Search Results

Search found 26167 results on 1047 pages for 'visual programming langua'.

Page 977/1047 | < Previous Page | 973 974 975 976 977 978 979 980 981 982 983 984  | Next Page >

  • Silverlight Image Data Binding

    - by Alexander
    I am new to Silverlight, and have an issue with binding. I have a class ItemsManager, that has inside its scope another class Item. class ItemsManager { ... class Item : INotifyPropertyChanged { ... private BitmapImage bitmapSource; public BitmapImage BitmapSource { get { return bitmapSource; } set { bitmapSource = value; if(PropertyChanged != null )PropertyChanged("BitmapSource") } } } } I do the following in code to test binding: { ItemsManager.Instance.AddItem("123"); //Items manager started downloading item visual //part (in my case bitmap image png) Binding b = new Binding("Source"); b.Source = ItemsManager.Instance.GetItem("123").BitmapSource; b.BindsDirectlyToSource = true; Image img = new Image(); img.SetBinding(Image.SourceProperty, b); img.Width = (double)100.0; img.Height = (double)100.0; LayoutRoot.Children.Add(img); } Once image is loaded, image doesn't appear. Though, if I set directly after image has been loaded its source, it displays well. I also noticed that PropertyChanged("BitmapSource") never fires, because PropertyChanged is null, like Image never binded to it. I am looking forward to hearing from you!

    Read the article

  • How can I include DBNull as a value in my strongly typed dataset?

    - by Beska
    I've created a strongly typed dataset (MyDataSet) in my .NET app. For the sake of simplicity, we'll say it has one DataTable (MyDataTable), with one column (MyCol). MyCol has its DataType property set to "System.Int32", and its AllowDBNull property set to "true". I'd like to manually create a new row, and add it to this dataset. I create the row without a problem, with something like: MyDataSet.MyDataTableRow myRow = MySimpleDataSet.MyDataTable.NewItemRow(); Fine. However, when I try to set the value to DBNull: myRow.MyCol = DBNull.Value; I'm told that I can't do it...that it can't cast that to an int. This makes sense, in a way, since I've defined it to be an int...but then how can I get DBNull in there? Am I not supposed to be able to have DBNull in there? Isn't that what the AllowDBNull property is for? I'm obviously missing something fundemental. Can someone help explain what it is? EDIT: I also tried entering "int?" as the DataType, but Visual Studio throws an error when I enter it, saying that "Column requires a valid DataType."

    Read the article

  • Avoiding duplication in setting properties on the task in Rake tasks

    - by Stray
    I have a bunch of rake building tasks. They each have unique input / output properties, but the majority of the properties I set on the tasks are the same each time. Currently I'm doing that via simple repetition like this: task :buildThisModule => "bin/modules/thisModule.swf" mxmlc "bin/modules/thisModule.swf" do |t| t.input = "src/project/modules/ThisModule.as" t.prop1 = value1 t.prop2 = value2 ... (And many more property=value sets that are the same in each task) end task :buildThatModule => "bin/modules/thatModule.swf" mxmlc "bin/modules/thatModule.swf" do |t| t.input = "src/project/modules/ThatModule.as" t.prop1 = value1 t.prop2 = value2 ... (And many more property=value sets that are the same in each task) end In my usual programming headspace I'd expect to be able to break out the population of the recurring task properties to a re-usable function. Is there a rake analogy for this? Some way I can have a single function where the shared properties are set on any task? Something equivalent to: task :buildThisModule => "bin/modules/thisModule.swf" mxmlc "bin/modules/thisModule.swf" do |t| addCommonTaskParameters(t) t.input = "src/project/modules/ThisModule.as" end task :buildThatModule => "bin/modules/thatModule.swf" mxmlc "bin/modules/thatModule.swf" do |t| addCommonTaskParameters(t) t.input = "src/project/modules/ThatModule.as" end Thanks.

    Read the article

  • As an Agile Java developer, what should I be looking for when hiring a C++ developer?

    - by agoudzwaard
    I come from an effective team of Agile Java developers. We've had a lot of success in hiring more people like ourselves - people passionate about technology with experience primarily in the Agile Java/J2EE space. We're looking to hire our first C++ developer to serve as an on-shore resource for maintaining and adding to the C++ portion of our code base. Up until now the entirety of our C++ development has been done out of an off-shore location. We consider our interview process to be fairly thorough: A phone screen centered on Object-Oriented Programming and Java A non-trivial at-home code project using Java An in-person interview covering technical and behavioral competency We look for a demonstration of Agile best practices (expressive code, test-driven development, continuous integration) throughout the entire process, however there is a common conception that Agility is primarily practiced by Java developers. If we retrofit our interview process for C++, should we still expect Agile qualities when interviewing for a C++ role? I'm asking on behalf of a team that has worked with Java too long to know what a good C++ developer looks like. Specifically we're looking to answer the following questions: Can we expect a demonstrated understanding of OO design and Separation of Concerns? In the code project we want the candidate to write unit tests. Would a good C++ developer be surprised by this expectation? Are there any "extra" competencies we can look for? For example with Java developers we always look for a familiarity with Dependency Injection.

    Read the article

  • Are TestContext.Properties usable ?

    - by DBJDBJ
    Using Visual Studio generate Test Unit class. Then comment in, the class initialization method. Inside it add your property, using the testContext argument. Upon test app startup this method is indeed called by the testing infrastructure. //Use ClassInitialize to run code before running the first test in the class [ClassInitialize()] public static void MyClassInitialize(TestContext testContext) { /* * Any user defined testContext.Properties * added here will be erased after this method exits */ testContext.Properties.Add("key", 1 ) ; // place the break point here } After leaving MyClassInitialize, any properties added by user are lost. Only the 10 "official" ones are left. Actually TestContext gets overwritten, with the inital offical one, each time before each test method is called. It it not overwritten only if user has test initialization method, the changes made over there are passed to the test. //Use TestInitialize to run code before running each test [TestInitialize()]public void MyTestInitialize(){ this.TestContext.Properties.Add("this is preserved",1) ; } This effectively means TestContext.Properties is "mostly" read only, for users. Which is not clearly documented in MSDN. It seems to me this is very messy design+implementation. Why having TestContext.Properties as an collection, at all ? Users can do many other solutions to have class wide initialization. Please discuss. --DBJ

    Read the article

  • Java side scrolling game on android

    - by hanesjw
    I'm trying to make an easy side scrolling game just to learn the ropes of game programming on android. I came up with a solution of how to make it but I don't really think it is the most elegant solution. I wanted to get some different ideas on how to implement my game, as I really have no other solution right now. Here is a quick explanation of how it works.. I basically have blocks or objects fall from the top of the screen. The blocks are defined from a pre-defined string I create using a custom 'map-editor'. I create all the blocks at compile time, position them on or off the screen and simply increment their coordinates with each iteration of the gameloop. It is actually done a little bit better then that, but that gives a short easy explanation on the basic idea. I heard from a few people that instead of incrementing each block position, have the blocks stay there and simply change the viewable area. That makes sense, but I have no idea how to do it. Can anyone share some ideas or links on how I can implement something like this? I know my current solution isn't the greatest. Thanks!

    Read the article

  • Proper Memory Management for Objective-C Method

    - by Justin
    Hi, I'm programming an iPhone app and I had a question about memory management in one of my methods. I'm still a little new to managing memory manually, so I'm sorry if this question seems elementary. Below is a method designed to allow a number pad to place buttons in a label based on their tag, this way I don't need to make a method for each button. The method works fine, I'm just wondering if I'm responsible for releasing any of the variables I make in the function. The application crashes if I try to release any of the variables, so I'm a little confused about my responsibility regarding memory. Here's the method: FYI the variable firstValue is my label, it's the only variable not declared in the method. -(IBAction)inputNumbersFromButtons:(id)sender { UIButton *placeHolderButton = [[UIButton alloc] init]; placeHolderButton = sender; NSString *placeHolderString = [[NSString alloc] init]; placeHolderString = [placeHolderString stringByAppendingString:firstValue.text]; NSString *addThisNumber = [[NSString alloc] init]; int i = placeHolderButton.tag; addThisNumber = [NSString stringWithFormat:@"%i", i]; NSString *newLabelText = [[NSString alloc] init]; newLabelText = [placeHolderString stringByAppendingString:addThisNumber]; [firstValue setText:newLabelText]; //[placeHolderButton release]; //[placeHolderString release]; //[addThisNumber release]; //[newLabelText release]; } The application works fine with those last four lines commented out, but it seems to me like I should be releasing these variables here. If I'm wrong about that I'd welcome a quick explanation about when it's necessary to release variables declared in functions and when it's not. Thanks.

    Read the article

  • Looking for a good C++/.net

    - by Michael Minerva
    I have recently started to feel that I need to greatly improve my C++ skills especially in the realm of .net. I graduated from a good four year university with a degree in computer science about 9 months ago and I have since been doing full time contract work for a small software company in my local area. Most of my work has been done using Java/lisp/cocoa/XML and before that most of my programming in my senior year was in java/C#. I did a decent amount of C++ in my Sophomore year and in my free time before that but I feel that my general knowledge of C++/.net is very lacking for the opportunities that are now coming my way. Can anyone recommend a good book that could help me get up too speed? I feel I do not need a very basic introduction to C++ but something that covers the fundamentals of .net would be good for me. So basically what I need is a book or books that would be good for a .net novice and a C++ developer who is just beyond novice. Also, a book that would help bein an interview by giving me a conversional understanding of C++ would be great. Thanks a lot!.

    Read the article

  • Obfuscator for .NET assembly (Maybe just a C++ obfuscator?)

    - by Pirate for Profit
    The software company I work for is using a ton of open source LGPL/BSD/MIT C++ code that we have written wrappers around to port "helper classes" into a .NET assembly, via C++/CLI. These libraries have wrapped old cryptic APIs into easy-to-use ones based on common sense, and will be very helpful for a lot of different tasks will be included in many future client's applications, and we might even license it to other software companies in the same field. So naturally we are tasked with looking into solutions for securing the code from prying eyes. What we're trying to do is stop the casual observer from seeing what's going on. Now I have hacked some crazy shit in EverQuest and other video games in my day so I know with enough tireless effort anything can be done. But we don't want to make it easy for whomever. To the point, besides the Visual Studio compiler's optimizations, is there's a C++ obfuscator or .NET assembly obfuscator (after it's been built o.O) or something that would scramble everything up, re-arrange data structures, string constants, etc. idk? And if such a thing exists, we'd be curious to know how that would impact performance, as some sections of code are time critical (funny saying that using a managed M$ framework).

    Read the article

  • C++ BigInt multiplication conceptual problem

    - by Kapo
    I'm building a small BigInt library in C++ for use in my programming language. The structure is like the following: short digits[ 1000 ]; int len; I have a function that converts a string into a bigint by splitting it up into single chars and putting them into digits. The numbers in digits are all reversed, so the number 123 would look like the following: digits[0]=3 digits[1]=3 digits[2]=1 I have already managed to code the adding function, which works perfectly. It works somewhat like this: overflow = 0 for i ++ until length of both numbers exceeded: add numberA[ i ] to numberB[ i ] add overflow to the result set overflow to 0 if the result is bigger than 10: substract 10 from the result overflow = 1 put the result into numberReturn[ i ] (Overflow is in this case what happens when I add 1 to 9: Substract 10 from 10, add 1 to overflow, overflow gets added to the next digit) So think of how two numbers are stored, like those: 0 | 1 | 2 --------- A 2 - - B 0 0 1 The above represents the digits of the bigints 2 (A) and 100 (B). - means uninitialized digits, they aren't accessed. So adding the above number works fine: start at 0, add 2 + 0, go to 1, add 0, go to 2, add 1 But: When I want to do multiplication with the above structure, my program ends up doing the following: Start at 0, multiply 2 with 0 (eek), go to 1, ... So it is obvious that, for multiplication, I have to get an order like this: 0 | 1 | 2 --------- A - - 2 B 0 0 1 Then, everything would be clear: Start at 0, multiply 0 with 0, go to 1, multiply 0 with 0, go to 2, multiply 1 with 2 How can I manage to get digits into the correct form for multiplication? I don't want to do any array moving/flipping - I need performance!

    Read the article

  • Progressbar behaves strangely

    - by wanderameise
    I just created an application in C# that uses a thread which polls the UART for a receive event. If data is received an event is triggered in my main thread (GUI) and a progress bar is controlled via PerformStep() method (of course, I previously set the Max value accordingly). PerformStep is invoked using the following expression to handle cross threading this.Invoke((Action)delegate{progressBar2.PerformStep();}) When running this application the progressbar never hits its final value. It stops at 80%. When debugging and stopping at the line mentioned above, everything works fine using single steps. I have no idea what is going one! Start read thread on main thread: pThreadWrite = new Thread(new ThreadStart(ReadThread)); pThreadWrite.Start(); Read Thread: private void ReadThread() { while(1) { if (ReceiveEvent) { FlashProgressBar(); } } } Event that is triggered in main thread: private void FlashProgressBar() { this.Invoke((Action)delegate { progressBar2.PerformStep();}); } (It's a simplified representation of my code) It seems as if the internal progress is faster than the visual one.

    Read the article

  • What is a simple way to add a timer to a method

    - by John
    The following is in C#. I'm trying to do something very simple (I think). I have a method that loads an XML document XDocument doc = XDocument.Load(uri); , but I don't want to tie up pc resources if there are issues (connectivity, document size, etc.). So I'd like to be able to add a timeout variable that will cut the method off after a given number of seconds. I'm a newbie when it comes to asynchronous programming and find it confusing that there are so many examples written so many different ways . . . and none of them appear simple. I'd like a simple solution, if possible. Here's my thoughts so far on possible solution paths: 1) A method that wraps the existing load public XDocument LoadXDocument(string uri, int timeout){ //code } 2) A wrapper, but as an extension method XDocument doc = XDocument.LoadWithTimeout(string uri, int timeout); 3) A generic extension method. Object obj = SomeStaticClass.LoadWithTimeout(??? method, int timeout); 3), on its face seems really nice, because it would mean being able to generically add timeouts to many different method calls and not specifically tied to one type of object, but I suspect that it is either i)impossible or ii) very difficult. Please assist. Thanks.

    Read the article

  • C# and Objects/Classes

    - by user1192890
    I have tried to compile code from Deitel's C# 2010 for programmers. I copied it exactly out of the book, but it still can't find main, even though I declared it in one of the classes. Here is a look at the two classes: For GradeBookTest: // Fig. 4.2: GradeBookTest.cs // Create a GradeBook object and call its DisplayMessage method. public class GradeBookTest { // Main method begins program execution public static void Main(string[] args) { // create a GradeBook object and assign it to myGradeBook GradeBook myGradeBook = new GradeBook(); // call myGradeBook's DisplayMessage method myGradeBook.DisplayMessage(); } // end Main } // end class GradeBookTest Now for the GradeBook class: // Fig. 4.1: GradeBook.cs // Class declaration with one method. using System; public class GradeBook { // display a welcome message to the GradeBook user public void DisplayMessage() { Console.WriteLine( "Welcome to the Grade Book!" ); } // end method DisplayMessage } // end class GradeBook That is how I copied them. Here is how they appeared in the book: 1 // Fig. 4.2: GradeBookTest.cs 2 // Create a GradeBook object and call its DisplayMessage method. 3 public class GradeBookTest 4 { 5 // Main method begins program execution 6 public static void Main( string[] args ) 7 { 8 // create a GradeBook object and assign it to myGradeBook 9 GradeBook myGradeBook = new GradeBook(); 10 11 // call myGradeBook's DisplayMessage method 12 myGradeBook.DisplayMessage(); 13 } // end Main 14 } // end class GradeBookTest and // Fig. 4.1: GradeBook.cs // Class declaration with one method. using System; public class GradeBook { // display a welcome message to the GradeBook user public void DisplayMessage() { Console.WriteLine( "Welcome to the Grade Book!" ); } // end method DisplayMessage } // end class GradeBook I don't see why they are not working. Right now I am using Visual Studio Pro 2010. Any Thoughts?

    Read the article

  • Oddities in Linq-to-SQL generated code related to property change/changing events

    - by Lasse V. Karlsen
    I'm working on creating my own Linq-to-Sql generated classes in order to learn the concepts behind it all. I have some questions, if anyone knows the answer to one or more of these I'd be much obliged. The code below, and thus the questions, are from looking at code generated by creating a .DBML file in the Visual Studio 2010 designer, and inspecting the .Designer.cs file afterwards. 1. Why is INotifyPropertyChanging not passing the property name The event raising method is defined like this: protected virtual void SendPropertyChanging() Why isn't the name of the property that is changing passed to the event here? It is defined to be part of the EventArgs descendant that is passed to the event handler, but the method only passes an empty such value to it. 2. Why are the EntitySet<X> attach/detach methods not raising property changed? For an EntitySet<X> reference, the following two methods are generated: private void attach_EmailAddress1s(EmailAddress1 entity) { this.SendPropertyChanging(); entity.Person1 = this; } private void detach_EmailAddress1s(EmailAddress1 entity) { this.SendPropertyChanging(); entity.Person1 = null; } Why isn't SendPropertyChanged also called here? I'm sure I have more questions later, but for now these will suffice :)

    Read the article

  • How to amend return value design in OO manner?

    - by FrontierPsycho
    Hello. I am no newb on OO programming, but I am faced with a puzzling situation. I have been given a program to work on and extend, but the previous developers didn't seem that comfortable with OO, it seems they either had a C background or an unclear understanding of OO. Now, I don't suggest I am a better developer, I just think that I can spot some common OO errors. The difficult task is how to amend them. In my case, I see a lot of this: if (ret == 1) { out.print("yadda yadda"); } else if (ret == 2) { out.print("yadda yadda"); } else if (ret == 3) { out.print("yadda yadda"); } else if (ret == 0) { out.print("yadda yadda"); } else if (ret == 5) { out.print("yadda yadda"); } else if (ret == 6) { out.print("yadda yadda"); } else if (ret == 7) { out.print("yadda yadda"); } ret is a value returned by a function, in which all Exceptions are swallowed, and in the catch blocks, the above values are returned explicitly. Oftentimes, the Exceptions are simply swallowed, with empty catch blocks. It's obvious that swalllowing exceptions is wrong OO design. My question concerns the use of return values. I believe that too is wrong, however I think that using Exceptions for control flow is equally wrong, and I can't think of anything to replace the above in a correct, OO manner. Your input, please?

    Read the article

  • Should I learn to code?

    - by saltcod
    Hi All, This is more of a philosophical question than a technical one, but I’d like some opinions on it, and I think that there are many others in my position that would benefit. My issue is that I don’t really have time to learn how to code. I know, I know… no one has time anymore, but please hear me out. Since learning to use Drupal about 2 years ago I’ve been involved with several projects wherein I’ve become the default quasi-developer, front-end designer, site manager, and system administrator. What I’ve found is that I can produce fairly nice, feature rich Drupal sites with the wealth of contrib. modules out there (Views, CCK, image handling, etc….). BUT! I can’t code. I know enough PHP to insert something into a block, or re-word a string, but that’s about it. I still don’t really even know how arrays work. My question Succinctly, my question is: Given the time that I have available for all of this stuff – in addition to a full-time job and regular life – am I better off trying to become more expert at the front-end stuff, or should I just learn PHP already? Pros 1. If a project doesn’t use Drupal, I’ll know enough PHP to be able to participate. 2. Learning PHP would help my Drupal development too 3. Learning PHP would make front-end theming easier 4. Learning PHP should give me that missing background in programming – and should allow me to learn other languages in the future Cons 1. At 28, I know I’m not too old to learn anything. But am I too old to become ‘good’? 2. Am I better off getting better and better at front-end UX work? 3. Am I better off farming out the PHP work? Suggestions from coders welcome! Thanks Terry

    Read the article

  • Python vs all the major professional languages [closed]

    - by Matt
    I've been reading up a lot lately on comparisons between Python and a bunch of the more traditional professional languages - C, C++, Java, etc, mainly trying to find out if its as good as those would be for my own purposes. I can't get this thought out of my head that it isn't good for 'real' programming tasks beyond automation and macros. Anyway, the general idea I got from about two hundred forum threads and blog posts is that for general, non-professional-level progs, scripts, and apps, and as long as it's a single programmer (you) writing it, a given program can be written quicker and more efficiently with Python than it could be with pretty much any other language. But once its big enough to require multiple programmers or more complex than a regular person (read: non-professional) would have any business making, it pretty much becomes instantly inferior to a million other languages. Is this idea more or less accurate? (I'm learning Python for my first language and want to be able to make any small app that I want, but I plan on learning C eventually too, because I want to get into driver writing eventually. So I've been trying to research each ones strengths and weaknesses as much as I can.) Anyway, thanks for any input

    Read the article

  • Is this feasbile with GIS?

    - by Gnu Engineer
    I'm just getting myself to familiarize with GIS but i like to know before hand if the following is feasible with current GIS apps/tools... I get the point for an address by geocoding. Easy part. Now if the point falls within a boundary (may be a city/county/state) then i need to get the data (any id/flag) associated with the boundary. Based on the id/flag i then apply some business logic. My question is... How do i define the boundary? What tools should i use for it? How can i store the boundary definition in database in order to check if the point falls within it? This has to be done in the back end and not in visual maps as we don't intend to show/use maps. How do i associate my custom data (id/flag) with the above boundary definition? Hope i'm having right assumption on capabilities of GIS. Most of examples what i see is around people trying to show maps with data which is exactly not what i'm looking for. Also please suggest me some tools/books on this.

    Read the article

  • How do I use jQuery in my Greasemonkey Javascript scripts?

    - by tladuke
    I saw a question here and many blog posts about getting jquery into greasemonkey, but I can't get anything to work. Here's my script: // ==UserScript== // @name Hello jQuery // @namespace http://foo.bar // @description jQuery test script // @include * // ==/UserScript== #{contents of jquery.latest.js pasted in} unsafeWindow.jQuery = jQuery; $(document).ready(function() { alert('Hello world!'); }); I'm hoping to see an alert when I refresh a page, so I can start actually programming something. I've tried a bunch of other things and so far nothing works. The script is enabled in the little monkey menu... edit: the script part now looks like this: foo(); function foo() { $ = unsafeWindow.jQuery; $('tr td.row2:nth-child(4)').css("background-color", "#999"); } it doesn't work. I know the jQuery is good because I can run it from outside of greasemonkey. If instead of a jQuery function is just say alert('hello'); that works fine; I get the alert on page-load.

    Read the article

  • Better way of coding this if statment?

    - by HadlowJ
    Hi. I have another question for you very helpful people. I use a lot of if statements many of which are just repeated and im sure could be shortened. This is my current bit of code if (Globals.TotalStands <= 1) { ScoreUpdate.StandNo2.Visible = false; ScoreUpdate.ScoreStand2.Visible = false; ScoreUpdate.ScoreOutOf2.Visible = false; } if (Globals.TotalStands <= 2) { ScoreUpdate.StandNo3.Visible = false; ScoreUpdate.ScoreStand3.Visible = false; ScoreUpdate.ScoreOutOf3.Visible = false; } if (Globals.TotalStands <= 3) { ScoreUpdate.StandNo4.Visible = false; ScoreUpdate.ScoreStand4.Visible = false; ScoreUpdate.ScoreOutOf4.Visible = false; } if (Globals.TotalStands <= 4) { ScoreUpdate.StandNo5.Visible = false; ScoreUpdate.ScoreStand5.Visible = false; ScoreUpdate.ScoreOutOf5.Visible = false; } if (Globals.TotalStands <= 5) { ScoreUpdate.StandNo6.Visible = false; ScoreUpdate.ScoreStand6.Visible = false; ScoreUpdate.ScoreOutOf6.Visible = false; } if (Globals.TotalStands <= 6) { ScoreUpdate.StandNo7.Visible = false; ScoreUpdate.ScoreStand7.Visible = false; ScoreUpdate.ScoreOutOf7.Visible = false; } if (Globals.TotalStands <= 7) { ScoreUpdate.StandNo8.Visible = false; ScoreUpdate.ScoreStand8.Visible = false; ScoreUpdate.ScoreOutOf8.Visible = false; } as you can see there is a huge amount of code to do something simple (which i do on a few other forms as well and im sure there must be a better way of coding this that gets the same result? Im a code noob so please be gentle, code is c# and software is visual studio 2008 pro. Thanks

    Read the article

  • Gettingn Started with Facebook API

    - by Btibert3
    I have a friend that owns a small business and has a Page on Facebook. I want to help her manage it from a marketing perspective, and figure that it may be best to do so through their API. I have skimmed their API documentation, and have a basic working knowledge of Python. What I can't figure out is if I can access their page's data with Python and grab the data on wall posts, who liked posts, etc. Is this possible? I can't find a decent tutorial for someone who is new to programming. To provide context, I have been scraping the Twitter Search API for some time now and I am hoping there is something similar (request certain data elements, and have it returned as structured data I can analyze). I find their API extremely straight forward, and for Facebook, I don't know where to begin. I don't want to create an application, I simply want to access the data that is related to my friend's page. I am hoping to find some decent tutorials and help on what I will need to get started. Any help you can provide will be greatly appreciated.

    Read the article

  • How do i find if an object is before or after a waypoint?

    - by BoMann Andersen
    Im working on a racing game for a school project. Using Visual studio 10 pro, and Irrlicht. Sorry for bad grammar ., and its my first question so not sure if its done right. How i want it to work is that i make waypoints at different points on the track, and then i run my waypoint check to see if a car is past its next waypoint (the next it "needs" to go past), if yes then it updates the next waypoint, else nothing. The way i hope this will work is, i make a vector from n to n+1, then find the vector that is perpendicular to the first vector at n. Then i see if the object is in front or behind that vector. I found a Gamedev.net forumpost that helped me make this function: void Engine::checkWaypoint(Vehicle* vehicle) { btVector3 vector = waypoints[vehicle->nextWaypoint]; // n btVector3 nextVector = waypoints[vehicle->nextWaypoint + 1]; // n+1 vector = nextVector - vector; // First vector btVector3 pos = btVector3(vehicle->position.X,vehicle->position.Y,vehicle->position.Z); float product = vector.dot(pos - waypoints[vehicle->nextWaypoint]); // positiv = before, negative = behind if(product < 0) vehicle->nextWaypoint += 1; } Current bugs with this is: Updates the nextwaypoint more then ones without going past a new point. When it gets to the end and resets, it stops triggering on the first waypoints. So my questions: Is this an good way to do this? Did i do it right?

    Read the article

  • Creating serializeable unique compile-time identifiers for arbitrary UDT's.

    - by Endiannes
    I would like a generic way to create unique compile-time identifiers for any C++ user defined types. for example: unique_id<my_type>::value == 0 // true unique_id<other_type>::value == 1 // true I've managed to implement something like this using preprocessor meta programming, the problem is, serialization is not consistent. For instance if the class template unique_id is instantiated with other_type first, then any serialization in previous revisions of my program will be invalidated. I've searched for solutions to this problem, and found several ways to implement this with non-consistent serialization if the unique values are compile-time constants. If RTTI or similar methods, like boost::sp_typeinfo are used, then the unique values are obviously not compile-time constants and extra overhead is present. An ad-hoc solution to this problem would be, instantiating all of the unique_id's in a separate header in the correct order, but this causes additional maintenance and boilerplate code, which is not different than using an enum unique_id{my_type, other_type};. A good solution to this problem would be using user-defined literals, unfortunately, as far as I know, no compiler supports them at this moment. The syntax would be 'my_type'_id; 'other_type'_id; with udl's. I'm hoping somebody knows a trick that allows implementing serialize-able unique identifiers in C++ with the current standard (C++03/C++0x), I would be happy if it works with the latest stable MSVC and GNU-G++ compilers, although I expect if there is a solution, it's not portable.

    Read the article

  • What's the best approach for getting into VS2010, C# 4, and WPF if my background is in C++/MFC

    - by Canacourse
    All my past programming experience has been in C++ on VS2003/8, Mostly service based and completely self taught. 2 Years ago I had to create my first real GUI app and (Foolishly) choose MFC. I got the app working but it took a long time & was a bit of a nightmare to learn MCF (and its many shortcomings) but I ended up with a reliable workable app which was difficult to change or extend. Again I have to create another GUI app more complex than the first and again this will be created from scratch and will only ever be used on windows. I had put off learning C# for a long time but not wishing to re-visit MFC have decided that the new application with be birthed in VS2010 and WPF 4 will be the midwife. Trying to avoid the several expensive (Time wise) mistakes I made previously. Im looking for for good books/tutorials on the current versions of C# 4 & WPF 4 and also general advice on the best approach. The application will do several things one of them would persisting info in a SQL DB. So Im thinking LINQ for that? Please chip in...

    Read the article

  • A generic C++ library that provides QtConcurrent functionality?

    - by Lucas
    QtConcurrent is awesome. I'll let the Qt docs speak for themselves: QtConcurrent includes functional programming style APIs for parallel list processing, including a MapReduce and FilterReduce implementation for shared-memory (non-distributed) systems, and classes for managing asynchronous computations in GUI applications. For instance, you give QtConcurrent::map() an iterable sequence and a function that accepts items of the type stored in the sequence, and that function is applied to all the items in the collection. This is done in a multi-threaded manner, with a thread pool equal to the number of logical CPU's on the system. There are plenty of other function in QtConcurrent, like filter(), filteredReduced() etc. The standard CompSci map/reduce functions and the like. I'm totally in love with this, but I'm starting work on an OSS project that will not be using the Qt framework. It's a library, and I don't want to force others to depend on such a large framework like Qt. I'm trying to keep external dependencies to a minimum (it's the decent thing to do). I'm looking for a generic C++ framework that provides me with the same/similar high-level primitives that QtConcurrent does. AFAIK boost has nothing like this (I may be wrong though). boost::thread is very low-level compared to what I'm looking for. I know C# has something very similar with their Parallel Extensions so I know this isn't a Qt-only idea. What do you suggest I use?

    Read the article

< Previous Page | 973 974 975 976 977 978 979 980 981 982 983 984  | Next Page >