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  • Is it bad OOP practice to have objects reference each other?

    - by lala
    Pardon my noobness. I'm making a game in which several characters have relationships with each other and they need to be able to interact with each other and store some relationship data regarding how they feel about each other. I have an object for each character. Is it bad for each of those character objects to have an array of all the other character objects in order to perform these interactions? Is there a better way to do this?

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  • Using design-patterns to transform web-service model classes into local model classes and vise versa

    - by Daniil Petrov
    There is a web-application built with play framework 1.2.7. It contains less than 10 model classes. The main purpose of the application is a lightweight access to a complex remote application (more than 50 model classes). The remote application has its own SOAP API and we use it for synchronization of data. There is a scheduled job in the web-app which makes requests to the remote app. It gets bunches of objects from the remote model and populates corresponding objects of the local model. Currently, there are two groups of classes - the local model and the remote model (generated from wsdl schema). It is not allowed to make any modifications to the remote model. Transformations are being made in the scheduled job class. When it gets objects from the remote app it creates local objects. Recently, it was decided to add a possibility to modify the remote objects. It requires more transformations on our side. We need to transform from remote to local model when reading objects and from local to remote when changing objects. I wonder if this would be possible to use some design-patterns to reduce a number of transformations?

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  • Enabling XML-documentation for code contracts

    - by DigiMortal
    One nice feature that code contracts offer is updating of code documentation. If you are using source code documenting features of Visual Studio then code contracts may automate some tasks you otherwise have to implement manually. In this posting I will show you some XML documentation files with documented contracts. I will also explain how this feature works. Enabling XML-documentation in project settings As a first thing let’s enable generating of code documentation under project settings. Open project properties, move to Build page and make check to checkbox called “XML documentation file”. Save project settings and rebuild project. When project is built go to bin/Debug folder and open the XML-file. Here is my XML. <?xml version="1.0"?> <doc>     <assembly>         <name>Eneta.Examples.CodeContracts.Testable</name>     </assembly>     <members>         <member name="T:Eneta.Examples.CodeContracts.Testable.Randomizer">             <summary>             Class for generating random integers in user specified range.             </summary>         </member>         <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.#ctor(Eneta.Examples.CodeContracts.Testable.IRandomGenerator)">             <summary>             Constructor of Randomizer. Initializes Randomizer class.             </summary>             <param name="generator">Instance of random number generator.</param>         </member>         <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.GetRandomFromRangeContracted(System.Int32,System.Int32)">             <summary>             Returns random integer in given range.             </summary>             <param name="min">Minimum value of random integer.</param>             <param name="max">Maximum value of random integer.</param>         </member>     </members> </doc> You can see nothing about code contracts here. Enabling code contracts documentation Code contracts have their own settings and conditions for documentation. Open project properties and move to Code Contracts tab. From “Contract Reference Assembly” dropdown check Build and make check to checkbox “Emit contracts into XML doc file”. And again – save project setting, build the project and move to bin/Debug folder. Now you can see that there are two files for XML-documentation: <assembly name>.XML <assembly name>.old.XML First files is documentation with contracts, second file is original documentation without contracts. Let’s see now what is inside our new XML-documentation file. <?xml version="1.0"?> <doc>   <assembly>     <name>Eneta.Examples.CodeContracts.Testable</name>   </assembly>   <members>     <member name="T:Eneta.Examples.CodeContracts.Testable.Randomizer">       <summary>             Class for generating random integers in user specified range.             </summary>     </member>     <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.#ctor(Eneta.Examples.CodeContracts.Testable.IRandomGenerator)">       <summary>             Constructor of Randomizer. Initializes Randomizer class.             </summary>       <param name="generator">Instance of random number generator.</param>     </member>     <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.GetRandomFromRangeContracted(System.Int32,System.Int32)">       <summary>             Returns random integer in given range.             </summary>       <param name="min">Minimum value of random integer.</param>       <param name="max">Maximum value of random integer.</param>       <requires description="Min must be less than max" exception="T:System.ArgumentOutOfRangeException">                 min &lt; max</requires>       <exception cref="T:System.ArgumentOutOfRangeException">                 min &gt;= max</exception>       <ensures description="Return value is out of range">                 Contract.Result&lt;int&gt;() &gt;= min &amp;&amp;                 Contract.Result&lt;int&gt;() &lt;= max</ensures>     </member>   </members> </doc> As you can see then code contracts are pretty well documented. Messages that I provided with code contracts are also available in documentation. If I wrote very good and informative messages then these messages are very useful also in contracts documentation. Code contracts and Sandcastle Sandcastle knows nothing about code contracts by default. There is separate package of file for Sandcastle that is provided you by code contracts installation. You can read from code contracts manual: “Sandcastle (http://www.codeplex.com/Sandcastle) is a freely available tool that generates help les and web sites describing your APIs, based on the XML doc comments in your source code. The CodeContracts install contains a set of les that can be copied over a Sandcastle installation to take advantage of the additional contract information. The produced documentation adds a contract section to methods with declared requires and/or ensures. In order for Sandcastle to produce Contract sections, you need to patch a number of files in its installation. Please refer to the Sandcastle Readme.txt found under Start Menu/CodeContracts/Sandcastle for instructions. A future release of Sandcastle will hopefully support contract sections without the need for this patching step.” Integrating code contracts documentation to Sandcastle will be one of my next postings about code contracts. Conclusion if you are using code documentation then documentation about code contracts can be added to documentation very easily. All you have to do is to enable XML-documentation for contracts and build your project. Later you can use Sandcastle files provided by code contracts installer to integrate contracts documentation to your output documentation package.

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  • How can state changes be batched while adhering to opaque-front-to-back/alpha-blended-back-to-front?

    - by Sion Sheevok
    This is a question I've never been able to find the answer to. Batching objects with similar states is a major performance gain when rendering many objects. However, I've been learned various rules when drawing objects in the game world. Draw all opaque objects, front-to-back. Draw all alpha-blended objects, back-to-front. Some of the major parameters to batch by, as I understand it, are textures, vertex buffers, and index buffers. It seems that, as long as you are adhering to the above two rules, there's little to be done in regards to batching. I see one possibility to batch, while still adhering to the above two rules. Opaque objects can still be drawn out of depth-order, because drawing them front-to-back is merely a fillrate optimization, meanwhile state changes may very well be far more expensive than the overdraw of drawing out of depth-order. However, non-opaque objects, those that require alpha-blending at least, must be drawn back-to-front in order to avoid rendering artifacts. Is the loss of the fillrate optimization for opaques worth the state batching optimization?

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  • Cloudfront - How to invalidate objects in a distribution that was transformed from secured to public?

    - by Gil
    The setting I have an Amazon Cloudfront distribution that was originally set as secured. Objects in this distribution required a URL signing. For example, a valid URL used to be of the following format: https://d1stsppuecoabc.cloudfront.net/images/TheImage.jpg?Expires=1413119282&Signature=NLLRTVVmzyTEzhm-ugpRymi~nM2v97vxoZV5K9sCd4d7~PhgWINoTUVBElkWehIWqLMIAq0S2HWU9ak5XIwNN9B57mwWlsuOleB~XBN1A-5kzwLr7pSM5UzGn4zn6GRiH-qb2zEoE2Fz9MnD9Zc5nMoh2XXwawMvWG7EYInK1m~X9LXfDvNaOO5iY7xY4HyIS-Q~xYHWUnt0TgcHJ8cE9xrSiwP1qX3B8lEUtMkvVbyLw__&Key-Pair-Id=APKAI7F5R77FFNFWGABC The distribution points to an S3 bucket that also used to be secured (it only allowed access through the cloudfront). What happened At some point, the URL singing expired and would return a 403. Since we no longer need to keep the same security level, I recently changed the setting of the cloudfront distribution and of the S3 bucket it is pointing to, both to be public. I then tried to invalidate objects in this distribution. Invalidation did not throw any errors, however the invalidation did not seem to succeed. Requests to the same cloudfront URL (with or without the query string) still return 403. The response header looks like: HTTP/1.1 403 Forbidden Server: CloudFront Date: Mon, 18 Aug 2014 15:16:08 GMT Content-Type: text/xml Content-Length: 110 Connection: keep-alive X-Cache: Error from cloudfront Via: 1.1 3abf650c7bf73e47515000bddf3f04a0.cloudfront.net (CloudFront) X-Amz-Cf-Id: j1CszSXz0DO-IxFvHWyqkDSdO462LwkfLY0muRDrULU7zT_W4HuZ2B== Things I tried I tried to set another cloudfront distribution that points to the same S3 as origin server. Requests to the same object in the new distribution were successful. The question Did anyone encounter the same situation where a cloudfront URL that returns 403 cannot be invalidated? Is there any reason why wouldn't the object get invalidated? Thanks for your help!

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  • Importing Multiple Schemas to a Model in Oracle SQL Developer Data Modeler

    - by thatjeffsmith
    Your physical data model might stretch across multiple Oracle schemas. Or maybe you just want a single diagram containing tables, views, etc. spanning more than a single user in the database. The process for importing a data dictionary is the same, regardless if you want to suck in objects from one schema, or many schemas. Let’s take a quick look at how to get started with a data dictionary import. I’m using Oracle SQL Developer in this example. The process is nearly identical in Oracle SQL Developer Data Modeler – the only difference being you’ll use the ‘File’ menu to get started versus the ‘File – Data Modeler’ menu in SQL Developer. Remember, the functionality is exactly the same whether you use SQL Developer or SQL Developer Data Modeler when it comes to the data modeling features – you’ll just have a cleaner user interface in SQL Developer Data Modeler. Importing a Data Dictionary to a Model You’ll want to open or create your model first. You can import objects to an existing or new model. The easiest way to get started is to simply open the ‘Browser’ under the View menu. The Browser allows you to navigate your open designs/models You’ll see an ‘Untitled_1′ model by default. I’ve renamed mine to ‘hr_sh_scott_demo.’ Now go back to the File menu, and expand the ‘Data Modeler’ section, and select ‘Import – Data Dictionary.’ This is a fancy way of saying, ‘suck objects out of the database into my model’ Connect! If you haven’t already defined a connection to the database you want to reverse engineer, you’ll need to do that now. I’m going to assume you already have that connection – so select it, and hit the ‘Next’ button. Select the Schema(s) to be imported Select one or more schemas you want to import The schemas selected on this page of the wizard will dictate the lists of tables, views, synonyms, and everything else you can choose from in the next wizard step to import. For brevity, I have selected ALL tables, views, and synonyms from 3 different schemas: HR SCOTT SH Once I hit the ‘Finish’ button in the wizard, SQL Developer will interrogate the database and add the objects to our model. The Big Model and the 3 Little Models I can now see ALL of the objects I just imported in the ‘hr_sh_scott_demo’ relational model in my design tree, and in my relational diagram. Quick Tip: Oracle SQL Developer calls what most folks think of as a ‘Physical Model’ the ‘Relational Model.’ Same difference, mostly. In SQL Developer, a Physical model allows you to define partitioning schemes, advanced storage parameters, and add your PL/SQL code. You can have multiple physical models per relational models. For example I might have a 4 Node RAC in Production that uses partitioning, but in test/dev, only have a single instance with no partitioning. I can have models for both of those physical implementations. The list of tables in my relational model Wouldn’t it be nice if I could segregate the objects based on their schema? Good news, you can! And it’s done by default Several of you might already know where I’m going with this – SUBVIEWS. You can easily create a ‘SubView’ by selecting one or more objects in your model or diagram and add them to a new SubView. SubViews are just mini-models. They contain a subset of objects from the main model. This is very handy when you want to break your model into smaller, more digestible parts. The model information is identical across the model and subviews, so you don’t have to worry about making a change in one place and not having it propagate across your design. SubViews can be used as filters when you create reports and exports as well. So instead of generating a PDF for everything, just show me what’s in my ‘ABC’ subview. But, I don’t want to do any work! Remember, I’m really lazy. More good news – it’s already done by default! The schemas are automatically used to create default SubViews Auto-Navigate to the Object in the Diagram In the subview tree node, right-click on the object you want to navigate to. You can ask to be taken to the main model view or to the SubView location. If you haven’t already opened the SubView in the diagram, it will be automatically opened for you. The SubView diagram only contains the objects from that SubView Your SubView might still be pretty big, many dozens of objects, so don’t forget about the ‘Navigator‘ either! In summary, use the ‘Import’ feature to add existing database objects to your model. If you import from multiple schemas, take advantage of the default schema based SubViews to help you manage your models! Sometimes less is more!

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  • How many BasicEffects do you have in a Game? What is the best way to render multiple objects/shapes at once?

    - by Deukalion
    I'm trying to understand 3D rendering and it seems that everytime you render a new object (A 3D Cube or something) you need to have a new BasicEffect for each Box you render unless you want the exact same texture? ...so if I have over a hundred boxes with each different textures, I need at least as many BasicEffects? Will that not be "too much" for the CPU/GPU in the end or result in lagging? Is there any good way to render multiple objects (cubes or other shapes) at the same time? I've tried changing the BasicEffect.Texture with each cube drawn, but it resulting in changing the first Cube's texture too. Any suggestions would be really appreciated, I'm really new to 3D in XNA so I'm trying to wrap my head around the best methods for example render a Map with objects (of shapes).

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  • C# Value member property repopulate or Re render the control..

    - by karthik
    Hi.. I just wanted to confirm couple of things. I) Code snippet: cmb1.Datasource= dt; cmb1.Valuemember = "value"; Does the control rendering happens 2 time for the control, 1 more time extra because of the value member getting changed after data source assigned. Is this so? II) How can I trace these re-populations in C#? I just wanted to debug and see and confirm? Example please? Thanks Karthik

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  • best mysql field setup to have a "couples" member profile data saving.

    - by acctman
    Couple database profile entry, which would be the best way to save data. Also the data will be retrieved via php coding and if it could be down with one query code that would be ideal. Within the site_member table create multiple field for each field... ex: m_firstname1, m_firstname2, m_age1, m_age2, etc... Store the couple member data in one field each... and separate with a comma in the data field ex: m_firstname (Mike, Sherry) Create a separate table site_member_c duplicating the same fields that are in site_member table. This is roughly about 10 fields

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  • LINQ - Select Statement - The null value cannot be assigned to a member with type System.Int32 which

    - by thiag0
    I am trying to achieve the following... _4S.NJB_Request request = (from r in db.NJB_Requests where r.RequestId == referenceId select r).Take(1).SingleOrDefault(); Getting the following exception... Message: The null value cannot be assigned to a member with type System.Int32 which is a non-nullable value type. StackTrace: at System.Data.Linq.SqlClient.SqlProvider.Execute(Expression query, QueryInfo queryInfo, IObjectReaderFactory factory, Object[] parentArgs, Object[] userArgs, ICompiledSubQuery[] subQueries, Object lastResult) at System.Data.Linq.SqlClient.SqlProvider.ExecuteAll(Expression query, QueryInfo[] queryInfos, IObjectReaderFactory factory, Object[] userArguments, ICompiledSubQuery[] subQueries) at System.Data.Linq.SqlClient.SqlProvider.System.Data.Linq.Provider.IProvider.Execute(Expression query) at System.Data.Linq.DataQuery`1.System.Linq.IQueryProvider.Execute[S](Expression expression) at System.Linq.Queryable.SingleOrDefault[TSource](IQueryable`1 source) at DAL.SqlDataProvider.MarkNJBPCRequestAsComplete(Int32 referenceId, Int32 processState) I have verified that 'referenceId' does have a value. Anyone know why this would happen in a select statement? Thanks!

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  • Does a C++ destructor always or only sometimes call data member destructors?

    - by Magnus
    I'm trying to validate my understanding of C++ destructors. I've read many times that C++ supplies a default destructor if I don't write one myself. But does this mean that if I DO write a destructor that the compiler WON'T still provide the default cleanup of stack-allocated class fields? My hunch is that the only sane behavior would be that all class fields are destroyed no matter what, whether I provide my own destructor or not. In which case the statement I've read so many times is actually a little misleading and could be better stated as: "Whether or not you write your own destructor, the C++ compiler always writes a default destructor-like sequence to deallocate the member variables of your class. You may then specify additional deallocations or other tasks as needed by defining your own destructor" Is this correct?

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  • @Resource annotated member not injected - bad code or bug?

    - by Brabster
    I am using an @Resource annotation in a class instantiated in a ServletContextListener's contextInitialized(...) method, but the member is always null. Here's my sample code. Listener: public void contextInitialized(ServletContextEvent sce) { System.err.println("In contextInitialised"); new ResourceListenerTargetTest().executeMe(); } ResourceListenerTargetTest: @Resource(name="MyJDBCResource") private DataSource source; public void executeMe() { /*try { InitialContext ictx = new InitialContext(); source = (DataSource)ictx.lookup("java:comp/env/MyJDBCResource"); } catch (NamingException e) { e.printStackTrace(); }*/ System.err.println("source is " + source); } If I switch the comments and run the manual resource lookup, it works fine. Should the @Resource annotation work like this, when used in a contextInitalized method? Appserver is WAS 7.0.0.5, if it should work then I guess it's a bug? Can anyone confirm?

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  • VS 2010 Entity Repository Error Class member EntityBase.id is unmapped.

    - by Steve
    In my project I have it set up so that all the tables in the DB has the property "id" and then I have the entity objects inherit from the EntityBase class using a repository pattern. I then set the inheritance modifier for "id" property in the dbml file o/r designer to "overrides" Public MustInherit Class EntityBase MustOverride Property id() As Integer End Class Public MustInherit Class RepositoryBase(Of T As EntityBase) Protected _Db As New DataClasses1DataContext Public Function GetById(ByVal Id As Integer) As T Return (From a In _Db.GetTable(Of T)() Where a.id = Id).SingleOrDefault End Function End Class Partial Public Class Entity1 Inherits EntityBase End Class Public Class TestRepository Inherits RepositoryBase(Of Entity1) End Class the line Return (From a In _Db.GetTable(Of T)() Where a.id = Id).SingleOrDefault however produces the error "Class member EntityBase.id is unmapped" when i use VS 2010 using the 4.0 framework but I never received that error with the old one. Any help would be greatly appreciated. Thanks in advance.

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  • Can a user be a member of multiple Organization Units (OU) in Active Directory ?

    - by Stormshadow
    Can a user be a member of multiple Organization Units (OU) in Active Directory ? Also, is there a standard format mentioned by Microsoft on how an OU should be created and what its attributes are ? I found this in Wikipedia "However, Organizational Units are just an abstraction for the administrator, and do not function as true containers; the underlying domain operates as if objects were all created in a simple flat-file structure, without any OUs. It is not possible for example to create two user accounts with an identical username in two separate OUs, such as "fred.staff-ou.domain" and "fred.student-ou.domain"."

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  • Pointer to a C++ class member function as a global function's parameter?

    - by marcin1400
    I have got a problem with calling a global function, which takes a pointer to a function as a parameter. Here is the declaration of the global function: int lmdif ( minpack_func_mn fcn, void *p, int m, int n, double *x, double *fvec, double ftol) The "minpack_func_mn" symbol is a typedef for a pointer to a function, defined as: typedef int (*minpack_func_mn)(void *p, int m, int n, const double *x, double *fvec, int iflag ); I want to call the "lmdif" function with a pointer to a function which is a member of a class I created, and here is the declaration of this class function: int LT_Calibrator::fcn(void *p, int m, int n, const double *x, double *fvec,int iflag) I am calling a global function like this: info=lmdif(&LT_Calibrator::fcn, 0, m, n, x, fvec, ftol) Unfortunately, I get a compiler error, which says: "error C2664: 'lmdif' : cannot convert parameter 1 from 'int (__thiscall LT_Calibrator::* )(void *,int,int,const double *,double *,int)' to 'minpack_func_mn' 1 There is no context in which this conversion is possible" Is there any way to solve that problem?

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  • How do I use "this" in a member function?

    - by Peter Stewart
    I've written a member function of class Node to read a tree of Nodes in postfix order. It will be called by the Node instance which is the root node of the tree. So: N.postfix(); these appear to be illeagal: *this->left.postfix(); *this->right.postfix(); What is the proper way to do this? class Node { public: const char *cargo; int depth; Node *left; Node *right void Node::postfix() { if (this==__nullptr) { return; } else { *this->left.postfix(); *this->right.postfix(); out<<*this->cargo<<"\n"; return; } };

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  • Can I make PDOStatement->fetchObject not use non-member variables?

    - by threendib
    Lets say I have a class like this: Class User { var $id var $name; } And I run a query using PDO in php like so: $stm = $db->prepare('select * from users where id = :id'); $r = $stm->execute(array(':id' => $id)); $user = $r->fetchObject('User'); If I vardump my user object it has all kinds of other fields in it that I have not defined in the User class. Obviously I could make my query specific so that it only gives me back the fields I need/want. But if I don't want to do that is there any way to make this work the way I want it to? I like the idea of fetchObject, because it's one line of code to create this object and set member variables for me. I just don't want it to set variables I haven't defined in my class.

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  • How to store a function in a member of class? (Using function as callback)

    - by Dane
    I want to store a function as a class member and call it inside the class? Pretty much like a callback function. My class draw a document but every document must drawn differently. So I want to assign a function (written outside of the class) into one of the members of the class and then call it when I want to draw the document. This function mostly is responsible for transforming objects according to each specific document. Here is my class: class CDocument { public: CDocument(); ~CDocument(); void *TransFunc(); } void Transform() { } int main() CDocument* Doc = new CDocument(); Doc->TransFunc = Transform(); } I know that this is probably simple question, but I couldn't find the answer by googling or searching SO.

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  • Specializing a template member function of a template class?

    - by uj2
    I have a template class that has a template member function that needs to be specialized, as in: template <typename T> class X { public: template <typename U> void Y() {} template <> void Y<int>() {} }; Altough VC handles this correctly, apperantly this isn't standard and GCC complains: explicit specialization in non-namespace scope 'class X<T>' I tried: template <typename T> class X { public: template <typename U> void Y() {} }; template <typename T> // Also tried `template<>` here void X<T>::Y<int>() {} But this causes both VC and GCC to complain. What's the right way to do this?

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  • Why do I get the error "X is not a member of Y" even though X is a friend of Y?

    - by user1232138
    I am trying to write a binary tree. Why does the following code report error C2039, "'<<' : is not a member of 'btree<T'" even though the << operator has been declared as a friend function in the btree class? #include<iostream> using namespace std; template<class T> class btree { public: friend ostream& operator<<(ostream &,T); }; template<class T> ostream& btree<T>::operator<<(ostream &o,T s) { o<<s.i<<'\t'<<s.n; return o; }

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