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  • MFC: 'Gluing' two windows/dialogs together

    - by John
    I'm trying to set something up so my main dialog has one or more child dialogs, and these are glued/docked to the outside of the main dialog - when the main dialog is minimised, the children are too, when main dialog moves, children move with it. I'd tried setting child dialogs as having main dialog CWnd as parent, with CHILD style. But then they get clipped by the parent's boundary. If I set them as POPUP, they can be outside but then don't move with the parent. I'm looking at putting an OnMove handler on the parent dialog, but is there something built-in? And, should child dialogs still be children of the main dialog... I assume they should? This is VS2005 (I think VS2008 has some related functionality so I mention this).

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  • jquery bubblepopup inside jquery carousel

    - by sam
    Hi, I am trying to use the jquery bubble popup inside the jquery carousel. the problem everything works fine. but say if i have 10 items in the carousel, display 5 at a time, hiding the remaining 5 items(which could be opened by clicking the left or right navigation). so when we move the mouse over each carousel item that is visible on the screen, we can see the bubble popup. here, if i move the mouse over the empty area on the screen, i am still getting the bubble pop which shouldnt be visible because that particular carousel item is hidden.if i keep on moving over all the hidden items, i am able to see the bubble popup. is there anyway to hide the bubble pop when the carousel item is not visible on the screen.

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  • How to do visible EditText Data on Activity change

    - by user1249134
    HellO friends i am having edit text in my program and if i am writing some thing on there and if i am clciking on other option which will move to anothe activity and when i am coming back to same page the data of my edit text is clearing i dont want to clear data if i move on another page can any body tell me how to do it ..i am doing it by writing below code.. if(PresetQuestion.value=="true") { String note1=note.getText().toString(); note.setText(note1); } but its not woring i thing i am not doing correctly ...

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  • Moving the table view and keep the toolbar visible?

    - by Jakub
    Hello, In my view I have a toolbar with a button at the top and a table view underneath, like in the following picture: An you can see there are text fields in the cells of the table view. The problem appears when I want to edit the tet fields which are in the bottom of the table view. As you can imagine the keyboard overlaps the text fields. Let say I want to edit the fields in the C section, the result is following: I tried different approaches for moving the table view, but I always end up with the toolbar being hidden. In one cae the toolbar was moving up with together with the table view, in the second case the table view overlaps the toolbar: All the ideas how to move the table view to make the cell being edited visible together with having the toolbar visible? How to move/resize the table view? Thanks!

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  • SHFileOperation FO_MOVE deletes a file if the destination drive is full

    - by Shailesh Kumar
    I had a piece of code which uses windows SHFileOperation function with FO_MOVE operation. Additional flags specified were FOF_NOCONFIRMATION | FOF_NOERRORUI | FOF_SILENT. A particular weird behavior was observed when the destination drive was full. In this case, MOVE could not place the file in destination folder but the source file was also lost. This was highly unexpected and this caused a loss of data. Is this the standard behavior of SHFileOperation? Can we have something like MOVE if the destination drive has space otherwise leave the file at the original place?

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  • keep image inside a frame

    - by Mick
    Hi can anyone help me with a problem please. I am not looking for anybody to write code for me but just give me a few pointers. I want to to put a frame or border around an image in actionscript3. I want to use an image that is considerably bigger than the border. the effect would be that the image would move around but only show what is inside the border. similar to looking through a keyhole ?? my best effort was to do a reverse mask, where the mask did not move but without success. If anyone has any idea's I would be very grateful Thanks

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  • Make an animation using a loop

    - by Michael Quiles
    I need help making this loop to move a label move smoothly across the screen using count for the animation (its required). The labels location is currently in location 0,0 I'd like to make it go in a square right - down - left - back to its original position how can I accomplish this ? please give me an example using my code below. Thank You in advance. private void xAnimeTimer_Tick(object sender, EventArgs e) { int count; this.xAnimTimer.Stop(); for (count = 0; count <= 100; count++) { this.xAnimLabel.Left = count; } for (count = 0; count <= 150; count++) { this.xAnimLabel.Top = count; }

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  • sql query is too slow, how to improve speed

    - by user1289282
    I have run into a bottleneck when trying to update one of my tables. The player table has, among other things, id, skill, school, weight. What I am trying to do is: SELECT id, skill FROM player WHERE player.school = (current school of 4500) AND player.weight = (current weight of 14) to find the highest skill of all players returned from the query UPDATE player SET starter = 'TRUE' WHERE id = (highest skill) move to next weight and repeat when all weights have been completed move to next school and start over all schools completed, done I have this code implemented and it works, but I have approximately 4500 schools totaling 172000 players and the way I have it now, it would take probably a half hour or more to complete (did not wait it out), which is way too slow. How to speed this up? Short of reducing the scale of the system, I am willing to do anything that gets the intended result. Thanks! *the weights are the standard folk style wrestling weights ie, 103, 113, 120, 126, 132, 138, 145, 152, 160, 170, 182, 195, 220, 285 pounds

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  • Porting existing code from C# 2.0 to C#3.0 and .Net 3.5 (possibly .net 4.0)

    - by kanad
    Our one and only enterprise application suite has been developed over last 3 years using C# 2.0 on .Net 3.0. We use winforms and WCF heavily. The development tools is VS 2005 Pro / TFS 2005 / Resharper 3.1 As technical lead I obviously understand the benefits in a move to C#3.0 and .Net 3.5. But I want to convince management for a move to C#3.0, .Net 3.5, VS 2008 and TFS 2008. They will obviously be interested in things like productivity, cost, quality etc. Please suggest me some ideas on how best to make my case. Given that this may not happen till mid next year am I better off to hold till VS 2010 and .Net 4.0 is out.

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  • Make a simple animation in winforms using a loop

    - by Michael Quiles
    I need help making this loop to move a label move smoothly across the screen using count for the animation (its required). The labels location is currently in location 0,0 I'd like to make it go in a square right - down - left - back to its original position how can I accomplish this ? please give me an example using my code below. Thank You in advance. private void xAnimeTimer_Tick(object sender, EventArgs e) { int count; this.xAnimTimer.Stop(); for (count = 0; count <= 100; count++) { this.xAnimLabel.Left = count; } for (count = 0; count <= 150; count++) { this.xAnimLabel.Top = count; }

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  • How can I change this method to get rid of the warning without anything changing?

    - by user3591323
    So this question:Warning-used as the name of the previous parameter rather than as part of the selector answers part of my problem, but I really don't want anything to change inside this method and I'm a bit confused on how this works. Here's the whole method: -(void) SetRightWrong:(sqzWord *)word: (int) rightWrong { if (self.mastered==nil) { self.mastered = [[NSMutableArray alloc]initWithCapacity:10]; } //if right change number right if (rightWrong == 1) { word.numberCorrect++; //if 3 right move to masterd list [self.onDeck removeObject:word]; if(word.numberCorrect >= 3 ) { [self.mastered addObject:word]; } else { //if not 3 right move to end of ondeck [self.onDeck addObject:word]; } } else if(rightWrong == 0) { //if wrong remove one from number right unless 0 NSUInteger i; i=[self.onDeck indexOfObject:word]; word = [self.onDeck objectAtIndex:i]; if (word.numberCorrect >0) { word.numberCorrect--; } } } The warning I am getting is: 'word' used as the name of the previous parameter than as part of the selector.

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  • jQuery animate slidding background image using mouse position wont stop... just keeps going

    - by simian
    I have a neat little jQuery script I am working on. Goal: parent div with overflow hidden holds a larger div with image. When I move the mouse to the left or right of the parent div, the div with image changes margin-left to move left or right. Problem is... if I move the mouse out of the parent div (left or right), the image keeps going. I need the image to stop when the mouse is not on the inside left or right edge of the parent div. Any ideas? <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript"> //<![CDATA[ jQuery.noConflict (); jQuery(document).ready(function(){ jQuery('#container').mousemove(function(e){ var parentWidth = jQuery('#container').width(); var parentWidthLeft = Math.round(.1 * jQuery('#container').width()); var parentWidthRight = Math.round(jQuery('#container').width() - parentWidthLeft); var parentHeight = jQuery('#container').height(); var parentOffset = jQuery('#container').offset(); var X = Math.round(e.pageX - parentOffset.left); var Y = Math.round(e.pageY - parentOffset.top); if (X<parentWidthLeft) { jQuery('#image').animate({'left': '-' + parentWidth }, 5000); } if (X>parentWidthRight) { jQuery('#image').animate({'left': parentWidth }, 5000); } if (X<=parentWidthRight && X>=parentWidthLeft) { jQuery('#image').stop(); } if (X<1) { jQuery('#image').stop(); } }); jQuery('#container').mouseleave(function(){ jQuery('#image').stop(); }); }); // ]]> </script> </head> <body> <div id="container" style="width: 500px; height: 500px; overflow: hidden; border: 10px solid #000; position: relative; margin: auto auto;"> <div id="image" style="position: absolute; left: 0; top: 0;"><img src="http://dump4free.com/imgdump/1/Carmen-Electra_1wallpaper1024x768.jpg" alt="" /></div> </div> </body> </html>

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  • MoveWindow API doesn't work well on Vista

    - by Dex Ilic
    Hello! I have an application on Vista which loops through all processes and finds associated main windows in order to move and resize them. The problem is that some windows get moved and resized and some don't. Also it even seems that moved and resized windows aren't moved and resized according to the MoveWindow function call because they are resized to title bar and all of them are on the same line (same y coordinate). Here's the sample code: IntPtr handle; Process[] processList = Process.GetProcesses(); int i = 0; foreach (Process process in processList) { handle = process.MainWindowHandle; if (handle != IntPtr.Zero) //If the process has window then move and resize it. { bool moveResult = MoveWindow(handle, i * 50, i * 50, 500, 500, true); i++; } } Is this because of Vista? What alternative should I use?

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  • Help moving multiple images at once with touches

    - by daveMac
    Here is my problem: I am trying to move a puzzle piece around the screen and then connect to the other piece if they are in close proximity. I have achieved this, though it is perhaps a little odd the way I did. My problem though is that once they have connected, I can't figure out how to move them as one image, instead of two separate entities. I would really appreciate any help or suggestions. Here is a sample of what I have been doing: (void)touchesMovedNSSet *)touches withEventUIEvent *)event{ UITouch *touch = [touches anyObject]; [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.view]]; } -(void)dispatchTouchEventUIView *)theView toPositionCGPoint)position{ if ((CGRectContainsPoint([picture frame], position))) { picture.center = position; } if (CGRectContainsPoint([picture2 frame], position)) { picture2.center = position; } }

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  • enable_shared_from_this and inheritance

    - by DeadMG
    I've got a type which inherits from enable_shared_from_this<type>, and another type that inherits from this type. Now I can't use the shared_from_this method because it returns the base type and in a specific derived class method I need the derived type. Is it valid to just construct a shared_ptr from this directly? Edit: In a related question, how can I move from an rvalue of type shared_ptr<base> to a type of shared_ptr<derived>? I used dynamic_cast to verify that it really was the correct type, but now I can't seem to accomplish the actual move.

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  • NSInvalidArgumentException – App terminates while i'm trying to copy a captured video to documents f

    - by ChrNis
    I'd like to try the wisdom of the crowds..because i'm frustrated right now. Thanks in advance. So here is my code: - (void)imagePickerController:(UIImagePickerController *)ipc didFinishPickingMediaWithInfo:(NSDictionary *)info{ NSLog(@"info: %@",info); NSString *newFilename = [NSString stringWithFormat:@"%@/%@.mov", [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"], [NSString stringWithFormat:@"%d", (long)[[NSDate date] timeIntervalSince1970]]]; NSLog(@"newFilename: %@",newFilename); NSFileManager *filemgr = [NSFileManager defaultManager]; NSError *err; if ([filemgr copyItemAtPath:[info objectForKey:@"UIImagePickerControllerMediaURL"] toPath:newFilename error:&err] == YES) NSLog (@"Move successful"); else NSLog (@"Move failed"); and this is the log: 2010-05-16 18:19:01.975 erlkoenig[7099:307] info: { UIImagePickerControllerMediaType = "public.movie"; UIImagePickerControllerMediaURL = "file://localhost/private/var/mobile/Applications/BE25F9B5-2D08-4B59-8B62-D04DF7BB7E5B/tmp/-Tmp-/capture-T0x108cb0.tmp.8M81HU/capturedvideo.MOV"; } newFilename: /var/mobile/Applications/BE25F9B5-2D08-4B59-8B62-D04DF7BB7E5B/Documents/1274026741.mov [NSURL fileSystemRepresentation]: unrecognized selector sent to instance 0x1c1f90 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSURL fileSystemRepresentation]: unrecognized selector sent to instance 0x1c1f90

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  • iPhone SDK: Keep an image from scrolling with a UIScrollView

    - by Wudstock
    Hi, I've been searching all over for an easy way to do this. Right now I have a UIScrollView setup as my main view. There's an Image on the left and a column of TextFields on the right. When any TextField is tapped, the keyboard comes up and hides the bottom TextField. So I have the ScrollView move up to unhide the bottom TextField. Question #1: Is there a way to have it respond to a specific TextField instead of all of them? Question #2: Is there a way to keep the Image on the left static so it doesn't move with the TextFields? Thanks in advance for any help.

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  • Chaining Animations (iPhone / MonoTouch)

    - by ifwdev
    I'm trying to slide some (custom) tab-like buttons into view. I don't want them all to move at the same time. Also, they shouldn't move one at at time (where one slides after the other finishes). I want each button to begin sliding slightly after the previous. Preferably it would happen on a curve but just a fixed .1 second offset would be alright too. Monotouch or Obj-C code is fine. I'm thinking there is something in the APIs for animating groups of items like this. Hopefully, at least...

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  • It is the arranging game in which

    - by bachchan
    1 2 3 13 5 4 7 10 6 14 11 9 8 15 12 1.Every time when we refresh the page the numbers in the cells will change but the These numbers will remain unique n from 1 to 15 2.Whenever we double click the number in the cell which is surrounded the empty cell then it will replace the empty cell with that number n that number cell become empty. 3.If we double click the cell which is not surrounded the empty cell then it will not replace the empty cell. 4.e.g. if we click 8 then it will not move to empty cell But if we click either 13, 7 , or 11 then it will move to empty cell 5.And every time when we click the cell it’s num color will change for a moment

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  • Problem with non-copyable classes

    - by DeadMG
    I've got some non-copyable classes. I don't invoke any of the copy operators or constructor, and this code compiles fine. But then I upgraded to Visual Studio 2010 Ultimate instead of Professional. Now the compiler is calling the copy constructor- even when the move constructor should be invoked. For example, in the following snippet: inline D3D9Mesh CreateSphere(D3D9Render& render, float radius, float slices) { D3D9Mesh retval(render); /* ... */ return std::move(retval); } Error: Cannot create copy constructor, because the class is non-copyable. However, I quite explicitly moved it.

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  • (iphone) Does it make difference to provide more images when the object is moving in a straight line?

    - by Eugene
    Hi. Among many animation scenarios, there are times when I want an object to move a straight line then change direction, move another straight line and so forth. Assuming I would use either UIImageView or CABasicAnimation with image arrays. Does it make difference to provide more images when the object is moving in a straight line? For example, point1 ---------point2 ------- point3 (all points are in a straight line) Providing an image at point2 to UIImageView or CABasicAnimation, gives any better animation result, assuming I don't need to change the animation speed along the course? If I were flashing each image myself, yes it would make the animation look smooth, but I'm giving the images to UIImageView/CABasicAnimation, and wonder what they do. Thank you

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  • Entering If Statement Despite Not Meeting Condition

    - by msmf14
    This is a specific problem, but I can't seem to figure out what is wrong. else if (X == 2) //move left { if (Level[X-1][Y] == 0); { cout << Level[X-1][Y] << "\n"; cout << "\n MOVING LEFT from RIGHT\n"; //PROBLEM IS HERE Level[X][Y] = 1; // block it X = X - 1; moved = 1; } } What I am doing is I am checking if Level[X-1][Y] is 1, indicating a column, so I can not move my player there. However for some reason, despite it being 1 and not 0 (as indicated by the output), the IF statement is still accessed. Any help will be appreciated.

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  • IE7 and IE8 change event not being thrown for text input

    - by Sam
    I have a form that I auto focus at startup of the page with jquery. I also have change event handlers in place for whenever an input changes. If I change the value of the first field that was autofocused, and then move to the next field, the change event handler doesn't fire. If I remove the autofocusing, and just focus manually, then change it then move to the next field, the change event does fire. This only happens on IE. It works fine on firefox and chrome. Anyone experience this before?

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