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  • Collision Detection - Java - Rectangle

    - by Trizicus
    I would like to know if this is a good idea that conforms to best practices that does not lead to obscenely confusing code or major performance hit(s): Make my own Collision detection class that extends Rectangle class. Then when instantiating that object doing something such as Collision col = new Rectangle(); <- Should I do that or is that something that should be avoided? I am aware that I 'can' but should I? I want to extend Rectangle class because of the contains() and intersects() methods; should I be doing that or should I be doing something else for 2D collision detection in Java?

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  • GLSL compile error when accessing an array with compile-time constant index

    - by Benlitz
    I have this shader that works well on my computer (using an ATI HD 5700). I have a loop iterating between two constant values, which is, afaik, acceptable in a glsl shader. I write stuff in two arrays in this loop. #define NB_POINT_LIGHT 2 ... varying vec3 vVertToLight[NB_POINT_LIGHT]; varying vec3 vVertToLightWS[NB_POINT_LIGHT]; ... void main() { ... for (int i = 0; i < NB_POINT_LIGHT; ++i) { if (bPointLightUse[i]) { vVertToLight[i] = ConvertToTangentSpace(ShPointLightData[i].Position - WorldPos.xyz); vVertToLightWS[i] = ShPointLightData[i].Position - WorldPos.xyz; } } ... } I tried my program on another computer equipped with an nVidia GTX 560 Ti, and it fails to compile my shader. I get the following errors (94 and 95 are the lines of the two affectations) when calling glLinkProgram: Vertex info ----------- 0(94) : error C5025: lvalue in assignment too complex 0(95) : error C5025: lvalue in assignment too complex I think my code is valid, I don't know if this comes from a compiler bug, a conversion of my shader to another format from the compiler (nvidia looks to convert it to CG), or if I just missed something. I already tried to remove the if (bPointLightUse[i]) statement and I still have the same error. However, if I just write this: vVertToLight[0] = ConvertToTangentSpace(ShPointLightData[0].Position - WorldPos.xyz); vVertToLightWS[0] = ShPointLightData[0].Position - WorldPos.xyz; vVertToLight[1] = ConvertToTangentSpace(ShPointLightData[1].Position - WorldPos.xyz); vVertToLightWS[1] = ShPointLightData[1].Position - WorldPos.xyz; Then I don't have the error anymore, but it's really unconvenient so I would prefer to keep something loop-based. Here is the more detailled config that works: Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 5700 Series Version: 4.1.10750 Compatibility Profile Context Shading Language version: 4.10 And here is the more detailed config that doesn't work (should also be compatibility profile, although not indicated): Vendor: NVIDIA Corporation Renderer: GeForce GTX 560 Ti/PCI/SSE2 Version: 4.1.0 Shading Language version: 4.10 NVIDIA via Cg compiler

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  • 2D colliding n-body simulation (fast Collision Detection for large number of balls)

    - by osgx
    Hello I want to write a program for simulating a motion of high number (N = 1000 - 10^5 and more) of bodies (circles) on 2D plane. All bodies have equal size and the only force between them is elastic collision. I want to get something like but in larger scale, with more balls and more dense filling of the plane (not a gas model as here, but smth like boiling water model). So I want a fast method of detection that ball number i does have any other ball on its path within 2*radius+V*delta_t distance. I don't want to do a full search of collision with N balls for each of i ball. (This search will be N^2.) PS Sorry for loop-animated GIF. Just press Esc to stop it. (Will not work in Chrome).

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  • Table Decorators on Zend Framework Form

    - by ulduz114
    hello i created a form that it decorates as table form its my code for decorates $this->setElementDecorators(array( 'ViewHelper', 'Errors' array(array('data'=>'HtmlTag'), array('tag'=>'td','class'=>'element')), array('Label',array('tag'=>'td')), array(array('row'=>'HtmlTag'),array('tag'=>'tr')), )); $this->setDecorators(array( 'FormElements', array('HtmlTag',array('tag'=>'table')), 'Form' )); it works correctly, now i wana errors message decorates too what do i change my code?

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  • HP DL380 RAID5 Mistake

    - by Eddy
    I had drives fail in both logical drives on a server. When I replaced failed 146GB drive in Raid 5 array with four (4) 146GB drives. On reboot the Smart Array controller asked if I wanted to accept data loss. Guess mistake to choose yes. Can't seem to find a way to get system to repair RAID5 but it seems to want to just create a new partition. Is there anyway I can go back and get the system to restore the data from other three drives now that I said accept data loss?

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  • Sparse matrices / arrays in Java

    - by DanM
    I'm working on a project, written in Java, which requires that I build a very large 2-D sparse array. Very sparse, if that makes a difference. Anyway: the most crucial aspect for this application is efficency in terms of time (assume loads of memory, though not nearly so unlimited as to allow me to use a standard 2-D array -- the key range is in the billions in both dimensions). Out of the kajillion cells in the array, there will be several hundred thousand cells which contain an object. I need to be able to modify cell contents VERY quickly. Anyway: Does anyone know a particularly good library for this purpose? It would have to be Berkeley, LGPL or similar license (no GPL, as the product can't be entirely open-sourced). Or if there's just a very simple way to make a homebrew sparse array object, that'd be fine too. I'm considering MTJ, but haven't heard any opinions on its quality. Thanks!! -Dan

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  • Soft Shadows in Raytracing 3D to 2D

    - by Myx
    Hello: I wish to implement soft shadows produced by area lights in my raytracer. I'm having trouble generating the random samples. So I have a scene in which I have an area light (represented as a circle) whose world (x,y,z) coordinates of the center are given, the radius is given, the normal of the plane on which the circle lies is given, as well as the color and attenuation factors. The sampling scheme I wish to use is the following: generate samples on the quadrilateral that encompasses the circle and discard points outside the circle until the required number of samples within the circle have been found. I'm having trouble understanding how I can transform the 3D coordinates of the center of the circle to its 2D representation (I don't think I can assume that the projection of the circle is on the x-y axis and thus just get rid of the z-component). I think the plane normal information should be used but I'm not sure how. Any and all suggestions are appreciated.

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  • PHP function generate UL LI

    - by apis17
    hi.. i'm referring this address for function olLiTree http://stackoverflow.com/questions/753853/php-function-that-creates-a-nested-ul-li i have this array $tree = array("A"=array("B"=array("C"="C","D"="D"),"E"=array("F"="F","G"="G"))); but not able to use this function function olLiTree($tree) { echo '<ul>'; foreach($tree as $item) { if (is_array($item)) { olLiTree($item); } else { echo '<li>', $item, '</li>'; } } echo '</ul>'; } to generate <ul> <li>A</li> <li>B <ul> <li>C</li> <li>D</li> </ul> </li> <li>E <ul> <li>F </li> </ul> </li> <ul> <li>G</li> </ul> </ul> can anybody help me to fix this? thanks..

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  • 2D collision detection and stuff with OpenGL

    - by shinjuo
    I am working on a simple 2D openGL project. It contains a main actor you can control with the keyboard arrows. I got that to work okay. What I am wanting is something that can help explain how to make another actor object follow the main actor. Maybe a tutorial on openGL. The three main things I need to learn are the actor following, collision detection, and some kind of way to create gravity. Any good books or tutorials to help get me in the right direction would be great.

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  • Null Pointer Exception on a 2D array (Java)

    - by user315156
    I have a class, "Tetris", in which one of the instance variables is "board". "board" is 2D array of Color objects. Upon the creation of a tetris object I call a method that sets the dimensions of board and then sets all of the Color objects to be the Default value, that is to say, Color.blue. public Tetris(int rows, int cols){ this.rows = rows; this.cols = cols; reset(rows, cols); } public void reset(int rows, int cols){ Color[][] board = new Color[rows][cols]; for(int i = 0; i Unfortunately, when I run the code (which obviously has not been posted in its entirety) I get a null pointer exception on the line: board[i][j] = DEFAULT_COLOR; // Color.blue; //DEFAULT-COLOR. Is there anything obviously wrong with what I am doing? (Sorry if there are glaring format issues, this is my first time on Stack Overflow)

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  • PHP Stop Word List

    - by Dom Hodgson
    I'm playing about with a stop words within my code I have an array full of words that I'd like to check, and an array of words I want to check against. At the moment I'm looping through the array one at at a time and removing the word if its in_array vs the stop word list but I wonder if there's a better way of doing it, I've looked at array_diff and such however if I have multiple stop words in the first array, array_diff only appears to remove the first occurrence. The focus is on speed and memory usage but speed more so. Thanks

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  • Projecting a 3D point to 2D screen coordinate OpenTK

    - by sinsro
    Using Monotouch and OpenTK I am trying to get the screen coordinate of one 3D point. I have my world view projection matrix set up, and OpenGL makes sense of it and projects my 3D model perfectly, but how to use the same matrix to project just one point from 2D to 3D? I thought I could simply use: Vector3.Transform(ref input3Dpos, ref matWorldViewProjection, out projected2Dpos); Then have the projected screen coordinate in projected2DPos. But the resulting Vector4 does not seem to represent the proper projected screen coordinate. And I do not know how to calculate it from there on.

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  • Java: Last access of 2D HashMap

    - by JamieFlowers
    I have the following structure: HashMap< String, HashMap< String, String Now i want to know the last accessed element in the 2nd dimension. I know there is TreeMap which makes sense in the 1rst dimension but after that it doesn't make any sense. How can I keep track of a 2D HashMap ordering? With access i mean: value = hashmap.get("a").get("1") value = hashmap.get("b").get("2") value = hashmap.get("c").get("3") hashmap.removeLast(); hashmap.removeLast(); hashmap.removeLast();

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  • using nested arrays by php http_build_query() and recieve them in flash AS3

    - by Mahmoud
    hi, i am having this hard time figuring what is needed to do, i am using URLVariables to send/recieve values between flash and PHP the problem is, i am unable to access nested arrays ( array inside an array ) with flash heres an example: $dgresult = array("total" = $results); echo http_build_query($dgresult,"flf_"); in flash, all i need to do is to use: var variables:URLVariables = new URLVariables(e.target.data); then i can access it with : variables.total the problem now is when i have nested arrays: $dgresult = array("total" = $results); array_push($dgresult,$another_array); http_build_query($dgresult,"flf_"); i can still access variables.total but what about anything that has flf_ ? how is that possible?

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  • What is the structure of network managers system-connections files?

    - by Oyks Livede
    could anyone list the complete structure of the configuration files, which network manager stores for known networks in /etc/NetworkManager/system-connections for known networks? Sample (filename askUbuntu): [connection] id=askUbuntu uuid=81255b2e-bdf1-4bdb-b6f5-b94ef16550cd type=802-11-wireless [802-11-wireless] ssid=askUbuntu mode=infrastructure mac-address=00:08:CA:E6:76:D8 [ipv6] method=auto [ipv4] method=auto I would like to create some of them by my own using a script. However, before doing so I would like to know every possible option. Furthermore, this structure seems somehow to resemble the information you can get using the dbus for active connections. dbus-send --system --print-reply \ --dest=org.freedesktop.NetworkManager \ "$active_setting_path" \ # /org/freedesktop/NetworkManager/Settings/2 org.freedesktop.NetworkManager.Settings.Connection.GetSettings Will tell you: array [ dict entry( string "802-11-wireless" array [ dict entry( string "ssid" variant array of bytes "askUbuntu" ) dict entry( string "mode" variant string "infrastructure" ) dict entry( string "mac-address" variant array of bytes [ 00 08 ca e6 76 d8 ] ) dict entry( string "seen-bssids" variant array [ string "02:1A:11:F8:C5:64" string "02:1A:11:FD:1F:EA" ] ) ] ) dict entry( string "connection" array [ dict entry( string "id" variant string "askUbuntu" ) dict entry( string "uuid" variant string "81255b2e-bdf1-4bdb-b6f5-b94ef16550cd" ) dict entry( string "timestamp" variant uint64 1383146668 ) dict entry( string "type" variant string "802-11-wireless" ) ] ) dict entry( string "ipv4" array [ dict entry( string "addresses" variant array [ ] ) dict entry( string "dns" variant array [ ] ) dict entry( string "method" variant string "auto" ) dict entry( string "routes" variant array [ ] ) ] ) dict entry( string "ipv6" array [ dict entry( string "addresses" variant array [ ] ) dict entry( string "dns" variant array [ ] ) dict entry( string "method" variant string "auto" ) dict entry( string "routes" variant array [ ] ) ] ) ] I can create new setting files using the dbus (AddSettings() in /org/freedesktop/NetworkManager/Settings) passing this type of input, so explaining me this structure and telling me all possible options will also help. Afaik, this is a Dictionary{String, Dictionary{String, Variant}}. Will there be any difference creating config files directly or using the dbus?

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  • formula for best approximation for center of 2D rotation with small angles

    - by RocketSurgeon
    This is not a homework. I am asking to see if problem is classical (trivial) or non-trivial. It looks simple on a surface, and I hope it is truly a simple problem. Have N points (N = 2) with coordinates Xn, Yn on a surface of 2D solid body. Solid body has some small rotation (below Pi/180) combined with small shifts (below 1% of distance between any 2 points of N). Possibly some small deformation too (<<0.001%) Same N points have new coordinates named XXn, YYn Calculate with best approximation the location of center of rotation as point C with coordinates XXX, YYY. Thank you

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  • Sorting Arrays by More the One Value, and Prioritizing the Sort based on Column data.

    - by Mark Tomlin
    I'm looking for a way to sort an array (we call this a row), with an array of values (that I'll call columns). Each row has columns that must be sorted based on the priority of: timetime, lapcount & timestamp. Each column cotains this information: split1, split2, split3, laptime, lapcount, timestamp. laptime if in hundredths of a second. (1:23.45 or 1 Minute, 23 Seconds & 45 Hundredths is 8345.) Lapcount is a simple unsigned tiny int, or unsigned char. timestamp is unix epoch. The lowest laptime should be at the get a better standing in this sort. Should two peoples laptimes equal, then timestamp will be used to give the better standing in this sort. Should two peoples timestamp equal, then the person with less of a lapcount get's the better standing in this sort. By better standing, I mean closer to the top of the array, closer to the index of zero where it a numerical array. I think the array sorting functions built into php can do this with a callback, I was wondering what the best approch was for a weighted sort like this would be.

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  • How to calculate both positive and negative angle between two lines?

    - by Jaanus
    There is a very handy set of 2d geometry utilities here. The angleBetweenLines has a problem, though. The result is always positive. I need to detect both positive and negative angles, so if one line is 15 degrees "above" or "below" the other line, the shape obviously looks different. The configuration I have is that one line remains stationary, while the other line rotates, and I need to understand what direction it is rotating in, by comparing it with the stationary line. EDIT: in response to swestrup's comment below, the situation is actually that I have a single line, and I record its starting position. The line then rotates from its starting position, and I need to calculate the angle from its starting position to current position. E.g if it has rotated clockwise, it is positive rotation; if counterclockwise, then negative. (Or vice versa.) How to improve the algorithm so it returns the angle as both positive or negative depending on how the lines are positioned?

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  • Chipmunk Physics or Box2D for C++ 2D GameEngine ?

    - by Mr.Gando
    Hello, I'm developing what it's turning into a "cross-platform" 2D Game Engine, my initial platform target is iPhone OS, but could move on to Android or even some console like the PSP, or Nintendo DS, I want to keep my options open. My engine is developed in C++, and have been reading a lot about Box2D and Chipmunk but still I can't decide which one to use as my Physics Middleware. Chipmunk appears to have been made to be embedded easily, and Box2D seems to be widely used. Chipmunk is C , and Box2D is C++, but I've heard the API's of Box2D are much worse than chipmunk's API's. For now I will be using the engine shape creation and collision detection features for irregular polygons (not concave). I value: 1) Good API's 2) Easy to integrate. 3) Portability. And of course if you notice anything else, I would love to hear it. Which one do you think that would fit my needs better ?

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  • How to achieve a palette effect on iPhone using OpenGL

    - by Joe
    I'm porting a 2d retro game to iPhone that has the following properties: targets OpenGL ES 1.1 entire screen is filled with tiles (textured triangle strip tile textured using a single 256x256 RGBA texture image the texture is passed to OpenGL once at the start of the game only 4 displayed colours are used one of the displayed colours is black The original game flashed the screen when time starts to run out by toggling the black pixels to white using an indexed palette. What is the best (i.e. most efficient) way to achieve this in OpenGL ES 1.1? My thoughts so far: Generate an alternative texture with white instead of black pixels, and pass to OpenGL when the screen is flashing Render a white poly underneath the background and render the texture with alpha on to display it Try and render a poly on top with some blending that achieves the effect (not sure this is possible) I'm fairly new to OpenGL so I'm not sure what the performance drawbacks of each of these are, or if there's a better way of doing this.

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  • SlimDX Texture2D from DataRectangle array

    - by Rebekah Bryant
    I'm totally new to DirectX. I'm using SlimDX to create a texture consisting of 13046 DataRectangles. Here's my code. It's breaking on the Texture2D constructor with "E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809)." inParms is just a struct containing handle to a Panel. public Renderer(Parameters inParms, ref DataRectangle[] inShapes) { Texture2DDescription description = new Texture2DDescription() { Width = 500, Height = 500, MipLevels = 1, ArraySize = inShapes.Length, Format = Format.R32G32B32_Float, SampleDescription = new SampleDescription(1, 0), Usage = ResourceUsage.Default, BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource, CpuAccessFlags = CpuAccessFlags.None, OptionFlags = ResourceOptionFlags.None }; SwapChainDescription chainDescription = new SwapChainDescription() { BufferCount = 1, IsWindowed = true, Usage = Usage.RenderTargetOutput, ModeDescription = new ModeDescription(0, 0, new Rational(60, 1), Format.R8G8B8A8_UNorm), SampleDescription = new SampleDescription(1, 0), Flags = SwapChainFlags.None, OutputHandle = inParms.Handle, SwapEffect = SwapEffect.Discard }; Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, chainDescription, out mDevice, out mSwapChain); Texture2D texture = new Texture2D(Device, description, inShapes); } EDIT: Running with the Debug flag set, I got: D3D11 ERROR: ID3D11Device::CreateTexture2D: The format (0x6, R32G32B32_FLOAT) cannot be bound as a RenderTarget, or cast to a format that could be bound as a RenderTarget. This is because the current graphics implementation does not even support this Format. Therefore this format does not support D3D11_BIND_RENDER_TARGET. Use CheckFormatSupport to check Format support. [ STATE_CREATION ERROR #92: CREATETEXTURE2D_UNSUPPORTEDFORMAT] D3D11 ERROR: ID3D11Device::CreateTexture2D: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #104: CREATETEXTURE2D_INVALIDARG_RETURN]

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  • Issue with javascript array object

    - by ezhil
    I have the below JSON response. I am using $.getJSON method to loads JSON data and using callback function to do some manipulation by checking whether it is array as below. { "r": [{ "IsDefault": false, "re": { "Name": "Depo" }, "Valid": "Oct8, 2013", "Clg": [{ "Name": "james", "Rate": 0.05 }, { "Name": "Jack", "Rate": 0.55 }, { "Name": "Mcd", "Rate": 0.01, }], }, { "IsDefault": false, "re": { "Name": "Depo" }, "Valid": "Oct8, 2013", "Clg": [{ "Name": "james", "Rate": 0.05 }, { "Name": "Jack", "Rate": 0.55 }, { "Name": "Mcd", "Rate": 0.01, }], }, { "IsDefault": false, "re": { "Name": "Depo" }, "Valid": "Oct8, 2013", "Clg": [{ "Name": "james", "Rate": 0.05 }, { "Name": "Jack", "Rate": 0.55 }, { "Name": "Mcd", "Rate": 0.01, }], }] } I am passing the json responses on both loadFromJson1 and loadFromJson2 function as "input" as parameter as below. var tablesResult = loadFromJson1(resultstest.r[0].Clg); loadFromJson1 = function (input) { if (_.isArray(input)) { alert("loadFromJson1: Inside array function"); var collection = new CompeCollection(); _.each(input, function (modelData) { collection.add(loadFromJson1(modelData)); }); return collection; } return new CompeModel({ compeRates: loadFromJson2(input), compName: input.Name }); }; loadFromJson2 = function (input) // here is the problem, the 'input' is not an array object so it is not going to IF condition of the isArray method. { if (_.isArray(input)) { alert("loadFromJson2: Inside array function"); //alert is not coming here though it is an array var rcollect = new rateCollection(); _.each(input, function (modelData) { rcollect.add(modelData); }); return rcollect; } }; The above code i am passing json responses for both loadFromJson1 and loadFromJson2 function as "input". isArray is getting true on only loadFromJson1 function and giving alert inside the if condition but not coming in loadFromJson2 function though i am passing the same parameter. can anyone tell me why loadFromJson2 function is not getting the alert inside if condition though i pass array object?

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  • PHP Hashtable array optimisation.

    - by hiprakhar
    I made a PHP app which was taking about ~0.0070sec for execution. Now, I added a hashtable array with about 2000 values. Suddenly the time for execution has gone up to ~0.0700 secs. Almost 10 times the previous value. I tried commenting out the part where I was searching inside the hashtable array (but array was still left defined). Still, the execution time remains about ~0.0500secs. Array is something like: $subjectinfo = array( 'TPT753' => 'Industrial Training', 'TPT801' => 'High Polymeric Engineering', 'TPT802' => 'Corrosion Engineering', 'TPT803' => 'Decorative ,Industrial And High Performance Coatings', 'TPT851' => 'Project'); Is there any way to optimize this part? I cannot use Database as I am running this app on Google app engine which is still not supporting JDO database for php. Some more code from the app: function getsubjectinfo($name) { $subjectinfo = array( 'TPT753' => 'Industrial Training', 'TPT801' => 'High Polymeric Engineering', 'TPT802' => 'Corrosion Engineering', 'TPT803' => 'Decorative ,Industrial And High Performance Coatings', 'TPT851' => 'Project'); $name = str_replace("-", "", $name); $name = str_replace(" ", "", $name); if (isset($subjectinfo["$name"])) return "(".$subjectinfo["$name"].")"; else return ""; } Then I am using the following statement 2-3 times in the app: echo $key." ".$this->getsubjectinfo($key)

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  • Array Recursion

    - by GeeYouAreYou
    I've got an assignment I can't figure out, any pointers will be much appreciated, it goes like so: There's a series of light bulbs represented as an array of true/false, there's a switch for every light bulb, by clicking it for any light bulb, you toggle it as well as 2 adjacent ones (1 from left & another 1 from right; if clicked switch's bulb on edge -- only 1 adjacent toggled of course). What is needed to accomplish is a method that accepts an array of a series of turned on/off light bulbs and another one representing another state of supposedly the 1st array after some switches have been clicked..! So recursion must be used to find out whether there's a combination of switch clicks that will transform array 1 to array 2. Here's the signature of the method: public static boolean disco(boolean[] init, boolean[] target) Will return true if array init can be transformed to target, false otherwise. Method must be static and not use any other static and global variables, only local. Example: boolean[] init = {true, false, true, false, true, false}; boolean[] target = {false, true, false, true, false, true}; For above 2 arrays, disco(init, target) will return true because toggling the 1st and 4th bulbs would yield the target state (remember adjacent bulbs being toggled as well). Any help much appreciated..!!

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  • Rotate a 2d matrix to the right

    - by adam
    I want a 2d matrix to rotate to the right, it compiles fine but when I try to the run it freezes. For example I want {{10,20,30},{40,50,60}} to rotate into {{40,10},{50,20},{60,30}} import java.util.*; public class Rotate{ public static int[][] rotate(int[][] m) { int [][] rotateM = new int[m[0].length][m.length]; for (int i= 0; i< m.length; i= i++){ for (int j= 0; j< m[0].length; j= j++){ rotateM[i][j] = m[j][m.length-i-1]; } } return rotateM; } public static void main(String[]args){ int[][]m = {{10,20,30}, {40,50,60}}; System.out.println(Arrays.toString(rotate(m))); } }

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