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  • Remove never-run call to templated function, get allocation error on run-time

    - by Narfanator
    First off, I'm a bit at a loss as to how to ask this question. So I'm going to try throwing lots of information at the problem. Ok, so, I went to completely redesign my test project for my experimental core library thingy. I use a lot of template shenanigans in the library. When I removed the "user" code, the tests gave me a memory allocation error. After quite a bit of experimenting, I narrowed it down to this bit of code (out of a couple hundred lines): void VOODOO(components::switchBoard &board){ board.addComponent<using_allegro::keyInputs<'w'> >(); } Fundementally, what's weirding me out is that it appears that the act of compiling this function (and the template function it then uses, and the template functions those then use...), makes this bug not appear. This code is not being run. Similar code (the same, but for different key vals) occurs elsewhere, but is within Boost TDD code. I realize I certainly haven't given enough information for you to solve it for me; I tried, but it more-or-less spirals into most of the code base. I think I'm most looking for "here's what the problem could be", "here's where to look", etc. There's something that's happening during compile because of this line, but I don't know enough about that step to begin looking. Sooo, how can a (presumably) compilied, but never actually run, bit of templated code, when removed, cause another part of code to fail? Error: Unhandled exceptionat 0x6fe731ea (msvcr90d.dll) in Switchboard.exe: 0xC0000005: Access violation reading location 0xcdcdcdc1. Callstack: operator delete(void * pUser Data) allocator< class name related to key inputs callbacks ::deallocate vector< same class ::_Insert_n(...) vector< " " ::insert(...) vector<" "::push_back(...) It looks like maybe the vector isn't valid, because _MyFirst and similar data members are showing values of 0xcdcdcdcd in the debugger. But the vector is a member variable...

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  • Openlayers and Bing Maps (POLYGONS)

    - by Jordan
    When trying to draw polygons onto a bing map, the initial marker is set differently on the map. How can I fix this? OpenLayers Bing Example <script src="OpenLayers.js"></script> <script> var map; function init(){ map = new OpenLayers.Map("map"); map.addControl(new OpenLayers.Control.LayerSwitcher()); var shaded = new OpenLayers.Layer.VirtualEarth("Shaded", { type: VEMapStyle.Shaded }); var hybrid = new OpenLayers.Layer.VirtualEarth("Hybrid", { type: VEMapStyle.Hybrid }); var aerial = new OpenLayers.Layer.VirtualEarth("Aerial", { type: VEMapStyle.Aerial }); var POLY_LAYER = new OpenLayers.Layer.Vector(); map.addLayers([shaded, hybrid, aerial, POLY_LAYER]); map.setCenter(new OpenLayers.LonLat(-110, 45), 3); var polygon = new OpenLayers.Control.DrawFeature(POLY_LAYER, OpenLayers.Handler.Polygon); map.addControl(polygon); polygon.activate(); } </script> Bing Example <div id="tags"> Bing, Microsoft, Virtual Earth </div> <p id="shortdesc"> Demonstrates the use of Bing layers. </p> <div id="map" class="smallmap"></div> <div id="docs">This example demonstrates the ability to create layers using tiles from Bing maps.</div> Of course the above is being initialized and page works. You can draw the polygon shapes. Notice if you zoom in or out one time, the markers are set at the correct coordinates. My app I was testing this on is really using the bing maps API keys and not VirtualEarth. But it's doing a similar thing. Is this an Openlayers bug? The below source came directly from the open layers example site, I just added and activated polygons to the map. Please let me know how I can fix this for using the Bing Map API.. I've been stuck on this for HOURS! :(

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  • vector related memory allocation question

    - by memC
    hi all, I am encountering the following bug. I have a class Foo . Instances of this class are stored in a std::vector vec of class B. in class Foo, I am creating an instance of class A by allocating memory using new and deleting that object in ~Foo(). the code compiles, but I get a crash at the runtime. If I disable delete my_a from desstructor of class Foo. The code runs fine (but there is going to be a memory leak). Could someone please explain what is going wrong here and suggest a fix? thank you! class A{ public: A(int val); ~A(){}; int val_a; }; A::A(int val){ val_a = val; }; class Foo { public: Foo(); ~Foo(); void createA(); A* my_a; }; Foo::Foo(){ createA(); }; void Foo::createA(){ my_a = new A(20); }; Foo::~Foo(){ delete my_a; }; class B { public: vector<Foo> vec; void createFoo(); B(){}; ~B(){}; }; void B::createFoo(){ vec.push_back(Foo()); }; int main(){ B b; int i =0; for (i = 0; i < 5; i ++){ std::cout<<"\n creating Foo"; b.createFoo(); std::cout<<"\n Foo created"; } std::cout<<"\nDone with Foo creation"; std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • CultureManager issue

    - by Serge
    I have a bug I don't understand. While the following works fine: Resources.Classes.AFieldFormula.DirectFieldFormula this one throws an exception: new ResourceManager(typeof(Resources.Classes.AFieldFormula)).GetString("DirectFieldFormula"); Could not find any resources appropriate for the specified culture or the neutral culture. Make sure \"Resources.Classes.AFieldFormula.resources\" was correctly embedded or linked into assembly \"MygLogWeb\" at compile time, or that all the satellite assemblies required are loadable and fully signed. How comes? Resource designer.cs file: //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.18408 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace Resources.Classes { using System; /// <summary> /// A strongly-typed resource class, for looking up localized strings, etc. /// </summary> // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class AFieldFormula { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal AFieldFormula() { } /// <summary> /// Returns the cached ResourceManager instance used by this class. /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MygLogWeb.Classes.AFieldFormula", typeof(AFieldFormula).Assembly); resourceMan = temp; } return resourceMan; } } /// <summary> /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// <summary> /// Looks up a localized string similar to Direct field. /// </summary> public static string DirectFieldFormula { get { return ResourceManager.GetString("DirectFieldFormula", resourceCulture); } } } }

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  • How to manipulate file paths intelligently in .Net 3.0?

    - by Hamish Grubijan
    Scenario: I am maintaining a function which helps with an install - copies files from PathPart1/pending_install/PathPart2/fileName to PathPart1/PathPart2/fileName. It seems that String.Replace() and Path.Combine() do not play well together. The code is below. I added this section: // The behavior of Path.Combine is weird. See: // http://stackoverflow.com/questions/53102/why-does-path-combine-not-properly-concatenate-filenames-that-start-with-path-dir while (strDestFile.StartsWith(@"\")) { strDestFile = strDestFile.Substring(1); // Remove any leading backslashes } Debug.Assert(!Path.IsPathRooted(strDestFile), "This will make the Path.Combine(,) fail)."); in order to take care of a bug (code is sensitive to a constant @"pending_install\" vs @"pending_install" which I did not like and changed (long story, but there was a good opportunity for constant reuse). Now the whole function: //You want to uncompress only the files downloaded. Not every file in the dest directory. private void UncompressFiles() { string strSrcDir = _application.Client.TempDir; ArrayList arrFiles = new ArrayList(); GetAllCompressedFiles(ref arrFiles, strSrcDir); IEnumerator enumer = arrFiles.GetEnumerator(); while (enumer.MoveNext()) { string strDestFile = enumer.Current.ToString().Replace(_application.Client.TempDir, String.Empty); // The behavior of Path.Combine is weird. See: // http://stackoverflow.com/questions/53102/why-does-path-combine-not-properly-concatenate-filenames-that-start-with-path-dir while (strDestFile.StartsWith(@"\")) { strDestFile = strDestFile.Substring(1); // Remove any leading backslashes } Debug.Assert(!Path.IsPathRooted(strDestFile), "This will make the Path.Combine(,) fail)."); strDestFile = Path.Combine(_application.Client.BaseDir, strDestFile); strDestFile = strDestFile.Replace(Path.GetExtension(strDestFile), String.Empty); ZSharpLib.ZipExtractor.ExtractZip(enumer.Current.ToString(), strDestFile); FileUtility.DeleteFile(enumer.Current.ToString()); } } Please do not laugh at the use of ArrayList and the way it is being iterated - it was pioneered by a C++ coder during a .Net 1.1 era. I will change it. What I am interested in: what is a better way of replacing PathPart1/pending_install/PathPart2/fileName with PathPart1/PathPart2/fileName within the current code. Note that _application.Client.TempDir is just _application.Client.BaseDir + @"\pending_install". While there are many ways to improve the code, I am mainly concerned with the part which has to do with String.Replace(...) and Path.Combine(,). I do not want to make changes outside of this function. I wish Path.Combine(,) took an optional bool flag, but it does not. So ... given my constraints, how can I rework this so that it starts to sucks less? Thanks!

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  • What are some things you'd like fresh college grads to know?

    - by bradhe
    So I proposed this to the Reddit community and I'd like to get SO's perspective on this. This is pretty much the copypasta of what I put there. I was thinking about this last night and thought it would be neat to compile a list. I'm still a pretty fresh college grad -- been in industry for 2 years -- but I think that I might have a few interesting things to lend. You don't know as much as you think you do. Somehow, college students think they know a lot more than they do (or maybe that was just me). Likewise, they think they can do more than they actually can. You should fairly assess your skills. QA people are not out to get you. Humans introduce bugs to code. It's not (nescessarily) a personal reflection on you and your skills if your code has a bug and it's caught by the QA/testing team. Listen to your senior (developers). They are not actually fuddy duddies who don't know about the new L337 hax in Ruby (okay, sometimes they are, but still...). They have a wealth of knowledge that you can learn from and it's in your best interest to do so. You will most likely not be doing what you want to for a while. This is mostly true in the corporate world -- startups are a different matter. Also, this is due to more than just the economy, man! Junior devs need to earn their keep, so to speak. Everyone wants to be lead dev on the next project and there are a lot of people in line ahead of you! For every elite developer there are 100 average developers. Joel Spolsky, I'm looking at you. Somehow this concept of ninja coders has really ingrained itself in our culture. While I encourage you to be the best you can be don't be disappointed if people aren't writing blog posts about you in the near future. Anyone else have anything they would see added to this list?

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  • Solution Output Directory

    - by L.E.O
    The project that I'm currently working on is being developed by multiple teams where each team is responsible for different part of the project. They all have set up their own C# projects and solutions with configuration settings specific to their own needs. However, now we need to create another, global solution, which will combine and build all projects into the same output directory. The problem that I have encountered though, is that I have found only one way to make all projects build into the same output directory - I need to modify configurations for all of them. That is what we would like to avoid. We would prefer that all these projects had no knowledge about this "global" solution. Each team must retain possibility to work just with their own sub-solution. One possible workaround is to create a special configuration for all projects just for this "global" solution, but that could create extra problems since now you have to constantly sync this configuration settings with the regular one, used by that specific team. Last thing we want to do is to spend hours trying to figure out why something doesn't work when building under global solution just because of some check box that developers have checked in their configuration, but forgot to do so in the global configuration. So, to simplify, we need some sort of output directory setting or post build event that would only be present when building from that global, all-inclusive solution. Is there any way to achieve this without changing something in projects configurations? Update 1: Some extra details I guess I need to mention: We need this global solution to be as close as possible to what the end user gets when he installs our application, since we intend to use it for debugging of the entire application when we need to figure out which part of the application isn't working before sending this bug to the team working on that part. This means that when building under global solution the output directory hierarchy should be the same as it would be in Program Files after installation, so that if, for example, we have Program Files/MyApplication/Addins folder which contains all the addins developed by different teams, we need the global solution to copy the binaries from addins projects and place them in the output directory accordingly. The thing is, the team developing an addin doest necessary know that it is an addin and that it should be placed in that folder, so they cannot change their relative output directory to be build/bin/Debug/Addins.

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  • Programmatically triggering events in Javascript for IE using jQuery

    - by Dan Herbert
    When an Event is triggered by a user in IE, it is set to the window.event object. The only way to see what triggered the event is by accessing the window.event object (as far as I know) This causes a problem in ASP.NET validators if an event is triggered programmatically, like when triggering an event through jQuery. In this case, the window.event object stores the last user-triggered event. When the onchange event is fired programmatically for a text box that has an ASP.NET validator attached to it, the validation breaks because it is looking at the element that fired last event, which is not the element the validator is for. Does anyone know a way around this? It seems like a problem that is solvable, but from looking online, most people just find ways to ignore the problem instead of solving it. To explain what I'm doing specifically: I'm using a jQuery time picker plugin on a text box that also has 2 ASP.NET validators associated with it. When the time is changed, I'm using an update panel to post back to the server to do some things dynamically, so I need the onchange event to fire in order to trigger the postback for that text box. The jQuery time picker operates by creating a hidden unordered list that is made visible when the text box is clicked. When one of the list items is clicked, the "change" event is fired programmatically for the text box through jQuery's change() method. Because the trigger for the event was a list item, IE sees the list item as the source of the event, not the text box, like it should. I'm not too concerned with this ASP.NET validator working as soon as the text box is changed, I just need the "change" event to be processed so my postback event is called for the text box. The problem is that the validator throws an exception in IE which stops any event from being triggered. Firefox (and I assume other browsers) don't have this issue. Only IE due to the different event model. Has anyone encountered this and seen how to fix it? I've found this problem reported several other places, but they offer no solutions: jQuery's forum, with the jQuery UI Datepicker and an ASP.NET Validator ASP.NET forums, bug with ValidatorOnChange() function

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  • MetadataType and client validation in ASP.NET MVC 2

    - by Kristoffer Ahl
    Inherited properties and MetadataType does not seem to work with client side validation in ASP.NET MVC 2. The validation of our MetadataTypes work as expected on the server but for some reason it does not generate the appropriate client scripts for it. Client side validation kicks in as expected for properties with the DataAnnotations attributes set on the PersonView so I know that client side validation is active and that it works. Does anyone know if or how it can be fixed? Here's what we have: public abstract class PersonView { public string FirstName { get; set; } public string LastName { get; set; } public string Email { get; set; } [Required] public string PhoneNumber { get; set; } public string AddressLine1 { get; set; } public string AddressLine2 { get; set; } public string AddressZipCode { get; set; } public string AddressCity { get; set; } public string AddressCountry { get; set; } } [MetadataType(typeof(CustomerViewMetaData))] public class CustomerView : PersonView {} [MetadataType(typeof(GuestViewMetaData))] public class GuestView : PersonView {} public class GuestViewMetaData { [Required(ErrorMessage = "The guests firstname is required")] public string FirstName { get; set; } [Required(ErrorMessage = "The guests lastname is required")] public string LastName { get; set; } } public class CustomerViewMetaData { [Required(ErrorMessage = "The customers firstname is required")] public string FirstName { get; set; } [Required(ErrorMessage = "The customers lastname is required")] public string LastName { get; set; } [Required(ErrorMessage = "The customers emails is required")] public string Email { get; set; } } As you can see, it's nothing fancy or strange in there... Can it be fixed? Is it a bug in ASP.NET MVC 2?

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  • How to manipulate file paths intelligently in .Net 3.5?

    - by Hamish Grubijan
    Scenario: I am maintaining a function which helps with an install - copies files from PathPart1/pending_install/PathPart2/fileName to PathPart1/PathPart2/fileName. It seems that String.Replace() and Path.Combine() do not play well together. The code is below. I added this section: // The behavior of Path.Combine is weird. See: // http://stackoverflow.com/questions/53102/why-does-path-combine-not-properly-concatenate-filenames-that-start-with-path-dir while (strDestFile.StartsWith(@"\")) { strDestFile = strDestFile.Substring(1); // Remove any leading backslashes } Debug.Assert(!Path.IsPathRooted(strDestFile), "This will make the Path.Combine(,) fail)."); in order to take care of a bug (code is sensitive to a constant @"pending_install\" vs @"pending_install" which I did not like and changed (long story, but there was a good opportunity for constant reuse). Now the whole function: //You want to uncompress only the files downloaded. Not every file in the dest directory. private void UncompressFiles() { string strSrcDir = _application.Client.TempDir; ArrayList arrFiles = new ArrayList(); GetAllCompressedFiles(ref arrFiles, strSrcDir); IEnumerator enumer = arrFiles.GetEnumerator(); while (enumer.MoveNext()) { string strDestFile = enumer.Current.ToString().Replace(_application.Client.TempDir, String.Empty); // The behavior of Path.Combine is weird. See: // http://stackoverflow.com/questions/53102/why-does-path-combine-not-properly-concatenate-filenames-that-start-with-path-dir while (strDestFile.StartsWith(@"\"")) { strDestFile = strDestFile.Substring(1); // Remove any leading backslashes } Debug.Assert(!Path.IsPathRooted(strDestFile), "This will make the Path.Combine(,) fail)."); strDestFile = Path.Combine(_application.Client.BaseDir, strDestFile); strDestFile = strDestFile.Replace(Path.GetExtension(strDestFile), String.Empty); ZSharpLib.ZipExtractor.ExtractZip(enumer.Current.ToString(), strDestFile); FileUtility.DeleteFile(enumer.Current.ToString()); } } Please do not laugh at the use of ArrayList and the way it is being iterated - it was pioneered by a C++ coder during a .Net 1.1 era. I will change it. What I am interested in: what is a better way of replacing PathPart1/pending_install/PathPart2/fileName with PathPart1/PathPart2/fileName within the current code. Note that _application.Client.TempDir is just _application.Client.BaseDir + @"\pending_install". While there are many ways to improve the code, I am mainly concerned with the part which has to do with String.Replace(...) and Path.Combine(,). I do not want to make changes outside of this function. I wish Path.Combine(,) took an optional bool flag, but it does not. So ... given my constraints, how can I rework this so that it starts to suck less?

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  • C# 'could not found' existing method

    - by shybovycha
    Greetings! I've been fooling around (a bit) with C# and its assemblies. And so i've found such an interesting feature as dynamic loading assemblies and invoking its class members. A bit of google and here i am, writing some kind of 'assembly explorer'. (i've used some portions of code from here, here and here and none of 'em gave any of expected results). But i've found a small bug: when i tried to invoke class method from assembly i've loaded, application raised MissingMethod exception. I'm sure DLL i'm loading contains class and method i'm tryin' to invoke (my app ensures me as well as RedGate's .NET Reflector): The main application code seems to be okay and i start thinking if i was wrong with my DLL... Ah, and i've put both of projects into one solution, but i don't think it may cause any troubles. And yes, DLL project has 'class library' target while the main application one has 'console applcation' target. So, the question is: what's wrong with 'em? Here are some source code: DLL source: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ClassLibrary1 { public class Class1 { public void Main() { System.Console.WriteLine("Hello, World!"); } } } Main application source: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Assembly asm = Assembly.LoadFrom(@"a\long\long\path\ClassLibrary1.dll"); try { foreach (Type t in asm.GetTypes()) { if (t.IsClass == true && t.FullName.EndsWith(".Class1")) { object obj = Activator.CreateInstance(t); object res = t.InvokeMember("Main", BindingFlags.Default | BindingFlags.InvokeMethod, null, obj, null); // Exception is risen from here } } } catch (Exception e) { System.Console.WriteLine("Error: {0}", e.Message); } System.Console.ReadKey(); } } } UPD: worked for one case - when DLL method takes no arguments: DLL class (also works if method is not static): public class Class1 { public static void Main() { System.Console.WriteLine("Hello, World!"); } } Method invoke code: object res = t.InvokeMember("Main", BindingFlags.Default | BindingFlags.InvokeMethod, null, null, null);

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  • TreeView Control unexpected event behavior

    - by ProgNet
    Hi all, In the MSDN is writen about TreeNode that: "By default, a node is in selection mode." "To put a node into selection mode, set the node's NavigateUrl property to an empty string." "When a node is in selection mode, use the SelectAction property to specify which event or events are raised when a node is selected." "Setting TreeNodeSelectAction value TreeNodeSelectAction.Select Raises the SelectedNodeChanged event when a node is selected." Please see TreeNode Here is the problem and possibly a bug in the control: When I set the TreeNode object PopulateOnDemand value to true and call the Collapse() function on that node. Then the TreeNodeExpanded event is raised in addition to the SelectedNodeChanged event. This is in complate contradiction to what is writen in the MSDN. According to the MSDN this sould happen only if TreeNodeSelectAction Property is set to TreeNodeSelectAction.SelectExpand value. Does some know whats the cause for that? Here is the code: <asp:TreeView ID="TreeView1" runat="server" AutoGenerateDataBindings="False" onselectednodechanged="TreeView1_SelectedNodeChanged" ontreenodepopulate="TreeView1_TreeNodePopulate"> </asp:TreeView> protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { string path = Server.MapPath("."); PopulateTopNodes(path); } } //MSDN : Occurs when a node with its PopulateOnDemand property set to true is expanded in //the TreeView control. protected void TreeView1_TreeNodePopulate(object sender, TreeNodeEventArgs e) { LoadChildNode(e.Node); } private void PopulateTopNodes(string pathToRootFolder) { DirectoryInfo dirInfo = new DirectoryInfo(pathToRootFolder); DirectoryInfo[] dirs = dirInfo.GetDirectories(); foreach (DirectoryInfo dir in dirs) { string relativePath = (dir.FullName).Replace(pathToRootFolderPrefix, ""); TreeNode folderNode = new TreeNode(dir.Name, relativePath); if (dir.GetDirectories().Length > 0) { folderNode.PopulateOnDemand = true; folderNode.Collapse(); } folderNode.NavigateUrl = ""; folderNode.SelectAction = TreeNodeSelectAction.SelectExpand; TreeView1.Nodes.Add(folderNode); } } private void LoadChildNode(TreeNode treeNode) { string d = treeNode.NavigateUrl; string action = treeNode.SelectAction.ToString(); string fullPath = Path.Combine(pathToRootFolderPrefix, treeNode.Value); DirectoryInfo dirInfo = new DirectoryInfo(fullPath); DirectoryInfo[] dirs = dirInfo.GetDirectories(); foreach (DirectoryInfo dir in dirs) { string relativePath = (dir.FullName).Replace(pathToRootFolderPrefix, ""); TreeNode folderNode = new TreeNode(dir.Name, relativePath); if(dir.GetDirectories().Length>0){ folderNode.PopulateOnDemand = true; folderNode.Collapse(); } folderNode.NavigateUrl = ""; folderNode.SelectAction = TreeNodeSelectAction.SelectExpand; treeNode.ChildNodes.Add(folderNode); } } //MSDN:Occurs when a node is selected in the TreeView control. protected void TreeView1_SelectedNodeChanged(object sender, EventArgs e) { } Thanks

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  • Flex Drag & Drop: Detecting when all data has been moved from source to destination

    - by Adam Tuttle
    I have two mx:TileList controls that I'm using to allow editing of objects in batch. The first contains a collection of all available data, and the 2nd contains the current batch. Both are bound to ArrayCollections, and using the native drag-n-drop functionality of the TileList control the data is moved from one ArrayCollection to the other when an object is dragged between them. I need to change the currentState to show & reset the batch manipulation controls when the batch count goes from 0 to n or n to 0 items. Based on the documentation, I would have thought that I should listen to the dragComplete event, but my testing shows that instead of firing after the data has been removed from the source ArrayCollection and added to the destination ArrayCollection, it fires (consistently) between these two actions. Both lists are similar to this: <mx:TileList id="srcList" dragEnabled="true" dropEnabled="true" dragMoveEnabled="true" dataProvider="{images}" dragComplete="handleDragComplete(event)" allowMultipleSelection="true" /> And here's the source of the handleDragComplete function: private function handleDragComplete(e:DragEvent):void{ trace(e.dragInitiator.name + '.dragComplete: batch.length=' + batch.length.toString()); trace(e.dragInitiator.name + '.dragComplete: images.length=' + images.length.toString()); if (batch.length > 0){ currentState = 'show'; }else{ currentState = ''; } } And lastly, here's some example output from running the code. These are all run one after the other. Case 1: The application loads with 10 objects in the first list and the batch is empty. I dragged 1 object from the source list to the batch list. srcList.dragComplete: batch.length=1 srcList.dragComplete: images.length=10 (Expected: 1,9) Clearly, the object has been added to the batch ArrayCollection but not removed from the source. Case 2: Now, I'll drag a 2nd object into the batch. srcList.dragComplete: batch.length=2 srcList.dragComplete: images.length=9 (Expected: 2,8) Firstly, we can see that images.length has changed, showing that the object that I dragged from the source list to the batch list was removed AFTER the dragComplete event fired. The same thing happens this time: The new object is added to the batch ArrayCollection (batch.length=2), the dragComplete event fires (running these traces), and then the object is removed from the source ArrayCollection. Case 3: Now, I'll drag both images from the batch list back to their original location in the source list. batchList.dragComplete: batch.length=2 batchList.dragComplete: images.length=10 (Expected: 0,10) We can see that batch.length hasn't gone down, but the source images array is back at its original length of 10. QUESTION: Am I doing something wrong? Is there another event I could listen for? (Note: I tried both DragExit and DragDrop, just to be sure, and those behave as expected, but are not what I need.) Or is there another way to get the data that I want? Or... have I found a bug in the SDK?

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  • What can cause System.Move to occasionaly give wrong results?

    - by Fredrik Loftheim
    The last few days we have had some strange problems with our database components developed by a third party. There has been no changes to these components for months. The code that HAS changed the last few days is our own code and we have also updated our gui-components developed by another third party. After debugging I have found that a call to System.Move in one of the database component procedures occationaly gives wrong results! Please take a look at the code below from the database components and read my comments. How can this inconsistent behaviour happen? Can anyone give me an idea of how to procede to find the cause of this inconsistent behaviour? NB! I dont think there is anything wrong with THIS code, it is only shown to explain the problem "symptoms". My guess is that there is some sort of memory corruption or something, caused by our code or the updated gui-component-code. Edit: Take a look at the blogpost linked below. It seems that it could be related to my problem. At least as I read it it confirms that System.Move can give wrong results: http://blog.excastle.com/2007/08/28/delphi-bug-of-the-day-fpu-stack-leak/ Procedure InternalDescribe; var cbufl: sb4; //sb4=LongInt cbuf: array[0..30] of char; cbufp: PChar; //.... begin //..Some code repeat //...Some code to initialize cbufp and cbufl //On the 15. iteration the values immediately Before Move are always these: //cbufp = 'STDPRODUCTSTOREDELEMENTSCOUNT' //cbuf = ('S', 'T', 'A', 'T', 'U', 'S', #0, 'E', 'V', 'A', 'R', 'R', 'E', 'C', 'I', 'D', #0, 'D', 'U', 'C', 'T', 'I', 'D', #0, #0, #0, #0, #0, #0, #0, #0) //cbufl = 29 Move(cbufp^, cbuf, cbufl); //Values immediately After Move should then be: //cbuf = ('S', 'T', 'D', 'P', 'R', 'O', 'D', 'U', 'C', 'T', 'S', 'T', 'O', 'R', 'E', 'D', 'E', 'L', 'E', 'M', 'E', 'N', 'T', 'S', 'C', 'O', 'U', 'N', 'T', #0, #0) //But sometimes this Move results in this value( 1 in 5..15 times): //cbuf = ('S', 'T', 'D', 'P', 'R', 'O', 'D', 'U', 'C', 'T', 'S', 'T', 'O', 'R', 'E', 'D', #0, #0, #0, #0, #0, 'N', 'T', 'S', 'C', 'O', 'U', 'N', 'T', #0, #0) } until SomeCondition; //...Some more code end;

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  • Error when deploying site of a maven multi module project with FTP

    - by julien
    I have a multi module project. When I launch mvn site:deploy, the deployment of the base module works fine, but it fails to create the directory of the module sites on the FTP server: [INFO] Error uploading site Embedded error: Required directory: '/myremoteftprepository/myproject-mymodule' is missing When I create the missing directory by hand, it works fine, but I would like to avoid that. It is surprising that the deploy command do not create it. Do you how to force this directory creation? Is it a bug in the wagon-ftp plugin? FYI, here is my POM: <build> <extensions> <!-- Enabling the use of FTP --> <extension> <groupId>org.apache.maven.wagon</groupId> <artifactId>wagon-ftp</artifactId> <version>1.0</version> </extension> </extensions> </build> I have chosen to include the javadoc with: <reporting> <plugins> <!-- include javadoc in the site --> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-javadoc-plugin</artifactId> <version>2.8</version> <configuration> <show>public</show> </configuration> </plugin> </plugins> </reporting> and <distributionManagement> <site> <id>site</id> <name>maven site</name> <url>ftp://ftp.blabla.org/myremoteftprepository</url> </site> </distributionManagement> and my settings.xml is good.

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  • Firefox can not layout nested tables properly?

    - by ooplidi
    I want to implement a collapsible menu. I plan to use table component to simulate a menu, and nest a sub table into a table cell to simulate a sub menu. Below is my code, it works as expected in IE, Chrome and Safari, but it doesn't work well in Firefox: <html> <body> <div id="menu" style="position:absolute; left:150px; top:100px; z-index:1"> <table width="200px" height="90" border=1 cellpadding="0" cellspacing="0"> <tr> <td colspan=2>Money</td> </tr> <tr> <td colspan=2>Tool</td> </tr> <tr> <td>Food <table style="position:absolute; left:200px; top:60px; z-index:1" width="200px" height="60px" border="1" cellpadding="0" cellspacing="0"> <tr> <td>Cookie</td> </tr> <tr> <td>Fruit <table style="position:absolute; left:200px; top:30px; z-index:1" width="200px" height="60px" border="1" cellpadding="0" cellspacing="0"> <tr> <td>Apple</td> </tr> <tr> <td>Banana</td> </tr> </table> </td> </tr> </table> </td> </tr> </table> </div> </body> </html> It seems that Firefox think the "left" and "top" attribute for the level 3 menu is relative to the level 1 menu, so it layout the level 3 menu incorrectly. Other browsers will calculate the offset base on the level 2 menu, that works as expected. Is it a bug in Firefox? If so how can I work around it? I want my code to have the same behavior in all major browsers.

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  • Rendering problem with UITableview

    - by Spider-Paddy
    I have a very strange problem with a UITableview within a navigation controller on the iPhone simulator. Of the cells displayed, only some are correctly rendered. They are all supposed to look the same but the majority are missing the accessory I've set, scrolling the view changes which cell has the accessory so I suspect it's some sort of cell caching happening, although the contents are correct for each cell. I also set an image as the background and that was also only displaying sporadically but I fixed that by changing cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; (which also only rendered a random cell with the background) to cell.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; I now need to fix the problem with the accessory only showing on a random cell. I tried moving the code from cellForRowAtIndex to willDisplayCell but it made no difference. I put in a log command to confirm that it is running through each frame. Basically it's a table view (UITableViewCellStyleSubtitle) that gets its info from a server & is then updated by a delegate method calling reload. Code is: -(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"%@", [NSString stringWithFormat:@"Setting colours for cell %i", indexPath.row]); // Set cell background // cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; cell.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; cell.textLabel.backgroundColor = [UIColor clearColor]; cell.detailTextLabel.backgroundColor = [UIColor clearColor]; // detailTableViewAccessory is a view containing an imageview in this view's nib // i.e. nib <- view <- imageview <- image cell.accessoryView = detailTableViewAccessory; } // Called by data fetching object when done -(void)listDataTransferComplete:(ArticleListParser *)articleListParserObject { NSLog(@"Data parsed, reloading detail table"); self.currentTotalResultPages = (((articleListParserObject.currentArticleCount - 1) / 10) + 1); self.detailTableDataSource = [articleListParserObject.returnedArray copy]; // make a local copy of the returned array // Render table again with returned array data (neither of these 2 fixed it) [self.detailTableView performSelectorOnMainThread:@selector(reloadData) withObject:nil waitUntilDone:NO]; // [self.detailTableView reloadData]; // Re-enable necessary buttons (including table cells) letUserSelectRow = TRUE; [btnByName setEnabled:TRUE]; [btnByPrice setEnabled:TRUE]; // Remove please wait message NSLog(@"Removing please wait view"); [pleaseWaitViewControllerObject.view removeFromSuperview]; } I only included code that I thought was relevant, can supply more if needed. I can't test it on an iPhone yet so I don't know if it's maybe just a simulator anomaly or a bug in my code. I've always gotten good feedback from questions, any ideas?

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  • How to remove/hide <div></div> tags only without the content?

    - by candies
    For example I have: <div id ="test">[the content here]</div> The content within the div tags will appear after I called the id of div using ajax. This is the code: function dinamic(add) { var kode = add.value; if (!kode) return; xmlhttp2.open('get', '../template/get_id.php?kode='+kode, true); xmlhttp2.onreadystatechange = function() { if ((xmlhttp2.readyState == 4) && (xmlhttp2.status == 200)) { var add = document.getElementById("test"); add.innerHTML = xmlhttp2.responseText; } return false; } xmlhttp2.send(null); } So it will appear <div id="test">A</div> I'd like to put the content of div - A into mysql query. $test = $_GET['test']; $query = "select * from example where category='$test'"; I've tried to make variable $test of the div id to get the content but result of the query in category is none. I tried again, I put the div in to the query $query = "select * from example where category='<div id=\"test\">A</div>'"; Yes, It works. But when I did query on navicat, no results I got because there's spaces between A that is <div> and </div>. How to remove/hide the div tags only so its only appear the content? > $query = "select * from example where category='A'"; < Edit: If I echo the query on firefox browser will say "$query = "select * from example where category='[space]A[space]'";" And look at the bug(I use firebug), it will say "$query = "select * from example where category='<div id="test">A</div>'";" So my guessing why can't get result after query on navicat is there's spaces between A([space]A[space]), just have no idea how to remove/hide the div tags, I want to get this result only "$query = "select * from example where category='A'";" Thanks.

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  • How to close all, or only some, tabs in Safari using AppleScript?

    - by Form
    I have made a very simple AppleScript to close all tabs in Safari. The problem is, it works, but not completely. The problem is that only a couple of tabs are closed. Here's the code: tell application "Safari" repeat with aWindow in windows repeat with aTab in tabs of aWindow if [some condition is encountered] then aTab close end if end repeat end repeat end tell I've also tried this script: tell application "Safari" repeat with i from 0 to the number of items in windows set aWindow to item i of windows repeat with j from 0 to the number of tabs in aWindow set aTab to item j of tabs of aWindow if [some condition is encountered] then aTab close end if end repeat end repeat end tell ... but it does not work either (same behavior). I tried that on my system (MacBook Pro jan 2008), as well as on a Mac Pro G5 under Tiger and the script fails on both, albeit with a much less descriptive error on Tiger. Running the script a few times closes a few tab each time until none is left, but always fails with the same error after closing a few tabs. Under Leopard I get an out of bounds error. Since I am using fast enumeration (not using "repeat from 0 to number of items in windows") I don't see how I can get an out of bounds error with this... My goal is to use the Cocoa Scripting Bridge to close tabs in Safari from my Objective-C Cocoa application but the Scripting Bridge fails in the same manner. The non-deletable tabs show as NULL in the Xcode debugger, while the other tabs are valid objects from which I can get values back (such as their title). In fact I tried with the Scripting Bridge first then told myself why not try this directly in AppleScript and I was surprised to see the same results. I must have a glaring omission or something in there... (seems like a bug in Safari AppleScript support to me... :S) I've used repeat loops and Obj-C 2.0 fast enumeration to iterate through collections before with zero problems, so I really don't see what's wrong here. Anyone can help? Thanks in advance!

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  • ASP.NET MVC Inheriting from ProfileBase

    - by Glen
    I have 2 related issues. I inherited from ProfileBase and I have a couple of properites as such public SomeType PropertyName { get { return (SomeType)base["PropertyName"]; } set { base["PropertyName"] = value; Save(); } } I also have a User class (UserId, UserName, Profile, LastActivityDate) that has 2 additional properties out of the profile that I retrieve in my View to show a list of Users (i.e. @Model.Profile.PropertyName). However, everytime I access a property (from my View) it seems to update the LastActivityDate in the aspnet_Users table because when I show the LastActivityDate as well as the profile properties on my screen the LastActivtyDate is out of sync with the database. Also there is a LastActivityDate property available in my profile which unfortunately is not available and is in fact set to null and throws an exception when accessing it saying the property UserName is null. So the static Create method provided by ProfileBase seems to retrieve the correct profile properties but does not set the base's UserName property even though you pass in a UserName parameter to the Create method. Is this a internal bug? I was kind of hoping if by accessing the property because the LastActivityDate is updated then I could store that value to update my LastActivityDate in my User class before it is rendered to the page. The only way I can think of doing it is: public SomeType PropertyName { get { SomeType result = (SomeType)base["PropertyName"]; OnLastActivityDateChanged(); return result; } set { base["PropertyName"] = value; } } then in my User class: ... public MyProfile() { Profile.LastActivityDateChanged += Profile_LastActivityDateChanged(); } ~MyProfile() { Profile.LastActivityDateChanged -= Profile_LastActivityDateChanged(); } ... void Profile_LastActivityDateChanged(object sender, EventArgs e) { //Run a query to get the latest LastActivityDate this.LastActivityDate = ... } It seems I have to make 1 call to retrieve the full list to my aspnet_Users table then another call for each row just to get the latest activity date. ARGGGGHHH!!! Am I going about this the wrong way! I put an ajax refresh hyperlink next to each User row and when I click it, immediately after loading the page, the value changes. Therefore my suspision is valid that calling a property via the inherited profilebase class updates the value. Is there a workaround? It is a bit miss leading when my page says User Smith has no activity for 4 days then I click my ajax refresh link (or refresh the whole page for that matter) and now it says Smith was active but it was just me meally showing the page that indirectly caused an activity read event.

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  • iPhone - NSURLConnection does not receive data

    - by Jukurrpa
    Hi, I have a pretty weird problem with NSURLRequest. I'm using them to make an asynchronous image loading in an UITableView. The first time the tableView displays, all connections from NSURLRequests open correctly but receive absolutely no data, regardless of how long I wait. But as soon as I scroll down in the tableView, the newly created requests for the new cells work perfectly! The only way for the images on top of the tableView to load is to make them disappear by scrolling down and then up again, in order to create new requests. Here is what I do in "cellForRowAtIndexPath": UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:@"Cell"]; if (cell == nil) { cell = [[UITableViewCell alloc] initWIthFrame:CGRectMake(0, 0, 300, 60)]; AsyncUIImageView imageView = [[AsynUIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)]; imageView.tag = IMG_VIEW // an enum for tags [cell addSubView:imageView]; [imageView release]; } AsyncUIImageView imageView = (AsyncUIImageView*)[cell viewWithTag:IMG_VIEW]; // I do a few cache checks here, but if the image aint cached I do this: [imageView loadImageFromURL:@"http://someurl.com/somepix.jpg"]; // all urls are different, just an example The AsyncUIImageView inherits from UIImageView and contains an NSURLConnection which opens upon calling the loadImageFromURL method: (void) loadImageFromURL:(NSString*)filename { if (self.connection != nil) [self.connection release]; if (self.data != nil) [self.data release]; NSURLRequest* request = [NSURLRequest requestWithURL:[[NSURL alloc] initWithString:fileName] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0]; self.connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (self.connection == nil) return; self.data = [[NSMutableData data] retain]; } I've created the delegate methods "connection: didReceiveData", which appends received data to self.data and "connectionDidFinishLoading" which sets the image and closes the connection once the transfer is complete. These work, but are never called for the first requests I create. I suspect this bug to come from the main thread not giving the first requests the control so they can execute themselves, as the same behavior happens if I keep my finger on the screen after a scroll: connections open themselves, but no data is received until I stop touching the screen. What am I doing wrong?

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  • Interconnecting Emulator Instances Android

    - by blah01
    Hi all I want to communicate two emulators via DatagramSocket in Android. Each of them is a Node in a P2P system. Thus each of them has a server Thread and client Thread (created per GUI event). This is how I create server public static final String SERVERIP = "10.0.2.15"; //... run() { InetAddress serverAddr = InetAddress.getByName(SERVERIP); DatagramSocket socket = new DatagramSocket(SERVERPORT,serverAddr); while(true) { byte[] buf = new byte[29]; DatagramPacket packet = new DatagramPacket(buf, buf.length); socket.receive(packet); //... } } The port is given by the user during initializing application. The client part (requesting some data) InetAddress serverAddr = InetAddress.getByName("10.0.2.2"); //... Log.i("Requester", "Trying to connect to device port = "+target); DatagramSocket socketJ = new DatagramSocket(); byte[] bufJ = Adaptor.createStringMsg(Adaptor.createJoingMsg(id, Location.getX(), Location.getY())).getBytes(); DatagramPacket packetJ = new DatagramPacket(bufJ, bufJ.length, serverAddr, target); Log.i("Requester", "Sending: '" + new String(bufJ) + "'"); socketJ.send(packetJ); Log.i("Requester", "Done."); Some additional info. The Node1 (emulatorA) has a server on port 8000 and Node2 (emulatorB) has a server on port 8001. The target port for "client part" is read properly. What tried to do is to set the redirection as such: //emulatorA redir add tcp:8000:8000 //emulatorB redir add tcp:8001:8001 However I can not get any communication beetwen those 2 emulators. As far as I understood the android tutorial about it should work like this redir add tcp:localhostPort:emulatorPort. I'm stuck with it :/. Can anyone point me the mistake or give some good advice. For the record while I was testing communication on a single device (client faking other node) everything worked, so I don't think there is a bug in the code. Btw does any one knows how can I get 2 set of logs for those 2 emulators (logA, logB)? It would help me a lot.

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  • dojo dgrid tree, subrows in wrong position

    - by Ventura
    I have a dgrid, working with tree column plugin. Every time that the user click on the tree, I call the server, catch the subrows(json) and bind it. But when it happens, these subrows are show in wrong position, like the image bellow. The most strange is when I change the pagination, after go back to first page, the subrows stay on the correct place. (please, tell me if is possible to understand my english, then I can try to improve the text) My dgrid code: var CustomGrid = declare([OnDemandGrid, Keyboard, Selection, Pagination]); var grid = new CustomGrid({ columns: [ selector({label: "#", disabled: function(object){ return object.type == 'DOCx'; }}, "radio"), {label:'Id', field:'id', sortable: false}, tree({label: "Title", field:"title", sortable: true, indentWidth:20, allowDuplicates:true}), //{label:'Title', field:'title', sortable: false}, {label:'Count', field:'count', sortable: false} ], store: this.memoryStore, collapseOnRefresh:true, pagingLinks: false, pagingTextBox: true, firstLastArrows: true, pageSizeOptions: [10, 15, 25], selectionMode: "single", // for Selection; only select a single row at a time cellNavigation: false // for Keyboard; allow only row-level keyboard navigation }, "grid"); My memory store: loadMemoryStore: function(items){ this.memoryStore = Observable(new Memory({ data: items, getChildren: function(parent, options){ return this.query({parent: parent.id}, options); }, mayHaveChildren: function(parent){ return (parent.count != 0) && (parent.type != 'DOC'); } })); }, This moment I am binding the subrows: success: function(data){ for(var i=0; i<data.report.length; i++){ this.memoryStore.put({id:data.report[i].id, title:data.report[i].created, type:'DOC', parent:this.designId}); } }, I was thinking, maybe every moment that I bind the subrows, I could do like a refresh on the grid, maybe works. I think that the pagination does the same thing. Thanks. edit: I forgot the question. Well, How can I correct this bug? If The refresh in dgrid works. How can I do it? Other thing that I was thinking, maybe my getChildren is wrong, but I could not identify it. thanks again.

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  • ie8 playing funny with list-style-position: inside

    - by LeeR
    Ok, So problem here... when using list-style-position:inside in IE8 the first like is indented but every line after that is not. So the new lines appear under the bullet. This is fine, but when I use a list with that css applied with an a tag within the li then the text automatically gets pushed to the second line, and the first line is empty. When I remove the a tag from the li then it jumps back up. Any idea on why this might be or is this a bug in the ie8 world or do I just need to double check my css? Any insights would be much appreciated. As asked here is some code <div id="sub_nav"> <ul> ... <li><a class="active_page" href="#">Liposculpture</a> <ul> <li><a href="#">What is Liposculpture?</a></li> <li><a href="#">About Liposculpture surgery</a></li> <li><a href="#" class="active_sub">After Liposculpture surgery</a></li> <li><a href="#">Post Op Instructions</a></li> <li><a href="#">Liposculpture Side Effects</a></li> <li><a href="#">Liposuction Introduction to</a></li> <li><a href="#">Tumescent Liposculpture</a></li> </ul> </li> ... </ul> </div> For the CSS I will try and show it best I can #sub_nav li { width: 200px; padding:4px 0; border-bottom: 1px #CCC solid; } #sub_nav li a { text-decoration: none; color:#555; padding:7px 15px 7px 15px; display: block; } #sub_nav li ul li { list-style-position: inside; list-style-type: disc; font: 11px Arial; padding-left:15px; color:#FFF; border-bottom: none; } #sub_nav li ul li a { padding:0; margin:0; text-indent: 0; } Hope this helps

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  • Unity JS - simple if statements not behaving as expected?

    - by IHazABone
    I have a simple script (please no remarks on the fact that I'm not using a switch statement or better code, this is the earliest version and written this way by a peer, I am improving it) that takes an object and moves it back and forth. For some reason, the variable time gets stuck at 249. It is probably an obvious bug with this inefficient logic, but I cannot seem to find it. var speed = 1; private var time = 0; function Start() { } function Update() { if(condition == true)moveStuff(); } function moveStuff() { var timeSwitch = false; if(time == 0)timeSwitch = false; if(time == timeSet)timeSwitch = true; if(direction == 1) { if(timeSwitch == false) { transform.Translate(Vector3.up * (Time.deltaTime * speed)); time += 1; Debug.Log(time); }else if(timeSwitch == true) { transform.Translate(Vector3.up * ((Time.deltaTime * speed) * -1)); time -= 1; Debug.Log(time); } } else if(direction == 2) { if(timeSwitch == false) { transform.Translate(Vector3.down * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved down. "); }else if(timeSwitch == true){ transform.Translate(Vector3.down * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 3) { if(timeSwitch == false) { transform.Translate(Vector3.forward * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved forward. "); }else if(timeSwitch == true){ transform.Translate(Vector3.forward * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 4) { if(timeSwitch == false) { transform.Translate(Vector3.back * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved back. "); }else if(timeSwitch == true){ transform.Translate(Vector3.back * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 5) { if(timeSwitch == false) { transform.Translate(Vector3.right * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved right. "); }else if(timeSwitch == true){ transform.Translate(Vector3.right * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 6) { if(timeSwitch == false) { transform.Translate(Vector3.left * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved left. "); }else if(timeSwitch == true){ transform.Translate(Vector3.left * ((Time.deltaTime * speed) * -1)); time -= 1; } } }

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