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  • HP LaserJet 1020 doesn't print

    - by Rod
    I've got a HP LaserJet 1020 printer connected to my 64-bit Windows 7 Ultimate machine. I'm sharing this printer out. Got another 64-bit Windows 7 machine, with Home Premium. I installed the printer driver from HP for 64-bit on both machines. However, the strange thing is that if the Home Premium machine prints something, it never comes out unless I reboot the Ultimate machine. This is less than optimal. Any idea what's causing this and if there's anything I can do about it?

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  • Is it normal that Software installs in Admin user folder?

    - by RoToRa
    I've got a new computer with Windows 7, which I'm using for the first time. For security I decided to create a standard user for everyday work instead of using an admin account. However when I install programs logged in as the standard user (such as Aptana right now) they always try to install in the admin's user folder (C:\Users\Admin\AppData...). I'd expect the programs to install to the standard user's folder or Progran Files as in XP. This also leads to that I need to grant admin rights whenever I start such a program. Of course I could just change the installation path every time, but I find this behavior strange. Ist it normal, or did I somehow mess up the Windows 7 installation?

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  • USB Mouse disconnects ONLY on bootcamp (win7,works fine on OSX) [duplicate]

    - by gourounakis
    This question already has an answer here: Why is my USB mouse disconnecting and reconnecting randomly and often? 7 answers I have a mid 2010 iMac with a Logitech G500 mouse which works fine on OS X. I game on Windows 7 in bootcamp, and for a month now I have been getting random mouse disconnects while gaming. Sometimes none, sometimes 2-3 per minute. The mouse lights go off and I get the disconnect sound from Windows 7 then it connects again after a second or two. I tried changing the port I connect the mouse to, but still the same thing. The only devices on USB are Apple keyboard with Apple extension cord, the mouse, and a Creative SoundBlaster Tactic 3D Alpha USB Gaming Headset. Any ideas?

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  • Is it possible to extend the ad schema in a Win2003 DC Server (NOT R2) to support DFSR?

    - by JohannesH
    we're in the process of installing a brand new Windows Server 2008 Web cluster and we would like to synchronize some files between the servers. The problem is that the DC in the domain is an old Windows Server 2003 Standard (NOT R2) which apparently doesn't contain some extension to the AD schema. Is it possible to upgrade the schema without upgrading the DC servers to R2? When I try to create a Replication Group on the 2008 Server I get the following message: --------------------------- Error --------------------------- srv.XXXXXX.XX: The Active Directory Domain Services schema on domain controller activedc07.srv.XXXXXX.XX cannot be read. This error might be caused by a schema that has not been extended, or was extended improperly. See Help and Support Center for information about extending the Active Directory Domain Services schema. Schema version 30 is not supported. --------------------------- OK ---------------------------

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  • What are my options for a secure External File Share in Server 2008 R2?

    - by Nitax
    Hi, I have a Windows Server 2008 R2 machine installed on a home network with a number of files that need to be shared in a few different scenarios. I would like for all three scenarios to have a solution with some sort of encyption to protect the data during transfer. Scenario 1: I need to access files from my laptop (Mac OSX) or another computer outside of the network. This option seems like the easy one to answer in that I could use LogMeIn, the windows VPN, etc. to create such a connection. Scenario 2: I need to provide access to another user with minimal installation / configuration on his or her end. This makes me think of the new FTP 7.5 provided with Server 2008 R2 but i'm not sure of the details: Does it support SSH or some other form of encryption?, can an OSX user connect?, etc. My question here is what are my options? I really just don't know where to get started...

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  • Why is the word PERSONAL still relevant in the term PC? [closed]

    - by Bill
    I have spent half an hour trying to change an icon on my Win-7-64 machine (Why Can't I Change the Icon). One reasonable suggestion (reasonable in terms of having a solution, not reasonable in terms of having to jump through these hoops for such a basic requirement) was to delete the old icon from the %userprofile% \ Local Settings..., however when I click on this folder in Windows Explorer I am told the folder is not accessible - Access Denied. Well! It's my PERSONAL computer isn't it? Isn't that what PC stands for? It's MY computer - why can't I get access to that folder? It's about time we started calling these machines MCs (Microsoft Computer), or WCs (Windows Computer) - because they sure as hell aint PERSONAL damn computers!!!!

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  • How to add correct cancellation when downloading a file with the example in the samples of the new P

    - by Mike
    Hello everybody, I have downloaded the last samples of the Parallel Programming team, and I don't succeed in adding correctly the possibility to cancel the download of a file. Here is the code I ended to have: var wreq = (HttpWebRequest)WebRequest.Create(uri); // Fire start event DownloadStarted(this, new DownloadStartedEventArgs(remoteFilePath)); long totalBytes = 0; wreq.DownloadDataInFileAsync(tmpLocalFile, cancellationTokenSource.Token, allowResume, totalBytesAction => { totalBytes = totalBytesAction; }, readBytes => { Log.Debug("Progression : {0} / {1} => {2}%", readBytes, totalBytes, 100 * (double)readBytes / totalBytes); DownloadProgress(this, new DownloadProgressEventArgs(remoteFilePath, readBytes, totalBytes, (int)(100 * readBytes / totalBytes))); }) .ContinueWith( (antecedent ) => { if (antecedent.IsFaulted) Log.Debug(antecedent.Exception.Message); //Fire end event SetEndDownload(antecedent.IsCanceled, antecedent.Exception, tmpLocalFile, 0); }, cancellationTokenSource.Token); I want to fire an end event after the download is finished, hence the ContinueWith. I slightly changed the code of the samples to add the CancellationToken and the 2 delegates to get the size of the file to download, and the progression of the download: return webRequest.GetResponseAsync() .ContinueWith(response => { if (totalBytesAction != null) totalBytesAction(response.Result.ContentLength); response.Result.GetResponseStream().WriteAllBytesAsync(filePath, ct, resumeDownload, progressAction).Wait(ct); }, ct); I had to add the call to the Wait function, because if I don't, the method exits and the end event is fired too early. Here are the modified method extensions (lot of code, apologies :p) public static Task WriteAllBytesAsync(this Stream stream, string filePath, CancellationToken ct, bool resumeDownload = false, Action<long> progressAction = null) { if (stream == null) throw new ArgumentNullException("stream"); // Copy from the source stream to the memory stream and return the copied data return stream.CopyStreamToFileAsync(filePath, ct, resumeDownload, progressAction); } public static Task CopyStreamToFileAsync(this Stream source, string destinationPath, CancellationToken ct, bool resumeDownload = false, Action<long> progressAction = null) { if (source == null) throw new ArgumentNullException("source"); if (destinationPath == null) throw new ArgumentNullException("destinationPath"); // Open the output file for writing var destinationStream = FileAsync.OpenWrite(destinationPath); // Copy the source to the destination stream, then close the output file. return CopyStreamToStreamAsync(source, destinationStream, ct, progressAction).ContinueWith(t => { var e = t.Exception; destinationStream.Close(); if (e != null) throw e; }, ct, TaskContinuationOptions.ExecuteSynchronously, TaskScheduler.Current); } public static Task CopyStreamToStreamAsync(this Stream source, Stream destination, CancellationToken ct, Action<long> progressAction = null) { if (source == null) throw new ArgumentNullException("source"); if (destination == null) throw new ArgumentNullException("destination"); return Task.Factory.Iterate(CopyStreamIterator(source, destination, ct, progressAction)); } private static IEnumerable<Task> CopyStreamIterator(Stream input, Stream output, CancellationToken ct, Action<long> progressAction = null) { // Create two buffers. One will be used for the current read operation and one for the current // write operation. We'll continually swap back and forth between them. byte[][] buffers = new byte[2][] { new byte[BUFFER_SIZE], new byte[BUFFER_SIZE] }; int filledBufferNum = 0; Task writeTask = null; int readBytes = 0; // Until there's no more data to be read or cancellation while (true) { ct.ThrowIfCancellationRequested(); // Read from the input asynchronously var readTask = input.ReadAsync(buffers[filledBufferNum], 0, buffers[filledBufferNum].Length); // If we have no pending write operations, just yield until the read operation has // completed. If we have both a pending read and a pending write, yield until both the read // and the write have completed. yield return writeTask == null ? readTask : Task.Factory.ContinueWhenAll(new[] { readTask, writeTask }, tasks => tasks.PropagateExceptions()); // If no data was read, nothing more to do. if (readTask.Result <= 0) break; readBytes += readTask.Result; if (progressAction != null) progressAction(readBytes); // Otherwise, write the written data out to the file writeTask = output.WriteAsync(buffers[filledBufferNum], 0, readTask.Result); // Swap buffers filledBufferNum ^= 1; } } So basically, at the end of the chain of called methods, I let the CancellationToken throw an OperationCanceledException if a Cancel has been requested. What I hoped was to get IsFaulted == true in the appealing code and to fire the end event with the canceled flags and the correct exception. But what I get is an unhandled exception on the line response.Result.GetResponseStream().WriteAllBytesAsync(filePath, ct, resumeDownload, progressAction).Wait(ct); telling me that I don't catch an AggregateException. I've tried various things, but I don't succeed to make the whole thing work properly. Does anyone of you have played enough with that library and may help me? Thanks in advance Mike

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  • Suggestions for a PHP programmer wanting to create a timer app for an internet cafe

    - by grokker
    Hi, I was asked by a friend to make a timer app for his small internet cafe. He wants to have timers on each client PCs. The timers indicate how much time has been spent by the customer. On the PC that he uses, there's another program that has the overview of all the timers and there's a button for each client PCs that allows him to blacken out the screen. It's not automatic hence the button. The problem is I haven't done any desktop apps before so that's why I'm asking you guys (the awesome people at SO) for suggestions/advice on what language/tool to use. A little info about me: I did Java but haven't tried Swing though. I know a bit about Python and Ruby too. I don't mind learning new languages as long as I get to finish or get a prototype up and running. He doesn't mind if I could show him a prototype, it's actually for me. It gives me satisfaction to see I'm progressing. I'm not planning on asking him to pay me for doing this. Whatever he gives me is fine. P.S. He's using Windows XP

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  • What is the right approach to checksumming UDP packets

    - by mr.b
    I'm building UDP server application in C#. I've come across a packet checksum problem. As you probably know, each packet should carry some simple way of telling receiver if packet data is intact. Now, UDP already has 2-byte checksum as part of header, which is optional, at least in IPv4 world. Alternative method is to have custom checksum as part of data section in each packet, and to verify it on receiver. My question boils down to: is it better to rely on (optional) checksum in UDP packet header, or to make a custom checksum implementation as part of packet data section? Perhaps the right answer depends on circumstances (as usual), so one circumstance here is that, even though code is written and developed in .NET on Windows, it might have to run under platform-independent Mono.NET, so eventual solution should be compatible with other platforms. I believe that custom checksum algorithm would be easily portable, but I'm not so sure about the first one. Any thoughts? Also, shouts about packet checksumming in general are welcome.

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  • How to print "Hello, world!" (in every possible way)

    - by Attila Oláh
    Here's what I', trying to do: 1 language: (Python < 3): print "Hello, world!" 2 languages: (Python < 3 & Windows Shell, aka .bat file): rem=""" echo "Hello, world!" exit """ print "Hello, world!" Next step could be something like bash. Since the above one raises an exception, I tried to make it not raise exceptions, like this: rem=""" echo "Hello, world!" exit """ exit="" exit print "Hello, world!" The only issue is, of course, it won't print the hello world. And I really want it to print that hello world for me. Anyone can help with this? Also, any other language would do it, just don't break the previous ones (i.e. the answer still has to be valid Python code and print out the nice hello world greeting when run with Python.) Any ideas are welcome. I'm making this a community wiki so feel free to add ideas to the list.

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  • Cross-Platform Language + GUI Toolkit for Prototyping Multimedia Applications

    - by msutherl
    I'm looking for a language + GUI toolkit for rapidly prototyping utility applications for multimedia installations. I've been working with Max/MSP/Jitter for many years, but I'd like to add a text-based language to my 'arsenal' for tasks apart from 'content production'. (When it comes to actual media synthesis, my choices are clear [SuperCollider + MSP for audio, Jitter + Quartz + openFrameworks for video]). I'm looking for something that maintains some of the advantages of Max, but is lower-level, faster, more cross-platfrom (Linux support), and text-based. Integration with powerful sound/video libraries is not a requirement. Some requirements: Cross-platform (at least OSX and Linux, Windows is a plus) Fast and easy cross-platform GUIs with no platform-specific modification GUI code separated from backend code as much as possible Good for interfacing with external serial devices (micro-controllers) Good network support (UDP/TCP) Good libraries for multi-media (video, sound, OSC) are a plus Asynchronous synchronous UNIX integration is a plus The options that come to mind: AS3/Flex (not a fan of AS3 or the idea of running in the Flash Player) openFrameworks (C++ framework, perhaps a bit too low level [looking for fast development time] and biased toward video work) Java w/ Processing libraries (like openFrameworks, just slower) Python + Qt (is Qt appropriate for rapid prototyping?) Python + Another GUI toolkit SuperCollider + Swing (yucky GUI development) Java w/ SWT Any other options? What do you recommend?

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