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  • Flex 3.0 Drag and Drop

    - by C-Man
    Hi all! I have encountered a problem in a Flex application. I have implemented drag and drop support from a List to a Canvas, and I DragManagers doDrag() - with.a proxy-image. In my custom DragDrop event handler, i place a new item on the Canvas. I use the event.localX/localY to position the new item. It is working ok, but the problem is that I want the "new" image to appear exactly where the proxy-image is when i release the mouse button (x/y -wise). Can I somehow get the proxys X,Y location. I thought that DragManager would have a reference to it but I can´t find it. Thanks /C

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  • Drag & Drop using jQuery-ui

    - by Dhruva Sagar
    Hi, I am currently working on a project where I have to create a custom calendar sort of application to display and manage appointments easily. I need to be able to drag and reschedule appointments appropriately. jQuery-ui is pretty neat and I am able to achieve almost everything except that I require that no appointments (divs) may overlap. I am not able to figure out how to achieve this. If someone could guide me into the right direction for this, it would be great. Thanking you in advance for your time and patience.

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  • Drag and drop + custom drawing in Android

    - by Rich
    I am working on something that needed custom drag-and-drop functionality, so I have been subclassing View, doing a bunch of math in response to touch events, and then rendering everything manually through code on the canvas in onDraw. Now, the more functionality I add, the more the code is growing out of control and I find myself writing a ton more code than I would expect to write in a high level environment like Android. Is this how it's done, or am I missing something? If I'm not doing anything fancy in the UI, the framework handles the majority of my interactions. Built-in controls handle the touches and drags, and my code is pretty much limited to business logic and data. Is there a way to leverage the power of some of the UI controls and things like animations while also doing some of it manually in the onDraw canvas? Is there an accepted standard of when to use one or the other (if indeed the two approaches can be mixed)?

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  • HTML 5 drag-drop into wysiwyg editor in Firefox

    - by einarq
    I have a wysiwyg editor using the HTML 5 drag-drop api to allow the user to place widgets within the page they are editing. When the OnDrop event fires, I prevent the default event, and insert some html within the editor that represents the widget they inserted. I use execCommand("inserthtml", false, html) for this in Firefox. This works fine in IE, but in Firefox the html is not placed in the location where it was dropped. It always gets placed in the location where the previous selection was, which leads me to believe that cancelling the OnDrop event to override the default drop also cancels the selection change. Any ideas on how to solve this? Thanks!

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  • Drag a UIView from one UIScrollView to another

    - by theDuncs
    I have two UIScrollViews on my screen and I need to be able to drag a UIView from one scrollview to the other. At the moment, I have a UILongGestureRecognizer on the UIView that I want to move, such that when the user starts dragging it, I make the view follow the touch: - (void)dragChild:(UILongPressGestureRecognizer *)longPress { [[longPress view] setCenter:[longPress locationInView:[[longPress view] superview]]]; } But when I get the boundary of the starting UIScrollView, the view disappears because it's locked into that scrollview's bounds. Is there a way to "pop" it out of the scrollview when I start dragging such that I can carry it over to the other scrollview? Also, how do I test for the "drop" location? I want to know if it's been dropped over a certain other view. Or am I going about this all the wrong way? Thanks guys

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  • How do I know if a drag/drop has been cancelled in WPF

    - by Jon Mitchell
    I'm writing a user control in WPF which is based on a ListBox. One of the main pieces of functionality is the ability to reorder the list by dragging the items around. When a user drags an item I change the items Opacity to 50% and physically move the item in an ObservableCollection in my ViewModel depending on where the user wants it. On the drop event I change the Opacity back to 100%. The problem I've got is that if the user drags the item off my control and drops it somewhere else then I need to change the Opacity back to 100% and move the item back to where it was when the user started the drag. Is there an event I can handle to capture this action? If not is there any other cunning way to solve this problem?

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  • C# Drag and Drop Effect with Overlay/Opaque Image

    - by CallMeLaNN
    Hi, I think this would be simple question and should be asked in the pas few years but unable to google around and dont know if there is a specific keyword. In c# WinForm I want to do drag and drop but I dont want the image of DragDropEffects Move, Copy or whatever. I want to display an image with half opaque. Just like Firefox when dragging an image, you would see the image folowing the mouse pointer like a ghost :) I already Implement DoDragDrop, DragEnter and DragDrop events. I just want to customize the dragging effects with overlay image.

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  • ASP.NET lock thread method

    - by Peter
    Hello, I'm developing an ASP.NET forms webapplication using C#. I have a method which creates a new Order for a customer. It looks similar to this; private string CreateOrder(string userName) { // Fetch current order Order order = FetchOrder(userName); if (order.OrderId == 0) { // Has no order yet, create a new one order.OrderNumber = Utility.GenerateOrderNumber(); order.Save(); } return order; } The problem here is, it is possible that 1 customer in two requests (threads) could cause this method to be called twice while another thread is also inside this method. This can cause two orders to be created. How can I properly lock this method, so it can only be executed by one thread at a time per customer? I tried; Mutex mutex = null; private string CreateOrder(string userName) { if (mutex == null) { mutex = new Mutex(true, userName); } mutex.WaitOne(); // Code from above mutex.ReleaseMutex(); mutex = null; return order; } This works, but on some occasions it hangs on WaitOne and I don't know why. Is there an error, or should I use another method to lock? Thanks

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  • Silverlight 4 Drag and Drop Treeview

    - by Rich
    Does anyone have an example for any of the following scenarios. Given, these are all dynamically populated trees. Not using a Heirarchal data template, but by iterating through object collections manually and appending children at the appropriate level. Treeview1 has 3 levels, but items can only be reordered within their level. So, lets say we have Drives, Folders and Files. Drives can be rearranged in an order, but not put into a Folder. When navigated down one level in a drive, the individual folders can be reordered, but not dragged between drives.. and same with files, only can be reordered, but not moved to a different folder or drive I have 2 treeviews, Treeview1 is the same as #1 above and Treeview2 is like a picklist of available items. A user can drag an item from Treeview2 to Treeview1, but it can only be placed at Treeview1's File Level. The dragged item cannot be a child of a file, or placed at the folder level, nor placed at the drive level. Also, how to handle the Above, On Top, or Below an item. I have yet to come across these examples.

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  • Conditional Drag and Drop Operations in Flex/AS3 Tree

    - by user163757
    Good day everyone. I am currently working with a hierarchical tree structure in AS3/Flex, and want to enable drag and drop capabilities under certain conditions: Only parent/top level nodes can be moved Parent/top level nodes must remain at this level; they can not be moved to child nodes of other parent nodes Using the dragEnter event of the tree, I am able to handle condition 1 easily. private function onDragEnter(event:DragEvent):void { // only parent nodes (map layers) are moveable event.preventDefault(); if(toc.selectedItem.hasOwnProperty("layer")) DragManager.acceptDragDrop(event.target as UIComponent); else DragManager.showFeedback(DragManager.NONE); } Handling the second condition is proving to be a bit more difficult. I am pretty sure the dragOver event is the place for logic. I have been experimenting with calculateDropIndex, but that always gives me the index of the parent node, which doesn't help check if the potential drop location is acceptable or not. Below is some pseudo code of what I am looking to accomplish. private function onDragOver(e:DragEvent):void { // if potential drop location has parents // dont allow drop // else // allow drop } Can anyone provide advice how to implement this?

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  • PyQt Drag and Drop - Nothing happens

    - by Umang
    Hi, I'm trying to get drop a file onto a Window (I've tried the same thing with a QListWidget without success there too) test.py: #! /usr/bin/python # Test from PyQt4 import QtCore, QtGui import sys from qt_test import Ui_MainWindow class MyForm(QtGui.QMainWindow, Ui_MainWindow): def __init__(self, parent=None): QtGui.QWidget.__init__(self, parent) self.setupUi(self) self.__class__.dragEnterEvent = self.DragEnterEvent self.__class__.dragMoveEvent = self.DragEnterEvent self.__class__.dropEvent = self.drop self.setAcceptDrops(True) print "Initialized" self.show() def DragEnterEvent(self, event): event.accept() def drop(self, event): link=event.mimeData().text() print link def main(): app = QtGui.QApplication(sys.argv) mw = MyForm() sys.exit(app.exec_()) if __name__== "__main__": main() And here's qt_test.py # -*- coding: utf-8 -*- # Form implementation generated from reading ui file 'untitled.ui' # # Created: Thu May 20 12:23:19 2010 # by: PyQt4 UI code generator 4.6 # # WARNING! All changes made in this file will be lost! from PyQt4 import QtCore, QtGui class Ui_MainWindow(object): def setupUi(self, MainWindow): MainWindow.setObjectName("MainWindow") MainWindow.resize(800, 600) MainWindow.setAcceptDrops(True) self.centralwidget = QtGui.QWidget(MainWindow) self.centralwidget.setObjectName("centralwidget") MainWindow.setCentralWidget(self.centralwidget) self.retranslateUi(MainWindow) QtCore.QMetaObject.connectSlotsByName(MainWindow) def retranslateUi(self, MainWindow): MainWindow.setWindowTitle(QtGui.QApplication.translate("MainWindow", "MainWindow", None, QtGui.QApplication.UnicodeUTF8)) I've read this email and I've followed everything said there. I still don't get any output except "Initialized" and the drag doesn't seem to get accepted (both for files from a file manager and plain text dragged from a text editor). Do you know what I'm doing wrong? Thanks!

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  • Jquery Drag-Drop (Getting element being dropped into)

    - by Ryan
    I am trying to detect which cell an object is being dropped into. <table> <tr> <td class="weekday">Sun</td> <td class="weekday">Mon</td> <td class="weekday">Tue</td> <td class="weekday">Wed</td> <td class="weekday">Thu</td> <td class="weekday">Fri</td> <td class="weekday">Sat</td> </tr> <tr> <td class="droppable">&nbsp;</td> <td class="droppable">&nbsp;</td> <td class="droppable">&nbsp;</td> <td class="droppable">&nbsp;</td> <td class="droppable">&nbsp;</td> <td class="droppable">&nbsp;</td> <td class="droppable">&nbsp;</td> </tr> </table> <div class="draggable">Drag Me</div> on drop, how do i determine which day the div was dropped into. thanks for any help.

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  • HTML5 Drag n Drop File Upload

    - by Paris
    I'm running a website, where I'd like yo upload files with Drag 'n Drop, using HTML5's File Api and FileReader API. I have successfully managed to create a new FileReader, but I don't know how to upload the file. My code (javascript) is the following : holder = document.getElementById('uploader'); holder.ondragover = function () { $("#uploader").addClass('dragover'); return false; }; holder.ondragend = function () { $("#uploader").removeClass('dragover'); return false; }; holder.ondrop = function (e) { $("#uploader").removeClass('dragover'); e.preventDefault(); var file = e.dataTransfer.files[0], reader = new FileReader(); reader.onload = function (event) { //I shoud upload the file now... }; reader.readAsDataURL(file); return false; }; I also have a form (id : upload-form) and an input file field (id : upload-input). Do you have any ideas? P.S. I use jQuery, that's why there is $("#uploader") and others..

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  • QListWidget drag and drop items disappearing from list

    - by ppalasek
    Hello, I'm having trouble implementing a QListWidget with custom items that can be reordered by dragging and dropping. The problem is when I make a fast double click (a very short drag&drop) on an item, the item sometimes disappears from the QListWidget. This is the constructor for my Widget: ListPopisiDragDrop::ListPopisiDragDrop(QWidget *parent) : QListWidget(parent) { setSelectionMode(QAbstractItemView::SingleSelection); setDragEnabled(true); viewport()->setAcceptDrops(true); setDefaultDropAction(Qt::MoveAction); setDropIndicatorShown(true); setDragDropMode(QAbstractItemView::InternalMove); } also the drop event: void ListPopisiDragDrop::dropEvent(QDropEvent *event){ int startRow=currentIndex().row(); QListWidget::dropEvent(event); int endRow=currentIndex().row(); //more code... } Custom items are made by implementing paint() and sizeHint() functions from QAbstractItemDelegate. When the problem with disappearing items happens, the dropEvent isn't even called. I really don't know what is happening and if I'm doing something wrong. Any help is appreciated. Thanks! Edit: I'm running the application on a Symbian S60 5th edition phone. Edit2: If I add this line to the constructor: setDragDropOverwriteMode(true); the item in the list still disappears, but an empty row stays in it's place.

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  • jquery disable text box created after drag and drop

    - by user1736989
    I have two div one for tools where to drag and one for dropping in. html is <div id="popular"> <ul> <li class="dragfield" id="textfield">Text field</li> <li class="dragfield"id="textarea">Text area</li> <li class="dragfield"id="emailfield">email field</li> <li class="dragfield"id="dropdownselection">dropdown selection</li> <li class="dragfield"id="checkboxes">checkboxes</li> <li class="dragfield"id="multiplechoicecheckboxes">multiple choice checkboxes</li> </ul> </div> <div id="editable"> <p>hii</p> </div> and here is javascript for droppable $(function() { $('.dragfield').draggable(); $( "#editable" ).droppable({ drop: handletextDrop }); }); function handletextDrop( event, ui ) { var id = ui.draggable.attr("id"); if(id=="textfield") { var $Div = $('<div id="TextBoxDiv"></div>'); $Div.append('<label>Textbox</label>' + '<input type="text" name="textbox" id="textbox" value="" />'); $('#editable').append($Div); } } I want to make this textbox which is being created to remain disabled.javascript applying to id of these div e.g. #textbox etc. not working Is there any easy way in which i can include this html from some other page?

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  • ??ORACLE(?):PMON Release Lock

    - by Liu Maclean(???)
    ?????Oracle????????????PMON???????,??????ORACLE PROCESS,??cleanup dead process????release enqueue lock ,???cleanup latch? ????????????????, ????????????Pmon cleanup dead process?release lock??????????? ??Oracle=> MicroOracle, Maclean???????????Oracle behavior: SQL> select * from v$version; BANNER -------------------------------------------------------------------------------- Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production PL/SQL Release 11.2.0.3.0 - Production CORE    11.2.0.3.0      Production TNS for Linux: Version 11.2.0.3.0 - Production NLSRTL Version 11.2.0.3.0 - Production SQL> select * from global_name; GLOBAL_NAME -------------------------------------------------------------------------------- www.oracledatabase12g.com SQL> select pid,program  from v$process;        PID PROGRAM ---------- ------------------------------------------------          1 PSEUDO          2 [email protected] (PMON)          3 [email protected] (PSP0)          4 [email protected] (VKTM)          5 [email protected] (GEN0)          6 [email protected] (DIAG)          7 [email protected] (DBRM)          8 [email protected] (PING)          9 [email protected] (ACMS)         10 [email protected] (DIA0)         11 [email protected] (LMON)         12 [email protected] (LMD0)         13 [email protected] (LMS0)         14 [email protected] (RMS0)         15 [email protected] (LMHB)         16 [email protected] (MMAN)         17 [email protected] (DBW0)         18 [email protected] (LGWR)         19 [email protected] (CKPT)         20 [email protected] (SMON)         21 [email protected] (RECO)         22 [email protected] (RBAL)         23 [email protected] (ASMB)         24 [email protected] (MMON)         25 [email protected] (MMNL)         26 [email protected] (MARK)         27 [email protected] (D000)         28 [email protected] (SMCO)         29 [email protected] (S000)         30 [email protected] (LCK0)         31 [email protected] (RSMN)         32 [email protected] (TNS V1-V3)         33 [email protected] (W000)         34 [email protected] (TNS V1-V3)         35 [email protected] (TNS V1-V3)         37 [email protected] (ARC0)         38 [email protected] (ARC1)         40 [email protected] (ARC2)         41 [email protected] (ARC3)         43 [email protected] (GTX0)         44 [email protected] (RCBG)         46 [email protected] (QMNC)         47 [email protected] (TNS V1-V3)         48 [email protected] (TNS V1-V3)         49 [email protected] (Q000)         50 [email protected] (Q001)         51 [email protected] (GCR0) SQL> drop table maclean; Table dropped. SQL> create table maclean(t1 int); Table created. SQL> insert into maclean values(1); 1 row created. SQL> commit; Commit complete. ?????????, ?????????:PID=2  PMONPID=11 LMONPID=18 LGWRPID=20 SMONPID=12 LMD ??????2???”enq: TX – row lock contention”?????,???KILL??????,??????PMON?recover dead process?release TX lock: PROCESS A: QL> select addr,spid,pid from v$process where addr = ( select paddr from v$session where sid=(select distinct sid from v$mystat)); ADDR             SPID                            PID ---------------- ------------------------ ---------- 00000000BD516B80 17880                            46 SQL> select distinct sid from v$mystat;        SID ----------         22 SQL> update maclean set t1=t1+1; 1 row updated. PROCESS B SQL> select addr,spid,pid from v$process where addr = ( select paddr from v$session where sid=(select distinct sid from v$mystat)); ADDR             SPID                            PID ---------------- ------------------------ ---------- 00000000BD515AD0 17908                            45 SQL> update maclean set t1=t1+1; HANG.............. PROCESS B ??"enq: TX – row lock contention"?HANG? ????PROCESS C?? ?SMON?10500 event trace ??PMON?KST TRACE: SQL> set linesize 200 pagesize 1400 SQL> select * from v$lock where sid=22; ADDR             KADDR                   SID TY        ID1        ID2      LMODE    REQUEST      CTIME      BLOCK ---------------- ---------------- ---------- -- ---------- ---------- ---------- ---------- ---------- ---------- 00000000BDCD7618 00000000BDCD7670         22 AE        100          0          4          0         48          2 00007F63268A9E28 00007F63268A9E88         22 TM      77902          0          3          0         32          2 00000000B9BB4950 00000000B9BB49C8         22 TX     458765        892          6          0         32          1 PROCESS A holde?ENQUEUE LOCK??? AE?TM?TX SQL> alter system switch logfile; System altered. SQL> alter system checkpoint; System altered. SQL> alter system flush buffer_cache; System altered. SQL> alter system set "_trace_events"='10000-10999:255:2,20,33'; System altered. SQL> ! kill -9 17880 KILL PROCESS A ???PROCESS B??update ?PMON ? PROCESS B ?errorstack ?KST TRACE????? SQL> oradebug setorapid 2; Oracle pid: 2, Unix process pid: 17533, image: [email protected] (PMON) SQL> oradebug dump errorstack 4; Statement processed. SQL> oradebug tracefile_name /s01/orabase/diag/rdbms/vprod/VPROD1/trace/VPROD1_pmon_17533.trc SQL> oradebug setorapid 45; Oracle pid: 45, Unix process pid: 17908, image: [email protected] (TNS V1-V3) SQL> oradebug dump errorstack 4; Statement processed. SQL>oradebug tracefile_name /s01/orabase/diag/rdbms/vprod/VPROD1/trace/VPROD1_ora_17908.trc ??PMON? KST TRACE: 2012-05-18 10:37:34.557225 :8001ECE8:db_trace:ktur.c@5692:ktugru(): [10444:2:1] next rollback uba: 0x00000000.0000.00 2012-05-18 10:37:34.557382 :8001ECE9:db_trace:ksl2.c@16009:ksl_update_post_stats(): [10005:2:1] KSL POST SENT postee=18 num=4 loc='ksa2.h LINE:285 ID:ksasnd' id1=0 id2=0 name=   type=0 2012-05-18 10:37:34.557514 :8001ECEA:db_trace:ksq.c@8540:ksqrcli(): [10704:2:1] ksqrcl: release TX-0007000d-0000037c mode=X 2012-05-18 10:37:34.558819 :8001ECF0:db_trace:ksl2.c@16009:ksl_update_post_stats(): [10005:2:1] KSL POST SENT postee=45 num=5 loc='kji.h LINE:3418 ID:kjata: wake up enqueue owner' id1=0 id2=0 name=   type=0 2012-05-18 10:37:34.559047 :8001ECF8:db_trace:ksl2.c@16009:ksl_update_post_stats(): [10005:2:1] KSL POST SENT postee=12 num=6 loc='kjm.h LINE:1224 ID:kjmpost: post lmd' id1=0 id2=0 name=   type=0 2012-05-18 10:37:34.559271 :8001ECFC:db_trace:ksq.c@8826:ksqrcli(): [10704:2:1] ksqrcl: SUCCESS 2012-05-18 10:37:34.559291 :8001ECFD:db_trace:ktu.c@8652:ktudnx(): [10813:2:1] ktudnx: dec cnt xid:7.13.892 nax:0 nbx:0 2012-05-18 10:37:34.559301 :8001ECFE:db_trace:ktur.c@3198:ktuabt(): [10444:2:1] ABORT TRANSACTION - xid: 0x0007.00d.0000037c 2012-05-18 10:37:34.559327 :8001ECFF:db_trace:ksq.c@8540:ksqrcli(): [10704:2:1] ksqrcl: release TM-0001304e-00000000 mode=SX 2012-05-18 10:37:34.559365 :8001ED00:db_trace:ksq.c@8826:ksqrcli(): [10704:2:1] ksqrcl: SUCCESS 2012-05-18 10:37:34.559908 :8001ED01:db_trace:ksq.c@8540:ksqrcli(): [10704:2:1] ksqrcl: release AE-00000064-00000000 mode=S 2012-05-18 10:37:34.559982 :8001ED02:db_trace:ksq.c@8826:ksqrcli(): [10704:2:1] ksqrcl: SUCCESS 2012-05-18 10:37:34.560217 :8001ED03:db_trace:ksfd.c@15379:ksfdfods(): [10298:2:1] ksfdfods:fob=0xbab87b48 aiopend=0 2012-05-18 10:37:34.560336 :GSIPC:kjcs.c@4876:kjcsombdi(): GSIPC:SOD: 0xbc79e0c8 action 3 state 0 chunk (nil) regq 0xbc79e108 batq 0xbc79e118 2012-05-18 10:37:34.560357 :GSIPC:kjcs.c@5293:kjcsombdi(): GSIPC:SOD: exit cleanup for 0xbc79e0c8 rc: 1, loc: 0x303 2012-05-18 10:37:34.560375 :8001ED04:db_trace:kss.c@1414:kssdch(): [10809:2:1] kssdch(0xbd516b80 = process, 3) 1 0 exit 2012-05-18 10:37:34.560939 :8001ED06:db_trace:kmm.c@10578:kmmlrl(): [10257:2:1] KMMLRL: Entering: flg(0x0) rflg(0x4) 2012-05-18 10:37:34.561091 :8001ED07:db_trace:kmm.c@10472:kmmlrl_process_events(): [10257:2:1] KMMLRL: Events: succ(3) wait(0) fail(0) 2012-05-18 10:37:34.561100 :8001ED08:db_trace:kmm.c@11279:kmmlrl(): [10257:2:1] KMMLRL: Reg/update: flg(0x0) rflg(0x4) 2012-05-18 10:37:34.563325 :8001ED0B:db_trace:kmm.c@12511:kmmlrl(): [10257:2:1] KMMLRL: Update: ret(0) 2012-05-18 10:37:34.563335 :8001ED0C:db_trace:kmm.c@12768:kmmlrl(): [10257:2:1] KMMLRL: Exiting: flg(0x0) rflg(0x4) 2012-05-18 10:37:34.563354 :8001ED0D:db_trace:ksl2.c@2598:kslwtbctx(): [10005:2:1] KSL WAIT BEG [pmon timer] 300/0x12c 0/0x0 0/0x0 wait_id=78 seq_num=79 snap_id=1 PMON??dead process A??????????TX Lock:ksqrcl: release TX-0007000d-0000037c mode=X ?????Post Process B,??Process B ?acquire?TX lock???????:KSL POST SENT postee=45 num=5 loc=’kji.h LINE:3418 ID:kjata: wake up enqueue owner’ id1=0 id2=0 name=   type=0 Process B???PMON??????????ksl2.c@14563:ksliwat(): [10005:45:151] KSL POST RCVD poster=2 num=5 loc=’kji.h LINE:3418 ID:kjata: wake up enqueue owner’ id1=0 id2=0 name=   type=0 fac#=3 posted=0×3 may_be_posted=1kslwtbctx(): [10005:45:151] KSL WAIT BEG [latch: ges resource hash list] 3162668560/0xbc827e10 91/0x5b 0/0×0 wait_id=14 seq_num=15 snap_id=1kslwtectx(): [10005:45:151] KSL WAIT END [latch: ges resource hash list] 3162668560/0xbc827e10 91/0x5b 0/0×0 wait_id=14 seq_num=15 snap_id=1 ?RAC????POST LMD(lock Manager)??,????????GES??:2012-05-18 10:37:34.559047 :8001ECF8:db_trace:ksl2.c@16009:ksl_update_post_stats(): [10005:2:1] KSL POST SENT postee=12 num=6 loc=’kjm.h LINE:1224 ID:kjmpost: post lmd’ id1=0 id2=0 name=   type=0 ??ksqrcl: release TX????????:ksq.c@8826:ksqrcli(): [10704:2:1] ksqrcl: SUCCESS ??PMON abort Process A???Transaction2012-05-18 10:37:34.559291 :8001ECFD:db_trace:ktu.c@8652:ktudnx(): [10813:2:1] ktudnx: dec cnt xid:7.13.892 nax:0 nbx:02012-05-18 10:37:34.559301 :8001ECFE:db_trace:ktur.c@3198:ktuabt(): [10444:2:1] ABORT TRANSACTION – xid: 0×0007.00d.0000037c ??Process A?????maclean??TM lock:ksq.c@8540:ksqrcli(): [10704:2:1] ksqrcl: release TM-0001304e-00000000 mode=SXksq.c@8826:ksqrcli(): [10704:2:1] ksqrcl: SUCCESS ??Process A?????AE ( Prevent Dropping an edition in use) lock:ksq.c@8540:ksqrcli(): [10704:2:1] ksqrcl: release AE-00000064-00000000 mode=Sksq.c@8826:ksqrcli(): [10704:2:1] ksqrcl: SUCCESS ??cleanup process Akjcs.c@4876:kjcsombdi(): GSIPC:SOD: 0xbc79e0c8 action 3 state 0 chunk (nil) regq 0xbc79e108 batq 0xbc79e118GSIPC:kjcs.c@5293:kjcsombdi(): GSIPC:SOD: exit cleanup for 0xbc79e0c8 rc: 1, loc: 0×303kss.c@1414:kssdch(): [10809:2:1] kssdch(0xbd516b80 = process, 3) 1 0 exit 0xbd516b80??PROCESS A ?paddr ???? kssdch???????? ??process???state object SO KSS: delete children of state obj. PMON ??kmmlrl()????instance goodness??update for session drop deltakmmlrl(): [10257:2:1] KMMLRL: Entering: flg(0×0) rflg(0×4)kmmlrl_process_events(): [10257:2:1] KMMLRL: Events: succ(3) wait(0) fail(0)kmmlrl(): [10257:2:1] KMMLRL: Reg/update: flg(0×0) rflg(0×4)kmmlrl(): [10257:2:1] KMMLRL: Update: ret(0)kmmlrl(): [10257:2:1] KMMLRL: Exiting: flg(0×0) rflg(0×4) ????????PMON???? 3s???”pmon timer”??kslwtbctx(): [10005:2:1] KSL WAIT BEG [pmon timer] 300/0x12c 0/0×0 0/0×0 wait_id=78 seq_num=79 snap_id=1

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  • WPF textbox derived control override drag&drop OnPreviewDrop (C sharp)

    - by Petr Klus
    Hi, I have been working on my custom control derived from the TextBox and I have encountered a problem I can not solve right now. Brief description of the problem: my textbox contains plain text which contains tags which I want to keep consistent - so far I have overriden text selection so they can be selected only as a whole tag etc. Right now I have moved to processing of drag&drop. If any text is dropped on the textfield and it is dropped on the tag, I want the insertion to be moved before or after the tag. The actual problem is with setting of the e.Handled=true. If I set it to true, it almost works - the text is inserted via my routine, but it is not removed from the source. If I set it to false, after executing my method the original textbox's insertion method is run. Is there any way to alter event routing? Or am I approaching this wrong from the start? Code of my method: protected override void OnPreviewDragEnter(DragEventArgs e) { base.OnPreviewDragEnter(e); e.Handled = true; // let us draw our very own caret... } protected override void OnPreviewDrop(DragEventArgs e) { base.OnPreviewDrop(e); fieldsReady = false; int selStart = this.SelectionStart; int selLength = this.SelectionLength; string droppedData = (string)e.Data.GetData(DataFormats.StringFormat); // where to insert Point whereDropped = e.GetPosition(this); int droppedIndex = GetCharacterIndexFromPoint(whereDropped, true); if (droppedIndex == this.Text.Length - 1) { double c = GetRectFromCharacterIndex(droppedIndex).X; if (whereDropped.X > c) droppedIndex++; } // only if the source was us, do this: if (this.SelectionLength > 0) // this means that we are dragging from our textbox! { // was there any selection? if so, remove it! this.Text = this.Text.Substring(0, selStart) + this.Text.Substring(selStart + selLength); e.Handled = true; // 2DO!! alter the indices depending on the removed selection // insertion this.Text = this.Text.Substring(0, droppedIndex) + droppedData + this.Text.Substring(droppedIndex); } }

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  • Well tested C/C++ lock free queue?

    - by uj
    I am looking for a well-tested, publicly available C/C++ implementation of a lock free queue. I need at least multiple-producers/single-consumer functionality. Multiple-consumers is even better, if exists. I'm targetting VC's _Interlocked... intrinsics, though anything which is straight forward to port would be fine. Could anyone give any pointers?

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • Lock free multiple readers single writer

    - by dummzeuch
    I have got an in memory data structure that is read by multiple threads and written by only one thread. Currently I am using a critical section to make this access threadsafe. Unfortunately this has the effect of blocking readers even though only another reader is accessing it. There are two options to remedy this: use TMultiReadExclusiveWriteSynchronizer do away with any blocking by using a lock free approach For 2. I have got the following so far (any code that doesn't matter has been left out): type TDataManager = class private FAccessCount: integer; FData: TDataClass; public procedure Read(out _Some: integer; out _Data: double); procedure Write(_Some: integer; _Data: double); end; procedure TDataManager.Read(out _Some: integer; out _Data: double); var Data: TDAtaClass; begin InterlockedIncrement(FAccessCount); try // make sure we get both values from the same TDataClass instance Data := FData; // read the actual data _Some := Data.Some; _Data := Data.Data; finally InterlockedDecrement(FAccessCount); end; end; procedure TDataManager.Write(_Some: integer; _Data: double); var NewData: TDataClass; OldData: TDataClass; ReaderCount: integer; begin NewData := TDataClass.Create(_Some, _Data); InterlockedIncrement(FAccessCount); OldData := TDataClass(InterlockedExchange(integer(FData), integer(NewData)); // now FData points to the new instance but there might still be // readers that got the old one before we exchanged it. ReaderCount := InterlockedDecrement(FAccessCount); if ReaderCount = 0 then // no active readers, so we can safely free the old instance FreeAndNil(OldData) else begin /// here is the problem end; end; Unfortunately there is the small problem of getting rid of the OldData instance after it has been replaced. If no other thread is currently within the Read method (ReaderCount=0), it can safely be disposed and that's it. But what can I do if that's not the case? I could just store it until the next call and dispose it there, but Windows scheduling could in theory let a reader thread sleep while it is within the Read method and still has got a reference to OldData. If you see any other problem with the above code, please tell me about it. This is to be run on computers with multiple cores and the above methods are to be called very frequently. In case this matters: I am using Delphi 2007 with the builtin memory manager. I am aware that the memory manager probably enforces some lock anyway when creating a new class but I want to ignore that for the moment. Edit: It may not have been clear from the above: For the full lifetime of the TDataManager object there is only one thread that writes to the data, not several that might compete for write access. So this is a special case of MREW.

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  • Interpolate air drag for my game?

    - by Valentin Krummenacher
    So I have a little game which works with small steps, however those steps vary in time, so for example I sometimes have 10 Steps/second and then I have 20 Steps/second. This changes automatically depending on how many steps the user's computer can take. To avoid inaccurate positioning of the game's player object I use y=v0*dt+g*dt^2/2 to determine my objects y-position, where dt is the time since the last step, v0 is the velocity of my object in the beginning of my step and g is the gravity. To calculate the velocity in the end of a step I use v=v0+g*dt what also gives me correct results, independent of whether I use 2 steps with a dt of for example 20ms or one step with a dt of 40ms. Now I would like to introduce air drag. For simplicity's sake I use a=k*v^2 where a is the air drag's acceleration (I am aware that it would usually result in a force, but since I assume 1kg for my object's mass the force is the same as the resulting acceleration), k is a constant (in this case I'm using 0.001) and v is the speed. Now in an infinitely small time interval a is k multiplied by the velocity in this small time interval powered by 2. The problem is that v in the next time interval would depend on the drag of the last which again depends on the v of the last interval and so on... In other words: If I use a=k*v^2 I get different results for my position/velocity when I use 2 steps of 20ms than when I use one step of 40ms. I used to have this problem for my position too, but adding +g*dt^2/2 to the formula for my position fixed the problem since it takes into account that the position depends on the velocity which changes slightly in every infinitely small time interval. Does something like that exist for air drag too? And no, I dont mean anything like Adding air drag to a golf ball trajectory equation or similar, for that kind of method only gives correct results when all my steps are the same. (I hope you can understand my intermediate english, it's not my main language so I would like to say sorry for all the silly mistakes I might have made in my question)

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  • Why lock statements don't scale

    - by Alex.Davies
    We are going to have to stop using lock statements one day. Just like we had to stop using goto statements. The problem is similar, they're pretty easy to follow in small programs, but code with locks isn't composable. That means that small pieces of program that work in isolation can't necessarily be put together and work together. Of course actors scale fine :) Why lock statements don't scale as software gets bigger Deadlocks. You have a program with lots of threads picking up lots of locks. You already know that if two of your threads both try to pick up a lock that the other already has, they will deadlock. Your program will come to a grinding halt, and there will be fire and brimstone. "Easy!" you say, "Just make sure all the threads pick up the locks in the same order." Yes, that works. But you've broken composability. Now, to add a new lock to your code, you have to consider all the other locks already in your code and check that they are taken in the right order. Algorithm buffs will have noticed this approach means it takes quadratic time to write a program. That's bad. Why lock statements don't scale as hardware gets bigger Memory bus contention There's another headache, one that most programmers don't usually need to think about, but is going to bite us in a big way in a few years. Locking needs exclusive use of the entire system's memory bus while taking out the lock. That's not too bad for a single or dual-core system, but already for quad-core systems it's a pretty large overhead. Have a look at this blog about the .NET 4 ThreadPool for some numbers and a weird analogy (see the author's comment). Not too bad yet, but I'm scared my 1000 core machine of the future is going to go slower than my machine today! I don't know the answer to this problem yet. Maybe some kind of per-core work queue system with hierarchical work stealing. Definitely hardware support. But what I do know is that using locks specifically prevents any solution to this. We should be abstracting our code away from the details of locks as soon as possible, so we can swap in whatever solution arrives when it does. NAct uses locks at the moment. But my advice is that you code using actors (which do scale well as software gets bigger). And when there's a better way of implementing actors that'll scale well as hardware gets bigger, only NAct needs to work out how to use it, and your program will go fast on it's own.

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  • (Google AppEngine) Memcache Lock Entry

    - by Friedrich
    Hi, i need a locking in memcache. Since all operations are atomic that should be an easy task. My idea is to use a basic spin-lock mechanism. So every object that needs locking in memcache gets a lock object, which will be polled for access. // pseudo code // try to get a lock int lock; do { lock = Memcache.increment("lock", 1); } while(lock != 1) // ok we got the lock // do something here // and finally unlock Memcache.put("lock", 0); How does such a solution perform? Do you have a better idea how to lock a memcache object? Best regards, Friedrich Schick

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