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  • Advantages/disadvantages of browser-based interface vs. graphics

    - by Josh
    Hello everyone, I'm in the design phase for a desktop-based application. Because of the nature of this particular application, I believe it would benefit greatly from a web-based approach (i.e., allowing a user to interface with the application through a browser running in kiosk mode) in order to leverage the simplicity of HTML/CSS/JS and the availability of many great JS interface plugins. Does taking this approach (rather than coding in a native or cross-platform graphics library) come with any gotchas?

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  • Detecting I/O errors in a NON BLOCKING SOCKET

    - by ripunjay-tripathi-gmail-com
    I am writing a client - server system in which I used NON-BLOCKING sockets. My problem is to detect error { while performing send() or write() } that may occur while data transfer. Example lets say, while the data is being transferred the peer crashes. Another case there is some network problem, something like wire unplugged etc. As of now, I am using a high level ACK, that peer sends after receiving the complete data. Ripunjay Tripathi

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  • Rewite (or hijack) an absolute URL request made from a flash (swf) file in a browser

    - by Pauli
    Is there a way to rewite (or hijack) an absolute URL request made from a flash (swf) file in a browser? Eg I have a flash application that is requesting http://example.com/myImage.png The code in the flash application cannot be changed but I want to be able to either use another flash or some javascript to write that URL as the image is beging requested - to something like example.com/myImage.png?u=123456

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  • Sprite to Line Collision

    - by Alu
    If I have a sprite, how would I check collision between two points? For example, in a game I am making, I would like to draw multiple lines that my sprite collides against. I'm thinking that this is more flexible than other collision systems if I had a lot of platforms.

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  • How to detect changing directory size in Perl

    - by materiamage
    Hello, I am trying to find a way of monitoring directories in Perl, in particular the size of a directory, and upon detecting a change in directory size, perform a particular action. The issue I have is with large files that require a noticeable amount of time to copy into this directory, i.e. 100MB. What happens (in Windows, not Unix) is the system reserves enough disk space for the entire file, even though the file is still copying in progress. This causes problems for me, because my script will try to perform an action on this file that has not finished copying over. I can easily detect directory size changes in Unix via 'du', but 'du' in Windows does not behave the same way. Are there any accurate methods of detecting directory size changes in Perl? Edit: Some points to clarify: - My Perl script is only monitoring a particular directory, and upon detecting a new file or a new directory, perform an action on this new file or directory. It is not copying any files; users on the network will be copying files into the directory I am monitoring. - The problem occurs when a new file or directory appears (copied, not moved) that is significantly large ( 100MB, but usually a couple GB) and my program fires before this copy completes - In Unix I can easily 'du' to see that the file/directory in question is growing in size, and take the appropriate action - In Windows the size is static, so I cannot detect this change - opendir/readdir/closedir is not feasible, as some of the directories that appear may contain thousands of files, and I want to avoid the overhead of Ideally I would like my program to be triggered on change, but I am not sure how to do this. As of right now it busy waits until it detects a change. The change in file/directory size is not in my control.

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • Sliding Response after a Point-Square Collision

    - by mars
    In general terms and pseudo-code, what would be the best way to have a collision response of sliding along a wall if the wall is actually just a part of an entire square that a point is colliding into? The collision test method used is a test to see if the point lies in the square. Should I divide the square into four lines and just calculate the shortest distance to the line and then move the point back that distance?If so, then how can I determine which edge of the square the point is closest to after collision?

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  • Web page looks good in FF but every other browser hates it

    - by MrEnder
    I am trying to make my own website and it was comming along quite nicely. It looked beautiful in firefox when opened and worked wonderfully. But then I run it in any other browser... and it screwes up... how can I fix this? IE especially hates it =[ you just gota see it to know what I'm talking about so here is the link http://opentech.durhamcollege.ca/~intn2201/brittains/chatter/ please give solutions that don't involve javascript. Thanks Shelby

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  • IE browser caching and the jQuery Form Plugin

    - by Harfleur
    Like so many lost souls before me, I'm floundering in the snake pit that is Ajax form submission and IE browser caching. I'm trying to write a simple script using the jQuery Form Plugin to Ajaxify Wordpress comments. It's working fine in Firefox, Chrome, Safari, et. al., but in IE, the response text is cached with the result that Ajax is pulling in the wrong comment. jQuery(this).ajaxSubmit({ success: function(data) { var response = $("<ol>"+data+"</ol>"); response.find('.commentlist li:last').hide().appendTo(jQuery('.commentlist')).slideDown('slow'); } }); ajaxSubmit sends the comment to wp-comments-post.php, which inelegantly spits back the entire page as a response. So, despite the fact that it's ugly as toads, I'm sticking the response text in a variable, using :last to isolate the most recent comment, and sliding it down in its place. IE, however, is returning the cached version of the page, which doesn't include the new comment. So ".commentlist li:last" selects the previous comment, a duplicate of which then uselessly slides down beneath the original. I've tried setting "cache: false" in the ajaxSubmit options, but it has no effect. I've tried setting a url option and tacking on a random number or timestamp, but it winds up being attached to the POST that submits the comment to the server rather than the GET that returns the response, and so has no effect. I'm not sure what else to try. Everything works fine in IE if I turn off browser caching, but that's obviously not something I can expect anyone viewing the page to do. Any help will be hugely appreciated. Thanks in advance! EDIT WITH A PROGRESS REPORT: A couple of people have suggested using PHP headers to prevent caching, and this does indeed work. The trouble is that wp-comments-post is spitting back the entire page when a new comment is submitted, and the only way I can see to add headers is to put them in the Wordpress post template, which disables caching on all posts at all times--not quite the behavior I'm looking for. Is there a way to set a php conditional--"if is_ajax" or something like that--that would keep the headers from being applied during regular pageloads, but plug them in if the page was called by an Ajax GET?

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  • Opening response stream in silverlight

    - by John Maloney
    Hello, I am attempting to return a image from a server using Silverlight 3. The server returns the Response stream like this: context.Response.ContentType = imageFactory.ContentType imgStream.WriteTo(context.Response.OutputStream) imgStream.Close() context.Response.End() On the Silverlight client I am handling the stream like: Dim request As HttpWebRequest = result.AsyncState Dim response As HttpWebResponse = request.EndGetResponse(result) Dim responseStream As IO.Stream = response.GetResponseStream() I want to take that stream and open the browsers save dialog, one option I have explored is using the Html.Window.Navigate(New Uri("image url")) and this opened the correct browser default dialog but it is not an option because I need to send extended information(e.g. XML) to the server through the HttpRequest.Headers.Item and the Navigate doesn't allow this. How can I take a Response Stream and force the default browser Save dialog to appear from the Silverlight Application without using the Html.Window.Navigate(New Uri("image url"))?

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  • Run django tests from a browser

    - by phoebebright
    I'd like to provide a browser page to help non-techies run the various tests I've created using the standard django test framework. The ideal would be for a way to display all the tests found for an application with tick boxes against each one, so the user could choose to run all tests or just a selection. Output would be displayed in a window/frame for review. Anyone know of such a thing?

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  • How can I detect collisions between two images in c#?

    - by Shane Callanan
    hope you can help me out with this one. I'm new to c# so am very inexperienced. But basically I'm trying to make a game in which certain objects fall from the sky. Some objects like feathers take a while to drop, while metal balls will drop faster. You start off with a certain amount of cash and can buy weapons of your choice to place on the ground below. Now I've never done anything to do with collisions before, so simple answers will be of much help! Here are some of the collisions that will be in the game: (Not sure if different types of collisions are coded differently) -Collision between bullets and falling objects -Collision between falling objects and the ground (which is inanimate) -Collisions between falling objects and a certain radius around another object (for example, if a weapon gives off a radiation beam starting from its centre) -Collisions between rotating objects (rotating blade) and falling objects If someone could help me with this, it would be much appreciated!

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  • Malicious crawler blocker for ASP.NET

    - by Marek
    I have just stumbled upon Bad Behavior - a plugin for PHP that promises to detect spam and malicious crawlers by preventing them from accessing the site at all. Does something similar exist for ASP.NET/ASP.NET MVC? I am interested in blocking access to the site altogether, not in detecting spam after it was posted.

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  • Print from Chrome without the print dialogs? Using Greasemonkey userscript maybe?

    - by Eric Hanson
    We're developing a browser-based warehouse app that needs to print labels and invoices regularly. We want to be able to print to the local printer without going the the usual browser print dialogs. Is this possible? Possibly using a greasemonkey userscript? We don't want to have to setup a whole CUPS printer network and deal with all that, but warehouse pickers having to click through a print dialog 1000 times a day isn't an option. We're printing PDFs, not sure if that matters. If we could do this another way using HTML5 or something else I'm open to course changes or other ideas here.

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  • Browser is showing PHP code instead of processing it

    - by FarrisFahad
    I have installed XAMPP on my computer which is Windows 8 pro. I use to work with Windows 7 every time I run the index.php file on Windows 8 it shows the code on the browser IE10. Here is what I have done: I have named the file correctly: index.php I have installed the server and saved the files inside c:/xampp/htdocs/PHP/ I have used to open and close all PHP tags and everything else seems working fine, like, PHPMyAdmin, and the Ini file I don't know whats wrong and it is driving me crazy ... Farris

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  • Tool for checking source for dependencies on specific Java versions

    - by Gregor
    Is there a quick way (e.g. tool) to detect, from the source (or maybe even from compiled classes), which parts of an application call Java API methods that are only implemented in a specific Java version? (e.g. which parts of my app are Java6-specific) I don't necessarily want to hop through all ClassMismatchErrors and avoid the trial-and-error-method. Let's say I only want to document which parts of an application won't work if they were writte for, e.g., Java6 and I want to run it in a version 5 JDK. Is there something like this? Google did not help this time, nor did I find any solution here (a rare case indeed:)

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  • Trying to make my leaflet map work on internet explorer

    - by user1270657
    I have been tearing my hair out of late trying to get my web map working on internet explorer. It's working flawlessly on every other major browser but none of the content will load in IE. Anyone out there who's good at browser testing that could help out? I know the leaflet javascript api, which I'm using for this project, supports IE in theory. In practice this isn't working out too well... Link to a live version of the web map: https://mywebspace.wisc.edu/axler/SLRE_Deep_Map/index2.html Let me know if there is anything else I could add that would help in deciphering this problem... Thanks!

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