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  • Wmode transparent and symbols issue with foreign keyboard

    - by Boun
    Hello, I have the known issue with wmode transparent and input textfield in my page. I know that the question is often asked but I have a special situation with that case. I need to embed my swf with wmode=transparent but in my swf I have an input textfield and the bug with "@" or "." symbols exists. I have a french keyboard and I decided to overcome this problem with a string replacement with the FirefoxWmodeFix class from Manmaru (see the link below). http://www.manmaru.fr/mlab/?p=95 It works for my keyboard but I need that "trick" with EN/DE/IT keyboard. Could anyone help me with the right combination of keys on different keyboard and different OS system to display "@" and "." symbols. I don't have any foreign Windows system to get the key code for each combination. Or if anyone has another solution, I will be pleased to hear that one. Thanks in advance for any help.

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  • Detect NetStream events with AS3 Video Object (not component)

    - by JFOX
    I have created a FLV video player using the AS3 flash.media.Video object (not the FLV playback component) and I am trying to listen for meta events and Cue Points embedded in the FLV video but I am not receiving any when I trace the movie. The cue points are not being created dynamically, they are in the FLV video. Video embed code: // Initialize net stream nc = new NetConnection(); nc.connect (null); // Not using a media server. ns = new NetStream(nc); // Add video to stage vid = new Video(456,675); addChild (vid); // Add callback method for listening on // NetStream meta data client = new Object(); ns.client = client; client.onMetaData = this.nsMetaDataCallback; client.onCuePoint = this.onCuePoint; // Play video vid.attachNetStream ( ns ); ns.play ("flv/00_010.flv"); callback handlers in the same class as the above code: public function onCuePoint(info:Object):void { trace("cuePoint: time = " + info.time + " name = " + info.name + " type = " + info.type); if (ns) ns.pause(); } public function nsMetaDataCallback (mdata:Object):void { trace (mdata.duration); } Is there anything I am missing have wrong to capture events from my net stream?

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  • reference symbols on the main timeline

    - by vasion
    this is one of those upsurdly basic questions for which google does not work. I have usually dispatched events from my classes and dealt with the user interface in the document class. But now i want to separate all the UI in a separate class, accessible by other classes. I have added it as a child to the main/document class, but how do i reference the main class without going through parent.parent shananigans? edit. one more thing i remembered. Some of my UI elements are not programatically added.

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  • Problem with looping a video in Flash

    - by Blaze
    I am trying to loop a video and i am having some issues with this in flash. You can view the video here: http://www.healthcarepros.net/travel.html Here the specific code for the flash video: <script language="javascript"> if (AC_FL_RunContent == 0) { alert("This page requires AC_RunActiveContent.js."); } else { AC_FL_RunContent( 'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0', 'width', '330', 'height', '245', 'src', 'healthcare-video', 'quality', 'high', 'pluginspage', 'http://www.macromedia.com/go/getflashplayer', 'align', 'middle', 'play', 'true', 'loop', 'true', 'scale', 'showall', 'wmode', 'window', 'devicefont', 'false', 'id', 'healthcare-video', 'bgcolor', '#ffffff', 'name', 'healthcare-video', 'menu', 'true', 'allowFullScreen', 'false', 'allowScriptAccess','sameDomain', 'movie', 'healthcare-video', 'salign', '' ); //end AC code } </script> <noscript> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="330" height="245" id="healthcare-video" align="middle"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="false" /> <param name="loop" value="true" /> <param name="play" value="true" /> <param name="movie" value="healthcare-video.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /> <embed src="healthcare-video.swf" play="true" flashvars="autoplay=true&play=true" quality="high" bgcolor="#ffffff" width="330" height="245" name="healthcare-video" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object> Additionally, i have added in the parameter code that calls the loop function but for some reason it still doesnt seem to work, any suggestions?

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  • Cutom event dispatchment location

    - by Martino Wullems
    Hello, I've been looking into custom event (listeners) for quite some time, but never succeeded in making one. There are so many different mehods, extending the Event class, but also Extending the EventDispatcher class, very confusing! I want to settle with this once and for all and learn the appriopate technique. package{ import flash.events.Event; public class CustomEvent extends Event{ public static const TEST:String = 'test'; //what exac is the purpose of the value in the string? public var data:Object; public function CustomEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, data:Object = null):void { this.data = data; super(); } } } As far as I know a custom class where you set the requirements for the event to be dispatched has to be made: package { import flash.display.MovieClip; public class TestClass extends MovieClip { public function TestClass():void { if (ConditionForHoldToComplete == true) { dispatchEvent(new Event(CustomEvent.TEST)); } } } } I'm not sure if this is correct, but it should be something along the lines of this. Now What I want is something like a mouseevent, which can be applied to a target and does not require a specific class. It would have to work something like this: package com.op_pad._events{ import flash.events.MouseEvent; import flash.utils.Timer; import flash.events.TimerEvent; import flash.events.EventDispatcher; import flash.events.Event; public class HoldEvent extends Event { public static const HOLD_COMPLETE:String = "hold completed"; var timer:Timer; public function SpriteEvent(type:String, bubbles:Boolean=true, cancelable:Boolean=false) { super( type, bubbles, cancelable ); timer = new Timer(1000, 1); //somehow find the target where is event is placed upon -> target.addEventlistener target.addEventListener(MouseEvent.MOUSE_DOWN, startTimer); target.addEventListener(MouseEvent.MOUSE_UP, stopTimer); } public override function clone():Event { return new SpriteEvent(type, bubbles, cancelable); } public override function toString():String { return formatToString("MovieEvent", "type", "bubbles", "cancelable", "eventPhase"); } ////////////////////////////////// ///// c o n d i t i o n s ///// ////////////////////////////////// private function startTimer(e:MouseEvent):void { timer.start(); timer.addEventListener(TimerEvent.TIMER_COMPLETE, complete); } private function stopTimer(e:MouseEvent):void { timer.stop() } public function complete(e:TimerEvent):void { dispatchEvent(new HoldEvent(HoldEvent.HOLD_COMPLETE)); } } } This obviously won't work, but should give you an idea of what I want to achieve. This should be possible because mouseevent can be applied to about everything.The main problem is that I don't know where I should set the requirements for the event to be executed to be able to apply it to movieclips and sprites. Thanks in advance

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  • Accessing ItemRenderer in AdvancedDataGrid Flex / AS3?

    - by Muhammad Husnain Ashfaq
    i have XMLList data which is used for advanceddatagird dataprovide(by converting it to hierarchal data ), the advanceddatagrid consist of 2 columns,i want to access the ItemRenderer of 2nd colomn (customized item rendrer) by giving the item. i can get the itemRendrer bu using var Obj:Object = itemToItemRenderer(item); i cant understand that obj is IListItemRendrer, but in 2nd colomn i have used the renderer named "ProcessFLowRendrer"? can you tell me how i can access the rendrer of 2nd column, by item not by index ?

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  • which is the best for build a Gantt-chart like application Flex or Flash Action Script?

    - by coderex
    Which is the best for build an application show like in image. For the better graphics and performance wise. I want to know Flash for Flex is more suitable for this. In Flash ca we be able to build a grid kind of applications easily? I headed that Flex have the functions to handle grid and other things. Drag & scroll Zoom like feature. but am not sure able the graphics of flex. Is the components are customizable.. Please help me.

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  • AS 3.0 reference problem

    - by vasion
    I am finding it hard to fugure out the reference system in AS 3.0. this is the code i have (i have trimmed it down in order to find the problem but to no avail) package rpflash.ui { import flash.display.Sprite; import flash.display.MovieClip; import flash.display.Stage; import nowplaying; import flash.text.TextField; public class RPUserInterface extends Sprite{ var np:nowplaying; public function RPUserInterface(){ } public function init(){ var np:nowplaying = new nowplaying(); this.addChild(np) } public function updateplayer(xml:XML){ var artist: String = xml.nowplaying.artist.toString(); var title: String = xml.nowplaying.title.toString(); trace("UI:update"); trace(this.np);// this gives me a null reference } } } and still i cannot access np!!! trace this.np gives me a null reference. i am not even trying to access it from a subling class. (btw i def want to know how to do that as well.)

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  • Explain this AS2 code?

    - by incrediman
    Why does this code trace 'undefined'? this.createEmptyMovieClip("myLoader",1); trace(this.myLoader); this too? this.createEmptyMovieClip("myLoader",1); trace(this["myLoader"]); (when the code is in the constructor of a class which extends MovieClip) But this code traces _level0.myLoader (code placed on main timeline) this.createEmptyMovieClip("myLoader",1); trace(this.myLoader);

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  • Flash External Interface issue with Firefox

    - by majestiq
    I am having a hard time getting ExternalInterface to work on Firefox. I am trying to call a AS3 function from javascript. The SWF is setup with the right callbacks and it is working in IE. I am using AC_RunActiveContent.js to embed the swf into my page. However, I have modified it to add an ID to the Object / Embed Tags. Below are object and embed tag that are generated for IE and for Firefox respectively. <object codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="400" height="400" align="middle" id="jpeg_encoder2" name="jpeg_encoder3" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" > <param name="movie" value="/jpeg_encoder/jpeg_encoder3.swf" /> <param name="quality" value="high" /> <param name="play" value="true" /> <param name="loop" value="true" /> <param name="scale" value="showall" /> <param name="wmode" value="window" /> <param name="devicefont" value="false" /> <param name="bgcolor" value="#ffffff" /> <param name="menu" value="false" /> <param name="allowFullScreen" value="false" /> <param name="allowScriptAccess" value="always" /> </object> <embed width="400" height="400" src="/jpeg_encoder/jpeg_encoder3.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="jpeg_encoder2" bgcolor="#ffffff" name="jpeg_encoder3" menu="false" allowFullScreen="false" allowScriptAccess="always" type="application/x-shockwave-flash" > </embed> I am calling the function like this... <script> try { document.getElementById('jpeg_encoder2').processImage(z); } catch (e) { alert(e.message); } </script> In Firefox, I get an error saying "document.getElementById("jpeg_encoder2").processImage is not a function" Any Ideas?

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  • Flex application versioning

    - by Biroka
    I'm not referring to CVS or SVN! The thing I would like to do is: I want to have a version number of the application ex. 0.0.120 I want to see this version number only in the About box or similar This version number should change everityme I hit debug or release. ex. my version was 0.0.120, after I hit debug in the FlexBuilder, the versionNumber should change to 0.0.121, but If I press Release Build, then the version should change to 0.1.0 The first number changes only when I manually change it Don't know how is this possible but if you have a tip, let me know. Thanks!

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  • Getting data from function loaded after current function

    - by Hwang
    I have 2 functions, 1 loaded before another. Some value are determine by the other function data, but since one of it has to load before the other 1, how should I get the data that is loaded after current function? private function wMessage():void { Message.width=Name.width+20; } private function wName():void { Name.x=(Message.x+Message.textWidth)-Name.textWidth; Name.y=Message.y+Message.height; } I've taken out some other unnecessary codes, but as you can see Name position is set according by the position + width of Message, but I want Message's width to be not smaller than Name

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  • Flex: Would a computational engine for a Connect-4 type game be too slow?

    - by Robusto
    OK, I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part. Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?

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  • swf listens to XML, AS3

    - by VideoDnd
    My swf listens to XML from a socket and document. How do I get 'my variables' to grab XML from the socket instead of the XML document? PURPOSE My purpose is to control variables with a XML Socket Server. I hope my question is clear, but ask if there's any questions. EXAMPLE Flash File import flash.net.*; import flash.display.*; import flash.events.*; import flash.system.Security; import flash.utils.Timer; import flash.events.TimerEvent; //MY VARIABLES, LINE 8-12 var timer:Timer = new Timer(10); var myString:String = ""; var count:int = 0; var myStg:String = ""; var fcount:int = 0; var xml_s=new XMLSocket(); xml_s.addEventListener(Event.CONNECT, socket_event_catcher);//OnConnect// xml_s.addEventListener(Event.CLOSE, socket_event_catcher);//OnDisconnect// xml_s.addEventListener(IOErrorEvent.IO_ERROR, socket_event_catcher);//Unable To Connect// xml_s.addEventListener(DataEvent.DATA, socket_event_catcher);//OnDisconnect// xml_s.connect("localhost", 1999); function socket_event_catcher(Event):void { switch (Event.type) { case 'ioError' : trace("ioError: " + Event.text);//Unable to Connect :(// break; case 'connect' : trace("Connection Established!");//Connected :)// break; case 'data' : trace("Received Data: " + Event.data); //var myXML:XML=new XML(Event.data); //trace("myXML.body.file: " + myXML.body.file); //var myLoader:String=myXML.body.file; //var urlReq:URLRequest=new URLRequest(myLoader); //trace("file to load URL: " + urlReq); break; case 'close' : trace("Connection Closed!");//OnDisconnect :( // xml_s.close(); break; } } //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //var myXML:XML=new XML(Event.data); //trace("myXML.body.file: " + myXML.body.file); //var DOINK:String=myXML.body.file; //var urlReq:URLRequest=new URLRequest(DOINK); //trace("file to load URL: " + urlReq); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.COUNT.text()); //-77777 //grab the data as a string myString = myXML.COUNT.text() //grab the data as an int count = int(myXML.COUNT.text()); //grab the data as a string myString = myXML.COUNT.text() //grab the data as an int count = int(myXML.COUNT.text()); //grab the data as a string myStg = myXML.COUNT.text() //grab the data as an int fcount = int(myXML.COUNT.text()); //grab the data as a string myStg = myXML.COUNT.text() //grab the data as an int fcount = int(myXML.COUNT.text()); trace("String: ", myString); trace("Int: ", count); trace(count - 1); //just to show you that it's a number that you can do math with (-77778) //TEXT var text:TextField = new TextField(); text.text = myString; addChild(text); } Ruby Server 'Snippet' msg1 = {"msg" => {"head" => {"type" => "frctl", "seq_no" => seq_no, "version" => 1.0}, "SESSION" => {"text" => "88888", "timer" => -1000, "count" => 10, "fcount" => "10"}}} XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <TIMER TITLE="speed">100</TIMER> <COUNT TITLE="starting position">88888</COUNT> <FCOUNT TITLE="ramp">1000</FCOUNT> </SESSION> ENVIROMENT AS3 Ruby 186-25 PROBLEM Coding errors "coercion of value"

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  • Finding the closest object in proxmity to the mouse Coordinates

    - by Cam
    Hey there, i've been working on a problem for a while now, which involves targeting the closest movieClip in relation to the x y coords of the mouse, I've attached a nice little acompanying graphic. Each mc added to the stage has it's own sub-class (HotSpots) which uses Pythag to measure distance from mouse. At this stage i can determine the closest value from my Main class but can't figure out how to reference it back to the movieclip... hope this makes sense. Below are the two Classes. My Main Class which attachs the mcs, and monitors mouse movement and traces closest value package { import flash.display.*; import flash.text.*; import flash.events.*; public class Main extends MovieClip { var pos:Number = 50; var nodeArray:Array; public function Main(){ nodeArray = []; for(var i:int = 0; i < 4; i++) { var hotSpot_mc:HotSpots = new HotSpots; hotSpot_mc.x += pos; hotSpot_mc.y += pos; addChild(hotSpot_mc); nodeArray.push(hotSpot_mc); // set some pos pos += 70; } stage.addEventListener(MouseEvent.MOUSE_MOVE,updateProxmity) } public function updateProxmity(e:MouseEvent):void { var tempArray:Array = new Array(); for(var i:int = 0; i < 4; i++) { this['tf'+[i]].text = String(nodeArray[i].dist); tempArray.push(nodeArray[i].dist); } tempArray.sort(Array.NUMERIC); var minValue:int = tempArray[0]; trace(minValue) } } } My HotSpots Class package { import flash.display.MovieClip; import flash.events.Event; import flash.text.TextField; public class HotSpots extends MovieClip { public var XSide:Number; public var YSide:Number; public var dist:Number = 0; public function HotSpots() { addEventListener(Event.ENTER_FRAME, textUp); } public function textUp(event:Event):void { XSide = this.x - MovieClip(root).mouseX; YSide = this.y - MovieClip(root).mouseY; dist = Math.round((Math.sqrt(XSide*XSide + YSide*YSide))); } } } thanks in advance

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  • AS3 using PrintJob to print a MovieClip

    - by Chris Waugh
    Hello, I am currently trying to create a function which will allow me to pass in a movieclip and print it. Here is the simplified version of the function: function printMovieClip(clip:MovieClip) { var printJob:PrintJob = new PrintJob(); var numPages:int = 0; var printY:int = 0; var printHeight:Number; if ( printJob.start() ) { /* Resize movie clip to fit within page width */ if (clip.width > printJob.pageWidth) { clip.width = printJob.pageWidth; clip.scaleY = clip.scaleX; } numPages = Math.ceil(clip.height / printJob.pageHeight); /* Add pages to print job */ for (var i:int = 0; i < numPages; i++) { printJob.addPage(clip, new Rectangle(0, printY, printJob.pageWidth, printJob.pageHeight)); printY += printJob.pageHeight; } /* Send print job to printer */ printJob.send(); /* Delete job from memory */ printJob = null; } } printMovieClip( testMC ); Unfortunately this is not working as expected i.e. printing the full width of the Movieclip and doing page breaks on the length. Any help with this would be greatly appreciated. Many thanks, Chris

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  • Trouble adding video controls to video selected by XML comboBox

    - by user560128
    Hello, it's been a few years since I've touched flash, so perhaps I'm just overlooking something. If anyone could look at the code and offer any suggestions that would be awesome. What's working, I select a video from a combobox that is populated from an XML file, pick the video and it plays. I've been trying to add pause/play, stop, forward and reverse functionality, once I get that to work I also want to add a video scrubber(slider), and previous/next buttons to go to the previous/next video as listed in the xml file. At the moment I have a component button on the stage called playButton, which I'm trying to use for pause/play functionality. Below is my code, the player control is at the very bottom. Thanks. import fl.data.DataProvider; var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); var videosXML:XML = new XML(); var loader:URLLoader = new URLLoader(); var request:URLRequest= new URLRequest("xml/videos.xml"); var videos:Array = new Array({label:"Select a Video",data:""}); var client:Object = new Object(); theVideo.attachNetStream(ns); ns.client = client; loader.addEventListener(Event.COMPLETE,loaderOnComplete); loader.load (request); function loaderOnComplete(event:Event):void{ videosXML = new XML(event.target.data); for each (var video:XML in videosXML.video){ videos.push({label:video.name.toString(),data:video.url.toString()}); } moviesCB.dataProvider = new DataProvider(videos); } moviesCB.addEventListener(Event.CHANGE, changeHandler); function changeHandler(event:Event):void { if(ComboBox(event.target).selectedItem.data != ""){ ns.play(ComboBox(event.target).selectedItem.data); } }; client.onMetaData = metadataHandler; function metadataHandler(md:Object):void{ } //player controls playButton.onRelease = function() { ns.pause(); }

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  • How do I display children in succession, as3

    - by VideoDnd
    How do I display children in succession? By succession I mean 1,2,3,4, etc. Perhapse incrementing with a loop or using a timer is what I'm after. Add, remove, appear, or disappear children, could all work. I want a simple way to display 1 child every second until I reach 10. METHODS TRYED addChild and removeChild visible !visible for loop

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  • Flip clock showing time issue (animations invovled)

    - by Hwang
    I'm creating a flip clock (clock where you always see in airport), but I can't seems to get the time to show at the correct timing. After the flip, then will see the number changing. But I want it to change before it flips. Currently I'm not sure whether is the animation problem, or isit I have to do something else on the script. I've uploaded the FLA so that you could have a look on how I set up the flipping animation. http://www.mediafire.com/?nzmymjgtntz Below is the AS3 code: package { import flash.display.MovieClip; import flash.events.TimerEvent; import flash.utils.Timer; public class flipClock extends MovieClip { private var clock:clockMC=new clockMC(); //seconds private var secTop1=clock.second.top1.digit; private var secTop2=clock.second.top2.digit; private var secBot1=clock.second.bot1.digit; private var secBot2=clock.second.bot2.digit; private var seconds:Number; private var minutes:Number; private var hours:Number; private var days:Number; public function flipClock():void { decrease(); addChild(clock); } private function decrease():void { var countdownTimer:Timer=new Timer(1000); //Adding an event listener to the timer object countdownTimer.addEventListener(TimerEvent.TIMER,updateTime); //Initializing timer object countdownTimer.start(); } private function updateTime(event:TimerEvent):void { decreasTimerFunction(); updateSecond(); //updateMinute(); } private function updateSecond():void { clock.second.play(); secTop1.text=num2; secTop2.text=num1; if (num1<10) { num1="0"+num1; } if (num2<10) { num2="0"+num2; } if (num1==60) { num1=0; } if (num2==60) { num2=0; } secTop1.text=num1; secTop2.text=num2; //secBot1.text=num1; //secBot2.text=num2; } private function decreasTimerFunction():void { //Create a date object for Christmas Morning var endTime:Date=new Date(2010,4,26,0,0,0,0); //Current date object var now:Date=new Date(); // Set the difference between the two date and times in milliseconds var timeDiff:Number=endTime.getTime()-now.getTime(); seconds=Math.floor(timeDiff/1000); minutes=Math.floor(seconds/60); hours=Math.floor(minutes/60); days=Math.floor(hours/24); // Set the remainder of the division vars above hours%=24; minutes%=60; seconds%=60; } } }

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  • Guidelines regarding developing a flash web-site (especially loading - order swf, xml, etc...) ?

    - by shane.amon
    I would like to know, if you people out there could help me out, regarding the best practices or the a better way for creating a flash website... Actually I would like to know whether we should load the xml first and then the swf and other components or the other way round ? I am bit confused, even if anybody could refer some book to dig upon the steps or most common practices regarding the development... it would of great help... Thanks shane amon

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  • Why does the textField not show up when I change the defaultTextFormat

    - by Leon
    I have an if/else statement which checks the length of my current title, and then is suppose to change the defaultTextFormat of the title textField and set the text. Currently the title will not show up now, no matter what character length the title is, any thoughts on what I could be doing wrong here? public function switchTitle(sentText):void { titleString = sentText; trace("---------"+"\n"); trace("Forumula testing"); trace("titleString = "+titleString); trace("titleString.length = "+titleString.length); trace("titleSize/10 = "+(titleSize/10)); trace("\n"); // If Title can fit: if (titleString.length < (titleSize/10)) { vTitle.defaultTextFormat = Fonts.VideoTitle; titleString = sentText; // If Title can't fit: } else if (titleString.length >= (titleSize/10)) { vTitle.defaultTextFormat = Fonts.VideoTitle2; titleString = sentText; } trace("---------"+"\n"); //vTitle.text = titleString; // <-- Original code, worked }

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