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  • Parsing plain Win32 PE File (Exe/DLL) in .NET

    - by Usman
    I need to parse plain Win32 DLL/Exe and need to get all imports and exports from it and to show it on console or GUI(say Win Forms). Is it possible to parse Win32 DLL/Exe in C#.NET, read its export table,import table and get managed types from it. As its unmanaged PE(.NET doesn't allows you to convert unmanaged PE files to managed .NET assemblies, only it generates COM managed assemblies). So how to parse export and import tables of PE files and take all methods(signatures from it) in managed form.(e.g if char* as argument, it should display as IntPtr)

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  • Forcing file redirection on x64 for a 32-bit application

    - by Paul Alexander
    The silent redirection of 64-bit system files to their 32-bit equivalents can be turned off and reverted with Wow64DisableWow64FsRedirection and Wow64RevertWow64FsRedirection. We use this for certain file identity checks in our application. The problem is that in performing some of theses tasks, we might call a framework or Windows API in a DLL that has not yet been loaded. If redirection is enabled at that time, the wrong version of the dll may be loaded resulting in a XXX is not a valid Win32 application error. I've identified the few API calls in question and what I'd like to do force the redirection on for the duration of that call then revert it back - just the opposite of the provided Win32 APIs. Unfortunately these calls do not provide any sort of WOW64 compatibility flag like some of the registry methods do. The obvious alternative is to use Wow64EnableWow64FsRedirection, pass TRUE for Wow64FsEanbledRedirection. However there are a variety of warnings about the use of this method and a note that it is not compatible with Disable/Revert combo methods that have replaced it. Is there a safe way to force redirection on for a give Win32 call? The docs state the redirection is thread specific so I've considered spinning up a new thread for the specific call with appropriate locks and waits, but I was hoping for a simpler solution.

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • Windows 2008 R2 forgets static IP configuration after reboot

    - by Andrew
    I've got an issue where a Windows 2008 R2 Standard (SP1) server loses its static IP configuration upon a reboot. It's a sysprep'd image. The following steps reproduces the problem: Using the SAC, set the IP using 'i' Use the Win32 EnableStatic() method to set an IP (and then SetGateways()) through PowerShell Reboot The machine boots up with the following configuration: Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : Link-local IPv6 Address . . . . . : [...] Autoconfiguration IPv4 Address. . : 169.254.152.31 (incorrect) Subnet Mask . . . . . . . . . . . : 255.255.0.0 (incorrect, was set to /24) Default Gateway . . . . . . . . . : 1.1.1.1 (correct) Occasionally, the gateway is also incorrect (0.0.0.0) The images have a script that runs 'netsh int ip reset' after sysprep finishes (before the reboot), so it appears that does not solve the issue. (the problem also happens without this step) After the reboot, using 'i' on the SAC resolves the issue permanently. (But I'd like to know the root cause as having to run 'i' again isn't ideal)

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  • Can i change the order of these OpenGL / Win32 calls?

    - by Adam Naylor
    I've been adapting the NeHe ogl/win32 code to be more object orientated and I don't like the way some of the calls are structured. The example has the following pseudo structure: Register window class Change display settings with a DEVMODE Adjust window rect Create window Get DC Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Show the window Set it to foreground Set it to having focus Resize the GL scene Init GL The points in bold are what I want to move into a rendering class (the rest are what I see being pure win32 calls) but I'm not sure if I can call them after the win32 calls. Essentially what I'm aiming for is to encapsulate the Win32 calls into a Platform::Initiate() type method and the rest into a sort of Renderer::Initiate() method. So my question essentially boils down to: "Would OpenGL allow these methods to be called in this order?" Register window class Adjust window rect Create window Get DC Show the window Set it to foreground Set it to having focus Change display settings with a DEVMODE Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Resize the GL scene Init GL (obviously passing through the appropriate window handles and device contexts.) Thanks in advance.

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  • Map /dev/bus/usb node to /sys node on Linux

    - by Cody Brocious
    I'm using libusb to find and access a USB device, but once I get the information I need from there, I need to map it to a /sys node. This could be to the actual USB bus it's on, the /sys/bus/usb-serial node (which is where I'm going to get eventually), or effectively anywhere else since I can walk the tree from there. I can get to a /dev/bus/usb node easily enough, but I'm a bit lost from there. What would be the best route to perform this mapping?

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  • Is is possible to use IOCP (or other API) in Reactor-style operations?

    - by Artyom
    Hello, Is there any scalable Win32 API (like IOCP not like select) that gives you reactor style operations on sockets? AFAIK IOCP allows you to receive notification on completed operations like data read or written (proactor) but I'm looking for reactor style of operations: I need to get notification when the socket is readable or writable (reactor). Something similar to epoll, kqueue, /dev/poll ? Is there such API in Win32? If so where can I find a manual on it? Clearification: I need select like api for sockets that is as scalable as IOCP, or I'm looking for a way to use IOCP in reactor like operations.

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  • Programming for a 32-bit environment vs programming for a 64-bit environment / Build configurations

    - by Russel
    I was looking at some same code (a sample MS Visual Studio C++ project) recently with multiple build configurations (Release/Debug, Win32/x64). My question: What is the difference? I guess I understand Release/Debug (Release = finalized version of project, Debug = version used to run in debugger), but what things need to be considered when building different versions for Win32/x64 platforms? Is there any coding differences, or does this just affect how that same code is ultimately built into machine code? I know there are different library files depending on whether you're using a 32-bit or 64-bit system as well... Are all of these differences again just machine code? Would a 32-bit library file and its corresponding 64-bit library file be two files with exactly the same functions build from the same source code originally, and only differing in their machine code implementation? Thanks! --Russel

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  • Pre-compiled Iperf 2.x binary for win32?

    - by Ryan Bolger
    I'd like to do some network testing on Windows using Iperf. The latest on sourceforge appears to be 2.0.4. However, it's only available as source to be compiled. I attempted to do some google searching for a pre-compiled version, but all I could find were some links to 1.x stuff. Admittedly, the 1.x version I found does seem to work and I could likely continue using it without issue. But I've got the itch that says I need the latest version and setting up a build VM and dealing with inevitable compile issues doesn't sound like a whole lot of fun. So I figured I'd ask here if anyone knows where to find pre-compiled Iperf 2.x binaries for Windows.

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  • How to get back win32 executable file

    - by Ahmed Ezz
    i make something by wrong... when i right click into .exe file then choose OPEN with and i select choose a program then i select wrong program to open with... then i checked the checkBox that have the label [Always use the selected program to open this kind of file]... The Problem??? All .exe file changed into the wrong program i select it-- so all .exe file opened with this program... My Question?? HOW to get back all .exe file to the regular work..?? and thanks in advance :)

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  • keytool.exe is not a valid win32 application MD5, access denied

    - by user1015086
    Whenever I use any of those commands, I get "keytool.exe is not a valid win32 application" error, even when I open keytool.exe independently as an exe file. C:\Program Files(x86)\Java\jre6\bin>keytool.exe -list -alias androiddebugkey -keystore "C:\Users\ti7a\.android\debug.keystore" -storepass android -keypass android keytool -list -keystore "C:\Users\ti7a\.android\debug.keystore" C:>cd C:\Program Files\Java\jre6\bin keytool -list -alias androiddebugkey -key store "C:\Users\ti7a\.android\debug.keystore" -storepass andro id -keypass android

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  • C# Path Ellipsis without Win32 API call

    - by Rezzie
    I have a long path I'd like to shorten for displaying on a form using the ellipsis character(s?). I know there is the PathCompactPathEx Win32 API call, but I know there is a built-in .NET equivalent. I have used it previously, but cannot find it any more. Any hints, please?

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  • Gui's with Win32 API

    - by user146780
    I'm wondering what the correct way of creating Gui's in with Win32 API. Right now I just call the CreateWindowEx in my WM_CREATE event, but I don't think this is the right way to do it. Just as an example, what would be the correct way of adding a 100x20 EditField and getting text from it? Would you create it on WM_Create then use GetText()? Thanks

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  • Which comm ports exist? Win32

    - by myforwik
    On win32, using winapi, is there anyway to know which comports (from com0 upwards) actually exist as devices? At the moment I am just attemping to open them all (0 to 9), but I can't figure out the difference of failure between one not existing, and one not simply being available for use because someone else is using it. Both situations seem to return the same last error, so I was wondering if I could list all the comports available on the system.

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  • Game loop in Win32 API

    - by nXqd
    I'm creating game mario like in win32 GDI . I've implemented the new loop for game : PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (msg.message!=WM_QUIT) { if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } else // No message to do { gGameMain->GameLoop(); } } But my game just running until I press Ctrl + Alt + Del ( mouse cursor is rolling ).

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  • How to get Win32 to use Windows XP style fonts

    - by Semen Semenych
    I'm writing a Win32 application using plain C and WinAPI. No MFC or C++ is allowed. To get the controls to draw using the appropriate style, I use a manifest, as described in the corresponding MSDN article. Everything is fine, and when I change the system style, my application changes style as well. But the font used is just ugly. How do I force the application to use the standard system font?

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  • Uprgading a win32 VCL application to cross platform

    - by user193655
    Delphi 2011 will allow to compile applications that will run also on MacOS. Is it realistical to think that it will be possible to "migrate to cross platform" a win32 application? Will 3rd party component vendors make their library cross platform or this is practically not possible? I use the following 3rd party components: devexpress - UI devart - DAC Reportbuilder - UI Steema/TeeChart - UI I don't expect to have a wizard that will do the job for me, I just want to understand better the details.

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  • using win32 api in linux ?

    - by Dr Deo
    I have heard of WINE but I don't like it because it's slow on the computers I have tested and almost always crashes. It also has some unpleasant looking gui. I am wondering if there is a "win32" library in c/c++ for linux that produces native linux code so that if I have my source code for windows, I can just recompile and produce a working linux application. Is this possible?

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