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  • Creating simple waveforms with CoreAudio

    - by Koning Baard
    I am new to CoreAudio, and I would like to output a simple sine wave and square wave with a given frequency and amplitude through the speakers using CA. I don't want to use sound files as I want to synthesize the sound. What do I need to do this? And can you give me an example or tutorial? Thanks.

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  • Assigning to struct in different class

    - by 4thSpace
    I have a struct in ClassA and want to assign it to the same struct in ClassB (the two structs are the same with different names). ClassA and ClassB are view controllers. Basically, I need to pass this struct to another class. However, structs don't seem to be exposed as members, which means I can't access them. Here is ClassA's struct declared in its header file: typedef struct { NSString *startDate; NSString *endDate; NSString *classId; } selectedItemsClassAStruct; selectedItemsClassAStruct selectedItemsClassA; and the same for ClassB (just with ClassA text replaced) It doesn't appear in code hints for ClassB. I see this error if I try to access it: request for member 'selectedItemsClassBStruct' in something not a structure or union How should it be done?

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  • Map Custom URL protocol to HTTP (using NSURLProtocol?)

    - by Francisco Ryan Tolmasky I
    I have an application using a WebKit WebView and I'd like to map URL's that are loaded in this WebView with a custom URL protocol to a different HTTP URL. For example, say I am loading: custom://path/to/resource I would like to internally actually load: http://something-else.com/path/to/resource In other words, the custom protocol serves almost as a shorthand. I can't however use -webView:resource:willSendRequest:redirectResponse:fromDataSource:, because I want WebKit to actually believe this is the URL in question, not to simply redirect from one to the other. So far I've been attempting to use a custom NSURLProtocol subclass. However, this is proving trickier than I first thought because, at least to my understanding, I will have to do the actual loading myself in the NSURLProtocol subclass' startLoading method. I'd like a way to just hand off the work to the existing HTTP protocol loader, but I can't find an easy way to do this. Does anyone have a recommendation for this, or perhaps an alternative way to solve this issue? Thanks!

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  • Core Data vs SQLite 3

    - by Jason Medeiros
    I am already quite familiar with relational databases and have used SQLite (and other databases) in the past. However, Core Data has a certain allure, so I am considering spending some time to learn it for use in my next application. Is there much benefit to using Core Data over SQLite, or vice versa? What are the pros/cons of each? I find it hard to justify the cost of learning Core Data when Apple doesn't use it for many of its flagship applications like Mail.app or iPhoto.app - instead opting for SQLite databases. SQLite is also used extensively on the iPhone. Can those familiar with using both comment on their experience? Perhaps, as with most things, the question is deeper than just using one over the other?

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  • iphone - passing an object on an UIToolbarButton action

    - by Mike
    Is that possible to make a UIToolbarButton pass an object to its target by using some exoteric method (as it seems not to be possible using regular button use)? I mean something like UIBarButtonItem *Button = [[UIBarButtonItem alloc] initWithImage:buttonImage style:UIBarButtonItemStylePlain target:self action:@selector(doSomething:) **withObject:usingThis**]; I know I can trigger a method that will launch the full method with the object, but for the sake of elegance I was trying to minimize the code... I suspect it is not possible, but as you guys out there are insanely good you may come with an transcendental answer... who knows...

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  • Problem with reusing UITableViewCell's

    - by Sheehan Alam
    I have a UITableView that is re-using cells when the user scrolls. Everything appears and scrolls fine, except when the user clicks on an actual row, the highlighted cell displays some text from another cell. I'm not exactly sure why. #define IMAGE_TAG 1111 #define LOGIN_TAG 2222 #define FULL_NAME_TAG 3333 // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; STUser *mySTUser = [[[STUser alloc]init]autorelease]; mySTUser = [items objectAtIndex:indexPath.row]; AsyncImageView* asyncImage = nil; UILabel* loginLabel = nil; UILabel* fullNameLabel = nil; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; } else { asyncImage = (AsyncImageView *) [cell.contentView viewWithTag:IMAGE_TAG]; loginLabel = (UILabel *) [cell.contentView viewWithTag:LOGIN_TAG]; fullNameLabel = (UILabel *) [cell.contentView viewWithTag:FULL_NAME_TAG]; } // Configure the cell... cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; CGRect frame = CGRectMake(0, 0, 44, 44); asyncImage = [[[AsyncImageView alloc]initWithFrame:frame] autorelease]; asyncImage.tag = IMAGE_TAG; NSURL* url = [NSURL URLWithString:mySTUser.avatar_url_large]; [asyncImage loadImageFromURL:url]; [cell.contentView addSubview:asyncImage]; loginLabel.tag = LOGIN_TAG; CGRect loginLabelFrame = CGRectMake(60, 0, 200, 10); loginLabel = [[[UILabel alloc] initWithFrame:loginLabelFrame] autorelease]; loginLabel.text = [NSString stringWithFormat:@"%@",mySTUser.login]; [cell.contentView addSubview:loginLabel]; fullNameLabel.tag = FULL_NAME_TAG; CGRect fullNameLabelFrame = CGRectMake(60, 20, 200, 10); fullNameLabel = [[[UILabel alloc] initWithFrame:fullNameLabelFrame] autorelease]; fullNameLabel.text = [NSString stringWithFormat:@"%@ %@",mySTUser.first_name, mySTUser.last_name]; //[NSString stringWithFormat:@"%@",mySTUser.login]; [cell.contentView addSubview:fullNameLabel]; return cell; }

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  • Iphone SDk inString Function

    - by Skeep
    Hi All, Im trying to write a method that will pull out the ID from a URI String. My code below seems inefficient, what would be a better way of finding the id string? NSString *aID = [[[NSString alloc] initWithString:@"http://www.example.com/id368907840?mt=8&uo=4"] autorelease]; NSArray *arrStr = [aID componentsSeparatedByString:@"/id"]; aID = [arrStr objectAtIndex:1]; arrStr = [aID componentsSeparatedByString:@"?mt="]; aID = [arrStr objectAtIndex:0]; The above leaves me with the NSString = 368907840

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  • How do I edit a row in NSTableView to allow deleting the data in that row and replacing with new d

    - by lampShade
    I'm building a to-do-list application and I want to be able to edit the entries in the table and replace them with new entries. I'm close to being able to do what I want but not quit. Here is my code so far: /* IBOutlet NSTextField *textField; IBOutlet NSTabView *tableView; IBOutlet NSButton *button; NSMutableArray *myArray; */ #import "AppController.h" @implementation AppController -(IBAction)addNewItem:(id)sender { [myArray addObject:[textField stringValue]]; [tableView reloadData]; } - (int)numberOfRowsInTableView:(NSTableView *)aTableView { return [myArray count]; } - (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex { return [myArray objectAtIndex:rowIndex]; } - (id)init { [super init]; myArray = [[NSMutableArray alloc] init]; return self; } -(IBAction)removeItem:(id)sender { NSLog(@"This is the index of the selected row: %d",[tableView selectedRow]); NSLog(@"the clicked row is %d",[tableView clickedRow]); [myArray replaceObjectAtIndex:[tableView selectedRow] withObject:[textField stringValue]]; [myArray addObject:[textField stringValue]]; //[tableView reloadData]; } @end

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  • Do [sprite stopActionByTag: kTag]; working differently for different CCActions ?

    - by srikanth rongali
    //prog 1 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; [actionMove setTag:6]; [self schedule:@selector(update:)]; [hitBullet runAction:actionMove]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:6] retain] autorelease]; [hitBullet stopActionByTag: 6]; } } //prog 2 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; id hitBulletAction = [CCSequence actionWithDuration:(intervalforEnemyshoot)]; id hitBulletSeq = [CCSequence actions: hitBulletAction, actionMove, nil]; [hitBulletSeq setTag:5]; [self schedule:@selector(update:)]; [hitBullet runAction:hitBulletSeq]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:5] retain] autorelease]; [hitBullet stopActionByTag: 5]; } } While prog1 is working prog2 is not working ? I think the both are same. But why the two stopActions are working differently in two prog1 and prog2 ? I mean the actions are stopped in prog1 but the actions are not stopping in prog2 ? thank You.

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  • NSZombieEnabled hides EXC_BAD_ACCESS error entirely

    - by David Liu
    So I have a subclass of a UIView that starts causing EXC_BAD_ACCESS errors when I go through a specific set of conditions (run on iPad instead of iPhone or simulator, first login only). It throws the exception when the UIView subclass gets deallocated, during the last line, where I have [super dealloc]. I heard about using NSZombieEnabled, so I tossed that on to see if I could get any more information about it, but now it hides the error completely! Does anyone know a bit more about this type of situation? I thought NSZombie would start spewing stuff into my console like before, but I'm hoping that the nonexistance of errors would tell me some sort of information as well.

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  • Problem exporting NSOpenGLView pixel data to some image file formats using ImageKit & CGImageDestina

    - by walkytalky
    I am developing an application to visualise some experimental data. One of its functions is to render the data in an NSOpenGLView subclass, and allow the resulting image to be exported to a file or copied to the clipboard. The view exports the data as an NSImage, generated like this: - (NSImage*) image { NSBitmapImageRep* imageRep; NSImage* image; NSSize viewSize = [self bounds].size; int width = viewSize.width; int height = viewSize.height; [self lockFocus]; [self drawRect:[self bounds]]; [self unlockFocus]; imageRep=[[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:width pixelsHigh:height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bytesPerRow:width*4 bitsPerPixel:32] autorelease]; [[self openGLContext] makeCurrentContext]; glReadPixels(0,0,width,height,GL_RGBA,GL_UNSIGNED_BYTE,[imageRep bitmapData]); image=[[[NSImage alloc] initWithSize:NSMakeSize(width,height)] autorelease]; [image addRepresentation:imageRep]; [image setFlipped:YES]; // this is deprecated in 10.6 [image lockFocusOnRepresentation:imageRep]; // this will flip the rep [image unlockFocus]; return image; } Copying uses this image very simply, like this: - (IBAction) copy:(id) sender { NSImage* img = [self image]; NSPasteboard* pb = [NSPasteboard generalPasteboard]; [pb clearContents]; NSArray* copied = [NSArray arrayWithObject:img]; [pb writeObjects:copied]; } For file writing, I use the ImageKit IKSaveOptions accessory panel to set the output file type and associated options, then use the following code to do the writing: NSImage* glImage = [glView image]; NSRect rect = [glView bounds]; rect.origin.x = rect.origin.y = 0; img = [glImage CGImageForProposedRect:&rect context:[NSGraphicsContext currentContext] hints:nil]; if (img) { NSURL* url = [NSURL fileURLWithPath: path]; CGImageDestinationRef dest = CGImageDestinationCreateWithURL((CFURLRef)url, (CFStringRef)newUTType, 1, NULL); if (dest) { CGImageDestinationAddImage(dest, img, (CFDictionaryRef)[imgSaveOptions imageProperties]); CGImageDestinationFinalize(dest); CFRelease(dest); } } (I've trimmed a bit of extraneous code here, but nothing that would affect the outcome as far as I can see. The newUTType comes from the IKSaveOptions panel.) This works fine when the file is exported as GIF, JPEG, PNG, PSD or TIFF, but exporting to PDF, BMP, TGA, ICNS and JPEG-2000 produces a red colour artefact on part of the image. Example images are below, the first exported as JPG, the second as PDF. Copy to clipboard does not exhibit this red stripe with the current implementation of image, but it did with the original implementation, which generated the imageRep using NSCalibratedRGBColorSpace rather than NSDeviceRGBColorSpace. So I'm guessing there's some issue with the colour representation in the pixels I get from OpenGL that doesn't get through the subsequent conversions properly, but I'm at a loss as to what to do about it. So, can anyone tell me (i) what is causing this, and (ii) how can I make it go away? I don't care so much about all of the formats but I'd really like at least PDF to work.

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  • Scroll UITableViewCell above keyboard for small tableview

    - by JK
    I have a tableview which is added to a UIViewController as the tableview only fills the bottom 3/4 of the screen.The rows contain editable UITextFields. When a field is tapped, the keyboard appears but the table does not scroll upwards as would normally be the case. Consequently, the keyboard obscures the field being edited. I have tried calling [tableView scrollToRowAtIndexPath:(NSIndexPath *)indexPath atScrollPosition:(UITableViewScrollPosition)scrollPosition animated:(BOOL)animated] but this has no effect if the table contains only a few rows. How can I get the table to scroll a specific cell above the keyboard? Thank you

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  • How can I fix this clang warning: "Object with +0 retain counts returned to caller where +1 (owning)

    - by mipadi
    I have a piece of Objective-C code that looks like the following: - (NSString *)copyData:(NSData *)data { NSString *path = [[[self outputDirectory] stringByAppendingPathComponent:@"archive"] stringByAppendingPathExtension:@"zip"]; NSLog(@"Copying data to %@", path); [data writeToFile:path atomically:NO]; return path; } The code is called from an initializer that looks like this: - (id)initWithData:(NSData *)data { if ((self = [super init]) != nil) { NSString *path = [self copyData:data]; // Line 41 (referenced in warning, shown below) return [self initWithContentsOfFile:path]; } return self; } When running the clang static analyzer, I get the following warnings for the path variable: Potential leak of an object allocated on line 41 and stored into 'path' Object with +0 retain counts returned to caller where +1 (owning) retain count is expected I'm confused. My understanding is that stringByAppendingPathComponent should not return an autoreleased string, so it should have a net retain count of 0. (Obviously I don't want to retain it.) I've tried altering copyData: to return the following, but it didn't get rid of the warning: return [[path retain] autorelease]; So what's the deal with this warning?

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  • set Image to Button

    - by Ivan
    Hello all, Could somebody help me a little bit with my issue below? When I call the myFunction, images which I want to set to buttons appear after 2 sec simultaneously, not one by one with delay of 0.5 sec. More info: generatedNumbers is array with four elements of NSNumber (4,1,3,2) buttons are set in UIView via IB and are tagged (1,2,3,4) -(IBAction) myFunction:(id) sender { int i, value; for (i = 0; i<[generatedNumbers count]; i++) { value = [[generatedNumbers objectAtIndex:i] intValue]; UIButton *button = (UIButton *)[self.view viewWithTag:i+1]; UIImage *img = [UIImage imageNamed:[NSString stringWithFormat:@"%d.png",value]]; [button setImage:img forState:UIControlStateNormal]; [img release]; usleep(500000); } }

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  • iPhone: Infinitely looping content inside UIScrollView

    - by Cuzog
    In my app, I'm designing a custom picker that allows the user to choose an item by scrolling horizontally and touching it. I need the buttons inside that view to loop around infinitely as the user scrolls in a certain direction. What would be the best way to tackle this feature while maintaining the inertial scrolling of UIScrollView when the content loops around out of the view? From my research of others trying to attempt this, they have trouble maintaining the deceleration animation if the scroll position is programatically shifted mid-scroll after the user lifts their finger. How can I work around this limitation? An example of an app that currently has this feature is Apple's MobileMe Gallery app. In the interface, after choosing a gallery, at the top, there is a horizontally scrollable photo picker that loops infinitely as it is dragged one direction. Any advice is greatly appreciated.

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  • Why are alloc and init called separately in Objective-C?

    - by André Hoffmann
    Note: I'm relatively new to Objective-C and am coming from Java and PHP. Could someone explain to me why I always have to first allocate and then initialize an instance? Couldn't this be done in the init methods like this: + (MyClass*)init { MyClass *instance = [MyClass alloc]; [instance setFoo:@"bla"]; return instance; } + (MyClass*)initWithString:(NSString*)text { MyClass *instance = [MyClass init]; [instance setFoo:text]; return instance; } ... Is this just a relict from the old C days or is there something that I'm not seeing? I know this isn't a problem as I could as well always call alloc and init, but since it's a bit tedious I'd like to at least know why I'm doing it. I'm liking the expressiveness of the language so far, but this is something that I want to fully understand in order to think the Objective-C way. Thank you!

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  • How to close a window (unload a NIB)?

    - by Paperflyer
    I have a custom NSWindowController subclass that loads a NIB file during initialization like this: self = [super initWithNibNamed:@"myNib"]; if (self != nil) { [self window]; } The nib contains some custom views and some other controls. The NSWindowController is the file's owner and at least one of the views even binds to it. Simply, what do I have to do to close and release that window? I spend the whole day trying to figure that out and I am still clueless. Please help me.

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  • Saving a "project"-type document (containing sub-documents)

    - by andyvn22
    I'm trying to create a "project"-like document, in that it contains subdocuments in a specified directory. I'd like a brand new save of a document to set up that directory with appropriate subdirectories. I'd like a "Save As" to copy all those subdirectories and any files within them to the new location. But I'd like a "Save" to only update certain data files and (of course) not overwrite all the subdocuments! What's the "safe" way to do this? I tried keeping track of the file's location in my document, and checking to see if it was the same or different than the save location, but it feels messy, and I'm worried that Apple is doing something behind the scenes that will make this direct URL-to-URL comparison fail in some circumstances. Is there a standard way to do something like this?

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  • Pre-drawing a UIView

    - by LK
    There is information that is only available after drawRect that I need to access when loading a UIView. Is there any way to do a "pre-draw" or offscreen in order to get this information earlier?

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  • Create a UIView Subclass that calls a delegate function whenever it's parent viewController appears?

    - by Andrew Johnson
    UIViewControllers have viewWillAppear, viewDidDisappear, etc. delegate methods. I would like to create a UIView subclass that can be added to a viewController's view, and when that UIViewController apears or disappears, a delegate function is called. I could easily do this by putting function calls in the UIViewController viewWillAppear/viewWillDisappear delegate functions, but how can I encapsulate this behavior in the UIView?

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  • mysql gem for snow leopard

    - by Will
    I had trouble with the gem at first but got it to work when I installed the 64-bit MySQL and reinsatlled the gem with arch flags. So it work in rails. The error I used to get was uninitialized constant MysqlCompat::MysqlRes but that is now gone :) However in Xcode when I run a RubyCocoa project I still get the old error of uninitialized constant MysqlCompat::MysqlRes Does anyone know why this may be? Is it because the gdb is 64-bit? How can it work in Rails but not in RubyCocoa? A little debugging shows that it fails to load mysql_api.bundle /Library/Ruby/Gems/1.8/gems/mysql-2.8.1/lib/mysql_api.bundle: dlopen(/Library/Ruby/Gems/1.8/gems/mysql-2.8.1/lib/mysql_api.bundle, 9): no suitable image found. Did find: (LoadError) /Library/Ruby/Gems/1.8/gems/mysql-2.8.1/lib/mysql_api.bundle: mach-o, but wrong architecture - /Library/Ruby/Gems/1.8/gems/mysql-2.8.1/lib/mysql_api.bundle from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require'

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