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  • Consumed WCF service returns void although return type (& value) specified

    - by Abs
    I have a WCF service that I am attempting to connect to via a console application for testing (although will move to WPF for the final interface). I have generated the proxy, added the service reference to my project in visual studio and I can see all the methods I have created in my WCF interface: SupportStaffServiceClient client = new SupportStaffServiceClient("WSHttpBinding_ISupportStaffService"); client.myMethod(message); However when I call a method, which in the WCF interface is specified as returning a value, the method returns void in the console application. client.getMethod(message); The WCF service method is definitely returning a message, I'm just unsure as to why the client cannot "see" the return.

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  • C# [Mono]: MPAPI vs MPI.NET vs ?

    - by Olexandr
    Hi. I'm working on college project. I have to develop distributed computing system. And i decided to do some research to make this task fun :) I've found MPAPI and MPI.NET libraries. Yes, they are .NET libraries(Mono, in my case). Why .NET ? I'm choosing between Ada, C++ and C# so to i've choosed C# because of lower development time. I have two goals: Simplicity; Performance; Cluster computing. So, what to choose - MPAPI or MPI.NET or something else ?

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  • Lighting Fast CMS, a Django based CMS. Any experiences?

    - by Melmacian
    I've just came across Lighting Fast CMS, which seems to be very promising Django based content management system. Documentation seem to be very good, even though it is still in beta stage. It also has very nice buildout based installation. Also core Components of it seem to be nicely decoupled. Does anyone have any experiences with it yet? How much one can customize it with extensions? How's extension development in general compared to Drupal or Plone? I'm hoping that I could do some projects with it instead of Plone or Drupal. Those both are great, but extending them ain't too nice. The project can be found here: http://www.lfcproject.com/

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  • FAT Volume and CE

    - by Kate Moss' Open Space
    Whenever we format a disk volume, it is a good idea to name the label so it will be easier to categorize. To label a volume, we can use LABEL command or UI depends on your preference. Windows CE does provide FAT driver and support various format (FAT12, FAT16,FAT32, ExFAT and TFAT - transaction-safe FAT) and many feature to let you scan and even defrag the volume but not labeling. At any time you format a volume in CE and then mount it on PC, the label is always empty! Of course, you can always label the volume on PC, even it is formatted in CE. So looks like CE does not care about the volume label at all, neither report the label to OS nor changing the label on FAT.So how can we set the volume label in CE? To Answer this question, we need to know how does FAT stores the volume label. Here are some on-line resources are handy for parsing FAT. http://en.wikipedia.org/wiki/File_Allocation_Table http://www.pjrc.com/tech/8051/ide/fat32.html http://www.microsoft.com/whdc/system/platform/firmware/fatgen.mspx You can refer to PUBLIC\COMMON\OAK\DRIVERS\FSD\FATUTIL\MAIN\bootsec.h and dosbpb.h or the above links for the fields we discuss here. The first sector of a FAT Volume (it is not necessary to be the first sector of a disk.) is a FAT boot sector and BPB (BIOS Parameter Block). And at offset 43, bgbsVolumeLabel (or bsVolumeLabel on FAT16) is for storing the volume lable, but note in the spec also indicates "FAT file system drivers should make sure that they update this field when the volume label file in the root directory has its name changed or created.". So we can't just simply update the bgbsVolumeLabel but also need to create a volume lable file in root directory. The volume lable file is not a real file but just a file entry in root directory with zero file lenth and a very special file attribute, ATTR_VOLUME_ID. (defined in public\common\oak\drivers\fsd\fatutil\MAIN\fatutilp.h) Locating and accessing bootsector is quite straight forward, as long as we know the starting sector of a FAT volume, that's it. But where is the root directory? The layout of a typical FAT is like this Boot sector (Volume ID in the figure) followed by Reserved Sectors (1 on FAT12/16 and 32 on FAT32), then FAT chain table(s) (can be 1 or 2), after that is the root directory (FAT12/16 and not shows in the figure) then begining of the File and Directories. In FAT12/16, the root directory is placed right after FAT so it is not hard to caculate the offset in the volume. But in FAT32, this rule is no longer true: the first cluster of the root directory is determined by BGBPB_RootDirStrtClus (or offset 44 in boot sector). Although this field is usually 0x00000002 (it is how CE initial the root directory after formating a volume. Note we should never assume it is always true) which means the first cluster contains data but not like the root directory is contiguous in FAT12/16, it is just like a regular file can be fragmented. So we need to access the root directory (of FAT32) hopping one cluster to another by traversing FAT table. Let's trace the code now. Although the source of FAT driver is not available in CE Shared Source program, but the formatter, Fatutil.dll, is available in public\common\oak\drivers\fsd\fatutil\MAIN\formatdisk.cpp. Be aware the public code only provides formatter for FAT12/16/32 for ExFAT it is still not available. FormatVolumeInternal is the main worker function. With the knowledge here, you should be able the trace the code easily. But I would like to discuss the following code pieces     dwReservedSectors = (fo.dwFatVersion == 32) ? 32 : 1;     dwRootEntries = (fo.dwFatVersion == 32) ? 0 : fo.dwRootEntries; Note the dwReservedSectors is 32 in FAT32 and 1 in FAT12/16. Root Entries is another different mentioned in previous paragraph, 0 for FAT32 (dynamic allocated) and fixed size (usually 512, defined in DEFAULT_ROOT_ENTRIES in public\common\sdk\inc\fatutil.h) And then here   memset(pBootSec->bsVolumeLabel, 0x20, sizeof(pBootSec->bsVolumeLabel)); It sets the Volume Label as empty string. Now let's carry on to the next section - write the root directory.     if (fo.dwFatVersion == 32) {         if (!(fo.dwFlags & FATUTIL_FORMAT_TFAT)) {             dwRootSectors = dwSectorsPerCluster;         }         else {             DIRENTRY    dirEntry;             DWORD       offset;             int               iVolumeNo;             memset(pbBlock, 0, pdi->di_bytes_per_sect);             memset(&dirEntry, 0, sizeof(DIRENTRY));                         dirEntry.de_attr = ATTR_VOLUME_ID;             // the first one is volume label             memcpy(dirEntry.de_name, "TFAT       ", sizeof (dirEntry.de_name));             memcpy(pbBlock, &dirEntry, sizeof(dirEntry));              ...             // Skip the next step of zeroing out clusters             dwCurrentSec += dwSectorsPerCluster;             dwRootSectors = 0;         }     }     // Each new root directory sector needs to be zeroed.     memset(pbBlock, 0, cbSizeBlk);     iRootSec=0;     while ( iRootSec < dwRootSectors) { Basically, the code zero out the each entry in root directory depends on dwRootSectors. In FAT12/16, the dwRootSectors is calculated as the sectors we need for the root entries (512 for most of the case) and in FAT32 it just zero out the one cluster. Please note that, if it is a TFAT volume, it initialize the root directory with special volume label entries for some special purpose. Despite to its unusual initialization process for TFAT, it does provide a example for how to create a volume entry. With some minor modification, we can assign the volume label in FAT formatter and also remember to sync the volume label with bsVolumeLabel or bgbsVolumeLabel in boot sector.

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  • web2py or grok (zope) on a big portal,

    - by Robert
    Hi, I am planning to make some big project (1 000 000 users, approximately 500 request pre second - in hot time). For performance I'm going to use no relational dbms (each request could cost lot of instructions in relational dbms like mysql) - so i can't use DAL. My question is: how web2py is working with a big traffic, is it work concurrently? I'm consider to use web2py or Gork - Zope, How is working zodb(Z Object Database) with a lot of data? Is there some comparison with object-relational postgresql? Could you advice me please.

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  • POCO Best Practice

    - by Paul Johnson
    All, I have a series of domain objects (project is NHibernate based). Currently as per 'good practice' they define only the business objects, comprising properties and methods specific to each objects function within the domain. However one of the objects has a requirement to send an SMTP message. I have a simple SMTP client class defined in a separate 'Utilities' assembly. In order to use this mail client from within the POCO, I would need to hold a reference to the utilities assembly in the domain. My query is this... Is it a departure from best practice to hold such a reference in a POCO, for the purpose of gaining necessary business functionality. Kind Regards Paul J.

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  • Organising asp.net website development process

    - by ZX12R
    Is there a standard practice to organize the process of developing a simple website. there is no use implementing MVC as there is no data base involved. It will be very useful in organizing the project and separating the aspx files and master page content(this can be very useful in implementing simple cms techniques) user controls scripts styles images is there any industry standard or best practice for this.? thanks in advance :) Update: yes the way i have listed is convenient. but it would be great if i could separate server codes and files like master,aspx.. and the actual page content. One more reason for not using MVC: I usually outsource the SEO process. Now an MVC application can be greek/latin for my SEO expert. :)

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  • Wpf Login System

    - by neki
    Hi everyone. i am developing a training software in wpf. but i have problems. this application will be setup project. when the user make it work, a login window will open. User should enter his username.there wont be a password. but the problem is next; i dont know how to get userid from database. and compare other usernames to get the right userid. second problem is, when i get right userid from database, how can i use it main window? where can i store this userid. will be this session or something like that? i want this userid because, user will have notpad and questions. thanks in advance. Database(UserInformation table) userid/ username

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  • Game cross-compiling and packaging

    - by Helltone
    Hi, Some friends and I wanted to develop a game. Any language will do. I've been programming in C for years, but never wrote a game before. One of us knows SDL a little bit. It would also be a nice excuse to learn Python+pygame. We wish our game to be 'standalone'. By standalone, I mean most users (at least Linux, Mac and Windows) will not have to manually download and install anything else apart from a package. It is ok if the installation automatically handles missing dependencies. If the packages contain binaries, we wish to be able to generate them using cross-compilation from Linux. How should we package and structure the project, and what language is best suited?

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  • THttprio onBeforeExecute changing the soapRequest

    - by adnan
    I've imported some wsdl for a project. i want to change the SoapRequest on HttpRio onBeforeExecute event, but as i changed the request, im getting some errors how can i change the request xml file with stringReplace function on this event. i've tried to change the size of stream, i ve changed the encoding etc. but anyway it didnt work. example procedure TForm1.RiomBeforeExecute(const MethodName: string; SOAPRequest: TStream); var sTmp : TStringList; begin sTmp:=TStringList.Create; SOAPRequest.Position := 0; sTmp.LoadFromStream(SOAPRequest); sTmp.Text := StringReplace(sTmp.Text,'blablaa','bla',[RfReplaceAll]); sTmp.SaveToStream(SOAPRequest); // blaa blaa... end;

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  • OpenGL view in an iPad splitview

    - by dc
    I'm attempting to add an OpenGL view (such as the one given in Apple's sample code) as the detail view of an iPad's splitview but am running into issues. I've taken the sample code from the base OpenGL project and attempted to add it as a subview of my DetailViewController - ie EAGLView *glview = [[EAGLView alloc] initWithFrame:CGRectMake(0,0,100,100)] but when I add it to the main view and call startAnimating on it, nothing at all happens. Any solutions to this? I have never worked with OpenGL before so perhaps I'm doing this all wrong.

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  • System.Security.VerificationException: Operation could destabilize the runtime

    - by Rigobert Song
    I have a web service which is queried using linq to sql but returns an array of objects. I keep getting the following error: System.Security.VerificationException: Operation could destabilize the runtime When I run a method that uses a linq statement to return an array I get this error, but only on my test server, which is windows server 2008. Everything works fine in my win 7 machine. The project is a .net 3.5. Any ideas what the problem might be? Thanks UPDATE: My linq queries return IQueryable.

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  • Install "Massive Coupon"

    - by ffffff
    I'want to install "Massive Coupon" http://github.com/robstyles/Massive-Coupon---Open-source-groupon-clone I've set up apache2 + mod_wsgi + mysql on Ubuntu 9 And written the following settings.py # Django settings for massivecoupon project. import socket, os . . DATABASE_ENGINE = 'mysql' # 'postgresql_psycopg2', 'postgresql', 'mysql', 'sqlite3' or 'oracle'. DATABASE_NAME = 'grouponpy' # Or path to database file if using sqlite3. DATABASE_USER = 'grouponpy' # Not used with sqlite3. DATABASE_PASSWORD = 'password' # Not used with sqlite3. DATABASE_HOST = 'localhost' # Set to empty string for localhost. Not used with sqlite3. DATABASE_PORT = '' # Set to empty string for default. Not used with sqlite3. What I have to do additional then?

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  • Building XUL app a-la SongBird

    - by Ben
    Hi, I've started exploring XUL Runner as a potential tool for an upcoming app. I can get some good examples running using the command line xulrunner-bin myapp. How can compile it all in a native looking application, like SongBird does. I understand SongBird packages the entire xul runtime with it, and I'm happy with that. I'm just wondering is there are any tool I can use to compile my xul project as a standalone app? Any Mac and/or PC hint much appreciated! EDIT: I guess what I'm looking for is a way to generate a Mac and/or PC XUL stub application (but not an installer). Is there something like that? cheers Ben

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  • Client side caching in GWT

    - by Silfverstrom
    We have a gwt-client, which recieves quite a lot of data from our servers. Logically, i want to cache the data on the client side, sparing the server from unnecessary requests. As of today i have let it up to my models to handle the caching of data, which doesn't scale very well. It's also become a problem since different developers in our team develop their own "caching" functionality, which floods the project with duplications. I'm thinking about how one could implement a "single point of entry", that handles all the caching, leaving the models clueless about how the caching is handled. Does anyone have any experience with client side caching in GWT? Is there a standard approach that can be implemented?

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  • nsthread in iphone xcode

    - by BibiBuBu
    Good Day! i want to use nsthreads in a project of xcode that will call a function which is for the network access and will check that if the network is there or not, so i need to have a thread which will execute after lets say 1 minutes to check the connectivity. and will continue run unless the app is closed. [NSThread detachNewThreadSelector:@selector(startTheBackgroundJob) toTarget:self withObject:nil]; startTheBackgroundJob NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // wait for 3 seconds before starting the thread, you don't have to do that. This is just an example how to stop the NSThread for some time [NSThread sleepForTimeInterval:5]; //[self performSelectorInBackground:@selector(checkNet) withObject:nil]; [self performSelectorOnMainThread:@selector(checkNet) withObject:nil waitUntilDone:YES]; [pool release]; it works only for the first time but not any other, i mean only 1 loop it makes can somebody help me in this regard. Thanks

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  • IM (Instant Messaging) increase or decrease developer's productivity?

    - by GRGodoi
    In my team I have some developers that always have two or three IM windows open. The majority of these windows are not related with the project where they are nor with asking or offering programming help. I also use IM and, off course, some of my "talks" are not related with the job. But I feel that when I am using IM my productivity drops. I mean, there is more "mental" work to change the scope between the task I am doing and the conversation every time a new message arrive. Do you face the same situation? Is there some good practices to avoid this (excluding, off course, stopping using IM)?

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  • link_to syntax with rails3 (link_to_remote) and basic javascript not working in a rails3 app?

    - by z3cko
    i am wondering if the basic link_to syntax is completely broken in current rails3 master or if i am doing some wrong syntax here. = link_to "name", nil, :onlick => "alert('Hello world!');" should actually produce an alert on click. very simple. does not work on my rails3 project! (also no error output!) any ideas? for the general link_to syntax i could not find an example where i could combine a link_to_remote with a confirmation, remote and html class (see my try below) = link_to "delete", {:action => "destroy", :remote => true, :method => :delete, :confirm => "#{a.title} wirklich L&ouml;schen?" }, :class => "trash" even the rails3 api does not help me here: http://rails3api.s3.amazonaws.com/index.html help!

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  • Ext GWT (GXT) tooltip over a grid row

    - by Eduardo Palma
    I'm developing a custom tooltip using Ext GWT (GXT) for a project of mine, and this tooltip has to appear over Grid rows when they're selected. I can't use the default GXT tooltip or quicktip because I need be able to add Components (like buttons) to this tooltip. The problem is that the GXT Grid component doesn't expose a event related to mousing over a row (although there's RowClick and RowMouseDown). I tried adding a listener to the Grid with the OnMouseOver and OnMouseOut events anyway, but it doesn't work as expected. It fires these events up whenever you mouse over any of the divs and spans that composes a row. The only way I see to solve this is to subclass the GridView component and make each row become a Component itself, but that would be a lot of work and would probably impact performance as well. I can't help but think there's a better way to do this. Could someone more experienced with GXT give me a light?

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  • Request for the permission of type 'System.Data.SqlClient.SqlClientPermission, System.Data

    - by joebeazelman
    I created an assembly containing WCF service code and dropped into another web project. When I try to invoke a service method, I get the following inner exception: Request for the permission of type 'System.Data.SqlClient.SqlClientPermission, System.Data, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' failed. Why this is happening? My newly created assembly lives inside the ASP.NET /bin folder along with other assemblies. At this level, should the database not know or care whether it is being called from a web service or from a normal call? How would it know that my assembly is foreign? How do I resolve this issue?

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  • Read Song Title/Artist from a live audio stream with Silverlight 4?

    - by Brent Pabst
    I have a SL4 project that is successfully streaming a great sounding WMA audio stream from a remote location. All of the MediaElement actions are straight forward. What I want to do is read the attributes that are passed as text along with the Audio stream. For instance the encoder of the stream embeds the title of the stream, the title of the song playing and the name of the artist for the current song. How would I pick this out using Silverlight 4 and then display it in a Label to the user? It sure would be easier than writing a bunch of web services to do the same thing. Windows Media Player and WinAmp all get the information I am just not seeing it in the MediaElement object collection.

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  • Brainstorming - MIDI over LAN

    - by Hunter Bridges
    I'm planning out a summer coding project for myself. I work with a lot of MIDI and have been researching it a lot. I know it's an old technology, but it works with a lot of music hardware/software so in my eyes, it's still viable. Anyway, I haven't ever worked with writing drivers or anything, so I don't know where I would start with this. So, provided I have MIDI data already being sent over LAN to a server (I know how to do that part), what steps would it take for the server to channel those received messages to an emulated MIDI device, that could then be accessed in music software and so on? Also, what would it take to also send MIDI data back through the LAN to be received by the device that originally received the message? I'm not really looking for too specific a solution. Really I am just trying to come up with a game plan right now and I need to figure out where/what to research.

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  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

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  • How to give INSTALLDIR folder permission in WIX?

    - by tete
    I am designing a WIX 3.6 installer project, during the installation we need to grand the user create file permission to the install folder(INSTALLDIR, especially with the default install folder, the Program Files, the user normally can't create file in the installation. We've experienced some failures). I guess it can be achieved by setting a Permission element, with CreateFile property. However, the INSTALLDIR is a directory, and only such elements as CreateFolder, File, FileShare, Registry, ServiceInstall can have permission element. So could anyone tell me how to do that? My directory declaration is something like this: <Directory Id="TARGETDIR" Name="SourceDir"> <Directory Id="ProgramFiles64Folder"> <Directory Id='MANUFACTUREFOLDER' Name='$(var.ManufacturerName)'> <Directory Id="INSTALLDIR" Name="$(var.ProductName)"> Thanks!

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  • dcommit to SVN in 1 commit after cherry-picking in git

    - by DJ
    I would like to know if there is a clean way to do git-svn dcommit of multiple local commits as 1 commit into subversion. The situation that I have is I am cherry picking some bug fixes changes from our trunk into the maintenance branch. The project preference is to have the bug fixes to be committed as 1 commit in subversion, but I would like to keep the history of changes that I had cherry-picked on my local git for references. Currently what I do is to do all cherry-picking on branch X and then do a squash merge into new branch Y. The dcommit will then be done from branch Y. Is there a better way to do it without using an intermediary branch?

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