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  • pass other value than #VALX and #VALY in postback of series to get value on chart click event

    - by rahularyansharma
    I am using asp.net chart control and i want to use chart click event to get the deptId value of bar click in bar chart . <Series> <asp:Series Name="Tour" ChartType="Column" ChartArea="MainChartArea" PostBackValue="#VALX"> </asp:Series> <asp:Series Name="Inspection" ChartType="Column" ChartArea="MainChartArea" PostBackValue="#VALX"> </asp:Series> <asp:Series Name="NightHalt" ChartType="Column" ChartArea="MainChartArea" PostBackValue="#VALX"> </asp:Series> </Series> I am using department name to show on X axis but i want to capture deptid on chart click event . In above markup i use #VALX in series postback event but its give me deptname in click event protected void AllDepartmentComparisonBarChart_Click(object sender, ImageMapEventArgs e) { e.PostBackValue; }

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  • Rendering spatial data of GeoQuerySet in a custom view on GeoDjango

    - by dmytro
    Hello. I have just started my first project on GeoDjango. As a matter of fact, with GeoDjango powered Admin application we all have a great possibility to view/edit spatial data, associated with the current object. The problem is that after the objects having been populated I need to render several objects' associated geometry at once on a single map. I might implement it as a model action, redirecting to a custom view. I just don't know, how to include the OpenLayers widget in the view and how to render there my compound geometry from my GeoQuerySet. I would be very thankful for any hint from an experienced GeoDjango programmer.

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  • SqlServer2008 - Can I Alter a Scalar Function while it is referenced in many places

    - by Casey C.
    We have a scalar function that returns a DateTime. It performs a couple of quick table selects to get its return value. This function is already in use throughout the database - in default constraints, stored procs, etc. I would like to change the implementation of the function (to remove the table hits and make it more efficient) but apparently I can't do that while it is referenced by other objects in the database. Will I actually need to update every object in the database that references it to remove the reference, update the function and then update all those objects to restore the reference to the function? Thanks for any insight you can give.

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  • Synchronizing scroll positions for 2 WPF DataGrids

    - by Philipp Schmid
    I am trying to synchronize the horizontal scroll position of 2 WPF DataGrid controls. I am subscribing to the ScrollChanged event of the first DataGrid: <toolkit:DataGrid x:Name="SourceGrid" ScrollViewer.ScrollChanged="SourceGrid_ScrollChanged"> I have a second DataGrid: <toolkit:DataGrid x:Name="TargetGrid"> In the event handler I was attempting to use the IScrollInfo.SetHorizontalOffset, but alas, DataGrid doesn't expose IScrollInfo: private void SourceGrid_ScrollChanged(object sender, ScrollChangedEventArgs e) { ((IScrollInfo)TargetGrid).SetHorizontalOffset(e.HorizontalOffset); // cast to IScrollInfo fails } Is there another way to accomplish this? Or is there another element on TargetGrid that exposes the necessary IScrollInfo to achieve the synchronization of the scroll positions? BTW, I am using frozen columns, so I cannot wrap both DataGrid controls with ScrollViewers.

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  • linq Except and custom IEqualityComparer

    - by Joe
    I'm trying to implement a custom comparer on two lists of strings and use the .Except() linq method to get those that aren't one one of the lists. The reason I'm doing a custom comparer is because I need to do a "fuzzy" compare, i.e. one string on one list could be embedded inside a string on the other list. I've made the following comparer ` public class ItemFuzzyMatchComparer : IEqualityComparer { bool IEqualityComparer<string>.Equals(string x, string y) { return (x.Contains(y) || y.Contains(x)); } int IEqualityComparer<string>.GetHashCode(string obj) { if (Object.ReferenceEquals(obj, null)) return 0; return obj.GetHashCode(); } } ` When I debug, the only breakpoint that hits is in the GetHashCode() method. The Equals() never gets touched. Any ideas?

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  • Have VB.Net 2010 ErrorProvider Fire on Tabbing Out of BindingSource TextBox on a WinForm

    - by OneSource
    I have a TextBox control on a Windows Form that uses a DataSource custom object as its BindingSource. I have associated an ErrorProvider with the BindingSource like so: Dim dobExample As New DOExample ExampleBS.DataSource = dobExample epExample.DataSource = ExampleBS The ErrorProvider fires if I type a blank space in the TextBox and then press Tab to move to the next control, which is correct. But it doesn't fire if I just press Tab without entering anything. I want the ErrorProvider to show the Error, even if the TextBox is empty and not just validate when there is text in the TextBox. How do I accomplish this? As an additional bit of info, when I execute the following statement: epDOContact.GetError(TextBox) an empty string is returned even though the TextBox is empty when it is required to be present.

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  • django models objects filter

    - by ha22109
    Hello All, I have a model 'Test' ,in which i have 2 foreignkey models.py class Test(models.Model): id =models.Autofield(primary_key=True) name=models.ForeignKey(model2) login=models.ForeignKey(model1) status=models.CharField(max_length=200) class model1(models.Model): id=models.CharField(primary_key=True) . . is_active=models.IntergerField() class model2(model.Model): id=models.ForeignKey(model1) . . status=model.CharField(max_length=200) When i add object in model 'Test' , if i select certain login then only the objects related to that objects(model2) should be shown in field 'name'.How can i achieve this.THis will be runtime as if i change the login field value the objects in name should also change.

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  • ASP.NET treeview populate child nodes. How can I avoid a postback to server?

    - by mas_oz2k1
    I am trying to test populate on demand for a treeview. I follow the procedure from these links: http://msdn.microsoft.com/en-us/library/e8z5184w.aspx But the treeview still make a postback to the server if I expanded one of the tree nodes (If you put a breakpoint in the first line of Page_load event), thus refreshing the whole page. I am using VS2005 and Asp.net 2.0 (but the same issue occurs in VS2008) My simple test page markup is: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="aspTreeview.aspx.cs" Inherits="aspTreeview" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>Untitled Page</title> </head> <body> <form id="form1" runat="server"> <div> <table> <tr> <td style="height: 80%; width: 45%;"> <asp:Panel ID="Panel1" runat="server" BorderColor="#0033CC" BorderStyle="Solid" ScrollBars="Both"> <asp:TreeView ID="TreeView1" runat="server" ShowLines="True" PopulateNodesFromClient="True" EnableClientScript="True" NodeWrap="True" ontreenodepopulate="TreeView1_TreeNodePopulate" ExpandDepth="0"> </asp:TreeView> </asp:Panel> </td> <td style="width: 10%; height: 80%;" > <div> <asp:Button ID="Button1" runat="server" Text="->" onclick="Button1_Click" /> </div> <div> <asp:Button ID="Button2" runat="server" Text="<-" /> </div> </td> <td style="width: 136px; height: 80%"> <asp:Panel ID="Panel2" runat="server" BorderColor="Lime" BorderStyle="Solid"> <asp:TreeView ID="TreeView2" runat="server" ShowLines="True" ExpandDepth="0"> </asp:TreeView> </asp:Panel> </td> </tr> <tr> <td> </td> <td> </td> <td style="width: 136px"> </td> </tr> </table> </div> </form> </body> </html> The code behind is: protected void Page_Load(object sender, EventArgs e) { Debug.WriteLine("Page_Load started."); if (!IsPostBack) { if (Request.Browser.SupportsCallback) Debug.WriteLine("Browser supports callback scripts."); for (int i = 0; i < 3; i++) { TreeNode node = new TreeNode("ENTRY " + i.ToString()); node.Value = i.ToString(); node.PopulateOnDemand = true; node.Expanded = false; TreeView1.Nodes.Add(node); } } Debug.WriteLine("Page_Load finished."); } protected void TreeView1_TreeNodePopulate(object sender, TreeNodeEventArgs e) { TreeNode targetNode = e.Node; for (int j = 0; j < 4200; j++) { TreeNode subnode = new TreeNode(String.Format("Sub ENTRY {0} {1}", targetNode.Value, j)); subnode.PopulateOnDemand = true; subnode.Expanded = false; targetNode.ChildNodes.Add(subnode); } }

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  • Getting a RichTextCtrl's default font size in wxPython

    - by Sam
    I have a RichTextCtrl, which I've modified to accept HTML input. The HTML parsing code needs to be able to increase and decrease the font size as it gets tags like <font size="-1">, but I can't work out how to get the control's default font size to adjust. I tried the following (where self is my RichTextCtrl): fred = wx.richtext.RichTextAttr() self.GetStyle(0,fred) print fred.GetFontSize() However, the final instruction fails, because GetStyle turns fred into a TextAttrEx and so I get AttributeError: 'TextAttrEx' object has no attribute 'GetFontSize'. Am I missing a vastly easier way of getting the default font size?

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  • To call SelectMany dynamically in the way of System.Linq.Dynamic

    - by user341127
    In System.Linq.Dynamic, there are a few methods to form Select, Where and other Linq statements dynamically. But there is no for SelectMany. The method for Select is as the following: public static IQueryable Select(this IQueryable source, string selector, params object[] values) { if (source == null) throw new ArgumentNullException("source"); if (selector == null) throw new ArgumentNullException("selector"); LambdaExpression lambda = DynamicExpression.ParseLambda(source.ElementType, null, selector, values); IQueryable result = source.Provider.CreateQuery( Expression.Call( typeof(Queryable), "Select", new Type[] { source.ElementType, lambda.Body.Type }, source.Expression, Expression.Quote(lambda))); return result; } I tried to modify the above code, after hours working, I couldn't find a way out. Any suggestions are welcome. Ying

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  • Example of code generator you made from scratch?

    - by rosscj2533
    What are some examples of code generators you have used? I think it's a cool idea, but I have trouble thinking of things they can do besides make a class based on an object's attributes/database schema (as described in The Pragmatic Programmer). What language did you write them in and what language did they output? Edit: Thanks for the responses so far. What I am really looking for is examples of code generators made from scratch for some certain purpose. I mentioned it in the title, but didn't make it very clear in my question. How did you go about making a code generator on your own and what specificly did it achieve?

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  • Exposing.NET assembly as COM 101

    - by Jan Zich
    I have trouble to expose a .NET assembly in COM. It seems that I must be missing some basic step because I think I followed all tutorials and documentation I found as well as common sense, but still when I do (in a test VBScript): Set o = CreateObject("MyLib.MyClass") It keeps saying that the object cannot be created. Here are the steps I have done: I have simple one method dummy class with no attributes. The class is in a class library which has "Make assembly COM-visible" ticked in Visual Studio. The class library is signed. The DLL is registered via RegAsm.exe with the /codebase parameter (I don’t want / cannot add the DLL to GAC). Just to be sure, I tried to copy the library to the same directory as the test VBScript, but it does not help. Edit: I should have mentioned that the I can instantiate the class in COM if I put the DLL into GAC.

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  • Skip sanitization for videos in html5lib

    - by pug
    I am using a wmd-editor in django, much like this one in which I am typing. I would like to allow the users to embed videos in it. For that I am using the Markdown video extension here. The problem is that I am also sanitizing user input using html5lib sanitization and it doesn't allow object tags which are required to embed the videos. One solution could be to check the input for urls of well-known video sites and skip the sanitization in those cases. Is there a better solution?

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  • C# .NET MVC Call an action from another controller

    - by Brian
    I have two different objects: contracts, and task orders. My requirements specify that in order to view the Details for either object, the Url should be "http://.../Contract/Details" or "http://.../TaskOrder/Details" depending on which type. They are both very similar and the details pages are almost identical, so I made a class that can either be a contract or a task order, and has a variable "objectTypeID" that says which type it is. I wrote the action "Details" in the task order controller, but now I want to call that from the contract controller instead of recopying the code. So is there any way to have the url still say ".../Contract/Details" but call the action in the TaskOrder controller instead? I tried using TaskOrderController TOController = new TaskOrderController(); TOController.Details(id); This would have worked except that I can't use the HttpContext.Session anymore, which I used several times in the action.

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  • iPhone UITableView trigger a parent method?

    - by MidnightLightning
    Okay, so I'm working on an iPhone app with a preferences-esque section where there's a base TableView, which has one section, and several rows of customized cells to hold a name and a value label. Clicking on a row brings up another View, which allows the user to pick from a list (another TableView), and select an item. All of these TableViews are done programatically. The base TableView has a property that holds a Controller instance for each of the "pick from the list" Views. Each of the "pick from the list" views has a property called chosenValue that has the currently-selected option. I've gotten the UI to handle the didSelectRowAtIndexPath to update the chosenValue property and then "pop" the view (going back to the main TableView). But, even though the main TableView's cellForRowAtIndexPath method references the chosenValue property of the subview that's held in a property, the view doesn't update when an item is selected. In short, how can the sub-view trigger a reloadData on the parent object, after it "pops" and unloads?

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  • Using sectioned tables from an sqlite file with an iPhone uitableview

    - by Chris
    I am currently trying to make a sectioned table like this: Section 1: Entry 1 Entry 2 Entry 3 Section 2: Entry 4 Entry 5 Entry 6 Section 3: Entry 7 Entry 8 ... However, using this code: Event *lists = (Event *)[eventList objectAtIndex:indexPath.row]; accessStatement = "select * from DatabaseName"; [self findEvents]; // Code that builds each object's strings from database cell.textLabel.text = lists.name; Section 1: Entry 1 Entry 2 Entry 3 Section 2: Entry 1 Entry 2 Entry 3 Section 3: Entry 1 Entry 2 ... It keeps on repeating itself. How do I make the index so that it continues in each section rather than restarts? Thanks in advance.

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  • Is it viable and necessary to encrypt bytes?

    - by Shervin
    We have a requirement from customer that if someone gets access to the database, all data that includes personal information should be encrypted, so that when they do select calls, they shouldn't be able to see anything in clear text. Now this isn't any problem for Strings, but what about bytearrays? (that can potentially be quite huge (several 100mb)) When you do a select call, you get gibberish anyways. Is it possible for a hacker to somehow read the bytes and get the sensitive information without knowing how the structure of the object it is mapped against is? Because if that is the case, then I guess we should encrypt those bytes, even if they can potentially be quite huge. (I am guessing adding encryption will make them even bigger)

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  • Are primitive types garbage collected in Android?

    - by snctln
    I know this may be a dumb question, but my background is more in c++ and managing my own memory. I am currently cutting down every single allocation that I can from one of my games to try and reduce the frequency of garbage collection and perceived "lag", so for every variable that I create that is an Object (String and Rect for example) I am making sure that I create it before hand in my constructor and not create temporary variables in simple 10 line functions... (I hope that makes sense) Anyways I was working though it some more tonight and I realized that I may be completely wrong about my assumption on garbage collection and primitive types (int, boolean, float) are these primitive type variables that I create in a 10 line function that gets called 20 times a second adding to my problem of garbage collection? So a year ago every few seconds I would see a message in logcat like GC freed 4010 objects / 484064 bytes in 101ms Now I see that message every 15-90 seconds or so... So to rephrase my question: Are primitive types (int, float, boolean, etc) included when seeing this message?

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  • Using mergedModelFromBundles: and versioning (CoreData)

    - by charlax
    Hi everybody, I'm trying to use the migration feature in CoreData. I've followed the Apple Documentation. I have a problem in the following method: /** Returns the managed object model for the application. If the model doesn't already exist, it is created by merging all of the models found in the application bundle. */ - (NSManagedObjectModel *)managedObjectModel { if (managedObjectModel != nil) { return managedObjectModel; } /* * NSInvalidArgumentException', reason: '*** -[NSCFArray insertObject:atIndex:]: attempt to insert nil' * 2010-02-17 16:27:15.338 Patrimoine[3037:207] */ managedObjectModel = [[NSManagedObjectModel mergedModelFromBundles:nil] retain]; return managedObjectModel; } It appears that there is the same problem on http://iphonedevelopment.blogspot.com/2009/09/core-data-migration-problems.html Yet I did choose the method Apple suggests, by using the menu option "Add Model Version". Do you have any idea?

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  • force close when assign onclick to button

    - by Lynnooi
    hi, i am very new in android development as well as in java. i had developed an application that gets an image url from a site and wanted to download it into the device and later on i would like to enable users to set it as wallpapers. however, i am met a problem when assigning onclick event to a button. Once i uncomment the line in red, it will pop up a box stating that the application was stopped unexpectedly. Can someone please help me with this? private ImageView imView = null; public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); try { /* Create a URL we want to load some xml-data from. */ URL url = new URL(xmlURL); /* Get a SAXParser from the SAXPArserFactory. */ SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); /* Get the XMLReader of the SAXParser we created. */ XMLReader xr = sp.getXMLReader(); /* Create a new ContentHandler and apply it to the XML-Reader */ ExampleHandler myExampleHandler = new ExampleHandler(); xr.setContentHandler(myExampleHandler); /* Parse the xml-data from our URL. */ xr.parse(new InputSource(url.openStream())); /* Parsing has finished. */ /* Our ExampleHandler now provides the parsed data to us. */ ParsedExampleDataSet parsedExampleDataSet = myExampleHandler .getParsedData(); /* Set the result to be displayed in our GUI. */ if (myExampleHandler.filenames != null) { a = a + "\n" + myExampleHandler.filenames + ", by " + myExampleHandler.authors + "\nhits: " + myExampleHandler.hits + " downloads"; this.ed = myExampleHandler.thumbs; this.imageURL = myExampleHandler.mediafiles; } } catch (Exception e) { a = e.getMessage(); } // get thumbnail Context context = this.getBaseContext(); if (ed.length() != 0) { Drawable image = ImageOperations(context, this.ed, "image.jpg"); ImageView imgView = new ImageView(context); imgView = (ImageView) findViewById(R.id.image1); imgView.setImageDrawable(image); } TextView tv = (TextView) findViewById(R.id.txt_name); tv.setText(a); Button bt3 = (Button) findViewById(R.id.get_imagebt); //bt3.setOnClickListener(getImageBtnOnClick); } OnClickListener getImageBtnOnClick = new OnClickListener() { public void onClick(View view) { downloadFile(imageURL); } }; void downloadFile(String fileUrl) { URL myFileUrl = null; try { myFileUrl = new URL(fileUrl); } catch (MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { HttpURLConnection conn = (HttpURLConnection) myFileUrl .openConnection(); conn.setDoInput(true); conn.connect(); int length = conn.getContentLength(); InputStream is = conn.getInputStream(); bmImg = BitmapFactory.decodeStream(is); // this.imView.setImageBitmap(bmImg); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } private Drawable ImageOperations(Context ctx, String url, String saveFilename) { try { InputStream is = (InputStream) this.fetch(url); Drawable d = Drawable.createFromStream(is, "src"); return d; } catch (MalformedURLException e) { e.printStackTrace(); return null; } catch (IOException e) { e.printStackTrace(); return null; } } public Object fetch(String address) throws MalformedURLException, IOException { URL url = new URL(address); Object content = url.getContent(); return content; } Main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/viewgroup"> <ImageView android:id="@+id/image1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> <ImageView android:id="@+id/image2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> <TextView android:id="@+id/txt_name" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" /> <Button id="@+id/get_imagebt" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="xxx Get an image" android:layout_gravity="center" /> <ImageView id="@+id/imview" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> </LinearLayout>

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  • In Android (on JB), how can I add an action to a custom rich notification?

    - by user496854
    I've been playing with the new rich notificaitons in Jelly Bean, and everything works as expected when I set up a new notificaiton using the templates Notification.BigPictureStyle, Notification.BigTextStyle, or Notification.InboxStyle. I can use the Notification.Builder.addAction() method, and the action buttons show up at the bottom of the extended notification. But when I try to create a cutsom notification using Notification.bigContentView, the action buttons never show up. Just to clarify, if I never set bigContentView, the buttons do show up. But as soon as that field is set to a custom RemoteViews object, the buttons are gone. Does anyone have any ideas on why this is happening?

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  • Can't pass a single parameter to lambda function in MVVM Light Toolkit's RelayCommand

    - by Dave
    I don't know if there's a difference between Josh Smith's and Laurent Bugnion's implementations of RelayCommand or not, but everywhere I've looked, it sounds like the Execute portion of RelayCommand can take 0 or 1 parameters. I've only been able to get it to work with 0. When I try something like: public class Test { public RelayCommand MyCommand { get; set; } public Test() { MyCommand = new RelayCommand((param) => SomeFunc(param)); } private void SomeFunc( object param) { } } I get the error: Delegate 'System.Action' does not take '1' arguments. Just to make sure I am not insane, I went to the definition of RelayCommand to make sure I didn't have some rogue implementation in my solution somewhere, but sure enough, it was just Action, and not Action<. What on earth am I missing here?

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  • !(ReferenceEquals()) vs != in Entity Framework 4

    - by Eric J.
    Unless a class specifically overrides the behavior defined for Object, ReferenceEquals and == do the same thing... compare references. In property setters, I have commonly used the pattern private MyType myProperty; public MyType MyProperty { set { if (myProperty != value) { myProperty = value; // Do stuff like NotifyPropertyChanged } } } However, in code generated by Entity Framework, the if statement is replaced by if (!ReferenceEquals(myProperty, value)) Using ReferenceEquals is more explicit (as I guess not all C# programmers know that == does the same thing if not overridden). Is there any difference that's escaping me between the two if-variants? Are they perhaps accounting for the possibility that POCO designers may have overridden ==? In short, if I have not overridden ==, am I save using != instead of ReferencEquals()?

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  • DataGridView selectedRow Property not get Data if i double click Row?

    - by programmerist
    i click double dataGridView's any row. Not get Data clicked row data: private void gwStudies_CellDoubleClick(object sender, DataGridViewCellEventArgs e) { GoruntuyuAc(); } private void GoruntuyuAc() { olduid = ""; DataRowView ro = (gwStudies.SelectedRows[0].DataBoundItem as DataRowView); string uid = ""; uid = ro["StudyInstanceUid"].ToString(); string tarih = ""; DateTime t1 = Convert.ToDateTime(ro["StudyDate"]); //........ //............ } Error Data on (gwStudies.SelectedRows[0].DataBoundItem as DataRowView); IMAGE:

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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