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  • How efficient is an if statement compared to a test that doesn't use an if? (C++)

    - by Keand64
    I need a program to get the smaller of two numbers, and I'm wondering if using a standard "if x is less than y" int a, b, low; if (a < b) low = a; else low = a; is more or less efficient than this: int a, b, low; low = b + ((a - b) & ((a - b) >> 31)); (or the variation of putting int delta = a - b at the top and rerplacing instances of a - b with that). I'm just wondering which one of these would be more efficient (or if the difference is to miniscule to be relevant), and the efficiency of if-else statements versus alternatives in general.

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  • Most efficient way to LIMIT results in a JOIN?

    - by johnnietheblack
    I have a fairly simple one-to-many type join in a MySQL query. In this case, I'd like to LIMIT my results by the left table. For example, let's say I have an accounts table and a comments table, and I'd like to pull 100 rows from accounts and all the associated comments rows for each. Thy only way I can think to do this is with a sub-select in in the FROM clause instead of simply selecting FROM accounts. Here is my current idea: SELECT a.*, c.* FROM (SELECT * FROM accounts LIMIT 100) a LEFT JOIN `comments` c on c.account_id = a.id ORDER BY a.id However, whenever I need to do a sub-select of some sort, my intermediate level SQL knowledge feels like it's doing something wrong. Is there a more efficient, or faster, way to do this, or is this pretty good? By the way... This might be the absolute simplest way to do this, which I'm okay with as an answer. I'm simply trying to figure out if there IS another way to do this that could potentially compete with the above statement in terms of speed.

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  • Compilation problem in the standard x86_64 libraries

    - by user350282
    Hi everyone, I am having trouble compiling a program I have written. I have two different files with the same includes but only one generates the following error when compiled with g++ /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/crt1.o: In function `_start': /build/buildd/eglibc-2.10.1/csu/../sysdeps/x86_64/elf/start.S:109: undefined reference to `main' collect2: ld returned 1 exit status The files I am including in my header are as follows: #include <google/sparse_hash_map> using google::sparse_hash_map; #include <ext/hash_map> #include <math.h> #include <iostream> #include <queue> #include <vector> #include <stack> using std::priority_queue; using std::stack; using std::vector; using __gnu_cxx::hash_map; using __gnu_cxx::hash; using namespace std; Searching the internet for those two lines hasn't resulted in anything to help me. I would be very grateful for any advice. Thank you

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  • Eliminate full table scan due to BETWEEN (and GROUP BY)

    - by Dave Jarvis
    Description According to the explain command, there is a range that is causing a query to perform a full table scan (160k rows). How do I keep the range condition and reduce the scanning? I expect the culprit to be: Y.YEAR BETWEEN 1900 AND 2009 AND Code Here is the code that has the range condition (the STATION_DISTRICT is likely superfluous). SELECT COUNT(1) as MEASUREMENTS, AVG(D.AMOUNT) as AMOUNT, Y.YEAR as YEAR, MAKEDATE(Y.YEAR,1) as AMOUNT_DATE FROM CITY C, STATION S, STATION_DISTRICT SD, YEAR_REF Y FORCE INDEX(YEAR_IDX), MONTH_REF M, DAILY D WHERE -- For a specific city ... -- C.ID = 10663 AND -- Find all the stations within a specific unit radius ... -- 6371.009 * SQRT( POW(RADIANS(C.LATITUDE_DECIMAL - S.LATITUDE_DECIMAL), 2) + (COS(RADIANS(C.LATITUDE_DECIMAL + S.LATITUDE_DECIMAL) / 2) * POW(RADIANS(C.LONGITUDE_DECIMAL - S.LONGITUDE_DECIMAL), 2)) ) <= 50 AND -- Get the station district identification for the matching station. -- S.STATION_DISTRICT_ID = SD.ID AND -- Gather all known years for that station ... -- Y.STATION_DISTRICT_ID = SD.ID AND -- The data before 1900 is shaky; insufficient after 2009. -- Y.YEAR BETWEEN 1900 AND 2009 AND -- Filtered by all known months ... -- M.YEAR_REF_ID = Y.ID AND -- Whittled down by category ... -- M.CATEGORY_ID = '003' AND -- Into the valid daily climate data. -- M.ID = D.MONTH_REF_ID AND D.DAILY_FLAG_ID <> 'M' GROUP BY Y.YEAR Update The SQL is performing a full table scan, which results in MySQL performing a "copy to tmp table", as shown here: +----+-------------+-------+--------+-----------------------------------+--------------+---------+-------------------------------+--------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+--------+-----------------------------------+--------------+---------+-------------------------------+--------+-------------+ | 1 | SIMPLE | C | const | PRIMARY | PRIMARY | 4 | const | 1 | | | 1 | SIMPLE | Y | range | YEAR_IDX | YEAR_IDX | 4 | NULL | 160422 | Using where | | 1 | SIMPLE | SD | eq_ref | PRIMARY | PRIMARY | 4 | climate.Y.STATION_DISTRICT_ID | 1 | Using index | | 1 | SIMPLE | S | eq_ref | PRIMARY | PRIMARY | 4 | climate.SD.ID | 1 | Using where | | 1 | SIMPLE | M | ref | PRIMARY,YEAR_REF_IDX,CATEGORY_IDX | YEAR_REF_IDX | 8 | climate.Y.ID | 54 | Using where | | 1 | SIMPLE | D | ref | INDEX | INDEX | 8 | climate.M.ID | 11 | Using where | +----+-------------+-------+--------+-----------------------------------+--------------+---------+-------------------------------+--------+-------------+ Related http://dev.mysql.com/doc/refman/5.0/en/how-to-avoid-table-scan.html http://dev.mysql.com/doc/refman/5.0/en/where-optimizations.html http://stackoverflow.com/questions/557425/optimize-sql-that-uses-between-clause Thank you!

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  • va_list has not been declared

    - by David Doria
    When compiling some working code on Fedora 11, I am getting this error: /usr/include/c++/4.4.1/cstdarg:56: error: ‘::va_list’ has not been declared I am using: [doriad@davedesktop VTK]$ g++ --version g++ (GCC) 4.4.1 20090725 (Red Hat 4.4.1-2) Does anyone know what the problem could be? Thanks, Dave

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  • optimize python code

    - by user283405
    i have code that uses BeautifulSoup library for parsing. But it is very slow. The code is written in such a way that threads cannot be used. Can anyone help me about this? I am using beautifulsoup library for parsing and than save in DB. if i comment the save statement, than still it takes time so there is no problem with database. def parse(self,text): soup = BeautifulSoup(text) arr = soup.findAll('tbody') for i in range(0,len(arr)-1): data=Data() soup2 = BeautifulSoup(str(arr[i])) arr2 = soup2.findAll('td') c=0 for j in arr2: if str(j).find("<a href=") > 0: data.sourceURL = self.getAttributeValue(str(j),'<a href="') else: if c == 2: data.Hits=j.renderContents() #and few others... #... c = c+1 data.save() Any suggestions? Note: I already ask this question here but that was closed due to incomplete information.

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  • C++ Templates: Convincing self against code bloat

    - by ArunSaha
    I have heard about code bloats in context of C++ templates. I know that is not the case with modern C++ compilers. But, I want to construct an example and convince myself. Lets say we have a class template< typename T, size_t N > class Array { public: T * data(); private: T elems_[ N }; }; template< typename T, size_t N > T * Array<T>::data() { return elems_; } Further, let's say types.h contains typedef Array< int, 100 > MyArray; x.cpp contains MyArray ArrayX; and y.cpp contains MyArray ArrayY; Now, how can I verify that the code space for MyArray::data() is same for both ArrayX and ArrayY? What else I should know and verify from this (or other similar simple) examples? If there is any g++ specific tips, I am interested for that too. PS: Regarding bloat, I am concerned even for the slightest of bloats, since I come from embedded context.

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  • Mysql slow query: INNER JOIN + ORDER BY causes filesort

    - by Alexander
    Hello! I'm trying to optimize this query: SELECT `posts`.* FROM `posts` INNER JOIN `posts_tags` ON `posts`.id = `posts_tags`.post_id WHERE (((`posts_tags`.tag_id = 1))) ORDER BY posts.created_at DESC; The size of tables is 38k rows, and 31k and mysql uses "filesort" so it gets pretty slow. I tried to use different indexes, no luck. CREATE TABLE `posts` ( `id` int(11) NOT NULL auto_increment, `created_at` datetime default NULL, PRIMARY KEY (`id`), KEY `index_posts_on_created_at` (`created_at`), KEY `for_tags` (`trashed`,`published`,`clan_private`,`created_at`) ) ENGINE=InnoDB AUTO_INCREMENT=44390 DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci CREATE TABLE `posts_tags` ( `id` int(11) NOT NULL auto_increment, `post_id` int(11) default NULL, `tag_id` int(11) default NULL, `created_at` datetime default NULL, `updated_at` datetime default NULL, PRIMARY KEY (`id`), KEY `index_posts_tags_on_post_id_and_tag_id` (`post_id`,`tag_id`) ) ENGINE=InnoDB AUTO_INCREMENT=63175 DEFAULT CHARSET=utf8 +----+-------------+------------+--------+--------------------------+--------------------------+---------+---------------------+-------+-----------------------------------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+------------+--------+--------------------------+--------------------------+---------+---------------------+-------+-----------------------------------------------------------+ | 1 | SIMPLE | posts_tags | index | index_post_id_and_tag_id | index_post_id_and_tag_id | 10 | NULL | 24159 | Using where; Using index; Using temporary; Using filesort | | 1 | SIMPLE | posts | eq_ref | PRIMARY | PRIMARY | 4 | .posts_tags.post_id | 1 | | +----+-------------+------------+--------+--------------------------+--------------------------+---------+---------------------+-------+-----------------------------------------------------------+ 2 rows in set (0.00 sec) What kind of index I need to define to avoid mysql using filesort? Is it possible when order field is not in where clause?

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  • How to optimize a postgreSQL server for a "write once, read many"-type infrastructure ?

    - by mhu
    Greetings, I am working on a piece of software that logs entries (and related tagging) in a PostgreSQL database for storage and retrieval. We never update any data once it has been inserted; we might remove it when the entry gets too old, but this is done at most once a day. Stored entries can be retrieved by users. The insertion of new entries can happen rather fast and regularly, thus the database will commonly hold several millions elements. The tables used are pretty simple : one table for ids, raw content and insertion date; and one table storing tags and their values associated to an id. User search mostly concern tags values, so SELECTs usually consist of JOIN queries on ids on the two tables. To sum it up : 2 tables Lots of INSERT no UPDATE some DELETE, once a day at most some user-generated SELECT with JOIN huge data set What would an optimal server configuration (software and hardware, I assume for example that RAID10 could help) be for my PostgreSQL server, given these requirements ? By optimal, I mean one that allows SELECT queries taking a reasonably little amount of time. I can provide more information about the current setup (like tables, indexes ...) if needed.

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  • Extract object (*.o) files from an iPhone static library

    - by Brett
    I have a set of iPhone static libraries (a *.a file) in which I only call a few of the classes from. I have used AR in the past (with linux libraries) to extract the object files from the static library, remove the unwanted object files and rearchive. However, when I try this with an iPhone compliled static library, I get the following error: ar: CustomiPhoneLib.a is a fat file (use libtool(1) or lipo(1) and ar(1) on it) ar: CustomiPhoneLib.a: Inappropriate file type or format Does anyone know how to extract the object files from an iphone compiled static library? Doing thie could potentially reduce the final file size.

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  • Trouble compiling some decompiled C# code

    - by Colin O'Dell
    I was decompiling an open-source project (because the source for the latest version hasn't been released yet). Using RedGate's Reflector tool, it gave me this block of code: if(somecondition == true) { ref Vector3i vectoriRef; float num17 = length - num; Vector3i end = vectori3; (vectoriRef = (Vector3i) &end)[1] = vectoriRef[1] - ((int) num17); } somecondition is a boolean. length and num are floats defined outside the code. vectori3 is also defined outside the code and is of type Vector3i. The type Vector3i is essentially this code, but with x, y, and z stored as integers. When I try to compile this decompiled code, I get the following errors: Line 2: Only assignment, call, increment, decrement, and new object expressions can be used as a statement Line 3: ; expected Line 3: Invalid expression term 'ref' Line 6: 'Vector3i' is a 'type' but is used like a 'variable' Any thoughts on how I can fix this code so it compiles correctly and does whatever it was intended to do?

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  • glDrawArrays() slow on iPad?

    - by Nick
    Hey guys, I was wondering how to speed up my iPad application using OpenGLES 2.0. At the moment we have every drawable object draw itself with a call to glDrawArrays(). Blend mode is on, we really need it. Without disabling blendmode, how would we improve performance for this app? For instances, if we now draw 1 texture across the whole screen, the app only gets 15FPS, which is really slow I think? Are we doing something terribly wrong? Our drawing code (for each drawable), is as follows: - (void) draw { GLuint textureAvailable = 0; if(texture != nil){ textureAvailable = 1; } glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture.name); glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, vertices); glEnableVertexAttribArray(ATTRIB_VERTEX); glVertexAttribPointer(ATTRIB_COLOR, 4, GL_FLOAT, 1, 0, colorsWithMultipliedAlpha); glEnableVertexAttribArray(ATTRIB_COLOR); glVertexAttribPointer(ATTRIB_TEXTUREMAP, 2, GL_FLOAT, 1, 0, textureMapping); glEnableVertexAttribArray(ATTRIB_TEXTUREMAP); //Note that we are NOT using position.z here because that is only used to determine drawing order int *jnUniforms = JNOpenGLConstants::getInstance().uniforms; glUniform4f(jnUniforms[UNIFORM_TRANSLATE], position.x, position.y, 0.0, 0.0); glUniform4f(jnUniforms[UNIFORM_SCALE], scale.x, scale.y, 1.0, 1.0); glUniform1f(jnUniforms[UNIFORM_ROTATION], rotation); glUniform1i(jnUniforms[UNIFORM_TEXTURE_SAMPLE], 0); glUniform2f(jnUniforms[UNIFORM_TEXTURE_REPEAT], textureRepeat.x, textureRepeat.y); glUniform1i(jnUniforms[UNIFORM_TEXTURE_AVAILABLE], textureAvailable); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }

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  • Write file need to optimised for heavy traffic part 2

    - by Clayton Leung
    For anyone interest to see where I come from you can refer to part 1, but it is not necessary. write file need to optimised for heavy traffic Below is a snippet of code I have written to capture some financial tick data from the broker API. The code will run without error. I need to optimize the code, because in peak hours the zf_TickEvent method will be call more than 10000 times a second. I use a memorystream to hold the data until it reaches a certain size, then I output it into a text file. The broker API is only single threaded. void zf_TickEvent(object sender, ZenFire.TickEventArgs e) { outputString = string.Format("{0},{1},{2},{3},{4}\r\n", e.TimeStamp.ToString(timeFmt), e.Product.ToString(), Enum.GetName(typeof(ZenFire.TickType), e.Type), e.Price, e.Volume); fillBuffer(outputString); } public class memoryStreamClass { public static MemoryStream ms = new MemoryStream(); } void fillBuffer(string outputString) { byte[] outputByte = Encoding.ASCII.GetBytes(outputString); memoryStreamClass.ms.Write(outputByte, 0, outputByte.Length); if (memoryStreamClass.ms.Length > 8192) { emptyBuffer(memoryStreamClass.ms); memoryStreamClass.ms.SetLength(0); memoryStreamClass.ms.Position = 0; } } void emptyBuffer(MemoryStream ms) { FileStream outStream = new FileStream("c:\\test.txt", FileMode.Append); ms.WriteTo(outStream); outStream.Flush(); outStream.Close(); } Question: Any suggestion to make this even faster? I will try to vary the buffer length but in terms of code structure, is this (almost) the fastest? When memorystream is filled up and I am emptying it to the file, what would happen to the new data coming in? Do I need to implement a second buffer to hold that data while I am emptying my first buffer? Or is c# smart enough to figure it out? Thanks for any advice

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  • Tips on using GCC as a new programmer

    - by ultrajohn
    I am really new to GCC and I don't how to use it. I already have a copy of a pre-compiled gcc binaries i've downloaded from one of the mirror sites in the gcc website.. Now, I don't where to go from here... Please give me some tips on the different path to proceed..

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  • Encrypting password in compiled C or C++ code

    - by Daniel
    Hello!, I know how to compile C and C++ Source files using GCC and CC in the terminal, however i would like to know if its safe to include passwords in these files, once compiled. For example.. i check user input for a certain password e.g 123, but it appears compiled C/C++ programs is possible to be decompiled. Is there anyway to compile a C/C++ source file, while keeping the source completely hidden.. If not, could anyone provide a small example of encrypting the input, then checking against the password e.g: (SHA1, MD5)

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  • Is "for(;;)" faster than "while (TRUE)"? If not, why do people use it?

    - by Chris Cooper
    for (;;) { //Something to be done repeatedly } I have seen this sort of thing used a lot, but I think it is rather strange... Wouldn't it be much clearer to say while (TRUE), or something along those lines? I'm guessing that (as is the reason for many-a-programmer to resort to cryptic code) this is a tiny margin faster? Why, and is it REALLY worth it? If so, why not just define it this way: #DEFINE while(TRUE) for(;;)

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  • Will unused deconstructors be optimized out?

    - by Brendan Long
    Assuming MyClass uses the default deconstructor (or no deconstructor), and this code: MyClass buffer[] = new MyClass[i]; // Construct N objects using placement new for(size_t i = 0; i < N; i++){ ~buffer[i]; } delete[] buffer; Is there any optimizer that would be able to remove this loop? Also, is there any way for my code to detect if MyClass is using an empty/default constructor?

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  • C header file won't compile with C, but will with C++.

    - by Leif Andersen
    I have the following chunk of a header file BKE_mesh.h: /* Connectivity data */ typedef struct IndexNode { struct IndexNode *next, *prev; int index; } IndexNode; void create_vert_face_map(ListBase **map, IndexNode **mem, const struct MFace *mface, const int totvert, const int totface); void create_vert_edge_map(ListBase **map, IndexNode **mem, const struct MEdge *medge, const int totvert, const int totedge); Note that the header file was prepared for the possibility of being used in a C++ file, as it had: #ifdef __cplusplus extern "C" { #endif at the top of the file, and the needed finish at the bottom. But the class implementing it was written in C. Next, whenever I try to #include the header file, I get an odd error. If the file has a .cpp extension, it compiles just fine, no complaints whatsoever. However, if I do: #include "BKE_mesh.h" inside of a file with a .c extension, I get the following errors: expected ')' before '*' token for the two last functions, in specific, the variable: ListBase **map in both classes. (Note that earlier in the header file, it declared, but not defined ListBase). So, my question is: why is this valid C++ code, but not C code? Thank you.

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  • PHP error handling : my code is not optimized

    - by Tristan
    Hello, I must warn you, this code will heart your eyes, so please don't judge me, i'm trying to improve the way I handle errors all my tests are like this : if ($something < 27) { $error_IP= '<div class="error_message">something bad</div> '; }else{ $erreur_IP=''; } and here's the ugliest thing : if( !isset($_POST) || ($erreur_captcha !='') || ($erreur_email !='') || ($erreur_hebergeurVide != '') || ($erreur_paysVide != '') || ($erreur_slotVide != '') || ($erreur_rconVide != '') || ($erreur_tick != '') + a lot more :d ) What do you suggest to me to optimize my errors handling ? Thank you

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  • How to simplify my code... 2D array in Objective C...?

    - by Tattat
    self.myArray = [NSArray arrayWithObjects: [NSArray arrayWithObjects: [self d], [self generateMySecretObject],nil], [NSArray arrayWithObjects: [self generateMySecretObject], [self generateMySecretObject],nil],nil]; for (int k=0; k<[self.myArray count]; k++) { for(int s = 0; s<[[self.myArray objectAtIndex:k] count]; s++){ [[[self.myArray objectAtIndex:k] objectAtIndex:s] setAttribute:[self generateSecertAttribute]]; } } As you can see this is a simple 2*2 array, but it takes me lots of code to assign the NSArray in very first place, because I found that the NSArray can't assign the size at very beginning. Also, I want to set attribute one by one. I can't think of if my array change to 10*10. How long it could be. So, I hope you guys can give me some suggestions on shorten the code, and more readable. thz

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