Search Results

Search found 52959 results on 2119 pages for 'type library'.

Page 97/2119 | < Previous Page | 93 94 95 96 97 98 99 100 101 102 103 104  | Next Page >

  • Detecting const-ness of nested type

    - by Channel72
    Normally, if I need to detect whether a type is const I just use boost::is_const. However, I ran into trouble when trying to detect the const-ness of a nested type. Consider the following traits template, which is specialized for const types: template <class T> struct traits { typedef T& reference; }; template <class T> struct traits<const T> { typedef T const& reference; }; The problem is that boost::is_const doesn't seem to detect that traits<const T>::reference is a const type. For example: std::cout << std::boolalpha; std::cout << boost::is_const<traits<int>::reference>::value << " "; std::cout << boost::is_const<traits<const int>::reference>::value << std::endl; This outputs: false false Why doesn't it output false true?

    Read the article

  • How can I get the type I want?

    - by Danny Chen
    There are a lot of such classes in my project (very old and stable code, I can't do many changes to them, maybe slight changes are OK) public class MyEntity { public long ID { get; set; } public string Name { get; set; } public decimal Salary { get; set; } public static GetMyEntity ( long ID ) { MyEntity e = new MyEntity(); // load data from DB and bind to this instance return e; } } For some reasons, now I need to do this: Type t = Type.GetType("XXX"); // XXX is one of the above classes' name MethodInfo staticM= t.GetMethods(BindingFlags.Public | BindingFlags.Static).FirstOrDefault();// I'm sure I can get the correct one var o = staticM.Invoke(...); //returns a object, but I want the type above! If I pass "MyEntity" at beginning, I hope I can get o as MyEntity! Please NOTE that I know the "name of the class" only. MyEntity e = staticM.Invoke(...) as MyEntity; can't be used here.

    Read the article

  • Omit return type in C++0x

    - by Clinton
    I've recently found myself using the following macro with gcc 4.5 in C++0x mode: #define RETURN(x) -> decltype(x) { return x; } And writing functions like this: template <class T> auto f(T&& x) RETURN (( g(h(std::forward<T>(x))) )) I've been doing this to avoid the inconvenience having to effectively write the function body twice, and having keep changes in the body and the return type in sync (which in my opinion is a disaster waiting to happen). The problem is that this technique only works on one line functions. So when I have something like this (convoluted example): template <class T> auto f(T&& x) -> ... { auto y1 = f(x); auto y2 = h(y1, g1(x)); auto y3 = h(y1, g2(x)); if (y1) { ++y3; } return h2(y2, y3); } Then I have to put something horrible in the return type. Furthermore, whenever I update the function, I'll need to change the return type, and if I don't change it correctly, I'll get a compile error if I'm lucky, or a runtime bug in the worse case. Having to copy and paste changes to two locations and keep them in sync I feel is not good practice. And I can't think of a situation where I'd want an implicit cast on return instead of an explicit cast. Surely there is a way to ask the compiler to deduce this information. What is the point of the compiler keeping it a secret? I thought C++0x was designed so such duplication would not be required.

    Read the article

  • Method not being resolved for dynamic generic type

    - by kelloti
    I have these types: public class GenericDao<T> { public T Save(T t) { return t; } } public abstract class DomainObject { // Some properties protected abstract dynamic Dao { get; } public virtual void Save() { var dao = Dao; dao.Save(this); } } public class Attachment : DomainObject { protected dynamic Dao { get { return new GenericDao<Attachment>(); } } } Then when I run this code it fails with RuntimeBinderException: Best overloaded method match for 'GenericDAO<Attachment.Save(Attachment)' has some invalid arguments var obj = new Attachment() { /* set properties */ }; obj.Save(); I've verified that in DomainObject.Save() "this" is definitely Attachment, so the error doesn't really make sense. Can anyone shed some light on why the method isn't resolving? Some more information - It succeeds if I change the contents of DomainObject.Save() to use reflection: public virtual void Save() { var dao = Dao; var type = dao.GetType(); var save = ((Type)type).GetMethod("Save"); save.Invoke(dao, new []{this}); }

    Read the article

  • Java Generic Type and Reflection

    - by Tom Tucker
    I have some tricky generic type problem involving reflection. Here's the code. public @interface MyConstraint { Class<? extends MyConstraintValidator<?>> validatedBy(); } public interface MyConstraintValidator<T extends Annotation> { void initialize(T annotation); } /** @param annotation is annotated with MyConstraint. */ public void run(Annotation annotation) { Class<? extends MyConstraintValidator<? extends Annotation>> validatorClass = annotation.annotationType().getAnnotation(MyConstraint.class).validatedBy(); validatorClass.newInstance().initialize(annotation) // will not compile! } The run() method above will not compile because of the following error. The method initialize(capture#10-of ? extends Annotation) in the type MyConstraintValidator<capture#10-of ? extends Annotation> is not applicable for the arguments (Annotation) If I remove the wild cards, then it compiles and works fine. What would be the propert way to declare the type parameter for the vairable validatorClass? Thanks.

    Read the article

  • <input type="file"> reads only file name not full path

    - by Deep
    I am using Glassfish Server.I have seen the apache file upload to solve it...but i want to implement it in glassfish server. image.html <form action="" method="post" enctype="multipart/form-data"> Select a file: <input type="file" name="first" id="first"/> <br /> <input type="button" name="button" value="upload" id="button" /> <p id="test"></p> <img src='Unknown.png' id="profile_img" height="200px" width="150px"/> </form> test.js $(document).ready(function() { var filepath= $("#first"); $('#button').click(function() { $.ajax({ type: "post", url: "imageservlet", data: "user="+filepath.val(), success: function(msg) { $("#profile_img").attr('src',msg); $("#test").html(msg) .fadeIn("fast"); } }); }); }); imageservlet.java String user=request.getParameter("user"); out.print(user); the output is file name not full path.

    Read the article

  • Using input type="submit" to change content

    - by Conti
    Okay, I'm pretty sure I'm missing something very obvious here, but I just couldn't find a proper solution so far. What I'm trying to do is simple: Have a user write something into a form, have him submit the form, and write that input into a textarea on the same page. This is my code: <html><head></head> <body> <form name='registration'> <label for="input">Input:</label> <input type="text" id="input"/> <input type="submit" id="submit" value="Submit" onclick="execute()"/> </form> <div id="results"> <span>Result</span> <span><textarea cols="30" rows="5" id="resulttext" readonly="readonly"></textarea> </span> </div> <script> function execute() { var result = document.getElementById("input").value document.getElementById("resulttext").value=result; } </script> </body> </html> Now what happens if I enter something into the form is that the textarea briefly shows my input before reverting back to showing nothing. My guess is that the textarea field is only changed for the duration of the execute() function. When I change input type="submit" to a <button> everything works as intended, but I'm pretty sure I'm not supposed to do that.

    Read the article

  • Why Is the sender type null when dealing with events

    - by ChloeRadshaw
    From C# Via CLR: Note A lot of people wonder why the event pattern requires the sender parameter to always be of type Object After all, since the MailManager will be the only type raising an event with a NewMail EventArgs object, it makes more sense for the callback method to be prototyped like this: void MethodName(Mai l Manager sender, NewMail EventArgs e); The pattern requires the sender parameter to be of type Object mostly because of inheritance What if Mai lManager were used as a base class for SmtpMailManager? In this case, the callback method should have the sender parameter prototyped as SmtpMailManager instead of Mail Manager, but this can’t happen because SmtpMai lManager just inherited the NewMai l event So the code that was expecting SmtpMail Manager to raise the event must still have to cast the sender argument to SmtpMailManager In other words, the cast is still required, so the sender parameter might as well be typed as Obj ect The next reason for typing the sender parameter as Obj ect is just fexibility It allows the delegate to be used by multiple types that offer an event that passes a NewMail EventArgs object For example, a PopMai lManager class could use the delegate even if this class were not derived from Mail Manager I just simply cannot understand why the sender is an object - Why can it not be generified? so most of the time we do not need to do generic casts

    Read the article

  • A Question about dereferencing pointer to incomplete type In C programming

    - by user552279
    Hi, can you explain this error for me? Blockquote /////////////////////////////// In my A.h file: struct TreeNode; struct TreeHead; typedef struct TreeNode * Node; typedef struct TreeHead * Head; /////////////////////////////// In my A.c file: struct TreeNode { char* theData; Node Left; Node Right; } ; struct TreeHead{ int counter; char type; Node Root; }; Head Initialisation() { Head treeHead; treeHead = malloc(sizeof (struct TreeHead)); treeHead-Root = malloc(sizeof (struct TreeNode)); return treeHead; } /////////////////////////////// In my Main.c file: Head head; Node tree; int choose =5; head = Initialisation(); (head-Root) = tree; //When compiling, this line has an error: error: dereferencing pointer to incomplete type Blockquote haed-Root will return a Node pointer, tree is also a Node pointer. So why error is dereferencing pointer to "incomplete" type?

    Read the article

  • C#: How to get all public (both get and set) string properties of a type

    - by Svish
    I am trying to make a method that will go through a list of generic objects and replace all their properties of type string which is either null or empty with a replacement. How is a good way to do this? I have this kind of... shell... so far: public static void ReplaceEmptyStrings<T>(List<T> list, string replacement) { var properties = typeof(T).GetProperties( -- What BindingFlags? -- ); foreach(var p in properties) { foreach(var item in list) { if(string.IsNullOrEmpty((string) p.GetValue(item, null))) p.SetValue(item, replacement, null); } } } So, how do I find all the properties of a type that are: Of type string Has public get Has public set ? I made this test class: class TestSubject { public string Public; private string Private; public string PublicPublic { get; set; } public string PublicPrivate { get; private set; } public string PrivatePublic { private get; set; } private string PrivatePrivate { get; set; } } The following does not work: var properties = typeof(TestSubject) .GetProperties(BindingFlags.Instance|BindingFlags.Public) .Where(ø => ø.CanRead && ø.CanWrite) .Where(ø => ø.PropertyType == typeof(string)); If I print out the Name of those properties I get there, I get: PublicPublic PublicPrivate PrivatePublic In other words, I get two properties too much. Note: This could probably be done in a better way... using nested foreach and reflection and all here... but if you have any great alternative ideas, please let me know cause I want to learn!

    Read the article

  • Visual Studio 2008 having problems with namespaces when used as type in Generic coolection

    - by patrick
    I just upgraded last week from Visual Studio 2005 to 2008. I am having an issue with compiler resolving namespaces when I use a class as a type in a Generic collection. Intellisense recognizes the class and the compiler generates no errors when I use the class except when it is a type in a Generic collection declaration either as return type for a Property or as a parameter to a method. This is happening in my only project that is targeting the 3.5 framework, but changing the project containing the class to use the 3.5 framework doesn't fix the problem. Examples Compile fine MyClass myClass = new MyClass(); SortedList <DateTime,MyClass> listOfClasses = new SortedList<DateTime,MyClass> Compile error - Namespace could not be found public SortedList<DateTime,MyClass> ClassList { get; set; } private void DoSomethingToLists(SortedList<DateTime,MyClass> classList) Intellisense has no problem resolving the namespace, only the compiler. Is this a known bug or am I missing something obvious? Will SP1 fix it? I was able to create a new library containing just this class targeting 3.5 and am now able to successfully use this in both 3.5 and 2.0 projects. My guess is that even though I tried to change the target of my original library, since it was still referencing 2.0 projects there was some conflict.

    Read the article

  • I want a function to return a type of the subclass its invoked from

    - by Jay
    I want to have a function defined in a superclass that returns a value of the type of the subclass that is used to invoke the function. That is, say I have class A with a function plugh. Then I create subclasses B and C that extend A. I want B.plugh to return a B and C.plugh to return a C. Yes, they could return an A, but then the caller would have to either cast it to the right subtype, which is a pain when used a lot, or declare the receiving variable to be of the supertype, which loses type safety. So I was trying to do this with generics, writing something like this: class A<T extends A> { private T foo; public T getFoo() { return foo; } } class B extends A<B> { public void calcFoo() { foo=... whatever ... } } class C extends A<C> { public void calcFoo() { foo=... whatever ... } } This appears to work but it looks pretty ugly. For one thing, I get warnings on "class A". The compiler says that A is generic and I should specify the type. I guess it wants me to say "class A". But what would I put in for x? I think I could get stuck in an infinite loop here. It seems weird to write "class B extends A", but this causes no complaints, so maybe that's just fine. Is this the right way to do it? Is there a better way?

    Read the article

  • C++ universal data type

    - by Gokul
    I have a universal data type, which is passed by value, but does not maintain the type information. We store only pointers and basic data types(like int, float etc) inside this. Now for the first time, we need to store std::string inside this. So we decided to convert it into std::string* and store it. Then comes the problem of destruction. We don't like to copy the std::string every time. So i am thinking of an approach like this. Say the data type looks like this class Atom { public : enum flags { IS_STRING, IS_EMPTY, HAS_GOT_COPIED, MARKER }; private: void* m_value; std::bitset<MARKER> m_flags; public: ..... Atom( Atom& atm ) { atm.m_flags.set( HAS_GOT_COPIED ); ..... } ..... ~Atom() { if( m_flags.test(IS_STRING) && !m_flags.test(HAS_GOT_COPIED) ) { std::string* val = static_cast<std::string*>(m_value); delete val; } } }; Is this a good approach to find out whether there is no more reference to std::string*? Any comments.. Thanks, Gokul.

    Read the article

  • Can I access type int (*)[] with [][]?

    - by Framester
    Hi coming from this question "What does (int (*)[])var1 stand for?" I tried to access the result of the cast like a multidimensional array. But I get following error: "assignment from incompatible pointer type" followed by a segmentation fault. I tried also some other variations, but none of them worked. How can I access the elements in var1 in the function example directly? Thank you! #include <stdlib.h> int i(int n,int m,int var1[n][m]) { var1[0][0]=5; return var1[0][0]; } int example() { int *var1 = malloc(100); // works int var2; var2 = i(10,10,(int (*)[])var1); printf("var2=%i",var2); //doesn't work I int *var3; var3=(int (*)[])var1; //"assignment from incompatible pointer type" printf("var3[0][0]=%i",var3[0][0]); //doesn't work II int *var4; var4=var1; printf("var4[0][0]=%i",var4[0][0]); //" error: subscripted value is neither array nor pointer" //doesn't work III int **var5; var5=var1; printf("var5[0][0]=%i",var5[0][0]); // assignment from incompatible pointer type return(1); } int main(){ int a; a=example(); return(1); }

    Read the article

  • Using FFmpeg in c#?

    - by daniel
    So i know its a fairly big challenge but i want to write a basic movie player/converter in c# using the FFmpeg library. However the first obstacle i need to overcome is wrapping the FFmpeg library in c#. I downloaded ffmpeg but couldn't compile it on windows, so i downloaded a precompiled version for me. Ok awesome. Then i started looking for c# wrappers. I have looked around and have found a few wrappers such as SharpFFmpeg (http://sourceforge.net/projects/sharpffmpeg/) and ffmpeg-sharp (http://code.google.com/p/ffmpeg-sharp/). First of all i wanted to use ffmpeg-sharp as its LGPL and SharpFFmpeg is GPL. However it had quite a few compile errors. Turns out it was written for the mono compiler, i tried compiling it with mon but couldn't figure out how. I then started to manually fix the compiler errors myself, but came across a few scary ones and thought i'd better leave those alone. So i gave up on ffmpeg-sharp. Then i looked at SharpFFmpeg and it looks like what i want, all the functions P/Invoked for me. However its GPL? Both the AVCodec.cs and AVFormat.cs files look like ports of avcodec.c and avformat.c which i reckon i could port myself? Then not have to worry about licencing. But i wan't to get this right before i go ahead and start coding. Should I: Write my own c++ library for interacting with ffmpeg, then have my c# program talk to the c++ library in order to play/convert videos etc. OR Port avcodec.h and avformat.h (is that all i need?) to c# by using a whole lot of DllImports and write it entirely in c#? First of all consider that i'm not great at c++ as i rarely use it but i know enough to get around. The reason i'm thinking #1 might be the better option is that most FFmpeg tutorials are in c++ and i'd also have more control over memory management that if i was to do it in c#. What do you think? Also would you happen to have any usefull links (perhaps a tutorial) for using FFmpeg? EDIT: spelling mistakes

    Read the article

  • Using FFmpeg in .net?

    - by daniel
    So i know its a fairly big challenge but i want to write a basic movie player/converter in c# using the FFmpeg library. However the first obstacle i need to overcome is wrapping the FFmpeg library in c#. I downloaded ffmpeg but couldn't compile it on windows, so i downloaded a precompiled version for me. Ok awesome. Then i started looking for c# wrappers. I have looked around and have found a few wrappers such as SharpFFmpeg (http://sourceforge.net/projects/sharpffmpeg/) and ffmpeg-sharp (http://code.google.com/p/ffmpeg-sharp/). First of all i wanted to use ffmpeg-sharp as its LGPL and SharpFFmpeg is GPL. However it had quite a few compile errors. Turns out it was written for the mono compiler, i tried compiling it with mon but couldn't figure out how. I then started to manually fix the compiler errors myself, but came across a few scary ones and thought i'd better leave those alone. So i gave up on ffmpeg-sharp. Then i looked at SharpFFmpeg and it looks like what i want, all the functions P/Invoked for me. However its GPL? Both the AVCodec.cs and AVFormat.cs files look like ports of avcodec.c and avformat.c which i reckon i could port myself? Then not have to worry about licencing. But i wan't to get this right before i go ahead and start coding. Should I: Write my own c++ library for interacting with ffmpeg, then have my c# program talk to the c++ library in order to play/convert videos etc. OR Port avcodec.h and avformat.h (is that all i need?) to c# by using a whole lot of DllImports and write it entirely in c#? First of all consider that i'm not great at c++ as i rarely use it but i know enough to get around. The reason i'm thinking #1 might be the better option is that most FFmpeg tutorials are in c++ and i'd also have more control over memory management than if i was to do it in c#. What do you think? Also would you happen to have any usefull links (perhaps a tutorial) for using FFmpeg? EDIT: spelling mistakes

    Read the article

  • dns_sd.h not found in windows

    - by sneha
    Hello everyone,I am doing a qt application for bonjour advertising..so i need to use dns_sd library for that.can anyone let me know where i can find that library or ddl or dns_sd.h file..when i compile my program i get an error "dns_sd.h no such file"(I am working under windows)

    Read the article

  • AESlibrary only two lines

    - by user303968
    Does anyone know a c++ library that uses advanced encryption standard encryption that can achieve encryption and decryption (using counter mode) in just two lines of codes. No need of padding or buffering the plaintexts the library will take care of all this. I have had a look at crypto++, openssl and libtomcrypt but in these it seems I need to write codes to buffer and pad the plaintexts which I don't want. In brief, I need something along these lines: ciphertext = encrypt(ctr_mode(),plaintext,key) plaintext = decrypt(ctr_mode(),ciphertext,key) Thanks!

    Read the article

  • Loading c libraries from php

    - by Thomas Ahle
    Hi, in a recent project I've come really need the lib tre matching library. However the project is in php, and there are no php bindings for the library. I've tried to google how to create an interface for c libs, but all I found was the dl function which seams to load only php extensions. What am I missing?

    Read the article

  • Best open source C# libaries?

    - by Alon
    There are great .NET libraries and components. What is, for your opinion the most useful, effective, well wrriten open source C# library you've ever seen? Mines, is the great Html Agility Pack. Please post one library per answer.

    Read the article

  • Getting the Assembly Qualified Name of a class in Visual Studio

    - by Alex Marshall
    Hello, I'm writing a customized reflective library for some specialized custom domain logic, and that library is going to use XML configuration files that will dynamically resolve System.Type objects at runtime. However, when writing the XML configuration files, it's a bit of a pain to write the types because they need to be fully qualified assembly names for Type.GetType() to resolve them. Is there a way to find out the AssemblyQualifiedName of an object in Visual Studio without resorting to writing a program to print them out to a file or standard out or anything like that ?

    Read the article

  • Java GUI libraries

    - by Dan
    I have been working with the Swing library for a long time, I'm working on a new project for school and due to the nature of the program it can't look like a generic/boring swing gui. So my question is does anyone know of an interesting java gui library that is not swing or awt?

    Read the article

  • Data structures libaray in C

    - by Vineel Kumar Reddy
    Hi all I am very much used to .NET and java collection libraries and searching for a similar library in C. I am in need of following A list data structure for storing generic objects. and also a Dictionary data structure for key value pairs. Please let me know if any library exists. Thanks.

    Read the article

< Previous Page | 93 94 95 96 97 98 99 100 101 102 103 104  | Next Page >