputTarget without reference issues?

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  • Unity scaling instantiated GameObject at Start() doesn't "keep"

    - by Shivan Dragon
    I have a very simple scenario: A box-like Prefab which is imported from Blender automatically (I have the .blend file in the Assets folder). A script that has two public GameObject fields. In one I place the above prefab, and in the other I place a terrain object (which I've created in Unity's graphical view): public Collider terrain; public GameObject aStarCellHighlightPrefab; This script is attached to the camera. The idea is to have the Blender prefab instantiated, have the terrain set as its parent, and then scale said prefab instance up. I first did it like this, in the Start() method: void Start () { cursorPositionOnTerrain = new RaycastHit(); aStarCellHighlight = (GameObject)Instantiate(aStarCellHighlightPrefab, new Vector3(300,300,300), terrain.transform.rotation); aStarCellHighlight.name = "cellHighlight"; aStarCellHighlight.transform.parent = terrain.transform; aStarCellHighlight.transform.localScale = new Vector3(100,100,100); } and first thought it didn't work. However later I noticed that it did in fact work, in the sense where the scale was applied right at the start, but then right after the prefab instance came back to its initial scale. Putting the scale code in the Update() methods fixes it in the sense where now it stays scaled all the time: void Update () { aStarCellHighlight.transform.localScale = new Vector3(100,100,100); //... } However I've noticed that when I run this code, the object is first displayed without the scale being applied, and it takes about 5-10 seconds for the scale to happen. During this time everything works fine (like input and logging, etc). The scene is very simple, it's not like it has a lot of stuff to load or anything (there's a Ray cast from the camera on to the terrain, but that seems to happen without such delays). My (2 part) question is: Why doesn't it take the scale transform when I do it at the beginning in the Start() method. Why do I have to keep scaling it in the Update() method? Why does it take so long for the scale to "apply/show up".

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  • Debugging/Logging Techniques for End Users

    - by James Burgess
    I searched a bit, but didn't find anything particularly pertinent to my problem - so please do excuse me if I missed something! A few months back I inherited the source to a fairly-popular indie game project and have been working, along with another developer, on the code-base. We recently made our first release since taking over the development but we're a little stuck. A few users are experiencing slowdowns/lagging in the current version, as compared to the previous version, and we are not able to reproduce these issues in any of our various development environments (debug, release, different OSes, different machines, etc.). What I'd like to know is how can we go about implementing some form of logging/debugging mechanism into the game, that users can enable and send the reports to us for examination? We're not able to distribute debug binaries using the MSVS 2010 runtimes, due to the licensing - and wouldn't want to, for a variety of reasons. We'd really like to get to the bottom of this issue, even if just to find out it's nothing to do with our code base but everything to do with their system configuration. At the moment, we just have no leads - and the community isn't a very technically-savvy one, so we're unable to rely on 'expert' bug reports or investigations. I've seen the debug logging mechanism used in other applications and games for everything from logging simple errors to crash dumps. We're really at a loss at this stage as to how to address these issues, having been over every commit to the repository from the previous to the current version and not finding any real issues.

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  • LWJGL texture bleeding fix won't work

    - by user1990950
    I tried a lot of things to fix texture bleeding, but nothing works. I don't want to add a transparent border around my textures, because I already got too many and it would take too much time and I can't do it with code because I'm loading textures with slick. My textures are seperate textures and they seem to wrap on the other side (texture bleeding). Here are the textures that are "bleeding": The head, body, arm and leg are seperate textures. Here's the code I'm using to draw a texture: public static void drawTextureN(Texture texture, Vector2f position, Vector2f translation, Vector2f origin,Vector2f scale,float rotation, Color color, FlipState flipState) { texture.setTextureFilter(GL11.GL_NEAREST); color.bind(); texture.bind(); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTranslatef((int)position.x, (int)position.y, 0); GL11.glTranslatef(-(int)translation.x, -(int)translation.y, 0); GL11.glRotated(rotation, 0f, 0f, 1f); GL11.glScalef(scale.x, scale.y, 1); GL11.glTranslatef(-(int)origin.x, -(int)origin.y, 0); float pixelCorrection = 0f; GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0,0); GL11.glVertex2f(0,0); GL11.glTexCoord2f(1,0); GL11.glVertex2f(texture.getTextureWidth(),0); GL11.glTexCoord2f(1,1); GL11.glVertex2f(texture.getTextureWidth(),texture.getTextureHeight()); GL11.glTexCoord2f(0,1); GL11.glVertex2f(0,texture.getTextureHeight()); GL11.glEnd(); GL11.glLoadIdentity(); } I tried a half pixel correction but it didn't make any sense because GL12.GL_CLAMP_TO_EDGE. I set pixelCorrection to 0, but it still wont work.

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  • A better way to encourage contributions to OSS

    - by Daniel Cazzulino
    Currently in the .NET world, most OSS projects are available via a NuGet package. Users have a very easy path towards *using* the project right away. But let’s say they encounter some isssue (maybe a bug, maybe a potential improvement) with the library. At this point, going from user to contributor (of a fix, or a good bug repro or even a spike for a new feature) is a very steep and non trivial multi-step process of registering with some open source hosting site (codeplex, github, bitbucket, etc.), learning how to grab the latest sources, build the project, formulate a patch (or fork the code), learn the source control software they use (mercurial, git, svn, tfs), install whatever tools are needed for it, read about the contributors workflow for the project (do you fork &amp; send pull requests? do you just send a patch file? do you just send a snippet? a unit test? etc.), and on, and on, and on. Granted, you may be lucky and already know the source control system the project uses, but in really, I’d say the chances are pretty low. I believe most developers *using* OSS are far from familiar with them, much less with contributing back to various projects. We OSS devs like to be on the cutting edge all the time, ya’ know, always jumping on the new SCC system, the new hosting site, the new agile way of managing work items, bug tracking, code reviews, etc. etc. etc.. But most of our OSS users are largely the “... Read full article

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  • CSS help positioning divs inline

    - by JaPerk14
    I need help with a recurring problem that happens a lot. I want to create a header that consists of 3 sections which are positioned inline. I display them inline using the following css code: display: inline & float: leftThe problem is that when I resize my browser window the last div is pushed down and isn't displayed inline. I know it sounds like I'm being picky, but I don't want the design to distort as the visitor change's the monitor screen. I have provided the html and css code below that I am working with below. Hopefully I have explained this well enough. Thanks in advance. HTML <div class="masthead-wrapper"> &nbsp; </div> <div class="searchbar-wrapper"> &nbsp; </div> <div class="profile-menu-wrapper"> &nbsp; </div> CSS #Header { display: block; width: 100%; height: 80px; background: #C0C0C0; } .masthead-wrapper { display: inline; float: left; width: 200px; height: 80px; background: #3b5998; } .searchbar-wrapper { display: inline; float: left; width: 560px; height: 80px; background: #FF0000; } .profile-menu-wrapper { display: inline; float: left; width: 200px; height: 80px; background: #00FF00; }

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  • One page using querystring or many folders and pages?

    - by ClarkeyBoy
    I have an application where I have the 'core' code in one folder for which there is a virtual directory in the root, such that I can include any core files using /myApp/core/bla.asp. I then have two folders outside of this with a default.asp which currently use the querystring to define what page should be displayed. One page is for general users, the other will only be accessible to users who have permission to manage users / usergroups / permissions. The core code checks the querystring and then checks the permissions for that user. An example of this as it is now is default.asp?action=view&viewtype=list&objectid=server. I am not worried about SEO as this is an internal app and uses Windows Auth. My question is, is it better the way it is now or would it be better to have something like the following: /server/view/list/ /server/view/?id=123 /server/create/ /server/edit/?id=123 /server/remove/?id=123 In the above folders I would have a home page which defines all the variables which are currently determined by the querystring - in /server/create/ for example, I would define the action as 'create', object name as 'server' and so on. In terms of future development, I really have no idea which method would be best. I think the 2nd method would be best in terms of following what page does what but this is such a huge change to make at this stage that I would really like some opinions, preferably based on experience. PS Sorry if the tags are wrong - I am new to this forum and thought this was a bit too much of a discussion for StackOverflow as that is very much right / wrong answer based. I got the idea SE is more discussion based.

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  • Animating Tile with Blitting taking up Memory.

    - by Kid
    I am trying to animate a specific tile in my 2d Array, using blitting. The animation consists of three different 16x16 sprites in a tilesheet. Now that works perfect with the code below. BUT it's causing memory leakage. Every second the FlashPlayer is taking up +140 kb more in memory. What part of the following code could possibly cause the leak: //The variable Rectangle finds where on the 2d array we should clear the pixels //Fillrect follows up by setting alpha 0 at that spot before we copy in nxt Sprite //Tiletype is a variable that holds what kind of tile the next tile in animation is //(from tileSheet) //drawTile() gets Sprite from tilesheet and copyPixels it into right position on canvas public function animateSprite():void{ tileGround.bitmapData.lock(); if(anmArray[0].tileType > 42){ anmArray[0].tileType = 40; frameCount = 0; } var rect:Rectangle = new Rectangle(anmArray[0].xtile * ts, anmArray[0].ytile * ts, ts, ts); tileGround.bitmapData.fillRect(rect, 0); anmArray[0].tileType = 40 + frameCount; drawTile(anmArray[0].tileType, anmArray[0].xtile, anmArray[0].ytile); frameCount++; tileGround.bitmapData.unlock(); } public function drawTile(spriteType:int, xt:int, yt:int):void{ var tileSprite:Bitmap = getImageFromSheet(spriteType, ts); var rec:Rectangle = new Rectangle(0, 0, ts, ts); var pt:Point = new Point(xt * ts, yt * ts); tileGround.bitmapData.copyPixels(tileSprite.bitmapData, rec, pt, null, null, true); } public function getImageFromSheet(spriteType:int, size:int):Bitmap{ var sheetColumns:int = tSheet.width/ts; var col:int = spriteType % sheetColumns; var row:int = Math.floor(spriteType/sheetColumns); var rec:Rectangle = new Rectangle(col * ts, row * ts, size, size); var pt:Point = new Point(0,0); var correctTile:Bitmap = new Bitmap(new BitmapData(size, size, false, 0)); correctTile.bitmapData.copyPixels(tSheet, rec, pt, null, null, true); return correctTile; }

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  • Roadmap for Thinktecture IdentityServer

    - by Your DisplayName here!
    I got asked today if I could publish a roadmap for thinktecture IdentityServer (idrsv in short). Well – I got a lot of feedback after B1 and one of the biggest points here was the data access layer. So I made two changes: I moved to configuration database access code to EF 4.1 code first. That makes it much easier to change the underlying database. So it is now just a matter of changing the connection string to use real SQL Server instead of SQL Compact. Important when you plan to do scale out. I included the ASP.NET Universal Providers in the download. This adds official support for SQL Azure, SQL Server and SQL Compact for the membership, roles and profile features. Unfortunately the Universal Provider use a different schema than the original ASP.NET providers (that sucks btw!) – so I made them optional. If you want to use them go to web.config and uncomment the new provider. Then there are some other small changes: The relying party registration entries now have added fields to add extra data that you want to couple with the RP. One use case could be to give the UI a hint how the login experience should look like per RP. This allows to have a different look and feel for different relying parties. I also included a small helper API that you can use to retrieve the RP record based on the incoming WS-Federation query string. WS-Federation single sign out is now conforming to the spec. I made certificate based endpoint identities for SSL endpoints optional. This caused some problems with configuration and versioning of existing clients. I hope I can release the RC in the next days. If there are no major issues, there will be RTM very soon!

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  • Ogre3d particle effect causing error in iPhone

    - by anu
    1) First I have added the Particle Folder from the OgreSDK( Contains Smoke.particle) 2) Added the Smoke.material And smoke.png and smokecolors.ong 3) After this I added the Plugin = Plugin_ParticleFX in the plugins.cfg Here is my code: #Defines plugins to load # Define plugin folder PluginFolder=./ # Define plugins Plugin=RenderSystem_GL Plugin=Plugin_ParticleFX 4) I have added the particle path in the resources.cfg( adding the particle file in this get crash ) #Resource locations to be added to the 'bootstrap' path # This also contains the minimum you need to use the Ogre example framework [Bootstrap] Zip=media/packs/SdkTrays.zip # Resource locations to be added to the default path [General] FileSystem=media/models FileSystem=media/particle FileSystem=media/materials/scripts FileSystem=media/materials/textures FileSystem=media/RTShaderLib FileSystem=media/RTShaderLib/materials Zip=media/packs/cubemap.zip Zip=media/packs/cubemapsJS.zip Zip=media/packs/skybox.zip 6) Finally I did all the settings, my code is here: mPivotNode = OgreFramework::getSingletonPtr()->m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); // create a pivot node // create a child node and attach an ogre head and some smoke to it Ogre::SceneNode* headNode = mPivotNode->createChildSceneNode(Ogre::Vector3(100, 0, 0)); headNode->attachObject(OgreFramework::getSingletonPtr()->m_pSceneMgr->createEntity("Head", "ogrehead.mesh")); headNode->attachObject(OgreFramework::getSingletonPtr()->m_pSceneMgr->createParticleSystem("Smoke", "Examples/Smoke")); 7) I run this, I got the below error: An exception has occurred: OGRE EXCEPTION(2:InvalidParametersException): Cannot find requested emitter type. in ParticleSystemManager::_createEmitter at /Users/davidrogers/Documents/Ogre/ogre-v1-7/OgreMain/src/OgreParticleSystemManager.cpp (line 353) 8) Getting crash at: (void)renderOneFrame:(id)sender { if(!OgreFramework::getSingletonPtr()->isOgreToBeShutDown() && Ogre::Root::getSingletonPtr() && Ogre::Root::getSingleton().isInitialised()) { if(OgreFramework::getSingletonPtr()->m_pRenderWnd->isActive()) { mStartTime = OgreFramework::getSingletonPtr()->m_pTimer->getMillisecondsCPU(); //( getting crash here) Does anyone know what could be causing this?

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  • I Admit I Misspoke

    - by Patrick Liekhus
    OK.  I admit it.  The last post I hade mentioned that we moved the XAF DSL to the Entity Framework.  This has caused a lot of confusion.  I meant to say that we have used the ADO.NET Entity Data Model extensions.  This is the design surface that can be tailored to create Entity Framework. We leveraged the code generation within the ADO.NET Entity Data Model (EDMX) file to generate XAF/XPO classes.  This allows you to visually create the entity model, set a few XAF properties and then generate the business objects from there.  I am presenting all these topics at the Kansas City Developers Conference on June 19th.  I will post the presentation after the conference.  I have a full presentation that will demonstrate the power of the ADO.NET Entity Data Model extensions, create a small project and then add the OData layer to XAF to connect to the PowerPivot in Excel 2010. The latest code can be found at http://efxaf.codeplex.com. More details to come soon.  Sorry for the confusion in the last post. Thanks again.

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  • Should these concerns be separated into separate objects?

    - by Lewis Bassett
    I have objects which implement the interface BroadcastInterface, which represents a message that is to be broadcast to all users of a particular group. It has a setter and getter method for the Subject and Body properties, and an addRecipientRole() method, which takes a given role and finds the contact token (e.g., an email address) for each user in the role and stores it. It then has a getContactTokens() method. BroadcastInterface objects are passed to an object that implements BroadcasterInterface. These objects are responsible for broadcasting a passed BroadcastInterface object. For example, an EmailBroadcaster implementation of the BroadcasterInterface will take EmailBroadcast objects and use the mailer services to email them out. Now, depending on what BroadcasterInterface implementation is used to broadcast, a different implementation of BroadcastInterface is used by client code. The Single Responsibility Principle seems to suggest that I should have a separate BroadcastFactory object, for creating BroadcastInterface objects, depending on what BroadcasterInterface implementation is used, as creating the BroadcastInterface object is a different responsibility to broadcasting them. But the class used for creating BroadcastInterface objects depends on what implementation of BroadcasterInterface is used to broadcast them. I think, because the knowledge of what method is used to send the broadcasts should only be configured once, the BroadcasterInterface object should be responsible for providing new BroadcastInterface objects. Does the responsibility of “creating and broadcasting objects that implement the BroadcastInterface interface” violate the Single Responsibility Principle? (Because the contact token for sending the broadcast out to the users will differ depending on the way it is broadcasted, I need different broadcast classes—though client code will not be able to tell the difference.)

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  • Terminology: .NET C++ vs. traditional C++

    - by Mike Clark
    Hello. I've recently been working with a team that's using both .NET C++ and pre-.NET C++. I fully understand the technical differences between the two technologies. However, I sometimes feel like I'm floundering when it comes to the terminology used to differentiate the two. Example: Say we have two projects: ProjectA contains "C++" code that builds a .NET assembly DLL. ProjectB contains Visual C++ code that builds a traditional native Windows DLL. What is the best way to succinctly and terminologically draw a distinction between the two projects? Again, I'm not asking for an in-depth technical description of the differences between the two technologies. I'm just looking for names and labels. This is how I might try to make the distinction when talking to someone about Project A and Project B: "ProjectA is a managed .NET C++ project" and ProjectB is an unmanaged Visual C++ DLL project." However I am not at all certain that this terminology is ideal, or even correct. Please describe what you feel the ideal language to use in this situation (or similar situations) might be. Feel free to motivate your answer.

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  • Developing a SQL Server Function in a Test-Harness.

    - by Phil Factor
    /* Many times, it is a lot quicker to take some pain up-front and make a proper development/test harness for a routine (function or procedure) rather than think ‘I’m feeling lucky today!’. Then, you keep code and harness together from then on. Every time you run the build script, it runs the test harness too.  The advantage is that, if the test harness persists, then it is much less likely that someone, probably ‘you-in-the-future’  unintentionally breaks the code. If you store the actual code for the procedure as well as the test harness, then it is likely that any bugs in functionality will break the build rather than to introduce subtle bugs later on that could even slip through testing and get into production.   This is just an example of what I mean.   Imagine we had a database that was storing addresses with embedded UK postcodes. We really wouldn’t want that. Instead, we might want the postcode in one column and the address in another. In effect, we’d want to extract the entire postcode string and place it in another column. This might be part of a table refactoring or int could easily be part of a process of importing addresses from another system. We could easily decide to do this with a function that takes in a table as its parameter, and produces a table as its output. This is all very well, but we’d need to work on it, and test it when you make an alteration. By its very nature, a routine like this either works very well or horribly, but there is every chance that you might introduce subtle errors by fidding with it, and if young Thomas, the rather cocky developer who has just joined touches it, it is bound to break.     right, we drop the function we’re developing and re-create it. This is so we avoid the problem of having to change CREATE to ALTER when working on it. */ IF EXISTS(SELECT * FROM sys.objects WHERE name LIKE ‘ExtractPostcode’                                      and schema_name(schema_ID)=‘Dbo’)     DROP FUNCTION dbo.ExtractPostcode GO   /* we drop the user-defined table type and recreate it */ IF EXISTS(SELECT * FROM sys.types WHERE name LIKE ‘AddressesWithPostCodes’                                    and schema_name(schema_ID)=‘Dbo’)   DROP TYPE dbo.AddressesWithPostCodes GO /* we drop the user defined table type and recreate it */ IF EXISTS(SELECT * FROM sys.types WHERE name LIKE ‘OutputFormat’                                    and schema_name(schema_ID)=‘Dbo’)   DROP TYPE dbo.OutputFormat GO   /* and now create the table type that we can use to pass the addresses to the function */ CREATE TYPE AddressesWithPostCodes AS TABLE ( AddressWithPostcode_ID INT IDENTITY PRIMARY KEY, –because they work better that way! Address_ID INT NOT NULL, –the address we are fixing TheAddress VARCHAR(100) NOT NULL –The actual address ) GO CREATE TYPE OutputFormat AS TABLE (   Address_ID INT PRIMARY KEY, –the address we are fixing   TheAddress VARCHAR(1000) NULL, –The actual address   ThePostCode VARCHAR(105) NOT NULL – The Postcode )   GO CREATE FUNCTION ExtractPostcode(@AddressesWithPostCodes AddressesWithPostCodes READONLY)  /** summary:   > This Table-valued function takes a table type as a parameter, containing a table of addresses along with their integer IDs. Each address has an embedded postcode somewhere in it but not consistently in a particular place. The routine takes out the postcode and puts it in its own column, passing back a table where theinteger key is accompanied by the address without the (first) postcode and the postcode. If no postcode, then the address is returned unchanged and the postcode will be a blank string Author: Phil Factor Revision: 1.3 date: 20 May 2014 example:      – code: returns:   > Table of  Address_ID, TheAddress and ThePostCode. **/     RETURNS @FixedAddresses TABLE   (   Address_ID INT, –the address we are fixing   TheAddress VARCHAR(1000) NULL, –The actual address   ThePostCode VARCHAR(105) NOT NULL – The Postcode   ) AS – body of the function BEGIN DECLARE @BlankRange VARCHAR(10) SELECT  @BlankRange = CHAR(0)+‘- ‘+CHAR(160) INSERT INTO @FixedAddresses(Address_ID, TheAddress, ThePostCode) SELECT Address_ID,          CASE WHEN start>0 THEN REPLACE(STUFF([Theaddress],start,matchlength,”),‘  ‘,‘ ‘)             ELSE TheAddress END            AS TheAddress,        CASE WHEN Start>0 THEN SUBSTRING([Theaddress],start,matchlength-1) ELSE ” END AS ThePostCode FROM (–we have a derived table with the results we need for the chopping SELECT MAX(PATINDEX([matched],‘ ‘+[Theaddress] collate SQL_Latin1_General_CP850_Bin)) AS start,         MAX( CASE WHEN PATINDEX([matched],‘ ‘+[Theaddress] collate SQL_Latin1_General_CP850_Bin)>0 THEN TheLength ELSE 0 END) AS matchlength,        MAX(TheAddress) AS TheAddress,        Address_ID FROM (SELECT –first the match, then the length. There are three possible valid matches         ‘%['+@BlankRange+'][A-Z][0-9] [0-9][A-Z][A-Z]%’, 7 –seven character postcode       UNION ALL SELECT ‘%['+@BlankRange+'][A-Z][A-Z0-9][A-Z0-9] [0-9][A-Z][A-Z]%’, 8       UNION ALL SELECT ‘%['+@BlankRange+'][A-Z][A-Z][A-Z0-9][A-Z0-9] [0-9][A-Z][A-Z]%’, 9)      AS f(Matched,TheLength) CROSS JOIN  @AddressesWithPostCodes GROUP BY [address_ID] ) WORK; RETURN END GO ——————————-end of the function————————   IF NOT EXISTS (SELECT * FROM sys.objects WHERE name LIKE ‘ExtractPostcode’)   BEGIN   RAISERROR (‘There was an error creating the function.’,16,1)   RETURN   END   /* now the job is only half done because we need to make sure that it works. So we now load our sample data, making sure that for each Sample, we have what we actually think the output should be. */ DECLARE @InputTable AddressesWithPostCodes INSERT INTO  @InputTable(Address_ID,TheAddress) VALUES(1,’14 Mason mews, Awkward Hill, Bibury, Cirencester, GL7 5NH’), (2,’5 Binney St      Abbey Ward    Buckinghamshire      HP11 2AX UK’), (3,‘BH6 3BE 8 Moor street, East Southbourne and Tuckton W     Bournemouth UK’), (4,’505 Exeter Rd,   DN36 5RP Hawerby cum BeesbyLincolnshire UK’), (5,”), (6,’9472 Lind St,    Desborough    Northamptonshire NN14 2GH  NN14 3GH UK’), (7,’7457 Cowl St, #70      Bargate Ward  Southampton   SO14 3TY UK’), (8,”’The Pippins”, 20 Gloucester Pl, Chirton Ward,   Tyne & Wear   NE29 7AD UK’), (9,’929 Augustine lane,    Staple Hill Ward     South Gloucestershire      BS16 4LL UK’), (10,’45 Bradfield road, Parwich   Derbyshire    DE6 1QN UK’), (11,’63A Northampton St,   Wilmington    Kent   DA2 7PP UK’), (12,’5 Hygeia avenue,      Loundsley Green WardDerbyshire    S40 4LY UK’), (13,’2150 Morley St,Dee Ward      Dumfries and Galloway      DG8 7DE UK’), (14,’24 Bolton St,   Broxburn, Uphall and Winchburg    West Lothian  EH52 5TL UK’), (15,’4 Forrest St,   Weston-Super-Mare    North Somerset       BS23 3HG UK’), (16,’89 Noon St,     Carbrooke     Norfolk       IP25 6JQ UK’), (17,’99 Guthrie St,  New Milton    Hampshire     BH25 5DF UK’), (18,’7 Richmond St,  Parkham       Devon  EX39 5DJ UK’), (19,’9165 laburnum St,     Darnall Ward  Yorkshire, South     S4 7WN UK’)   Declare @OutputTable  OutputFormat  –the table of what we think the correct results should be Declare @IncorrectRows OutputFormat –done for error reporting   –here is the table of what we think the output should be, along with a few edge cases. INSERT INTO  @OutputTable(Address_ID,TheAddress, ThePostcode)     VALUES         (1, ’14 Mason mews, Awkward Hill, Bibury, Cirencester, ‘,‘GL7 5NH’),         (2, ’5 Binney St   Abbey Ward    Buckinghamshire      UK’,‘HP11 2AX’),         (3, ’8 Moor street, East Southbourne and Tuckton W    Bournemouth UK’,‘BH6 3BE’),         (4, ’505 Exeter Rd,Hawerby cum Beesby   Lincolnshire UK’,‘DN36 5RP’),         (5, ”,”),         (6, ’9472 Lind St,Desborough    Northamptonshire NN14 3GH UK’,‘NN14 2GH’),         (7, ’7457 Cowl St, #70    Bargate Ward  Southampton   UK’,‘SO14 3TY’),         (8, ”’The Pippins”, 20 Gloucester Pl, Chirton Ward,Tyne & Wear   UK’,‘NE29 7AD’),         (9, ’929 Augustine lane,  Staple Hill Ward     South Gloucestershire      UK’,‘BS16 4LL’),         (10, ’45 Bradfield road, ParwichDerbyshire    UK’,‘DE6 1QN’),         (11, ’63A Northampton St,Wilmington    Kent   UK’,‘DA2 7PP’),         (12, ’5 Hygeia avenue,    Loundsley Green WardDerbyshire    UK’,‘S40 4LY’),         (13, ’2150 Morley St,     Dee Ward      Dumfries and Galloway      UK’,‘DG8 7DE’),         (14, ’24 Bolton St,Broxburn, Uphall and Winchburg    West Lothian  UK’,‘EH52 5TL’),         (15, ’4 Forrest St,Weston-Super-Mare    North Somerset       UK’,‘BS23 3HG’),         (16, ’89 Noon St,  Carbrooke     Norfolk       UK’,‘IP25 6JQ’),         (17, ’99 Guthrie St,      New Milton    Hampshire     UK’,‘BH25 5DF’),         (18, ’7 Richmond St,      Parkham       Devon  UK’,‘EX39 5DJ’),         (19, ’9165 laburnum St,   Darnall Ward  Yorkshire, South     UK’,‘S4 7WN’)       insert into @IncorrectRows(Address_ID,TheAddress, ThePostcode)        SELECT Address_ID,TheAddress,ThePostCode FROM dbo.ExtractPostcode(@InputTable)       EXCEPT     SELECT Address_ID,TheAddress,ThePostCode FROM @outputTable; If @@RowCount>0        Begin        PRINT ‘The following rows gave ‘;     SELECT Address_ID,TheAddress,ThePostCode FROM @IncorrectRows        RAISERROR (‘These rows gave unexpected results.’,16,1);     end   /* For tear-down, we drop the user defined table type */ IF EXISTS(SELECT * FROM sys.types WHERE name LIKE ‘OutputFormat’                                    and schema_name(schema_ID)=‘Dbo’)   DROP TYPE dbo.OutputFormat GO /* once this is working, the development work turns from a chore into a delight and one ends up hitting execute so much more often to catch mistakes as soon as possible. It also prevents a wildly-broken routine getting into a build! */

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  • Silverlight Center And Scale Behavior

    - by Jacek Ciereszko
    If you are interested in my last post about "How to center and scale Silverlight applications using ViewBox control", I just published behavior that you can use instead of making changes in code. How it works? 1. Download behavior (http://gallery.expression.microsoft.com/en-us/CenterAndScale ) 2. Add dll to your application <UserControl .....     xmlns:interaction="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"            xmlns:behavior="clr-namespace:CenterAncScaleBehavior;assembly=CenterAncScaleBehavior"  .... >     <interaction:Interaction.Behaviors>         <behavior:CenterAncScaleBehavior />     </interaction:Interaction.Behaviors>     <Grid > ... </Grid> </UserControl> 3. DONE! Your application is ready!   Watch movie to see how it works (66 seconds): See examples Application without "Center And Scale Behavior":  http://bit.ly/cVinEC Application with "Center And Scale Behavior":  http://bit.ly/ba8UsI   Source code and dlls http://gallery.expression.microsoft.com/en-us/CenterAndScale   Cheers! Jacek Ciereszko

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  • How do you avoid jumping to a solution when under pressure? [closed]

    - by GlenPeterson
    When under a particularly strict programming deadline (like an hour), if I panic at all, my tendency is to jump into coding without a real plan and hope I figure it out as I go along. Given enough time, this can work, but in an interview it's been pretty unsuccessful, if not downright counter-productive. I'm not always comfortable sitting there thinking while the clock ticks away. Is there a checklist or are there techniques to recognize when you understand the problem well enough to start coding? Maybe don't touch the keyboard for the first 5-10 minutes of the problem? At what point do you give up and code a brute-force solution with the hope of reasoning out a better solution later? A related follow-up question might be, "How do you ensure that you are solving the right problem?" Or "When is it most productive to think and design more vs. code some experiments to and figure out the design later?" EDIT: One close vote already, but I'm not sure why. I wrote this in the first person, but I doubt I'm the only programmer to ever choke in an interview. Here is a list of techniques for taking a math test and another for taking an oral exam. Maybe I'm not expressing myself well, but I'm asking if there is a similar list of techniques for handling a programming problem under pressure?

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  • Skinning with DotNetNuke 5 Super Stylesheets Layouts - 12 Videos

    In this tutorial we demonstrate how to use Super Stylesheets in DotNetNuke for quickly and easily designing the layout of your DotNetNuke skin. Super Stylesheets are ideal for both beginner and experienced skin designers, the advantage of Super Stylesheets is that you can easily create a skin layout which works in all browsers without the need to learn complex CSS techniques. We show you how to build a skin from the very beginning using Super Stylesheets. The videos contain: Video 1 - Introduction to the Super Stylesheets DNN Layouts and Initial Setup Video 2 - Setting Up the Skin Layout Template Code Video 3 - Using the ThreeCol-Portal Layout Template for a Skin Video 4 - How to Add Tokens to the Skin Video 5 - Setting Background Colors for Content Panes and Creating CSS Containers Video 6 - How to Create a Footer Area and Reset the Default Styles Video 7 - How to Style the Text in the Content, Left and Right Panes Video 8 - SEO Skin Layouts for DotNetNuke Tokens Video 9 - Creating Several Skin Layouts Using the Layout Templates Video 10 - Further Layout Templates and MultiLayout Templates Video 11 - SEO Layout Template Skins Video 12 - Final SEO Positioning of the Skin Code Total Time Length: 97min 53secsDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Error when restarting computer after successful Ubuntu 12.10 installation

    - by Amy
    I was having a lot of sudden issues with my computer (slow on start up progressing quickly to not being able to start ...even in safe mode). Worked on several different things. Finally tried formatting hd and then installing Windows 7. Got errors so I said screw it and tried Ubuntu. Downloaded it (via my laptop), burned on DVD, and tried a disc boot on my desktop. Went through the whole installation, said it was successful and progressed to the restart. It stopped at a screen with an error (0x1b5a6) from 'hd0' I don't remember the error code verbatim. Now when I try restarting it I get to the initial page, hit 'enter' on Ubuntu..and it just sits at a blank screen. Eventually it runs through this screen with a bunch of code and then just sits there. I can't type anything and enter does nothing. Some things on the screen are: Kernel panic - not syncing: VFS: Unable to mount root fs on unknown-block (0,0) I don't know what else to do... Restarting does not work. I have been working on fixing my computer for almost 2 days straight...

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