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  • Should member variables of global objects be made global as well?

    - by David Wong
    I'm developing plugins in Eclipse which mandates the use of singleton pattern for the Plugin class in order to access the runtime plugin. The class holds references to objects such as Configuration and Resources. In Eclipse 3.0 plug-in runtime objects are not globally managed and so are not generically accessible. Rather, each plug-in is free to declare API which exposes the plug-in runtime object (e.g., MyPlugin.getInstance() In order for the other components of my system to access these objects, I have to do the following: MyPlugin.getInstance().getConfig().getValue(MyPlugin.CONFIGKEY_SOMEPARAMETER); , which is overly verbose IMO. Since MyPlugin provides global access, wouldn't it be easier for me to just provide global access to the objects it manages as well? MyConfig.getValue(MyPlugin.CONFIGKEY_SOMEPARAMETER); Any thoughts? (I'm actually asking because I was reading about the whole "Global variable access and singletons are evil" debates)

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  • Joining tables with composite keys in a legacy system in hibernate

    - by Steve N
    Hi, I'm currently trying to create a pair of Hibernate annotated classes to load (read only) from a pair of tables in a legacy system. The legacy system uses a consistent (if somewhat dated) approach to keying tables. The tables I'm attempting to map are as follows: Customer CustomerAddress -------------------------- ---------------------------- customerNumber:string (pk) customerNumber:string (pk_1) name:string sequenceNumber:int (pk_2) street:string postalCode:string I've approached this by creating a CustomerAddress class like this: @Entity @Table(name="CustomerAddress") @IdClass(CustomerAddressKey.class) public class CustomerAddress { @Id @AttributeOverrides({ @AttributeOverride(name = "customerNumber", column = @Column(name="customerNumber")), @AttributeOverride(name = "sequenceNumber", column = @Column(name="sequenceNumber")) }) private String customerNumber; private int sequenceNumber; private String name; private String postalCode; ... } Where the CustomerAddressKey class is a simple Serializable object with the two key fields. The Customer object is then defined as: @Entity @Table(name = "Customer") public class Customer { private String customerNumber; private List<CustomerAddress> addresses = new ArrayList<CustomerAddress>(); private String name; ... } So, my question is: how do I express the OneToMany relationship on the Customer table?

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  • Junit before class ( non static )

    - by Roman
    Are there any best practices to get Junit execute a function once in a test file , and it should also not be static. like @BeforeClass on non static function? Here is an ugly solution : @Before void init(){ if (init.get() == false){ init.set(true); // do once block } } well this is something i dont want to do , and i am looking for an integrated junit solution.

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  • Manually manipulating ArrayList

    - by jsan
    I have an assignment where I have to create a deque, however I am not allowed to use any built-in classes or interfaces. I am implementing my deque using an array list. My problem is that when I have to, for instance, add to the beginning of the array list (beginning of the queue), i am not allowed to do this: public void addFirst(ArrayList<Integer> array) { array.add(0, int); } Is there a way to do this without using the add() function? Such as manually adding to the front and shifting the rest of the array to the right? Or maybe creating a new array list and copying...I'm not sure. Any help would be great; I have a bunch of functions to write, and getting the first one done will definitely put me in the right direction. Thanks

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  • Is there a way to force JUnit to fail on ANY unchecked exception, even if swallowed

    - by Uri
    I am using JUnit to write some higher level tests for legacy code that does not have unit tests. Much of this code "swallows" a variety of unchecked exceptions like NullPointerExceptions (e.g., by just printing stack trace and returning null). Therefore the unit test can pass even through there is a cascade of disasters at various points in the lower level code. Is there any way to have a test fail on the first unchecked exception even if they are swallowed? The only alternative I can think of is to write a custom JUnit wrapper that redirects System.err and then analyzes the output for exceptions.

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  • Generate a Constant expression from a function

    - by Lee
    For my Google Wave robot, on the onDocumentChanged event I want to apply a filter as follows: @Capability(filter = FILTER) @Override public void onDocumentChanged(DocumentChangedEvent event) { ... } I want the filter to be generated the first time the robot is run, which I'm trying to do as follows: private static final String FILTER = generateFilter(); private static final String generateFilter(){ ... } However, it complains FILTER isn't a constant expression when used within @Capability. generateFilter() will return the same string every time it is called, I'm only using it to create the string so that when I make changes, I don't need to worry about updating the filter. Now I could be going about this all wrong, so wondered if anyone knew what I'm doing wrong, or knew a better way in which I could generate a constant expression from the function.

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  • How to start an activity that is defined in other Android projects?

    - by qichuan
    I have defined some common Activities in a library project and want to reuse these activity in my working project. I declared my library project as Android library, use the fully-qualified name of the Activities and declare them in the AndroidManifest.xml of the new project. However, I get 'Unable to find explicit activity class' error when launching the application. Any other configurations shall I do in order to start the Activities?

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  • When to use new layouts and when to use new activities?

    - by cmdfrg
    I'm making a game in Android and I'm trying to add a set of menu screens. Each screen takes up the whole display and has various transitions available to other screens. As a rough summary, the menu screens are: Start screen Difficult select screen Game screen. Pause screen. Game over screen. And there are several different ways you can transition between screen: 1 - 2 2 - 3 3 - 4 (pause game) 4 - 1 (exit game) 4 - 3 (resume game) 3 - 5 (game ends) Obviously, I need some stored state when moving between screens, such as the difficulty level select when starting a game and what the player's score is when the game over screen is shown. Can anyone give me some advice for the easiest way to implement the above screens and transitions in Android? All the create/destroy/pause/resume methods make me nervous about writing brittle code if I'm not careful. I'm not fond of using an Activity for each screen. It seems too heavy weight, having to pass data around using intents seems like a real pain and each screen isn't a useful module by itself. As the "back" button doesn't always go back to the previous screen either, my menu layout doesn't seem to fit the activity model well. At the moment, I'm representing each screen as an XML layout file and I have one activity. I set the different buttons on each layout to call setContentView to update the screen the main activity is showing (e.g. the pause button changes the layout to the pause screen). The activity holds onto all the state needed (e.g. the current difficulty level and the game high score), which makes it easy to share data between screens. This seems roughly similar to the LunarLander sample, except I'm using multiple screens. Does what I have at the moment sound OK or am I not doing things the typical Android way? Is there a class I can use (e.g. something like ViewFlipper) that could make my life easier? By the way, my game screen is implemented as a SurfaceView that stores the game state. I need the state in this view to persist between calls to setContentView (e.g. to resume from paused). Is the right idea to create the game view when the activity starts, keep a reference to it and then use this reference with setContentView whenever I want the game screen to appear?

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  • Background image JFrame with content

    - by Petr Safar
    I have a JFrame with BorderLayout, there are panels on all sides (North, East ,...). In the panels there are labels and buttons mostly. Now I want the frame to have a background image, some research told me that i had to change the content pane of my frame. When I try this however, the content gets put in the background and isn't visible. Also, I don't know how to resize the image if the frame is resized. Is there an easy fix for this or will I have to rework most of my code?

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  • connection.setRequestProperty and excplicitly writing to the urloutputstream are they same ?

    - by Bunny Rabbit
    URL url = new URL("http://www.example.com/comment"); HttpURLConnection connection = (HttpURLConnection) url.openConnection(); connection.setDoOutput(true); connection.setRequestMethod("POST"); Is connection.setRequestProperty(key, value); same as OutputStreamWriter writer = new OutputStreamWriter(connection.getOutputStream()); writer.write("key=" + value); writer.close(); if not please correct me .

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  • Could someone help me debug my app (not very big)?

    - by Alex
    Not sure if this kind of help is accepted to ask for here, tell me if it isn't. It has to get done before tomorrow, it's not entirerly finished but it should work somewhat ok by now. I'm trying to use the Eclipse debugger (not very used to it). I have my top-level or main class, which is Game, in which I have a constructor and a main method. In the main method I create a new "Game", initiating the constructor. public static void main(String[] args){ Game chess = new Game(); } public Game(){ Board board = new Board(); That's the first thing the debugger reacts to: Thread [main] (Suspended) ClassNotFoundException(Object).<init>() line: 20 [local variables unavailable] ClassNotFoundException(Throwable).<init>(String, Throwable) line: 217 ClassNotFoundException(Exception).<init>(String, Throwable) line: not available ClassNotFoundException.<init>(String) line: not available URLClassLoader$1.run() line: not available AccessController.doPrivileged(PrivilegedExceptionAction<T>, AccessControlContext) line: not available [native method] Launcher$ExtClassLoader(URLClassLoader).findClass(String) line: not available Launcher$ExtClassLoader.findClass(String) line: not available Launcher$ExtClassLoader(ClassLoader).loadClass(String, boolean) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String, boolean) line: not available Launcher$AppClassLoader.loadClass(String, boolean) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String) line: not available Game.<init>() line: 15 Game.main(String[]) line: 11 Line 11 is the one line in my main method, line 15 is the instantiation of "board".

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  • Project works in eclipse but not when exported

    - by Mike
    I wrote an application that uses GraphViz to generate some graphs as .gif's according to the DOT syntax. When I run from Eclipse the images are generated fine but when I export it as a jar the images are created but there is no data in them. When I view them in Microsoft Picture Viewer its just the red X. It was working as an exported jar until I put the picture generation in its own thread. I can't seem to figure out whats going on here. Are there any problems exporting multi-threaded projects? Any one have any ideas? Thanks

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  • How do I manipulate a tree of immutable objects?

    - by Frederik
    I'm building an entire application out of immutable objects so that multi-threading and undo become easier to implement. I'm using the Google Collections Library which provides immutable versions of Map, List, and Set. My application model looks like a tree: Scene is a top-level object that contains a reference to a root Node. Each Node can contain child Nodes and Ports. An object graph might look like this: Scene | +-- Node | +-- Node | +- Port +-- Node | +- Port +- Port If all of these objects are immutable, controlled by a top-level SceneController object: What is the best way to construct this hierarchy? How would I replace an object that is arbitrarily deep in the object tree? Is there a way to support back-links, e.g. a Node having a "parent" attribute?

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  • Android sql creating database once

    - by semajhan
    One thing i'm not understanding is how to create the database and data just once in an android application. I extend SQLiteOpenHelper and use a DataHelper class that to manipulate data. Now, I have addEvent() and updateEvent() within the DataHelper class. I create an instance of DataHelper in my Activity and addEvent() a couple of times to insert data. Well, now I don't know how to just do that once. If I restart the app, its just going to "addEvent()" again and so the data is being reset every time. Sorry for the probably really REALLY noob question. The only solution I found was not using the DataHelper class and just adding data "manually" within the onCreate() method in SQLiteOpenHelper.

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  • Designing DAOs for data sources other than a database

    - by James P.
    Hi, Until now I've been used to using DAOs to retrieve information from databases. Other sources of data are possible though and I'm wondering if and how the pattern could be applied in general. For example, I'm now working on an application that fetches XML on the web. The XML file could be considered as a data source and the actual fetching is similar in principle to a database request. I'm not quite sure how the DAO could be structured though. Any views on the subject are welcome.

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