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  • Google I/O 2012 - Get your Content on Google TV

    Google I/O 2012 - Get your Content on Google TV Christian Kurzke , Andrew Jeon, Mark Lindner Google TV devices are typically the largest screen in the house, which makes them a prime platform for developers who want to distribute high quality, long form content right to the living room. We will talk about different options for hosting, streaming and securing your content on Google TV, and how to ensure your audience has a great experience viewing your content. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1562 26 ratings Time: 01:01:00 More in Science & Technology

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  • Search Engine Placement Optimization and Link Popularity

    The increased visibility of your website due to high link popularity and search engine placement optimization can mean so much, especially if you are promoting a product or service through your website. If you are new to the business of link building, you might be wondering how to get started with it and how search engine placement optimization can help you. Knowledge of link popularity basics is essential even if you are planning on hiring someone to do link building tasks for you.

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  • Working with Legacy code #3 : Build a safety net.

    - by andrewstopford
    The first port of call in changing legacy code is a safety net, without one your fingers will get burnt. Make your safety net a high level functional test over the major areas of the application. Automate the test, plug it into your CI builds and run it every night. The test should act as a final fail safe as you work.

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  • ubuntu 13.04 recognizes usb mobile broadband modem as ethernet connection

    - by Bence Mihalka
    When I plug in my usb mobile broadband modem (ZTE MF-667), in the network manager instead of a mobile broadband connection, I get an ethernet connection, called: Ethernet Network (ZTE WCDMA Technologies MSM), which of course doesn't work. Here is my lsusb output and the relevant parts of dmesg output: lsusb: Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 003: ID 0cf3:3005 Atheros Communications, Inc. AR3011 Bluetooth Bus 001 Device 004: ID 04f2:b1b9 Chicony Electronics Co., Ltd Asus Integrated Webcam Bus 001 Device 005: ID 058f:6366 Alcor Micro Corp. Multi Flash Reader Bus 002 Device 004: ID 19d2:1405 ZTE WCDMA Technologies MSM dmesg: [ 195.328467] usb 2-1.1: new high-speed USB device number 3 using ehci-pci [ 195.423545] usb 2-1.1: New USB device found, idVendor=19d2, idProduct=1225 [ 195.423555] usb 2-1.1: New USB device strings: Mfr=3, Product=2, SerialNumber=4 [ 195.423561] usb 2-1.1: Product: ZTE WCDMA Technologies MSM [ 195.423567] usb 2-1.1: Manufacturer: ZTE,Incorporated [ 195.423572] usb 2-1.1: SerialNumber: P680A1ZTED000000 [ 195.426319] scsi7 : usb-storage 2-1.1:1.0 [ 196.425354] scsi 7:0:0:0: CD-ROM CWID USB SCSI CD-ROM 2.31 PQ: 0 ANSI: 2 [ 197.447919] usb 2-1.1: USB disconnect, device number 3 [ 197.457582] sr0: scsi3-mmc drive: 243x/186x xa/form2 cdda pop-up [ 197.457594] cdrom: Uniform CD-ROM driver Revision: 3.20 [ 197.459058] sr 7:0:0:0: Attached scsi CD-ROM sr0 [ 197.459483] sr 7:0:0:0: Attached scsi generic sg2 type 5 [ 197.759186] usb 2-1.1: new high-speed USB device number 4 using ehci-pci [ 197.854543] usb 2-1.1: New USB device found, idVendor=19d2, idProduct=1405 [ 197.854556] usb 2-1.1: New USB device strings: Mfr=4, Product=3, SerialNumber=5 [ 197.854564] usb 2-1.1: Product: ZTE WCDMA Technologies MSM [ 197.854572] usb 2-1.1: Manufacturer: ZTE,Incorporated [ 197.854579] usb 2-1.1: SerialNumber: P680A1ZTED010000 [ 197.957739] scsi8 : usb-storage 2-1.1:1.2 [ 198.076554] cdc_ether 2-1.1:1.0 eth1: register 'cdc_ether' at usb-0000:00:1d.0-1.1, CDC Ethernet Device, 00:a0:c6:00:00:00 [ 198.076583] usbcore: registered new interface driver cdc_ether [ 198.955985] scsi 8:0:0:0: CD-ROM CWID USB SCSI CD-ROM 2.31 PQ: 0 ANSI: 2 [ 198.956797] scsi 8:0:0:1: Direct-Access ZTE MMC Storage 2.31 PQ: 0 ANSI: 2 I created the appropriate mobile broadband connection manually, but I cannot enable it in network manager, since the device is not recognized as mobile broadband. Any tips how to make it work?

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  • Harris Corporation Streamlines Manufacturing Assembly Operations with AutoVue

    - by Pam Petropoulos
    "AutoVue is a critical component to our business process; we can’t live without it.” – Charlie Davies, Principal ECAE Applications Engineer, Harris Corporation. Read how Harris Corporation, an international communications and information technology company in the high tech space, is using AutoVue to streamline their manufacturing assembly operations, enhance design reviews and improve communication of engineering changes. Click here to read the complete story.

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  • Difference between the terms Material & Effect

    - by codey
    I'm making an effect system right now (I think, because it may be a material system... or both!). The effects system follows the common (e.g. COLLADA, DirectX) effect framework abstraction of Effects have Techniques, Techniques have Passes, Passes have States & Shader Programs. An effect, according to COLLADA, defines the equations necessary for the visual appearance of geometry and screen-space image processing. Keeping with the abstraction, effects contain techniques. Each effect can contain one or many techniques (i.e. ways to generate the effect), each of which describes a different method for rendering that effect. The technique could be relate to quality (e.g. high precision, high LOD, etc.), or in-game-situation (e.g. night/day, power-up-mode, etc.). Techniques hold a description of the textures, samplers, shaders, parameters, & passes necessary for rendering this effect using one method. Some algorithms require several passes to render the effect. Pipeline descriptions are broken into an ordered collection of Pass objects. A pass provides a static declaration of all the render states, shaders, & settings for "one rendering pipeline" (i.e. one pass). Meshes usually contain a series of materials that define the model. According to the COLLADA spec (again), a material instantiates an effect, fills its parameters with values, & selects a technique. But I see material defined differently in other places, such as just the Lambert, Blinn, Phong "material types/shaded surfaces", or as Metal, Plastic, Wood, etc. In game dev forums, people often talk about implementing a "material/effect system". Is the material not an instance of an effect? Ergo, if I had effect objects, stored in a collection, & each effect instance object with there own parameter setting, then there is no need for the concept of a material... Or am I interpreting it wrong? Please help by contributing your interpretations as I want to be clear on a distinction (if any), & don't want to miss out on the concept of a material if it should be implemented to follow the abstraction of the DirectX FX framework & COLLADA definitions closely.

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  • Understanding CTR in Google Webmaster Tools

    - by sam
    I've got a site that's showing a 9% CTR for a phrase in Google Webmaster Tools, but the average position for my site is 14th (this includes 7 local results for this phrase). I was a little confused as to what the CTR actually meant, is it : for each person who searches for that phrase 9% of them click my site. or for each person who actually sees my site in the search results 9% of them click through (bearing in mind 14th is high on page 2 when the local listings are used).

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  • Friday Fun: Fort Blaster – Ahoy There

    - by Asian Angel
    In this week’s game you and your pirate crew luck out and find a series of forts full of treasure waiting for you to claim in a campaign of high seas terror. So hoist the colors, grab your favorite cannon, and get ready to blast your way to fame and fortune! How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • História de Sucesso

    - by Wesley Faria
    ? Neste mês o processador SPARC completa 25 anos, tudo começou  em 1992 quando a Sun lançou o primeiro servidor high-end SPARC. Hoje a família de processadores SPARC é usada nos servidores enterprise da Oracle criando uma arquitetura otimizada para obter o máximo de performance em todo tipo de aplicação, desde CRM, ERP até o Java/Web. Veja a tragetória de Glória do SPARC no link: http://www.oracle-downloads.com/sparc25info/ Parabéns por essa tragetória de sucesso e vida longa ao SPARC !!!!!

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  • Basic Defensive Database Programming Techniques

    We can all recognise good-quality database code: It doesn't break with every change in the server's configuration, or on upgrade. It isn't affected by concurrent usage, or high workload. In an extract from his forthcoming book, Alex explains just how to go about producing resilient TSQL code that works, and carries on working.

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  • Keyword Research Tool - Best to Generate Traffic

    Search engines are considered to be the most powerful web traffic tool in the internet because it is where you can find highly targeted traffic. Today, it is harder to optimize the site because of high competition for the best keywords and optimization is becoming more and more difficult since different search engines change their criteria on a regular basis.

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  • Determining Keyword Difficulty

    There's nothing worse than optimizing for a search phrase that has high search volume but not ranking in the top 10 for the search and missing out on all the traffic. Without a rating for the difficulty of a keyword, there is no way to know if you're wasting your time pursuing traffic from a search term that you have no chance of ever ranking for.

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  • What is the best way to generate income from mobile games?

    - by Thomas
    As the title states, what is the best way to get income from mobile games? (taking into consideration that creating the games only costs a lot of time and the games are relatively simple) As I see it, there are multiple ways of getting money from mobile games, Selling them for a fixed price (seems like a high threshold for potential buyers) In-game purchases (I can imagine this only works for several types of games, I don't see this working well for monopoly unless you like really fancy hotels ;) Ingame advertisements / sponsorships Which way will most likely bring the most profit?

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  • A lot of "(direct) / (none)" traffic in Google Analytics

    - by Yoga
    my web site has a lot of "(direct) / (none)" traffic (over 50%) in Google Analytics, but under the "Audience", 100% are new visitors, why is that? I am quite sure most of the Audience should be new visitor, but why so many "(direct) / (none)" traffic? Update: Actually we have launch a new site which this number drop significantly, so I am interested in knowing why the number was so high in the past.

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  • what about laptop parts from Pcpartsltd.com?

    - by pcpartsltd
    i will buy some items form Pcpartsltd.com,what about it? i have seen some words:Pcpartsltd.com limited is a direct Exporter of high quality pc part notebooks, laptop power adapters, laptop batteries, laptop keyboards, laptop Inverters, laptop Hinges, laptop CPU Fan, laptop driver, laptop MotherBoards, Samsung Wall Mount, laptop LCD Bezel/ LCD lid, laptop lcd/led panel and Laptop LCD Video Cable. We are Laptop Parts experts.

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  • Pressure Washer vs Power Washer

    We all know (or at least suspect) that "pressure" and "power" can be used interchangeably with respect to high-pressure cleaning equipment and services, but which one is more commonly used? This knowledge can be relevant to businesses for their online marketing campaigns and to consumers in their search for information.

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  • What platform were old TV video games developed on?

    - by Mihir
    I am very eager to know how TV video games (which we all used to play in our childhood) were developed and on which platform. I know how games are developed for mobile devices, Windows PC's and Mac but I'm not getting how (in those days) Contra, Duck Hunt and all those games were developed. As they have high graphics and a large number of stages. So how did they manage to develop games in such a small size environment and with lower configuration platform?

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  • How many programmers are female? [closed]

    - by Cawas
    Let's just assume gender and sex do matter and this question isn't so pointless as some may say. I believe gender distribution do say a lot about any given job although I find it very hard to explain why. So, is there any source on the web we can use to have a plain high number referencing female versus male programmers on any given space (country, community, company, etc)? Not asking why nor anything else. Just statistical numbers.

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  • Google I/O Sandbox Case Study: Apps4Android

    Google I/O Sandbox Case Study: Apps4Android We interviewed Apps4Android at the Google I/O Sandbox on May 11, 2011 and they explained to us the benefits of building accessibility applications on the Android platform. Apps4Android creates high-quality applications that enhance the quality-of-life and independence of individuals with disabilities. For more information about developing accessibility applications, visit: google.com For more information on Apps4Android, visit: www.apps4android.org From: GoogleDevelopers Views: 26 0 ratings Time: 02:01 More in Science & Technology

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  • how to watch??? England vs Belgium live stream Soccer friendly match ESPN

    - by Dada Fafa
    Do you want to watch:England vs Belgium live streaming online on pc?Searching for a good way to watch England vs Belgium live streaming online today? You've come to the right place!We'll show you how to watch England vs BelgiumNBA games live stream online in perfect high definition quality using any PC or Mac computer! It's possible! Now you can watch every minute of England vs Belgiumonline live,and in true HD quality no matter where you are! WANNA WATCH England vs Belgium LIVE STREAM MATCH

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  • Master-slave vs. peer-to-peer archictecture: benefits and problems

    - by Ashok_Ora
    Normal 0 false false false EN-US X-NONE X-NONE Almost two decades ago, I was a member of a database development team that introduced adaptive locking. Locking, the most popular concurrency control technique in database systems, is pessimistic. Locking ensures that two or more conflicting operations on the same data item don’t “trample” on each other’s toes, resulting in data corruption. In a nutshell, here’s the issue we were trying to address. In everyday life, traffic lights serve the same purpose. They ensure that traffic flows smoothly and when everyone follows the rules, there are no accidents at intersections. As I mentioned earlier, the problem with typical locking protocols is that they are pessimistic. Regardless of whether there is another conflicting operation in the system or not, you have to hold a lock! Acquiring and releasing locks can be quite expensive, depending on how many objects the transaction touches. Every transaction has to pay this penalty. To use the earlier traffic light analogy, if you have ever waited at a red light in the middle of nowhere with no one on the road, wondering why you need to wait when there’s clearly no danger of a collision, you know what I mean. The adaptive locking scheme that we invented was able to minimize the number of locks that a transaction held, by detecting whether there were one or more transactions that needed conflicting eyou could get by without holding any lock at all. In many “well-behaved” workloads, there are few conflicts, so this optimization is a huge win. If, on the other hand, there are many concurrent, conflicting requests, the algorithm gracefully degrades to the “normal” behavior with minimal cost. We were able to reduce the number of lock requests per TPC-B transaction from 178 requests down to 2! Wow! This is a dramatic improvement in concurrency as well as transaction latency. The lesson from this exercise was that if you can identify the common scenario and optimize for that case so that only the uncommon scenarios are more expensive, you can make dramatic improvements in performance without sacrificing correctness. So how does this relate to the architecture and design of some of the modern NoSQL systems? NoSQL systems can be broadly classified as master-slave sharded, or peer-to-peer sharded systems. NoSQL systems with a peer-to-peer architecture have an interesting way of handling changes. Whenever an item is changed, the client (or an intermediary) propagates the changes synchronously or asynchronously to multiple copies (for availability) of the data. Since the change can be propagated asynchronously, during some interval in time, it will be the case that some copies have received the update, and others haven’t. What happens if someone tries to read the item during this interval? The client in a peer-to-peer system will fetch the same item from multiple copies and compare them to each other. If they’re all the same, then every copy that was queried has the same (and up-to-date) value of the data item, so all’s good. If not, then the system provides a mechanism to reconcile the discrepancy and to update stale copies. So what’s the problem with this? There are two major issues: First, IT’S HORRIBLY PESSIMISTIC because, in the common case, it is unlikely that the same data item will be updated and read from different locations at around the same time! For every read operation, you have to read from multiple copies. That’s a pretty expensive, especially if the data are stored in multiple geographically separate locations and network latencies are high. Second, if the copies are not all the same, the application has to reconcile the differences and propagate the correct value to the out-dated copies. This means that the application program has to handle discrepancies in the different versions of the data item and resolve the issue (which can further add to cost and operation latency). Resolving discrepancies is only one part of the problem. What if the same data item was updated independently on two different nodes (copies)? In that case, due to the asynchronous nature of change propagation, you might land up with different versions of the data item in different copies. In this case, the application program also has to resolve conflicts and then propagate the correct value to the copies that are out-dated or have incorrect versions. This can get really complicated. My hunch is that there are many peer-to-peer-based applications that don’t handle this correctly, and worse, don’t even know it. Imagine have 100s of millions of records in your database – how can you tell whether a particular data item is incorrect or out of date? And what price are you willing to pay for ensuring that the data can be trusted? Multiple network messages per read request? Discrepancy and conflict resolution logic in the application, and potentially, additional messages? All this overhead, when all you were trying to do was to read a data item. Wouldn’t it be simpler to avoid this problem in the first place? Master-slave architectures like the Oracle NoSQL Database handles this very elegantly. A change to a data item is always sent to the master copy. Consequently, the master copy always has the most current and authoritative version of the data item. The master is also responsible for propagating the change to the other copies (for availability and read scalability). Client drivers are aware of master copies and replicas, and client drivers are also aware of the “currency” of a replica. In other words, each NoSQL Database client knows how stale a replica is. This vastly simplifies the job of the application developer. If the application needs the most current version of the data item, the client driver will automatically route the request to the master copy. If the application is willing to tolerate some staleness of data (e.g. a version that is no more than 1 second out of date), the client can easily determine which replica (or set of replicas) can satisfy the request, and route the request to the most efficient copy. This results in a dramatic simplification in application logic and also minimizes network requests (the driver will only send the request to exactl the right replica, not many). So, back to my original point. A well designed and well architected system minimizes or eliminates unnecessary overhead and avoids pessimistic algorithms wherever possible in order to deliver a highly efficient and high performance system. If you’ve every programmed an Oracle NoSQL Database application, you’ll know the difference! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;}

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