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  • Web Services Example - Part 2: Programmatic

    - by Denis T
    In this edition of the ADF Mobile blog we'll tackle part 2 of our Web Service examples.  In this posting we'll take a look at using a SOAP Web Service but calling it programmatically in code and parsing the return into a bean. Getting the sample code: Just click here to download a zip of the entire project.  You can unzip it and load it into JDeveloper and deploy it either to iOS or Android.  Please follow the previous blog posts if you need help getting JDeveloper or ADF Mobile installed.  Note: This is a different workspace than WS-Part1 Defining our Web Service: Just like our first installment, we are using the same public weather forecast web service provided free by CDYNE Corporation.  Sometimes this service goes down so please ensure you know it's up before reporting this example isn't working. We're going to concentrate on the same two web service methods, GetCityForecastByZIP and GetWeatherInformation. Defing the Application: The application setup is identical to the Weather1 version.  There are some improvements to the data that is displayed as part of this example though.  Now we are able to show the associated image along with each forecast line when using the Forecast By Zip feature.  We've also added the temperature Hi/Low values into the UI. Summary of Fundamental Changes In This Application The most fundamental change is that we're binding the UI to the Bean Data Controls instead of directly to the Web Service Data Controls.  This gives us much more flexibility to control the shape of the data and allows us to do caching of the data outside of the Web Service.  This way if your application is, say offline, your bean could still populate with data from a local cache and still show you some UI as opposed to completely failing because you don't have any connectivity. In general we promote this type of programming technique with ADF Mobile to insulate your application from any issues with network connectivity. What's different with this example? We have setup the Web Service DC the same way but now we have managed beans to process the data.  The following classes define the "Model" of our application:  CityInformation-CityForecast-Forecast, WeatherInformation-WeatherDescription.  We use WeatherBean for UI interaction to the model layer.  If you look through this example, we don't really do that much with the java code except use it to grab the image URL from the weather description.  In a more realistic example, you might be using some JDBC classes to persist the data to a local database. To have a good architecture it is always good to keep your model and UI layers separate.  This gets muddied if you start to use bindings on a page invoked from Java code and this java code starts to become your "model" layer.  Since bindings are page specific, your model layer starts to become entwined with your UI.  Not good!  To help with this, we've added some utility functions that let you invoke DC methods without having a binding and thus execute methods from your "model" layer without requiring a binding in your page definition.  We do this with the invokeDataControlMethod of the AdfmfJavaUtilities class.  An example of this method call is available in line 95 of WeatherInformation.java and line 93 of CityInformation.Java. What's a GenericType? Because Web Service Data Controls (and also URL Data Controls AKA REST) use generic name/value pairs to define their structure and don't have strongly typed objects, these are actually stored internally as GenericType objects.  The GenericType class is simply a property map of name/value pairs that can be hierarchical.  There are methods like getAttribute where you supply the index of the attribute or it's string property name.  Why is this important to know?  Because invokeDataControlMethod returns GenericType objects and developers either need to parse these GenericType objects themselves or use one of our helper functions. GenericTypeBeanSerializationHelper This class does exactly what it's name implies.  It's a helper class for developers to aid in serialization of GenericTypes to/from java objects.  This is extremely handy if you have a large GenericType object with many attributes (or you're just lazy like me!) and you just want to parse it out into a real java object you can use more easily.  Here you would use the fromGenericType method.  This method takes the class of the Java object you wish to return and the GenericType as parameters.  The method then parses through each attribute in the GenericType and uses reflection to set that same attribute in the Java class.  Then the method returns that new object of the class you specified.  This is obviously very handy to avoid a lot of shuffling code between GenericType and your own Java classes.  The reverse method, toGenericType is also available when you want to go the other way.  In this case you supply the string that represents the package location in the DataControl definition (Example: "MyDC.myParams.MyCollection") and then pass in the Java object you have that holds the data and a GenericType is returned to you.  Again, it will use reflection to calculate the attributes that match between the java class and the GenericType and call the getters/setters on those. Issues and Possible Improvements: In the next installment we'll show you how to make your web service calls asynchronously so your UI will fill dynamically when the service call returns but in the meantime you show the data you have locally in your bean fed from some local cache.  This gives your users instant delivery of some data while you fetch other data in the background.

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  • How to Inspect Javascript Object

    - by Madhan ayyasamy
    You can inspect any JavaScript objects and list them as indented, ordered by levels.It shows you type and property name. If an object property can't be accessed, an error message will be shown.Here the snippets for inspect javascript object.function inspect(obj, maxLevels, level){  var str = '', type, msg;    // Start Input Validations    // Don't touch, we start iterating at level zero    if(level == null)  level = 0;    // At least you want to show the first level    if(maxLevels == null) maxLevels = 1;    if(maxLevels < 1)             return '<font color="red">Error: Levels number must be > 0</font>';    // We start with a non null object    if(obj == null)    return '<font color="red">Error: Object <b>NULL</b></font>';    // End Input Validations    // Each Iteration must be indented    str += '<ul>';    // Start iterations for all objects in obj    for(property in obj)    {      try      {          // Show "property" and "type property"          type =  typeof(obj[property]);          str += '<li>(' + type + ') ' + property +                  ( (obj[property]==null)?(': <b>null</b>'):('')) + '</li>';          // We keep iterating if this property is an Object, non null          // and we are inside the required number of levels          if((type == 'object') && (obj[property] != null) && (level+1 < maxLevels))          str += inspect(obj[property], maxLevels, level+1);      }      catch(err)      {        // Is there some properties in obj we can't access? Print it red.        if(typeof(err) == 'string') msg = err;        else if(err.message)        msg = err.message;        else if(err.description)    msg = err.description;        else                        msg = 'Unknown';        str += '<li><font color="red">(Error) ' + property + ': ' + msg +'</font></li>';      }    }      // Close indent      str += '</ul>';    return str;}Method Call:function inspect(obj [, maxLevels [, level]]) Input Vars * obj: Object to inspect * maxLevels: Optional. Number of levels you will inspect inside the object. Default MaxLevels=1 * level: RESERVED for internal use of the functionReturn ValueHTML formatted string containing all values of inspected object obj.

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  • Data Binding to Attached Properties

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/06/14/data-binding-to-attached-properties.aspx When I was working on my C#/XAML game framework, I discovered I wanted to try to data bind my sprites to background objects. That way, I could update my objects and the draw functionality would take care of the work for me. After a little experimenting and web searching, it appeared this concept was an impossible dream. Of course, when has that ever stopped me? In my typical way, I started to massively dive down the rabbit hole. I created a sprite on a canvas, and I bound it to a background object. <Canvas Name="GameField" Background="Black"> <Image Name="PlayerStrite" Source="Assets/Ship.png" Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}"/> </Canvas> Now, we wire the UI item to the background item. public MainPage() { this.InitializeComponent(); this.Loaded += StartGame; }   void StartGame( object sender, RoutedEventArgs e ) { BindingPlayer _Player = new BindingPlayer(); _Player.X = Window.Current.Bounds.Height - PlayerSprite.Height; _Player.X = ( Window.Current.Bounds.Width - PlayerSprite.Width ) / 2.0; } Of course, now we need to actually have our background object. public class BindingPlayer : INotifyPropertyChanged { private double m_X; public double X { get { return m_X; } set { m_X = value; NotifyPropertyChanged(); } }   private double m_Y; public double Y { get { return m_Y; } set { m_Y = value; NotifyPropertyChanged(); } }   public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } } I fired this baby up, and my sprite was correctly positioned on the screen. Maybe the sky wasn't falling after all. Wouldn't it be great if that was the case? I created some code to allow me to move the sprite, but nothing happened. This seems odd. So, I start debugging the application and stepping through code. Everything appears to be working. Time to dig a little deeper. After much profanity was spewed, I stumbled upon a breakthrough. The code only looked like it was working. What was really happening is that there was an exception being thrown in the background thread that I never saw. Apparently, the key call was the one to PropertyChanged. If PropertyChanged is not called on the UI thread, the UI thread ignores the call. Actually, it throws an exception and the background thread silently crashes. Of course, you'll never see this unless you're looking REALLY carefully. This seemed to be a simple problem. I just need to marshal this to the UI thread. Unfortunately, this object has no knowledge of this mythical UI Thread in which we speak. So, I had to pull the UI Thread out of thin air. Let's change our PropertyChanged call to look this. public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync( Windows.UI.Core.CoreDispatcherPriority.Normal, new Windows.UI.Core.DispatchedHandler( () => { PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } ) ); } Now, we raised our notification on the UI thread. Everything is fine, people are happy, and the world moves on. You may have noticed that I didn't await my call to the dispatcher. This was intentional. If I am trying to update a slew of sprites, I don't want thread being hung while I wait my turn. Thus, I send the message and move on. It is worth nothing that this is NOT the most efficient way to do this for game programming. We'll get to that in another blog post. However, it is perfectly acceptable for a business app that is running a background task that would like to notify the UI thread of progress on a periodic basis. It is worth noting that this code was written for a Windows Store App. You can do the same thing with WP8 and WPF. The call to the marshaler changes, but it is the same idea.

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  • How to get MAC address from c# [migrated]

    - by Andrew Simpson
    I have a C# application. In a routine I have code to get the MAC address from using SendARP. It works on Windows 7 but does not work on Windows XP. I just get a null string returned. This is my code. Thanks... System.Runtime.InteropServices.DllImport("iphlpapi.dll", ExactSpelling = true)] static extern int SendARP(int DestIP, int SrcIP, byte[] pMacAddr, ref int PhyAddrLen); public static PhysicalAddress GetMacAddress(IPAddress ipAddress) { const int MacAddressLength = 6; //i know it is has a length of 6 int length = MacAddressLength; var macBytes = new byte[MacAddressLength]; SendARP(BitConverter.ToInt32(ipAddress.GetAddressBytes(), 0), 0, macBytes, ref length); return new PhysicalAddress(macBytes); }

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  • The Silverlight Group's First Blog Post

    - by TheSilverlightGroup
    Welcome to The Silverlight Group's first blog post! First of all, we just want to introduce ourselves. The Silverlight Group is a new Microsoft vendor company whose primary officers are David Silverlight himself as Chief Software Architect & Kim Schmidt as "Connection String", a form of CEO. So, for a simple introduction, there you have it We will be updating this blog on a regular basis, so please visit us often & share your thoughts with us, as we will with you. Thanks for visiting us while we get set up!

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  • How to get distinct values from the List&lt;T&gt; with LINQ

    - by Vincent Maverick Durano
    Recently I was working with data from a generic List<T> and one of my objectives is to get the distinct values that is found in the List. Consider that we have this simple class that holds the following properties: public class Product { public string Make { get; set; } public string Model { get; set; } }   Now in the page code behind we will create a list of product by doing the following: private List<Product> GetProducts() { List<Product> products = new List<Product>(); Product p = new Product(); p.Make = "Samsung"; p.Model = "Galaxy S 1"; products.Add(p); p = new Product(); p.Make = "Samsung"; p.Model = "Galaxy S 2"; products.Add(p); p = new Product(); p.Make = "Samsung"; p.Model = "Galaxy Note"; products.Add(p); p = new Product(); p.Make = "Apple"; p.Model = "iPhone 4"; products.Add(p); p = new Product(); p.Make = "Apple"; p.Model = "iPhone 4s"; products.Add(p); p = new Product(); p.Make = "HTC"; p.Model = "Sensation"; products.Add(p); p = new Product(); p.Make = "HTC"; p.Model = "Desire"; products.Add(p); p = new Product(); p.Make = "Nokia"; p.Model = "Some Model"; products.Add(p); p = new Product(); p.Make = "Nokia"; p.Model = "Some Model"; products.Add(p); p = new Product(); p.Make = "Sony Ericsson"; p.Model = "800i"; products.Add(p); p = new Product(); p.Make = "Sony Ericsson"; p.Model = "800i"; products.Add(p); return products; }   And then let’s bind the products to the GridView. protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { Gridview1.DataSource = GetProducts(); Gridview1.DataBind(); } }   Running the code will display something like this in the page: Now what I want is to get the distinct row values from the list. So what I did is to use the LINQ Distinct operator and unfortunately it doesn't work. In order for it work is you must use the overload method of the Distinct operator for you to get the desired results. So I’ve added this IEqualityComparer<T> class to compare values: class ProductComparer : IEqualityComparer<Product> { public bool Equals(Product x, Product y) { if (Object.ReferenceEquals(x, y)) return true; if (Object.ReferenceEquals(x, null) || Object.ReferenceEquals(y, null)) return false; return x.Make == y.Make && x.Model == y.Model; } public int GetHashCode(Product product) { if (Object.ReferenceEquals(product, null)) return 0; int hashProductName = product.Make == null ? 0 : product.Make.GetHashCode(); int hashProductCode = product.Model.GetHashCode(); return hashProductName ^ hashProductCode; } }   After that you can then bind the GridView like this: protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { Gridview1.DataSource = GetProducts().Distinct(new ProductComparer()); Gridview1.DataBind(); } }   Running the page will give you the desired output below: As you notice, it now eliminates the duplicate rows in the GridView. Now what if we only want to get the distinct values for a certain field. For example I want to get the distinct “Make” values such as Samsung, Apple, HTC, Nokia and Sony Ericsson and populate them to a DropDownList control for filtering purposes. I was hoping the the Distinct operator has an overload that can compare values based on the property value like (GetProducts().Distinct(o => o.PropertyToCompare). But unfortunately it doesn’t provide that overload so what I did as a workaround is to use the GroupBy,Select and First LINQ query operators to achieve what I want. Here’s the code to get the distinct values of a certain field. protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { DropDownList1.DataSource = GetProducts().GroupBy(o => o.Make).Select(o => o.First()); DropDownList1.DataTextField = "Make"; DropDownList1.DataValueField = "Model"; DropDownList1.DataBind(); } } Running the code will display the following output below:   That’s it! I hope someone find this post useful!

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  • Desktop interface crashes after software updates

    - by N.C. Weber
    Recently, after installing Ubuntu software updates on the evening of December 7th, 2012, my desktop interface crashes regularly leaving me with a command line screen with a long string of automated commands showing (I assume what goes on behind the pretty desktop). At first, I thought it was only crashing whenever I played DirectX games in WINE, but now it crashes if I open the native Firefox browser or if it's doing nothing at all but sitting there. Apport attempts to report the bugs after restart, but often they crash as well. I've done a SMART check on the hard drive, and everything report OK. No read errors, no bad sectors. I am using an Acer Extensa 4620Z Memory: 2.0 GiB Processor: Intel Pentium Dual CPU T2370 @ 1.73GHz x 2 GraphicsL: Intel 965GM x86/MMX/SSE2 OS: Ubuntu 12.10 32-bit Disk: 116.0 GB with 33.4 GB Available

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  • Is using ELSE bad programming?

    - by dave.b
    I've often come across bugs that have been caused by using the ELSE construct. A prime example is something along the lines of: If (passwordCheck() == false){ displayMessage(); }else{ letThemIn(); } To me this screams security problem. I know that passwordCheck is likely to be a boolean, but I wouldn't place my applications security on it. What would happen if its a string, int etc? I usually try to avoid using ELSE, and instead opt for two completely separate IF statements to test for what I expect. Anything else then either gets ignored OR is specifically handled. Surely this is a better way to prevent bugs / security issues entering your app. How do you guys do it?

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  • Managing common code on Windows 7 (.NET) and Windows 8 (WinRT)

    - by ryanabr
    Recent announcements regarding Windows Phone 8 and the fact that it will have the WinRT behind it might make some of this less painful but I  discovered the "XmlDocument" object is in a new location in WinRT and is almost the same as it's brother in .NET System.Xml.XmlDocument (.NET) Windows.Data.Xml.Dom.XmlDocument (WinRT) The problem I am trying to solve is how to work with both types in the code that performs the same task on both Windows Phone 7 and Windows 8 platforms. The first thing I did was define my own XmlNode and XmlNodeList classes that wrap the actual Microsoft objects so that by using the "#if" compiler directive either work with the WinRT version of the type, or the .NET version from the calling code easily. public class XmlNode     { #if WIN8         public Windows.Data.Xml.Dom.IXmlNode Node { get; set; }         public XmlNode(Windows.Data.Xml.Dom.IXmlNode xmlNode)         {             Node = xmlNode;         } #endif #if !WIN8 public System.Xml.XmlNode Node { get; set ; } public XmlNode(System.Xml.XmlNode xmlNode)         {             Node = xmlNode;         } #endif     } public class XmlNodeList     { #if WIN8         public Windows.Data.Xml.Dom.XmlNodeList List { get; set; }         public int Count {get {return (int)List.Count;}}         public XmlNodeList(Windows.Data.Xml.Dom.XmlNodeList list)         {             List = list;         } #endif #if !WIN8 public System.Xml.XmlNodeList List { get; set ; } public int Count { get { return List.Count;}} public XmlNodeList(System.Xml.XmlNodeList list)         {             List = list;        } #endif     } From there I can then use my XmlNode and XmlNodeList in the calling code with out having to clutter the code with all of the additional #if switches. The challenge after this was the code that worked directly with the XMLDocument object needed to be seperate on both platforms since the method for populating the XmlDocument object is completly different on both platforms. To solve this issue. I made partial classes, one partial class for .NET and one for WinRT. Both projects have Links to the Partial Class that contains the code that is the same for the majority of the class, and the partial class contains the code that is unique to the version of the XmlDocument. The files with the little arrow in the lower left corner denotes 'linked files' and are shared in multiple projects but only exist in one location in source control. You can see that the _Win7 partial class is included directly in the project since it include code that is only for the .NET platform, where as it's cousin the _Win8 (not pictured above) has all of the code specific to the _Win8 platform. In the _Win7 partial class is this code: public partial class WUndergroundViewModel     { public static WUndergroundData GetWeatherData( double lat, double lng)         { WUndergroundData data = new WUndergroundData();             System.Net. WebClient c = new System.Net. WebClient(); string req = "http://api.wunderground.com/api/xxx/yesterday/conditions/forecast/q/[LAT],[LNG].xml" ;             req = req.Replace( "[LAT]" , lat.ToString());             req = req.Replace( "[LNG]" , lng.ToString()); XmlDocument doc = new XmlDocument();             doc.Load(c.OpenRead(req)); foreach (XmlNode item in doc.SelectNodes("/response/features/feature" ))             { switch (item.Node.InnerText)                 { case "yesterday" :                         ParseForecast( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/txt_forecast/forecastdays/forecastday" )), new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/simpleforecast/forecastdays/forecastday" )), data); break ; case "conditions" :                         ParseCurrent( new FishingControls.XmlNode (doc.SelectSingleNode("/response/current_observation" )), data); break ; case "forecast" :                         ParseYesterday( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/history/observations/observation" )),data); break ;                 }             } return data;         }     } in _win8 partial class is this code: public partial class WUndergroundViewModel     { public async static Task< WUndergroundData > GetWeatherData(double lat, double lng)         { WUndergroundData data = new WUndergroundData (); HttpClient c = new HttpClient (); string req = "http://api.wunderground.com/api/xxxx/yesterday/conditions/forecast/q/[LAT],[LNG].xml" ;             req = req.Replace( "[LAT]" , lat.ToString());             req = req.Replace( "[LNG]" , lng.ToString()); HttpResponseMessage msg = await c.GetAsync(req); string stream = await msg.Content.ReadAsStringAsync(); XmlDocument doc = new XmlDocument ();             doc.LoadXml(stream, null); foreach ( IXmlNode item in doc.SelectNodes("/response/features/feature" ))             { switch (item.InnerText)                 { case "yesterday" :                         ParseForecast( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/txt_forecast/forecastdays/forecastday" )), new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/simpleforecast/forecastdays/forecastday" )), data); break; case "conditions" :                         ParseCurrent( new FishingControls.XmlNode (doc.SelectSingleNode("/response/current_observation" )), data); break; case "forecast" :                         ParseYesterday( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/history/observations/observation")), data); break;                 }             } return data;         }     } Summary: This method allows me to have common 'business' code for both platforms that is pretty clean, and I manage the technology differences separately. Thank you tostringtheory for your suggestion, I was considering that approach.

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  • Seperation of project responsibilities in new project

    - by dreza
    We have very recently started a new project (MVC 3.0) and some of our early discussion has been around how the work and development will be split amongst the team members to ensure we get the least amount of overlap of work and so help make it a bit easier for each developer to get on and do their work. The project is expected to take about 6 months - 1 year (although not all developers are likely to be on and might filter off towards the end), Our team is going to be small so this will help out a bit I believe. The team will essentially consist of: 3 x developers (1 a slightly more experienced and will be the lead) 1 x project manager / product owner / tester An external company responsbile for doing our design work General project/development decisions so far have included: Develop in an Agile way using SCRUM techniques (We are still very much learning this approach as a company) Use MVVM archectecture Use Ninject and DI where possible Attempt to use as TDD as much as possible to drive development. Keep our controllers as skinny as possible Keep our views as simple as possible During our discussions two approaches have been broached as too how to seperate the workload given our objectives outlined above. OPTION 1: A framework seperation where each person is responsible for conceptual areas with overlap and discussion primarily in the integration areas. The integration areas would the responsibily of both developers as required. View prototypes (**Graphic designer**) | - Mockups | Views (Razor and view helpers etc) & Javascript (**Developer 1**) | - View models (Integration point) | Controllers and Application logic (**Developer 2**) | - Models (Integration point) | Domain model and persistence (**Developer 3**) PROS: Integration points are quite clear and so developers can work without dependencies on others fairly easily Code practices such as naming conventions and style is more easily managed in regards to consistancy as primarily only one developer will be handling an area CONS: Completion of an entire feature becomes a bit grey as no single person is responsible for an entire feature (story?) A person might not have a full appreciation for all areas of the project and so code overlap might be lacking if suddenly that person left. OPTION 2: A more task orientated approach where each person is responsible for the completion of the entire task from view - controller - model. PROS: A person is responsible for one entire feature so it's "complete" state can be clearly defined Code overlap into different areas will occur so each individual has good coverage over the entire application CONS: Overlap of development will occur in all the modules and developers can develop/extend without a true understanding of what the original code owner was intending. This could potentially lead more easily to code bloat? Following a convention might be harder as developers are adding to all areas of the project If a developer sets up a way of doing things would it be harder to enforce the other developers to follow that convention or even build on it (or even discuss it?). Dunno.. Bugs could more easily be introduced into areas not thought about by the developer It's easier to possibly to carry a team member in so far as one member just hacks code together to complete a task whilst another takes time to build a foundation that could be used by others and so help make future tasks easier i.e. starts building a framework? QUESTION: As it might appear I'm more in favor of option 1, however I'm interested to see how others might have approached this or what is the standard or best or preferred way of undertaking a project. Or indeed any different approach to handling this?

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  • Only close button shows up in Google Chrome in GNOME Shell

    - by TreefrogInc
    After I installed the GNOME shell in Ubuntu, I decided that I didn't like having the "Close/Minimize/Maximize" buttons on the right, so I switched them over to the left using gconftool-2 --set "/apps/metacity/general/button_layout" --type string "close, minimize, maximize:" After resetting the shell, however, I found that with the GTK+ theme, only the close button shows up. Using system title bar and borders will make all the buttons appear, but I really want to use the theme because the system title bar makes the top bar too thick. Logging out and back in didn't fix it, and I tried reinstalling Chrome, but the problem persists.

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  • Why do I get an exception when playing multiple sound instances?

    - by Boreal
    Right now, I'm adding a rudimentary sound engine to my game. So far, I am able to load in a WAV file and play it once, then free up the memory when I close the game. However, the game crashes with a nice ArgumentOutOfBoundsException when I try to play another sound instance. Specified argument was out of the range of valid values. Parameter name: readLength I'm following this tutorial pretty much exactly, but I still keep getting the aforementioned error. Here's my sound-related code. /// <summary> /// Manages all sound instances. /// </summary> public static class Audio { static XAudio2 device; static MasteringVoice master; static List<SoundInstance> instances; /// <summary> /// The XAudio2 device. /// </summary> internal static XAudio2 Device { get { return device; } } /// <summary> /// Initializes the audio device and master track. /// </summary> internal static void Initialize() { device = new XAudio2(); master = new MasteringVoice(device); instances = new List<SoundInstance>(); } /// <summary> /// Releases all XA2 resources. /// </summary> internal static void Shutdown() { foreach(SoundInstance i in instances) i.Dispose(); master.Dispose(); device.Dispose(); } /// <summary> /// Registers a sound instance with the system. /// </summary> /// <param name="instance">Sound instance</param> internal static void AddInstance(SoundInstance instance) { instances.Add(instance); } /// <summary> /// Disposes any sound instance that has stopped playing. /// </summary> internal static void Update() { List<SoundInstance> temp = new List<SoundInstance>(instances); foreach(SoundInstance i in temp) if(!i.Playing) { i.Dispose(); instances.Remove(i); } } } /// <summary> /// Loads sounds from various files. /// </summary> internal class SoundLoader { /// <summary> /// Loads a .wav sound file. /// </summary> /// <param name="format">The decoded format will be sent here</param> /// <param name="buffer">The data will be sent here</param> /// <param name="soundName">The path to the WAV file</param> internal static void LoadWAV(out WaveFormat format, out AudioBuffer buffer, string soundName) { WaveStream wave = new WaveStream(soundName); format = wave.Format; buffer = new AudioBuffer(); buffer.AudioData = wave; buffer.AudioBytes = (int)wave.Length; buffer.Flags = BufferFlags.EndOfStream; } } /// <summary> /// Manages the data for a single sound. /// </summary> public class Sound : IAsset { WaveFormat format; AudioBuffer buffer; /// <summary> /// Loads a sound from a file. /// </summary> /// <param name="soundName">The path to the sound file</param> /// <returns>Whether the sound loaded successfully</returns> public bool Load(string soundName) { if(soundName.EndsWith(".wav")) SoundLoader.LoadWAV(out format, out buffer, soundName); else return false; return true; } /// <summary> /// Plays the sound. /// </summary> public void Play() { Audio.AddInstance(new SoundInstance(format, buffer)); } /// <summary> /// Unloads the sound from memory. /// </summary> public void Unload() { buffer.Dispose(); } } /// <summary> /// Manages a single sound instance. /// </summary> public class SoundInstance { SourceVoice source; bool playing; /// <summary> /// Whether the sound is currently playing. /// </summary> public bool Playing { get { return playing; } } /// <summary> /// Starts a new instance of a sound. /// </summary> /// <param name="format">Format of the sound</param> /// <param name="buffer">Buffer holding sound data</param> internal SoundInstance(WaveFormat format, AudioBuffer buffer) { source = new SourceVoice(Audio.Device, format); source.BufferEnd += (s, e) => playing = false; source.Start(); source.SubmitSourceBuffer(buffer); // THIS IS WHERE THE EXCEPTION IS THROWN playing = true; } /// <summary> /// Releases memory used by the instance. /// </summary> internal void Dispose() { source.Dispose(); } } The exception occurs on line 156 when I am playing the sound: source.SubmitSourceBuffer(buffer);

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  • How to Use KeePass In Your Browser, Across Your Computers, and On Your Phone

    - by Chris Hoffman
    If you’re using a password manager and it’s not the cloud-based LastPass, it’s probably KeePass. KeePass is a completely open-source password manager that stores all your sensitive data locally. However, this means that it isn’t quite as well-integrated as other solutions. Want LastPass-style browser integration, the ability to synchronize your passwords and have them everywhere, and an app to access your passwords on your phone? You’ll have to string together your own system.    

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  • ECMAScript : ajouts et modifications de la 5e édition qui introduisent des incompatibilités avec le 3e

    (une petite traduction rapide des changements impactant entre la v5 et la v3. les numéros correspondent aux chapitres de la norme) Ecma-362 alias EcmaScript5 Annex E Ajouts et modifications dans la 5e édition qui introduisent des incompatibilités avec le 3e édition 7.1: si des caractères de contrôle Unicode sont présent dans une expression String ou une expression d'ExpressionRegulière ils seront inclus dans la l'expression. alors que dans l'édition 3 ils étaient ignorés. 7.2: le caractère Unicode <BOM> (Byte Order Mark) est maintenant traité comme un whitespace alors qu'il provoquait une Syntax Error dans l'édition ...

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  • How can I gather client's data on Google App Engine without using Datastore/Backend Instances too much?

    - by ruslan
    One of the projects I'm working on is online survey engine. It's my first big commercial project on Google App Engine. I need your advice on how to collect stats and efficiently record them in DataStore without bankrupting me. Initial requirements are: After user finishes survey client sends list of pairs [ID (int) + PercentHit (double)]. This list shows how close answers of this user match predefined answers of reference answerers (which identified by IDs). I call them "target IDs". Creator of the survey wants to see aggregated % for given IDs for last hour, particular timeframe or from the beginning of the survey. Some surveys may have thousands of target/reference answerers. So I created entity public class HitsStatsDO implements Serializable { @Id transient private Long id; transient private Long version = (long) 0; transient private Long startDate; @Parent transient private Key parent; // fake parent which contains target id @Transient int targetId; private double avgPercent; private long hitCount; } But writing HitsStatsDO for each target from each user would give a lot of data. For instance I had a survey with 3000 targets which was answered by ~4 million people within one week with 300K people taking survey in first day. Even if we assume they were answering it evenly for 24 hours it would give us ~1040 writes/second. Obviously it hits concurrent writes limit of Datastore. I decided I'll collect data for one hour and save that, that's why there are avgPercent and hitCount in HitsStatsDO. GAE instances are stateless so I had to use dynamic backend instance. There I have something like this: // Contains stats for one hour private class Shard { ReadWriteLock lock = new ReentrantReadWriteLock(); Map<Integer, HitsStatsDO> map = new HashMap<Integer, HitsStatsDO>(); // Key is target ID public void saveToDatastore(); public void updateStats(Long startDate, Map<Integer, Double> hits); } and map with shard for current hour and previous hour (which doesn't stay here for long) private HashMap<Long, Shard> shards = new HashMap<Long, Shard>(); // Key is HitsStatsDO.startDate So once per hour I dump Shard for previous hour to Datastore. Plus I have class LifetimeStats which keeps Map<Integer, HitsStatsDO> in memcached where map-key is target ID. Also in my backend shutdown hook method I dump stats for unfinished hour to Datastore. There is only one major issue here - I have only ONE backend instance :) It raises following questions on which I'd like to hear your opinion: Can I do this without using backend instance ? What if one instance is not enough ? How can I split data between multiple dynamic backend instances? It hard because I don't know how many I have because Google creates new one as load increases. I know I can launch exact number of resident backend instances. But how many ? 2, 5, 10 ? What if I have no load at all for a week. Constantly running 10 backend instances is too expensive. What do I do with data from clients while backend instance is dead/restarting?

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  • How to programmatically construct textual query

    - by stibi
    Here is a query language, more specifically, it's JQL, you can use it in Jira, to search for issues, it's something like SQL, but quite simpler. My case is that, I need to construct such queries programmatically, in my application. Something like: JQLMachine jqlMachine = new JQLMachine() jqlMachine.setStatuses("Open", "In Progress") jqlMachine.setReporter("foouser", "baruser") jqlMachine.setDateRange(...) jqlMachine.getQuery() --> String with corresponding JQL query is returned You get my point I hope. I can imagine the code for this, but it's not nice, using my current knowledge how I'd do that. That's why I'm asking. What you'd advice to use to create such thing. I believe some patterns for creating something like this already exist and there is already best practices, how to do that in good way.

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  • XNA Multiplayer Games and Networking

    - by JoshReuben
    ·        XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers that you would map to meaningful enum values upon deserialization.   Overview ·        XNA allows you to create and join multiplayer game sessions, to manage game state across clients, and to interact with the friends list ·        Dependency on Gamer Services - to receive notifications such as sign-in status changes and game invitations ·        two types of online multiplayer games: system link game sessions (LAN) and LIVE sessions (WAN). ·        Minimum dev requirements: 1 Xbox 360 console + Creators Club membership to test network code - run 1 instance of game on Xbox 360, and 1 on a Windows-based computer   Network Sessions ·        A network session is made up of players in a game + up to 8 arbitrary integer properties describing the session ·        create custom enums – (e.g. GameMode, SkillLevel) as keys in NetworkSessionProperties collection ·        Player state: lobby, in-play   Session Types ·        local session - for split-screen gaming - requires no network traffic. ·        system link session - connects multiple gaming machines over a local subnet. ·        Xbox LIVE multiplayer session - occurs on the Internet. Ranked or unranked   Session Updates ·        NetworkSession class Update method - must be called once per frame. ·        performs the following actions: o   Sends the network packets. o   Changes the session state. o   Raises the managed events for any significant state changes. o   Returns the incoming packet data. ·        synchronize the session à packet-received and state-change events à no threading issues   Session Config ·        Session host - gaming machine that creates the session. XNA handles host migration ·        NetworkSession properties: AllowJoinInProgress , AllowHostMigration ·        NetworkSession groups: AllGamers, LocalGamers, RemoteGamers   Subscribe to NetworkSession events ·        GamerJoined ·        GamerLeft ·        GameStarted ·        GameEnded – use to return to lobby ·        SessionEnded – use to return to title screen   Create a Session session = NetworkSession.Create(         NetworkSessionType.SystemLink,         maximumLocalPlayers,         maximumGamers,         privateGamerSlots,         sessionProperties );   Start a Session if (session.IsHost) {     if (session.IsEveryoneReady)     {        session.StartGame();        foreach (var gamer in SignedInGamer.SignedInGamers)        {             gamer.Presence.PresenceMode =                 GamerPresenceMode.InCombat;   Find a Network Session AvailableNetworkSessionCollection availableSessions = NetworkSession.Find(     NetworkSessionType.SystemLink,       maximumLocalPlayers,     networkSessionProperties); availableSessions.AllowJoinInProgress = true;   Join a Network Session NetworkSession session = NetworkSession.Join(     availableSessions[selectedSessionIndex]);   Sending Network Data var packetWriter = new PacketWriter(); foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Get the tank associated with this player.     Tank myTank = gamer.Tag as Tank;     // Write the data.     packetWriter.Write(myTank.Position);     packetWriter.Write(myTank.TankRotation);     packetWriter.Write(myTank.TurretRotation);     packetWriter.Write(myTank.IsFiring);     packetWriter.Write(myTank.Health);       // Send it to everyone.     gamer.SendData(packetWriter, SendDataOptions.None);     }   Receiving Network Data foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Keep reading while packets are available.     while (gamer.IsDataAvailable)     {         NetworkGamer sender;          // Read a single packet.         gamer.ReceiveData(packetReader, out sender);          if (!sender.IsLocal)         {             // Get the tank associated with this packet.             Tank remoteTank = sender.Tag as Tank;              // Read the data and apply it to the tank.             remoteTank.Position = packetReader.ReadVector2();             …   End a Session if (session.AllGamers.Count == 1)         {             session.EndGame();             session.Update();         }   Performance •        Aim to minimize payload, reliable in order messages •        Send Data Options: o   Unreliable, out of order -(SendDataOptions.None) o   Unreliable, in order (SendDataOptions.InOrder) o   Reliable, out of order (SendDataOptions.Reliable) o   Reliable, in order (SendDataOptions.ReliableInOrder) o   Chat data (SendDataOptions.Chat) •        Simulate: NetworkSession.SimulatedLatency , NetworkSession.SimulatedPacketLoss •        Voice support – NetworkGamer properties: HasVoice ,IsTalking , IsMutedByLocalUser

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  • Visual studio: Package 'CcVsiLanService Package' failed to load

    - by Engin Bulanik
    During my compile I had this error string. But the compile finished successfully anyway. Microsoft (R) Visual Studio Version 9.0.30729.1. Copyright (C) Microsoft Corp. All rights reserved. Package 'CcVsiLanService Package' failed to load. Package 'CcVsiLanService Package' failed to load. Package 'CcVsiLanService Package' failed to load. Package 'CcVsiLanService Package' failed to load. Package 'CcVsiLanService Package' failed to load. I googled it but could not find any useful information about CcVsiLanService. Do you have any idea what it is? Why anyone needs it?

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  • OpenGL 3 and the Radeon HD 4850x2

    - by rotard
    A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back when. Making things more challenging, I am primarily a .NET developer, so I was working in Mono with the OpenTK OpenGL wrapper. On my laptop, I put together a program that let the user walk around a simple landscape using a couple shaders that implemented per-vertex coloring and lighting and texture mapping. Everything was working brilliantly until I ran the same program on my desktop. Disaster! Nothing would render! I have chopped my program down to the point where the camera sits near the origin, pointing at the origin, and renders a square (technically, a triangle fan). The quad renders perfectly on my laptop, coloring, lighting, texturing and all, but the desktop renders a small distorted non-square quadrilateral that is colored incorrectly, not affected by the lights, and not textured. I suspect the graphics card is at fault, because I get the same result whether I am booted into Ubuntu 10.10 or Win XP. I did find that if I pare the vertex shader down to ONLY outputting the positional data and the fragment shader to ONLY outputting a solid color (white) the quad renders correctly. But as SOON as I start passing in color data (whether or not I use it in the fragment shader) the output from the vertex shader is distorted again. The shaders follow. I left the pre-existing code in, but commented out so you can get an idea what I was trying to do. I'm a noob at glsl so the code could probably be a lot better. My laptop is an old lenovo T61p with a Centrino (Core 2) Duo and an nVidia Quadro graphics card running Ubuntu 10.10 My desktop has an i7 with a Radeon HD 4850 x2 (single card, dual GPU) from Saphire dual booting into Ubuntu 10.10 and Windows XP. The problem occurs in both XP and Ubuntu. Can anyone see something wrong that I am missing? What is "special" about my HD 4850x2? string vertexShaderSource = @" #version 330 precision highp float; uniform mat4 projection_matrix; uniform mat4 modelview_matrix; //uniform mat4 normal_matrix; //uniform mat4 cmv_matrix; //Camera modelview. Light sources are transformed by this matrix. //uniform vec3 ambient_color; //uniform vec3 diffuse_color; //uniform vec3 diffuse_direction; in vec4 in_position; in vec4 in_color; //in vec3 in_normal; //in vec3 in_tex_coords; out vec4 varyingColor; //out vec3 varyingTexCoords; void main(void) { //Get surface normal in eye coordinates //vec4 vEyeNormal = normal_matrix * vec4(in_normal, 0); //Get vertex position in eye coordinates //vec4 vPosition4 = modelview_matrix * vec4(in_position, 0); //vec3 vPosition3 = vPosition4.xyz / vPosition4.w; //Get vector to light source in eye coordinates //vec3 lightVecNormalized = normalize(diffuse_direction); //vec3 vLightDir = normalize((cmv_matrix * vec4(lightVecNormalized, 0)).xyz); //Dot product gives us diffuse intensity //float diff = max(0.0, dot(vEyeNormal.xyz, vLightDir.xyz)); //Multiply intensity by diffuse color, force alpha to 1.0 //varyingColor.xyz = in_color * diff * diffuse_color.xyz; varyingColor = in_color; //varyingTexCoords = in_tex_coords; gl_Position = projection_matrix * modelview_matrix * in_position; }"; string fragmentShaderSource = @" #version 330 //#extension GL_EXT_gpu_shader4 : enable precision highp float; //uniform sampler2DArray colorMap; //in vec4 varyingColor; //in vec3 varyingTexCoords; out vec4 out_frag_color; void main(void) { out_frag_color = vec4(1,1,1,1); //out_frag_color = varyingColor; //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, varyingTexCoords.st); //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, vec3(varyingTexCoords.st, 0)); //out_frag_color = vec4(varyingColor, 1) * texture2DArray(colorMap, varyingTexCoords); }"; Note that in this code the color data is accepted but not actually used. The geometry is outputted the same (wrong) whether the fragment shader uses varyingColor or not. Only if I comment out the line varyingColor = in_color; does the geometry output correctly. Originally the shaders took in vec3 inputs, I only modified them to take vec4s while troubleshooting.

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  • Unobtrusive Maximum Input Lengths with JQuery and FluentValidation

    - by Steve Wilkes
    If you use FluentValidation and set a maximum length for a string or a maximum  value for a numeric property, JQuery validation is used to show an error message when the user inputs too many characters or a numeric value which is too big. On a recent project we wanted to use input’s maxlength attribute to prevent a user from entering too many characters rather than cure the problem with an error message, and I added this JQuery to add maxlength attributes based on JQuery validation’s data- attributes. $(function () { $("input[data-val-range-max],input[data-val-length-max]").each(function (i, e) { var input = $(e); var maxlength = input.is("[data-val-range-max]") ? input.data("valRangeMax").toString().length : input.data("valLengthMax"); input.attr("maxlength", maxlength); }); }); Presto!

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  • Investigating on xVelocity (VertiPaq) column size

    - by Marco Russo (SQLBI)
      In January I published an article about how to optimize high cardinality columns in VertiPaq. In the meantime, VertiPaq has been rebranded to xVelocity: the official name is now “xVelocity in-memory analytics engine (VertiPaq)” but using xVelocity and VertiPaq when we talk about Analysis Services has the same meaning. In this post I’ll show how to investigate on columns size of an existing Tabular database so that you can find the most important columns to be optimized. A first approach can be looking in the DataDir of Analysis Services and look for the folder containing the database. Then, look for the biggest files in all subfolders and you will find the name of a file that contains the name of the most expensive column. However, this heuristic process is not very optimized. A better approach is using a DMV that provides the exact information. For example, by using the following query (open SSMS, open an MDX query on the database you are interested to and execute it) you will see all database objects sorted by used size in a descending way. SELECT * FROM $SYSTEM.DISCOVER_STORAGE_TABLE_COLUMN_SEGMENTS ORDER BY used_size DESC You can look at the first rows in order to understand what are the most expensive columns in your tabular model. The interesting data provided are: TABLE_ID: it is the name of the object – it can be also a dictionary or an index COLUMN_ID: it is the column name the object belongs to – you can also see ID_TO_POS and POS_TO_ID in case they refer to internal indexes RECORDS_COUNT: it is the number of rows in the column USED_SIZE: it is the used memory for the object By looking at the ration between USED_SIZE and RECORDS_COUNT you can understand what you can do in order to optimize your tabular model. Your options are: Remove the column. Yes, if it contains data you will never use in a query, simply remove the column from the tabular model Change granularity. If you are tracking time and you included milliseconds but seconds would be enough, round the data source column to the nearest second. If you have a floating point number but two decimals are good enough (i.e. the temperature), round the number to the nearest decimal is relevant to you. Split the column. Create two or more columns that have to be combined together in order to produce the original value. This technique is described in VertiPaq optimization article. Sort the table by that column. When you read the data source, you might consider sorting data by this column, so that the compression will be more efficient. However, this technique works better on columns that don’t have too many distinct values and you will probably move the problem to another column. Sorting data starting from the lower density columns (those with a few number of distinct values) and going to higher density columns (those with high cardinality) is the technique that provides the best compression ratio. After the optimization you should be able to reduce the used size and improve the count/size ration you measured before. If you are interested in a longer discussion about internal storage in VertiPaq and you want understand why this approach can save you space (and time), you can attend my 24 Hours of PASS session “VertiPaq Under the Hood” on March 21 at 08:00 GMT.

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  • Logging in over and over again. How to fix this?

    - by romeovs
    Ok, I messed up. I installed ubuntu 11.10, installed awesome wm and removed unity, to have something to fall back on, I also installed gnome-session-fallback. I was messing around and did the following, because the awesome wiki told me to: gconftool-2 --type bool --set /apps/nautilus/preferences/show_desktop False # Still disable the buggy Nautilus desktop thing gconftool-2 --type string --set /desktop/gnome/session/required_components/windowmanager awesome # sets awesome as wm Now here's what's wrong: I can start up decently, and then I get into a login window (that of gnome-session-fallback). I enter my username, select the preferred window manager (awesome in my case) and enter my password. It accepts these, but then hold for a second and just opens the login window again, in effect preventing me from actually logging in. I also tried gconftool-2 --unset (from the tty) on these settings, but that didn't work either. What can I do to revert the gconftool-2 settings to something that should work? I tried apt-get purging gnome-session-fallback and lightdm, and then installing them again, but that didn't work.

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  • Iterating selected rows in an ADF Faces table

    - by Frank Nimphius
    In OTN Harvest May 2012; http://www.oracle.com/technetwork/developer-tools/adf/learnmore/may2012-otn-harvest-1652358.pdf I wrote about "Common mistake when iterating <af:table> rows". In this entry I showed code to access the row associated with a selected table row from the binding layer to avoid the problem of having to programmatically change the selected table row. As it turns out, my solution only worked fro selected table rows that are in the current iterator query range. So here's a solution that works for all ranges public String onButtonPress() { RowKeySet rks = table.getSelectedRowKeys(); Iterator it = rks.iterator(); while (it.hasNext()) { List selectedRowKeyPath = (List)it.next(); //table is the JSF component reference created using the table's binding //property Row row = ((JUCtrlHierNodeBinding)table.getRowData(selectedRowKeyPath)).getRow(); System.out.println("Print Test: " + row.getAttribute(1)); } return null; }

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  • Get to Know a Candidate (3 of 25): Virgil Goode&ndash;Constitution Party

    - by Brian Lanham
    DISCLAIMER: This is not a post about “Romney” or “Obama”. This is not a post for whom I am voting. Information sourced for Wikipedia. Meet Virgil Goode of the Constitution Party Goode was served as a Republican member of the United States House of Representatives from 1997 to 2009. He represented the 5th congressional district of Virginia. Goode was born in Richmond, Virginia, the son of Alice Clara (née Besecker) and Virgil Hamlin Goode. He has spent most of his life in Rocky Mount. Goode graduated with a B.A. from the University of Richmond (Phi Beta Kappa) and with a J.D. from the University of Virginia School of Law. He also is a member of Lambda Chi Alpha Fraternity and served in the Army National Guard from 1969 to 1975. Goode grew up as a Democrat. He entered politics soon after graduating from law school. At the age of 27, he won a special election to the state Senate from a Southside district as an independent after the death of the Democratic incumbent. One of his major campaign focuses at the time was advocacy for the Equal Rights Amendment. Soon after being elected, he joined the Democrats. Goode wore his party ties very loosely. He became famous for his support of the tobacco industry, expressing his fear that "his elderly mother would be denied 'the one last pleasure' of smoking a cigarette on her hospital deathbed." He was an ardent defender of gun rights while being an enthusiastic supporter of L. Douglas Wilder, who later became the first elected black governor in the history of the United States. At the Democratic Party's state political convention in 1985, Goode nominated Wilder for lieutenant governor. However, while governor, Wilder cracked down on the sale of guns in the state. After the 1995 elections resulted in a 20–20 split between Democrats and Republicans in the State Senate, Goode seriously considered voting with the Republicans on organizing the chamber. Had he done so, the State Senate would have been under Republican control for the first time since Reconstruction (the Republicans ultimately won control outright in 1999). Goode's actions at the time "forced his party to share power with Republican lawmakers in the state legislature," which further upset the Democratic Party. Goode is on the ballot in CA, FL, ID, IO, LA, MI, MN, MS, MI, NJ, NM, NY, NV, ND, OH, SC, SD, TN, UT, VA, WA, WI, WY.  He is a write-in candidate in CA, CT, DC, GA, IL, IN, ME, MD, MA, MO, NC, TX, VT, WV Constitution Party This party was founded as the “U.S. Taxpayers’ Party” and considers itself conservative. The party's platform is predicated on the principles of the nation's founding documents. The party puts a large focus on immigration, calling for stricter penalties towards illegal immigrants and a moratorium on legal immigration until all federal subsidies to immigrants are discontinued.The party absorbed the American Independent Party, originally founded for George Wallace's 1968 presidential campaign. The American Independent Party of California has been an affiliate of the Constitution Party since its founding; however, current party leadership is disputed and the issue is in court to resolve this conflict. The Constitution Party has some substantial support from the Christian Right and in 2010 achieved major party status in Colorado. Learn more about Virgil Goode and Constitution Party on Wikipedia.

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  • Discussion of a Distributed Data Storage implementation

    - by fegol
    I want to implement a distributed data storage using a client/server architecture. Each data item will be stored persistently in disk in one of several remote servers. The client uses a library to update and query the data, shielding the client from its actual location. This should allow a client to associate keys (String) to values(byte[]), much as a Map does. The system must ensure that the amount of data stored in each server is approximately the same. The set of servers is known beforehand by other servers and clients. Both the client and the server will be written in Java, using sockets, threads, and files. I open this topic with the objective of discussing the best way to implement this idea, assuming simplicity, what are the issues of this implementation, performance measurements and discussion of the limitations.

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