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  • Designing a chain of states

    - by devoured elysium
    I want to model a kind of FSM(Finite State Machine). I have a sequence of states (let's say, from StateA to StateZ). This sequence is called a Chain and is implemented internally as a List. I will add states by the order I want them to run. My purpose is to be able to make a sequence of actions in my computer (for example, mouse clicks). (I know this has been done a zillion times). So a state is defined as a: boolean Precondition() <- Checks to see if for this state, some condition is true. For example, if I want to click in the Record button of a program, in this method I would check if the program's process is running or not. If it is, go to the next state in the chain list, otherwise, go to what was defined as the fail state (generally is the first state of them all). IState GetNextState() <- Returns the next state to evaluate. If Precondition() was sucessful, it should yield the next state in the chain otherwise it should yield the fail state. Run() Simply checks the Precondition() and sets the internal data so GetNextState() works as expected. So, a naive approach to this would be something like this: Chain chain = new Chain(); //chain.AddState(new State(Precondition, FailState, NextState) <- Method structure chain.AddState(new State(new WinampIsOpenCondition(), null, new <problem here, I want to referr to a state that still wasn't defined!>); The big problem is that I want to make a reference to a State that at this point still wasn't defined. I could circumvent the problem by using strings when refrering to states and using an internal hashtable, but isn't there a clearer alternative? I could just pass only the pre-condition and failure states in the constructor, having the chain just before execution put in each state the correct next state in a public property but that seems kind of awkward.

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  • Re-usable Obj-C classes with custom values: The right way

    - by Prairiedogg
    I'm trying to reuse a group of Obj-C clases between iPhone applications. The values that differ from app to app have been isolated and I'm trying to figure out the best way to apply these custom values to the classes on an app-to-app basis. Should I hold them in code? // I might have 10 customizable values for each class, that's a long signature! CarController *controller = [[CarController alloc] initWithFontName:@"Vroom" engine:@"Diesel" color:@"Red" number:11]; Should I store them in a big settings.plist? // Wasteful! I sometimes only use 2-3 of 50 settings! AllMyAppSettings *settings = [[AllMyAppSettings alloc] initFromDisk:@"settings.plist"]; MyCustomController *controller = [[MyCustomController alloc] initWithSettings:settings]; [settings release]; Should I have little, optional n_settings.plists for each class? // Sometimes I customize CarControllerSettings *carSettings = [[CarControllerSettings alloc] initFromDisk:@"car_settings.plist"]; CarController *controller = [[CarController alloc] initWithSettings:carSettings]; [carSettings release]; // Sometimes I don't, and CarController falls back to internally stored, reasonable defaults. CarController *controller = [[CarController alloc] initWithSettings:nil]; Or is there an OO solution that I'm not thinking of at all that would be better?

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  • Define an empty array in Perl class new()

    - by Laimoncijus
    Hi, I am just beginner with Perl, so if it sounds stupid - sorry for that :) My problem is - I am trying to write a class, which has an empty array, defined in constructor of a class. So I am doing this like this: package MyClass; use strict; sub new { my ($C) = @_; my $self = { items => () }; bless $self, ref $C || $C; } sub get { return $_[0]->{items}; } 1; Later I am testing my class with simple script: use strict; use Data::Dumper; use MyClass; my $o = MyClass->new(); my @items = $o->get(); print "length = ", scalar(@items), "\n", Dumper(@items); And while running the script I get following: $ perl my_test.pl length = 1 $VAR1 = undef; Why am I doing wrong what causes that I get my items array filled with undef? Maybe someone could show me example how the class would need to be defined so I would not get any default values in my array? Thanks!

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  • Passing a string when starting a class in PHP

    - by Francesc
    Hi. First I have to say: Happy Christmas to All! I'm starting learning classes in PHP. I coded that: class User { function getFbId($authtoken) { } function getFbFirstName ($authtoken) { } } What I want to do is something like that: $user=new User($authtoken); And pass the $authtoken to the class. It's possible to define that when starting the class. It's possible to retrive that value inside a function of that class?

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  • Java generics question

    - by user247866
    So I have 3 classes. Abstract class A Class B extends class A independent Class C In class D that contains the main method, I create a list of instances of class B List<B> b = methodCall(); // the method returns a list of instances of class B Now in class C I have one method that is common to both A and B, and hence I don't want to duplicate it. I want to have one method that takes as input an instance of class A, as follows: public void someMethod(List<A> a) However, when I do: C c = new C(); c.someMethod(b); I get an error that some-method is not applicable for the argument List<B>, instead it's expecting to get List<A>. Is there a good way to fix this problem? Many thanks!

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  • java protected method accessibility

    - by JavaUser
    In the below code the Consumer class can access the protected method of Parent class.How is it possible since there is no relation between Parent and Consumer class.Please explain class Parent { public void method1(){ System.out.println("PUBLIC METHOD"); } private void method2(){ System.out.println("PRIVATE METHOD"); } protected void method3(){ System.out.println("PROTECTED METHOD"); } } public class Consumer { public static void main(String[] args){ Parent parentObj = new Parent(); parentObj.method1(); //parentObj.method2(); parentObj.method3(); } } Thanks

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  • Object reference not set to an instance of an object.....?

    - by jamal
    Hi guys I always got this error from my site and it keeps bugging me.I've been trying to figure out the cause of this error but I can't really figure it out. Here's the stacktrace: at BasePage.Page_PreInit(Object sender, EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Web.UI.Page.OnPreInit(EventArgs e) at System.Web.UI.Page.PerformPreInit() at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) And on my basepage I only got this code: Imports Microsoft.VisualBasic Public Class BasePage Inherits System.Web.UI.Page Private Sub Page_PreInit(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreInit Page.Theme = "Something" If (Request.UserAgent.IndexOf("AppleWebKit") 0) Then Request.Browser.Adapters.Clear() End If End Sub Private Sub Page_PreRender(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreRender If Me.Title = "Untitled Page" Then Throw New Exception("Page title cannot be ""Untitled Page"".") End If End Sub End Class According to the stacktrace this always happens on my basepage preinit event.What do you think is the problem here guys?

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  • Unserializing an API return object (PHP/Ebay API)

    - by DavidYell
    I have been working with the Ebay api for a project and have found it great. I have however found a problem now, more PHP related. When I read my items from Ebay, I store a bunch of details in the database. Currently, just for the sake of it really, I serialize the whole return object and store it in the database in a related table. The idea being, that when I display my information, I have all the details to hand should I need them. The problem arises in that the pricing information is always in a sub object. [ConvertedAdjustmentAmount] => __PHP_Incomplete_Class Object ( [__PHP_Incomplete_Class_Name] => eBayAmountType [_] => 0 [currencyID] => USD ) As you can see when I unserialize my object, my cunning plan falls foul of the Incomplete class problem. I have checked the following question, without success. http://stackoverflow.com/questions/965611/forcing-access-to-php-incomplete-class-object-properties The main issue lies, as far as I can see, in that the price class is stored in the Ebay api, so how do I recreate it? I have been reading this page, http://uk3.php.net/manual/en/function.unserialize.php and trying to figure out, unserialize_callback_func which I can't figure out either, so any help would be appreciated!

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  • Compromising design & code quality to integrate with existing modules

    - by filip-fku
    Greetings! I inherited a C#.NET application I have been extending and improving for a while now. Overall it was obviously a rush-job (or whoever wrote it was seemingly less competent than myself). The app pulls some data from an embedded device & displays and manipulates it. At the core is a communications thread in the main application form which executes a 600+ lines of code method which calls functions all over the place, implementing a state machine - lots of if-state-then-do type code. Interaction with the device is done by setting the state/mode globally and letting the thread do it's thing. (This is just one example of the badness of the code - overall it is not very OO-like, it reminds of the style of embedded C code the device firmware is written in). My problem is that this piece of code is central to the application. The software, communications protocol or device firmware are not documented at all. Obviously to carry on with my work I have to interact with this code. What I would like some guidance on, is whether it is worth scrapping this code & trying to piece together something more reasonable from the information I can reverse engineer? I can't decide! The reason I don't want to refactor is because the code already works, and changing it will surely be a long, laborious and unpleasant task. On the flip side, not refactoring means I have to sometimes compromise the design of other modules so that I may call my code from this state machine! I've heard of "If it ain't broke don't fix it!", so I am wondering if it should apply when "it" is influencing the design of future code! Any advice would be appreciated! Thanks!

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  • How do I correct feature envy in this case?

    - by RMorrisey
    I have some code that looks like: class Parent { private Intermediate intermediateContainer; public Intermediate getIntermediate(); } class Intermediate { private Child child; public Child getChild() {...} public void intermediateOp(); } class Child { public void something(); public void somethingElse(); } class Client { private Parent parent; public void something() { parent.getIntermediate().getChild().something(); } public void somethingElse() { parent.getIntermediate().getChild().somethingElse(); } public void intermediate() { parent.getIntermediate().intermediateOp(); } } I understand that is an example of the "feature envy" code smell. The question is, what's the best way to fix it? My first instinct is to put the three methods on parent: parent.something(); parent.somethingElse(); parent.intermediateOp(); ...but I feel like this duplicates code, and clutters the API of the Parent class (which is already rather busy). Do I want to store the result of getIntermediate(), and/or getChild(), and keep my own references to these objects?

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  • Where to start when doing a Domain Model?

    - by devoured elysium
    Let's say I've made a list of concepts I'll use to draw my Domain Model. Furthermore, I have a couple of Use Cases from which I did a couple of System Sequence Diagrams. When drawing the Domain Model, I never know where to start from: Designing the model as I believe the system to be. This is, if I am modelling a the human body, I start by adding the class concepts of Heart, Brain, Bowels, Stomach, Eyes, Head, etc. Start by designing what the Use Cases need to get done. This is, if I have a Use Case which is about making the human body swallow something, I'd first draw the class concepts for Mouth, Throat, Stomatch, Bowels, etc. The order in which I do things is irrelevant? I'd say probably it'd be best to try to design from the Use Case concepts, as they are generally what you want to work with, not other kind of concepts that although help describe the whole system well, much of the time might not even be needed for the current project. Is there any other approach that I am not taking in consideration here? How do you usually approach this? Thanks

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  • Reading object tree from file into Python

    - by jjkparker
    I have a Python app that contains an object structure that the user can manipulate. What I want to do is allow the user to create a file declaring how the object structure should be created. For example, I would like the user to be able to create the following file: foo.bar.baz = true x.y.z = 12 and for my app to then create that object tree automatically. What's the best way to do something like this?

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  • Best practice for passing configuration to each GUI object

    - by Laimoncijus
    Hi, I am writing an application, where I do have few different windows implemented, where each window is a separate class. Now I need somehow to pass a single configuration object to all of them. My GUI is designed in way, where I have one main window, which may create some child windows of its own, and these child windows can have their own childs (so there is no possibility to create all windows in initialization part and feed the config object to all of them from the very beginning)... What would be best practice for sharing this configuration object between them? Always passing via constructor or maybe making it somewhere as final public static and let each window object to access it when needed? Thanks

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  • Creating a db driven primary navigation in django?

    - by Fedor
    I find that it's pretty common most people hardcode the navigation into their templates, but I'm dealing with a pretty dynamic news site which might be better off if the primary nav was db driven. So I was thinking of having a Navigation model where each row would be a link. link_id INT primary key link_name varchar(255) url varchar(255) order INT active boolean If anyone's done something similar in the past, would you say this sort of schema is good enough? I also wanted for there to be an optional dropdown in the admin near the url field so that a user could choose a Category model's slug since category links would be common, but I'm not quite sure how that would be possible.

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  • What Patterns Should I Consider For a Html Widget Generator?

    - by DaveDev
    I'm looking to see if I can design a HtmlHelper extension method that will generate the Html for different types of widgets I want to produce. Each different type of widget implements functionality to get and prepare any data it needs to render. Can anyone suggest any patterns I could refer to for approaches to take? I know there are probably frameworks available that will do this for me, but I thought I'd give it a try anyway. Any points of advice? Thanks

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  • when to make a method static

    - by Don
    Hi, I'd like to know how people decide whether to define a method as static. I'm aware that a method can only be defined as static if it doesn't require access to instance fields. So lets say we have a method that does not access instance fields, do you always define such a method as static, or only if you need to call it statically (without a reference to an instance). Perhaps another way of asking the same question, is whether you use static or non-static as the default? Thanks, Don

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  • How to call virtual function of an object in C++

    - by SoonDead
    I'm struggling with calling a virtual function in C++. I'm not experienced in C++, I mainly use C# and Java so I might have some delusions, but bear with me. I have to write a program where I have to avoid dynamic memory allocation if possible. I have made a class called List: template <class T> class List { public: T items[maxListLength]; int length; List() { length = 0; } T get(int i) const { if (i >= 0 && i < length) { return items[i]; } else { throw "Out of range!"; } }; // set the value of an already existing element void set(int i, T p) { if (i >= 0 && i < length) { items[i] = p; } else { throw "Out of range!"; } } // returns the index of the element int add(T p) { if (length >= maxListLength) { throw "Too many points!"; } items[length] = p; return length++; } // removes and returns the last element; T pop() { if (length > 0) { return items[--length]; } else { throw "There is no element to remove!"; } } }; It just makes an array of the given type, and manages the length of it. There is no need for dynamic memory allocation, I can just write: List<Object> objects; MyObject obj; objects.add(obj); MyObject inherits form Object. Object has a virtual function which is supposed to be overridden in MyObject: struct Object { virtual float method(const Input& input) { return 0.0f; } }; struct MyObject: public Object { virtual float method(const Input& input) { return 1.0f; } }; I get the elements as: objects.get(0).method(asdf); The problem is that even though the first element is a MyObject, the Object's method function is called. I'm guessing there is something wrong with storing the object in an array of Objects without dynamically allocating memory for the MyObject, but I'm not sure. Is there a way to call MyObject's method function? How? It's supposed to be a heterogeneous collection btw, so that's why the inheritance is there in the first place. If there is no way to call the MyObject's method function, then how should I make my list in the first place?

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  • Return an object after parsing xml with SAX

    - by sentimental_turtle
    I have some large XML files to parse and have created an object class to contain my relevant data. Unfortunately, I am unsure how to return the object for later processing. Right now I pickle my data and moments later depickle the object for access. This seems wasteful, and there surely must be a way of grabbing my data without hitting the disk. def endElement(self, name): if name == "info": # done collecting this iteration self.data.setX(self.x) self.data.setY(self.y) elif name == "lastTagOfInterest": # done with file # want to return my object from here filehandler = open(self.outputname + ".pi", "w") pickle.dump(self.data, filehandler) filehandler.close() I have tried putting a return statement in my endElement tag, but that does not seem to get passed up the chain to where I call the SAX parser. Thanks for any tips.

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  • Force an object to be allocated on the heap

    - by Warren Seine
    A C++ class I'm writing uses shared_from_this() to return a valid boost::shared_ptr<>. Besides, I don't want to manage memory for this kind of object. At the moment, I'm not restricting the way the user allocates the object, which causes an error if shared_from_this() is called on a stack-allocated object. I'd like to force the object to be allocated with new and managed by a smart pointer, no matter how the user declares it. I thought it could be done through a proxy or an overloaded new operator, but I can't find a proper way of doing that. Is there a common design pattern for such usage? If it's not possible, how can I test it at compile time?

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