Search Results

Search found 17397 results on 696 pages for '2d array'.

Page 97/696 | < Previous Page | 93 94 95 96 97 98 99 100 101 102 103 104  | Next Page >

  • Is '@' Error Suppression a Valid Technique for Testing for an Optional Array Key?

    - by MikeSchinkel
    Rarst and I were debating offline about the use of the '@' error suppression operator in PHP, specifically for use to test for existence of "optional" array keys, i.e. array keys that are being used as a switch here a their lack of existence in the array is functionally equivalent to the array having the key with a value equaling false. Here is pseudo-code for this scenario: function do_something( $args = array() ) { if ( @$args['switch'] ) { // Do something with this switch } // continue on... } vs. this approach: function do_something( $args = array() ) { if ( ! empty( $args['switch'] ) && $args['switch'] ) { // Do something with this switch } // continue on... } Of course in most use-cases, suppressing errors would not be A Good Thing(tm). However in this use-case where an array is passed with an optional element, it seems to me that it is actually a very good technique but I could be wrong and would like to hear other's opinions on the subject before I make up my mind. I do know that there are alleged performance hits for using the former approach but I'd like to know how they compare with the alternative and if they performance hits really matter in real world scenarios? P.S. I decided to post this because, after debating this offline with Rarst, he asked a more general question here on Programmers but didn't actually give a detailed example of the specific use-case we were debating. And since I'm pretty sure he'll want to use the out-of-context answers on that other question as justification for why the above is "bad" I decided I needed to get opinions on this specific use-case.

    Read the article

  • Drawing Rounded Rectangle in DirectX/3D for 2D

    - by Jengerer
    I'm using Direct3D to draw 2D elements in a C++ application of mine, and it'd be neat if I could create rounded-rectangle GUI elements that were varying in size, but I'm not sure how to do that in the most efficient manner possible. I thought of the "easy" way which would be to have images of the four corners and then just place them in the proper positions, and fill in the rest, but varying radii for the rectangle corners would be a definite plus, and this method doesn't accommodate that feature well. Through my searches I've come across the terms Pixel Shader, Stencil Buffering, and HLSL, but I'm not sure whether these terms are relevant and which one to jump into if so. Thanks in advance, Jengerer

    Read the article

  • Filling array with numbers from given range so that sum of adjacent numbers is square number

    - by REACHUS
    Problem: Fill all the cells using distinct numbers from <1,25 set, so that sum of two adjacent cells is a square number. (source: http://grymat.im.pwr.wroc.pl/etap1/zad1etp1213.pdf; numbers 20 and 13 have been given) I've already solved this problem analytically and now I would like to approach it using an algorithm. I would like to know how should I approach these kind of problems in general (not a solution, just a point for me to start).

    Read the article

  • iPhone - Drawing 2D Shapes

    - by Hawdon
    Hi guys! I have an array of 2D points which make an irregular polygon. What I want to do is draw the borders of it and then fill it with a color. I am using Cocos2d to code the game around, but I have not found a fill function in Cocos2d, only the ccDrawLine and such. Is there a simple way to draw filled shapes in Cocos2? I have also noted that Core Graphics would work beautifully for this purpose, but I am not able to integrate it with Cocos2d. I put this in to the draw function of my CCLayer: CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, [[UIScreen mainScreen] bounds]); And every time I run it i get this error: <Error>: CGContextClearRect: invalid context I really need to get this working... Any ideas?

    Read the article

  • PHP: How to copy elements from an associative array and place them at the beginning of the array?

    - by Andrew
    I have an array of countries that I will be using in a select menu: array( [0] => " -- Select -- " [1] => "Afghanistan" [3] => "Albania" [4] => "Algeria" [39] => "Canada" [47] => "USA" ) //etc... I want to copy create copies of the Canada and USA entries and place them at the front of my array. So the array should end up looking like this: array( [0] => " -- Select -- " [47] => "USA" [39] => "Canada" [1] => "Afghanistan" [3] => "Albania" [4] => "Algeria" [39] => "Canada" [47] => "USA" ) //etc... The array keys correspond to their ID in the database, so I can't change the keys. How can I achieve this?

    Read the article

  • Programming language for web

    - by cable729
    I haven't programmed in a while, and have kind of lost interest, but I want to get back, and I've enjoyed C# the most, a lot more than objective-c and visual basic. So I want to make some games that me and my friends will be able to play next school year. So basically something you can play on the web. What programming languages deploy to the web? If c# is possible, and a mac with safari/firefox would be able to use it (I can't install plugins, and I don't want to get in trouble for making myself admin again) Flash, Java, etc. If java does, I'd like that most since it's most like c#. Then what libraries/engines would I use? I want to do 2d. And then what IDE would I use? Thanks in advance!

    Read the article

  • Returning searched results in an array in Java without ArrayList

    - by Crystal
    I started down this path of implementing a simple search in an array for a hw assignment without knowing we could use ArrayList. I realized it had some bugs in it and figured I'd still try to know what my bug is before using ArrayList. I basically have a class where I can add, remove, or search from an array. public class AcmeLoanManager { public void addLoan(Loan h) { int loanId = h.getLoanId(); loanArray[loanId - 1] = h; } public Loan[] getAllLoans() { return loanArray; } public Loan[] findLoans(Person p) { //Loan[] searchedLoanArray = new Loan[10]; // create new array to hold searched values searchedLoanArray = this.getAllLoans(); // fill new array with all values // Looks through only valid array values, and if Person p does not match using Person.equals() // sets that value to null. for (int i = 0; i < searchedLoanArray.length; i++) { if (searchedLoanArray[i] != null) { if (!(searchedLoanArray[i].getClient().equals(p))) { searchedLoanArray[i] = null; } } } return searchedLoanArray; } public void removeLoan(int loanId) { loanArray[loanId - 1] = null; } private Loan[] loanArray = new Loan[10]; private Loan[] searchedLoanArray = new Loan[10]; // separate array to hold values returned from search } When testing this, I thought it worked, but I think I am overwriting my member variable after I do a search. I initially thought that I could create a new Loan[] in the method and return that, but that didn't seem to work. Then I thought I could have two arrays. One that would not change, and the other just for the searched values. But I think I am not understanding something, like shallow vs deep copying???....

    Read the article

  • Setting the values of a struct array from JS to GLSL

    - by mikidelux
    I've been trying to make a structure that will contain all the lights of my WebGL app, and I'm having troubles setting up it's values from JS. The structure is as follows: struct Light { vec4 position; vec4 ambient; vec4 diffuse; vec4 specular; vec3 spotDirection; float spotCutOff; float constantAttenuation; float linearAttenuation; float quadraticAttenuation; float spotExponent; float spotLightCosCutOff; }; uniform Light lights[numLights]; After testing LOTS of things I made it work but I'm not happy with the code I wrote: program.uniform.lights = []; program.uniform.lights.push({ position: "", diffuse: "", specular: "", ambient: "", spotDirection: "", spotCutOff: "", constantAttenuation: "", linearAttenuation: "", quadraticAttenuation: "", spotExponent: "", spotLightCosCutOff: "" }); program.uniform.lights[0].position = gl.getUniformLocation(program, "lights[0].position"); program.uniform.lights[0].diffuse = gl.getUniformLocation(program, "lights[0].diffuse"); program.uniform.lights[0].specular = gl.getUniformLocation(program, "lights[0].specular"); program.uniform.lights[0].ambient = gl.getUniformLocation(program, "lights[0].ambient"); ... and so on I'm sorry for making you look at this code, I know it's horrible but I can't find a better way. Is there a standard or recommended way of doing this properly? Can anyone enlighten me?

    Read the article

  • Problem with writeToFile with array of NSDictionary objects

    - by Ken
    I'm trying to write an array of NSDictionary objects to a .plist file on the iPhone (OS 3.0). (They are actually NSCFDictionary objects when I call the [object class] method). My problem is that it won't write to file. If I set the array to "nil" it at least creates the empty plist file but won't do it if I have these objects in the array. My array is a parsed response from a JSON HTTP request and looks like this: { "title" = "A Movie"; "time_length" = "3:22"; }, { "title" = "Another Movie"; "time_length" = "1:40"; }, { "title" = "A Third Movie"; "time_length" = "2:10"; } The code to create the file is: [array writeToFile:[self dataFilePath] atomically:YES]; - (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:@"data.plist"]; } Could the NCSFDictionary class of the objects in my array be preventing me from writing to file? Thanks for your help.

    Read the article

  • array or list into Oracle using cfprocparam

    - by Travis
    I have a list of values I want to insert into a table via a stored procedure. I figured I would pass an array to oracle and loop through the array but I don't see how to pass an array into Oracle. I'd pass a list but I don't see how to work with the list to turn it into an array using PL/SQL (I'm fairly new to PL/SQL). Am I approaching this the wrong way? Using Oracle 9i and CF8. TIA! EDIT Perhaps I'm thinking about this the wrong way? I'm sure I'm not doing anything new here... I figured I'd convert the list to an associative array then loop the array because Oracle doesn't seem to work well with lists (in my limited observation). I'm trying to add a product, then add records for the management team. -- product table productName = 'foo' productDescription = 'bar' ... ... etc -- The managementteam table just has the id of the product and id of the users selected from a drop down. The user IDs are passed in via a list like "1,3,6,20" How should I go about adding the records to the management team table?

    Read the article

  • Reading a triangle of numbers into a 2d array of ints in Python

    - by Gabriel Silk
    I want to read a triangle of integer values from a file into a 2D array of ints using Python. The numbers would look like this: 75 95 64 17 47 82 18 35 87 10 20 04 82 47 65 ... The code I have so far is as follows: f = open('problem18.input', 'r') arr = [] for i in range(0, 15): arr.append([]) str = f.readline() a = str.split(' ') for tok in a: arr[i].append(int(tok[:2])) print arr I have a feeling this could be done in a tighter, more Pythonesque way. How would you do it?

    Read the article

  • Open Source 2D Game Engine that supports Hexagon Maps for .NET

    - by Fred F.
    Hello, I cannot find a 2D game engine to create hexagon maps for .net. The best I can find is Xconq (http://sourceforge.net/projects/xconq/) and pygame. Does anybody where I can find any? preferrably one like xconq. Thank you for your time and effort. I really apprecate it. Edit: I would like to have feature of a strategic nature. Like adding custom AIs, path finding, etc. Xcong is an engine for turn-based strategy games.

    Read the article

  • Iterate through directory filenames using JavaScript on ASP.NET C#

    - by Gal V
    Hello all, I'm trying to read all filenames from a specified (server- not client) folder, and insert all the filenames into a javascript Array. It should behave like the Directory.GetFiles method in ASP.NET C#. I created a new array, and I just need the loop method (Javascript or jQuery) to iterate in the specific folder, and insert all the filenames into the array. Thanks all helpers!

    Read the article

  • php - usort or array_multisort?

    - by Simpson88Keys
    Trying to sort the array below by memnum in ascending order, and I'm a bit confused which is better to use... usort or array_multisort? I was thinking usort because it's multidimensional? Does anyone have an example of this? Array ( [0] => Array ( [memnum] => 3236467423 [mid] => 1104881300 [fname] => JOHN [lname] => DOE [add1] => OMITTED [add2] => [city] => CHESTERFIELD [state] => MI [zip] => 48051 [age] => 50 ) [1] => Array ( [memnum] => 3258467922 [mid] => 1105121457 [fname] => JANE [lname] => DOE [add1] => OMITTED [add2] => [city] => CHESTERFIELD [state] => MI [zip] => 48051 [age] => 50 ) [2] => Array ( [memnum] => 3237769108 [mid] => 1104489312 [fname] => BOB [lname] => DOE [add1] => OMITTED [add2] => [city] => CHESTERFIELD [state] => MI [zip] => 48051 [age] => 50 ) )

    Read the article

  • Create associative multi-dimensional array

    - by Mike
    Hi, I have 3 variables, each one holding a different information and send values from a text file dynamicaly. I want to put them in a Associative multi-dimensional array. let's say : $product sends car, truck, train, etc. $price sends 1000, 3000, 1500, etc. $year sends 1997, 1980, 2008, etc. How to create a function which generates an array as follow, when i execute print_r(myarray): Array ( [0] => Array ( [product] => car [price] => 1000 [year] => 1997 ) [1] => Array ( [product] => truck [price] => 3000 [year] => 1980 ) [2] => Array ( [product] => train [price] => 1500 [year] => 2008 )) and so on. Does anyone know how to do this? Many thanks, Mike,

    Read the article

  • What is the Proper approach for Constructing a PhysicalAddress object from Byte Array

    - by Paul Farry
    I'm trying to understand what the correct approach for a constructor that accepts a Byte Array with regard to how it stores it's data (specifically with PhysicalAddress) I have an array of 6 bytes (theAddress) that is constructed once. I have a source array of 18bytes (theAddresses) that is loaded from a TCP Connection. I then copy the 6bytes from theAddress+offset into theAddress and construct the PhysicalAddress from it. Problem is that the PhysicalAddress just stores the Reference to the array that was passed in. Therefore if you subsequently check the addresses they only ever point to the last address that was copied in. When I took a look inside the PhysicalAddress with reflector it's easy to see what's going on. public PhysicalAddress(byte[] address) { this.changed = true; this.address = address; } Now I know this can be solved by creating theAddress array on each pass, but I wanted to find out what really is the best practice for this. Should the constructor of an object that accepts a byte array create it's own private Variable for holding the data and copy it from the original Should it just hold the reference to what was passed in. Should I just created theAddress on each pass in the loop

    Read the article

  • Reversing permutation of an array in Java efficiently

    - by HansDampf
    Okay, here is my problem: Im implementing an algorithm in Java and part of it will be following: The Question is to how to do what I will explain now in an efficient way. given: array a of length n integer array perm, which is a permutation of [1..n] now I want to shuffle the array a, using the order determined by array perm, i.e. a=[a,b,c,d], perm=[2,3,4,1] ------ shuffledA[b,c,d,a], I figured out I can do that by iterating over the array with: shuffledA[i]=a[perm[i-1]], (-1 because the permutation indexes in perm start with 1 not 0) Now I want to do some operations on shuffledA... And now I want to do the reverse the shuffle operation. This is where I am not sure how to do it. Note that a can hold an item more than once, i.e. a=[a,a,a,a] If that was not the case, I could iterate perm, and find the corresponding indexes to the values. Now I thought that using a Hashmap instead of the the perm array will help. But I am not sure if this is the best way to do.

    Read the article

  • Non laggy movement in Flex or WPF

    - by PaN1C_Showt1Me
    I'm trying to learn something about 2D games programming. For this purpose I've downloaded many samples developed in: Flex and Microsoft WPF. I've noticed that all the animations / moving objects are kind of non-smooth. I've seen a Flex example with double buffering which solved the image flickering, but it was laggy too. WPF example too. Just to mentioned, all examples were drawing on Canvas. I'm just curious, is it possible to have a wonderful non-laggy movement on the GUI in Flash or WPF ? (e.g. like a real game, coded in C++)

    Read the article

  • Why wouldn't `new int[x]{}` be valid???

    - by dboarman-FissureStudios
    In MonoDevelop I have the following code which compiles: int[] row = new int[indices.Count]{}; However, at run-time, I get: Matrix.cs(53,53): Error CS0150: A constant value is expected (CS0150) (testMatrix) I know what this error means and forces me to then resize the array: int[] row = new int[indices.Count]{}; Array.Resize(ref row, rowWidth); Is this something I just have to deal with because I am using MonoDevelop on Linux? I was certain that under .Net 3.5 I was able to initialize an array with a variable containing the width of the array. Can anyone confirm that this is isolated? If so, I can report the bug to bugzilla.

    Read the article

  • Sort a 2D Points List (first by X and then Y)

    - by Mikos
    I am trying to sort a List of 2D Points first by x co-ordinate and then by y co-ordinate. I implemented the IComparer interface as follows: class PointComparer : IComparer<Point> { public int Compare(Point x, Point y) { if (x.Y != y.Y) { return x.Y - y.Y; } else { return x.X - y.X; } } } And then call my sorting as follows: pointsList.Sort(new PointComparer()); For some reason the list doesn't sort. Surely is something very simple and silly, but stuck on this for quite a while....TIA

    Read the article

  • Write Parcelable for ArrayList<String []> in android?

    - by sugan.s
    I just created model with String array and array list of string array.Like this public class LookUpModel implements Parcelable { private String [] lookup_header; private ArrayList<String []> loookup_values; public void writeToParcel(Parcel dest, int flags) { dest.writeStringArray(getLookup_header()); }; } I have implemented parcelbale then write for String [] but how to do for the ArrayList<String []> and that values need to pass to another activity.Thanks in advance.

    Read the article

  • switching C compiler causes: Error Initializer cannot be specified for a flexible array member

    - by user1054210
    I am trying to convert our code from one IDE to be used in a different one. The current one uses gcc which allows for this structure to be initialized from a variable array. The new tool does not use gcc gives me an error "Initializer cannot be specified for a flexible array member". So can someone help me understand how to set this up? Should I set up a blank array of variable size and then somewhere assign the #define array as seen below? Here would be an example of the code…(this is current implementation current IDE) In one header file that is Build switchable so we can build this on different hardware platforms we have the following #define #define GPIOS \ /* BANK, PIN, SPD, MODE,… */ GPIOINIT( A, 0, 2, AIN, …) \ GPIOINIT( A, 1, 2, AIN, …) \ GPIOINTINIT(A, 2, 2, AIN, …) \ . . . Then in a different header file that is used in all builds we have PLATFORM_CONFIG_T g_platformConfig = { .name = {PLATFORM_NAME}, (bunch of other stuff), .allGpios = { GPIOS /* here I get the error */ }, }; So I am thinking I can make the error line a variable array and assign to it later in some other way? The problem is the actual array "GPIO" is of different types and pin orders on different designs are different.

    Read the article

  • DefaultIfEmpty doesn't work

    - by Freshblood
    Why is array still null after queried by DefaultIfEmpty ? class Program { static void Main(string[] args) { Program[] array = new Program[5]; Program[] query = array.DefaultIfEmpty(new Program()).ToArray(); foreach (var item in query) { Console.WriteLine(item.ToString()); } Console.ReadKey(); } }

    Read the article

  • JAVA - multirow array

    - by user51447
    Here is my situation: a company has x number of employees and x number of machines. When someone is sick, the program have to give the best possible solution of people on the machines. But the employees can't work on every machine. I need a code for making little groups of possible solutions. this is a static example private int[][] arrayCompetenties={{0,0,1,0,1},{1,0,1,0,1},{1,1,0,0,1},{1,1,1,1,1},{0,0,0,0,1}}; = row is for the people and columns are for machines m1 m2 m3 m4 m5 m6 m7 p1 1 1 p2 1 1 1 1 p3 1 1 1 p4 1 1 1 p5 1 1 1 1 p6 1 1 1 1 p7 1 1 1 1 1 1 my question = with what code do i connect all the people to machine in groups (all the posibilities) like: p1 - m1 , p2-m2 , p3 - m3 , p4-m4 , p5 - m5 , p6-m6 p1 - m1 , p2-m3 , p3 - m3 , p4-m4 , p5 - m5 , p6-m6 p1 - m1 , p2-m4 , p3 - m5 , p4-m4 , p5 - m5 , p6-m6 p1 - m1 , p2-m5 , p3 - m3 , p4-m4 , p5 - m5 , p6-m6 p1 - m1 , p2-m2 , p3 - m3 , p4-m4 , p5 - m5 , p6-m6 .... i need a loop buth how? =D thanks!

    Read the article

  • How to partition bits in a bit array with less than linear time

    - by SiLent SoNG
    This is an interview question I faced recently. Given an array of 1 and 0, find a way to partition the bits in place so that 0's are grouped together, and 1's are grouped together. It does not matter whether 1's are ahead of 0's or 0's are ahead of 1's. An example input is 101010101, and output is either 111110000 or 000011111. Solve the problem in less than linear time. Make the problem simpler. The input is an integer array, with each element either 1 or 0. Output is the same integer array with integers partitioned well. To me, this is an easy question if it can be solved in O(N). My approach is to use two pointers, starting from both ends of the array. Increases and decreases each pointer; if it does not point to the correct integer, swap the two. int * start = array; int * end = array + length - 1; while (start < end) { // Assume 0 always at the end if (*end == 0) { --end; continue; } // Assume 1 always at the beginning if (*start == 1) { ++start; continue; } swap(*start, *end); } However, the interview insists there is a sub-linear solution. This makes me thinking hard but still not get an answer. Can anyone help on this interview question?

    Read the article

< Previous Page | 93 94 95 96 97 98 99 100 101 102 103 104  | Next Page >