Search Results

Search found 35200 results on 1408 pages for 't string'.

Page 962/1408 | < Previous Page | 958 959 960 961 962 963 964 965 966 967 968 969  | Next Page >

  • Microsoft TypeScript : A Typed Superset of JavaScript

    - by shiju
    JavaScript is gradually becoming a ubiquitous programming language for the web, and the popularity of JavaScript is increasing day by day. Earlier, JavaScript was just a language for browser. But now, we can write JavaScript apps for browser, server and mobile. With the advent of Node.js, you can build scalable, high performance apps on the server with JavaScript. But many developers, especially developers who are working with static type languages, are hating the JavaScript language due to the lack of structuring and the maintainability problems of JavaScript. Microsoft TypeScript is trying to solve some problems of JavaScript when we are building scalable JavaScript apps. Microsoft TypeScript TypeScript is Microsoft's solution for writing scalable JavaScript programs with the help of Static Types, Interfaces, Modules and Classes along with greater tooling support. TypeScript is a typed superset of JavaScript that compiles to plain JavaScript. This would be more productive for developers who are coming from static type languages. You can write scalable JavaScript  apps in TypeScript with more productive and more maintainable manner, and later you can compiles to plain JavaScript which will be run on any browser and any OS. TypeScript will work with browser based JavaScript apps and JavaScript apps that following CommonJS specification. You can use TypeScript for building HTML 5 apps, Node.JS apps, WinRT apps. TypeScript is providing better tooling support with Visual Studio, Sublime Text, Vi, Emacs. Microsoft has open sourced its TypeScript languages on CodePlex at http://typescript.codeplex.com/    Install TypeScript You can install TypeScript compiler as a Node.js package via the NPM or you can install as a Visual Studio 2012 plug-in which will enable you better tooling support within the Visual Studio IDE. Since TypeScript is distributed as a Node.JS package, and it can be installed on other OS such as Linux and MacOS. The following command will install TypeScript compiler via an npm package for node.js npm install –g typescript TypeScript provides a Visual Studio 2012 plug-in as MSI file which will install TypeScript and also provides great tooling support within the Visual Studio, that lets the developers to write TypeScript apps with greater productivity and better maintainability. You can download the Visual Studio plug-in from here Building JavaScript  apps with TypeScript You can write typed version of JavaScript programs with TypeScript and then compiles it to plain JavaScript code. The beauty of the TypeScript is that it is already JavaScript and normal JavaScript programs are valid TypeScript programs, which means that you can write normal  JavaScript code and can use typed version of JavaScript whenever you want. TypeScript files are using extension .ts and this will be compiled using a compiler named tsc. The following is a sample program written in  TypeScript greeter.ts 1: class Greeter { 2: greeting: string; 3: constructor (message: string) { 4: this.greeting = message; 5: } 6: greet() { 7: return "Hello, " + this.greeting; 8: } 9: } 10:   11: var greeter = new Greeter("world"); 12:   13: var button = document.createElement('button') 14: button.innerText = "Say Hello" 15: button.onclick = function() { 16: alert(greeter.greet()) 17: } 18:   19: document.body.appendChild(button) .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The above program is compiling with the TypeScript compiler as shown in the below picture The TypeScript compiler will generate a JavaScript file after compiling the TypeScript program. If your TypeScript programs having any reference to other TypeScript files, it will automatically generate JavaScript files for the each referenced files. The following code block shows the compiled version of plain JavaScript  for the above greeter.ts greeter.js 1: var Greeter = (function () { 2: function Greeter(message) { 3: this.greeting = message; 4: } 5: Greeter.prototype.greet = function () { 6: return "Hello, " + this.greeting; 7: }; 8: return Greeter; 9: })(); 10: var greeter = new Greeter("world"); 11: var button = document.createElement('button'); 12: button.innerText = "Say Hello"; 13: button.onclick = function () { 14: alert(greeter.greet()); 15: }; 16: document.body.appendChild(button); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Tooling Support with Visual Studio TypeScript is providing a plug-in for Visual Studio which will provide an excellent support for writing TypeScript  programs within the Visual Studio. The following screen shot shows the Visual Studio template for TypeScript apps   The following are the few screen shots of Visual Studio IDE for TypeScript apps. Summary TypeScript is Microsoft's solution for writing scalable JavaScript apps which will solve lot of problems involved in larger JavaScript apps. I hope that this solution will attract lot of developers who are really looking for writing maintainable structured code in JavaScript, without losing any productivity. TypeScript lets developers to write JavaScript apps with the help of Static Types, Interfaces, Modules and Classes and also providing better productivity. I am a passionate developer on Node.JS and would definitely try to use TypeScript for building Node.JS apps on the Windows Azure cloud. I am really excited about to writing Node.JS apps by using TypeScript, from my favorite development IDE Visual Studio. You can follow me on twitter at @shijucv

    Read the article

  • SQL Server 2008 R2 Reporting Services - The Word is But a Stage (T-SQL Tuesday #006)

    - by smisner
    Host Michael Coles (blog|twitter) has selected LOB data as the topic for this month's T-SQL Tuesday, so I'll take this opportunity to post an overview of reporting with spatial data types. As part of my work with SQL Server 2008 R2 Reporting Services, I've been exploring the use of spatial data types in the new map data region. You can create a map using any of the following data sources: Map Gallery - a set of Shapefiles for the United States only that ships with Reporting Services ESRI Shapefile - a .shp file conforming to the Environmental Systems Research Institute, Inc. (ESRI) shapefile spatial data format SQL Server spatial data - a query that includes SQLGeography or SQLGeometry data types Rob Farley (blog|twitter) points out today in his T-SQL Tuesday post that using the SQL geography field is a preferable alternative to ESRI shapefiles for storing spatial data in SQL Server. So how do you get spatial data? If you don't already have a GIS application in-house, you can find a variety of sources. Here are a few to get you started: US Census Bureau Website, http://www.census.gov/geo/www/tiger/ Global Administrative Areas Spatial Database, http://biogeo.berkeley.edu/gadm/ Digital Chart of the World Data Server, http://www.maproom.psu.edu/dcw/ In a recent post by Pinal Dave (blog|twitter), you can find a link to free shapefiles for download and a tutorial for using Shape2SQL, a free tool to convert shapefiles into SQL Server data. In my post today, I'll show you how to use combine spatial data that describes boundaries with spatial data in AdventureWorks2008R2 that identifies stores locations to embed a map in a report. Preparing the spatial data First, I downloaded Shapefile data for the administrative boundaries in France and unzipped the data to a local folder. Then I used Shape2SQL to upload the data into a SQL Server database called Spatial. I'm not sure of the reason why, but I had to uncheck the option to create a spatial index to upload the data. Otherwise, the upload appeared to run successfully, but no table appeared in my database. The zip file that I downloaded contained three files, but I didn't know what was in them until I used Shape2SQL to upload the data into tables. Then I found that FRA_adm0 contains spatial data for the country of France, FRA_adm1 contains spatial data for each region, and FRA_adm2 contains spatial data for each department (a subdivision of region). Next I prepared my SQL query containing sales data for fictional stores selling Adventure Works products in France. The Person.Address table in the AdventureWorks2008R2 database (which you can download from Codeplex) contains a SpatialLocation column which I joined - along with several other tables - to the Sales.Customer and Sales.Store tables. I'll be able to superimpose this data on a map to see where these stores are located. I included the SQL script for this query (as well as the spatial data for France) in the downloadable project that I created for this post. Step 1: Using the Map Wizard to Create a Map of France You can build a map without using the wizard, but I find it's rather useful in this case. Whether you use Business Intelligence Development Studio (BIDS) or Report Builder 3.0, the map wizard is the same. I used BIDS so that I could create a project that includes all the files related to this post. To get started, I added an empty report template to the project and named it France Stores. Then I opened the Toolbox window and dragged the Map item to the report body which starts the wizard. Here are the steps to perform to create a map of France: On the Choose a source of spatial data page of the wizard, select SQL Server spatial query, and click Next. On the Choose a dataset with SQL Server spatial data page, select Add a new dataset with SQL Server spatial data. On the Choose a connection to a SQL Server spatial data source page, select New. In the Data Source Properties dialog box, on the General page, add a connecton string like this (changing your server name if necessary): Data Source=(local);Initial Catalog=Spatial Click OK and then click Next. On the Design a query page, add a query for the country shape, like this: select * from fra_adm1 Click Next. The map wizard reads the spatial data and renders it for you on the Choose spatial data and map view options page, as shown below. You have the option to add a Bing Maps layer which shows surrounding countries. Depending on the type of Bing Maps layer that you choose to add (from Road, Aerial, or Hybrid) and the zoom percentage you select, you can view city names and roads and various boundaries. To keep from cluttering my map, I'm going to omit the Bing Maps layer in this example, but I do recommend that you experiment with this feature. It's a nice integration feature. Use the + or - button to rexize the map as needed. (I used the + button to increase the size of the map until its edges were just inside the boundaries of the visible map area (which is called the viewport). You can eliminate the color scale and distance scale boxes that appear in the map area later. Select the Embed map data in this report for faster rendering. The spatial data won't be changing, so there's no need to leave it in the database. However, it does increase the size of the RDL. Click Next. On the Choose map visualization page, select Basic Map. We'll add data for visualization later. For now, we have just the outline of France to serve as the foundation layer for our map. Click Next, and then click Finish. Now click the color scale box in the lower left corner of the map, and press the Delete key to remove it. Then repeat to remove the distance scale box in the lower right corner of the map. Step 2: Add a Map Layer to an Existing Map The map data region allows you to add multiple layers. Each layer is associated with a different data set. Thus far, we have the spatial data that defines the regional boundaries in the first map layer. Now I'll add in another layer for the store locations by following these steps: If the Map Layers windows is not visible, click the report body, and then click twice anywhere on the map data region to display it. Click on the New Layer Wizard button in the Map layers window. And then we start over again with the process by choosing a spatial data source. Select SQL Server spatial query, and click Next. Select Add a new dataset with SQL Server spatial data, and click Next. Click New, add a connection string to the AdventureWorks2008R2 database, and click Next. Add a query with spatial data (like the one I included in the downloadable project), and click Next. The location data now appears as another layer on top of the regional map created earlier. Use the + button to resize the map again to fill as much of the viewport as possible without cutting off edges of the map. You might need to drag the map within the viewport to center it properly. Select Embed map data in this report, and click Next. On the Choose map visualization page, select Basic Marker Map, and click Next. On the Choose color theme and data visualization page, in the Marker drop-down list, change the marker to diamond. There's no particular reason for a diamond; I think it stands out a little better than a circle on this map. Clear the Single color map checkbox as another way to distinguish the markers from the map. You can of course create an analytical map instead, which would change the size and/or color of the markers according to criteria that you specify, such as sales volume of each store, but I'll save that exploration for another post on another day. Click Finish and then click Preview to see the rendered report. Et voilà...c'est fini. Yes, it's a very simple map at this point, but there are many other things you can do to enhance the map. I'll create a series of posts to explore the possibilities. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

    Read the article

  • What does it mean when a User-Agent has another User-Agent inside it?

    - by Erx_VB.NExT.Coder
    Basically, sometimes the user-agent will have its normal user-agent displayed, then at the end it will have teh "User-Agent: " tag displayed, and right after it another user-agent is shown. Sometimes, the second user-agent is just appended to the first one without the "User-Agent: " tag. Here are some samples I've seen: The first few contain the "User-Agent: " tag in the middle somewhere, and I've changed its font to make it easier to to see. Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; Trident/4.0; GTB6; User-agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1); SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506) Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; GTB6; MRA 5.10 (build 5339); User-agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1); .NET CLR 1.1.4322; .NET CLR 2.0.50727) Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; User-agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1); .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; User-agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1); .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152) Here are some without the "User-Agent: " tag in the middle, but just two user agents that seem stiched together. Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.0; Trident/4.0; Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1); .NET CLR 3.5.30729) Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; GTB6; IPMS/6568080A-04A5AD839A9; TCO_20090713170733; Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1); InfoPath.2) Now, just to add a few notes to this. I understand that the "User-Agent: " tag is normally a header, and what follows a typical "User-Agent: " string sequence is the actual user agent that is sent to servers etc, but normally the "User-Agent: " string should not be part of the actual user agent, that is more like the pre-fix or a tag indicating that what follows will be the actual user agent. Additionally, I may have thought, hey, these are just two user agents pasted together, but on closer inspection, you realize that they are not. On all of these dual user agent listings, if you look at the opening bracket "(" just before the "compatible" keyword, you realize the pair to that bracket ")" is actually at the very end, the end of the second user agent. So, the first user agents closing bracket ")" never occurs before the second user agent begins, it's always right at the end, and therefore, the second user agent is more like one of the features of the first user agent, like: "Trident/4.0" or "GTB6" etc etc... The other thing to note that the second user agent is always MSIE 6.0 (Internet Explorer 6.0), interesting. What I had initially thought was it's some sort of Virtual Machine displaying the browser in use & the browser that is installed, but then I thought, what'd be the point in that? Finally, right now, I am thinking, it's probably soem sort of "Compatibility View" type thing, where even if MSIE 7.0 or 8.0 is installed, when my hypothetical the "Display In Internet Explorer 6.0" mode is turned on, the user agent changes to something like this. That being, IE 8.0 is installed, but is rendering everything as IE 6.0 would. Is there or was there such a feature in Internet Explorer? Am I on to something here? What are your thoughts on this? If you have any other ideas, please feel free to let us know. At the moment, I'm just trying to understand if these are valid User Agents, or if they are invalid. In a list of about 44,000 User Agents, I've seen this type of Dual User Agent about 400 times. I've closely inspected 40 of them, and every single one had MSIE 6.0 as the "second" user agent (and the first user agent a higher version of MSIE, such as 7 or 8). This was true for all except one, where both user agents were MSIE 8.0, here it is: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; Mozilla/4.0 (compatible; MSIE 8.0; Win32; GMX); GTB0.0) This occured once in my 40 "close" inspections. I've estimated the 400 in 44,000 by taking a sample of the first 4,400 user agents, and finding 40 of these in the MSIE/Windows user agents, and extrapolated that to estimate 40. There were also similar things occuring for non MSIE user agents where there were two Mozilla's in one user agent, the non MSIE ones would probably add another 30% on top of the ones I've noted. I can show you samples of them if anyone would like. There we have it, this is where I'm at, what do you guys think?

    Read the article

  • Overwriting TFS Web Services

    - by javarg
    In this blog I will share a technique I used to intercept TFS Web Services calls. This technique is a very invasive one and requires you to overwrite default TFS Web Services behavior. I only recommend taking such an approach when other means of TFS extensibility fail to provide the same functionality (this is not a supported TFS extensibility point). For instance, intercepting and aborting a Work Item change operation could be implemented using this approach (consider TFS Subscribers functionality before taking this approach, check Martin’s post about subscribers). So let’s get started. The technique consists in versioning TFS Web Services .asmx service classes. If you look into TFS’s ASMX services you will notice that versioning is supported by creating a class hierarchy between different product versions. For instance, let’s take the Work Item management service .asmx. Check the following .asmx file located at: %Program Files%\Microsoft Team Foundation Server 2010\Application Tier\Web Services\_tfs_resources\WorkItemTracking\v3.0\ClientService.asmx The .asmx references the class Microsoft.TeamFoundation.WorkItemTracking.Server.ClientService3: <%-- Copyright (c) Microsoft Corporation. All rights reserved. --%> <%@ webservice language="C#" Class="Microsoft.TeamFoundation.WorkItemTracking.Server.ClientService3" %> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The inheritance hierarchy for this service class follows: Note the naming convention used for service versioning (ClientService3, ClientService2, ClientService). We will need to overwrite the latest service version provided by the product (in this case ClientService3 for TFS 2010). The following example intercepts and analyzes WorkItem fields. Suppose we need to validate state changes with more advanced logic other than the provided validations/constraints of the process template. Important: Backup the original .asmx file and create one of your own. Create a Visual Studio Web App Project and include a new ASMX Web Service in the project Add the following references to the project (check the folder %Program Files%\Microsoft Team Foundation Server 2010\Application Tier\Web Services\bin\): Microsoft.TeamFoundation.Framework.Server.dll Microsoft.TeamFoundation.Server.dll Microsoft.TeamFoundation.Server.dll Microsoft.TeamFoundation.WorkItemTracking.Client.QueryLanguage.dll Microsoft.TeamFoundation.WorkItemTracking.Server.DataAccessLayer.dll Microsoft.TeamFoundation.WorkItemTracking.Server.DataServices.dll Replace the default service implementation with the something similar to the following code: Code Snippet /// <summary> /// Inherit from ClientService3 to overwrite default Implementation /// </summary> [WebService(Namespace = "http://schemas.microsoft.com/TeamFoundation/2005/06/WorkItemTracking/ClientServices/03", Description = "Custom Team Foundation WorkItemTracking ClientService Web Service")] public class CustomTfsClientService : ClientService3 {     [WebMethod, SoapHeader("requestHeader", Direction = SoapHeaderDirection.In)]     public override bool BulkUpdate(         XmlElement package,         out XmlElement result,         MetadataTableHaveEntry[] metadataHave,         out string dbStamp,         out Payload metadata)     {         var xe = XElement.Parse(package.OuterXml);         // We only intercept WorkItems Updates (we can easily extend this sample to capture any operation).         var wit = xe.Element("UpdateWorkItem");         if (wit != null)         {             if (wit.Attribute("WorkItemID") != null)             {                 int witId = (int)wit.Attribute("WorkItemID");                 // With this Id. I can query TFS for more detailed information, using TFS Client API (assuming the WIT already exists).                 var stateChanged =                     wit.Element("Columns").Elements("Column").FirstOrDefault(c => (string)c.Attribute("Column") == "System.State");                 if (stateChanged != null)                 {                     var newStateName = stateChanged.Element("Value").Value;                     if (newStateName == "Resolved")                     {                         throw new Exception("Cannot change state to Resolved!");                     }                 }             }         }         // Finally, we call base method implementation         return base.BulkUpdate(package, out result, metadataHave, out dbStamp, out metadata);     } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 4. Build your solution and overwrite the original .asmx with the new implementation referencing our new service version (don’t forget to backup it up first). 5. Copy your project’s .dll into the following path: %Program Files%\Microsoft Team Foundation Server 2010\Application Tier\Web Services\bin 6. Try saving a WorkItem into the Resolved state. Enjoy!

    Read the article

  • Change or Reset Windows Password from a Ubuntu Live CD

    - by Trevor Bekolay
    If you can’t log in even after trying your twelve passwords, or you’ve inherited a computer complete with password-protected profiles, worry not – you don’t have to do a fresh install of Windows. We’ll show you how to change or reset your Windows password from a Ubuntu Live CD. This method works for all of the NT-based version of Windows – anything from Windows 2000 and later, basically. And yes, that includes Windows 7. You’ll need a Ubuntu 9.10 Live CD, or a bootable Ubuntu 9.10 Flash Drive. If you don’t have one, or have forgotten how to boot from the flash drive, check out our article on creating a bootable Ubuntu 9.10 flash drive. The program that lets us manipulate Windows passwords is called chntpw. The steps to install it are different in 32-bit and 64-bit versions of Ubuntu. Installation: 32-bit Open up Synaptic Package Manager by clicking on System at the top of the screen, expanding the Administration section, and clicking on Synaptic Package Manager. chntpw is found in the universe repository. Repositories are a way for Ubuntu to group software together so that users are able to choose if they want to use only completely open source software maintained by Ubuntu developers, or branch out and use software with different licenses and maintainers. To enable software from the universe repository, click on Settings > Repositories in the Synaptic window. Add a checkmark beside the box labeled “Community-maintained Open Source software (universe)” and then click close. When you change the repositories you are selecting software from, you have to reload the list of available software. In the main Synaptic window, click on the Reload button. The software lists will be downloaded. Once downloaded, Synaptic must rebuild its search index. The label over the text field by the Search button will read “Rebuilding search index.” When it reads “Quick search,” type chntpw in the text field. The package will show up in the list. Click on the checkbox near the chntpw name. Click on Mark for Installation. chntpw won’t actually be installed until you apply the changes you’ve made, so click on the Apply button in the Synaptic window now. You will be prompted to accept the changes. Click Apply. The changes should be applied quickly. When they’re done, click Close. chntpw is now installed! You can close Synaptic Package Manager. Skip to the section titled Using chntpw to reset your password. Installation: 64-bit The version of chntpw available in Ubuntu’s universe repository will not work properly on a 64-bit machine. Fortunately, a patched version exists in Debian’s Unstable branch, so let’s download it from there and install it manually. Open Firefox. Whether it’s your preferred browser or not, it’s very readily accessible in the Ubuntu Live CD environment, so it will be the easiest to use. There’s a shortcut to Firefox in the top panel. Navigate to http://packages.debian.org/sid/amd64/chntpw/download and download the latest version of chntpw for 64-bit machines. Note: In most cases it would be best to add the Debian Unstable branch to a package manager, but since the Live CD environment will revert to its original state once you reboot, it’ll be faster to just download the .deb file. Save the .deb file to the default location. You can close Firefox if desired. Open a terminal window by clicking on Applications at the top-left of the screen, expanding the Accessories folder, and clicking on Terminal. In the terminal window, enter the following text, hitting enter after each line: cd Downloadssudo dpkg –i chntpw* chntpw will now be installed. Using chntpw to reset your password Before running chntpw, you will have to mount the hard drive that contains your Windows installation. In most cases, Ubuntu 9.10 makes this simple. Click on Places at the top-left of the screen. If your Windows drive is easily identifiable – usually by its size – then left click on it. If it is not obvious, then click on Computer and check out each hard drive until you find the correct one. The correct hard drive will have the WINDOWS folder in it. When you find it, make a note of the drive’s label that appears in the menu bar of the file browser. If you don’t already have one open, start a terminal window by going to Applications > Accessories > Terminal. In the terminal window, enter the commands cd /medials pressing enter after each line. You should see one or more strings of text appear; one of those strings should correspond with the string that appeared in the title bar of the file browser earlier. Change to that directory by entering the command cd <hard drive label> Since the hard drive label will be very annoying to type in, you can use a shortcut by typing in the first few letters or numbers of the drive label (capitalization matters) and pressing the Tab key. It will automatically complete the rest of the string (if those first few letters or numbers are unique). We want to switch to a certain Windows directory. Enter the command: cd WINDOWS/system32/config/ Again, you can use tab-completion to speed up entering this command. To change or reset the administrator password, enter: sudo chntpw SAM SAM is the file that contains your Windows registry. You will see some text appear, including a list of all of the users on your system. At the bottom of the terminal window, you should see a prompt that begins with “User Edit Menu:” and offers four choices. We recommend that you clear the password to blank (you can always set a new password in Windows once you log in). To do this, enter “1” and then “y” to confirm. If you would like to change the password instead, enter “2”, then your desired password, and finally “y” to confirm. If you would like to reset or change the password of a user other than the administrator, enter: sudo chntpw –u <username> SAM From here, you can follow the same steps as before: enter “1” to reset the password to blank, or “2” to change it to a value you provide. And that’s it! Conclusion chntpw is a very useful utility provided for free by the open source community. It may make you think twice about how secure the Windows login system is, but knowing how to use chntpw can save your tail if your memory fails you two or eight times! Similar Articles Productive Geek Tips Reset Your Ubuntu Password Easily from the Live CDChange Your Forgotten Windows Password with the Linux System Rescue CDHow to Create and Use a Password Reset Disk in Windows Vista & Windows 7Reset Your Forgotten Password the Easy Way Using the Ultimate Boot CD for WindowsHow to install Spotify in Ubuntu 9.10 using Wine TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Add a Custom Title in IE using Spybot or Spyware Blaster When You Need to Hail a Taxi in NYC Live Map of Marine Traffic NoSquint Remembers Site Specific Zoom Levels (Firefox) New Firefox release 3.6.3 fixes 1 Critical bug Dark Side of the Moon (8-bit)

    Read the article

  • SSIS - XML Source Script

    - by simonsabin
    The XML Source in SSIS is great if you have a 1 to 1 mapping between entity and table. You can do more complex mapping but it becomes very messy and won't perform. What other options do you have? The challenge with XML processing is to not need a huge amount of memory. I remember using the early versions of Biztalk with loaded the whole document into memory to map from one document type to another. This was fine for small documents but was an absolute killer for large documents. You therefore need a streaming approach. For flexibility however you want to be able to generate your rows easily, and if you've ever used the XmlReader you will know its ugly code to write. That brings me on to LINQ. The is an implementation of LINQ over XML which is really nice. You can write nice LINQ queries instead of the XMLReader stuff. The downside is that by default LINQ to XML requires a whole XML document to work with. No streaming. Your code would look like this. We create an XDocument and then enumerate over a set of annoymous types we generate from our LINQ statement XDocument x = XDocument.Load("C:\\TEMP\\CustomerOrders-Attribute.xml");   foreach (var xdata in (from customer in x.Elements("OrderInterface").Elements("Customer")                        from order in customer.Elements("Orders").Elements("Order")                        select new { Account = customer.Attribute("AccountNumber").Value                                   , OrderDate = order.Attribute("OrderDate").Value }                        )) {     Output0Buffer.AddRow();     Output0Buffer.AccountNumber = xdata.Account;     Output0Buffer.OrderDate = Convert.ToDateTime(xdata.OrderDate); } As I said the downside to this is that you are loading the whole document into memory. I did some googling and came across some helpful videos from a nice UK DPE Mike Taulty http://www.microsoft.com/uk/msdn/screencasts/screencast/289/LINQ-to-XML-Streaming-In-Large-Documents.aspx. Which show you how you can combine LINQ and the XmlReader to get a semi streaming approach. I took what he did and implemented it in SSIS. What I found odd was that when I ran it I got different numbers between using the streamed and non streamed versions. I found the cause was a little bug in Mikes code that causes the pointer in the XmlReader to progress past the start of the element and thus foreach (var xdata in (from customer in StreamReader("C:\\TEMP\\CustomerOrders-Attribute.xml","Customer")                                from order in customer.Elements("Orders").Elements("Order")                                select new { Account = customer.Attribute("AccountNumber").Value                                           , OrderDate = order.Attribute("OrderDate").Value }                                ))         {             Output0Buffer.AddRow();             Output0Buffer.AccountNumber = xdata.Account;             Output0Buffer.OrderDate = Convert.ToDateTime(xdata.OrderDate);         } These look very similiar and they are the key element is the method we are calling, StreamReader. This method is what gives us streaming, what it does is return a enumerable list of elements, because of the way that LINQ works this results in the data being streamed in. static IEnumerable<XElement> StreamReader(String filename, string elementName) {     using (XmlReader xr = XmlReader.Create(filename))     {         xr.MoveToContent();         while (xr.Read()) //Reads the first element         {             while (xr.NodeType == XmlNodeType.Element && xr.Name == elementName)             {                 XElement node = (XElement)XElement.ReadFrom(xr);                   yield return node;             }         }         xr.Close();     } } This code is specifically designed to return a list of the elements with a specific name. The first Read reads the root element and then the inner while loop checks to see if the current element is the type we want. If not we do the xr.Read() again until we find the element type we want. We then use the neat function XElement.ReadFrom to read an element and all its sub elements into an XElement. This is what is returned and can be consumed by the LINQ statement. Essentially once one element has been read we need to check if we are still on the same element type and name (the inner loop) This was Mikes mistake, if we called .Read again we would advance the XmlReader beyond the start of the Element and so the ReadFrom method wouldn't work. So with the code above you can use what ever LINQ statement you like to flatten your XML into the rowsets you want. You could even have multiple outputs and generate your own surrogate keys.        

    Read the article

  • FAQ: GridView Calculation with JavaScript - Formatting and Validation

    - by Vincent Maverick Durano
    In my previous post here we've talked about how to calculate the sub-totals and grand total in GridView using JavaScript. In this post I'm going take more step further and will demonstrate how are we going to format the totals into a currency and how to validate the input that would only allow you to enter a whole number in the quantity TextBox. Here are the code blocks below: ASPX Source:   <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title></title> <script type="text/javascript"> function CalculateTotals() { var gv = document.getElementById("<%= GridView1.ClientID %>"); var tb = gv.getElementsByTagName("input"); var lb = gv.getElementsByTagName("span"); var sub = 0; var total = 0; var indexQ = 1; var indexP = 0; var price = 0; for (var i = 0; i < tb.length; i++) { if (tb[i].type == "text") { ValidateNumber(tb[i]); price = lb[indexP].innerHTML.replace("$", "").replace(",", ""); sub = parseFloat(price) * parseFloat(tb[i].value); if (isNaN(sub)) { lb[i + indexQ].innerHTML = "0.00"; sub = 0; } else { lb[i + indexQ].innerHTML = FormatToMoney(sub, "$", ",", "."); ; } indexQ++; indexP = indexP + 2; total += parseFloat(sub); } } lb[lb.length - 1].innerHTML = FormatToMoney(total, "$", ",", "."); } function ValidateNumber(o) { if (o.value.length > 0) { o.value = o.value.replace(/[^\d]+/g, ''); //Allow only whole numbers } } function isThousands(position) { if (Math.floor(position / 3) * 3 == position) return true; return false; }; function FormatToMoney(theNumber, theCurrency, theThousands, theDecimal) { var theDecimalDigits = Math.round((theNumber * 100) - (Math.floor(theNumber) * 100)); theDecimalDigits = "" + (theDecimalDigits + "0").substring(0, 2); theNumber = "" + Math.floor(theNumber); var theOutput = theCurrency; for (x = 0; x < theNumber.length; x++) { theOutput += theNumber.substring(x, x + 1); if (isThousands(theNumber.length - x - 1) && (theNumber.length - x - 1 != 0)) { theOutput += theThousands; }; }; theOutput += theDecimal + theDecimalDigits; return theOutput; } </script> </head> <body> <form id="form1" runat="server"> <asp:gridview ID="GridView1" runat="server" ShowFooter="true" AutoGenerateColumns="false"> <Columns> <asp:BoundField DataField="RowNumber" HeaderText="Row Number" /> <asp:BoundField DataField="Description" HeaderText="Item Description" /> <asp:TemplateField HeaderText="Item Price"> <ItemTemplate> <asp:Label ID="LBLPrice" runat="server" Text='<%# Eval("Price","{0:C}") %>'></asp:Label> </ItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Quantity"> <ItemTemplate> <asp:TextBox ID="TXTQty" runat="server" onkeyup="CalculateTotals();"></asp:TextBox> </ItemTemplate> <FooterTemplate> <b>Total Amount:</b> </FooterTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Sub-Total"> <ItemTemplate> <asp:Label ID="LBLSubTotal" runat="server" ForeColor="Green" Text="0.00"></asp:Label> </ItemTemplate> <FooterTemplate> <asp:Label ID="LBLTotal" runat="server" ForeColor="Green" Font-Bold="true" Text="0.00"></asp:Label> </FooterTemplate> </asp:TemplateField> </Columns> </asp:gridview> </form> </body> </html> Code Behind Source:   public partial class GridCalculation : System.Web.UI.Page { private void BindDummyDataToGrid() { DataTable dt = new DataTable(); DataRow dr = null; dt.Columns.Add(new DataColumn("RowNumber", typeof(string))); dt.Columns.Add(new DataColumn("Description", typeof(string))); dt.Columns.Add(new DataColumn("Price", typeof(decimal))); dr = dt.NewRow(); dr["RowNumber"] = 1; dr["Description"] = "Nike"; dr["Price"] = "1000"; dt.Rows.Add(dr); dr = dt.NewRow(); dr["RowNumber"] = 2; dr["Description"] = "Converse"; dr["Price"] = "800"; dt.Rows.Add(dr); dr = dt.NewRow(); dr["RowNumber"] = 3; dr["Description"] = "Adidas"; dr["Price"] = "500"; dt.Rows.Add(dr); dr = dt.NewRow(); dr["RowNumber"] = 4; dr["Description"] = "Reebok"; dr["Price"] = "750"; dt.Rows.Add(dr); dr = dt.NewRow(); dr["RowNumber"] = 5; dr["Description"] = "Vans"; dr["Price"] = "1100"; dt.Rows.Add(dr); dr = dt.NewRow(); dr["RowNumber"] = 6; dr["Description"] = "Fila"; dr["Price"] = "200"; dt.Rows.Add(dr); //Bind the Gridview GridView1.DataSource = dt; GridView1.DataBind(); } protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { BindDummyDataToGrid(); } } } Running the code above will display something like this: On initial load After entering the quantity in the TextBox That's it! I hope someone find this post useful! Technorati Tags: ASP.NET,C#,ADO.NET,JavaScript,GridView

    Read the article

  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

    Read the article

  • Web Site Performance and Assembly Versioning – Part 3 Versioning Combined Files Using Mercurial

    - by capgpilk
    Minification and Concatination of JavaScript and CSS Files Versioning Combined Files Using Subversion Versioning Combined Files Using Mercurial – this post I have worked on a project recently where there was a need to version the system (library dll, css and javascript files) by date and Mercurial revision number. This was in the format:- 0.12.524.407 {major}.{year}.{month}{date}.{mercurial revision} Each time there is an internal build using the CI server, it would label the files using this format. When it came time to do a major release, it became v1.{year}.{month}{date}.{mercurial revision}, with each public release having a major version increment. Also as a requirement, each assembly also had to have a new GUID on each build. So like in previous posts, we need to edit the csproj file, and add a couple of Default targets. 1: <?xml version="1.0" encoding="utf-8"?> 2: <Project ToolsVersion="4.0" DefaultTargets="Hg-Revision;AssemblyInfo;Build" 3: xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 4: <PropertyGroup> Right below the closing tag of the entire project we add our two targets, the first is to get the Mercurial revision number. We first need to import the tasks for MSBuild which can be downloaded from http://msbuildhg.codeplex.com/ 1: <Import Project="..\Tools\MSBuild.Mercurial\MSBuild.Mercurial.Tasks" />   1: <Target Name="Hg-Revision"> 2: <HgVersion LocalPath="$(MSBuildProjectDirectory)" Timeout="5000" 3: LibraryLocation="C:\TortoiseHg\"> 4: <Output TaskParameter="Revision" PropertyName="Revision" /> 5: </HgVersion> 6: <Message Text="Last revision from HG: $(Revision)" /> 7: </Target> With the main Mercurial files being located at c:\TortoiseHg To get a valid GUID we need to escape from the csproj markup and call some c# code which we put in a property group for later reference. 1: <PropertyGroup> 2: <GuidGenFunction> 3: <![CDATA[ 4: public static string ScriptMain() { 5: return System.Guid.NewGuid().ToString().ToUpper(); 6: } 7: ]]> 8: </GuidGenFunction> 9: </PropertyGroup> Now we add in our target for generating the GUID. 1: <Target Name="AssemblyInfo"> 2: <Script Language="C#" Code="$(GuidGenFunction)"> 3: <Output TaskParameter="ReturnValue" PropertyName="NewGuid" /> 4: </Script> 5: <Time Format="yy"> 6: <Output TaskParameter="FormattedTime" PropertyName="year" /> 7: </Time> 8: <Time Format="Mdd"> 9: <Output TaskParameter="FormattedTime" PropertyName="daymonth" /> 10: </Time> 11: <AssemblyInfo CodeLanguage="CS" OutputFile="Properties\AssemblyInfo.cs" 12: AssemblyTitle="name" AssemblyDescription="description" 13: AssemblyCompany="none" AssemblyProduct="product" 14: AssemblyCopyright="Copyright ©" 15: ComVisible="false" CLSCompliant="true" Guid="$(NewGuid)" 16: AssemblyVersion="$(Major).$(year).$(daymonth).$(Revision)" 17: AssemblyFileVersion="$(Major).$(year).$(daymonth).$(Revision)" /> 18: </Target> So this will give use an AssemblyInfo.cs file like this just prior to calling the Build task:- 1: using System; 2: using System.Reflection; 3: using System.Runtime.CompilerServices; 4: using System.Runtime.InteropServices; 5:  6: [assembly: AssemblyTitle("name")] 7: [assembly: AssemblyDescription("description")] 8: [assembly: AssemblyCompany("none")] 9: [assembly: AssemblyProduct("product")] 10: [assembly: AssemblyCopyright("Copyright ©")] 11: [assembly: ComVisible(false)] 12: [assembly: CLSCompliant(true)] 13: [assembly: Guid("9C2C130E-40EF-4A20-B7AC-A23BA4B5F2B7")] 14: [assembly: AssemblyVersion("0.12.524.407")] 15: [assembly: AssemblyFileVersion("0.12.524.407")] Therefore giving us the correct version for the assembly. This can be referenced within your project whether web or Windows based like this:- 1: public static string AppVersion() 2: { 3: return Assembly.GetExecutingAssembly().GetName().Version.ToString(); 4: } As mentioned in previous posts in this series, you can label css and javascript files using this version number and the GetAssemblyIdentity task from the main MSBuild task library build into the .Net framework. 1: <GetAssemblyIdentity AssemblyFiles="bin\TheAssemblyFile.dll"> 2: <Output TaskParameter="Assemblies" ItemName="MyAssemblyIdentities" /> 3: </GetAssemblyIdentity> Then use this to write out the files:- 1: <WriteLinestoFile 2: File="Client\site-style-%(MyAssemblyIdentities.Version).combined.min.css" 3: Lines="@(CSSLinesSite)" Overwrite="true" />

    Read the article

  • OBJ model loaded in LWJGL has a black area with no texture

    - by gambiting
    I have a problem with loading an .obj file in LWJGL and its textures. The object is a tree(it's a paid model from TurboSquid, so I can't post it here,but here's the link if you want to see how it should look like): http://www.turbosquid.com/FullPreview/Index.cfm/ID/701294 I wrote a custom OBJ loader using the LWJGL tutorial from their wiki. It looks like this: public class OBJLoader { public static Model loadModel(File f) throws FileNotFoundException, IOException { BufferedReader reader = new BufferedReader(new FileReader(f)); Model m = new Model(); String line; Texture currentTexture = null; while((line=reader.readLine()) != null) { if(line.startsWith("v ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.verticies.add(new Vector3f(x,y,z)); }else if(line.startsWith("vn ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.normals.add(new Vector3f(x,y,z)); }else if(line.startsWith("vt ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); m.texVerticies.add(new Vector2f(x,y)); }else if(line.startsWith("f ")) { Vector3f vertexIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[0]), Float.valueOf(line.split(" ")[2].split("/")[0]), Float.valueOf(line.split(" ")[3].split("/")[0])); Vector3f textureIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[1]), Float.valueOf(line.split(" ")[2].split("/")[1]), Float.valueOf(line.split(" ")[3].split("/")[1])); Vector3f normalIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[2]), Float.valueOf(line.split(" ")[2].split("/")[2]), Float.valueOf(line.split(" ")[3].split("/")[2])); m.faces.add(new Face(vertexIndicies,textureIndicies,normalIndicies,currentTexture.getTextureID())); }else if(line.startsWith("g ")) { if(line.length()>2) { String name = line.split(" ")[1]; currentTexture = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/" + name + ".png")); System.out.println(currentTexture.getTextureID()); } } } reader.close(); System.out.println(m.verticies.size() + " verticies"); System.out.println(m.normals.size() + " normals"); System.out.println(m.texVerticies.size() + " texture coordinates"); System.out.println(m.faces.size() + " faces"); return m; } } Then I create a display list for my model using this code: objectDisplayList = GL11.glGenLists(1); GL11.glNewList(objectDisplayList, GL11.GL_COMPILE); Model m = null; try { m = OBJLoader.loadModel(new File("res/untitled4.obj")); } catch (Exception e1) { e1.printStackTrace(); } int currentTexture=0; for(Face face: m.faces) { if(face.texture!=currentTexture) { currentTexture = face.texture; GL11.glBindTexture(GL11.GL_TEXTURE_2D, currentTexture); } GL11.glColor3f(1f, 1f, 1f); GL11.glBegin(GL11.GL_TRIANGLES); Vector3f n1 = m.normals.get((int) face.normal.x - 1); GL11.glNormal3f(n1.x, n1.y, n1.z); Vector2f t1 = m.texVerticies.get((int) face.textures.x -1); GL11.glTexCoord2f(t1.x, t1.y); Vector3f v1 = m.verticies.get((int) face.vertex.x - 1); GL11.glVertex3f(v1.x, v1.y, v1.z); Vector3f n2 = m.normals.get((int) face.normal.y - 1); GL11.glNormal3f(n2.x, n2.y, n2.z); Vector2f t2 = m.texVerticies.get((int) face.textures.y -1); GL11.glTexCoord2f(t2.x, t2.y); Vector3f v2 = m.verticies.get((int) face.vertex.y - 1); GL11.glVertex3f(v2.x, v2.y, v2.z); Vector3f n3 = m.normals.get((int) face.normal.z - 1); GL11.glNormal3f(n3.x, n3.y, n3.z); Vector2f t3 = m.texVerticies.get((int) face.textures.z -1); GL11.glTexCoord2f(t3.x, t3.y); Vector3f v3 = m.verticies.get((int) face.vertex.z - 1); GL11.glVertex3f(v3.x, v3.y, v3.z); GL11.glEnd(); } GL11.glEndList(); The currentTexture is an int - it contains the ID of the currently used texture. So my model looks absolutely fine without textures: (sorry I cannot post hyperlinks since I am a new user) i.imgur.com/VtoK0.png But look what happens if I enable GL_TEXTURE_2D: i.imgur.com/z8Kli.png i.imgur.com/5e9nn.png i.imgur.com/FAHM9.png As you can see an entire side of the tree appears to be missing - and it's not transparent, since it's not in the colour of the background - it's rendered black. It's not a problem with the model - if I load it using Kanji's OBJ loader it works fine(but the thing is,that I need to write my own OBJ loader) i.imgur.com/YDATo.png this is my OpenGL init section: //init display try { Display.setDisplayMode(new DisplayMode(Support.SCREEN_WIDTH, Support.SCREEN_HEIGHT)); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glLoadIdentity(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glClearColor(1.0f, 0.0f, 0.0f, 1.0f); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LESS); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_NORMALIZE); GL11.glMatrixMode(GL11.GL_PROJECTION); GLU.gluPerspective (90.0f,800f/600f, 1f, 500.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glCullFace(GL11.GL_BACK); //enable lighting GL11.glEnable(GL11.GL_LIGHTING); ByteBuffer temp = ByteBuffer.allocateDirect(16); temp.order(ByteOrder.nativeOrder()); GL11.glMaterial(GL11.GL_FRONT, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse).flip()); GL11.glMaterialf(GL11.GL_FRONT, GL11.GL_SHININESS,(int)material_shinyness); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); // Setup The Diffuse Light GL11.glLight(GL11.GL_LIGHT2, GL11.GL_POSITION,(FloatBuffer)temp.asFloatBuffer().put(lightPosition2).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_AMBIENT,(FloatBuffer)temp.asFloatBuffer().put(lightAmbient).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_SPECULAR,(FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_CONSTANT_ATTENUATION, 0.1f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_LINEAR_ATTENUATION, 0.0f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_QUADRATIC_ATTENUATION, 0.0f); GL11.glEnable(GL11.GL_LIGHT2); Could somebody please help me?

    Read the article

  • API Message Localization

    - by Jesse Taber
    In my post, “Keep Localizable Strings Close To Your Users” I talked about the internationalization and localization difficulties that can arise when you sprinkle static localizable strings throughout the different logical layers of an application. The main point of that post is that you should have your localizable strings reside as close to the user-facing modules of your application as possible. For example, if you’re developing an ASP .NET web forms application all of the localizable strings should be kept in .resx files that are associated with the .aspx views of the application. In this post I want to talk about how this same concept can be applied when designing and developing APIs. An API Facilitates Machine-to-Machine Interaction You can typically think about a web, desktop, or mobile application as a collection “views” or “screens” through which users interact with the underlying logic and data. The application can be designed based on the assumption that there will be a human being on the other end of the screen working the controls. You are designing a machine-to-person interaction and the application should be built in a way that facilitates the user’s clear understanding of what is going on. Dates should be be formatted in a way that the user will be familiar with, messages should be presented in the user’s preferred language, etc. When building an API, however, there are no screens and you can’t make assumptions about who or what is on the other end of each call. An API is, by definition, a machine-to-machine interaction. A machine-to-machine interaction should be built in a way that facilitates a clear and unambiguous understanding of what is going on. Dates and numbers should be formatted in predictable and standard ways (e.g. ISO 8601 dates) and messages should be presented in machine-parseable formats. For example, consider an API for a time tracking system that exposes a resource for creating a new time entry. The JSON for creating a new time entry for a user might look like: 1: { 2: "userId": 4532, 3: "startDateUtc": "2012-10-22T14:01:54.98432Z", 4: "endDateUtc": "2012-10-22T11:34:45.29321Z" 5: }   Note how the parameters for start and end date are both expressed as ISO 8601 compliant dates in UTC. Using a date format like this in our API leaves little room for ambiguity. It’s also important to note that using ISO 8601 dates is a much, much saner thing than the \/Date(<milliseconds since epoch>)\/ nonsense that is sometimes used in JSON serialization. Probably the most important thing to note about the JSON snippet above is the fact that the end date comes before the start date! The API should recognize that and disallow the time entry from being created, returning an error to the caller. You might inclined to send a response that looks something like this: 1: { 2: "errors": [ {"message" : "The end date must come after the start date"}] 3: }   While this may seem like an appropriate thing to do there are a few problems with this approach: What if there is a user somewhere on the other end of the API call that doesn’t speak English?  What if the message provided here won’t fit properly within the UI of the application that made the API call? What if the verbiage of the message isn’t consistent with the rest of the application that made the API call? What if there is no user directly on the other end of the API call (e.g. this is a batch job uploading time entries once per night unattended)? The API knows nothing about the context from which the call was made. There are steps you could take to given the API some context (e.g.allow the caller to send along a language code indicating the language that the end user speaks), but that will only get you so far. As the designer of the API you could make some assumptions about how the API will be called, but if we start making assumptions we could very easily make the wrong assumptions. In this situation it’s best to make no assumptions and simply design the API in such a way that the caller has the responsibility to convey error messages in a manner that is appropriate for the context in which the error was raised. You would work around some of these problems by allowing callers to add metadata to each request describing the context from which the call is being made (e.g. accepting a ‘locale’ parameter denoting the desired language), but that will add needless clutter and complexity. It’s better to keep the API simple and push those context-specific concerns down to the caller whenever possible. For our very simple time entry example, this can be done by simply changing our error message response to look like this: 1: { 2: "errors": [ {"code": 100}] 3: }   By changing our error error from exposing a string to a numeric code that is easily parseable by another application, we’ve placed all of the responsibility for conveying the actual meaning of the error message on the caller. It’s best to have the caller be responsible for conveying this meaning because the caller understands the context much better than the API does. Now the caller can see error code 100, know that it means that the end date submitted falls before the start date and take appropriate action. Now all of the problems listed out above are non-issues because the caller can simply translate the error code of ‘100’ into the proper action and message for the current context. The numeric code representation of the error is a much better way to facilitate the machine-to-machine interaction that the API is meant to facilitate. An API Does Have Human Users While APIs should be built for machine-to-machine interaction, people still need to wire these interactions together. As a programmer building a client application that will consume the time entry API I would find it frustrating to have to go dig through the API documentation every time I encounter a new error code (assuming the documentation exists and is accurate). The numeric error code approach hurts the discoverability of the API and makes it painful to integrate with. We can help ease this pain by merging our two approaches: 1: { 2: "errors": [ {"code": 100, "message" : "The end date must come after the start date"}] 3: }   Now we have an easily parseable numeric error code for the machine-to-machine interaction that the API is meant to facilitate and a human-readable message for programmers working with the API. The human-readable message here is not intended to be viewed by end-users of the API and as such is not really a “localizable string” in my opinion. We could opt to expose a locale parameter for all API methods and store translations for all error messages, but that’s a lot of extra effort and overhead that doesn’t add a lot real value to the API. I might be a bit of an “ugly American”, but I think it’s probably fine to have the API return English messages when the target for those messages is a programmer. When resources are limited (which they always are), I’d argue that you’re better off hard-coding these messages in English and putting more effort into building more useful features, improving security, tweaking performance, etc.

    Read the article

  • Handling HumanTask attachments in Oracle BPM 11g PS4FP+ (I)

    - by ccasares
    Adding attachments to a HumanTask is a feature that exists in Oracle HWF (Human Workflow) since 10g. However, in 11g there have been many improvements on this feature and this entry will try to summarize them. Oracle BPM 11g 11.1.1.5.1 (aka PS4 Feature Pack or PS4FP) introduced two great features: Ability to link attachments at a Task scope or at a Process scope: "Task" attachments are only visible within the scope (lifetime) of a task. This means that, initially, any member of the assignment pattern of the Human Task will be able to handle (add, review or remove) attachments. However, once the task is completed, subsequent human tasks will not have access to them. This does not mean those attachments got lost. Once the human task is completed, attachments can be retrieved in order to, i.e., check them in to a Content Server or to inject them to a new and different human task. Aside note: a "re-initiated" human task will inherit comments and attachments, along with history and -optionally- payload. See here for more info. "Process" attachments are visible within the scope of the process. This means that subsequent human tasks in the same process instance will have access to them. Ability to use Oracle WebCenter Content (previously known as "Oracle UCM") as the backend for the attachments instead of using HWF database backend. This feature adds all content server document lifecycle capabilities to HWF attachments (versioning, RBAC, metadata management, etc). As of today, only Oracle WCC is supported. However, Oracle BPM Suite does include a license of Oracle WCC for the solely usage of document management within BPM scope. Here are some code samples that leverage the above features. Retrieving uploaded attachments -Non UCM- Non UCM attachments (default ones or those that have existed from 10g, and are stored "as-is" in HWK database backend) can be retrieved after the completion of the Human Task. Firstly, we need to know whether any attachment has been effectively uploaded to the human task. There are two ways to find it out: Through an XPath function: Checking the execData/attachment[] structure. For example: Once we are sure one ore more attachments were uploaded to the Human Task, we want to get them. In this example, by "get" I mean to get the attachment name and the payload of the file. Aside note: Oracle HWF lets you to upload two kind of [non-UCM] attachments: a desktop document and a Web URL. This example focuses just on the desktop document one. In order to "retrieve" an uploaded Web URL, you can get it directly from the execData/attachment[] structure. Attachment content (payload) is retrieved through the getTaskAttachmentContents() XPath function: This example shows how to retrieve as many attachments as those had been uploaded to the Human Task and write them to the server using the File Adapter service. The sample process excerpt is as follows:  A dummy UserTask using "HumanTask1" Human Task followed by a Embedded Subprocess that will retrieve the attachments (we're assuming at least one attachment is uploaded): and once retrieved, we will write each of them back to a file in the server using a File Adapter service: In detail: We've defined an XSD structure that will hold the attachments (both name and payload): Then, we can create a BusinessObject based on such element (attachmentCollection) and create a variable (named attachmentBPM) of such BusinessObject type. We will also need to keep a copy of the HumanTask output's execData structure. Therefore we need to create a variable of type TaskExecutionData... ...and copy the HumanTask output execData to it: Now we get into the embedded subprocess that will retrieve the attachments' payload. First, and using an XSLT transformation, we feed the attachmentBPM variable with the name of each attachment and setting an empty value to the payload: Please note that we're using the XSLT for-each node to create as many target structures as necessary. Also note that we're setting an Empty text to the payload variable. The reason for this is to make sure the <payload></payload> tag gets created. This is needed when we map the payload to the XML variable later. Aside note: We are assuming that we're retrieving non-UCM attachments. However in real life you might want to check the type of attachment you're handling. The execData/attachment[]/storageType contains the values "UCM" for UCM type attachments, "TASK" for non-UCM ones or "URL" for Web URL ones. Those values are part of the "Ext.Com.Oracle.Xmlns.Bpel.Workflow.Task.StorageTypeEnum" enumeration. Once we have fed the attachmentsBPM structure and so it now contains the name of each of the attachments, it is time to iterate through it and get the payload. Therefore we will use a new embedded subprocess of type MultiInstance, that will iterate over the attachmentsBPM/attachment[] element: In every iteration we will use a Script activity to map the corresponding payload element with the result of the XPath function getTaskAttachmentContents(). Please, note how the target array element is indexed with the loopCounter predefined variable, so that we make sure we're feeding the right element during the array iteration:  The XPath function used looks as follows: hwf:getTaskAttachmentContents(bpmn:getDataObject('UserTask1LocalExecData')/ns1:systemAttributes/ns1:taskId, bpmn:getDataObject('attachmentsBPM')/ns:attachment[bpmn:getActivityInstanceAttribute('SUBPROCESS3067107484296', 'loopCounter')]/ns:fileName)  where the input parameters are: taskId of the just completed Human Task attachment name we're retrieving the payload from array index (loopCounter predefined variable)  Aside note: The reason whereby we're iterating the execData/attachment[] structure through embedded subprocess and not, i.e., using XSLT and for-each nodes, is mostly because the getTaskAttachmentContents() XPath function is currently not available in XSLT mappings. So all this example might be considered as a workaround until this gets fixed/enhanced in future releases. Once this embedded subprocess ends, we will have all attachments (name + payload) in the attachmentsBPM variable, which is the main goal of this sample. But in order to test everything runs fine, we finish the sample writing each attachment to a file. To that end we include a final embedded subprocess to concurrently iterate through each attachmentsBPM/attachment[] element: On each iteration we will use a Service activity that invokes a File Adapter write service. In here we have two important parameters to set. First, the payload itself. The file adapter awaits binary data in base64 format (string). We have to map it using XPath (Simple mapping doesn't recognize a String as a base64-binary valid target):  Second, we must set the target filename using the Service Properties dialog box:  Again, note how we're making use of the loopCounter index variable to get the right element within the embedded subprocess iteration. Handling UCM attachments will be part of a different and upcoming blog entry. Once I finish will all posts on this matter, I will upload the whole sample project to java.net.

    Read the article

  • Documenting C# Library using GhostDoc and SandCastle

    - by sreejukg
    Documentation is an essential part of any IT project, especially when you are creating reusable components that will be used by other developers (such as class libraries). Without documentation re-using a class library is almost impossible. Just think of coding .net applications without MSDN documentation (Ooops I can’t think of it). Normally developers, who know the bits and pieces of their classes, see this as a boring work to write details again to generate the documentation. Also the amount of work to make this and manage it changes made the process of manual creation of Documentation impossible or tedious. So what is the effective solution? Let me divide this into two steps 1. Generate comments for your code while you are writing the code. 2. Create documentation file using these comments. Now I am going to examine these processes. Step 1: Generate XML Comments automatically Most of the developers write comments for their code. The best thing is that the comments will be entered during the development process. Additionally comments give a good reference to the code, make your code more manageable/readable. Later these comments can be converted into documentation, along with your source code by identifying properties and methods I found an add-in for visual studio, GhostDoc that automatically generates XML documentation comments for C#. The add-in is available in Visual Studio Gallery at MSDN. You can download this from the url http://visualstudiogallery.msdn.microsoft.com/en-us/46A20578-F0D5-4B1E-B55D-F001A6345748. I downloaded the free version from the above url. The free version suits my requirement. There is a professional version (you need to pay some $ for this) available that gives you some more features. I found the free version itself suits my requirements. The installation process is straight forward. A couple of clicks will do the work for you. The best thing with GhostDoc is that it supports multiple versions of visual studio such as 2005, 2008 and 2010. After Installing GhostDoc, when you start Visual studio, the GhostDoc configuration dialog will appear. The first screen asks you to assign a hot key, pressing this hotkey will enter the comment to your code file with the necessary structure required by GhostDoc. Click Assign to go to the next step where you configure the rules for generating the documentation from the code file. Click Create to start creating the rules. Click finish button to close this wizard. Now you performed the necessary configuration required by GhostDoc. Now In Visual Studio tools menu you can find the GhostDoc that gives you some options. Now let us examine how GhostDoc generate comments for a method. I have write the below code in my code behind file. public Char GetChar(string str, int pos) { return str[pos]; } Now I need to generate the comments for this function. Select the function and enter the hot key assigned during the configuration. GhostDoc will generate the comments as follows. /// <summary> /// Gets the char. /// </summary> /// <param name="str">The STR.</param> /// <param name="pos">The pos.</param> /// <returns></returns> public Char GetChar(string str, int pos) { return str[pos]; } So this is a very handy tool that helps developers writing comments easily. You can generate the xml documentation file separately while compiling the project. This will be done by the C# compiler. You can enable the xml documentation creation option (checkbox) under Project properties -> Build tab. Now when you compile, the xml file will created under the bin folder. Step 2: Generate the documentation from the XML file Now you have generated the xml file documentation. Sandcastle is the tool from Microsoft that generates MSDN style documentation from the compiler produced XML file. The project is available in codeplex http://sandcastle.codeplex.com/. Download and install Sandcastle to your computer. Sandcastle is a command line tool that doesn’t have a rich GUI. If you want to automate the documentation generation, definitely you will be using the command line tools. Since I want to generate the documentation from the xml file generated in the previous step, I was expecting a GUI where I can see the options. There is a GUI available for Sandcastle called Sandcastle Help File Builder. See the link to the project in codeplex. http://www.codeplex.com/wikipage?ProjectName=SHFB. You need to install Sandcastle and then the Sandcastle Help file builder. From here I assume that you have installed both sandcastle and Sandcastle help file builder successfully. Once you installed the help file builder, it will be available in your all programs list. Click on the Sandcastle Help File Builder GUI, will launch application. First you need to create a project. Click on File -> New project The New project dialog will appear. Choose a folder to store your project file and give a name for your documentation project. Click the save button. Now you will see your project properties. Now from the Project explorer, right click on the Documentation Sources, Click on the Add Documentation Source link. A documentation source is a file such as an assembly or a Visual Studio solution or project from which information will be extracted to produce API documentation. From the Add Documentation source dialog, I have selected the XML file generated by my project. Once you add the xml file to the project, you will see the dll file automatically added by the help file builder. Now click on the build button. Now the application will generate the help file. The Build window gives to the result of each steps. Once the process completed successfully, you will have the following output in the build window. Now navigate to your Help Project (I have selected the folder My Documents\Documentation), inside help folder, you can find the chm file. Open the chm file will give you MSDN like documentation. Documentation is an important part of development life cycle. Sandcastle with GhostDoc make this process easier so that developers can implement the documentation in the projects with simple to use steps.

    Read the article

  • CodePlex Daily Summary for Saturday, March 27, 2010

    CodePlex Daily Summary for Saturday, March 27, 2010New ProjectsAlter gear SQL index Management: SQL Index management displays a list of indexes available for the chosen database and allows you to select an individual / group of indexes to be r...ASP League Ladder System: An ASP ladder / league system for online gaming league or real life leagues also.Augmented Reality Strategy Simulator: Augmented Reality Strategy Simulator is a software suite to promote computer aided strategy planning. Sports team can visualize their strategy usin...Boo syntax highlighting for Visual Studio 2010: Simple syntax hightlighting VSX add-in for Boo language in Visual Studio 2010.easySan: easySan zur einfachen Mitgliedsverwaltung im BRKFsUnit: FsUnit makes unit-testing with F# more enjoyable. It adds a special syntax to your favorite .NET testing framework.Laughing Dog XNA Framework: Laughing Dog is a simple to use, component based 2D framework for XNA game development. At present it is very early in development and as such is f...miniTodo: WPFでMVVMの練習にてきとうに作ったTODOアプリ 実用は無理です。My Common Library on .NET with CSharp: My Common Library on .NET with CSharp, it conclude database assecc, encrypt string, data caching, StringUtility, thank you for your view.Native code wrapping using c# : fsutil sparse commands: Ever thought about creating HUGE FILES for future use but felt bad for the wasted memory? Well, SPARSE FILES are the ANSWER! This FSUTIL SPARSE CO...Open SOA Platform: A centralized system for administering applications throught a SOA Enterprise Service Bus: Runtime environment (PROD, DEV, ...) , application and s...P-DBMS: Network and Database ProjectPraiseSight: PraiseSight is supposed to become a practical tool for churches to catalog an present their songs, lyrics and presentations on a beamer. The soluti...Pretty Good Frontend: Pretty Good Frontend is a sample frontend for ConfigMgr (SCCM) 2007 and MDT 2010 Zero Touch. S3Appender (Appender for Log4Net that Uses Amazon S3 For Storing Log Files): The S3Appender is a log4net appender that stores log events in either a MemoryStream or FileStream and sends them to S3 based on time intervals and...sEmit: sEmit (sms emitter) is an application written in C# which was built to send text messages. The project was founded in May 2009 by cansik. It works ...Silverlight RIA Tools: A tool set that generates a full RIA Solutions in Silverlightthommo cannon: Cannon for shooting down ThommosTianjin Polytechnic University Online Judge: Online Judge System Built on Microsoft technologies. Vision & Scope: A distributed OJ Solution on Windows and Cloud. Technologies used or planed...Tinare: Tinare is an byte encryption and decryption alogrithm. The input key is a string password.TinyPlug: Small Plugin Manager, written in C# Allows a project to define supported interfaces, and at runtime add plugins which support (inherit) these in...Utility niconv helps to convert text from one encoding to another: .NET implementation of GUN iconv console converter utility. The niconv program converts text from one encoding to another encoding. In the future r...WareFeed - Software Business Analytics: WareFeed is a simple but effective Software Business Analytics tool written in PHP and compatible others languages such as .NET, Java or Python. It...Y36API1: Semestralni projekt na Y36APINew ReleasesAlter gear SQL index Management: Setup 1.0.0: setup for first alpha releaseASP League Ladder System: ASPLeagueRelease_0_4_1: Release v 0.41Augmented Reality Strategy Simulator: Augmented Reality Strategy Simulator: Version 1.0 InstallerAutoAudit: AutoAudit 1.10e: Version 1.10e will be the final iteration of version 1 development. Version 2 will begin adding switches and options. Pleae email your suggestio...Boo syntax highlighting for Visual Studio 2010: Boo syntax VS 2010 - alpha: First release TODO: Multiline comments!Chargify.NET: Chargify.NET 0.6: Updated library, using Metered Components and updated Product information.Composer: V1.0.326.1000 Alpha: Initial Alpha release. Should be stable, with minor issues.CoNatural Components: CoNatural Components 1.6: Code fixes: Created helper classes to generate source code for type mapper/materializer. Fixed issue in optimized type materializer when loading ...CRM External View: 1.2: New Features in v1.2 release Password protected views. No more using Web Data Access role from v1. Filtering capabilities Caching for performan...Designit Video Embed Package: Release 1.1.0 beta1: You can now either have the video embeded directly in the template or have a preview in template that opens the video in a lightbox window.FsUnit: FsUnit 0.9.0 for NUnit: This release is for F# 2.0 and NUnit 2.5+.Laughing Dog XNA Framework: Laughing Dog 0.0.1: Laughing Dog - Alpla - v 0.0.1 First released version of the Laughing Dog framework.LiveUpload to Facebook: LiveUpload to Facebook 3.2: Version 3.2Become a fan on Facebook! Features Quickly and easily upload your photos and videos to Facebook, including any people tags added in Win...MapWindow6: MapWindow 6.0 msi March 26: This version adds the Join feature for creating a new "featureset" with attributes that are joined with attributes from a Excel data label named 'D...Mobile Broadband Logging Monitor: Mobile Broadband Logging Monitor 1.2.2: This edition supports: Newer and older editions of Birdstep Technology's EasyConnect HUAWEI Mobile Partner MWConn User defined location for s...Multiplayer Quiz: Release 1_6_351_0: A beta release of the next version. Please leave any errors in discussions or comments.Native code wrapping using c# : fsutil sparse commands: Fsutil sparse file native code - c sharp wrapper: Project Description A C# code wrapping a native code-Sparse files1 The code is about SPARSE files- the abillity to create huge files (for future us...Nice Libraries: 1.30 build 50325.01: Release 1.30 build 50325.01Pretty Good Frontend: Pretty Good Frontend binaries v1.0: This is the first public release of the Pretty Good Frontend binariesPylor: Pylor 0.1 alpha: This is the very first published version. I hope I can put a sample project soon.Quick Performance Monitor: Version 1.1 refresh: There was a typo or two in the sample batch file. Corrected now.Rapidshare Episode Downloader: RED v0.8.3: 0.8.1 introduced the ability to advance to the next episode. In 0.8.2 a bug was found that if episode number is less then 10, then the preceding 0...RapidWebDev - .NET Enterprise Software Development Infrastructure: RapidWebDev 1.52: RapidWebDev is an infrastructure helps to develop enterprise software solutions in Microsoft .NET easily and productively. This is the release vers...thommo cannon: game: gamethommo cannon: setup: setupthommo cannon: test: testTinare: Tinare DLL: Tinare DLL is a dynamic-link library written in C# which provides the functions to encrypt and decrypt a byte stream with tinare.WeatherBar: WeatherBar 2.1 [No Installation]: Minor changes to release 2.0 (http://weatherbar.codeplex.com/releases/view/42490). Fixed the bug that caused an exception to be thrown if the user...Most Popular ProjectsMetaSharpRawrWBFS ManagerASP.NET Ajax LibrarySilverlight ToolkitMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsRawrjQuery Library for SharePoint Web ServicesBlogEngine.NETMicrosoft Biology FoundationFarseer Physics Enginepatterns & practices: Composite WPF and SilverlightLINQ to TwitterTable2ClassFluent Ribbon Control SuiteNB_Store - Free DotNetNuke Ecommerce Catalog Module

    Read the article

  • How-to tell the ViewCriteria a user chose in an af:query component

    - by frank.nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} The af:query component defines a search form for application users to enter search conditions for a selected View Criteria. A View Criteria is a named where clauses that you can create declaratively on the ADF Business Component View Object. A default View Criteria that allows users to search in all attributes exists by default and exposed in the Data Controls panel. To create an ADF Faces search form, expand the View Object node that contains the View Criteria definition in the Data Controls panel. Drag the View Criteria that should be displayed as the default criteria onto the page and choose Query in the opened context menu. One of the options within the Query option is to create an ADF Query Panel with Table, which displays the result set in a table view, which can have additional column filters defined. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} To intercept the user query for modification, or just to know about the selected View Criteria, you override the QueryListener property on the af:query component of the af:table component. Overriding the QueryListener on the table makes sense if the table allows users to further filter the result set using column filters.To override the default QueryListener, copy the existing string referencing the binding layer to the clipboard and then select Edit from the field context menu (press the arrow icon to open it) to selecte or create a new managed bean and method to handle the query event.  The code below is from a managed bean with custom query listener handlers defined for the af:query component and the af:table component. The default listener entry copied to the clipboard was "#{bindings.ImplicitViewCriteriaQuery.processQuery}"  public void onQueryList(QueryEvent queryEvent) {   // The generated QueryListener replaced by this method   //#{bindings.ImplicitViewCriteriaQuery.processQuery}        QueryDescriptor qdes = queryEvent.getDescriptor();          //print or log selected View Criteria   System.out.println("NAME "+qdes.getName());           //call default Query Event        invokeQueryEventMethodExpression("      #{bindings.ImplicitViewCriteriaQuery.processQuery}",queryEvent);  } public void onQueryTable(QueryEvent queryEvent) {   // The generated QueryListener replaced by this method   //#{bindings.ImplicitViewCriteriaQuery.processQuery}   QueryDescriptor qdes = queryEvent.getDescriptor();   //print or log selected View Criteria   System.out.println("NAME "+qdes.getName());                   invokeQueryEventMethodExpression(     "#{bindings.ImplicitViewCriteriaQuery.processQuery}",queryEvent); } private void invokeQueryEventMethodExpression(                        String expression, QueryEvent queryEvent){   FacesContext fctx = FacesContext.getCurrentInstance();   ELContext elctx = fctx.getELContext();   ExpressionFactory efactory   fctx.getApplication().getExpressionFactory();     MethodExpression me =     efactory.createMethodExpression(elctx,expression,                                     Object.class,                                     new Class[]{QueryEvent.class});     me.invoke(elctx, new Object[]{queryEvent}); } Of course, this code also can be used as a starting point for other query manipulations and also works with saved custom criterias. To read more about the af:query component, see: http://download.oracle.com/docs/cd/E15523_01/apirefs.1111/e12419/tagdoc/af_query.html

    Read the article

  • June 2013 Release of the Ajax Control Toolkit

    - by Stephen.Walther
    I’m happy to announce the June 2013 release of the Ajax Control Toolkit. For this release, we enhanced the AjaxFileUpload control to support uploading files directly to Windows Azure. We also improved the SlideShow control by adding support for CSS3 animations. You can get the latest release of the Ajax Control Toolkit by visiting the project page at CodePlex (http://AjaxControlToolkit.CodePlex.com). Alternatively, you can execute the following NuGet command from the Visual Studio Library Package Manager window: Uploading Files to Azure The AjaxFileUpload control enables you to efficiently upload large files and display progress while uploading. With this release, we’ve added support for uploading large files directly to Windows Azure Blob Storage (You can continue to upload to your server hard drive if you prefer). Imagine, for example, that you have created an Azure Blob Storage container named pictures. In that case, you can use the following AjaxFileUpload control to upload to the container: <toolkit:ToolkitScriptManager runat="server" /> <toolkit:AjaxFileUpload ID="AjaxFileUpload1" StoreToAzure="true" AzureContainerName="pictures" runat="server" /> Notice that the AjaxFileUpload control is declared with two properties related to Azure. The StoreToAzure property causes the AjaxFileUpload control to upload a file to Azure instead of the local computer. The AzureContainerName property points to the blob container where the file is uploaded. .int3{position:absolute;clip:rect(487px,auto,auto,444px);}SMALL cash advance VERY CHEAP To use the AjaxFileUpload control, you need to modify your web.config file so it contains some additional settings. You need to configure the AjaxFileUpload handler and you need to point your Windows Azure connection string to your Blob Storage account. <configuration> <appSettings> <!--<add key="AjaxFileUploadAzureConnectionString" value="UseDevelopmentStorage=true"/>--> <add key="AjaxFileUploadAzureConnectionString" value="DefaultEndpointsProtocol=https;AccountName=testact;AccountKey=RvqL89Iw4npvPlAAtpOIPzrinHkhkb6rtRZmD0+ojZupUWuuAVJRyyF/LIVzzkoN38I4LSr8qvvl68sZtA152A=="/> </appSettings> <system.web> <compilation debug="true" targetFramework="4.5" /> <httpRuntime targetFramework="4.5" /> <httpHandlers> <add verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit"/> </httpHandlers> </system.web> <system.webServer> <validation validateIntegratedModeConfiguration="false" /> <handlers> <add name="AjaxFileUploadHandler" verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit"/> </handlers> <security> <requestFiltering> <requestLimits maxAllowedContentLength="4294967295"/> </requestFiltering> </security> </system.webServer> </configuration> You supply the connection string for your Azure Blob Storage account with the AjaxFileUploadAzureConnectionString property. If you set the value “UseDevelopmentStorage=true” then the AjaxFileUpload will upload to the simulated Blob Storage on your local machine. After you create the necessary configuration settings, you can use the AjaxFileUpload control to upload files directly to Azure (even very large files). Here’s a screen capture of how the AjaxFileUpload control appears in Google Chrome: After the files are uploaded, you can view the uploaded files in the Windows Azure Portal. You can see that all 5 files were uploaded successfully: New AjaxFileUpload Events In response to user feedback, we added two new events to the AjaxFileUpload control (on both the server and the client): · UploadStart – Raised on the server before any files have been uploaded. · UploadCompleteAll – Raised on the server when all files have been uploaded. · OnClientUploadStart – The name of a function on the client which is called before any files have been uploaded. · OnClientUploadCompleteAll – The name of a function on the client which is called after all files have been uploaded. These new events are most useful when uploading multiple files at a time. The updated AjaxFileUpload sample page demonstrates how to use these events to show the total amount of time required to upload multiple files (see the AjaxFileUpload.aspx file in the Ajax Control Toolkit sample site). SlideShow Animated Slide Transitions With this release of the Ajax Control Toolkit, we also added support for CSS3 animations to the SlideShow control. The animation is used when transitioning from one slide to another. Here’s the complete list of animations: · FadeInFadeOut · ScaleX · ScaleY · ZoomInOut · Rotate · SlideLeft · SlideDown You specify the animation which you want to use by setting the SlideShowAnimationType property. For example, here is how you would use the Rotate animation when displaying a set of slides: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="ShowSlideShow.aspx.cs" Inherits="TestACTJune2013.ShowSlideShow" %> <%@ Register TagPrefix="toolkit" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <script runat="Server" type="text/C#"> [System.Web.Services.WebMethod] [System.Web.Script.Services.ScriptMethod] public static AjaxControlToolkit.Slide[] GetSlides() { return new AjaxControlToolkit.Slide[] { new AjaxControlToolkit.Slide("slides/Blue hills.jpg", "Blue Hills", "Go Blue"), new AjaxControlToolkit.Slide("slides/Sunset.jpg", "Sunset", "Setting sun"), new AjaxControlToolkit.Slide("slides/Winter.jpg", "Winter", "Wintery..."), new AjaxControlToolkit.Slide("slides/Water lilies.jpg", "Water lillies", "Lillies in the water"), new AjaxControlToolkit.Slide("slides/VerticalPicture.jpg", "Sedona", "Portrait style picture") }; } </script> <!DOCTYPE html> <html > <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <toolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:Image ID="Image1" Height="300" Runat="server" /> <toolkit:SlideShowExtender ID="SlideShowExtender1" TargetControlID="Image1" SlideShowServiceMethod="GetSlides" AutoPlay="true" Loop="true" SlideShowAnimationType="Rotate" runat="server" /> </div> </form> </body> </html> In the code above, the set of slides is exposed by a page method named GetSlides(). The SlideShowAnimationType property is set to the value Rotate. The following animated GIF gives you an idea of the resulting slideshow: If you want to use either the SlideDown or SlideRight animations, then you must supply both an explicit width and height for the Image control which is the target of the SlideShow extender. For example, here is how you would declare an Image and SlideShow control to use a SlideRight animation: <toolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:Image ID="Image1" Height="300" Width="300" Runat="server" /> <toolkit:SlideShowExtender ID="SlideShowExtender1" TargetControlID="Image1" SlideShowServiceMethod="GetSlides" AutoPlay="true" Loop="true" SlideShowAnimationType="SlideRight" runat="server" /> Notice that the Image control includes both a Height and Width property. Here’s an approximation of this animation using an animated GIF: Summary The Superexpert team worked hard on this release. We hope you like the new improvements to both the AjaxFileUpload and the SlideShow controls. We’d love to hear your feedback in the comments. On to the next sprint!

    Read the article

  • Creating a podcast feed for iTunes & BlackBerry users using WCF Syndication

    - by brian_ritchie
     In my previous post, I showed how to create a RSS feed using WCF Syndication.  Next, I'll show how to add the additional tags needed to turn a RSS feed into an iTunes podcast.   A podcast is merely a RSS feed with some special characteristics: iTunes RSS tags.  These are additional tags beyond the standard RSS spec.  Apple has a good page on the requirements. Audio file enclosure.  This is a link to the audio file (such as mp3) hosted by your site.  Apple doesn't host the audio, they just read the meta-data from the RSS feed into their system. The SyndicationFeed class supports both AttributeExtensions & ElementExtensions to add custom tags to the RSS feeds. A couple of points of interest in the code below: The imageUrl below provides the album cover for iTunes (170px × 170px) Each SyndicationItem corresponds to an audio episode in your podcast So, here's the code: .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: XNamespace itunesNS = "http://www.itunes.com/dtds/podcast-1.0.dtd"; 2: string prefix = "itunes"; 3:   4: var feed = new SyndicationFeed(title, description, new Uri(link)); 5: feed.Categories.Add(new SyndicationCategory(category)); 6: feed.AttributeExtensions.Add(new XmlQualifiedName(prefix, 7: "http://www.w3.org/2000/xmlns/"), itunesNS.NamespaceName); 8: feed.Copyright = new TextSyndicationContent(copyright); 9: feed.Language = "en-us"; 10: feed.Copyright = new TextSyndicationContent(DateTime.Now.Year + " " + ownerName); 11: feed.ImageUrl = new Uri(imageUrl); 12: feed.LastUpdatedTime = DateTime.Now; 13: feed.Authors.Add(new SyndicationPerson() {Name=ownerName, Email=ownerEmail }); 14: var extensions = feed.ElementExtensions; 15: extensions.Add(new XElement(itunesNS + "subtitle", subTitle).CreateReader()); 16: extensions.Add(new XElement(itunesNS + "image", 17: new XAttribute("href", imageUrl)).CreateReader()); 18: extensions.Add(new XElement(itunesNS + "author", ownerName).CreateReader()); 19: extensions.Add(new XElement(itunesNS + "summary", description).CreateReader()); 20: extensions.Add(new XElement(itunesNS + "category", 21: new XAttribute("text", category), 22: new XElement(itunesNS + "category", 23: new XAttribute("text", subCategory))).CreateReader()); 24: extensions.Add(new XElement(itunesNS + "explicit", "no").CreateReader()); 25: extensions.Add(new XDocument( 26: new XElement(itunesNS + "owner", 27: new XElement(itunesNS + "name", ownerName), 28: new XElement(itunesNS + "email", ownerEmail))).CreateReader()); 29:   30: var feedItems = new List<SyndicationItem>(); 31: foreach (var i in Items) 32: { 33: var item = new SyndicationItem(i.title, null, new Uri(link)); 34: item.Summary = new TextSyndicationContent(i.summary); 35: item.Id = i.id; 36: if (i.publishedDate != null) 37: item.PublishDate = (DateTimeOffset)i.publishedDate; 38: item.Links.Add(new SyndicationLink() { 39: Title = i.title, Uri = new Uri(link), 40: Length = i.size, MediaType = i.mediaType }); 41: var itemExt = item.ElementExtensions; 42: itemExt.Add(new XElement(itunesNS + "subtitle", i.subTitle).CreateReader()); 43: itemExt.Add(new XElement(itunesNS + "summary", i.summary).CreateReader()); 44: itemExt.Add(new XElement(itunesNS + "duration", 45: string.Format("{0}:{1:00}:{2:00}", 46: i.duration.Hours, i.duration.Minutes, i.duration.Seconds) 47: ).CreateReader()); 48: itemExt.Add(new XElement(itunesNS + "keywords", i.keywords).CreateReader()); 49: itemExt.Add(new XElement(itunesNS + "explicit", "no").CreateReader()); 50: itemExt.Add(new XElement("enclosure", new XAttribute("url", i.url), 51: new XAttribute("length", i.size), new XAttribute("type", i.mediaType))); 52: feedItems.Add(item); 53: } 54:   55: feed.Items = feedItems; If you're hosting your podcast feed within a MVC project, you can use the code from my previous post to stream it. Once you have created your feed, you can use the Feed Validator tool to make sure it is up to spec.  Or you can use iTunes: Launch iTunes. In the Advanced menu, select Subscribe to Podcast. Enter your feed URL in the text box and click OK. After you've verified your feed is solid & good to go, you can submit it to iTunes.  Launch iTunes. In the left navigation column, click on iTunes Store to open the store. Once the store loads, click on Podcasts along the top navigation bar to go to the Podcasts page. In the right column of the Podcasts page, click on the Submit a Podcast link. Follow the instructions on the Submit a Podcast page. Here are the full instructions.  Once they have approved your podcast, it will be available within iTunes. RIM has also gotten into the podcasting business...which is great for BlackBerry users.  They accept the same enhanced-RSS feed that iTunes uses, so just create an account with them & submit the feed's URL.  It goes through a similar approval process to iTunes.  BlackBerry users must be on BlackBerry 6 OS or download the Podcast App from App World. In my next post, I'll show how to build the podcast feed dynamically from the ID3 tags within the MP3 files.

    Read the article

  • Collide with rotation of the object

    - by Lahiru
    I'm developing a mirror for lazer beam(Ball sprite). There I'm trying to redirect the laze beam according to the ration degree of the mirror(Rectangle). How can I collide the ball to the correct angle if the colliding object is with some angle(45 deg) rather than colliding back. here is an screen shot of my work here is my code using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace collision { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D ballTexture; Rectangle ballBounds; Vector2 ballPosition; Vector2 ballVelocity; float ballSpeed = 30f; Texture2D blockTexture; Rectangle blockBounds; Vector2 blockPosition; private Vector2 origin; KeyboardState keyboardState; //Font SpriteFont Font1; Vector2 FontPos; private String displayText; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ballPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height * 0.25f); blockPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height /2); ballVelocity = new Vector2(0, 1); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ballTexture = Content.Load<Texture2D>("ball"); blockTexture = Content.Load<Texture2D>("mirror"); //create rectangles based off the size of the textures ballBounds = new Rectangle((int)(ballPosition.X - ballTexture.Width / 2), (int)(ballPosition.Y - ballTexture.Height / 2), ballTexture.Width, ballTexture.Height); blockBounds = new Rectangle((int)(blockPosition.X - blockTexture.Width / 2), (int)(blockPosition.Y - blockTexture.Height / 2), blockTexture.Width, blockTexture.Height); origin.X = blockTexture.Width / 2; origin.Y = blockTexture.Height / 2; // TODO: use this.Content to load your game content here Font1 = Content.Load<SpriteFont>("SpriteFont1"); FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width - 100, 20); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> /// private float RotationAngle; float circle = MathHelper.Pi * 2; float angle; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here //check for collision between the ball and the block, or if the ball is outside the bounds of the screen if (ballBounds.Intersects(blockBounds) || !GraphicsDevice.Viewport.Bounds.Contains(ballBounds)) { //we have a simple collision! //if it has hit, swap the direction of the ball, and update it's position ballVelocity = -ballVelocity; ballPosition += ballVelocity * ballSpeed; } else { //move the ball a bit ballPosition += ballVelocity * ballSpeed; } //update bounding boxes ballBounds.X = (int)ballPosition.X; ballBounds.Y = (int)ballPosition.Y; blockBounds.X = (int)blockPosition.X; blockBounds.Y = (int)blockPosition.Y; keyboardState = Keyboard.GetState(); float val = 1.568017f/90; if (keyboardState.IsKeyDown(Keys.Space)) RotationAngle = RotationAngle + (float)Math.PI; if (keyboardState.IsKeyDown(Keys.Left)) RotationAngle = RotationAngle - val; angle = (float)Math.PI / 4.0f; // 90 degrees RotationAngle = angle; // RotationAngle = RotationAngle % circle; displayText = RotationAngle.ToString(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); // Find the center of the string Vector2 FontOrigin = Font1.MeasureString(displayText) / 2; spriteBatch.DrawString(Font1, displayText, FontPos, Color.White, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.Draw(ballTexture, ballPosition, Color.White); spriteBatch.Draw(blockTexture, blockPosition,null, Color.White, RotationAngle,origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } } }

    Read the article

  • SQL SERVER – Weekly Series – Memory Lane – #052

    - by Pinal Dave
    Let us continue with the final episode of the Memory Lane Series. Here is the list of selected articles of SQLAuthority.com across all these years. Instead of just listing all the articles I have selected a few of my most favorite articles and have listed them here with additional notes below it. Let me know which one of the following is your favorite article from memory lane. 2007 Set Server Level FILLFACTOR Using T-SQL Script Specifies a percentage that indicates how full the Database Engine should make the leaf level of each index page during index creation or alteration. fillfactor must be an integer value from 1 to 100. The default is 0. Limitation of Online Index Rebuld Operation Online operation means when online operations are happening in the database are in normal operational condition, the processes which are participating in online operations does not require exclusive access to the database. Get Permissions of My Username / Userlogin on Server / Database A few days ago, I was invited to one of the largest database company. I was asked to review database schema and propose changes to it. There was special username or user logic was created for me, so I can review their database. I was very much interested to know what kind of permissions I was assigned per server level and database level. I did not feel like asking Sr. DBA the question about permissions. Simple Example of WHILE Loop With CONTINUE and BREAK Keywords This question is one of those questions which is very simple and most of the users get it correct, however few users find it confusing for the first time. I have tried to explain the usage of simple WHILE loop in the first example. BREAK keyword will exit the stop the while loop and control is moved to the next statement after the while loop. CONTINUE keyword skips all the statement after its execution and control is sent to the first statement of while loop. Forced Parameterization and Simple Parameterization – T-SQL and SSMS When the PARAMETERIZATION option is set to FORCED, any literal value that appears in a SELECT, INSERT, UPDATE or DELETE statement is converted to a parameter during query compilation. When the PARAMETERIZATION database option is SET to SIMPLE, the SQL Server query optimizer may choose to parameterize the queries. 2008 Transaction and Local Variables – Swap Variables – Update All At Once Concept Summary : Transaction have no effect over memory variables. When UPDATE statement is applied over any table (physical or memory) all the updates are applied at one time together when the statement is committed. First of all I suggest that you read the article listed above about the effect of transaction on local variant. As seen there local variables are independent of any transaction effect. Simulate INNER JOIN using LEFT JOIN statement – Performance Analysis Just a day ago, while I was working with JOINs I find one interesting observation, which has prompted me to create following example. Before we continue further let me make very clear that INNER JOIN should be used where it cannot be used and simulating INNER JOIN using any other JOINs will degrade the performance. If there are scopes to convert any OUTER JOIN to INNER JOIN it should be done with priority. 2009 Introduction to Business Intelligence – Important Terms & Definitions Business intelligence (BI) is a broad category of application programs and technologies for gathering, storing, analyzing, and providing access to data from various data sources, thus providing enterprise users with reliable and timely information and analysis for improved decision making. Difference Between Candidate Keys and Primary Key Candidate Key – A Candidate Key can be any column or a combination of columns that can qualify as unique key in database. There can be multiple Candidate Keys in one table. Each Candidate Key can qualify as Primary Key. Primary Key – A Primary Key is a column or a combination of columns that uniquely identify a record. Only one Candidate Key can be Primary Key. 2010 Taking Multiple Backup of Database in Single Command – Mirrored Database Backup I recently had a very interesting experience. In one of my recent consultancy works, I was told by our client that they are going to take the backup of the database and will also a copy of it at the same time. I expressed that it was surely possible if they were going to use a mirror command. In addition, they told me that whenever they take two copies of the database, the size of the database, is always reduced. Now this was something not clear to me, I said it was not possible and so I asked them to show me the script. Corrupted Backup File and Unsuccessful Restore The CTO, who was also present at the location, got very upset with this situation. He then asked when the last successful restore test was done. As expected, the answer was NEVER.There were no successful restore tests done before. During that time, I was present and I could clearly see the stress, confusion, carelessness and anger around me. I did not appreciate the feeling and I was pretty sure that no one in there wanted the atmosphere like me. 2011 TRACEWRITE – Wait Type – Wait Related to Buffer and Resolution SQL Trace is a SQL Server database engine technology which monitors specific events generated when various actions occur in the database engine. When any event is fired it goes through various stages as well various routes. One of the routes is Trace I/O Provider, which sends data to its final destination either as a file or rowset. DATEDIFF – Accuracy of Various Dateparts If you want to have accuracy in seconds, you need to use a different approach. In the first example, the accurate method is to find the number of seconds first and then divide it by 60 to convert it in minutes. Dedicated Access Control for SQL Server Express Edition http://www.youtube.com/watch?v=1k00z82u4OI Book Signing at SQLPASS 2012 Who I Am And How I Got Here – True Story as Blog Post If there was a shortcut to success – I want to know. I learnt SQL Server hard way and I am still learning. There are so many things, I have to learn. There is not enough time to learn everything which we want to learn. I am constantly working on it every day. I welcome you to join my journey as well. Please join me in my journey to learn SQL Server – more the merrier. Vacation, Travel and Study – A New Concept Even those who have advanced degrees and went to college for years, or even decades, find studying hard.  There is a difference between studying for a career and studying for a certification.  At least to get a degree there is a variety of subjects, with labs, exams, and practice problems to make things more interesting. Order By Numeric Values Formatted as String We have a table which has a column containing alphanumeric data. The data always has first as an integer and later part as a string. The business need is to order the data based on the first part of the alphanumeric data which is an integer. Now the problem is that no matter how we use ORDER BY the result is not produced as expected. Let us understand this with an example. Resolving SQL Server Connection Errors – SQL in Sixty Seconds #030 – Video One of the most famous errors related to SQL Server is about connecting to SQL Server itself. Here is how it goes, most of the time developers have worked with SQL Server and knows pretty much every error which they face during development language. However, hardly they install fresh SQL Server. As the installation of the SQL Server is a rare occasion unless you are a DBA who is responsible for such an instance – the error faced during installations are pretty rare as well. http://www.youtube.com/watch?v=1k00z82u4OI Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Memory Lane, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

    Read the article

  • How can I improve this collision detection logic?

    - by Dan
    I’m trying to make an android game and I’m having a bit of trouble getting the collision detection to work. It works sometimes but my conditions aren’t specific enough and my program gets it wrong. How could I improve the following if conditions? public boolean checkColisionWithPlayer( Player player ) { // Top Left // Top Right // Bottom Right // Bottom Left // int[][] PP = { { player.x, player.y }, { player.x + player.width, player.y }, {player.x + player.height, player.y + player.width }, { player.x, player.y + player.height } }; // TOP LEFT - PLAYER // if( ( PP[0][0] > x && PP[0][0] < x + width ) && ( PP[0][1] > y && PP[0][1] < y + height ) && ( (x - player.x) < 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Right if( PP[0][0] > ( x + width/2 ) && ( PP[0][1] - y < ( x + width ) - PP[0][0] ) ) { Log.i("Colision", "Top Left - Right Side"); player.x = ( x + width ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Bottom else if( PP[0][1] > ( y + height/2 ) ) { Log.i("Colision", "Top Left - Bottom Side"); player.y = ( y + height ) + 1; if( player.Vv > 0 ) player.Vv = 0; } return true; } // TOP RIGHT - PLAYER // else if( ( PP[1][0] > x && PP[1][0] < x + width ) && ( PP[1][1] > y && PP[1][1] < y + height ) && ( (x - player.x) > 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Left if( PP[1][0] < ( x + width/2 ) && ( PP[1][0] - x < PP[1][1] - y ) ) { Log.i("Colision", "Top Right - Left Side"); player.x = ( x ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Bottom else if( PP[1][1] > ( y + height/2 ) ) { Log.i("Colision", "Top Right - Bottom Side"); player.y = ( y + height ) + 1; if( player.Vv > 0 ) player.Vv = 0; } return true; } // BOTTOM RIGHT - PLAYER // else if( ( PP[2][0] > x && PP[2][0] < x + width ) && ( PP[2][1] > y && PP[2][1] < y + height ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Left if( PP[2][0] < ( x + width/2 ) && ( PP[2][0] - x < PP[2][1] - y ) ) { Log.i("Colision", "Bottom Right - Left Side"); player.x = ( x ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Top else if( PP[2][1] < ( y + height/2 ) ) { Log.i("Colision", "Bottom Right - Top Side"); player.y = y - player.height; player.Vv = player.phy.getVelsoityWallColision(player.Vv, player.Cr); //player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); int rs = x - player.x; Log.i("RS", String.format("%d", rs)); if( rs > 0 ) { player.direction = -1; player.isSpinning = true; player.Vh = -0.5 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } if( rs < 0 ) { player.direction = 1; player.isSpinning = true; player.Vh = 0.5 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } player.rotateSpeed = 1 * rs; } return true; } // BOTTOM LEFT - PLAYER // else if( ( PP[3][0] > x && PP[3][0] < x + width ) && ( PP[3][1] > y && PP[3][1] < y + height ) )//&& ( (x - player.x) > 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Right if( PP[3][0] > ( x + width/2 ) && ( PP[3][1] - y < ( x + width ) - PP[3][0] ) ) { Log.i("Colision", "Bottom Left - Right Side"); player.x = ( x + width ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Top else if( PP[3][1] < ( y + height/2 ) ) { Log.i("Colision", "Bottom Left - Top Side"); player.y = y - player.height; player.Vv = player.phy.getVelsoityWallColision(player.Vv, player.Cr); //player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); int rs = x - player.x; //Log.i("RS", String.format("%d", rs)); //player.direction = -1; //player.isSpinning = true; if( rs > 0 ) { player.direction = -1; player.isSpinning = true; player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } if( rs < 0 ) { player.direction = 1; player.isSpinning = true; player.Vh = 1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } player.rotateSpeed = 1 * rs; } //try { Thread.sleep(1000, 0); } //catch (InterruptedException e) {} return true; } else { player.isColided = false; player.isSpinning = true; } return false; }

    Read the article

  • Monitoring Html Element CSS Changes in JavaScript

    - by Rick Strahl
    [ updated Feb 15, 2011: Added event unbinding to avoid unintended recursion ] Here's a scenario I've run into on a few occasions: I need to be able to monitor certain CSS properties on an HTML element and know when that CSS element changes. For example, I have a some HTML element behavior plugins like a drop shadow that attaches to any HTML element, but I then need to be able to automatically keep the shadow in sync with the window if the  element dragged around the window or moved via code. Unfortunately there's no move event for HTML elements so you can't tell when it's location changes. So I've been looking around for some way to keep track of the element and a specific CSS property, but no luck. I suspect there's nothing native to do this so the only way I could think of is to use a timer and poll rather frequently for the property. I ended up with a generic jQuery plugin that looks like this: (function($){ $.fn.watch = function (props, func, interval, id) { /// <summary> /// Allows you to monitor changes in a specific /// CSS property of an element by polling the value. /// when the value changes a function is called. /// The function called is called in the context /// of the selected element (ie. this) /// </summary> /// <param name="prop" type="String">CSS Properties to watch sep. by commas</param> /// <param name="func" type="Function"> /// Function called when the value has changed. /// </param> /// <param name="interval" type="Number"> /// Optional interval for browsers that don't support DOMAttrModified or propertychange events. /// Determines the interval used for setInterval calls. /// </param> /// <param name="id" type="String">A unique ID that identifies this watch instance on this element</param> /// <returns type="jQuery" /> if (!interval) interval = 200; if (!id) id = "_watcher"; return this.each(function () { var _t = this; var el$ = $(this); var fnc = function () { __watcher.call(_t, id) }; var itId = null; var data = { id: id, props: props.split(","), func: func, vals: [props.split(",").length], fnc: fnc, origProps: props, interval: interval }; $.each(data.props, function (i) { data.vals[i] = el$.css(data.props[i]); }); el$.data(id, data); hookChange(el$, id, data.fnc); }); function hookChange(el$, id, fnc) { el$.each(function () { var el = $(this); if (typeof (el.get(0).onpropertychange) == "object") el.bind("propertychange." + id, fnc); else if ($.browser.mozilla) el.bind("DOMAttrModified." + id, fnc); else itId = setInterval(fnc, interval); }); } function __watcher(id) { var el$ = $(this); var w = el$.data(id); if (!w) return; var _t = this; if (!w.func) return; // must unbind or else unwanted recursion may occur el$.unwatch(id); var changed = false; var i = 0; for (i; i < w.props.length; i++) { var newVal = el$.css(w.props[i]); if (w.vals[i] != newVal) { w.vals[i] = newVal; changed = true; break; } } if (changed) w.func.call(_t, w, i); // rebind event hookChange(el$, id, w.fnc); } } $.fn.unwatch = function (id) { this.each(function () { var el = $(this); var fnc = el.data(id).fnc; try { if (typeof (this.onpropertychange) == "object") el.unbind("propertychange." + id, fnc); else if ($.browser.mozilla) el.unbind("DOMAttrModified." + id, fnc); else clearInterval(id); } // ignore if element was already unbound catch (e) { } }); return this; } })(jQuery); With this I can now monitor movement by monitoring say the top CSS property of the element. The following code creates a box and uses the draggable (jquery.ui) plugin and a couple of custom plugins that center and create a shadow. Here's how I can set this up with the watcher: $("#box") .draggable() .centerInClient() .shadow() .watch("top", function() { $(this).shadow(); },70,"_shadow"); ... $("#box") .unwatch("_shadow") .shadow("remove"); This code basically sets up the window to be draggable and initially centered and then a shadow is added. The .watch() call then assigns a CSS property to monitor (top in this case) and a function to call in response. The component now sets up a setInterval call and keeps on pinging this property every time. When the top value changes the supplied function is called. While this works and I can now drag my window around with the shadow following suit it's not perfect by a long shot. The shadow move is delayed and so drags behind the window, but using a higher timer value is not appropriate either as the UI starts getting jumpy if the timer's set with too small of an increment. This sort of monitor can be useful for other things as well where operations are maybe not quite as time critical as a UI operation taking place. Can anybody see a better a better way of capturing movement of an element on the page?© Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  JavaScript  jQuery  

    Read the article

  • Creating a Training Lab on Windows Azure

    - by Michael Stephenson
    Originally posted on: http://geekswithblogs.net/michaelstephenson/archive/2013/06/17/153149.aspxThis week we are preparing for a training course that Alan Smith will be running for the support teams at one of my customers around Windows Azure. In order to facilitate the training lab we have a few prerequisites we need to handle. One of the biggest ones is that although the support team all have MSDN accounts the local desktops they work on are not ideal for running most of the labs as we want to give them some additional developer background training around Azure. Some recent Azure announcements really help us in this area: MSDN software can now be used on Azure VM You don't pay for Azure VM's when they are no longer used  Since the support team only have limited experience of Windows Azure and the organisation also have an Enterprise Agreement we decided it would be best value for money to spin up a training lab in a subscription on the EA and then we can turn the machines off when we are done. At the same time we would be able to spin them back up when the users need to do some additional lab work once the training course is completed. In order to achieve this I wanted to create a powershell script which would setup my training lab. The aim was to create 18 VM's which would be based on a prebuilt template with Visual Studio and the Azure development tools. The script I used is described below The Start & Variables The below text will setup the powershell environment and some variables which I will use elsewhere in the script. It will also import the Azure Powershell cmdlets. You can see below that I will need to download my publisher settings file and know some details from my Azure account. At this point I will assume you have a basic understanding of Azure & Powershell so already know how to do this. Set-ExecutionPolicy Unrestrictedcls $startTime = get-dateImport-Module "C:\Program Files (x86)\Microsoft SDKs\Windows Azure\PowerShell\Azure\Azure.psd1"# Azure Publisher Settings $azurePublisherSettings = '<Your settings file>.publishsettings'  # Subscription Details $subscriptionName = "<Your subscription name>" $defaultStorageAccount = "<Your default storage account>"  # Affinity Group Details $affinityGroup = '<Your affinity group>' $dataCenter = 'West Europe' # From Get-AzureLocation  # VM Details $baseVMName = 'TRN' $adminUserName = '<Your admin username>' $password = '<Your admin password>' $size = 'Medium' $vmTemplate = '<The name of your VM template image>' $rdpFilePath = '<File path to save RDP files to>' $machineSettingsPath = '<File path to save machine info to>'    Functions In the next section of the script I have some functions which are used to perform certain actions. The first is called CreateVM. This will do the following actions: If the VM already exists it will be deleted Create the cloud service Create the VM from the template I have created Add an endpoint so we can RDP to them all over the same port Download the RDP file so there is a short cut the trainees can easily access the machine via Write settings for the machine to a log file  function CreateVM($machineNo) { # Specify a name for the new VM $machineName = "$baseVMName-$machineNo" Write-Host "Creating VM: $machineName"       # Get the Azure VM Image      $myImage = Get-AzureVMImage $vmTemplate   #If the VM already exists delete and re-create it $existingVm = Get-AzureVM -Name $machineName -ServiceName $serviceName if($existingVm -ne $null) { Write-Host "VM already exists so deleting it" Remove-AzureVM -Name $machineName -ServiceName $serviceName }   "Creating Service" $serviceName = "bupa-azure-train-$machineName" Remove-AzureService -Force -ServiceName $serviceName New-AzureService -Location $dataCenter -ServiceName $serviceName   Write-Host "Creating VM: $machineName" New-AzureQuickVM -Windows -name $machineName -ServiceName $serviceName -ImageName $myImage.ImageName -InstanceSize $size -AdminUsername $adminUserName -Password $password  Write-Host "Updating the RDP endpoint for $machineName" Get-AzureVM -name $machineName -ServiceName $serviceName ` | Add-AzureEndpoint -Name RDP -Protocol TCP -LocalPort 3389 -PublicPort 550 ` | Update-AzureVM    Write-Host "Get the RDP File for machine $machineName" $machineRDPFilePath = "$rdpFilePath\$machineName.rdp" Get-AzureRemoteDesktopFile -name $machineName -ServiceName $serviceName -LocalPath "$machineRDPFilePath"   WriteMachineSettings "$machineName" "$serviceName" }    The delete machine settings function is used to delete the log file before we start re-running the process.  function DeleteMachineSettings() { Write-Host "Deleting the machine settings output file" [System.IO.File]::Delete("$machineSettingsPath"); }    The write machine settings function will get the VM and then record its details to the log file. The importance of the log file is that I can easily provide the information for all of the VM's to our infrastructure team to be able to configure access to all of the VM's    function WriteMachineSettings([string]$vmName, [string]$vmServiceName) { Write-Host "Writing to the machine settings output file"   $vm = Get-AzureVM -name $vmName -ServiceName $vmServiceName $vmEndpoint = Get-AzureEndpoint -VM $vm -Name RDP   $sb = new-object System.Text.StringBuilder $sb.Append("Service Name: "); $sb.Append($vm.ServiceName); $sb.Append(", "); $sb.Append("VM: "); $sb.Append($vm.Name); $sb.Append(", "); $sb.Append("RDP Public Port: "); $sb.Append($vmEndpoint.Port); $sb.Append(", "); $sb.Append("Public DNS: "); $sb.Append($vmEndpoint.Vip); $sb.AppendLine(""); [System.IO.File]::AppendAllText($machineSettingsPath, $sb.ToString());  } # end functions    Rest of Script In the rest of the script it is really just the bit that orchestrates the actions we want to happen. It will load the publisher settings, select the Azure subscription and then loop around the CreateVM function and create 16 VM's  Import-AzurePublishSettingsFile $azurePublisherSettings Set-AzureSubscription -SubscriptionName $subscriptionName -CurrentStorageAccount $defaultStorageAccount Select-AzureSubscription -SubscriptionName $subscriptionName  DeleteMachineSettings    "Starting creating Bupa International Azure Training Lab" $numberOfVMs = 16  for ($index=1; $index -le $numberOfVMs; $index++) { $vmNo = "$index" CreateVM($vmNo); }    "Finished creating Bupa International Azure Training Lab" # Give it a Minute Start-Sleep -s 60  $endTime = get-date "Script run time " + ($endTime - $startTime)    Conclusion As you can see there is nothing too fancy about this script but in our case of creating a small isolated training lab which is not connected to our corporate network then we can easily use this to provision the lab. Im sure if this is of use to anyone you can easily modify it to do other things with the lab environment too. A couple of points to note are that there are some soft limits in Azure about the number of cores and services your subscription can use. You may need to contact the Azure support team to be able to increase this limit. In terms of the real business value of this approach, it was not possible to use the existing desktops to do the training on, and getting some internal virtual machines would have been relatively expensive and time consuming for our ops team to do. With the Azure option we are able to spin these machines up for a temporary period during the training course and then throw them away when we are done. We expect the costing of this test lab to be very small, especially considering we have EA pricing. As a ball park I think my 18 lab VM training environment will cost in the region of $80 per day on our EA. This is a fraction of the cost of the creation of a single VM on premise.

    Read the article

  • ANTS Memory Profiler 7.0

    - by James Michael Hare
    I had always been a fan of ANTS products (Reflector is absolutely invaluable, and their performance profiler is great as well – very easy to use!), so I was curious to see what the ANTS Memory Profiler could show me. Background While a performance profiler will track how much time is typically spent in each unit of code, a memory profiler gives you much more detail on how and where your memory is being consumed and released in a program. As an example, I’d been working on a data access layer at work to call a market data web service.  This web service would take a list of symbols to quote and would return back the quote data.  To help consolidate the thousands of web requests per second we get and reduce load on the web services, we implemented a 5-second cache of quote data.  Not quite long enough to where customers will typically notice a quote go “stale”, but just long enough to be able to collapse multiple quote requests for the same symbol in a short period of time. A 5-second cache may not sound like much, but it actually pays off by saving us roughly 42% of our web service calls, while still providing relatively up-to-date information.  The question is whether or not the extra memory involved in maintaining the cache was worth it, so I decided to fire up the ANTS Memory Profiler and take a look at memory usage. First Impressions The main thing I’ve always loved about the ANTS tools is their ease of use.  Pretty much everything is right there in front of you in a way that makes it easy for you to find what you need with little digging required.  I’ve worked with other, older profilers before (that shall remain nameless other than to hint it was created by a very large chip maker) where it was a mind boggling experience to figure out how to do simple tasks. Not so with AMP.  The opening dialog is very straightforward.  You can choose from here whether to debug an executable, a web application (either in IIS or from VS’s web development server), windows services, etc. So I chose a .NET Executable and navigated to the build location of my test harness.  Then began profiling. At this point while the application is running, you can see a chart of the memory as it ebbs and wanes with allocations and collections.  At any given point in time, you can take snapshots (to compare states) zoom in, or choose to stop at any time.  Snapshots Taking a snapshot also gives you a breakdown of the managed memory heaps for each generation so you get an idea how many objects are staying around for extended periods of time (as an object lives and survives collections, it gets promoted into higher generations where collection becomes less frequent). Generating a snapshot brings up an analysis view with very handy graphs that show your generation sizes.  Almost all my memory is in Generation 1 in the managed memory component of the first graph, which is good news to me, because Gen 2 collections are much rarer.  I once3 made the mistake once of caching data for 30 minutes and found it didn’t get collected very quick after I released my reference because it had been promoted to Gen 2 – doh! Analysis It looks like (from the second pie chart) that the majority of the allocations were in the string class.  This also is expected for me because the majority of the memory allocated is in the web service responses, so it doesn’t seem the entities I’m adapting to (to prevent being too tightly coupled to the web service proxy classes, which can change easily out from under me) aren’t taking a significant portion of memory. I also appreciate that they have clear summary text in key places such as “No issues with large object heap fragmentation were detected”.  For novice users, this type of summary information can be critical to getting them to use a tool and develop a good working knowledge of it. There is also a handy link at the bottom for “What to look for on the summary” which loads a web page of help on key points to look for. Clicking over to the session overview, it’s easy to compare the samples at each snapshot to see how your memory is growing, shrinking, or staying relatively the same.  Looking at my snapshots, I’m pretty happy with the fact that memory allocation and heap size seems to be fairly stable and in control: Once again, you can check on the large object heap, generation one heap, and generation two heap across each snapshot to spot trends. Back on the analysis tab, we can go to the [Class List] button to get an idea what classes are making up the majority of our memory usage.  As was little surprise to me, System.String was the clear majority of my allocations, though I found it surprising that the System.Reflection.RuntimeMehtodInfo came in second.  I was curious about this, so I selected it and went into the [Instance Categorizer].  This view let me see where these instances to RuntimeMehtodInfo were coming from. So I scrolled back through the graph, and discovered that these were being held by the System.ServiceModel.ChannelFactoryRefCache and I was satisfied this was just an artifact of my WCF proxy. I also like that down at the bottom of the Instance Categorizer it gives you a series of filters and offers to guide you on which filter to use based on the problem you are trying to find.  For example, if I suspected a memory leak, I might try to filter for survivors in growing classes.  This means that for instances of a class that are growing in memory (more are being created than cleaned up), which ones are survivors (not collected) from garbage collection.  This might allow me to drill down and find places where I’m holding onto references by mistake and not freeing them! Finally, if you want to really see all your instances and who is holding onto them (preventing collection), you can go to the “Instance Retention Graph” which creates a graph showing what references are being held in memory and who is holding onto them. Visual Studio Integration Of course, VS has its own profiler built in – and for a free bundled profiler it is quite capable – but AMP gives a much cleaner and easier-to-use experience, and when you install it you also get the option of letting it integrate directly into VS. So once you go back into VS after installation, you’ll notice an ANTS menu which lets you launch the ANTS profiler directly from Visual Studio.   Clicking on one of these options fires up the project in the profiler immediately, allowing you to get right in.  It doesn’t integrate with the Visual Studio windows themselves (like the VS profiler does), but still the plethora of information it provides and the clear and concise manner in which it presents it makes it well worth it. Summary If you like the ANTS series of tools, you shouldn’t be disappointed with the ANTS Memory Profiler.  It was so easy to use that I was able to jump in with very little product knowledge and get the information I was looking it for. I’ve used other profilers before that came with 3-inch thick tomes that you had to read in order to get anywhere with the tool, and this one is not like that at all.  It’s built for your everyday developer to get in and find their problems quickly, and I like that! Tweet Technorati Tags: Influencers,ANTS,Memory,Profiler

    Read the article

  • SQL SERVER – Create a Very First Report with the Report Wizard

    - by Pinal Dave
    This example is from the Beginning SSRS by Kathi Kellenberger. Supporting files are available with a free download from the www.Joes2Pros.com web site. What is the report Wizard? In today’s world automation is all around you. Henry Ford began building his Model T automobiles on a moving assembly line a century ago and changed the world. The moving assembly line allowed Ford to build identical cars quickly and cheaply. Henry Ford said in his autobiography “Any customer can have a car painted any color that he wants so long as it is black.” Today you can buy a car straight from the factory with your choice of several colors and with many options like back up cameras, built-in navigation systems and heated leather seats. The assembly lines now use robots to perform some tasks along with human workers. When you order your new car, if you want something special, not offered by the manufacturer, you will have to find a way to add it later. In computer software, we also have “assembly lines” called wizards. A wizard will ask you a series of questions, often branching to specific questions based on earlier answers, until you get to the end of the wizard. These wizards are used for many things, from something simple like setting up a rule in Outlook to performing administrative tasks on a server. Often, a wizard will get you part of the way to the end result, enough to get much of the tedious work out of the way. Once you get the product from the wizard, if the wizard is not capable of doing something you need, you can tweak the results. Create a Report with the Report Wizard Let’s get started with your first report!  Launch SQL Server Data Tools (SSDT) from the Start menu under SQL Server 2012. Once SSDT is running, click New Project to launch the New Project dialog box. On the left side of the screen expand Business Intelligence and select Reporting Services. Configure the properties as shown in . Be sure to select Report Server Project Wizard as the type of report and to save the project in the C:\Joes2Pros\SSRSCompanionFiles\Chapter3\Project folder. Click OK and wait for the Report Wizard to launch. Click Next on the Welcome screen.  On the Select the Data Source screen, make sure that New data source is selected. Type JProCo as the data source name. Make sure that Microsoft SQL Server is selected in the Type dropdown. Click Edit to configure the connection string on the Connection Properties dialog box. If your SQL Server database server is installed on your local computer, type in localhost for the Server name and select the JProCo database from the Select or enter a database name dropdown. Click OK to dismiss the Connection Properties dialog box. Check Make this a shared data source and click Next. On the Design the Query screen, you can use the query builder to build a query if you wish. Since this post is not meant to teach you T-SQL queries, you will copy all queries from files that have been provided for you. In the C:\Joes2Pros\SSRSCompanionFiles\Chapter3\Resources folder open the sales by employee.sql file. Copy and paste the code from the file into the Query string Text Box. Click Next. On the Select the Report Type screen, choose Tabular and click Next. On the Design the Table screen, you have to figure out the groupings of the report. How do you do this? Well, you often need to know a bit about the data and report requirements. I often draw the report out on paper first to help me determine the groups. In the case of this report, I could group the data several ways. Do I want to see the data grouped by Year and Month? Do I want to see the data grouped by Employee or Category? The only thing I know for sure about this ahead of time is that the TotalSales goes in the Details section. Let’s assume that the CIO asked to see the data grouped first by Year and Month, then by Category. Let’s move the fields to the right-hand side. This is done by selecting Page > Group or Details >, as shown in, and click Next. On the Choose the Table Layout screen, select Stepped and check Include subtotals and Enable drilldown, as shown in. On the Choose the Style screen, choose any color scheme you wish (unlike the Model T) and click Next. I chose the default, Slate. On the Choose the Deployment Location screen, change the Deployment folder to Chapter 3 and click Next. At the Completing the Wizard screen, name your report Employee Sales and click Finish. After clicking Finish, the report and a shared data source will appear in the Solution Explorer and the report will also be visible in Design view. Click the Preview tab at the top. This report expects the user to supply a year which the report will then use as a filter. Type in a year between 2006 and 2013 and click View Report. Click the plus sign next to the Sales Year to expand the report to see the months, then expand again to see the categories and finally the details. You now have the assembly line report completed, and you probably already have some ideas on how to improve the report. Tomorrow’s Post Tomorrow’s blog post will show how to create your own data sources and data sets in SSRS. If you want to learn SSRS in easy to simple words – I strongly recommend you to get Beginning SSRS book from Joes 2 Pros. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Reporting Services, SSRS

    Read the article

  • Neo4J and Azure and VS2012 and Windows 8

    - by Chris Skardon
    Now, I know that this has been written about, but both of the main places (http://www.richard-banks.org/2011/02/running-neo4j-on-azure.html and http://blog.neo4j.org/2011/02/announcing-neo4j-on-windows-azure.html) utilise VS2010, and well, I’m on VS2012 and Windows 8. Not that I think Win 8 had anything to do with it really, anyhews! I’m going to begin from the beginning, this is my first foray into running something on Azure, so it’s been a bit of a learning curve. But luckily the Neo4J guys have got us started, so let’s download the VS2010 solution: http://neo4j.org/get?file=Neo4j.Azure.Server.zip OK, the other thing we’ll need is the VS2012 Azure SDK, so let’s get that as well: http://www.windowsazure.com/en-us/develop/downloads/ (I just did the full install). Now, unzip the VS2010 solution and let’s open it in VS2012: <your location>\Neo4j.Azure.Server\Neo4j.Azure.Server.sln One-way-upgrade? Yer! Ignore the migration report – we don’t care! Let’s build that sucker… Ahhh 14 errors… WindowsAzure does not exist in the namespace ‘Microsoft’ Not a problem right? We’ve installed the SDK, just need to update the references: We can ignore the Test projects, they don’t use Azure, we’re interested in the other projects, so what we’ll do is remove the broken references, and add the correct ones, so expand the references bit of each project: hunt out those yellow exclamation marks, and delete them! You’ll need to add the right ones back in (listed below), when you go to the ‘Add Reference’ dialog make sure you have ‘Assemblies’ and ‘Framework’ selected before you seach (and search for ‘microsoft.win’ to narrow it down) So the references you need for each project are: CollectDiagnosticsData Microsoft.WindowsAzure.Diagnostics Microsoft.WindowsAzure.StorageClient Diversify.WindowsAzure.ServiceRuntime Microsoft.WindowsAzure.CloudDrive Microsoft.WindowsAzure.ServiceRuntime Microsoft.WindowsAzure.StorageClient Right, so let’s build again… Sweet! No errors.   Now we need to setup our Blobs, I’m assuming you are using the most up-to-date Java you happened to have downloaded :) in my case that’s JRE7, and that is located in: C:\Program Files (x86)\Java\jre7 So, zip up that folder into whatever you want to call it, I went with jre7.zip, and stuck it in a temp folder for now. In that same temp folder I also copied the neo4j zip I was using: neo4j-community-1.7.2-windows.zip OK, now, we need to get these into our Blob storage, this is where a lot of stuff becomes unstuck - I didn’t find any applications that helped me use the blob storage, one would crash (because my internet speed is so slow) and the other just didn’t work – sure it looked like it had worked, but when push came to shove it didn’t. So this is how I got my files into Blob (local first): 1. Run the ‘Storage Emulator’ (just search for that in the start menu) 2. That takes a little while to start up so fire up another instance of Visual Studio in the mean time, and create a new Console Application. 3. Manage Nuget Packages for that solution and add ‘Windows Azure Storage’ Now you’re set up to add the code: public static void Main() { CloudStorageAccount cloudStorageAccount = CloudStorageAccount.DevelopmentStorageAccount; CloudBlobClient client = cloudStorageAccount.CreateCloudBlobClient(); client.Timeout = TimeSpan.FromMinutes(30); CloudBlobContainer container = client.GetContainerReference("neo4j"); //This will create it as well   UploadBlob(container, "jre7.zip", "c:\\temp\\jre7.zip"); UploadBlob(container, "neo4j-community-1.7.2-windows.zip", "c:\\temp\\neo4j-community-1.7.2-windows.zip"); }   private static void UploadBlob(CloudBlobContainer container, string blobName, string filename) { CloudBlob blob = container.GetBlobReference(blobName);   using (FileStream fileStream = File.OpenRead(filename)) blob.UploadFromStream(fileStream); } This will upload the files to your local storage account (to switch to an Azure one, you’ll need to create a storage account, and use those credentials when you make your CloudStorageAccount above) To test you’ve got them uploaded correctly, go to: http://localhost:10000/devstoreaccount1/neo4j/jre7.zip and you will hopefully download the zip file you just uploaded. Now that those files are there, we are ready for some final configuration… Right click on the Neo4jServerHost role in the Neo4j.Azure.Server cloud project: Click on the ‘Settings’ tab and we’ll need to do some changes – by default, the 1.7.2 edition of neo4J unzips to: neo4j-community-1.7.2 So, we need to update all the ‘neo4j-1.3.M02’ directories to be ‘neo4j-community-1.7.2’, we also need to update the Java runtime location, so we start with this: and end with this: Now, I also changed the Endpoints settings, to be HTTP (from TCP) and to have a port of 7410 (mainly because that’s straight down on the numpad) The last ‘gotcha’ is some hard coded consts, which had me looking for ages, they are in the ‘ConfigSettings’ class of the ‘Neo4jServerHost’ project, and the ones we’re interested in are: Neo4jFileName JavaZipFileName Change those both to what that should be. OK Nearly there (I promise)! Run the ‘Compute Emulator’ (same deal with the Start menu), in your system tray you should have an Azure icon, when the compute emulator is up and running, right click on the icon and select ‘Show Compute Emulator UI’ The last steps! Make sure the ‘Neo4j.Azure.Server’ cloud project is set up as the start project and let’s hit F5 tension mounts, the build takes place (you need to accept the UAC warning) and VS does it’s stuff. If you look at the Compute Emulator UI you’ll see some log stuff (which you’ll need if this goes awry – but it won’t don’t worry!) In a bit, the console and a Java window will pop up: Then the console will bog off, leaving just the Java one, and if we switch back to the Compute Emulator UI and scroll up we should be able to see a line telling us the port number we’ve been assigned (in my case 7411): (If you can’t see it, don’t worry.. press CTRL+A on the emulator, then CTRL+C, copy all the text and paste it into something like Notepad, then just do a Find for ‘port’ you’ll soon see it) Go to your favourite browser, and head to: http://localhost:YOURPORT/ and you should see the WebAdmin! See you on the cloud side hopefully! Chris PS Other gotchas! OK, I’ve been caught out a couple of times: I had an instance of Neo4J running as a service on my machine, the Azure instance wanted to run the https version of the server on the same port as the Service was running on, and so Java would complain that the port was already in use.. The first time I converted the project, it didn’t update the version of the Azure library to load, in the App.Config of the Neo4jServerHost project, and VS would throw an exception saying it couldn’t find the Azure dll version 1.0.0.0.

    Read the article

< Previous Page | 958 959 960 961 962 963 964 965 966 967 968 969  | Next Page >