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  • Can't save my picture

    - by mamii
    I want to save the image that I draw, but I always failure is reported. I have tested and tried but I can correct any errors. Therefore, I appeal to you. This store is for me as a "cancer sore". And what is the drawing application without the possibility shranjevnja? sucks: D Question: What is wrong with my code for storage? or anything else? Posts: 09-12 07:30:34.346: E / Panel (8003): IOEception 09-12 07:30:34.346: E / Panel (8003): java.io.IOException: Parent directory of file does not exist: / sdcard/anppp/2012Sep1273034.png 09-12 07:30:34.346: E / Panel (8003): at java.io.File.createNewFile (File.java: 1263) 09-12 07:30:34.346: E / Panel (8003): at aa.bb.cc.Panel.saveapp (Panel.java: 67) 09-12 07:30:34.346: E / Panel (8003): at aa.bb.cc.AndroidPaint.onOptionsItemSelected (AndroidPaint.java: 94) 09-12 07:30:34.346: E / Panel (8003): at android.app.Activity.onMenuItemSelected (Activity.java: 2170) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.policy.impl.PhoneWindow.onMenuItemSelected (PhoneWindow.java: 730) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.view.menu.MenuItemImpl.invoke (MenuItemImpl.java: 139) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.view.menu.MenuBuilder.performItemAction (MenuBuilder.java: 855) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.view.menu.ExpandedMenuView.invokeItem (ExpandedMenuView.java: 89) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.view.menu.ExpandedMenuView.onItemClick (ExpandedMenuView.java: 93) 09-12 07:30:34.346: E / Panel (8003): at android.widget.AdapterView.performItemClick (AdapterView.java: 284) 09-12 07:30:34.346: E / Panel (8003): at android.widget.ListView.performItemClick (ListView.java: 3285) 09-12 07:30:34.346: E / Panel (8003): at android.widget.AbsListView $ PerformClick.run (AbsListView.java: 1640) 09-12 07:30:34.346: E / Panel (8003): at android.os.Handler.handleCallback (Handler.java: 587) 09-12 07:30:34.346: E / Panel (8003): at android.os.Handler.dispatchMessage (Handler.java: 92) 09-12 07:30:34.346: E / Panel (8003): at android.os.Looper.loop (Looper.java: 123) 09-12 07:30:34.346: E / Panel (8003): at android.app.ActivityThread.main (ActivityThread.java: 4363) 09-12 07:30:34.346: E / Panel (8003): at java.lang.reflect.Method.invokeNative (Native Method) 09-12 07:30:34.346: E / Panel (8003): at java.lang.reflect.Method.invoke (Method.java: 521) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.os.ZygoteInit $ MethodAndArgsCaller.run (ZygoteInit.java: 860) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.os.ZygoteInit.main (ZygoteInit.java: 618) 09-12 07:30:34.346: E / Panel (8003): at dalvik.system.NativeStart.main (Native Method) There is code: private Bitmap mBitmap; private Canvas mCanvas; private Bitmap tmpBitmap; private Canvas tmpCanvas; private DrawHandler mDrawHandler; private Canvas tCanvas; private String mImagePath = Environment.getExternalStorageDirectory() + "/anppp"; private File file; public void saveapp() { Calendar currentDate = Calendar.getInstance(); SimpleDateFormat formatter= new SimpleDateFormat("yyyyMMMddHmmss"); String dateNow = formatter.format(currentDate.getTime()); file = new File(mImagePath + "/" + dateNow +".png"); FileOutputStream fos; try { file.createNewFile(); fos = new FileOutputStream(file); tmpBitmap.compress(Bitmap.CompressFormat.PNG, 100, fos); fos.close(); } catch (FileNotFoundException e) { Log.e("Panel", "FileNotFoundException", e); } catch (IOException e) { Log.e("Panel", "IOEception", e); } } That's it .. I do not know what could be wrong ;(

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  • Using a WPF ListView as a DataGrid

    - by psheriff
    Many people like to view data in a grid format of rows and columns. WPF did not come with a data grid control that automatically creates rows and columns for you based on the object you pass it. However, the WPF Toolkit can be downloaded from CodePlex.com that does contain a DataGrid control. This DataGrid gives you the ability to pass it a DataTable or a Collection class and it will automatically figure out the columns or properties and create all the columns for you and display the data.The DataGrid control also supports editing and many other features that you might not always need. This means that the DataGrid does take a little more time to render the data. If you want to just display data (see Figure 1) in a grid format, then a ListView works quite well for this task. Of course, you will need to create the columns for the ListView, but with just a little generic code, you can create the columns on the fly just like the WPF Toolkit’s DataGrid. Figure 1: A List of Data using a ListView A Simple ListView ControlThe XAML below is what you would use to create the ListView shown in Figure 1. However, the problem with using XAML is you have to pre-define the columns. You cannot re-use this ListView except for “Product” data. <ListView x:Name="lstData"          ItemsSource="{Binding}">  <ListView.View>    <GridView>      <GridViewColumn Header="Product ID"                      Width="Auto"               DisplayMemberBinding="{Binding Path=ProductId}" />      <GridViewColumn Header="Product Name"                      Width="Auto"               DisplayMemberBinding="{Binding Path=ProductName}" />      <GridViewColumn Header="Price"                      Width="Auto"               DisplayMemberBinding="{Binding Path=Price}" />    </GridView>  </ListView.View></ListView> So, instead of creating the GridViewColumn’s in XAML, let’s learn to create them in code to create any amount of columns in a ListView. Create GridViewColumn’s From Data TableTo display multiple columns in a ListView control you need to set its View property to a GridView collection object. You add GridViewColumn objects to the GridView collection and assign the GridView to the View property. Each GridViewColumn object needs to be bound to a column or property name of the object that the ListView will be bound to. An ADO.NET DataTable object contains a collection of columns, and these columns have a ColumnName property which you use to bind to the GridViewColumn objects. Listing 1 shows a sample of reading and XML file into a DataSet object. After reading the data a GridView object is created. You can then loop through the DataTable columns collection and create a GridViewColumn object for each column in the DataTable. Notice the DisplayMemberBinding property is set to a new Binding to the ColumnName in the DataTable. C#private void FirstSample(){  // Read the data  DataSet ds = new DataSet();  ds.ReadXml(GetCurrentDirectory() + @"\Xml\Product.xml");    // Create the GridView  GridView gv = new GridView();   // Create the GridView Columns  foreach (DataColumn item in ds.Tables[0].Columns)  {    GridViewColumn gvc = new GridViewColumn();    gvc.DisplayMemberBinding = new Binding(item.ColumnName);    gvc.Header = item.ColumnName;    gvc.Width = Double.NaN;    gv.Columns.Add(gvc);  }   // Setup the GridView Columns  lstData.View = gv;  // Display the Data  lstData.DataContext = ds.Tables[0];} VB.NETPrivate Sub FirstSample()  ' Read the data  Dim ds As New DataSet()  ds.ReadXml(GetCurrentDirectory() & "\Xml\Product.xml")   ' Create the GridView  Dim gv As New GridView()   ' Create the GridView Columns  For Each item As DataColumn In ds.Tables(0).Columns    Dim gvc As New GridViewColumn()    gvc.DisplayMemberBinding = New Binding(item.ColumnName)    gvc.Header = item.ColumnName    gvc.Width = [Double].NaN    gv.Columns.Add(gvc)  Next   ' Setup the GridView Columns  lstData.View = gv  ' Display the Data  lstData.DataContext = ds.Tables(0)End SubListing 1: Loop through the DataTable columns collection to create GridViewColumn objects A Generic Method for Creating a GridViewInstead of having to write the code shown in Listing 1 for each ListView you wish to create, you can create a generic method that given any DataTable will return a GridView column collection. Listing 2 shows how you can simplify the code in Listing 1 by setting up a class called WPFListViewCommon and create a method called CreateGridViewColumns that returns your GridView. C#private void DataTableSample(){  // Read the data  DataSet ds = new DataSet();  ds.ReadXml(GetCurrentDirectory() + @"\Xml\Product.xml");   // Setup the GridView Columns  lstData.View =      WPFListViewCommon.CreateGridViewColumns(ds.Tables[0]);  lstData.DataContext = ds.Tables[0];} VB.NETPrivate Sub DataTableSample()  ' Read the data  Dim ds As New DataSet()  ds.ReadXml(GetCurrentDirectory() & "\Xml\Product.xml")   ' Setup the GridView Columns  lstData.View = _      WPFListViewCommon.CreateGridViewColumns(ds.Tables(0))  lstData.DataContext = ds.Tables(0)End SubListing 2: Call a generic method to create GridViewColumns. The CreateGridViewColumns MethodThe CreateGridViewColumns method will take a DataTable as a parameter and create a GridView object with a GridViewColumn object in its collection for each column in your DataTable. C#public static GridView CreateGridViewColumns(DataTable dt){  // Create the GridView  GridView gv = new GridView();  gv.AllowsColumnReorder = true;   // Create the GridView Columns  foreach (DataColumn item in dt.Columns)  {    GridViewColumn gvc = new GridViewColumn();    gvc.DisplayMemberBinding = new Binding(item.ColumnName);    gvc.Header = item.ColumnName;    gvc.Width = Double.NaN;    gv.Columns.Add(gvc);  }   return gv;} VB.NETPublic Shared Function CreateGridViewColumns _  (ByVal dt As DataTable) As GridView  ' Create the GridView  Dim gv As New GridView()  gv.AllowsColumnReorder = True   ' Create the GridView Columns  For Each item As DataColumn In dt.Columns    Dim gvc As New GridViewColumn()    gvc.DisplayMemberBinding = New Binding(item.ColumnName)    gvc.Header = item.ColumnName    gvc.Width = [Double].NaN    gv.Columns.Add(gvc)  Next   Return gvEnd FunctionListing 3: The CreateGridViewColumns method takes a DataTable and creates GridViewColumn objects in a GridView. By separating this method out into a class you can call this method anytime you want to create a ListView with a collection of columns from a DataTable. SummaryIn this blog you learned how to create a ListView that acts like a DataGrid. You are able to use a DataTable as both the source of the data, and for creating the columns for the ListView. In the next blog entry you will learn how to use the same technique, but for Collection classes. NOTE: You can download the complete sample code (in both VB and C#) at my website. http://www.pdsa.com/downloads. Choose Tips & Tricks, then "WPF ListView as a DataGrid" from the drop-down. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free eBook on "Fundamentals of N-Tier".

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  • CodePlex Daily Summary for Friday, March 05, 2010

    CodePlex Daily Summary for Friday, March 05, 2010New Projects.svn Folders Cleanup Tool: dotSVN Cleanup is a tool that allows you to remove the .svn folders . Just click, browse, say abracadabra ...and the magic is done. Have fun with...Accord: The Accord framework creates an easy we to integrate any Dependency Injection framework into your project, while abstracting the details of your im...Asp.net MVC Lab: Try asp.net mvc outASP.NET Themes management with Webforms: The provided source is an example for how to use themes in ASP.NET Webforms. this source is the "up to date" support for the article I wroteB&W Port Scanner: B&W Port Scanner (formerly Net Inspector) is a fast TCP Port scan utility. The main idea is support of customizable operations to be performed f...BizTalk SWAT - Simple Web Activity Tracker: This is a web based version of BizTalk HAT. The concept is designed to be able to share and enable sharing of orchestration info easily. Some of th...C# Linear Hash Table: A C# dictionary-like implementation of a linear hash table. It is more memory efficiant than the .NET dictionary, and also almost as fast. NOTE: On...DBF Import Export Wizard: DBF Import Export Wizard is a tool for anyone needing to import DBF files into SQL Server or to export SQL Server tables to a DBF file. This proje...Domain as XML - Driven Development: Visual Studio Code Samples: Domain as XML - Driven Development: Visual Studio Code SamplesEasyDownload: This application allows to manage downloads handling an stack of files and several useful configurationsEos2: .FlightTickets: This application allows to buy flight ticketsFotofly PhotoViewer: A Silverlight control that uses the Fotofly metadata library to show the people in a photo (using Windows Live Photo Gallery People metadata) and a...Fujiy source code: Source code examplesGameSet: This application allows to play games with distributed users.Injectivity (Dependency Injection): Injectivity is a dependency injection framework (written in C#) with a strong focus on the ease of configuration and performance. Having been writt...Inventory: Keep track of inputs, materias and salesLoanTin.Com Source Code: LoanTin.Com - a Social Networking Website as same as Tumblr.com, based on source code of Loantiner Project, allow anyone can share anything to anyo...mysln: my solutions.NumTextBox: TextBox控件重写 之NumTextBox,主要实现的功能是,只允许输入数字,或String,Numeric,Currency,Decimal,Float,Double,Short,Int,Long 修改自:http://www.codeproject.com/KB/edit/num...Quick Performance Monitor: This small utility helps to monitor performance counters without using the full blown perfmon tool from Windows. It supports a number of command li...Runo: Runo ResearchSales: This application allows to manage a hardware storeScrewWiki Form Auth Provider: Enables your ASP.NET site to use Forms Authentication to integrate with your ScrewWiki. User management is performed on a parent site, and cookie i...SDS: Scientific DataSet library and tools: The SDS library makes it easy for .Net developers to read, write and share scalars, vectors, matrices and multidimensional grids which are very com...ShapeSweeper: Minesweeper-like game for the Zune HD. Each hidden object has three properties to discover--location, color, and shape--and all three must be corre...SilverlightExcel: an Excel file viewer in Silverlight 4: SilverlightExcel is a Silverlight application allowing you to open and view Excel files and also create graphs.sPWadmin: pwAdmin is an Web Interface based on JSP that uses the PW-Java API to control an PW-Server.Video Player control in Silverlight: A control for playing video in Silverlight 4 with chapters on timeline control. This player will be easily skinnable and customizable. More Featur...XNA Light Pre Pass Renderer: A demo/sample that shows how to write a light pre pass renderer in XNA.Zimms: Collaboration Site for friends, a code depot, and scratch padNew Releases.svn Folders Cleanup Tool: dotSVN Cleanup Tool: dotSVN Cleanup Tool executableAccord: Alpha: Initial build of the Accord framework.AcPrac: AcPrac Ver 0.1: The first version of AcPrac. It is not fully functional, but rather a version to get the bugs out. Please report all bugs.ASP.NET: ASP.NET Browser Definition Files: This download contains: ASP.NET 4 Browser Definition Files -- You can use the new ASP.NET 4 browser definition files with earlier versions of ASP....B&W Port Scanner: Black`n`White Port Scanner 1.0: B&W Port Scanner 1.0 Final Release Date: 03.03.2010 Black`n`WhiteBizTalk SWAT - Simple Web Activity Tracker: BizTalk SWAT: This is a web based version of BizTalk HAT. The concept is designed to be able to share and enable sharing of orchestration info easily. It uses th...BTP Tools: CSB+CUV+HCSB dict files 2010-03-04: 5. is now missing a space between the Strong’s number and the Count: >CSB Translation: 圣所 7, 至圣所G39+G394 it should be: CSB Translation: 圣所 7, 至圣所G...C# Linear Hash Table: Linear Hash Table: First working version of the Linear Hash Table.Cassiopeia: WinTools 1.0 beta: First ReleaseComposure: Caliburn-44007-trunk-vs2010.net40: This is a very simple conversion of the Caliburn trunk (rev 44007) for use in Visual Studio 2010 RC1 built against .NET40. Because the conversion w...Cover Creator: CoverCreator 1.3.0: English and Polish version. Functionality to add image to the front page. Load / save covers.DBF Import Export Wizard: DBF Import Export Wizard Source Code: Version 0.1.0.3DBF Import Export Wizard: DBF_Import_Export_Wizard Setup 0.1.0.3: Zip file contains Setup.exeESB Toolkit Extensions: Tellago BizTalk ESB 2.0 Toolkit Extensions v0.2: Windows Installer file that installs Library on a BizTalk ESB 2.0 system. This Install automatically configures the esb.config to use the new compo...Fotofly PhotoViewer: Fotofly Photoview v0.1: The first public release. Based on a Silverlight application I have been using for over a year at www.tassography.com. This version uses Fotofly v0...HPC with GPUs applied to CG: Cuda Soft Bodies simulation: Cuda src for soft bodiesHPC with GPUs applied to CG: Full Soft Bodies src: full src code for soft bodies simulationInjectivity (Dependency Injection): 2.8.166.2135: Release 2.8.166.2135 of the Injectivity dependency injection framework.Line Counter: 1.5 (Code Outline Preview): This version contains preview of the code outline feature, you can now view C# code outline within Line Counter. Note that the code outline now onl...Micajah Mindtouch Deki Wiki Copier: MicajahWikiCopier: You should use the following line arguments: WikiCopier.exe "http://oldwikiwithdata.wik.is/@api/deki" "login" "password" "http://newwiki.somename.l...ncontrols: Alpha 0.4.0.1: Added some example on the Console Project.NumTextBox: NumTextBox初始版本: TextBox控件重写 之NumTextBox,主要实现的功能是,只允许输入数字,或String,Numeric,Currency,Decimal,Float,Double,Short,Int,Long 此为初始版本PSCodeplex: PS CodePlex 0.2: PS CodePlex 0.2 has some breaking changes to the parameters. A few of the parameters are renamed and a few are made as switch parameters. Add-Rele...Quick Performance Monitor: QPerfMon First release - Version 1.0.0: The first release of the utility.RapidWebDev - .NET Enterprise Software Development Infrastructure: ProductManagement Quick Sample 0.2: This is a sample product management application to demonstrate how to develop enterprise software in RapidWebDev. The glossary of the system are ro...ScrewWiki Form Auth Provider: ScrewWiki Forms Authentication: Initial ReleaseSee.Sharper: See.Sharper.Docs-1.10.3.4: HTML documentation (including Doxygen project)See.Sharper: See.Sharper-1.10.3.4: Solution (Source files, debug and release binaries)Solar.Generic: Solar.Generic 0.8.0.0 Beta (Revised, Renamed): Solar.Generic 0.8.0.0 (Revised & Renamed) Renamed project from Solar.Commons to Solar.Generic. Project solution file is now in format of Visual ...Solar.Security: Solar.Security 1.1.0.0: Performed several major refactorings of code base. Stripped In-Memory implementation of IConfiguration interface of transactional behavior due to...sPWadmin: pwAdmin v0.7: -Star System Simulator: Star System Simulator 2.3: Changes in this release: Fixed several localisation issues. Features in this release: Model star systems in 3D. Euler-Cromer method. Improved...SysI: sysi, stable and ready: This time for sure.TheWhiteAmbit: TheWhiteAmbit - Demo: Two little demos demonstrating: - fast realtime raytracing - generating bent normals for shading (CUDA capable GPU needed = nVidia GeForce >8x00)VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 22 Beta: Build 22 (beta) New: Visual Studio 2010 RC support (VsTortoise for Visual Studio 2010 RC screenshots) New: VsTortoise integrates in to Solution E...WinMergeFS: WinMergeFS 0.1.42128alpha: WinMergeFS provides AuFS functionality for windows. With WinMergeFS users can mount multiple directories into a virtual drive. Plugin based root se...WSDLGenerator: WSDLGenerator 0.0.0.2: - Bugs fixed - Code refactored - Added support for custom typesXNA Light Pre Pass Renderer: LightPrePassRendererXNA: Zipped source code for the light pre pass renderer made with XNA.Most Popular ProjectsMetaSharpRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)LiveUpload to FacebookASP.NETMicrosoft SQL Server Community & SamplesMost Active ProjectsUmbraco CMSRawrBlogEngine.NETSDS: Scientific DataSet library and toolsMapWindow GISpatterns & practices – Enterprise LibraryjQuery Library for SharePoint Web ServicesIonics Isapi Rewrite FilterMDT Web FrontEndDiffPlex - a .NET Diff Generator

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  • Resolve a URL from a Partial View (ASP.NET MVC)

    Working on an ASP.NET MVC application and needed the ability to resolve a URL from a partial view. For example, I have an image I want to display, but I need to resolve the virtual path (say, ~/Content/Images/New.png) into a relative path that the browser can use, such as ../../Content/Images/New.png or /MyAppName/Content/Images/New.png. Astandard view derives from the System.Web.UI.Page class, meaning you have access to the ResolveUrl and ResolveClientUrl methods. Consequently, you can write markup/code like the following:' /The problem is that the above code does not work as expected in a partial view. What's a little confusing is that while the above code compiles and the page, when visited through a browser, renders, the call to Page.ResolveClientUrl returns precisely what you pass in, ~/Content/Images/New.png, in this instance. The browser doesn't know what to do with ~, it presumes it's part of the URL, so it sends the request to the server for the image with the ~ in the URL, which results in a broken image.I did a bit of searching online and found this handy tip from Stephen Walther - Using ResolveUrl in an HTML Helper. In a nutshell, Stephen shows how to create an extension method for the HtmlHelper class that uses the UrlHelper class to resolve a URL. Specifically, Stephen shows how to add an Image extension method to HtmlHelper. I incorporated Stephen's code into my codebase and also created a more generic extension method, which I named ResolveUrl.public static MvcHtmlString ResolveUrl(this HtmlHelper htmlHelper, string url) { var urlHelper = new UrlHelper(htmlHelper.ViewContext.RequestContext); return MvcHtmlString.Create(urlHelper.Content(url)); }With this method in place you can resolve a URL in a partial view like so:' /Or you could use Stephen's Html.Image extension method (althoughmy more generic Html.ResolveUrl method could be used in non-image related scenarios where you needed to get a relative URL from a virtual one in a partial view). Thanks for the helpful tip, Stephen!Happy Programming!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Resolve a URL from a Partial View (ASP.NET MVC)

    Working on an ASP.NET MVC application and needed the ability to resolve a URL from a partial view. For example, I have an image I want to display, but I need to resolve the virtual path (say, ~/Content/Images/New.png) into a relative path that the browser can use, such as ../../Content/Images/New.png or /MyAppName/Content/Images/New.png. Astandard view derives from the System.Web.UI.Page class, meaning you have access to the ResolveUrl and ResolveClientUrl methods. Consequently, you can write markup/code like the following:' /The problem is that the above code does not work as expected in a partial view. What's a little confusing is that while the above code compiles and the page, when visited through a browser, renders, the call to Page.ResolveClientUrl returns precisely what you pass in, ~/Content/Images/New.png, in this instance. The browser doesn't know what to do with ~, it presumes it's part of the URL, so it sends the request to the server for the image with the ~ in the URL, which results in a broken image.I did a bit of searching online and found this handy tip from Stephen Walther - Using ResolveUrl in an HTML Helper. In a nutshell, Stephen shows how to create an extension method for the HtmlHelper class that uses the UrlHelper class to resolve a URL. Specifically, Stephen shows how to add an Image extension method to HtmlHelper. I incorporated Stephen's code into my codebase and also created a more generic extension method, which I named ResolveUrl.public static MvcHtmlString ResolveUrl(this HtmlHelper htmlHelper, string url) { var urlHelper = new UrlHelper(htmlHelper.ViewContext.RequestContext); return MvcHtmlString.Create(urlHelper.Content(url)); }With this method in place you can resolve a URL in a partial view like so:' /Or you could use Stephen's Html.Image extension method (althoughmy more generic Html.ResolveUrl method could be used in non-image related scenarios where you needed to get a relative URL from a virtual one in a partial view). Thanks for the helpful tip, Stephen!Happy Programming!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Ajax Control Toolkit May 2012 Release

    - by Stephen.Walther
    I’m happy to announce the May 2012 release of the Ajax Control Toolkit. This newest release of the Ajax Control Toolkit includes a new file upload control which displays file upload progress. We’ve also added several significant enhancements to the existing HtmlEditorExtender control such as support for uploading images and Source View. You can download and start using the newest version of the Ajax Control Toolkit by entering the following command in the Library Package Manager console in Visual Studio: Install-Package AjaxControlToolkit Alternatively, you can download the latest version of the Ajax Control Toolkit from CodePlex: http://AjaxControlToolkit.CodePlex.com The New Ajax File Upload Control The most requested new feature for the Ajax Control Toolkit (according to the CodePlex Issue Tracker) has been support for file upload with progress. We worked hard over the last few months to create an entirely new file upload control which displays upload progress. Here is a sample which illustrates how you can use the new AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="01_FileUpload.aspx.cs" Inherits="WebApplication1._01_FileUpload" %> <html> <head runat="server"> <title>Simple File Upload</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager control. This control is required to use any of the controls in the Ajax Control Toolkit because this control is responsible for loading all of the scripts required by a control. The page also contains an AjaxFileUpload control. The UploadComplete event is handled in the code-behind for the page: namespace WebApplication1 { public partial class _01_FileUpload : System.Web.UI.Page { protected void ajaxUpload1_OnUploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save upload file to the file system ajaxUpload1.SaveAs(MapPath(filePath)); } } } The UploadComplete handler saves each uploaded file by calling the AjaxFileUpload control’s SaveAs() method with a full file path. Here’s a video which illustrates the process of uploading a file: Warning: in order to write to the Images folder on a production IIS server, you need Write permissions on the Images folder. You need to provide permissions for the IIS Application Pool account to write to the Images folder. To learn more, see: http://learn.iis.net/page.aspx/624/application-pool-identities/ Showing File Upload Progress The new AjaxFileUpload control takes advantage of HTML5 upload progress events (described in the XMLHttpRequest Level 2 standard). This standard is supported by Firefox 8+, Chrome 16+, Safari 5+, and Internet Explorer 10+. In other words, the standard is supported by the most recent versions of all browsers except for Internet Explorer which will support the standard with the release of Internet Explorer 10. The AjaxFileUpload control works with all browsers, even browsers which do not support the new XMLHttpRequest Level 2 standard. If you use the AjaxFileUpload control with a downlevel browser – such as Internet Explorer 9 — then you get a simple throbber image during a file upload instead of a progress indicator. Here’s how you specify a throbber image when declaring the AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="02_FileUpload.aspx.cs" Inherits="WebApplication1._02_FileUpload" %> <html> <head id="Head1" runat="server"> <title>File Upload with Throbber</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="MyThrobber" runat="server" /> <asp:Image id="MyThrobber" ImageUrl="ajax-loader.gif" Style="display:None" runat="server" /> </div> </form> </body> </html> Notice that the page above includes an image with the Id MyThrobber. This image is displayed while files are being uploaded. I use the website http://AjaxLoad.info to generate animated busy wait images. Drag-And-Drop File Upload If you are using an uplevel browser then you can drag-and-drop the files which you want to upload onto the AjaxFileUpload control. The following video illustrates how drag-and-drop works: Remember that drag-and-drop will not work on Internet Explorer 9 or older. Accepting Multiple Files By default, the AjaxFileUpload control enables you to upload multiple files at a time. When you open the file dialog, use the CTRL or SHIFT key to select multiple files. If you want to restrict the number of files that can be uploaded then use the MaximumNumberOfFiles property like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" MaximumNumberOfFiles="1" runat="server" /> In the code above, the maximum number of files which can be uploaded is restricted to a single file. Restricting Uploaded File Types You might want to allow only certain types of files to be uploaded. For example, you might want to accept only image uploads. In that case, you can use the AllowedFileTypes property to provide a list of allowed file types like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" AllowedFileTypes="jpg,jpeg,gif,png" runat="server" /> The code above prevents any files except jpeg, gif, and png files from being uploaded. Enhancements to the HTMLEditorExtender Over the past months, we spent a considerable amount of time making bug fixes and feature enhancements to the existing HtmlEditorExtender control. I want to focus on two of the most significant enhancements that we made to the control: support for Source View and support for uploading images. Adding Source View Support to the HtmlEditorExtender When you click the Source View tag, the HtmlEditorExtender changes modes and displays the HTML source of the contents contained in the TextBox being extended. You can use Source View to make fine-grain changes to HTML before submitting the HTML to the server. For reasons of backwards compatibility, the Source View tab is disabled by default. To enable Source View, you need to declare your HtmlEditorExtender with the DisplaySourceTab property like this: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="05_SourceView.aspx.cs" Inherits="WebApplication1._05_SourceView" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head id="Head1" runat="server"> <title>HtmlEditorExtender with Source View</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:TextBox id="txtComments" TextMode="MultiLine" Columns="60" Rows="10" Runat="server" /> <ajaxToolkit:HtmlEditorExtender id="HEE1" TargetControlID="txtComments" DisplaySourceTab="true" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager, TextBox, and HtmlEditorExtender control. The HtmlEditorExtender extends the TextBox so that it supports rich text editing. Notice that the HtmlEditorExtender includes a DisplaySourceTab property. This property causes a button to appear at the bottom of the HtmlEditorExtender which enables you to switch to Source View: Note: when using the HtmlEditorExtender, we recommend that you set the DOCTYPE for the document. Otherwise, you can encounter weird formatting issues. Accepting Image Uploads We also enhanced the HtmlEditorExtender to support image uploads (another very highly requested feature at CodePlex). The following video illustrates the experience of adding an image to the editor: Once again, for backwards compatibility reasons, support for image uploads is disabled by default. Here’s how you can declare the HtmlEditorExtender so that it supports image uploads: <ajaxToolkit:HtmlEditorExtender id="MyHtmlEditorExtender" TargetControlID="txtComments" OnImageUploadComplete="MyHtmlEditorExtender_ImageUploadComplete" DisplaySourceTab="true" runat="server" > <Toolbar> <ajaxToolkit:Bold /> <ajaxToolkit:Italic /> <ajaxToolkit:Underline /> <ajaxToolkit:InsertImage /> </Toolbar> </ajaxToolkit:HtmlEditorExtender> There are two things that you should notice about the code above. First, notice that an InsertImage toolbar button is added to the HtmlEditorExtender toolbar. This HtmlEditorExtender will render toolbar buttons for bold, italic, underline, and insert image. Second, notice that the HtmlEditorExtender includes an event handler for the ImageUploadComplete event. The code for this event handler is below: using System.Web.UI; using AjaxControlToolkit; namespace WebApplication1 { public partial class _06_ImageUpload : System.Web.UI.Page { protected void MyHtmlEditorExtender_ImageUploadComplete(object sender, AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save uploaded file to the file system var ajaxFileUpload = (AjaxFileUpload)sender; ajaxFileUpload.SaveAs(MapPath(filePath)); // Update client with saved image path e.PostedUrl = Page.ResolveUrl(filePath); } } } Within the ImageUploadComplete event handler, you need to do two things: 1) Save the uploaded image (for example, to the file system, a database, or Azure storage) 2) Provide the URL to the saved image so the image can be displayed within the HtmlEditorExtender In the code above, the uploaded image is saved to the ~/Images folder. The path of the saved image is returned to the client by setting the AjaxFileUploadEventArgs PostedUrl property. Not surprisingly, under the covers, the HtmlEditorExtender uses the AjaxFileUpload. You can get a direct reference to the AjaxFileUpload control used by an HtmlEditorExtender by using the following code: void Page_Load() { var ajaxFileUpload = MyHtmlEditorExtender.AjaxFileUpload; ajaxFileUpload.AllowedFileTypes = "jpg,jpeg"; } The code above illustrates how you can restrict the types of images that can be uploaded to the HtmlEditorExtender. This code prevents anything but jpeg images from being uploaded. Summary This was the most difficult release of the Ajax Control Toolkit to date. We iterated through several designs for the AjaxFileUpload control – with each iteration, the goal was to make the AjaxFileUpload control easier for developers to use. My hope is that we were able to create a control which Web Forms developers will find very intuitive. I want to thank the developers on the Superexpert.com team for their hard work on this release.

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  • Generate webservice proxy using oracle ant tasks

    - by adrian.muraru
    Proxy generation tends to be very slow when done using jdeveloper wizard and even more this time increases when jdeveloper is started over a remote desktop connection. So here's step-by-step howto that can be used to generate webservice proxy from your *nix shell Create a dir in your scratch area : e.g. /tmp/<username>/genproxy Get build.xml file attached, save it in the dir above and change the properties defined in it to match your ws endpoint. More specifically you need to edit: proxy.wsdl - the path (either locally or URL) where WSDL file can be accessed from proxy.handler - the handler class proxy.package - the class package where the proxy will be generated Start a new shell session (out of the ADE view if you're using one) and set the environment needed for proxy generation using ant and Oracle WebServicesAssembler genProxy [1] $ setenv ORACLE_HOME /opt/jdev_local/10.1.3/ $ setenv PATH $ORACLE_HOME/ant/bin:$PATH Note that the above env setup is needed even if you already have ORACLE_HOME set and ant utiliy available in your PATH. That way you'll be sure the proxy will be generated using the same libraries your jdeveloper is using in its wizard Generate proxy $ cd /tmp/<username>/genproxy $ ant genproxy And voila, the proxy files should be available in ./src directory. Notes: [1] More information about genProxy can be found at : http://download.oracle.com/docs/cd/B32110_01/web.1013/b28974/wsassemble.htm#CHDJJIEI [2] In my case this method is much faster then using the jdeveloper wizard (15secs compared to 25minutes) [3] There is one minor drawback though, the jdeveloper .proxy configuration file is not generated. -Adrian

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  • Jack Audio ubuntu 12.10

    - by Shaneo1
    I used to have Jack Server working with 10.10, 11.04, 11.10 but not 12.04 and now 12.10. I have installed jackd jackd2 qjackctl surfed many forums and even given advice of how to get jack working, but now I am stuck. Tue Nov 27 22:30:46 2012: Saving settings to "/home/shane/.config/jack/conf.xml" ... 22:31:19.960 D-BUS: JACK server could not be started. Sorry Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started Tue Nov 27 22:31:19 2012: Starting jack server... Tue Nov 27 22:31:19 2012: JACK server starting in realtime mode with priority 10 Tue Nov 27 22:31:19 2012: [1m[31mERROR: cannot register object path "/org/freedesktop/ReserveDevice1/Audio0": A handler is already registered for /org/freedesktop/ReserveDevice1/Audio0[0m Tue Nov 27 22:31:19 2012: [1m[31mERROR: Failed to acquire device name : Audio0 error : A handler is already registered for /org/freedesktop/ReserveDevice1/Audio0[0m Tue Nov 27 22:31:19 2012: [1m[31mERROR: Audio device hw:0,0 cannot be acquired...[0m Tue Nov 27 22:31:19 2012: [1m[31mERROR: Cannot initialize driver[0m Tue Nov 27 22:31:19 2012: [1m[31mERROR: JackServer::Open failed with -1[0m Tue Nov 27 22:31:19 2012: [1m[31mERROR: Failed to open server[0m Tue Nov 27 22:31:21 2012: Saving settings to "/home/shane/.config/jack/conf.xml" ... 22:31:22.047 Could not connect to JACK server as client. - Overall operation failed. - Unable to connect to server. Please check the messages window for more info. Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started Can anyone assist?

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  • Could not load type System.Configuration.NameValueSectionHandler

    If you upgrade older .NET sites from 1.x to 2.x or greater, you may encounter this error when you have configuration settings that look like this: <section name="CacheSettings" type="System.Configuration.NameValueFileSectionHandler, System"/> Once you try to run this on an upgraded appdomain, you may encounter this error: An error occurred creating the configuration section handler for CacheSettings: Could not load type 'System.Configuration.NameValueSectionHandler' from assembly 'System.Configuration, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. Microsoft moved a bunch of the Configuration related classes into a separate assembly, System.Configuration, and created a new class, ConfigurationManager.  This presents its own challenges which Ive blogged about in the past if you are wondering where ConfigurationManager is located.  However, the above error is separate. The issue in this case is that the NameValueSectionHandler is still in the System assembly, but is in the System.Configuration namespace.  This causes confusion which can be alleviated by using the following section definition: <section name="CacheSettings" type="System.Configuration.NameValueSectionHandler, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> (you can remove the extra line breaks within the type=) With this in place, your web application should once more be able to load up the NameValueSectionHandler.  I do recommend using your own custom configuration section handlers instead of appSettings, and I would further suggest that you not use NamveValueSectionHandler if you can avoid it, but instead prefer a strongly typed configuration section handler. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Metro: Creating a Master/Detail View with a WinJS ListView Control

    - by Stephen.Walther
    The goal of this blog entry is to explain how you can create a simple master/detail view by using the WinJS ListView and Template controls. In particular, I explain how you can use a ListView control to display a list of movies and how you can use a Template control to display the details of the selected movie. Creating a master/detail view requires completing the following four steps: Create the data source – The data source contains the list of movies. Declare the ListView control – The ListView control displays the entire list of movies. It is the master part of the master/detail view. Declare the Details Template control – The Details Template control displays the details for the selected movie. It is the details part of the master/detail view. Handle the selectionchanged event – You handle the selectionchanged event to display the details for a movie when a new movie is selected. Creating the Data Source There is nothing special about our data source. We initialize a WinJS.Binding.List object to represent a list of movies: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })(); The data source is exposed to the rest of our application with the name ListViewDemos.movies. Declaring the ListView Control The ListView control is declared with the following markup: <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> The data-win-options attribute is used to set the following properties of the ListView control: itemDataSource – The ListView is bound to the list of movies which we created in the previous section. Notice that the ListView is bound to ListViewDemos.movies.dataSource and not just ListViewDemos.movies. itemTemplate – The item template contains the template used for rendering each item in the ListView. The markup for this template is included below. tabBehavior – This enumeration determines what happens when you tap or click on an item in the ListView. The possible values are directSelect, toggleSelect, invokeOnly, none. Because we want to handle the selectionchanged event, we set tapBehavior to the value directSelect. selectionMode – This enumeration determines whether you can select multiple items or only a single item. The possible values are none, single, multi. In the code above, this property is set to the value single. layout – You can use ListLayout or GridLayout with a ListView. If you want to display a vertical ListView, then you should select ListLayout. You must associate a ListView with an item template if you want to render anything interesting. The ListView above is associated with an item template named #masterItemTemplate. Here’s the markup for the masterItemTemplate: <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> This template simply renders the title of each movie. Declaring the Details Template Control The details part of the master/detail view is created with the help of a Template control. Here’s the markup used to declare the Details Template control: <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> The Details Template control displays the movie title and director.   Handling the selectionchanged Event The ListView control can raise two types of events: the iteminvoked and selectionchanged events. The iteminvoked event is raised when you click on a ListView item. The selectionchanged event is raised when one or more ListView items are selected. When you set the tapBehavior property of the ListView control to the value “directSelect” then tapping or clicking a list item raised both the iteminvoked and selectionchanged event. Tapping a list item causes the item to be selected and the item appears with a checkmark. In our code, we handle the selectionchanged event to update the movie details Template when you select a new movie. Here’s the code from the default.js file used to handle the selectionchanged event: var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); The code above sets up an event handler (listener) for the selectionchanged event. The event handler first verifies that an item has been selected in the ListView (selection.count() > 0). Next, the details for the movie are rendered using the movie details Template (we created this Template in the previous section). The Complete Code For the sake of completeness, I’ve included the complete code for the master/detail view below. I’ve included both the default.html, default.js, and movies.js files. Here is the final code for the default.html file: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewMasterDetail</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewMasterDetail references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/movies.js"></script> <style type="text/css"> body { font-size: xx-large; } .movie { padding: 5px; } #masterDetail { display: -ms-box; } #movieList { width: 300px; margin: 20px; } #movieDetails { margin: 20px; } </style> </head> <body> <!-- Templates --> <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> <!-- Master/Detail --> <div id="masterDetail"> <!-- Master --> <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> <!-- Detail --> <div id="movieDetails"></div> </div> </body> </html> Here is the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll(); var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); } }; app.start(); })();   Here is the movies.js file: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })();   Summary The purpose of this blog entry was to describe how to create a simple master/detail view by taking advantage of the WinJS ListView control. We handled the selectionchanged event of the ListView control to display movie details when you select a movie in the ListView.

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  • Metro: Understanding the default.js File

    - by Stephen.Walther
    The goal of this blog entry is to describe — in painful detail — the contents of the default.js file in a Metro style application written with JavaScript. When you use Visual Studio to create a new Metro application then you get a default.js file automatically. The file is located in a folder named \js\default.js. The default.js file kicks off all of your custom JavaScript code. It is the main entry point to a Metro application. The default contents of the default.js file are included below: // For an introduction to the Blank template, see the following documentation: // http://go.microsoft.com/fwlink/?LinkId=232509 (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; app.start(); })(); There are several mysterious things happening in this file. The purpose of this blog entry is to dispel this mystery. Understanding the Module Pattern The first thing that you should notice about the default.js file is that the entire contents of this file are enclosed within a self-executing JavaScript function: (function () { ... })(); Metro applications written with JavaScript use something called the module pattern. The module pattern is a common pattern used in JavaScript applications to create private variables, objects, and methods. Anything that you create within the module is encapsulated within the module. Enclosing all of your custom code within a module prevents you from stomping on code from other libraries accidently. Your application might reference several JavaScript libraries and the JavaScript libraries might have variables, objects, or methods with the same names. By encapsulating your code in a module, you avoid overwriting variables, objects, or methods in the other libraries accidently. Enabling Strict Mode with “use strict” The first statement within the default.js module enables JavaScript strict mode: 'use strict'; Strict mode is a new feature of ECMAScript 5 (the latest standard for JavaScript) which enables you to make JavaScript more strict. For example, when strict mode is enabled, you cannot declare variables without using the var keyword. The following statement would result in an exception: hello = "world!"; When strict mode is enabled, this statement throws a ReferenceError. When strict mode is not enabled, a global variable is created which, most likely, is not what you want to happen. I’d rather get the exception instead of the unwanted global variable. The full specification for strict mode is contained in the ECMAScript 5 specification (look at Annex C): http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf Aliasing the WinJS.Application Object The next line of code in the default.js file is used to alias the WinJS.Application object: var app = WinJS.Application; This line of code enables you to use a short-hand syntax when referring to the WinJS.Application object: for example,  app.onactivated instead of WinJS.Application.onactivated. The WinJS.Application object  represents your running Metro application. Handling Application Events The default.js file contains an event handler for the WinJS.Application activated event: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; This WinJS.Application class supports the following events: · loaded – Happens after browser DOMContentLoaded event. After this event, the DOM is ready and you can access elements in a page. This event is raised before external images have been loaded. · activated – Triggered by the Windows.UI.WebUI.WebUIApplication activated event. After this event, the WinRT is ready. · ready – Happens after both loaded and activated events. · unloaded – Happens before application is unloaded. The following default.js file has been modified to capture each of these events and write a message to the Visual Studio JavaScript Console window: (function () { "use strict"; var app = WinJS.Application; WinJS.Application.onloaded = function (e) { console.log("Loaded"); }; WinJS.Application.onactivated = function (e) { console.log("Activated"); }; WinJS.Application.onready = function (e) { console.log("Ready"); } WinJS.Application.onunload = function (e) { console.log("Unload"); } app.start(); })(); When you execute the code above, a message is written to the Visual Studio JavaScript Console window when each event occurs with the exception of the Unload event (presumably because the console is not attached when that event is raised).   Handling Different Activation Contexts The code for the activated handler in the default.js file looks like this: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; Notice that the code contains a conditional which checks the Kind of the event (the value of e.detail.kind). The startup code is executed only when the activated event is triggered by a Launch event, The ActivationKind enumeration has the following values: · launch · search · shareTarget · file · protocol · fileOpenPicker · fileSavePicker · cacheFileUpdater · contactPicker · device · printTaskSettings · cameraSettings Metro style applications can be activated in different contexts. For example, a camera application can be activated when modifying camera settings. In that case, the ActivationKind would be CameraSettings. Because we want to execute our JavaScript code when our application first launches, we verify that the kind of the activation event is an ActivationKind.Launch event. There is a second conditional within the activated event handler which checks whether an application is being newly launched or whether the application is being resumed from a suspended state. When running a Metro application with Visual Studio, you can use Visual Studio to simulate different application execution states by taking advantage of the Debug toolbar and the new Debug Location toolbar.  Handling the checkpoint Event The default.js file also includes an event handler for the WinJS.Application checkpoint event: app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; The checkpoint event is raised when your Metro application goes into a suspended state. The idea is that you can save your application data when your application is suspended and reload your application data when your application resumes. Starting the Application The final statement in the default.js file is the statement that gets everything going: app.start(); Events are queued up in a JavaScript array named eventQueue . Until you call the start() method, the events in the queue are not processed. If you don’t call the start() method then the Loaded, Activated, Ready, and Unloaded events are never raised. Summary The goal of this blog entry was to describe the contents of the default.js file which is the JavaScript file which you use to kick off your custom code in a Windows Metro style application written with JavaScript. In this blog entry, I discussed the module pattern, JavaScript strict mode, handling first chance exceptions, WinJS Application events, and activation contexts.

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  • Error in code of basic game using multiple sprites and surfaceView [on hold]

    - by Khagendra Nath Mahato
    I am a beginner to android and i was trying to make a basic game with the help of an online video tutorial. I am having problem with the multi-sprites and how to use with surfaceview.The application fails launching. Here is the code of the game.please help me. package com.example.killthemall; import java.util.ArrayList; import java.util.List; import java.util.Random; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Rect; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.widget.Toast; public class Game extends Activity { KhogenView View1; @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); while(true){ try { OurThread.join(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }} } Thread OurThread; int herorows = 4; int herocolumns = 3; int xpos, ypos; int xspeed; int yspeed; int herowidth; int widthnumber = 0; int heroheight; Rect src; Rect dst; int round; Bitmap bmp1; // private Bitmap bmp1;//change name public List<Sprite> sprites = new ArrayList<Sprite>() { }; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); View1 = new KhogenView(this); setContentView(View1); sprites.add(createSprite(R.drawable.image)); sprites.add(createSprite(R.drawable.bad1)); sprites.add(createSprite(R.drawable.bad2)); sprites.add(createSprite(R.drawable.bad3)); sprites.add(createSprite(R.drawable.bad4)); sprites.add(createSprite(R.drawable.bad5)); sprites.add(createSprite(R.drawable.bad6)); sprites.add(createSprite(R.drawable.good1)); sprites.add(createSprite(R.drawable.good2)); sprites.add(createSprite(R.drawable.good3)); sprites.add(createSprite(R.drawable.good4)); sprites.add(createSprite(R.drawable.good5)); sprites.add(createSprite(R.drawable.good6)); } private Sprite createSprite(int image) { // TODO Auto-generated method stub bmp1 = BitmapFactory.decodeResource(getResources(), image); return new Sprite(this, bmp1); } public class KhogenView extends SurfaceView implements Runnable { SurfaceHolder OurHolder; Canvas canvas = null; Random rnd = new Random(); { xpos = rnd.nextInt(canvas.getWidth() - herowidth)+herowidth; ypos = rnd.nextInt(canvas.getHeight() - heroheight)+heroheight; xspeed = rnd.nextInt(10 - 5) + 5; yspeed = rnd.nextInt(10 - 5) + 5; } public KhogenView(Context context) { super(context); // TODO Auto-generated constructor stub OurHolder = getHolder(); OurThread = new Thread(this); OurThread.start(); } @Override public void run() { // TODO Auto-generated method stub herowidth = bmp1.getWidth() / 3; heroheight = bmp1.getHeight() / 4; boolean isRunning = true; while (isRunning) { if (!OurHolder.getSurface().isValid()) continue; canvas = OurHolder.lockCanvas(); canvas.drawRGB(02, 02, 50); for (Sprite sprite : sprites) { if (widthnumber == 3) widthnumber = 0; update(); getdirection(); src = new Rect(widthnumber * herowidth, round * heroheight, (widthnumber + 1) * herowidth, (round + 1)* heroheight); dst = new Rect(xpos, ypos, xpos + herowidth, ypos+ heroheight); canvas.drawBitmap(bmp1, src, dst, null); } widthnumber++; OurHolder.unlockCanvasAndPost(canvas); } } public void update() { try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } if (xpos + xspeed <= 0) xspeed = 40; if (xpos >= canvas.getWidth() - herowidth) xspeed = -50; if (ypos + yspeed <= 0) yspeed = 45; if (ypos >= canvas.getHeight() - heroheight) yspeed = -55; xpos = xpos + xspeed; ypos = ypos + yspeed; } public void getdirection() { double angleinteger = (Math.atan2(yspeed, xspeed)) / (Math.PI / 2); round = (int) (Math.round(angleinteger) + 2) % herorows; // Toast.makeText(this, String.valueOf(round), // Toast.LENGTH_LONG).show(); } } public class Sprite { Game game; private Bitmap bmp; public Sprite(Game game, Bitmap bmp) { // TODO Auto-generated constructor stub this.game = game; this.bmp = bmp; } } } Here is the LogCat if it helps.... 08-22 23:18:06.980: D/AndroidRuntime(28151): Shutting down VM 08-22 23:18:06.980: W/dalvikvm(28151): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:06.980: D/AndroidRuntime(28151): procName from cmdline: com.example.killthemall 08-22 23:18:06.980: E/AndroidRuntime(28151): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:06.980: D/AndroidRuntime(28151): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:06.990: I/Process(28151): Sending signal. PID: 28151 SIG: 9 08-22 23:18:06.990: E/AndroidRuntime(28151): FATAL EXCEPTION: main 08-22 23:18:06.990: E/AndroidRuntime(28151): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:06.990: E/AndroidRuntime(28151): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): Caused by: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:06.990: E/AndroidRuntime(28151): ... 11 more 08-22 23:18:18.050: D/AndroidRuntime(28191): Shutting down VM 08-22 23:18:18.050: W/dalvikvm(28191): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:18.050: I/Process(28191): Sending signal. PID: 28191 SIG: 9 08-22 23:18:18.050: D/AndroidRuntime(28191): procName from cmdline: com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:18.050: D/AndroidRuntime(28191): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): FATAL EXCEPTION: main 08-22 23:18:18.050: E/AndroidRuntime(28191): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:18.050: E/AndroidRuntime(28191): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): Caused by: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:18.050: E/AndroidRuntime(28191): ... 11 more

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  • Metro: Creating a Master/Detail View with a WinJS ListView Control

    - by Stephen.Walther
    The goal of this blog entry is to explain how you can create a simple master/detail view by using the WinJS ListView and Template controls. In particular, I explain how you can use a ListView control to display a list of movies and how you can use a Template control to display the details of the selected movie. Creating a master/detail view requires completing the following four steps: Create the data source – The data source contains the list of movies. Declare the ListView control – The ListView control displays the entire list of movies. It is the master part of the master/detail view. Declare the Details Template control – The Details Template control displays the details for the selected movie. It is the details part of the master/detail view. Handle the selectionchanged event – You handle the selectionchanged event to display the details for a movie when a new movie is selected. Creating the Data Source There is nothing special about our data source. We initialize a WinJS.Binding.List object to represent a list of movies: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })(); The data source is exposed to the rest of our application with the name ListViewDemos.movies. Declaring the ListView Control The ListView control is declared with the following markup: <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> The data-win-options attribute is used to set the following properties of the ListView control: itemDataSource – The ListView is bound to the list of movies which we created in the previous section. Notice that the ListView is bound to ListViewDemos.movies.dataSource and not just ListViewDemos.movies. itemTemplate – The item template contains the template used for rendering each item in the ListView. The markup for this template is included below. tabBehavior – This enumeration determines what happens when you tap or click on an item in the ListView. The possible values are directSelect, toggleSelect, invokeOnly, none. Because we want to handle the selectionchanged event, we set tapBehavior to the value directSelect. selectionMode – This enumeration determines whether you can select multiple items or only a single item. The possible values are none, single, multi. In the code above, this property is set to the value single. layout – You can use ListLayout or GridLayout with a ListView. If you want to display a vertical ListView, then you should select ListLayout. You must associate a ListView with an item template if you want to render anything interesting. The ListView above is associated with an item template named #masterItemTemplate. Here’s the markup for the masterItemTemplate: <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> This template simply renders the title of each movie. Declaring the Details Template Control The details part of the master/detail view is created with the help of a Template control. Here’s the markup used to declare the Details Template control: <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> The Details Template control displays the movie title and director.   Handling the selectionchanged Event The ListView control can raise two types of events: the iteminvoked and selectionchanged events. The iteminvoked event is raised when you click on a ListView item. The selectionchanged event is raised when one or more ListView items are selected. When you set the tapBehavior property of the ListView control to the value “directSelect” then tapping or clicking a list item raised both the iteminvoked and selectionchanged event. Tapping a list item causes the item to be selected and the item appears with a checkmark. In our code, we handle the selectionchanged event to update the movie details Template when you select a new movie. Here’s the code from the default.js file used to handle the selectionchanged event: var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); The code above sets up an event handler (listener) for the selectionchanged event. The event handler first verifies that an item has been selected in the ListView (selection.count() > 0). Next, the details for the movie are rendered using the movie details Template (we created this Template in the previous section). The Complete Code For the sake of completeness, I’ve included the complete code for the master/detail view below. I’ve included both the default.html, default.js, and movies.js files. Here is the final code for the default.html file: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewMasterDetail</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewMasterDetail references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/movies.js"></script> <style type="text/css"> body { font-size: xx-large; } .movie { padding: 5px; } #masterDetail { display: -ms-box; } #movieList { width: 300px; margin: 20px; } #movieDetails { margin: 20px; } </style> </head> <body> <!-- Templates --> <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> <!-- Master/Detail --> <div id="masterDetail"> <!-- Master --> <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> <!-- Detail --> <div id="movieDetails"></div> </div> </body> </html> Here is the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll(); var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); } }; app.start(); })();   Here is the movies.js file: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })();   Summary The purpose of this blog entry was to describe how to create a simple master/detail view by taking advantage of the WinJS ListView control. We handled the selectionchanged event of the ListView control to display movie details when you select a movie in the ListView.

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  • What are your suggestions on learning how to think?

    - by Jonathan Khoo
    First of all, this is not the generic 'make me a better programmer' question, even though the outcome of asking this question might seem similar to it. On programmers.SE, I've read and seen these get closed here, here, here, here, and here. We all know there are a multitude of generic suggestions to hone your programming skills (e.g reading SO, reading recommended books, following blogs, getting involved in open-source projects, etc.). This is not what I'm after. I also acknowledge the active readership on this web site and am hoping it works in my favour by yielding some great answers. From reading correspondence here, there appears to be a vast number of experienced people who are working, or have worked, programming-related fields. And most of you can convey thoughts in an eloquent, concise manner. I've recently noticed the distinction between someone who's capable of programming and a programmer who can really think. I refuse to believe that in order to become great at programmer, we simply submit ourselves to a lifetime of sponge-like behaviour (i.e absorb everything related to our field by reading, listening, watching, etc.). I would even state that simply knowing every single programming concept that allows you to solve problem X faster than everyone around you, if you can't think, you're enormously limiting yourself - you're just a fast robot. I like to believe there's a whole other face of being a great programmer which is unrelated to how much you know about programming, but it is how well you can intertwine new concepts and apply them to your programming profession or hobby. I haven't seen anyone delve into, or address, this facet of the human mind and programming. (Yes, it's also possible that I haven't looked hard enough too - sorry if that's the case.) So for anyone who has spent any time thinking about what I've mentioned above - or maybe it's everyone here because I'm a little behind in my personal/professional development - what are your suggestions on learning how to think? Aside from the usual reading, what else have you done to be better than the other people in your/our field?

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  • E-Business Integration with SSO using AccessGate

    - by user774220
    Moving away from the legacy Oracle SSO, Oracle E-Business Suite (EBS) came up with EBS AccessGate as the way forward to provide Single Sign On with Oracle Access Manager (OAM). As opposed to AccessGate in OAM terminology, EBS AccessGate has no specific connection with OAM with respect to configuration. Instead, EBS AccessGate uses the header variables sent from the SSO system to create the native user-session, like any other SSO enabled web application. E-Business Suite Integration with Oracle Access Manager It is a known fact that E-Business suite requires Oracle Internet Directory (OID) as the user repository to enable Single Sign On. This is due to the fact that E-Business Suite needs to be registered with OID to for Single Sign On. Additionally, E-Business Suite uses “orclguid” in OID to map the Single Sign On user with the corresponding local user profile. During authentication, EBS AccessGate expects SSO system to return orclguid and EBS username (stored as a user-attribute in SSO user store) in two header variables USER_ORCLGUID and USER_NAME respectively. Following diagram depicts the authentication flow once SSO system returns EBS Username and orclguid after successful authentication: Topic to brainstorm: EBS AccessGate as a generic SSO enablement solution for E-Business Suite AccessGate Even though EBS AccessGate is suggested as an integration approach between OAM and Oracle E-Business Suite, this section attempts to look at EBS AccessGate as a generic solution approach to provide SSO to Oracle E-Business Suite using any Web SSO solution. From the above points, the only dependency on the SSO system is that it should be able to return the corresponding orclguid from the OID which is configured with the E-Business Suite. This can be achieved by a variety of approaches: By using the same OID referred by E-Business Suite as the Single Sign On user store. If SSO System is using a different user store then: Use DIP or OIM to synch orclsguid from E-Business Suite OID to SSO user store Use OVD to provide an LDAP view where orclguid from E-Business Suite OID is part of the user entity in the user store referred by SSO System

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  • Ajax Control Toolkit May 2012 Release

    - by Stephen.Walther
    I’m happy to announce the May 2012 release of the Ajax Control Toolkit. This newest release of the Ajax Control Toolkit includes a new file upload control which displays file upload progress. We’ve also added several significant enhancements to the existing HtmlEditorExtender control such as support for uploading images and Source View. You can download and start using the newest version of the Ajax Control Toolkit by entering the following command in the Library Package Manager console in Visual Studio: Install-Package AjaxControlToolkit Alternatively, you can download the latest version of the Ajax Control Toolkit from CodePlex: http://AjaxControlToolkit.CodePlex.com The New Ajax File Upload Control The most requested new feature for the Ajax Control Toolkit (according to the CodePlex Issue Tracker) has been support for file upload with progress. We worked hard over the last few months to create an entirely new file upload control which displays upload progress. Here is a sample which illustrates how you can use the new AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="01_FileUpload.aspx.cs" Inherits="WebApplication1._01_FileUpload" %> <html> <head runat="server"> <title>Simple File Upload</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager control. This control is required to use any of the controls in the Ajax Control Toolkit because this control is responsible for loading all of the scripts required by a control. The page also contains an AjaxFileUpload control. The UploadComplete event is handled in the code-behind for the page: namespace WebApplication1 { public partial class _01_FileUpload : System.Web.UI.Page { protected void ajaxUpload1_OnUploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save upload file to the file system ajaxUpload1.SaveAs(MapPath(filePath)); } } } The UploadComplete handler saves each uploaded file by calling the AjaxFileUpload control’s SaveAs() method with a full file path. Here’s a video which illustrates the process of uploading a file: Warning: in order to write to the Images folder on a production IIS server, you need Write permissions on the Images folder. You need to provide permissions for the IIS Application Pool account to write to the Images folder. To learn more, see: http://learn.iis.net/page.aspx/624/application-pool-identities/ Showing File Upload Progress The new AjaxFileUpload control takes advantage of HTML5 upload progress events (described in the XMLHttpRequest Level 2 standard). This standard is supported by Firefox 8+, Chrome 16+, Safari 5+, and Internet Explorer 10+. In other words, the standard is supported by the most recent versions of all browsers except for Internet Explorer which will support the standard with the release of Internet Explorer 10. The AjaxFileUpload control works with all browsers, even browsers which do not support the new XMLHttpRequest Level 2 standard. If you use the AjaxFileUpload control with a downlevel browser – such as Internet Explorer 9 — then you get a simple throbber image during a file upload instead of a progress indicator. Here’s how you specify a throbber image when declaring the AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="02_FileUpload.aspx.cs" Inherits="WebApplication1._02_FileUpload" %> <html> <head id="Head1" runat="server"> <title>File Upload with Throbber</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="MyThrobber" runat="server" /> <asp:Image id="MyThrobber" ImageUrl="ajax-loader.gif" Style="display:None" runat="server" /> </div> </form> </body> </html> Notice that the page above includes an image with the Id MyThrobber. This image is displayed while files are being uploaded. I use the website http://AjaxLoad.info to generate animated busy wait images. Drag-And-Drop File Upload If you are using an uplevel browser then you can drag-and-drop the files which you want to upload onto the AjaxFileUpload control. The following video illustrates how drag-and-drop works: Remember that drag-and-drop will not work on Internet Explorer 9 or older. Accepting Multiple Files By default, the AjaxFileUpload control enables you to upload multiple files at a time. When you open the file dialog, use the CTRL or SHIFT key to select multiple files. If you want to restrict the number of files that can be uploaded then use the MaximumNumberOfFiles property like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" MaximumNumberOfFiles="1" runat="server" /> In the code above, the maximum number of files which can be uploaded is restricted to a single file. Restricting Uploaded File Types You might want to allow only certain types of files to be uploaded. For example, you might want to accept only image uploads. In that case, you can use the AllowedFileTypes property to provide a list of allowed file types like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" AllowedFileTypes="jpg,jpeg,gif,png" runat="server" /> The code above prevents any files except jpeg, gif, and png files from being uploaded. Enhancements to the HTMLEditorExtender Over the past months, we spent a considerable amount of time making bug fixes and feature enhancements to the existing HtmlEditorExtender control. I want to focus on two of the most significant enhancements that we made to the control: support for Source View and support for uploading images. Adding Source View Support to the HtmlEditorExtender When you click the Source View tag, the HtmlEditorExtender changes modes and displays the HTML source of the contents contained in the TextBox being extended. You can use Source View to make fine-grain changes to HTML before submitting the HTML to the server. For reasons of backwards compatibility, the Source View tab is disabled by default. To enable Source View, you need to declare your HtmlEditorExtender with the DisplaySourceTab property like this: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="05_SourceView.aspx.cs" Inherits="WebApplication1._05_SourceView" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head id="Head1" runat="server"> <title>HtmlEditorExtender with Source View</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:TextBox id="txtComments" TextMode="MultiLine" Columns="60" Rows="10" Runat="server" /> <ajaxToolkit:HtmlEditorExtender id="HEE1" TargetControlID="txtComments" DisplaySourceTab="true" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager, TextBox, and HtmlEditorExtender control. The HtmlEditorExtender extends the TextBox so that it supports rich text editing. Notice that the HtmlEditorExtender includes a DisplaySourceTab property. This property causes a button to appear at the bottom of the HtmlEditorExtender which enables you to switch to Source View: Note: when using the HtmlEditorExtender, we recommend that you set the DOCTYPE for the document. Otherwise, you can encounter weird formatting issues. Accepting Image Uploads We also enhanced the HtmlEditorExtender to support image uploads (another very highly requested feature at CodePlex). The following video illustrates the experience of adding an image to the editor: Once again, for backwards compatibility reasons, support for image uploads is disabled by default. Here’s how you can declare the HtmlEditorExtender so that it supports image uploads: <ajaxToolkit:HtmlEditorExtender id="MyHtmlEditorExtender" TargetControlID="txtComments" OnImageUploadComplete="MyHtmlEditorExtender_ImageUploadComplete" DisplaySourceTab="true" runat="server" > <Toolbar> <ajaxToolkit:Bold /> <ajaxToolkit:Italic /> <ajaxToolkit:Underline /> <ajaxToolkit:InsertImage /> </Toolbar> </ajaxToolkit:HtmlEditorExtender> There are two things that you should notice about the code above. First, notice that an InsertImage toolbar button is added to the HtmlEditorExtender toolbar. This HtmlEditorExtender will render toolbar buttons for bold, italic, underline, and insert image. Second, notice that the HtmlEditorExtender includes an event handler for the ImageUploadComplete event. The code for this event handler is below: using System.Web.UI; using AjaxControlToolkit; namespace WebApplication1 { public partial class _06_ImageUpload : System.Web.UI.Page { protected void MyHtmlEditorExtender_ImageUploadComplete(object sender, AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save uploaded file to the file system var ajaxFileUpload = (AjaxFileUpload)sender; ajaxFileUpload.SaveAs(MapPath(filePath)); // Update client with saved image path e.PostedUrl = Page.ResolveUrl(filePath); } } } Within the ImageUploadComplete event handler, you need to do two things: 1) Save the uploaded image (for example, to the file system, a database, or Azure storage) 2) Provide the URL to the saved image so the image can be displayed within the HtmlEditorExtender In the code above, the uploaded image is saved to the ~/Images folder. The path of the saved image is returned to the client by setting the AjaxFileUploadEventArgs PostedUrl property. Not surprisingly, under the covers, the HtmlEditorExtender uses the AjaxFileUpload. You can get a direct reference to the AjaxFileUpload control used by an HtmlEditorExtender by using the following code: void Page_Load() { var ajaxFileUpload = MyHtmlEditorExtender.AjaxFileUpload; ajaxFileUpload.AllowedFileTypes = "jpg,jpeg"; } The code above illustrates how you can restrict the types of images that can be uploaded to the HtmlEditorExtender. This code prevents anything but jpeg images from being uploaded. Summary This was the most difficult release of the Ajax Control Toolkit to date. We iterated through several designs for the AjaxFileUpload control – with each iteration, the goal was to make the AjaxFileUpload control easier for developers to use. My hope is that we were able to create a control which Web Forms developers will find very intuitive. I want to thank the developers on the Superexpert.com team for their hard work on this release.

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  • How can i be sure that professional programming is not for me ?

    - by user17766
    Hello everybody I love programming, developing projects for hobby and learning new concepts. I am getting harder too much in current job Despite learnt many thing well. I can even hardly understand assigned tasks. I am asking why i am getting harder to myself. It may not my fault? Our architecture doesn't spend enough time to explain complicated sides of project for us or i am not enough smart one for understand fastly. Our architecture also doesn't know what kind of hell he is creating ? Seeing 3 level generic types and 4-5 level generic inheritance in domain model objects hell makes me think so really. It looks abusing concepts more than reduce complexity. Thinking that he hasn't experienced before such a big project while he is getting confused in problems of the project. May i am not in right company ? May i am not good programmer ? May i am really stupid ? Become good in programming concepts is not enough to deal big project's complications so someone should to tell me that i have to still effort too much even i am good programmer for adopting myself to any big project ? Also i had another bad experiences from previous job but my professional experiences is almost few months but i spend 2 years for learning and coding for fun and i really can say that i have well skills on OOP, Design Patterns, coding standards and deep knowledge in language currently used. Sometimes i am thinking to leave programming professionally and work in any lame job while doing programming just for hobby. Waiting suggestions and insights

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  • Extreme Optimization Numerical Libraries for .NET – Part 1 of n

    - by JoshReuben
    While many of my colleagues are fascinated in constructing the ultimate ViewModel or ServiceBus, I feel that this kind of plumbing code is re-invented far too many times – at some point in the near future, it will be out of the box standard infra. How many times have you been to a customer site and built a different variation of the same kind of code frameworks? How many times can you abstract Prism or reliable and discoverable WCF communication? As the bar is raised for whats bundled with the framework and more tasks become declarative, automated and configurable, Information Systems will expose a higher level of abstraction, forcing software engineers to focus on more advanced computer science and algorithmic tasks. I've spent the better half of the past decade building skills in .NET and expanding my mathematical horizons by working through the Schaums guides. In this series I am going to examine how these skillsets come together in the implementation provided by ExtremeOptimization. Download the trial version here: http://www.extremeoptimization.com/downloads.aspx Overview The library implements a set of algorithms for: linear algebra, complex numbers, numerical integration and differentiation, solving equations, optimization, random numbers, regression, ANOVA, statistical distributions, hypothesis tests. EONumLib combines three libraries in one - organized in a consistent namespace hierarchy. Mathematics Library - Extreme.Mathematics namespace Vector and Matrix Library - Extreme.Mathematics.LinearAlgebra namespace Statistics Library - Extreme.Statistics namespace System Requirements -.NET framework 4.0  Mathematics Library The classes are organized into the following namespace hierarchy: Extreme.Mathematics – common data types, exception types, and delegates. Extreme.Mathematics.Calculus - numerical integration and differentiation of functions. Extreme.Mathematics.Curves - points, lines and curves, including polynomials and Chebyshev approximations. curve fitting and interpolation. Extreme.Mathematics.Generic - generic arithmetic & linear algebra. Extreme.Mathematics.EquationSolvers - root finding algorithms. Extreme.Mathematics.LinearAlgebra - vectors , matrices , matrix decompositions, solvers for simultaneous linear equations and least squares. Extreme.Mathematics.Optimization – multi-d function optimization + linear programming. Extreme.Mathematics.SignalProcessing - one and two-dimensional discrete Fourier transforms. Extreme.Mathematics.SpecialFunctions

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  • Using a portable USB monitor in Ubuntu 13.04 (AOC e1649Fwu - DisplayLink)

    Having access to a little bit of IT hardware extravaganza isn't that easy here in Mauritius for exactly two reasons - either it is simply not available or it is expensive like nowhere. Well, by chance I came across an advert by a local hardware supplier and their offer of the week caught my attention - a portable USB monitor. Sounds cool, and the specs are okay as well. It's completely driven via USB 2.0, has a light weight, the dimensions would fit into my laptop bag and the resolution of 1366 x 768 pixels is okay for a second screen. Long story, short ending: I called them and only got to understand that they are out of stock - how convenient! Well, as usual I left some contact details and got the regular 'We call you back' answer. Surprisingly, I didn't receive a phone call as promised and after starting to complain via social media networks they finally came back to me with new units available - and *drum-roll* still the same price tag as promoted (and free delivery on top as one of their employees lives in Flic en Flac). Guess, it was a no-brainer to get at least one unit to fool around with. In worst case it might end up as image frame on the shelf or so... The usual suspects... Ubuntu first! Of course, the packing mentions only Windows or Mac OS as supported operating systems and without hesitation at all, I hooked up the device on my main machine running on Ubuntu 13.04. Result: Blackout... Hm, actually not the situation I was looking for but okay can't be too difficult to get this piece of hardware up and running. Following the output of syslogd (or dmesg if you prefer) the device has been recognised successfully but we got stuck in the initialisation phase. Oct 12 08:17:23 iospc2 kernel: [69818.689137] usb 2-4: new high-speed USB device number 5 using ehci-pciOct 12 08:17:23 iospc2 kernel: [69818.800306] usb 2-4: device descriptor read/64, error -32Oct 12 08:17:24 iospc2 kernel: [69819.043620] usb 2-4: New USB device found, idVendor=17e9, idProduct=4107Oct 12 08:17:24 iospc2 kernel: [69819.043630] usb 2-4: New USB device strings: Mfr=1, Product=2, SerialNumber=3Oct 12 08:17:24 iospc2 kernel: [69819.043636] usb 2-4: Product: e1649FwuOct 12 08:17:24 iospc2 kernel: [69819.043642] usb 2-4: Manufacturer: DisplayLinkOct 12 08:17:24 iospc2 kernel: [69819.043647] usb 2-4: SerialNumber: FJBD7HA000778Oct 12 08:17:24 iospc2 kernel: [69819.046073] hid-generic 0003:17E9:4107.0008: hiddev0,hidraw5: USB HID v1.10 Device [DisplayLink e1649Fwu] on usb-0000:00:1d.7-4/input1Oct 12 08:17:24 iospc2 mtp-probe: checking bus 2, device 5: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-4"Oct 12 08:17:24 iospc2 mtp-probe: bus: 2, device: 5 was not an MTP deviceOct 12 08:17:30 iospc2 kernel: [69825.411220] [drm] vendor descriptor length:17 data:17 5f 01 00 15 05 00 01 03 00 04Oct 12 08:17:30 iospc2 kernel: [69825.498778] udl 2-4:1.0: fb1: udldrmfb frame buffer deviceOct 12 08:17:30 iospc2 kernel: [69825.498786] [drm] Initialized udl 0.0.1 20120220 on minor 1Oct 12 08:17:30 iospc2 kernel: [69825.498909] usbcore: registered new interface driver udl The device has been recognised as USB device without any question and it is listed properly: # lsusb...Bus 002 Device 005: ID 17e9:4107 DisplayLink ... A quick and dirty research on the net gave me some hints towards the udlfb framebuffer device for USB DisplayLink devices. By default this kernel module is blacklisted $ less /etc/modprobe.d/blacklist-framebuffer.conf | grep udl#blacklist udlblacklist udlfb and it is recommended to load it manually. So, unloading the whole udl stack and giving udlfb a shot: Oct 12 08:22:31 iospc2 kernel: [70126.642809] usbcore: registered new interface driver udlfb But still no reaction on the external display which supposedly should have been on and green. Display okay? Test run on Windows Just to be on the safe side and to exclude any hardware related defects or whatsoever - you never know what happened during delivery. I moved the display to a new position on the opposite side of my laptop, installed the display drivers first in Windows Vista (I know, I know...) as recommended in the manual, and then finally hooked it up on that machine. Tada! Display has been recognised correctly and I have a proper choice between cloning and extending my desktop. Testing whether the display is working properly - using Windows Vista Okay, good to know that there is nothing wrong on the hardware side just software... Back to Ubuntu - Kernel too old Some more research on Google and various hits recommend that the original displaylink driver has been merged into the recent kernel development and one should manually upgrade the kernel image (and both header) packages for Ubuntu. At least kernel 3.9 or higher would be necessary, and so I went out to this URL: http://kernel.ubuntu.com/~kernel-ppa/mainline/ and I downloaded all the good stuff from the v3.9-raring directory. The installation itself is easy going via dpkg: $ sudo dpkg -i linux-image-3.9.0-030900-generic_3.9.0-030900.201304291257_amd64.deb$ sudo dpkg -i linux-headers-3.9.0-030900_3.9.0-030900.201304291257_all.deb$ sudo dpkg -i linux-headers-3.9.0-030900-generic_3.9.0-030900.201304291257_amd64.deb As with any kernel upgrades it is necessary to restart the system in order to use the new one. Said and done: $ uname -r3.9.0-030900-generic And now connecting the external display gives me the following output in /var/log/syslog: Oct 12 17:51:36 iospc2 kernel: [ 2314.984293] usb 2-4: new high-speed USB device number 6 using ehci-pciOct 12 17:51:36 iospc2 kernel: [ 2315.096257] usb 2-4: device descriptor read/64, error -32Oct 12 17:51:36 iospc2 kernel: [ 2315.337105] usb 2-4: New USB device found, idVendor=17e9, idProduct=4107Oct 12 17:51:36 iospc2 kernel: [ 2315.337115] usb 2-4: New USB device strings: Mfr=1, Product=2, SerialNumber=3Oct 12 17:51:36 iospc2 kernel: [ 2315.337122] usb 2-4: Product: e1649FwuOct 12 17:51:36 iospc2 kernel: [ 2315.337127] usb 2-4: Manufacturer: DisplayLinkOct 12 17:51:36 iospc2 kernel: [ 2315.337132] usb 2-4: SerialNumber: FJBD7HA000778Oct 12 17:51:36 iospc2 kernel: [ 2315.338292] udlfb: DisplayLink e1649Fwu - serial #FJBD7HA000778Oct 12 17:51:36 iospc2 kernel: [ 2315.338299] udlfb: vid_17e9&pid_4107&rev_0129 driver's dlfb_data struct at ffff880117e59000Oct 12 17:51:36 iospc2 kernel: [ 2315.338303] udlfb: console enable=1Oct 12 17:51:36 iospc2 kernel: [ 2315.338306] udlfb: fb_defio enable=1Oct 12 17:51:36 iospc2 kernel: [ 2315.338309] udlfb: shadow enable=1Oct 12 17:51:36 iospc2 kernel: [ 2315.338468] udlfb: vendor descriptor length:17 data:17 5f 01 0015 05 00 01 03 00 04Oct 12 17:51:36 iospc2 kernel: [ 2315.338473] udlfb: DL chip limited to 1500000 pixel modesOct 12 17:51:36 iospc2 kernel: [ 2315.338565] udlfb: allocated 4 65024 byte urbsOct 12 17:51:36 iospc2 kernel: [ 2315.343592] hid-generic 0003:17E9:4107.0009: hiddev0,hidraw5: USB HID v1.10 Device [DisplayLink e1649Fwu] on usb-0000:00:1d.7-4/input1Oct 12 17:51:36 iospc2 mtp-probe: checking bus 2, device 6: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-4"Oct 12 17:51:36 iospc2 mtp-probe: bus: 2, device: 6 was not an MTP deviceOct 12 17:51:36 iospc2 kernel: [ 2315.426583] udlfb: 1366x768 @ 59 Hz valid modeOct 12 17:51:36 iospc2 kernel: [ 2315.426589] udlfb: Reallocating framebuffer. Addresses will change!Oct 12 17:51:36 iospc2 kernel: [ 2315.428338] udlfb: 1366x768 @ 59 Hz valid modeOct 12 17:51:36 iospc2 kernel: [ 2315.428343] udlfb: set_par mode 1366x768Oct 12 17:51:36 iospc2 kernel: [ 2315.430620] udlfb: DisplayLink USB device /dev/fb1 attached. 1366x768 resolution. Using 4104K framebuffer memory Okay, that's looks more promising but still only blackout on the external screen... And yes, due to my previous modifications I swapped the blacklisted kernel modules: $ less /etc/modprobe.d/blacklist-framebuffer.conf | grep udlblacklist udl#blacklist udlfb Silly me! Okay, back to the original situation in which udl is allowed and udlfb blacklisted. Now, the logging looks similar to this and the screen shows those maroon-brown and azure-blue horizontal bars as described on other online resources. Oct 15 21:27:23 iospc2 kernel: [80934.308238] usb 2-4: new high-speed USB device number 5 using ehci-pciOct 15 21:27:23 iospc2 kernel: [80934.420244] usb 2-4: device descriptor read/64, error -32Oct 15 21:27:24 iospc2 kernel: [80934.660822] usb 2-4: New USB device found, idVendor=17e9, idProduct=4107Oct 15 21:27:24 iospc2 kernel: [80934.660832] usb 2-4: New USB device strings: Mfr=1, Product=2, SerialNumber=3Oct 15 21:27:24 iospc2 kernel: [80934.660838] usb 2-4: Product: e1649FwuOct 15 21:27:24 iospc2 kernel: [80934.660844] usb 2-4: Manufacturer: DisplayLinkOct 15 21:27:24 iospc2 kernel: [80934.660850] usb 2-4: SerialNumber: FJBD7HA000778Oct 15 21:27:24 iospc2 kernel: [80934.663391] hid-generic 0003:17E9:4107.0008: hiddev0,hidraw5: USB HID v1.10 Device [DisplayLink e1649Fwu] on usb-0000:00:1d.7-4/input1Oct 15 21:27:24 iospc2 mtp-probe: checking bus 2, device 5: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-4"Oct 15 21:27:24 iospc2 mtp-probe: bus: 2, device: 5 was not an MTP deviceOct 15 21:27:25 iospc2 kernel: [80935.742407] [drm] vendor descriptor length:17 data:17 5f 01 00 15 05 00 01 03 00 04Oct 15 21:27:25 iospc2 kernel: [80935.834403] udl 2-4:1.0: fb1: udldrmfb frame buffer deviceOct 15 21:27:25 iospc2 kernel: [80935.834416] [drm] Initialized udl 0.0.1 20120220 on minor 1Oct 15 21:27:25 iospc2 kernel: [80935.836389] usbcore: registered new interface driver udlOct 15 21:27:25 iospc2 kernel: [80936.021458] [drm] write mode info 153 Next, it's time to enable the display for our needs... This can be done either via UI or console, just as you'd prefer it. Adding the external USB display under Linux isn't an issue after all... Settings Manager => Display Personally, I like the console. With the help of xrandr we get the screen identifier first $ xrandrScreen 0: minimum 320 x 200, current 3200 x 1080, maximum 32767 x 32767LVDS1 connected 1280x800+0+0 (normal left inverted right x axis y axis) 331mm x 207mm...DVI-0 connected 1366x768+0+0 (normal left inverted right x axis y axis) 344mm x 193mm   1366x768       60.0*+ and then give it the usual shot with auto-configuration. Let the system decide what's best for your hardware... $ xrandr --output DVI-0 --off$ xrandr --output DVI-0 --auto And there we go... Cloned output of main display: New kernel, new display... The external USB display works out-of-the-box with a Linux kernel > 3.9.0. Despite of a good number of resources it is absolutely not necessary to create a Device or Screen section in one of Xorg.conf files. This information belongs to the past and is not valid on kernel 3.9 or higher. Same hardware but Windows 8 Of course, I wanted to know how the latest incarnation from Redmond would handle the new hardware... Flawless! Most interesting aspect here: I did not use the driver installation medium on purpose. And I was right... not too long afterwards a dialog with the EULA of DisplayLink appeared on the main screen. And after confirmation of same it took some more seconds and the external USB monitor was ready to rumble. Well, and not only that one... but see for yourself. This time Windows 8 was the easiest solution after all. Resume I can highly recommend this type of hardware to anyone asking me. Although, it's dimensions are 15.6" it is actually lighter than my Samsung Galaxy Tab 10.1 and it still fits into my laptop bag without any issues. From now on... no more single screen while developing software on the road!

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  • Flash removal and installation issue

    - by Theo
    I'm having this issue trying to uninstall and/or upgrade the Adobe flash player plug-in. Here's what I've ran through the terminal: $ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: linux-headers-3.0.0-13-generic libgladeui-1-11 linux-headers-3.0.0-19-generic linux-headers-3.0.0-13 linux-headers-3.0.0-19 erlang-base Use 'apt-get autoremove' to remove them. The following packages will be REMOVED: adobe-flashplugin 0 upgraded, 0 newly installed, 1 to remove and 2 not upgraded. 1 not fully installed or removed. After this operation, 10.2 MB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... 375840 files and directories currently installed.) Removing adobe-flashplugin ... update-alternatives: error: no alternatives for iceape-flashplugin. update-alternatives: error: no alternatives for iceape-flashplugin. dpkg: error processing adobe-flashplugin (--remove): subprocess installed pre-removal script returned error exit status 2 No apport report written because MaxReports is reached already postinst called with argument `abort-remove' dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: adobe-flashplugin E: Sub-process /usr/bin/dpkg returned an error code (1) Please advise if you can. Let me know if there is any other info you need.

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  • How do I enable sound with the "linux-virtual" kernel?

    - by Ola Tuvesson
    I've been trying to enable sound for the linux-virtual kernel as I want to run an ultra slim Ubuntu server under VirtualBox but need audio. The resource usage difference between virtual and generic/server is surprisingly large, with the virtual kernel system using 80Mb less RAM after a clean boot (130Mb vs 210Mb), and I really want to squeeze every clock cycle and available byte I can out of the system. Besides, the virtual kernel has some additional optimisations enabled specifically for virtual machines (or so I am told). Now I have compiled my own kernel a few times in the past, for example to include the Intel-PHC module (for improved power management on Thinkpads), so the concept is not entirely alien to me, but I've run into a strange problem which I'm hoping someone can help explain: When I do a diff between the config files for Linux-generic and Linux-virtual there are precious few differences, and certainly none which pertain to sound support; there are really only five or six lines which differ, and they're mainly to do with i/o timing, sleep state and priorities. What gives? I expected the differences to be extensive, and that I would be able to identify the options that enabled audio by looking at them, but my problem doesn't seem to be related to the config file at all (yes, I know about the sound drivers section - it is identical between the two kernel configs). Am I looking in the wrong place? Many thanks!

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  • VBO and shaders confusion, what's their connection?

    - by Jeffrey
    Considering OpenGL 2.1 VBOs and 1.20 GLSL shaders: When creating an entity like "Zombie", is it good to initialize just the VBO buffer with the data once and do N glDrawArrays() calls per each N zombies? Is there a more efficient way? (With a single call we cannot pass different uniforms to the shader to calculate an offset, see point 3) When dealing with logical object (player, tree, cube etc), should I always use the same shader or should I customize (or be able to customize) the shaders per each object? Considering an entity class, should I create and define the shader at object initialization? When having a movable object such as a human, is there any more powerful way to deal with its coordinates than to initialize its VBO object at 0,0 and define an uniform offset to pass to the shader to calculate its real position? Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombielist class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie }

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  • On the frontier between work and home

    - by MPelletier
    I think we've all been there: You hear of someone say "hey, wouldn't it be nice if platform X had feature Y?" You look around (on SO!), the feature really doesn't exist, even though it probably would be useful in many contexts. So it's pretty generic. Your mind wanders for a bit. "How tough would it be? Well, it'd probably be just a snippet. And an ad-hoc function. And maybe a wrapper." And boom, before you know it, you've spent a dozen hours of your free time implementing a FooFeature that's really neat and generic. The kind of code you might not even have the time to spit and shine at work, that would be a bit rushed and not so documented. So now you wonder "wouldn't this be useful to others?" And you've got your blog, maybe a CodeProject account, and your colleague who asked if FooFeature exists might, haphazardly, come accross that blog entry, had it existed before they told you. On the otherhand, the NDA agreement. It's sort of vague and general. It doesn't forbid you from coding at home, but it's clear on sharing company code, that's a big NO. But this isn't company code. Or is it? Or will it be? So, what do you do with code (that's more than just a snippet) you wrote in your off time with universality in mind but an idea that came from work, and that will most likely be used at work? Can it be published?

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  • "VLC could not read the file" error when trying to play DVDs

    - by stephenmurdoch
    I can watch most DVD's on my machine using VLC but today, I went to watch Thor, and it won't play. libdvdread4 and libdvdcss2 are at the latest versions. vlc -v returns 1.1.4 w32codecs are installed and reinstalled ubuntu-restricted-extras are same as above My machine recognises the disc and I can open the folder and browse the assorted .vob files, of which there are many. None of them will open in VLC, or in MPlayer etc. When I run vlc -vvv /media/THOR/VIDEO_TS/VTS_03_1.VOB I get: File Reading Failed VLC could not read the file I also see command line output like this: [0x963f47c] main filter debug: removing module "swscale" [0x963a4b4] main generic debug: A filter to adapt decoder to display is needed [0x964be84] main filter debug: looking for video filter2 module: 18 candidates [0x964be84] swscale filter debug: 720x576 chroma: I420 -> 979x551 chroma: RV32 with scaling using Bicubic (good quality) [0x964be84] main filter debug: using video filter2 module "swscale" ..... [0x959f4e4] main video output warning: late picture skipped (-10038 > -15327) [0x963a4b4] main generic debug: auto hidding mouse [0x93ca094] main input warning: clock gap, unexpected stream discontinuity [0x93ca094] main input warning: feeding synchro with a new reference point trying to recover from clock gap [0x959f4e4] main video output warning: early picture skipped ...... ac-tex damaged at 0 12 ac-tex damaged at 6 20 ac-tex damaged at 12 28 This happens with onboard and Known Good USB DVD player I don't have standalone DVD player to try with TV I am going to watch another film instead for now, because I can do that. I just can't watch THOR, and I'm pretty confident that the disc is ok. It is a rental, but it's clean and there are no surface abrasions. I even cleaned it with Christian Dior aftershave to make sure.

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  • jQuery CSS Property Monitoring Plug-in updated

    - by Rick Strahl
    A few weeks back I had talked about the need to watch properties of an object and be able to take action when certain values changed. The need for this arose out of wanting to build generic components that could 'attach' themselves to other objects. One example is a drop shadow - if I add a shadow behavior to an object I want the shadow to be pinned to that object so when that object moves I also want the shadow to move with it, or when the panel is hidden the shadow should hide with it - automatically without having to explicitly hook up monitoring code to the panel. For example, in my shadow plug-in I can now do something like this (where el is the element that has the shadow attached and sh is the shadow): if (!exists) // if shadow was created el.watch("left,top,width,height,display", function() { if (el.is(":visible")) $(this).shadow(opt); // redraw else sh.hide(); }, 100, "_shadowMove"); The code now monitors several properties and if any of them change the provided function is called. So when the target object is moved or hidden or resized the watcher function is called and the shadow can be redrawn or hidden in the case of visibility going away. So if you run any of the following code: $("#box") .shadow() .draggable({ handle: ".blockheader" }); // drag around the box - shadow should follow // hide the box - shadow should disappear with box setTimeout(function() { $("#box").hide(); }, 4000); // show the box - shadow should come back too setTimeout(function() { $("#box").show(); }, 8000); This can be very handy functionality when you're dealing with objects or operations that you need to track generically and there are no native events for them. For example, with a generic shadow object that attaches itself to any another element there's no way that I know of to track whether the object has been moved or hidden either via some UI operation (like dragging) or via code. While some UI operations like jQuery.ui.draggable would allow events to fire when the mouse is moved nothing of the sort exists if you modify locations in code. Even tracking the object in drag mode this is hardly generic behavior - a generic shadow implementation can't know when dragging is hooked up. So the watcher provides an alternative that basically gives an Observer like pattern that notifies you when something you're interested in changes. In the watcher hookup code (in the shadow() plugin) above  a check is made if the object is visible and if it is the shadow is redrawn. Otherwise the shadow is hidden. The first parameter is a list of CSS properties to be monitored followed by the function that is called. The function called receives this as the element that's been changed and receives two parameters: The array of watched objects with their current values, plus an index to the object that caused the change function to fire. How does it work When I wrote it about this last time I started out with a simple timer that would poll for changes at a fixed interval with setInterval(). A few folks commented that there are is a DOM API - DOMAttrmodified in Mozilla and propertychange in IE that allow notification whenever any property changes which is much more efficient and smooth than the setInterval approach I used previously. On browser that support these events (FireFox and IE basically - WebKit has the DOMAttrModified event but it doesn't appear to work) the shadow effect is instant - no 'drag behind' of the shadow. Running on a browser that doesn't support still uses setInterval() and the shadow movement is slightly delayed which looks sloppy. There are a few additional changes to this code - it also supports monitoring multiple CSS properties now so a single object can monitor a host of CSS properties rather than one object per property which is easier to work with. For display purposes position, bounds and visibility will be common properties that are to be watched. Here's what the new version looks like: $.fn.watch = function (props, func, interval, id) { /// <summary> /// Allows you to monitor changes in a specific /// CSS property of an element by polling the value. /// when the value changes a function is called. /// The function called is called in the context /// of the selected element (ie. this) /// </summary> /// <param name="prop" type="String">CSS Properties to watch sep. by commas</param> /// <param name="func" type="Function"> /// Function called when the value has changed. /// </param> /// <param name="interval" type="Number"> /// Optional interval for browsers that don't support DOMAttrModified or propertychange events. /// Determines the interval used for setInterval calls. /// </param> /// <param name="id" type="String">A unique ID that identifies this watch instance on this element</param> /// <returns type="jQuery" /> if (!interval) interval = 200; if (!id) id = "_watcher"; return this.each(function () { var _t = this; var el$ = $(this); var fnc = function () { __watcher.call(_t, id) }; var itId = null; var data = { id: id, props: props.split(","), func: func, vals: [props.split(",").length], fnc: fnc, origProps: props, interval: interval }; $.each(data.props, function (i) { data.vals[i] = el$.css(data.props[i]); }); el$.data(id, data); hookChange(el$, id, data.fnc); }); function hookChange(el$, id, fnc) { el$.each(function () { var el = $(this); if (typeof (el.get(0).onpropertychange) == "object") el.bind("propertychange." + id, fnc); else if ($.browser.mozilla) el.bind("DOMAttrModified." + id, fnc); else itId = setInterval(fnc, interval); }); } function __watcher(id) { var el$ = $(this); var w = el$.data(id); if (!w) return; var _t = this; if (!w.func) return; // must unbind or else unwanted recursion may occur el$.unwatch(id); var changed = false; var i = 0; for (i; i < w.props.length; i++) { var newVal = el$.css(w.props[i]); if (w.vals[i] != newVal) { w.vals[i] = newVal; changed = true; break; } } if (changed) w.func.call(_t, w, i); // rebind event hookChange(el$, id, w.fnc); } } $.fn.unwatch = function (id) { this.each(function () { var el = $(this); var fnc = el.data(id).fnc; try { if (typeof (this.onpropertychange) == "object") el.unbind("propertychange." + id, fnc); else if ($.browser.mozilla) el.unbind("DOMAttrModified." + id, fnc); else clearInterval(id); } // ignore if element was already unbound catch (e) { } }); return this; } There are basically two jQuery functions - watch and unwatch. jQuery.fn.watch(props,func,interval,id) Starts watching an element for changes in the properties specified. props The CSS properties that are to be watched for changes. If any of the specified properties changes the function specified in the second parameter is fired. func (watchData,index) The function fired in response to a changed property. Receives this as the element changed and object that represents the watched properties and their respective values. The first parameter is passed in this structure:    { id: itId, props: [], func: func, vals: [] }; A second parameter is the index of the changed property so data.props[i] or data.vals[i] gets the property value that has changed. interval The interval for setInterval() for those browsers that don't support property watching in the DOM. In milliseconds. id An optional id that identifies this watcher. Required only if multiple watchers might be hooked up to the same element. The default is _watcher if not specified. jQuery.fn.unwatch(id) Unhooks watching of the element by disconnecting the event handlers. id Optional watcher id that was specified in the call to watch. This value can be omitted to use the default value of _watcher. You can also grab the latest version of the  code for this plug-in as well as the shadow in the full library at: http://www.west-wind.com:8080/svn/jquery/trunk/jQueryControls/Resources/ww.jquery.js watcher has no other dependencies although it lives in this larger library. The shadow plug-in depends on watcher.© Rick Strahl, West Wind Technologies, 2005-2011

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