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  • Can Win32 message loops survive being ported to native linux?

    - by Chris Cochran
    I would like to port a large Win32 DLL to native linux in C++. I don't think I can use Wine for a DLL like mine, because users of the DLL would then also have to be in Wine, and then they would all whine... As a Windows C++ programmer, I don't (yet) have any familiarity with the GUI front-end services in linux, but if it logically runs on anything like win32 message loops, fonts, bitmaps, invalidation regions, getmessage( ) calls and so forth, it should be a fairly straight forward remapping of my existing code. So what am I looking at here, a remap or a rewrite? The path for such things must be well worn by now.

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  • SSMS Tools Pack 1.9.4 is out! Now with SQL Server 2011 (Denali) CTP1 support.

    - by Mladen Prajdic
    To end the year on a good note this release adds support for SQL Server 2011 (Denali) CTP1 and fixes a few bugs. Because of the new SSMS shell in SQL 2011 CTP1 the SSMS Tools Pack 1.9.4 doesn't have regions and debug sections functionality for now. The fixed bugs are: A bug that prevented to create insert statements for a database A bug that didn't script commas as decimal points correctly for non US settings. A bug with searching through grid results. A threading bug that sometimes happened when saving Window Content History. A bug with Window Connection Coloring throwing an error on startup if a server colors was undefined. A bug with changing shortcuts in SSMS for various features. You can download the new version 1.9.4 here. Enjoy it!

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  • How do I efficiently generate chunks to fill entire screen when my player moves?

    - by Trixmix
    In my game I generate chunks when the player moves. The chunks are all generated on the fly, but currently I just created a simple flat 8X8 floor. What happens is that when he moves to a new chunk the chunk in the direction of the player gets generated and its neighboring chunks. This is not efficient because the generator does not fill the entire screen. I did try to use recursion but its not as fast as I would like it to be. My question is what would be an efficient way of doing so? How does minecraft do so? When I say this I mean just the way it PICKS which chunks to generate and in what order. Not how they generate or how they are saved in regions, just the order/way it generates them. I just want to know what is a good way to load chunks around the player.

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  • Le réseau de Free une nouvelle fois en panne : avez-vous subi ce dysfonctionnement ?

    Le réseau de Free une nouvelle fois en panne Avez-vous subi ce dysfonctionnement ? [img]http://mobile.free.fr/images/logo.png[/img] Plusieurs utilisateurs du nouvel opérateur (dont moi) ont eu pour la deuxième fois des soucis avec le réseau mobile. La cause serait une nouvelle fois due à la panne d'un des deux équipements de signalisation du réseau. 19h45 : En redémarrant le téléphone, il est possible de retrouver le réseau. Cependant seulement certaines régions sont recouverte par le réseau et l'internet 3g reste inaccessible. 21h : Plusieurs abonnées freebox connaissent des soucis avec leur connexion internet. Les choses semblent depuis rentrées dans...

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  • New Exadata public references

    - by Javier Puerta
    The following customers are now public references for Exadata. Show your customers how other companies in their industries are leveraging Exadata to achieve their business objectives. MIGROS BANK - Financial Services - Switzerland Oracle EXADATA Database Machine + OBIEE 11gMigros Bank AG Makes Systems More Available and Improves Operational Insight and Analytics with a Scalable, Integrated Data Warehouse Success Story (English)Success Story(German) - Professional Services - United Arab Emirates Oracle EXADATA Database MachineTech Access Drives Compelling Proof-of-Concept Evaluations for Hardware Sales in Regions Largest Solutions CenterSuccess Story   - Saudi Arabia - Wholesale Distribution Oracle EXADATA Database Machine + OBIEE 11g Balubaid Group of Companies Reduces Help-Desk Complaints by 75%, Improves Business Continuity and System Response Success Story   - Nigeria - Communications Oracle EXADATA Database Machine Etisalat Accelerates Data Retrieval and Analysis by 99 Percent with Oracle Communications Data Model Running on Oracle Exadata Database Machine Oracle Press Release   ETISALAT BALUBAID GROUP TECH ACCESS

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  • How to create reproducible probability in map generation?

    - by nickbadal
    So for my game, I'm using perlin noise to generate regions of my map (water/land, forest/grass) but I'd also like to create some probability based generation too. For instance: if(nextInt(10) > 2 && tile.adjacentTo(Type.WATER)) tile.setType(Type.SAND); This works fine, and is even reproduceable (based on a common seed) if the nextInt() calls are always in the same order. The issue is that in my game, the world is generated on demand, based on the player's location. This means, that if I explore the map differently, and the chunks of the map are generated in a different order, the randomness is no longer consistent. How can I get this sort of randomness to be consistent, independent of call order? Thanks in advance :)

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  • Help us with our git workflow

    - by Brandon Cordell
    We have a web application that gets deployed to multiple regions around our state. An instance of the application for each region. We maintain a staging and production (master) branch in our repository, but we were wondering what is the best way of maintaining each instances codebase. It's similar at the core, but we have to give each region the ability to make specific requests that may not make it into the core of the application. Right now we have branches for each region, like region_one_staging, and region_one_production. At the rate we're growing we'll have hundreds of branches here in the next few years. Is there a better way to do this?

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  • Player position triggering teleports

    - by jSherz
    I'm developing a Minecraft plugin (bukkit) in which a server admin can create 'portals' - a small region that will teleport any players who enter it. I have the teleportation sorted and I know how I could define areas that the player's position could be tested against. This would involve an ArrayList containing the zones and then hooking the PlayerMoveEvent so that the ArrayList is searched each time for a matching portal region. Although this method would work, I doubt that it would be very efficient when 100+ players are all moving around at the same time. Is there a better way of checking a player position against a set of 'zones' / regions?

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  • ASP.NET MVC Consume JSONResult in Bing Maps API

    - by rockinthesixstring
    I know there are a few topics on this, but I seem to be fumbling my way through with no results. I'm trying to use a controller to return JSON results to my Bin Maps functions. Here's what I have for my controller (yes it is properly returning JSON data. Function Regions() As JsonResult Dim rj As New List(Of RtnJson)() rj.Add(New RtnJson("135 Bow Meadows Drive, Cochrane, Alberta", "desc", "title")) rj.Add(New RtnJson("12 Bowridge Dr NW, Calgary, Alberta, Canada", "desc2", "title2")) Return Json(rj, JsonRequestBehavior.AllowGet) End Function Then in my script I have this, but it's not working. <script type="text/javascript"> var map = null; var centerLat = 51.045 ; var centerLon = -114.05722; var json_object = $.getJSON("<%: Url.Action("Regions", "Events")%>"); function LoadMap() { map = new VEMap('bingMap'); map.LoadMap(new VELatLong(centerLat, centerLon), 10); $.each(json_object, function () { alert(this.address); //this alert is returning "address is undefined" StartGeocoding(this.address, this.title, this.desc); }); } function StartGeocoding(address, title, desc) { map.Find(null, // what address, // where null, // VEFindType (always VEFindType.Businesses) null, // VEShapeLayer (base by default) null, // start index for results (0 by default) null, // max number of results (default is 10) null, // show results? (default is true) null, // create pushpin for what results? (ignored since what is null) true, // use default disambiguation? (default is true) false, // set best map view? (default is true) GeocodeCallback); // call back function } function GeocodeCallback(shapeLayer, findResults, places, moreResults, errorMsg) { var bestPlace = places[0]; // Add pushpin to the *best* place var location = bestPlace.LatLong; var newShape = new VEShape(VEShapeType.Pushpin, location); var desc = "Latitude: " + location.Latitude + "<br>Longitude:" + location.Longitude; newShape.SetDescription(desc); newShape.SetTitle(bestPlace.Name); map.AddShape(newShape); } $(document).ready(function () { LoadMap(); }); </script>

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  • fastest way to sort the entries of a "smooth" 2D array

    - by Drew Wagner
    What is the fastest way to sort the values in a smooth 2D array? The input is a small filtered image: about 60 by 80 pixels single channel single or double precision float row major storage, sequential in memory values have mixed sign piecewise "smooth", with regions on the order of 10 pixels wide Output is a flat (about 4800 value) array of the sorted values, along with the indices that sort the original array.

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  • Plotting Scientific data in .net

    - by Dan Schubel
    Does anyone have any recommendations for plotting scientific data in .net (c# winforms). Some of my requirements are: real time plotting, 3D (waterfall), multiple axis, ability to accept BindingList as a data source and recognize any changes to the data. I also need a high level of user interactivity such as the ability to graphically select 1 or more series, draw regions. highlight part of a series, etc. So far I've looked at Nevron, Synchfusion, Infragistics, TeeChart and a few others.

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  • MEF and Prism integration

    - by Wasim
    Hi all , I need your advice deciding on a new project architecture I'm going to implement. Can I use MEF and Prism side by side? Is it too complex to accomplish this? Can make the same stuff Prism does with MEF? Right now, two features Prism gives, but are not in MEF are Regions and the Event Aggregator. Can I do everything else with MEF, rather than Prism? Thanks in advance ...

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  • How do you distinguish your EC2 instances?

    - by Erik
    The ec2-describe-instances command is not very helpful in distinguishing the instances. Are there command line tools that give a better overview? Perhaps somewhat like http://github.com/newbamboo/manec2 but with support for different regions etc.

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  • MySQL SELECT Statment issue

    - by mouthpiec
    Hi, I have the following query which returns 2 tuples SELECT bar_id, bar_name, town_name, bar_telephone, subscription_type_id, type FROM towns, subscriptiontype, regions, bar LEFT JOIN barpictures bp ON bar.bar_id = bp.bar_id_fk WHERE town_id = town_id_fk AND bar.test_field = 0 AND subscription_type_id = subscription_type_id_fk AND region_id = region_id_fk AND (type like 'logo%' OR type IS NULL) The main difference between the tuples is that one has 'type' = logo and the other tuple has 'type' = logo_large. I need that instead of having two tuples, I need that I have 2 type attributes, one holding the "logo" and the other the "logo_large" eg bar_id, bar_name, town_name, bar_telephone, subscription_type_id, type1, type2 is this possible

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  • Prism's ItemsControl seems to have a xaml parse error. Why?

    - by user158103
    I am at a loss as to why my Shell.xaml's ItemsControl is causing a parse error. I know the syntax is correct because I copied the Silvelright project files from a working project. Right now my only guess is that ItemsControl is dependent on something else. Here is the relevant xaml line for ItemsControl. <ItemsControl x:Name="Region" VerticalAlignment="Center" HorizontalAlignment="Center" Regions:RegionManager.RegionName="Region"/>

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  • Flex code region?

    - by Biroka
    Is there a way in flex (Flash Builder 4) to make regions like in c#, to group a part of the code allowing us to collapse it and see through our project more easily?

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  • How can I shade a region between two lines in flot?

    - by Oren
    I have had a lot of success creating graphs with Flot. However, I can not seem to figure out how one would go about shading in a region between two lines using the library. My goal is to be able to create shaded regions as illustrated below: I found this plugin, but it appears that it can only shade a range of values of a line, as demonstrated here.

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  • Searching a process' memory on Linux

    - by Matt Joiner
    How can I search the memory state of an process in Linux? Specifically I wish to identify certain regions of interest, and peek at them at regular intervals, possibly occasionally poking new values. I suspect an answer may involve calls to ptrace(), and reading /proc/[pid]/mem, but need more to go on.

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  • PortableArea and MasterPages

    - by Sunny
    How can I design my portable areas such that the consumer can specify the MasterPage & various content placeholders & my portable area renders into those regions at run time? Any code samples and/or ideas? Thanks!

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  • Add Shortcut to Nested Route

    - by wakeless
    I'm using nested routes and I want to provide some sort of a shortcut method. (I'm using RoR 3.0) The routes look like this. resources :countries do resources :regions do resources :wineries end end To access a winery route I want to be able to define a function that removes the need to specify a country and region each time. Like: def winery_path(winery) country_region_winery_path (winery.country, winery.region, winery) end Where should I do this? How can I get that to be available whereever url_for is available?

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  • Need to Post json data using jQuery.ajax

    - by Anil Bhat
    I have a json of the following format which I need to send in the Ajax request through POST method: { “gbus”: [ { "code": "*" } ], “regions”: [ { "code": "*" } ], “offices”: [ { "code": "*" } ], “contracttypes”: [ { "code": "*" } ], “jobnumbers”: [ { "code": "*" } ], “disciplines”: [ { "code": "*" } ] } Its not working for me, giving 500 error always when I try to submit it. Please suggest if you have any idea.

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