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  • How do I save user specific data in an asp.net site?

    - by Greg McNulty
    I just set up user profiles using asp.net 3.5 using wvd. For each user I would like to store data that they will be updating every day. For example, every time they go for a run they will update time and distance. I intend to allow them to also look up their history of distance and time from any past date. My question is, what does the database schema usually look like for such a set up? Currently asp.net set up a db for me when I made user profiles. Do I just add an extra table for every user? Should there be one big table with all users data? How do I relate a user I'd to their specific data? Etc.... I have never done this before so any ideas on how this is usually done would be very helpful. Thank you.

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  • Motion detection information

    - by dotnetdev
    Hi, I know the AFORGE.NET API has motion detection algorithms, but what would be a good book to learn these algorithms with C# samples (the AFORGE.NET code is complex and not commented enough to help). Thanks

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  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

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  • How can I improve this search usability?

    - by Craig Whitley
    This is the first real programming attempt of mine, and theres some major flaws. It's a learning project, and I'm currently re-writing the entire thing as my php is is really messy. I really want to get an idea on how I can improve the actual usability and accesibility of the site at the same time though - so I know how to implement it correctly. The website is basically a comparison website for gameserver hosting. As I mentioned, its a learning project and I don't actually expect any revenue from it. At the moment theres only test data in it, so in the game input box select either 'Battlefied Bad Company 2' or 'Call of Duty 4: Modern Warfare' and ignore the actual search results. http://www.laglessfrag.com I wasn't really sure how to work the search functionality. Basically when you click a game in the drop down box, it sends an ajax request and finds all the locations available to that specific game in the database. After selecting the country theres another ajax to find all the citys available to the game in that country - which gives me the two unique identifiers I need to create the search results. One major and fundamental flaw is that without javascript enabled, the site ceases to function. I'll overcome that in the next re-write, but without the ajax functionality stopping the user 'going wrong' - how can I implement a search that requires two fields without creating extra steps in new pages after form submissions? I'm also no designer so my whole layout and css is a bit rubbish, but this was mainly a learning project as I'm interested in applications / programming rather than design. It's also slow as its on shared hosting, but if I can get it to work correctly then I'm not impartial to chucking a bit of money at it for faster hosting and maybe a bit of advertising and seeing where it goes (if anywhere!). Any info appreciated.

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  • Programmatically change an EditorGrid's cell value

    - by Snowright
    Hi, I have an Editor Grid where if a specific cell is in focus (is being edited), a window containing a tree panel pops up allowing the user to choose a node from the treepanel as the new value of the cell. This way, the user isn't actually editing the cell in question, but is using the window to choose the new value. However, I am having difficulties setting the value of the cell in question programmatically. Below is the code I use to set the grid up, including the column model that chooses what editor to use for a cell depending on the value type: var editorCM = new Ext.grid.ColumnModel({ //config ,editors : { //rest of editors 'id' : new Ext.grid.GridEditor(new Ext.form.TextField({readOnly : true})) } ,getCellEditor : function(col, row) { //choose editor depending on the type value of a cell } }) var editorGrid = new Ext.grid.EditorGridPanel({ //rest of config ,cm : editorCM }) Below is my code to change the cell's value once the user chooses from the treepanel. function submitNode(newValue) { var temp = editorGrid.GetSelectionModel().getSelectedCell(); //returns array containing column and row position of selected cell, which value we want to change. //temp[1] = column index, temp[0] = row index //Gets the cell editor at specific position and sets new value for that cell editorGrid.getColumnModel().getCellEditor(temp[1], temp[0]).setValue(newValue); } I've also tried a few other ways (all including setValue(newValue)), but have come up empty handed. I've looked through the API and the ExtJS forums for any clue but have also come up empty handed.

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  • Iphone sdk - please help , 1 view takes me 45 minutes to do :(

    - by Dave
    Hey, I've been working on a Cook Book App but each view ( or recipie page) takes about 45 minutes to complete so as you can imagine its taking forever. The problem is that I have to manually: Set up a gradient image for the back ground (Somtimes I have to add a few image backgrounds to fit the view as I often use a scroll view, not sure how this could be automated?) Put an image behind the titles "Recipe name" , "Time needed" and an image to go behind the recipie instructions ( again I might need a few of these depending on how long the description is. Creating view controllers for main sections such as "Breakfast" and "Lunch" and then I need to manually create view controllers to go in these sections. Theres got to be a way to set up a template for this? Thanks for reading all of this.

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  • What should I call a class that contains a sequence of states

    - by Robert P
    I have a GUI tool that manages state sequences. One component is a class that contains a set of states, your typical DFA state machine. For now, I'll call this a StateSet. However, I have another class that has a collection (possibly partially unordered) of those state sets, and lists them in a particular order. and I'm trying to come up with a good name for it - not just for internal code, but for customers to refer to it. I've got: Sequence (maybe) StateSetSet (reasonable for code, but not for customers) Any other suggestions or ideas?

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  • Modify Jquery UI slider control

    - by Jean-Yves Deman
    I use the Jquery UI slider control. My slider has a width of 200px. I would like the center of my left handle is shifted 14px to the right and the center of my right handle is offset to the left of 14px. So, my good slider will more than 172px (200-14-14). The background-image measure good 200px. The length of 14px is calculated as follows: width of the handle (28px) / 2. Can you help me solve this mystery? Thank you in advance. .ui-slider .ui-slider-handle { width:28px; height:28px; background:url(images/bulle.png) no-repeat 0 0; overflow: hidden; position:absolute; margin-left:0px; top: -7px; border-style:none; cursor:help; }? I use "margin-left:0px;" to delete the "margin-left:-14px" by default. But, my right handle spring 28px to the right ! Help me please !

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  • BWToolkit inclusion crashing

    - by Schroedinger
    Hey guys I'm using the latest version of XCode (3.2.2) and I've linked the framework using the tutorial. I was building my app and tested it and I get a BWToolkit exception on decoding. I've included the Framework in the frameworks and added it to the copy files stage. I even created a new dummy app including the framework and adding it to the copy files stage and it still crashes when I try to run. Any ideas? Do I need to include it somewhere in the app? I'm worried I've overlooked something really simple. 2010-04-13 14:14:24.540 BWTestFramework[7504:a0f] An uncaught exception was raised 2010-04-13 14:14:24.543 BWTestFramework[7504:a0f] *** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (BWSplitView) 2010-04-13 14:14:24.545 BWTestFramework[7504:a0f] *** Terminating app due to uncaught exception 'NSInvalidUnarchiveOperationException', reason: '*** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (BWSplitView)' *** Call stack at first throw: ( 0 CoreFoundation 0x00007fff84a77d24 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x00007fff82ba00f3 objc_exception_throw + 45 2 CoreFoundation 0x00007fff84a77b47 +[NSException raise:format:arguments:] + 103 3 CoreFoundation 0x00007fff84a77ad4 +[NSException raise:format:] + 148 4 Foundation 0x00007fff83804aa6 _decodeObjectBinary + 2427 5 Foundation 0x00007fff83805825 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 1229 6 Foundation 0x00007fff83805d65 -[NSArray(NSArray) initWithCoder:] + 462 7 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 8 Foundation 0x00007fff83803f99 _decodeObject + 208 9 AppKit 0x00007fff8069fbfb -[NSView initWithCoder:] + 362 10 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 11 Foundation 0x00007fff83803f99 _decodeObject + 208 12 AppKit 0x00007fff806adfbb -[NSWindowTemplate initWithCoder:] + 3824 13 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 14 Foundation 0x00007fff83805825 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 1229 15 Foundation 0x00007fff83805268 -[NSSet(NSSet) initWithCoder:] + 447 16 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 17 Foundation 0x00007fff83803f99 _decodeObject + 208 18 AppKit 0x00007fff8062fcde -[NSIBObjectData initWithCoder:] + 1983 19 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 20 Foundation 0x00007fff83803f99 _decodeObject + 208 21 AppKit 0x00007fff8062f40d loadNib + 146 22 AppKit 0x00007fff8062e96d +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 248 23 AppKit 0x00007fff8062e7a5 +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 326 24 AppKit 0x00007fff8062bd27 NSApplicationMain + 279 25 BWTestFramework 0x0000000100001891 main + 33 26 BWTestFramework 0x0000000100001868 start + 52 ) terminate called after throwing an instance of 'NSException' That's the crash report

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  • Multiple Controls on a Page with Multiple Instances of Javascript

    - by mattdell
    I have created a Web Control in ASP for use in integrating with Telligent CommunityServer. The control is written in ASP with some 10 lines of C# backend for controlling visibility of the UI elements based on permissions, but I'd say 90% of the functionality is straight-up Javascript. The control works beautifully, until you drop two instances of the Control on the same page--since they reference the exact same Javascript functions, only one control works. How can I take this functionality that I have, this 1200 lines of Javascript, and make it so that each instance of the control can reference its each unique instance of Javascript?

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  • webOS style view switching on iPhone app

    - by Taylor Satula
    Hello, I have been working with a iPhone app that I would like to have switch views like the Palm Pre does for multitasking. I know the usual way of switching views by using the black bar at the bottom of the app but the app I am working on does not lend itself to having a big black bar in the way (see attached picture #1). I guess my question is, how do I shrink the current view (Current Location window) and show other views on the sides? (see attached picture #2) Then be able to swipe left and right to view other views. I have no idea how to do this and would be eternally grateful if someone could help me out with this. http://www.threepixeldrift.com/images/deep-storage/webOScardapp1.jpg http://www.threepixeldrift.com/images/deep-storage/webOScardapp2.jpg

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  • UI suggestions on how to display suggested tags for a given text to a user?

    - by Danny
    I am writing a web-app that uses a tagging system to organize the user's submitted reports. Part of it uses ajax to get suggestions for tags to present to the user based on the content of their report. I am looking for suggestions on how to present this information for the user. I'm not quite certain what a friendly way to do this would be. Edit: Well, most of the responses here seem to be focused on the user typing in keywords. The idea I'm trying to define here is more towards presenting the user a set of suggested keywords that they may accept or decline without having to type a tag in manually. (That option is of course still available to them) --------------------------- # say they can checkoff or select tags they like. | o[tag2] x[foo] o[moo] | | x[tag1] o[bar] | ---------------------------

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  • How to convert nib/xib to objective C code?

    - by Mickey Shine
    I am just wondering is there a way to convert nib/xib file to ojbective C code? I just want to find the equivalent code to the nib/xib file (I've tried nib2objc, seems the result is not what I am after). Actually I want to compile this example http://developer.apple.com/iphone/library/samplecode/TableSearch/index.html without nib/xib file (I want it exactly the same with original), any idea about doing this?

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  • How to put a background image on GridBagLayout

    - by Loligans
    I am trying to work with layout managers for the first time, and they are just kicking me in the teeth. I am trying to make a background image and then put buttons on top, using GridBagLayout, if there is a a better layoutmanager please do tell. As for trying to learn how to use layout managers, its very difficult and any learning references would also be much appreciated. This is what it looks like currently, I can get the frame to show the full image, but when i use gridlayout manager, it does that public void addComponentsToPane(Container pane){ BackgroundImage image = new BackgroundImage(); JButton button1, button2, button3, button4, button5; pane.setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); if(shouldFill){ c.fill = GridBagConstraints.NONE; } button1 = new JButton("Button 1"); if (shouldWeightX) { c.weightx = 0.5; } c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 0; button1.setOpaque(false); pane.add(button1, c); button2 = new JButton("Button 2"); c.fill = GridBagConstraints.HORIZONTAL; c.weightx = 0.5; c.gridx = 0; c.gridy = 0; button2.setOpaque(false); pane.add(button2, c); button3 = new JButton("Button 3"); c.fill = GridBagConstraints.HORIZONTAL; c.weightx = 0.5; c.gridx = 2; c.gridy = 0; button3.setOpaque(false); pane.add(button3, c); button4 = new JButton("Long-Named Button 4"); c.fill = GridBagConstraints.HORIZONTAL; c.ipady = 40; //make this component tall c.weightx = 0.0; c.gridwidth = 3; c.gridx = 0; c.gridy = 1; pane.add(button4, c); button5 = new JButton("button 1"); c.fill = GridBagConstraints.HORIZONTAL; c.ipady = 0; //reset to default c.weighty = 1.0; //request any extra vertical space c.anchor = GridBagConstraints.PAGE_END; //bottom of space c.insets = new Insets(10,0,0,0); //top padding c.gridx = 1; //aligned with button 2 c.gridwidth = 2; //2 columns wide c.gridy = 2; //third row pane.add(button5, c); c.ipadx = 800; c.ipady = 400; pane.add(image, c); } This is what i'm trying to make it look like

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  • ViewController vs. View

    - by James
    Trying to wrap my head around the apple design scheme. I have a UIViewController and the corresponding XIB file that has my main screen in my application. I want to have a button on this XIB that displays another "form" (this is my disconnect) in the foreground where the user selects from a myriad of choices, then it hides that "form" and goes back to the first one. I'm completely lost here. Initially I thought I'd just add another view and set the self.view of my controller to the new view, add another IBAction and call it a day, but I can't seem to make that work. For sake of argument, say I want to "gray out" the current form, have a modal type window that takes up roughly 60% of the screen and requires you select an option, then it hides itself and we go back to normal. What is the standard approach here? Thanks

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  • Puzzled with nib files...

    - by Michael
    I know nib files are serialized objects and they have owner, outlets to make connections. Using XCode Navigation window template I created application, which in its order created 2 nib files - MainWindow and SecondView. I can't understand how MainWindow is referring to SecondView, there is no connection between those two as far as I can see. SecondView's owner is UIViewController and in MainWindow there is a navigation tab which is also UIViewController. But how they are connected in IB I can't understand... Also I don't understand who is instanciating MainWindow's owner object and where that object is being kept, where is the variable which is UIApplication myApp = [[UIApplication alloc] init]. If I create 10 nib files with UIViewController owner, who will trigger their deserialization? If some class is nib file's owner, what is the essential responsibilities of that class? Is it deserializing nib file into memory? Sorry for unorganized questions, I've been reading numerous articles and docs about nib files, but it is still confusing.

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  • Sex appear of computer graphics: movie like UI systems

    - by anon
    It's well know that 1) the way computers actually work 2) the way computers are protrayed in movies are not the same. In particular (2) looks much much cooler than (1). Where can I learn more about making flashy, superficially useful but deepdown useless fancy graphics UIs like that? It's almost in the realm of "hollywood special effects" -- like fire/smoke/fire, but I don't want natural phenomenon; I want user interfaces. Concrete question: where can I learn about creating flashy, cool looking (though not necessairly useful) user interfaces? [Perferably in OpenGL]

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  • ASP.Net MVC: Showing the same data using different layouts...

    - by vdh_ant
    Hi guys I'm wanting to create a page that allows the users to select how they would like to view their data - i.e. summary (which supports grouping), grid (which supports grouping), table (which supports grouping), map, time line, xml, json etc. Now each layout would probably have different use a different view model, which inherit from a common base class/view model. The reason being that each layout needs the object structure that it deals with to be different (some need hierarchical others a flatter structure). Each layout would call the same repository method and each layout would support the same functionality, i.e. searching and filtering (hence these controls would be shared between layouts). The main exception to this would be sorting which only grid and table views would need to support. Now my question is given this what do people think is the best approach. Using DisplayFor to handle the rendering of the different types? Also how do I work this with the actions... I would imagine that I would use the one action, and pass in the layout types, but then how does this support the grouping required for the summary, grid and table views. Do i treat each grouping as just a layout type Also how would this work from a URL point of view - what do people think is the template to support this layout functionality Cheers Anthony

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  • Would you use a UITableViewController to implement a check list on the iPhone?

    - by Tony
    I am creating an application that will have a list of items that can be checked. I just implemented it as a Table View by subclassing UITableViewController. Now I am realizing that since individual items don't have a child view (i.e. clicking on an item "Dinner" does not need to pull up a child list of "Dinner Items") then maybe I should have just created a custom view for the list. In your experience, would it be better to use the Table View or create something custom? thanks! p.s. I am a bit new to iPhone dev, but NOT new to C

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  • Why facebook.php does not work?

    - by Roman
    I am trying to use facebook API and some functions/objects used in tutorials are NOT defined in facebook.php (downloaded from github.com). Am I so silly or is there some other think I should know? Thanks for help, Roman

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