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  • I know how to program, and how to learn how to program, but how/where do you learn how to make systems properly?

    - by Ryan
    There are many things that need to be considered when making a system, let's take for example a web based system where users log in and interact with each other, creating and editing content. Now I have to think about security, validation (I don't even think I am 100% sure what that entails), "making sure users don't step on each others feet" (term for this?), preventing errors in many cases, making sure database data doesn't become problematic through unexpected... situations? All these things I don't know how or where to learn, is there a book on this kind of stuff? Like I said there seems to be a huge difference between writing code and actually writing the right code, know what I mean? I feel like my current programming work lacks much of what I have described and I can see the problems it causes later, and then the problems are much harder to solve because data exists and people are using it. So can anyone point me to books or resources or the proper subset of programming(?) for this type of learning? PS: feel free to correct my tags, I don't know what I am talking about. Edit: I assume some of the examples I wrote apply to other types of systems too, I just don't know any other good examples because I've been mostly involved in web work.

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  • Are certain problems solved more elegantly with AOP?

    - by Winston Ewert
    I've come across the idea of Aspect Oriented Programming, and I have some concerns with it. The basic idea seems to be that we want to take cross-cutting concerns which aren't well modularized using object and modularize them. That is all very fine and well. But the implementation of AOP seems to be that of modifying code from outside of the module. So, for example, an aspect could be written that changes what happens when a particular object is passed as a parameter in a function. This seems to go directly against the idea of modules. I should not be able to modify a module's behavior from outside of that module, otherwise the whole point of modules are overturned. But aspects seem to be doing exactly that! Basically, aspects seems to be a form of code patching. It may useful for some quick hacks; but, as a general principle perhaps its not something you want to do. Aspect Oriented Programming seems to me taking a bad practice and raising to a general design principle. Is AOP a good practice? Are certain programming problems solved more elegantly with AOP?

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  • Application Scope v's Static - Not Quite the same

    - by Duncan Mills
    An interesting question came up today which, innocent as it sounded, needed a second or two to consider. What's the difference between storing say a Map of reference information as a Static as opposed to storing the same map as an application scoped variable in JSF?  From the perspective of the web application itself there seems to be no functional difference, in both cases, the information is confined to the current JVM and potentially visible to your app code (note that Application Scope is not magically propagated across a cluster, you would need a separate instance on each VM). To my mind the primary consideration here is a matter of leakage. A static will be (potentially) visible to everything running within the same VM (OK this depends on which class-loader was used but let's keep this simple), and this includes your model code and indeed other web applications running in the same container. An Application Scoped object, in JSF terms, is much more ring-fenced and is only visible to the Web app itself, not other web apps running on the same server and not directly to the business model layer if that is running in the same VM. So given that I'm a big fan of coding applications to say what I mean, then using Application Scope appeals because it explicitly states how I expect the data to be used and a provides a more explicit statement about visibility and indeed dependency as I'd generally explicitly inject it where it is needed.  Alternative viewpoints / thoughts are, as ever, welcomed...

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  • Setting Krypton Light to Screen Pixels

    - by Adam Jerrett
    So a few days back, I started playing around with Krypton XNA for 2D lighting in my game. I noticed in general, that spawning a light at (0,0) with Krypton causes the light to appear in, pretty much, the centre of the game screen. Is there any way to change this so a Krypton light's "starting point" at [0,0] would spawn at the top left of the screen, and thus follow the standard screen co-ordinates for position? I ask because currently I'm busy working on my game where my spawn point is [512,512]. With hard code, the closest I've got to the light being "central" to this point is the vector position [12,-20], which makes no sense and is impossible to craft, mathematically, if I want the light to move with the camera (the position [480,512] maps roughly to [10,-20]). So, is there any way to "normalise" the krypton lights to use standard screen co-ordinates? If you guys can, play around with the demo from the site and please see if you can find anything out about it. Documentation on the engine is rather scarce, so it's difficult to find anything relevant to my "pixel-perfect" need. It might just also be something in the code with regards to the matrices that I'm not fully understanding. Any help would be useful. Thanks.

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  • For a Javascript library, what is the best or standard way to support extensibility

    - by Michael Best
    Specifically, I want to support "plugins" that modify the behavior of parts of the library. I couldn't find much information on the web about this subject. But here are my ideas for how a library could be extensible. The library exports an object with both public and "protected" functions. A plugin can replace any of those functions, thus modifying the library's behavior. Advantages of this method are that it's simple and that the plugin's functions can have full access to the library's "protected" functions. Disadvantages are that the library may be harder to maintain with a larger set of exposed functions and it could be hard to debug if multiple plugins are involved (how to know which plugin modified which function?). The library provides an "add plugin" function that accepts an object with a specific interface. Internally, the library will use the plugin instead of it's own code if appropriate. With this method, the internals of the library can be rearranged more freely as long as it still supports the same plugin interface. This could also support having different plugin interfaces to modify different parts of the library. A disadvantage of this method is that the plugins may have to re-implement code that is already part of the library since the library's internal functions are not exported. The library provides a "set implementation" function that accepts an object inherited from a specific base object. The library's public API calls functions in the implementation object for any functionality that can be modified and the base implementation object includes the core functionality, with both external (to the API) and internal functions. A plugin creates a new implementation object, which inherits from the base object and replaces any functions it wants to modify. This combines advantages and disadvantages of both the other methods.

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  • Fixing dpkg after installation of broken packages? [closed]

    - by Amith KK
    Possible Duplicate: How to remove all associated files and configuration settings of an app installed through 'force architecture' command I installed a broken package, and now apt-get/aptitude is failing with trying to remove it Each time I run a apt operation, this is the message I get: Removing crossplatformui ... ztemtvcdromd: no process found dpkg: error processing crossplatformui (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports is reached already Errors were encountered while processing: crossplatformui E: Sub-process /usr/bin/dpkg returned an error code (1) running sudo apt-get install -f gives me this: amith@amith-desktop:~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED: crossplatformui 0 upgraded, 0 newly installed, 1 to remove and 1123 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? Y (Reading database ... 340804 files and directories currently installed.) Removing crossplatformui ... ztemtvcdromd: no process found dpkg: error processing crossplatformui (--remove): subprocess installed post-removal script returned error exit status 1 Errors were encountered while processing: crossplatformui E: Sub-process /usr/bin/dpkg returned an error code (1) How do I fix this?

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  • Limitations of the SharePoint join using CAML

    - by ybbest
    Limitation One In SharePoint 2010, you can join the primary list to a foreign list and include more than one field from the foreign list. However, the limitation is that the included fields from foreign list have to be the following type: Calculated (treated as plain text) ContentTypeId Counter Currency DateTime Guid Integer Note (one-line only) Number Text The above limitation also explains why you cannot include some types of the fields from the remote list when creating a lookup. Limitation Two When using CAML query to join SharePoint lists, there can be joins to multiple lists, multiple joins to the same list, and chains of joins. However, the limitations are only inner and left outer joins are permitted and the field in the primary list must be a Lookup type field that looks up to the field in the foreign list. Limitation Three The support for writing the JOIN query in CAML is very limited.I have to hand-code the CAML query to join the lists,not fun at all.Although some blogs post mentioned about using LINQ to SharePoint and get the CAML code from there , but I never get it to work.You can check this blog post  for this.Let me know if it works for you. References: http://msdn.microsoft.com/en-us/library/ee535502.aspx http://msdn.microsoft.com/en-us/library/microsoft.sharepoint.spquery.joins.aspx

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  • Lighting with VBO

    - by nkint
    I'm using a Java JOGL wrapper called processing.org. I have coded some enviroment on it and I'm quite proud of it even if it has some ready stuffs that I didn't know anything about it (==LIGHTS). Then, for some geometry, I've decided to use a VBO. I had to pass in the hard way and recode all lights. But I can't achieve the same result. This is the original light system: And this with VBO: With this code: Vec3D l; gl.glEnable(GL.GL_LIGHTING); gl.glEnable(GL.GL_LIGHT0); gl.glEnable(GL.GL_COLOR_MATERIAL); gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT, new float[]{0.8f,0f,0f}, 0); l = new Vec3D(0,0,-10); gl.glColor3f(0.8f,0f,0f); gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { l.x, l.y, l.z, 0 }, 0); gl.glLightfv(GL.GL_LIGHT0, GL.GL_SPOT_DIRECTION, new float[] { 1, 1, 1, 1 }, 0); I can't achive the same light, the same color material, and the same wireframe stuffs. If needed I can also post the code I use for VBO, but it is quite standard vertex array grabbed on the net that uses glDrawArrays

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  • Trouble using Ray.Intersect method on bounding boxes in a 2D XNA game

    - by getsauce
    I am trying to use a ray and bounding box to determine if a box is between the player and the mouse pointer in 2D space. When I try testing the code, the collision will return true when pointed at the box but it also returns true under other circumstances where it shouldn't. For instance. If I have a player on the left and a box directly to the right, I can put the mouse pointer a few hundred pixels above the box or a few hundred below and it will still return true. Also, I can put my mouse pointer to the left of the player and in a certain area it will still return true. Does anyone have any idea what might cause this? I have left out definitions for some of my members and properties just to make this code sample easier to read. The position property is just a Vector2 for where each object is located. ray = new Ray(new Vector3(player.Position, 0), new Vector3(mouse.Position, 0); box = new BoundingBox(new Vector3(box.Position, 0), new Vector3( new Vector2(box.Position + box.Width, box.Position + box.Height), 0); if (ray.Intersects(box) != null) collision = true; else collision = false;

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  • Automatically triggering standard spaceship controls to stop its motion

    - by Garan
    I have been working on a 2D top-down space strategy/shooting game. Right now it is only in the prototyping stage (I have gotten basic movement) but now I am trying to write a function that will stop the ship based on it's velocity. This is being written in Lua, using the Love2D engine. My code is as follows (note- object.dx is the x-velocity, object.dy is the y-velocity, object.acc is the acceleration, and object.r is the rotation in radians): function stopMoving(object, dt) local targetr = math.atan2(object.dy, object.dx) if targetr == object.r + math.pi then local currentspeed = math.sqrt(object.dx*object.dx+object.dy*object.dy) if currentspeed ~= 0 then object.dx = object.dx + object.acc*dt*math.cos(object.r) object.dy = object.dy + object.acc*dt*math.sin(object.r) end else if (targetr - object.r) >= math.pi then object.r = object.r - object.turnspeed*dt else object.r = object.r + object.turnspeed*dt end end end It is implemented in the update function as: if love.keyboard.isDown("backspace") then stopMoving(player, dt) end The problem is that when I am holding down backspace, it spins the player clockwise (though I am trying to have it go the direction that would be the most efficient at getting to the angle it would have to be) and then it never starts to accelerate the player in the direction opposite to it's velocity. What should I change in this code to get that to work? EDIT : I'm not trying to just stop the player in place, I'm trying to get it to use it's normal commands to neutralize it's existing velocity. I also changed math.atan to math.atan2, apparently it's better. I noticed no difference when running it, though.

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  • Diagnosing Bootstrap 3 Glyphicon Button Icons Not Showing

    - by Paulb
    I have a glyphicons in Bootstrap 3. They work very nicely here: latest Chrome latest Firefox latest Safari latest Explorer latest Android At one facility, the glyphicons don't show. The buttons come up blank. How do I troubleshoot? They are security sensitive there. I don't have systems or network access.. and am not in a position to request that. Troubleshooting with advanced tools isn't going to happen. Here's what I have access to: Internet Explorer 9 Behind a very secure firewall Sometimes, I think the glyphs not showing is the IE 9.. but my code should be addressing that. Sometimes, I think their firewall is blocking the CDN. Can I enter a URL into a browser to test if the CDN is there? Sometimes, I think my FB share and like buttons upset this facilty's firewall, and they tie the whole thing down. Any suggestions at how I begin to research this? Or maybe you have an outright idea for IE 9 and glyphs (though my code is very-very close to the demo's which work).

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  • How to minimize the usage of static variables and objects

    - by Peter Penzov
    I'm trying to implement this JavaFX code where I want to call remote Java class and pass boolean flag: final CheckMenuItem toolbarSubMenuNavigation = new CheckMenuItem("Navigation"); toolbarSubMenuNavigation.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent e) { //DataTabs.renderTab = toolbarSubMenuNavigation.isSelected(); DataTabs.setRenderTab(toolbarSubMenuNavigation.isSelected()); // call here the getter setter and send boolean flag System.out.println("subsystem1 #1 Enabled!"); } }); Java class which I want to call: public class DataTabs { private static boolean renderTab; // make members *private* private static TabPane tabPane; public static boolean isRenderTab() { return DataTabs.renderTab; } public static void setRenderTab(boolean renderTab) { DataTabs.renderTab = renderTab; tabPane.setVisible(renderTab); } // somewhere below // set visible the tab pane TabPane tabPane = DataTabs.tabPane = new TabPane(); tabPane.setVisible(renderTab); } This implementation works but I want to optimize it to use less static variables and objects. Can you tell me which sections of the code how can be optimized?

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  • LWJGL Java 2D collision when lagging

    - by user1990950
    I'm using a tile based collision, but when the game is lagging (the lag isn't the problem) the collision fails and the player falls through tiles. This is the movement/collision detection code of my Player class: gravity.y = gspeed; speed.y+=gravity.y; position.set(position.x + direction.x * speed.x * deltaSeconds, position.y + direction.y * speed.y * deltaSeconds); for (int i = (int) Math.round(position.x / 32) - 2 * t; i < (int) Math.round(position.x / 32) + 3 * t; i++) { for (int j = (int) Math.round(position.y / 32); j < (int) Math.round((position.y + height + 64) / 32); j++) { checkCollision(i, j, deltaSeconds); } } public void checkCollision(int i, int j, float deltaSeconds) { bbox.setBounds((int) position.x, (int) position.y, (int) width, (int) height); Tile t = null; t = Map.getTile(i, j); if (t != null) { if (t.isSolid()) { if (t.getTop().intersects(bbox)) { if (position.y + height < t.y * 32 + 32) { if (speed.y >= 0) { position.y = t.y * 32 - height; speed.y = 0; gravity.y = 0; jumpState = 0; } } } if (t.getBottom().intersects(bbox)) { if (position.y < t.y * 32 + 32) { position.y = t.y * 32 + 32; speed.y = 0; } } else { if (t.getLeft().intersects(bbox)) { if (position.x + width > t.x * 32) { position.x = t.x * 32 - width; speed.x = 0; } } if (t.getRight().intersects(bbox)) { if (position.x < t.x * 32 + 32) { position.x = t.x * 32 + 32; speed.x = 0; } } } } } } Is it possible to fix my code, if yes how? Or is it possible to tell if the game is lagging?

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  • Object inheritance and method parameters/return types - Please check my logic

    - by user2368481
    I'm preparing for a test and doing practice questions, this one in particular I am unsure I did correctly: We are given a very simple UML diagram to demonstrate inheritance: I hope this is clear, it shows that W inherits from V and so on: |-----Y V <|----- W<|-----| |-----X<|----Z and this code: public X method1(){....} method2(new Y()); method2(method1()); method2(method3()); The questions and my answers: Q: What types of objects could method1 actually return? A: X and Z, since the method definition includes X as the return type and since Z is a kind of X is would be OK to return either. Q: What could the parameter type of method2 be? A: Since method2 in the code accepts Y, X and Z (as the return from method1), the parameter type must be either V or W, as Y,X and Z inherit from both of these. Q: What could return type of method3 be? A: Return type of method3 must be V or W as this would be consistent with answer 2.

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  • TODO Formatting

    - by charlie.mott
    Article Source: http://geekswithblogs.net/charliemott TODO's should only be used for a short period of time to remind you that something needs to be done. They should then be addressed as soon as possible. In order to know who owns a TODO task and how long it’s been outstanding, my company uses the following standard for TODO formatting: Format:     // TODO : Owner Initials – Date Created – Description of task. Sample:     // TODO: CM – 2012/01/20 – Move this class to a new location so it can be reused. Using this pattern makes it easy to use the Resharper TODO explorer. The Carrot In order to make it easy for developers to apply this rule, a code snippet can be created in Visual Studio. Even better, I created a Resharper template. This gives the facility to use the current user name and current date macros. image This actually makes the formatting look like this. Sample:     // TODO: cmott – 2012/01/20 – Move this class to a new location so it can be reused. The Stick How to you enforce such a rule? I tried to create a custom Resharper Highlighting Pattern to perform custom code analysis inspection for deviations from this pattern. However, I did not have any success. The find dialog would not accept // text. If I work it out, I will update this blog post. StyleCop Instead I created a custom StyleCop rule. I followed the approach used with the StyleCop Contrib project. This provides a simple to use base class and easy to use unit testing framework. I will upload this todo format analyzer as a patch to that project. image

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  • SDL mouse wheel not picking up

    - by Chris
    Running Ubuntu 11.04, SDL 1.2 trying to pickup mouse wheel up/down movement with this (stripped down) code: int main( int argc, char **argv ) { SDL_MouseButtonEvent *mousebutton = NULL; while ( !done ) { if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_LEFT) yrot += 0.75f; else if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_RIGHT) yrot -= 0.75f; else if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_WHEELUP){ xrot += 0.75f; }else if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_WHEELDOWN){ xrot -= 0.75f; } while ( SDL_PollEvent( &event ) ) { switch( event.type ) { case SDL_MOUSEBUTTONDOWN: mousebutton = &event.button; break; case SDL_MOUSEBUTTONUP: mousebutton = NULL; break; default: break; } } } return 0; } strange thing is, scrolling with the mouse button does nothing, but if I hold down a mouse button or two and then move the mouse it hits the SDL_BUTTON_WHEEL code occasionally. This honestly reeks of a pointer issue, which would make sense since I've been spoiled with C# for the past couple years, but I am just not seeing it. How do i correctly find mouse scroll events in SDL?

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  • Best way to blend colors in tile lighting? (XNA)

    - by Lemoncreme
    I have made a color, decent, recursive, fast tile lighting system in my game. It does everything I need except one thing: different colors are not blended at all: Here is my color blend code: return (new Color( (byte)MathHelper.Clamp(color.R / factor, 0, 255), (byte)MathHelper.Clamp(color.G / factor, 0, 255), (byte)MathHelper.Clamp(color.B / factor, 0, 255))); As you can see it does not take the already in place color into account. color is the color of the previous light, which is weakened by the above code by factor. If I wanted to blend using the color already in place, I would use the variable blend. Here is an example of a blend that I tried that failed, using blend: return (new Color( (byte)MathHelper.Clamp(((color.R + blend.R) / 2) / factor, 0, 255), (byte)MathHelper.Clamp(((color.G + blend.G) / 2) / factor, 0, 255), (byte)MathHelper.Clamp(((color.B + blend.B) / 2) / factor, 0, 255))); This color blend produces inaccurate and strange results. I need a blend that is accurate, like the first example, that blends the two colors together. What is the best way to do this?

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  • Getting the PC speaker to beep

    - by broiyan
    There has been much written on getting the beep sound from Ubuntu releases over the years. Example: fixing the beep My needs are slightly different in that I do not want to ensure sound card beeps are functioning. Instead, I want PC speaker beeps, the kind produced by the original built-in speaker because I believe they will produce less CPU load. I have confirmed that my computer has the PC speaker by unplugging the external speakers and shutting down Ubuntu. At some point in the shutdown and restart process a beep is heard even though the external speakers have no power. I have tried the following: In /etc/modprobe.d/blacklist.conf, turn these lines into comments: #blacklist snd_pcsp #blacklist pcspkr In .bashrc /usr/bin/xset b on /usr/bin/xset b 100 Enable in the gnome terminal: Edit Profile Prefs General Terminal Bell Ensure no "mute" selections in: System Prefs Sound various tabs (uncheck them all). Select "Enable window and button sounds" in: System Prefs Sound Sound Effects In gconf-editor desktop gnome sound, select the three sound check boxes. In gconf-editor apps metacity general select the audible bell check box. Still I get no PC speaker beeps when I send code 7 to the console via my Java program or use echo -e '\a' on the bash command line. What else should I try? Update Since my goal is to minimize load on the CPU, here is a comparison of elapsed times. Each test is for 100,000 iterations. Each variant was performed three times so three results are presented for each. printwriter.format("%c", 7); // 1.3 seconds, 1.5 seconds, 1.5 seconds Toolkit.getDefaultToolkit().beep(); // 0.8 seconds, 0.3 seconds, 0.5 seconds try { Runtime.getRuntime().exec("beep"); } catch (IOException e) { } // 10.3 seconds, 16.3 seconds, 11.4 seconds These runs were done inside Eclipse so multiply by some value less than 1 for standalone execution. Unfortunately, Toolkit's beep is silent on my computer and so is code 7. The beep utility works but has the most cost.

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  • How to handle coworker with "obsessive refactoring disorder"

    - by ThuneGrill
    My coworker (who is very clever, but with severly limited inter-personal skills), keeps refactoring my code even when it is work in progress and assigned to me as a task. Whereas I fully subscribed to the idea of collective ownership of code, I find this extremely irritating, but attempts to have him stop seem to have no effect. My analysis of his personality is that he considers himself the best, and if it had not been for him, the codebase would have been in a mess. I should add that I am not a novice, I know my skills and I produce quality work. Some of the refactorings are indeed to the better, most are basically just introduction of a style that he likes better than mine. In addition, he has a almost child-like need to have the last word in any discussion and has never any word of praise for work done by co-workers. There is always something that he, the master, would have done differently. I feel this is strongly affecting the quality of my work-life. What should I do ?

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  • Nested Entities and calculation on leaf entity property - SQL or NoSQL approach

    - by Chandu
    I am working on a hobby project called Menu/Recipe Management. This is how my entities and their relations look like. A Nutrient has properties Code and Value An Ingredient has a collection of Nutrients A Recipe has a Collection of Ingredients and occasionally can have a collection of other recipes A Meal has a Collection of Recipes and Ingredients A Menu has a Collection of Meals The relations can be depicted as In one of the pages, for a selected menu I need to display the effective nutrients information calculated based on its constituents (Meals, Recipes, Ingredients and the corresponding nutrients). As of now am using SQL Server to store the data and I am navigating the chain from my C# code, starting from each meal of the menu and then aggregating the nutrient values. I think this is not an efficient way as this calculation is being done every time the page is requested and the constituents change occasionally. I was thinking about a having a background service that maintains a table called MenuNutrients ({MenuId, NutrientId, Value}) and will populate/update this table with the effective nutrients when any of the component (Meal, Recipe, Ingredient) changes. I feel that a GraphDB would be a good fit for this requirement, but my exposure to NoSQL is limited. I want to know what are the alternative solutions/approaches to this requirement of displaying the nutrients of a given menu. Hope my description of the scenario is clear.

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  • Mocking concrete class - Not recommended

    - by Mik378
    I've just read an excerpt of "Growing Object-Oriented Software" book which explains some reasons why mocking concrete class is not recommended. Here some sample code of a unit-test for the MusicCentre class: public class MusicCentreTest { @Test public void startsCdPlayerAtTimeRequested() { final MutableTime scheduledTime = new MutableTime(); CdPlayer player = new CdPlayer() { @Override public void scheduleToStartAt(Time startTime) { scheduledTime.set(startTime); } } MusicCentre centre = new MusicCentre(player); centre.startMediaAt(LATER); assertEquals(LATER, scheduledTime.get()); } } And his first explanation: The problem with this approach is that it leaves the relationship between the objects implicit. I hope we've made clear by now that the intention of Test-Driven Development with Mock Objects is to discover relationships between objects. If I subclass, there's nothing in the domain code to make such a relationship visible, just methods on an object. This makes it harder to see if the service that supports this relationship might be relevant elsewhere and I'll have to do the analysis again next time I work with the class. I can't figure out exactly what he means when he says: This makes it harder to see if the service that supports this relationship might be relevant elsewhere and I'll have to do the analysis again next time I work with the class. I understand that the service corresponds to MusicCentre's method called startMediaAt. What does he mean by "elsewhere"? The complete excerpt is here: http://www.mockobjects.com/2007/04/test-smell-mocking-concrete-classes.html

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  • How to apply verification and validation on the following example

    - by user970696
    I have been following verification and validation questions here with my colleagues, yet we are unable to see the slight differences, probably caused by language barrier in technical English. An example: Requirement specification User wants to control the lights in 4 rooms by remote command sent from the UI for each room separately. Functional specification The UI will contain 4 checkboxes labelled according to rooms they control. When a checkbox is checked, the signal is sent to corresponding light. A green dot appears next to the checkbox When a checkbox is unchecked, the signal (turn off) is sent to corresponding light. A red dot appears next to the checkbox. Let me start with what I learned here: Verification, according to many great answers here, ensures that product reflects specified requirements - as functional spec is done by a producer based on requirements from customer, this one will be verified for completeness, correctness). Then design document will be checked against functional spec (it should design 4 checkboxes..), and the source code against design (is there a code for 4 checkboxes, functions to send the signals etc. - is it traceable to requirements). Okay, product is built and we need to test it, validate. Here comes our understanding trouble - validation should ensure the product meets requirements for its specific intended use which is basically business requirement (does it work? can I control the lights from the UI?) but testers will definitely work with the functional spec, making sure the checkboxes are there, working, labelled, etc. They are basically checking whether the requirements in functional spec were met in the final product, isn't that verification? (should not be, lets stick to ISO 12207 that only validation is the actual testing)

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  • XNA for life!

    - by George Clingerman
    Or until my arm falls off at least…. I’ve been meaning to get a new tattoo for quite a while. And I wanted it to be geeky and to represent some memorable milestone in my life. So I was thinking, mulling over some various ideas, sketching some things out. And then it hit me. XNA. Specifically the XNA logo. It’s super geeky (so geeky I’ll probably have to explain to 90% of the people that say it what it even means) and I’m not sure that anything has been so memorable and made such a change in my life as XNA. Cheesy but true. When the XNA framework came out, thing started happening quickly. I stumbled into a geek community and started going to code camps, MSDN events, code-a-thons. I got an XNA MVP award. Met huge geek idols in my life (like Rory Blyth and Scott Hanselman) and just really started getting integrated into this fantastic development community. Then to add to all of that I became part of this fantastic XNA community. It’s really just been one of the best things to ever happen to me and I’m having the time of my life right now. So sure, it’s permanent. Sure Microsoft could cancel XNA, rebrand it to Flimmer Flammer or some other name. Sure my arms are going to be wrinkly and flabby when I’m older and for sure I’m going to have to explain to people over and over again just what in the world “xna” means. But you know what, every time I look at that tattoo and every time I’m telling somebody what xna means, I’m going to remember all these awesome things that have happened to me. All the tremendous things I’m seeing people do with the XNA framework and more importantly all the stories and friendships I’ve formed in the XNA community. And I think that deserves a little permanent recognition.

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  • How to diagnose Ubuntu CPU spikes / IO wait?

    - by Jeff Welling
    I'm using Ubuntu and every couple minutes it goes unresponsive for a half second to a full second, which isn't normally a problem but makes trying to code extremely frustrating when your trying to hit backspace or navigate the code and nothing is happening. The problem is, the freezes are so brief that top doesn't have time to show me what is spiking the CPU (assuming something is, but I don't know what else could cause this). Does anyone know how to troubleshoot this performance issue? Edit: I've tried login in with Gnome Classic (No Effects) instead of Unity but it still freezes up every once in awhile. Edit: The CPU graph doesn't seem to be showing any actual spikes so it seems you were right and my original diagnosis of CPU spikes being the problem was incorrect, I now suspect IO wait. I don't recall this happening for the brief few weeks I had Windows 7 Starter running on it though, which leads me to believe it isn't (just?) the hardware.. is there anything I can tweak to improve this? I'm using an Acer Aspire One D257, with Ubuntu 11.10. Edit: Output of dmesg is at http://paste.ubuntu.com/1060054/ and kern.log is at http://paste.ubuntu.com/1060055/

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  • Creating an update method in a different class

    - by Sweta Dwivedi
    I have created a class called 3D model which will animate my 3D model by changing the model position according to the values based in a .txt file through a list... Since i'm using a foreach loop to read the point values when it reaches the end of the file.. XNA throws an out of bounds exception .. (which is obvious) but if i add the same code in my Game.cs update(gameTime) method.. then i dont have this problem..Any idea how to make my 3D model update work same as the update in game.cs .. Here is the code for some idea: public void patterns(GameTime gameTime) { motion_z = new List<Point3D>(); if (pattern == 1) { f = "E:/Motion_Track-output/Output1.txt"; } if (pattern == 2) { f = "E:/Motion_Track-output/cruse.txt"; } // TODO: Add your update logic here using (StreamReader r = new StreamReader(f)) { string line; //Viewport view = graphics.GraphicsDevice.Viewport; int maxWidth = view.Width; int maxHeight = view.Height; while ((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int)Math.Floor(((float.Parse(temp[0]) * 0.5f) + 0.5f) * maxWidth); int y = (int)Math.Floor(((float.Parse(temp[1]) * -0.5f) + 0.5f) * maxHeight); int z = (int)Math.Floor(((float.Parse(temp[2]) / 4 * 20000))); motion_z.Add(new Point3D(x, y, z)); } modelPosition.X = (float)(motion_z[i].X); modelPosition.Y = (float)(motion_z[i].Y); modelPosition.Z = (float)(motion_z[i].Z); i++; } //Console.WriteLine("modelposX:" + modelPosition.X + "," + "motionzX:" + motion_z[i].X); }

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