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  • Need some information about using cocos2d in iPad.

    - by srikanth rongali
    Hi, I need some information about using cocos2d in iPad. Can we use 2048x2048 sprite sheets ? I read in this form that we can use but with limitation not more than 3 or 4 sprite sheets. But, I have 10 animations in my game. maximum of 4 animations run at a time. Can we use the CCDirectors in AppDelegate in the same way as we use in iPhone ? if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; What can be the maximum size of the image that we can use? Any limitations regarding the cocos2d and iPad please post them. Thank you.

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  • Should we use NsMutableArray in CGRectIntersect ?

    - by srikanth rongali
    To know whether two sprites cross each other or not, should we use NSMutableArray to store the sprites ? In my game one fixed sprite(player) is there. And the other is a bullet fired and if this sprite intersects player sprite, then enemy won. I have used NSMutable Array to store the bullet sprites. If I do not use NSMutableArray then even though the the bullet intersects player it is not recognizing the intersection ? I am using ( (CGRectIntersectsRect(bulletRect, playerRect)). Thank You.

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  • Counting problem: possible sudoko tables?

    - by Sorush Rabiee
    Hi, I'm working on a sudoko solver. my method is using a game tree and explore possible permutations for each set of digits by DFS Algorithm. in order to analyzing problem, i want to know what is the count of possible valid and invalid sudoko tables? - a 9*9 table that have 9 one, 9 two, ... , 9 nine. (this isn't exact duplicate by this question) my solution is: 1- First select 9 cells for 1s: (*) 2- and like (1) for other digits (each time, 9 cells will be deleted from remaining available cells): C(81-9,9) , C(81-9*2,9) .... = 3- finally multiply the result by 9! (permutation of 123456789 in (*)) this is not equal to accepted answer of this question but problems are equivalent. what did i do wrong?

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  • Creating an interactive website

    - by Aviran
    I want to create an interactive website using aspx and ajax, that there will be an option to create chess game room for example and other players will be able to join. I have 2 Questions: I wonder if you have any idea how can I make that after one player clicks on a button and finish his turn, the other player will be able to do a move. After the first player finish his turn I will change the turn by using the database, but the point is how can I refresh the other player's site so when the other one finish his turn, the turn will come to the second player? When someone creates a room and than close his browser - I need that room to be closed. Shall I use the Session_OnEnd to close the room he opened? Thanks!

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  • GA written in Java

    - by EnderMB
    I am attempting to write a Genetic Algorithm based on techniques I had picked up from the book "AI Techniques for Game Programmers" that uses a binary encoding and fitness proportionate selection (also known as roulette wheel selection) on the genes of the population that are randomly generated within the program in a two-dimensional array. I recently came across a piece of pseudocode and have tried to implement it, but have come across some problems with the specifics of what I need to be doing. I've checked a number of books and some open-source code and am still struggling to progress. I understand that I have to get the sum of the total fitness of the population, pick a random number between the sum and zero, then if the number is greater than the parents to overwrite it, but I am struggling with the implementation of these ideas. Any help in the implementation of these ideas would be very much appreciated as my Java is rusty.

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  • How can I a sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • Is there any .Net JIT Support from chip vendors?

    - by NoMoreZealots
    I know that ARM actually has some support for Java and SUN obviously, but I haven't really references seen any chip vendor supporting a .Net JIT compiler. I know IBM and Intel both support C compilers, as well as TI and many of the embedded chip vendors. When you think of it, all a JIT compiler is, is the last stages of compilation and optimization which you would think would be a good match for a chip vendor's expertize. Perhaps a standardized Plug In compilation engine for the VM would make sense. Microsoft is targeting .Net to embedded Windows platforms as well, so they are fair game. Pete

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  • How do I refer to a view controller in a subclass?

    - by thekevinscott
    Hey all, I'm currently teaching myself Objective C and I'm kind of stuck. I'm building a backgammon game and I have a subclass, "Piece", which is being initialized, repeatedly, in BackGammonViewController. In BackGammonViewController, if I do this: UIImage *myImage = [ UIImage imageNamed: @"white-piece.png" ]; UIImageView *myImageView = [ [ UIImageView alloc ] initWithImage: myImage ]; [self.view addSubview:myImageView]; [myImageView release]; The image appears. However, I want to do this within my "piece" class. How do I refer to the "self.view" from within the piece class? Do I need to pass a reference to the view, into the "piece class" ? Or is there a global reference I can call from within the "piece class" ? Thanks for your help.

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  • Looping through an array to remove a touched object (iPhone/Cocos2d)

    - by Michael Lowe
    I am using cocos2d to build a game. I have an array of CCSprites and I want to be able to touch them and delete the one that was touched. Right now I have this... -(void) spawn { mySprite = [CCSprite spriteWithFile:@"image.png"]; mySprite.position = ccp(positionX,positionY); [myArray addObject:mySprite]; [self addChild:mySprite]; } - (void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; CGPoint location = [touch locationInView: [touch view]]; NSUInteger i, count = [myArray count]; for (i = 0; i < count; i++) { mySprite = (CCSprite *)[myArray objectAtIndex:i]; if (CGRectContainsPoint([mySprite boundingBox], location)) { [self removeChild:mySprite cleanup:YES]; } } I have never done this before. Does anyone have a solution? Thanks, Michael

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  • IP address problem

    - by mavric
    I built a TicTacToe game application (I'm using TCP protocol) that consist of server and client (that run two times to represent the 2 opponents). I have a problem and I can't find the solution for it, that is why I'm asking this question. the problem is : when the client try to connect the server on my machine, it never connect because of the IP address(obtained from the support tab from the local area connection in my windows) of my machine isn't correct. I tried to obtain my IP address from websites that told you your IP but I doesn't work. I have a problem to determine my IP address that any machine can connect to me from anywhere. p.s. I'm using router to connect the internet. thanks.

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  • Where to place java applet policy file?

    - by makdere
    Hi all, I am working on an artificial intelligence project which is a logic game and aims two user connecting to the server on the network who acts as an Admin and then start to play one by one. In order to create connections, i have a server code which is just listening on localhost:8000 and assigning team values to the clients as they arrive. After connecting, clients make their move under Admin's control. The question is that when i try to put my code to work in the browser it fails with the following error: java.security.AccessControlException: access denied (java.net.SocketPermission 127.0.0.1:8000 connect,resolve) Even though i have created my own policy, first granting only Socket access permission to the codebase of my project folder (file:///home/xxx/projects/-), after it didnt work i granted all permissions from all codebase. I tried placing my policy file both in the home directory and in the same directory where my applet code resides. Appreciate any tips, thanks.

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  • request payload versus query string parameters

    - by Sarah Sides
    I am absolutely in the dark when it comes to this request payload that I'm seeing in my Chrome browser. A Query string will have a variable attached like session:2g0SoEE but this payload has just one long string I'm guessing is in base64. I do understand that the request payload can have whatever, but how do I use it? Can I do a post with jquery and send this request payload? For example: $.post(url, {variable: "variable"}, function(data){}); When this posts it will send &variable=variable this will be found as query string parameter in the headers sent in chrome. In this game I'm playing I see another piece of info being sending in the header called a payload request. I'm a confused as to how this is read, used, made, how I can reduplicate this? Here is something similar: Chrome is caching an HTTP PUT request and How to retrieve Request Payload

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  • [ASP.NET] A CustomValidator doesn't need to have it's ControlToValidate property set, so...

    - by pkiyan
    Hi: I've just finished reading up on the CustomValidator control and I have a question. In the book I'm reading, it says that a CustomValidator doesn't need to have it's ControlToValidate property set and it gives a few examples of that usage. But in one example where ControlToValidate isn't used, the OnServerValidate function has a timer (5 seconds) that you need to beat by entering your 'answer' into a textbox. If it takes you longer than 5 seconds, the CustomValidator's error message pops up next to the textbox (it's like a timed question/answer game) . How did the CustomValidator know to place the message next to the textbox (there's no association between the two, that I know of)? I wanted to test this, so I put a couple more textboxes on the page and the error message always showed up next to the last textbox I placed on the page. Thanks.

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  • Understanding run time code interpretation and execution

    - by Bob
    I'm creating a game in XNA and was thinking of creating my own scripting language (extremely simple mind you). I know there's better ways to go about this (and that I'm reinventing the wheel), but I want the learning experience more than to be productive and fast. When confronted with code at run time, from what I understand, the usual approach is to parse into a machine code or byte code or something else that is actually executable and then execute that, right? But, for instance, when Chrome first came out they said their JavaScript engine was fast because it compiles the JavaScript into machine code. This implies other engines weren't compiling into machine code. I'd prefer not compiling to a lower language, so are there any known modern techniques for parsing and executing code without compiling to low level? Perhaps something like parsing the code into some sort of tree, branching through the tree, and comparing each symbol and calling some function that handles that symbol? (Wild guessing and stabbing in the dark)

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  • Loading textures in an Android OpenGL ES App.

    - by Omega
    I was wondering if anyone could advise on a good pattern for loading textures in an Android Java & OpenGL ES app. My first concern is determining how many texture names to allocate and how I can efficiently go about doing this prior to rendering my vertices. My second concern is in loading the textures, I have to infer the texture to be loaded based on my game data. This means I'll be playing around with strings, which I understand is something I really shouldn't be doing in my GL thread. Overall I understand what's happening when loading textures, I just want to get the best lifecycle out of it. Are there any other things I should be considering?

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  • How much do politics/office intrigue interfere with your day to day tasks at work?

    - by Michael Dorgan
    I'm currently blessed to be employed at a location where politics are pretty much non-existant and management overhead is nearly nil. As I've only worked at this one location for my entire, lengthy career, I have very little frame of reference outside of an occasional Dilbert comic or offhand comment from others about just how bad office politics and management interference get in the way of getting your code done elsewhere. While I'm not actively looking for a new job, this one point has made me quite reluctant to even look seriously elsewhere. My question is, just how much are politics a way of life in larger companies - in or out of the game industry and how much does it affect your day to day satisfaction?

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  • how to send keystrokes to maplestory?

    - by blood
    hi i play a game called maplestory because a LOT of my friends do and i want to talk to them online and they will only chat on maplestory because they are playing it. i would like to build a program that will send my chats to maplestory and it will be a small little chat window because i can't do much well im chatting on Maplestory. i have tryed sending my fake input to maplestory but their anti-hack shield blocks it, i can't find a way by it with out running a by pass to their anti-hack shield which i don't really want to do :( so i need a way to send stuff by so i can chat. please don't tell me to use a by pass i really would like to find a way to leave it running. also i only really need keyboard input not really the mouse because to chat you only have to hit enter then type text then enter to send, but hey it might come in useful. also if the way only works for the top window i can just make something that swhitchs back and forth.

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  • Android: 2D. OpenGl or android.graphics.drawable?

    - by DroidIn.net
    I'm working with my friend on our first Android game. Basic idea is that every frame the whole surface is redrawn (1 large bitmap) which then sprinkled all over with large number of particles which produces effect of soapy bubbles where there's a pool of about 20 bitmaps which randomly gets picked to produce illusion that all bubbles (between 200 - 300) are all different. The math engine is in C (JNI) and currently all drawing is done using android.graphics package very similar (since that was the example I was using) to Lunar Lander. It works but animation is somewhat jerky and I can feel by temperature of my phone that it is very busy. Will we benefit from switching to OpenGL? And as a bonus question: what would be a good way to optimize the drawing mechanism (Lunar Lander like) we have now?

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  • Qt for Symbian - Detecting touch/non-touch devices...

    - by Nikos
    I'm porting a game for Symbian which supports both a touch & non-touch UI. I need to be able to tell if the device has a touch screen on start-up so I can enable the appropriate mode. After googling for hours and going though the Qt Docs I found QSysInfo but this merely provides the version of the Symbian device. Is there a way to get the actual capabilities of the device? There must be a way to tell if the device has a touch screen...! I'm using the latest QtCreator with the NokiaSDK. Thank you in advance, Nikos.

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  • Facebook writing on a wall problem - retrieves only null value.

    - by Viral
    hi all friends, I am making a game application in that I want to pass my score on wall of face book. I've completed all the things (the log in and message passing part) but when I passes the score via global variable, I am getting only null as a value and not the score that I want. Is there any way to pass data or string to Face book and write on a wall? My code is (void)viewDidLoad { static NSString* kApiKey = @"be60415be308e2b44c0ac1db83fe486b"; static NSString* kApiSecret = @"4f880c7e100321f808c41b1d3c813dfa"; _session = [[FBSession sessionForApplication:kApiKey secret:kApiSecret delegate:self] retain]; score = [NSString stringWithFormat:@"%@",appDelegate.myTextView]; [_session resume]; [super viewDidLoad]; } whre score is NSString and myTextView is NSString in other viewcontrollerfile, And appDelegate is global variable. Any help?? thanks in advance.

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  • Python module seeing a full list as empty in another module

    - by Nick
    I'm working on a pygame project and have the main engine layed out. The problem is I hit a bug that I just can not seem to figure out. What happens is one module can't read a variable from another module. It's not that the variable can't be read, it just sees an empty list instead of what it really is. Instead of posting the entire source code I reproduced the bug in two small snippets that hopefully a skillful python-ist can interpret in his\her head. Code: main.py (This is the file that gets run) import screen screens = [] #A stack for all the game screens def current_screen(): #return a reference to the current screen return screens[-1] def play(): print'play called' current_screen().update() if __name__=='__main__': screens.append(screen.Screen()) play() screen.py import main class Screen: def __init__(self): print'screen made' def update(self): print main.screens #Should have a reference to itself in there Thanks!

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  • Best way to store 3 pieces of data as a single entry

    - by Matt
    For a game server, I want to record details when a player makes a kill, store this, and then at intervals update to a sql database. The part i'm interested in right now is the best method of storing the kill information. What i'd like to pass to the sql server on update would be {PlayerName, Kills, Deaths}, where the kills and deaths are a sum for the period between updates. So i'm assuming i'd build a list along the lines of {bob, 1, 0} {frank, 0, 1} {tom, 1, 0} {frank, 0, 1} then on update, consolidate the list to {frank, 14, 3}etc Can someone offer some advice please?

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  • MySQL Rank Not Matching High Score in Table

    - by boddie
    While making a game the MySQL call to get the top 10 is as follows: SELECT username, score FROM userinfo ORDER BY score DESC LIMIT 10 This seems to work decently enough, but when paired with a call to get a individual player's rank the numbers may be different if the player has a tied score with other players. The call to get the players rank is as follows: SELECT (SELECT COUNT(*) FROM userinfo ui WHERE (ui.score, ui.username) >= (uo.score, uo.username)) AS rank FROM userinfo uo WHERE username='boddie'; Example results from first call: +------------+-------+ | username | score | +------------+-------+ | admin | 4878 | | test3 | 3456 | | char | 785 | | test2 | 456 | | test1 | 253 | | test4 | 78 | | test7 | 0 | | boddie | 0 | | Lz | 0 | | char1 | 0 | +------------+-------+ Example results from second call +------+ | rank | +------+ | 10 | +------+ As can be seen, the first call ranks the player at number 8 on the list, but the second call puts him at number 10. What changes or what can I do to make these calls give matching results? Thank you in advance for any help!

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  • Non laggy movement in Flex or WPF

    - by PaN1C_Showt1Me
    I'm trying to learn something about 2D games programming. For this purpose I've downloaded many samples developed in: Flex and Microsoft WPF. I've noticed that all the animations / moving objects are kind of non-smooth. I've seen a Flex example with double buffering which solved the image flickering, but it was laggy too. WPF example too. Just to mentioned, all examples were drawing on Canvas. I'm just curious, is it possible to have a wonderful non-laggy movement on the GUI in Flash or WPF ? (e.g. like a real game, coded in C++)

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  • Application crashing in the iPad but working fine in iPad simulator.

    - by srikanth rongali
    Hi, I am writing a game in cocos2d. In the iPad Simulator the application is running good. While I am running the application in the iPad. But it was crashing by giving the following message in terminal. I am using 2048x2048 CCSpriteSheets in my code. I used instruments tool there is sudden increase in memory to 32MB before crashing. It is crashing at CCSpriteFrameCache . Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-6258-64 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none continue The program is not being run. The program is not being run. Thank you.

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