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  • Google I/O 2010 - Making Freemium work

    Google I/O 2010 - Making Freemium work Google I/O 2010 - Making Freemium work - converting free users to paying customers Enterprise 101 Don Dodge (moderator), Brad Feld, Dave McClure, Jeff Clavier, Matt Holleran, Joe Kraus A panel of prominent venture capital leaders will help you understand how to build free apps that can be upgraded to paid & how to build products that can be profitable. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 25 0 ratings Time: 59:37 More in Science & Technology

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  • Google I/O 2012 - Go in Production

    Google I/O 2012 - Go in Production Andrew Gerrand Since Go's release in 2009 many companies (besides Google, of course) have used the language to build cool stuff. In this session programmers from several companies will share their first-hand experience using Go in production environments. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 182 4 ratings Time: 49:45 More in Science & Technology

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  • Google I/O 2012 - Monetizing Android Apps

    Google I/O 2012 - Monetizing Android Apps Chrix Finne, Kenneth Lui There's more than one way to make money with your Android app: Paid apps, in-app billing, advertising, and so on. This session covers the subject comprehensively, with details on the monetization tools in Google Play and a close look at the AdMob SDK, ad network mediation and Google Analytics. Walk away armed with knowledge on how you can make more money, get more users and gain more insights. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 198 7 ratings Time: 52:49 More in Science & Technology

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  • Google I/O 2012 - Gaming in the Cloud

    Google I/O 2012 - Gaming in the Cloud "Fred Sauer Many games developers are finding the easy development and deployment experience of Google App Engine ideal for building cloud based state-storage, matching making services and collaborations services. When you have a hit game, the last thing you want to do is worry about your server provisioning. App Engine has an always-free tier to get you started and then scales seamlessly to any size of usage. Game developers also use Google Cloud Storage to easily store and quickly deliver media files to clients around the world. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 01:02:17 More in Science & Technology

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  • Google I/O 2012 - Crunching Big Data with BigQuery

    Google I/O 2012 - Crunching Big Data with BigQuery Jordan Tigani, Ryan Boyd Google BigQuery is a data analysis tool born from Google internal technologies. It enables developers to analyze terabyte data sets in seconds using a RESTful API. This session will dive into best practices for getting fast answers to business questions. We'll provide insight into how we process queries under the hood and how to construct SQL queries for complex analysis. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 01:03:04 More in Science & Technology

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  • Google Maps API Office Hours

    Google Maps API Office Hours Interested in knowing more about the Google Maps API announcements that were made at I/O? During this week's Google Maps API Office Hours, +Josh Livni and +Paul Saxman will give an overview of the Google Maps API features that were announced at I/O, and will talk about the I/O session content that is now available online. The next Office Hours will be this Tuesday at 11am, Pacific Time. Bring your questions, and join us there! From: GoogleDevelopers Views: 167 9 ratings Time: 21:25 More in Science & Technology

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  • Google I/O 2012 - Fireside Chat with the Hangouts Team

    Google I/O 2012 - Fireside Chat with the Hangouts Team Come join a conversation with the Google+ Hangouts team. Hear the thinking behind Google's real time strategy and learn how businesses, broadcasters, developers, and families are all using the product. Ever wondered how a hangout on air works? Come to this session to get all your questions answered and learn what's in store for hangouts in the future. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 58 0 ratings Time: 01:00:01 More in Science & Technology

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  • How to create reproducible probability in map generation?

    - by nickbadal
    So for my game, I'm using perlin noise to generate regions of my map (water/land, forest/grass) but I'd also like to create some probability based generation too. For instance: if(nextInt(10) > 2 && tile.adjacentTo(Type.WATER)) tile.setType(Type.SAND); This works fine, and is even reproduceable (based on a common seed) if the nextInt() calls are always in the same order. The issue is that in my game, the world is generated on demand, based on the player's location. This means, that if I explore the map differently, and the chunks of the map are generated in a different order, the randomness is no longer consistent. How can I get this sort of randomness to be consistent, independent of call order? Thanks in advance :)

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  • Collisions on complex map 2D

    - by waxx
    I'm currently thinking about collision and map system that I want to use in my next game and I'm kind of puzzled. Maps are going to be somewhat complex with lots of irregularities and thus tiling is out of question. I thought about an editor where you'd draw rectangles on the map that would represent areas that are collidable with and then saving such "collision map" with only black/white gfx. Or maybe should I save exact rectangles data with their x/y/width/height into some text file and go from there? What would you recommend? Thanks.

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  • Google I/O Sandbox Case Study: GoAnimate

    Google I/O Sandbox Case Study: GoAnimate We interviewed GoAnimate at the Google I/O Sandbox on May 10, 2011 and they explained to us the benefits of using partnering with YouTube. GoAnimate is an video creation platform that lets users easily create animated videos and publish them on YouTube. For more information on developing on YouTube, visit: code.google.com For more information on GoAnimate, visit: goanimate.com From: GoogleDevelopers Views: 33 0 ratings Time: 02:17 More in Science & Technology

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  • 3d js map rendering

    - by gotha
    In the past I've done a 2D tile map using HTML, CSS and Javascript. Now I have the task of creating a 3D version using the same technologies - think of it like a space map where all planets have x/y/z positions. Currently, I have no idea to do this. Is there an existing library or something I can modify to do my job? If not, what method of rendering the map should I use? It needs to be as browser independent as possible, so I can't use webgl, flash or canvas. I'm considering plain JS & HTML or SVG (using Raphael for compatibility).

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  • Off the Charts: Getting Cost Data into Google Analytics

    Off the Charts: Getting Cost Data into Google Analytics With Analytics' new Cost Data Upload feature, users can measure and analyze non-Google cost data to calculate paid campaign effectiveness. Developers are able to build solutions to upload exported cost data into Analytics so marketers can have a unified view of their campaign spend - all within the Google Analytics interface. Join Google Analytics' Developer Advocate Pete Frisella to dive into the implementation of this new feature through the robust Analytics APIs. From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Science & Technology

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  • Google I/O Sandbox Case Study: Evite

    Google I/O Sandbox Case Study: Evite We interviewed Evite at the Google I/O Sandbox on May 10, 2011 and they explained to us the benefits of using App Engine to build their website. Evite is the world's largest online personal invitations platform, allowing users to create customized invitations for any type of gathering. For more information on App Engine Developers, visit: code.google.com For more information on Evite, visit: www.evite.com From: GoogleDevelopers Views: 29 0 ratings Time: 01:51 More in Science & Technology

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  • Google Drive SDK: Sharing files and managing permissions

    Google Drive SDK: Sharing files and managing permissions During this session we'll explain how to use the Google Drive SDK to manage permissions and sharing settings of files. We'll go through the various permission types, roles and values and show to easily embed the Google Drive sharing dialog in your app. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • libgdx - collision detection with tiled map java

    - by user2875021
    currently, I am working on a 2d rpg game which is similar to final fantasy 1-4. I can load up a tiled map and the sprite can walk freely on the map. However, I will like to create a wall for it to stop walking through it. I created three tiled layer Background, Collision, Overhead and one Collision object layer with rectangles only. "How do I handle collisions with the object layer in the tiled map?" "Do I have to create every single rectangle that is in the object layer with Rectangle rectangle = new Rectangle() and rectangle.set(x, y, width, height)in the code?" Thank you very much in advance. Any help is greatly appreciated!

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  • Google I/O 2010 - Batch data processing with App Engine

    Google I/O 2010 - Batch data processing with App Engine Google I/O 2010 - Batch data processing with App Engine App Engine 201 Mike Aizatsky In this session, attendees will learn how to write map() functions, how to do simple reduce() operations, how to run these over large datasets, and how App Engine is used to accomplish such parallelism. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 0 ratings Time: 38:45 More in Science & Technology

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  • Google I/O Sandbox Case Study: MobileASL

    Google I/O Sandbox Case Study: MobileASL We interviewed MobileASL at the Google I/O Sandbox on May 11, 2011 and they explained to us the benefits of developing their accessibility applications on the Android platform. MobileASL is a video compression project that aims to make sign language communication on mobile phones a reality. For more information on Accessibility Developers, visit: google.com For more information on MobileASL, visit: mobileasl.cs.washington.edu From: GoogleDevelopers Views: 14 0 ratings Time: 01:57 More in Science & Technology

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  • Google I/O Sandbox Case Study: Storify

    Google I/O Sandbox Case Study: Storify We interviewed Storify in the Google I/O Sandbox on May 10th, 2011 and they explained to us the benefits of integrating their product with YouTube. Storify is a platform that enables users to build stories from the news that gets published on social media and on YouTube. To learn more about YouTube Developers, visit: code.google.com To learn more about Storify, visit: www.storify.com From: GoogleDevelopers Views: 326 15 ratings Time: 01:59 More in Science & Technology

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  • Google Games Chat #3!

    Google Games Chat #3! The Google Games Chat is back! Now with a little bit of structure! Come check out the hot new property that Web Pro News raved "a show", and what we here at Google call "45 minutes away from doing real work." We'll be chatting about games, industry trends, and making bold new predictions that will probably look ridiculously wrong in three years. As always, please ask questions in the Google Moderator section below, and we might even get around to answering one or two. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Rotate MapView in Android

    - by Matthew B.
    I am writing an Android app where one of the features is that the map will rotate according to the compass (i.e. if the phone is pointing east, the map will be oriented so that the east side of the map is on top). Previous answers that I have found suggested over writing the onDraw() method in mapView, however, the api changed the method to final so it cannot be overwritten. As a result I have tried to overwrite the dispatchDraw() method like so: Note: -compass is a boolean that if true, rotate the view -bearing is a float variable that has the degrees that the view should rotate protected void dispatchDraw(Canvas canvas) { canvas.save(); if (compass) { final float w = this.getWidth(); final float h = this.getHeight(); final float scaleFactor = (float)(Math.sqrt(h * h + w * w) / Math.min(w, h)); final float centerX = w / 2.0f; final float centerY = h / 2.0f; canvas.rotate(bearing, centerX, centerY); canvas.scale(scaleFactor, scaleFactor, centerX, centerY); } super.dispatchDraw(canvas); canvas.restore(); }

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  • jqtouch / google maps api v3 issue

    - by Rigo Vides
    Hi everyone, I'm having a hard time triying to make jQtouch and Google Maps api V3 together. I've tried almost everything. It seems that the only source of information is here I checked every single post. I'm starting with jQuery and css... so there's a lot of stuff I don't understand. First of all, I'm using jQtouch framework to build a web app with google maps integration, the problem is that whenever I pan the map, strange flickering occurs. It's like jQtouch and the map are trying to fight for a callback. I'm using the latest revision out there. And have several bugs, regarding transition/animation functionality (since I don't wrap the map and all the element's divs within the #jqt wrapper) and css issues with some styling. Anyone has successfully achieve a functional setup build for this scenario? (google maps api v3 & jqtouch), I think is not necessary to paste you some code (But if you think is necessary please let me know and I'll do it), If you paste me a minimal example with a map (detailing jqtouch version, and modification to the styles/.js files), and some transition back and forth from the map to another div/section/page, you'll get the bounty. Thanks a lot in advance. And please, let me know if this is kind of 'legal' here, I mean, there's too loose information on the official wiki, and like 13 'solutions' but nothing concrete... I'm just triying to help anyone who step on in this problem in the future.

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  • Using Google Maps v3, PHP and Json to plot markers

    - by bateman_ap
    Hi, I am creating a map using the new(ish) v3 of the Google Maps API I have managed to get a map displaying using code as below: var myLatlng = new google.maps.LatLng(50.8194000,-0.1363000); var myOptions = { zoom: 14, center: myLatlng, mapTypeControl: false, scrollwheel: false, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("location-map"), myOptions); However I now want to add a number of markers I have stored in a PHP array. The Array currently looks like this if I print it out to screen: Array ( [0] => Array ( [poiUid] => 20 [poiName] => Brighton Cineworld [poiCode] => brighton-cineworld [poiLon] => -0.100450 [poiLat] => 50.810780 [poiType] => Cinemas ) [1] => Array ( [poiUid] => 21 [poiName] => Brighton Odeon [poiCode] => brighton-odeon [poiLon] => -0.144420 [poiLat] => 50.821860 [poiType] => Cinemas ) ) All the reading I have done so far suggests I turn this into JSON by using json_encode If I run the Array though this and echo it to the screen I get: [{"poiUid":"20","poiName":"Brighton Cineworld","poiCode":"brighton-cineworld","poiLon":"-0.100450","poiLat":"50.810780","poiType":"Cinemas"},{"poiUid":"21","poiName":"Brighton Odeon","poiCode":"brighton-odeon","poiLon":"-0.144420","poiLat":"50.821860","poiType":"Cinemas"}] The bit now is where I am struggling, I am not sure the encoded array is what I need to start populating markers, I think I need something like the code below but not sure how to add the markers from my passed through JSON var locations = $jsonPoiArray; for (var i = 0;i < locations.length; i += 1) { // Create a new marker };

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  • GoogleAppEngine : possible to disable FileUpload?

    - by James.Elsey
    Hi, When I deploy my application to GoogleAppEngine I keep getting the following error Uncaught exception from servlet java.lang.NoClassDefFoundError: java.io.FileOutputStream is a restricted class. Please see the Google App Engine developer's guide for more details. at com.google.apphosting.runtime.security.shared.stub.java.io.FileOutputStream.<clinit>(FileOutputStream.java) at org.apache.log4j.FileAppender.setFile(FileAppender.java:289) at org.apache.log4j.FileAppender.activateOptions(FileAppender.java:163) at org.apache.log4j.config.PropertySetter.activate(PropertySetter.java:256) at org.apache.log4j.config.PropertySetter.setProperties(PropertySetter.java:132) at org.apache.log4j.config.PropertySetter.setProperties(PropertySetter.java:96) at org.apache.log4j.PropertyConfigurator.parseAppender(PropertyConfigurator.java:654) at org.apache.log4j.PropertyConfigurator.parseCategory(PropertyConfigurator.java:612) at org.apache.log4j.PropertyConfigurator.configureRootCategory(PropertyConfigurator.java:509) at org.apache.log4j.PropertyConfigurator.doConfigure(PropertyConfigurator.java:415) at org.apache.log4j.PropertyConfigurator.doConfigure(PropertyConfigurator.java:441) at org.apache.log4j.helpers.OptionConverter.selectAndConfigure(OptionConverter.java:468) at org.apache.log4j.LogManager.<clinit>(LogManager.java:122) at org.slf4j.impl.Log4jLoggerFactory.getLogger(Log4jLoggerFactory.java:73) at org.slf4j.LoggerFactory.getLogger(LoggerFactory.java:88) at org.apache.commons.logging.impl.SLF4JLogFactory.getInstance(SLF4JLogFactory.java:155) at org.apache.commons.logging.impl.SLF4JLogFactory.getInstance(SLF4JLogFactory.java:131) at org.apache.commons.logging.LogFactory.getLog(LogFactory.java:685) at org.springframework.web.context.ContextLoader.<clinit>(ContextLoader.java:146) at org.springframework.web.context.ContextLoaderListener.createContextLoader(ContextLoaderListener.java:53) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:44) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java:548) at org.mortbay.jetty.servlet.Context.startContext(Context.java:136) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1250) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:517) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:467) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at com.google.apphosting.runtime.jetty.AppVersionHandlerMap.createHandler(AppVersionHandlerMap.java:191) at com.google.apphosting.runtime.jetty.AppVersionHandlerMap.getHandler(AppVersionHandlerMap.java:168) at com.google.apphosting.runtime.jetty.JettyServletEngineAdapter.serviceRequest(JettyServletEngineAdapter.java:123) at com.google.apphosting.runtime.JavaRuntime.handleRequest(JavaRuntime.java:243) at com.google.apphosting.base.RuntimePb$EvaluationRuntime$6.handleBlockingRequest(RuntimePb.java:5485) at com.google.apphosting.base.RuntimePb$EvaluationRuntime$6.handleBlockingRequest(RuntimePb.java:5483) at com.google.net.rpc.impl.BlockingApplicationHandler.handleRequest(BlockingApplicationHandler.java:24) at com.google.net.rpc.impl.RpcUtil.runRpcInApplication(RpcUtil.java:398) at com.google.net.rpc.impl.Server$2.run(Server.java:852) at com.google.tracing.LocalTraceSpanRunnable.run(LocalTraceSpanRunnable.java:56) at com.google.tracing.LocalTraceSpanBuilder.internalContinueSpan(LocalTraceSpanBuilder.java:536) at com.google.net.rpc.impl.Server.startRpc(Server.java:807) at com.google.net.rpc.impl.Server.processRequest(Server.java:369) at com.google.net.rpc.impl.ServerConnection.messageReceived(ServerConnection.java:442) at com.google.net.rpc.impl.RpcConnection.parseMessages(RpcConnection.java:319) at com.google.net.rpc.impl.RpcConnection.dataReceived(RpcConnection.java:290) at com.google.net.async.Connection.handleReadEvent(Connection.java:474) at com.google.net.async.EventDispatcher.processNetworkEvents(EventDispatcher.java:831) at com.google.net.async.EventDispatcher.internalLoop(EventDispatcher.java:207) at com.google.net.async.EventDispatcher.loop(EventDispatcher.java:103) at com.google.net.rpc.RpcService.runUntilServerShutdown(RpcService.java:251) at com.google.apphosting.runtime.JavaRuntime$RpcRunnable.run(JavaRuntime.java:404) at java.lang.Thread.run(Unknown Source) I've checked the documentation and it suggests to create a FileUpload class, since I won't be uploading files/documents etc from my application, is this necessary? Is there a way to disable this functionality, or at least bypass this error? I have already provided implementation for a MultipartWrapperFactory.Class as that has been suggested from searching for this error Thanks

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