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  • How can I remap my keys to act like the Macintosh keyboard (like hold alt l + l click = r click)?

    - by jaorizabal
    I want my keyboard layout to act like a Macintosh keyboard. It's hard to use my computer after years on a mac. I want to disable my right mouse click, and replace it with alt + right mouse click. The alt key will also act like ctrl. I want my left ctrl to be the HUD key. I still want my super key to be the same. Can someone please make a script, or point me in the direction of a program to do all this with ease. If you were to make a script/whatever, can you please make one what will reverse all keyboard changes in-case I feel that it is not the same. I will add to the post if I miss anything. Thank you.

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  • Adding Functions to an Implementation of Vector

    - by Meursault
    I have this implementation of vector that I've been working on for a few days using examples from a textbook: #include <iostream> #include <string> #include <cassert> #include <algorithm> #include <cstring> // Vector.h using namespace std; template <class T> class Vector { public: typedef T * iterator; Vector(); Vector(unsigned int size); Vector(unsigned int size, const T & initial); Vector(const Vector<T> & v); // copy constructor ~Vector(); unsigned int capacity() const; // return capacity of vector (in elements) unsigned int size() const; // return the number of elements in the vector bool empty() const; iterator begin(); // return an iterator pointing to the first element iterator end(); // return an iterator pointing to one past the last element T & front(); // return a reference to the first element T & back(); // return a reference to the last element void push_back(const T & value); // add a new element void pop_back(); // remove the last element void reserve(unsigned int capacity); // adjust capacity void resize(unsigned int size); // adjust size void erase(unsigned int size); // deletes an element from the vector T & operator[](unsigned int index); // return reference to numbered element Vector<T> & operator=(const Vector<T> &); private: unsigned int my_size; unsigned int my_capacity; T * buffer; }; template<class T>// Vector<T>::Vector() { my_capacity = 0; my_size = 0; buffer = 0; } template<class T> Vector<T>::Vector(const Vector<T> & v) { my_size = v.my_size; my_capacity = v.my_capacity; buffer = new T[my_size]; for (int i = 0; i < my_size; i++) buffer[i] = v.buffer[i]; } template<class T>// Vector<T>::Vector(unsigned int size) { my_capacity = size; my_size = size; buffer = new T[size]; } template<class T>// Vector<T>::Vector(unsigned int size, const T & initial) { my_size = size; //added = size my_capacity = size; buffer = new T [size]; for (int i = 0; i < size; i++) buffer[i] = initial; } template<class T>// Vector<T> & Vector<T>::operator = (const Vector<T> & v) { delete[ ] buffer; my_size = v.my_size; my_capacity = v.my_capacity; buffer = new T [my_size]; for (int i = 0; i < my_size; i++) buffer[i] = v.buffer[i]; return *this; } template<class T>// typename Vector<T>::iterator Vector<T>::begin() { return buffer; } template<class T>// typename Vector<T>::iterator Vector<T>::end() { return buffer + size(); } template<class T>// T& Vector<T>::Vector<T>::front() { return buffer[0]; } template<class T>// T& Vector<T>::Vector<T>::back() { return buffer[size - 1]; } template<class T> void Vector<T>::push_back(const T & v) { if (my_size >= my_capacity) reserve(my_capacity +5); buffer [my_size++] = v; } template<class T>// void Vector<T>::pop_back() { my_size--; } template<class T>// void Vector<T>::reserve(unsigned int capacity) { if(buffer == 0) { my_size = 0; my_capacity = 0; } if (capacity <= my_capacity) return; T * new_buffer = new T [capacity]; assert(new_buffer); copy (buffer, buffer + my_size, new_buffer); my_capacity = capacity; delete[] buffer; buffer = new_buffer; } template<class T>// unsigned int Vector<T>::size()const { return my_size; } template<class T>// void Vector<T>::resize(unsigned int size) { reserve(size); my_size = size; } template<class T>// T& Vector<T>::operator[](unsigned int index) { return buffer[index]; } template<class T>// unsigned int Vector<T>::capacity()const { return my_capacity; } template<class T>// Vector<T>::~Vector() { delete[]buffer; } template<class T> void Vector<T>::erase(unsigned int size) { } int main() { Vector<int> v; v.reserve(2); assert(v.capacity() == 2); Vector<string> v1(2); assert(v1.capacity() == 2); assert(v1.size() == 2); assert(v1[0] == ""); assert(v1[1] == ""); v1[0] = "hi"; assert(v1[0] == "hi"); Vector<int> v2(2, 7); assert(v2[1] == 7); Vector<int> v10(v2); assert(v10[1] == 7); Vector<string> v3(2, "hello"); assert(v3.size() == 2); assert(v3.capacity() == 2); assert(v3[0] == "hello"); assert(v3[1] == "hello"); v3.resize(1); assert(v3.size() == 1); assert(v3[0] == "hello"); Vector<string> v4 = v3; assert(v4.size() == 1); assert(v4[0] == v3[0]); v3[0] = "test"; assert(v4[0] != v3[0]); assert(v4[0] == "hello"); v3.pop_back(); assert(v3.size() == 0); Vector<int> v5(7, 9); Vector<int>::iterator it = v5.begin(); while (it != v5.end()) { assert(*it == 9); ++it; } Vector<int> v6; v6.push_back(100); assert(v6.size() == 1); assert(v6[0] == 100); v6.push_back(101); assert(v6.size() == 2); assert(v6[0] == 100); v6.push_back(101); cout << "SUCCESS\n"; } So far it works pretty well, but I want to add a couple of functions to it that I can't find examples for, a SWAP function that would look at two elements of the vector and switch their values and and an ERASE function that would delete a specific value or range of values in the vector. How should I begin implementing the two extra functions?

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  • How do I assert that two arbitrary type objects are equivalent, without requiring them to be equal?

    - by Tomas Lycken
    To accomplish this (but failing to do so) I'm reflecting over properties of an expected and actual object and making sure their values are equal. This works as expected as long as their properties are single objects, i.e. not lists, arrays, IEnumerable... If the property is a list of some sort, the test fails (on the Assert.AreEqual(...) inside the for loop). public void WithCorrectModel<TModelType>(TModelType expected, string error = "") where TModelType : class { var actual = _result.ViewData.Model as TModelType; Assert.IsNotNull(actual, error); Assert.IsInstanceOfType(actual, typeof(TModelType), error); foreach (var prop in typeof(TModelType).GetProperties()) { Assert.AreEqual(prop.GetValue(expected, null), prop.GetValue(actual, null), error); } } If dealing with a list property, I would get the expected results if I instead used CollectionAssert.AreEquivalent(...) but that requires me to cast to ICollection, which in turn requries me to know the type listed, which I don't (want to). It also requires me to know which properties are list types, which I don't know how to. So, how should I assert that two objects of an arbitrary type are equivalent? Note: I specifically don't want to require them to be equal, since one comes from my tested object and one is built in my test class to have something to compare with.

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  • How to assert certain method is called with Ruby minitest framework?

    - by steven.yang
    I want to test whether a function invokes other functions properly with minitest Ruby, but I cannot find a proper assert to test from the doc. The source code class SomeClass def invoke_function(name) name == "right" ? right () : wrong () end def right #... end def wrong #... end end The test code: describe SomeClass do it "should invoke right function" do # assert right() is called end it "should invoke other function" do # assert wrong() is called end end

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  • Getting Assert to work in Visual C++ Unit Tests?

    - by garsh0p
    I'm using Visual Studio 2008's built in testing framework in my Visual C++ project. I'm adding a new Test Project, then a new Unit Test. However, I can't use any of the functions provided by Assert. Assert shows up in the Intellisense, but I can't do anything with it. I've done unit tests fine in Visual C#. Am I forgetting to do anything? EDIT: There isn't much code because everything I'm doing is auto-generated by Visual Studio 2008. Here are the steps I'm doing: File - New Project - Visual C++ - General - Empty Project Right click solution in Solution Explorer - Add - New Project... Visual C++ - Test - Test Project Open UnitTest1.cpp (auto-generated) Go to TestMethod1() From here, when I try to use the Assert class (like Assert.AreEqual), I can't do it. If I do the same in a Visual C# project, it works fine.

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  • When should assertions stay in production code?

    - by Carl Seleborg
    Hi all, There's a discussion going on over at comp.lang.c++.moderated about whether or not assertions, which in C++ only exist in debug builds by default, should be kept in production code or not. Obviously, each project is unique, so my question here is not so much whether assertions should be kept, but in which cases this is recommendable/not a good idea. By assertion, I mean: A run-time check that tests a condition which, when false, reveals a bug in the software. A mechanism by which the program is halted (maybe after really minimal clean-up work). I'm not necessarily talking about C or C++. My own opinion is that if you're the programmer, but don't own the data (which is the case with most commercial desktop applications), you should keep them on, because a failing asssertion shows a bug, and you should not go on with a bug, with the risk of corrupting the user's data. This forces you to test strongly before you ship, and makes bugs more visible, thus easier to spot and fix. What's your opinion/experience? Cheers, Carl See related question here

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  • How to generate a stacktrace when my gcc C++ app crashes

    - by KPexEA
    When my c++ app crashes I would like to generate a stacktrace. I already asked this but I guess I needed to clarify my needs. My app is being run by many different users and it also runs on Linux, Windows and Macintosh ( all versions are compiled using gcc ). I would like my program to be able to generate a stack trace when it crashes and the next time the user run's it, it will ask them if it is ok to send the stack trace to me so I can track down the problem. I can handle the sending the info to me but I don't know how to generate the trace string. Any ideas?

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  • Ruby on Rails: What are partial hash arguments and full set arguments?

    - by williamjones
    I'm using asserts_redirected_to in my unit tests, and I'm receiving this warning: DEPRECATION WARNING: Using assert_redirected_to with partial hash arguments is deprecated. Specify the full set arguments instead. What is a partial hash argument, and what is a full set argument? These aren't terms that I've seen used in the Rails community before, and the only relevant results I can find on Google for these are in reference to this deprecation warning. Here is my code: assert_redirected_to :controller => :user, :action => :search also tried: assert_redirected_to({:controller => :user, :action => :search}) I might have guessed that it feels I'm missing some parameters or something like that, but the API documentation explicitly says that not all parameters need to be included: http://rails.rubyonrails.org/classes/ActionController/Assertions/ResponseAssertions.html

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  • [Zend] phpUnit - assertQuery fails with

    - by Rosina Bignall
    I am having trouble with an assertQuery(). In the html I have (verified by outputting the body) <input type="text" name="LASTNAME" id="LASTNAME" value="" maxlength="25" size="20" /> So I wrote a query for it to test to make sure this element exists and that the value is empty $this->assertQuery('input#LASTNAME[value=""]', 1); PhpUnit says the assertion fails Failed asserting node DENOTED BY input#LASTNAME[value=""] EXISTS Can you give me some insight into why this assertion fails and how to write it properly? Thanks in advance!

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  • Test assertions for tuples with floats

    - by Space_C0wb0y
    I have a function that returns a tuple that, among others, contains a float value. Usually I use assertAlmostEquals to compare those, but this does not work with tuples. Also, the tuple contains other data-types as well. Currently I am asserting every element of the tuple individually, but that gets too much for a list of such tuples. Is there any good way to write assertions for such cases?

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  • Tell me how to use ActiveRecord#after_add

    - by Small Wolf
    Hey,Guys! Now I hava a problem,how can I make the callback#after_add receive a reference to the join model in a has_many :through association? my code like this: class Emergency has_many :departments, :through => :eme_references, :after_add => Proc.new { |eme_reference| eme_reference.eme_flag = 1} end the attribute eme_flag is the model EmeReference's attribute! but in the block ,i get the eme_reference.class is Emergency. I want to set the attribute eme_flag of the model EmeReference. That is my question! cheers!

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  • Tell me how to use ActiveRecord#afeter_add

    - by Small Wolf
    Hey,Guys! Now I hava a problem,how can I make the callback#after_add receive a reference to the join model in a has_many :through association? my code like this: class Emergency has_many :departments, :through => :eme_references, :source => :email, :after_add => Proc.new { |eme_reference| eme_reference.eme_flag = 1} end the attribute eme_flag is the model EmeReference's attribute! but in the block ,i get the eme_reference.class is Emergency. I want to set the attribute eme_flag of the model EmeReference. That is my question! cheers!

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  • Find and sort by number of ocurrences of tag with Active Admin and act_as_taggable_on

    - by nunopolonia
    I'm using act_as_taggable_on and Active Admin on a Rails project. In that project there are Posts and each Post has Tags. I want to show a list of Tags in Active Admin and the number of ocurrences of each one. The way I found to do this was: index do column :name column :ocurrences do |tag| ocurrences = Post.tag_counts.find(tag.id).count end default_actions end Which will search the Tag List every time for every Post, which performance wise looks really bad. I would also like to be able to sort the tags by ocurrence. Any idea of how I can do it?

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  • Another problem with decltype

    - by There is nothing we can do
    template<class IntT, IntT low = IntT(), IntT high = IntT()> struct X { static_assert(std::is_same<decltype(low),decltype(high)>::value,"Different types not allowed");//this should give error if types are different decltype(low) a; decltype(high) b; X():a(decltype(a)()),b(decltype(b)())//WHY THIS DOES NOT COMPILE? { cout << typeid(a).name() << '\n'; cout << typeid(b).name() << '\n'; } }; int _tmain(int argc, _TCHAR* argv[]) { X<char,1,'a'> x;//this according to static_assert shouldn't compile but it does return 0; } Using VS2010. Please see 3 comments in code above.

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  • nginx rewrite regex for API versioning

    - by MSpreij
    What I want is for the first to be turned into the second.. /widget => /widget/index.php /widget/ => /widget/index.php /widget?act=list => /widget/index.php?act=list /widget/?act=list => /widget/index.php?act=list /widget/list => /widget/index.php?act=list /widget/v2?act=list => /widget/v2.php?act=list /widget/v2/?act=list => /widget/v2.php?act=list /widget/v2/list => /widget/v2.php?act=list v2 could also be v45, basically "v\d+" act, "list" in this case, can have many values and more will be added. Any additional query parameters would just be passed on with $args, I guess. Basically URLs not specifying the version will go to index.php, which can then decide what specific version file to include. What I am afraid of happening is loops - this should sit in location /widget { right?. (As for putting the version of the API in the URL, I'm not trying to be RESTful, and target audience is small) Resources on how to do this entirely in index.php using "routers" also welcome :-/

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  • Correct Display configuration. Errors while trying to arrange displays

    - by David Russell Parrish Bojrquez
    I am trying to set up my tv with my laptop trough a VGA cable. The display application in Ubuntu throws a lot of errors to me and I have given up in trying to do it myself. I try to apply the 1920 1080 display. The selected configuration for displays could not be applied Requested size (3200, 1080) exceeds 3D hardware limit (2048, 2048). You must either rearrange the displays so that they fit within a (2048, 2048) square or select the Ubuntu 2D session at login. And Also this: Failed to apply configuration: %s GDBus.Error:org.gtk.GDBus.UnmappedGError.Quark._gnome_2drr_2derror_2dquark.Code3: Requested size (3200, 1080) exceeds 3D hardware limit (2048, 2048). You must either rearrange the displays so that they fit within a (2048, 2048) square or select the Ubuntu 2D session at login. Please Help. @Leozitop No I don't see anything when connected to 1920 1080 because the setup fails before actually applying. Yes there are other resolutions which do work. I believe the problem has something to do with the rotation it is set up. My Ubuntu Display application has only clockwise and counterclockwise options for the TV display. I really don't know why this is happening. Basic procedure: Plug in cable, did not get the resolution I wanted. Changed settings, applied them. Re-peat until desired display is shown. I'm not a computer illiterate, really it baffles me that this is happening. Output of xrandr: david@LapUbuntu:~$ xrandr Screen 0: minimum 320 x 200, current 1880 x 800, maximum 4096 x 4096 LVDS1 connected 1280x800+0+0 (normal left inverted right x axis y axis) 331mm x 207mm 1280x800 60.0*+ 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 connected 600x800+1280+0 left (normal left inverted right x axis y axis) 1600mm x 900mm 1920x1080 60.0 + 1280x1024 60.0 1360x768 60.0 1280x720 60.0 1024x768 60.0 800x600 60.3* 640x480 60.0 TV1 unknown connection (normal left inverted right x axis y axis) 848x480 59.9 + 640x480 59.9 + 1024x768 59.9 800x600 59.9 Note that VGA says left and indeed it is, but no other option was available in the display. Also, note the TV1 unknown connection which I have no idea what it is. Note, also, that this has nothing to do with the display since W7 on the computer works fine and since while boot up, and also, before starting session in ubuntu the rotation is normal. I'll also mention that I HAVE re-installed Ubuntu since I had posted this question from a Live CD of 12.04 LTS. And that before the posting of the question also using 12.04 before another backup that I had to do, the VGA setup was fine without any problems.

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  • How to make the arrows keys act as another keys ? C#

    - by le.shep20
    Hi. How to make the left arrow act like . (dot), when a user press the left arrow in a textbox it will type . and also in the same way how to make the right arrow act like - ( dash) And I want to use the Contol key to switch between 2 modes: . and dash, regular arrows behavior, mean when a user press Control the tow arrows will act as . and dash. And when a user press agian the control the 2 arrows will act as usual arrows. Thanks,

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  • Debug.Assert has locked / hung my IIS6 site - how do I bring it back?

    - by George
    I'm running some C# / ASP.net code on an IIS6 server. The code has triggered a "Debug.Assert", and now my IIS6 server is not responding for this site — at least that's what I strongly suspect given that this was the cause the last time this happened. How do I bring the site back up? Stopping and then starting the site doesn't bring it back — I continue getting timeouts from the proxy, which I think is caused by the site itself crashing. How do I disable Debug.Assert permanently in production? Do I just edit the web.config: <compilation defaultLanguage="c#" debug="false"... — is there anything else I need to do?

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  • How to make the arrows keys act as another keys ?

    - by le.shep20
    How to make the left arrow act like . (dot), when a user press the left arrow in a textbox it will type . and also in the same way how to make the right arrow act like - ( dash) And I want to use the Control key to switch between 2 modes: . and dash, regular arrows behavior, mean when a user press Control the tow arrows will act as . and dash. And when a user press agian the control the 2 arrows will act as usual arrows.

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  • 'ACT On' Middleware Consolidation and Innovation Program Launch Webcast Thursday June 5, 2014 - 10am BST / 11am CET / 12am EET

    - by Cinzia Mascanzoni
    We are launching a Demand Generation Program under the Oracle 'ACT On' brand to enable you to help your partners and customers benefit from one integrated Middleware stack to better address today's new IT Challenges. We will work with you to drive demand for your partners to deploy consolidated Middleware environments with one integrated red Stack from Database to Middleware solutions running on engineered systems like Oracle Database Appliance or Exalogic. The opportunity for VADs is to: Build on the strength of FMW which has a significant share of the total Oracle revenue in EMEA Sell more FMW licenses to existing customers Add Systems to deals to grow the value Join us on June 5th, 10am BST / 11am CET / 12am EETFor details on how to join, click here

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  • Selenium tests not building due to NUnit error (Mono+OS X)

    - by Jem
    I'm running Selenium RC on my Mac and driving my tests using NUnit in C#. My problem is that when I try and build a simple test in Mono I get the following error. Error CS0433: The imported type `NUnit.Framework.Assert' is defined multiple times (CS0433) (TestProject) When I comment out the Assert's it runs fine. The code I'm using currently is just a dump from the openqa site using System; using System.Text; using System.Text.RegularExpressions; using System.Threading; using NUnit.Framework; using Selenium; namespace SeleniumTests { [TestFixture] public class AllTests { private ISelenium selenium; private StringBuilder verificationErrors; [SetUp] public void SetupTest () { selenium = new DefaultSelenium ("localhost", 4444, "*safari", "http://www.google.co.uk"); selenium.Start (); verificationErrors = new StringBuilder (); } [TearDown] public void TeardownTest () { try { selenium.Stop (); } catch (Exception) { // Ignore errors if unable to close the browser } Assert.AreEqual ("", verificationErrors.ToString ()); } [Test] public void GoogleHomepageTests () { // Open Google search engine. selenium.Open ("http://www.google.com/"); // Assert Title of page. Assert.AreEqual ("Google", selenium.GetTitle ()); // Provide search term as "Selenium OpenQA" selenium.Type ("q", "Selenium OpenQA"); // Read the keyed search term and assert it. Assert.AreEqual ("Selenium OpenQA", selenium.GetValue ("q")); // Click on Search button. selenium.Click ("btnG"); // Wait for page to load. selenium.WaitForPageToLoad ("5000"); // Assert that "www.openqa.org" is available in search results. Assert.IsTrue (selenium.IsTextPresent ("www.openqa.org")); // Assert that page title is - "Selenium OpenQA - Google Search" Assert.AreEqual ("Selenium OpenQA - Google Search", selenium.GetTitle ()); } } } Any ideas? Is it a OSX/Mono thing?

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