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  • Flash: Adjust this code to keep the duplicated movie clip

    - by Luke Evans
    OK, so here is my code ham_mc.onPress=function(){ startDrag(this); } ham_mc.onRelease=ham_mc.onReleaseOutside=function(){ stopDrag(); _root.ham_mc.duplicateMovieClip("ham_mc" + "x",2); x++; } The user can at first drag the movie clip. When released, the duplicateMovieClip command runs, leaving a new ham movie clip in the position the first is dragged to. PROBLEM: When I click and drag the first ham movie click again, the duplicateMovieClip runs again but REPLACES the previous generated movie clip. I added x and x++ in an attempt to give the movie clip duplication a different name every time, but this doesn't solve it. How do I change this code so that a NEW ham_mc is created every time, rather than overwriting the old one. I'm tired, sorry for the poor explaination!

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  • Tree item edit event listener in flex

    - by Biroka
    I want to catch itemEditEnd in a tree control, but i'm having a little trouble. I call the item editing a bit different: <mx:Tree id="tree" width="100%" height="100%" itemDoubleClick="treeProjects_itemDoubleClickHandler(event)" doubleClickEnabled="true" editable="true" itemEditBeginning="treeProjects_itemEditBeginingHandler(event)" itemEditEnd="treeProjects_itemEditEndHandler(event)" > but: protected function treeProjects_itemEditBeginingHandler(event:ListEvent):void { event.preventDefault(); } i do this, because I want to edit the field just when clicking rename in the context menu. And when I click rename in the context menu, this is what i'm doing (contextParentItem is the event catched on itemRollOver in the tree) : Tree( contextParentItem.target ).editedItemPosition = { columnIndex: 0, rowIndex: contextParentItem.rowIndex }; Thisway I can't catch the itemEditEnd event, but I want to handle some stuff, like: if the new entered value is an empty string, then I don't want to accept the new value if I hit ESC then, the old value should remain.

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  • A* (A-star) implementation in AS3

    - by Bryan Hare
    Hey, I am putting together a project for a class that requires me to put AI in a top down Tactical Strategy game in Flash AS3. I decided that I would use a node based path finding approach because the game is based on a circular movement scheme. When a player moves a unit he essentially draws a series of line segments that connect that a player unit will follow along. I am trying to put together a similar operation for the AI units in our game by creating a list of nodes to traverse to a target node. Hence my use of Astar (the resulting path can be used to create this line). Here is my Algorithm function findShortestPath (startN:node, goalN:node) { var openSet:Array = new Array(); var closedSet:Array = new Array(); var pathFound:Boolean = false; startN.g_score = 0; startN.h_score = distFunction(startN,goalN); startN.f_score = startN.h_score; startN.fromNode = null; openSet.push (startN); var i:int = 0 for(i= 0; i< nodeArray.length; i++) { for(var j:int =0; j<nodeArray[0].length; j++) { if(!nodeArray[i][j].isPathable) { closedSet.push(nodeArray[i][j]); } } } while (openSet.length != 0) { var cNode:node = openSet.shift(); if (cNode == goalN) { resolvePath (cNode); return true; } closedSet.push (cNode); for (i= 0; i < cNode.dirArray.length; i++) { var neighborNode:node = cNode.nodeArray[cNode.dirArray[i]]; if (!(closedSet.indexOf(neighborNode) == -1)) { continue; } neighborNode.fromNode = cNode; var tenativeg_score:Number = cNode.gscore + distFunction(neighborNode.fromNode,neighborNode); if (openSet.indexOf(neighborNode) == -1) { neighborNode.g_score = neighborNode.fromNode.g_score + distFunction(neighborNode,cNode); if (cNode.dirArray[i] >= 4) { neighborNode.g_score -= 4; } neighborNode.h_score=distFunction(neighborNode,goalN); neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; insertIntoPQ (neighborNode, openSet); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); } else if (tenativeg_score <= neighborNode.g_score) { neighborNode.fromNode=cNode; neighborNode.g_score=cNode.g_score+distFunction(neighborNode,cNode); if (cNode.dirArray[i]>=4) { neighborNode.g_score-=4; } neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; openSet.splice (openSet.indexOf(neighborNode),1); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); insertIntoPQ (neighborNode, openSet); } } } trace ("fail"); return false; } Right now this function creates paths that are often not optimal or wholly inaccurate given the target and this generally happens when I have nodes that are not path able, and I am not quite sure what I am doing wrong right now. If someone could help me correct this I would appreciate it greatly. Some Notes My OpenSet is essentially a Priority Queue, so thats how I sort my nodes by cost. Here is that function function insertIntoPQ (iNode:node, pq:Array) { var inserted:Boolean=true; var iterater:int=0; while (inserted) { if (iterater==pq.length) { pq.push (iNode); inserted=false; } else if (pq[iterater].f_score >= iNode.f_score) { pq.splice (iterater,0,iNode); inserted=false; } ++iterater; } } Thanks!

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  • No mic activity with setLoopBack set to false - AS3

    - by Franky
    Trying to figure out why setloopback needs to be set to true for microphone activity to be detected. The problem is the echo feedback when using a macbook with a built in mic. If anyone has some ideas about this let me know. Right now I'm experimenting with toggling gain, depending on activity to simulate echo reduction. Not optimal though. @lessfame

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  • Insane Graphics.lineStyle behavior

    - by Simon
    Hi all, I'd like some help with a little project of mine. Background: i have a little hierarchy of Sprite derived classes (5 levels starting from the one, that is the root application class in Flex Builder). Width and Height properties are overriden so that my class always remembers it's requested size (not just bounding size around content) and also those properties explicitly set scaleX and scaleY to 1, so that no scaling would ever be involved. After storing those values, draw() method is called to redraw content. Drawing: Drawing is very straight forward. Only the deepest object (at 1-indexed level 5) draws something into this.graphics object like this: var gr:Graphics = this.graphics; gr.clear(); gr.lineStyle(0, this.borderColor, 1, true, LineScaleMode.NONE); gr.beginFill(0x0000CC); gr.drawRoundRectComplex(0, 0, this.width, this.height, 10, 10, 0, 0); gr.endFill(); Further on: There is also MouseEvent.MOUSE_WHEEL event attached to the parent of the object that draws. What handler does is simply resizes that drawing object. Problem: Screenshot When resizing sometimes that hairline border line with LineScaleMode.NONE set gains thickness (quite often even 10 px) + it quite often leaves a trail of itself (as seen in the picture above and below blue box (notice that box itself has one px black border)). When i set lineStile thickness to NaN or alpha to 0, that trail is no more happening. I've been coming back to this problem and dropping it for some other stuff for over a week now. Any ideas anyone? P.S. Grey background is that of Flash Player itself, not my own choise.. :D

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  • Does somebody know something about Flash-CS5' "multiple copies" bug?

    - by Slav
    I'm, generally, complaining, not asking, but if somebody will be able (Adobe isn't) to help - it will be perfect. I use Flash-CS5 IDE to compose .swc files to import it, then, into FlashDevelop. Evetyrhing works fine until SOMETIMES. About each 10th "Ctrl+S" (save) click Flash-CS5 duplicates ALL images (loaded .bmp, .jpg, .png... files) and names them like "Copy ..." where "..." is incrementing number. Furhtermore, Flash-CS5 creates duplications of some layers - other layers have duplications of items which put on them. Restoring project's state to previous (not copied) state - is the hell. This bug is not reproducible but it happens each 2 hours or so - both right after project's opening and after several hours of work. It happens on different machines - I know at least 5 people which told me that they also run into this issue and do not know how to escape it. Did somebody experienced it? Does somebody know how to handle it?

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  • Assigning Javascript click callbacks to Flash elements?

    - by Wes
    Bear in mind I'm a web developer but not a Flash developer and know little about Flash. I work with people who are the opposite and know very little about web development. Maybe someone who is good with both can answer this question? I work for an Advertisement software company and we are having fits with our Ad click-throughs opening tabs vs popups in different browsers. Tabs are preferred becaus pop-ups are subject to blockers. I read that tabs will always be opened if it is a callback triggered by a user click. This is fine with me. Problem is the Flash developers, using their external interface, are trying to open the new window when the Flash ad gets clicked themselves. So even though it's user initiated Flash behooves upon itself to open the website. I think this may be why they end up being popups instead of new tabs. Is there a way external to Flash using Javascript to assign the click events to Flash elements so that only new tabs will ever be opened by clicking the Flash element? Or a way through Flash can assign Javascript callbacks to its elements? Thanks!

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  • How can I know when a Button in a Flex DataGrid itemRenderer is clicked?

    - by Eric Belair
    I have a DataGrid component that displays a few columns of data. It has one additional column that displays a Button that allows the user to take an action with regard to the record. <mx:DataGrid dataProvider="{myData}"> <mx:columns> <mx:DataGridColumn dataField="firstName" headerText="First Name" width="75" /> <mx:DataGridColumn dataField="LastName" headerText=" Last Name" width="150" /> <mx:DataGridColumn dataField="phone" headerText="Phone" width="120" /> <mx:DataGridColumn headerText="" width="110"> <mx:itemRenderer> <mx:Component> <mx:Box horizontalAlign="center" width="100%"> <mx:Button label="Take Action" /> </mx:Box> </mx:Component> </mx:itemRenderer> </mx:DataGridColumn> </mx:columns> </mx:DataGrid> I need to perform an action in the parent component, using other data that is available there, but unrelated to the data in the DataGrid. What is the best way to catch the Button click in the parent component, and know what record it corresponds to? Should I use a Custom Event, or an itemEditor, or something else completely?

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  • AS3 Transition Manager problem

    - by Mirko
    I am using the TransitionManager class to pixel dissolve an image in an image gallery XML driven. It always stops half way through the animation...I hate Adobe Tween engines, I always used TweenMax without (almost) any problem but I would like to have the pixel dissolve effect. var myTM:TransitionManager = new TransitionManager(container_mc); myTM.addEventListener("allTransitionsOutDone",swapContent); myTM.startTransition({ type:PixelDissolve, direction:Transition.OUT, duration:1,easing:None.easeOut,xSections:200, ySections:200 }); Any suggestion?

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  • Bitmapdata heavy usage - memory disaster (spark/FB4)

    - by keyle
    I've got a flex component which works pretty well but unfortunately turns into a disaster once used in a datagroup item renderer of about 40-50 items. Essentially it uses bitmapdata to take screenshot of a fully-rendered webpage in mx:HTML (this version of webkit rocks btw, miles better than flex 3). The code is pretty self-explanatory I think. http://noben.org/show/PageGrabber.mxml I've optimized it all I could, browsed, search for answers and already trimmed it down a lot, I'm desparate to reduce the memory usage (about 600mb after 100 draw) The Garbage collector has little effect. Thanks! Nic

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  • Need Flex Regex Validation Expression for password that allows for only alphanumeric values and requ

    - by BlueDude
    Hi I'm trying to setup a RegexpValidator that only accepts a string of alphanumeric characters between 6-30 characters long and requires one number. I'm new to Regular Expressions and everything I've tried seems to keep returning an invalid ValidationRsultEvent. Here's a chunk of code: <mx:RegExpValidator id="regexValidator" source="{passwordInput}" property="text" triggerEvent="" valid="onPasswordValidate(event)" invalid="onPasswordValidate(event)" /> private function validateRegister():void { regexValidator.expression = "^(?=.*(\d|\W)).{6,30}$"; regexValidator.validate(); }

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  • Flicker, orkut, picasa API for Flex? Need API?Please help?

    - by Ankur Sharma
    hello, I have to work on one new project, there we have to provide an option to download images from any website like, Orkut, picasa etc, so that the user, can view his/her pictures any time and his/her images are accessible any time, so i heard of APIs, that we developer can use. i hope u r getting me, i saw tour de flex, there are few available API like for Flicker, they have ready made API, but i need to work on Facebook, Picasso, Photobucket, etc please if any body of you having any solution on this, then plzz help me out, Thanks in advance

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  • How do you draw a line from one corner of the stage to the other?

    - by George Edison
    I am completely perplexed. I asked this question and it (any mentioned solution) doesn't seem to be working at all. All I want is to draw a line from one corner to the other. Here again is the link to the SWF file I have (it's embedded in an HTML document): test.html Here is the source: package { import flash.display.Sprite; import flash.events.Event; public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point graphics.clear(); graphics.lineStyle(10, 0x000000); graphics.moveTo(0, 0); graphics.lineTo(stage.stageWidth, stage.stageHeight); } } } It just doesn't work! The line goes from somewhere offscreen to about the middle of the stage. What on earth am I doing wrong?

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  • Creating gif/bmp files with flex

    - by dta
    public function bmdToStr(bmd:BitmapData,width:int,height:int):String { var encoder:JPEGEncoder = new JPEGEncoder(); var encBytes:ByteArray = encoder.encode(bmd); return ImageSnapshot.encodeImageAsBase64(new ImageSnapshot(width,height,encBytes,"image/jpeg")); } As of now, I am creating JPEG image from bitmapdata as above. I can use PNGEncoder for creating png images as well. How do I create .bmp or .gif files?

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  • AS3: Showing bufferlength of NetStream

    - by Tinelise
    I am trying to show the buffered amount of a video that is playing. I am using netstream.bufferLength to do this and it kinda seems to be right. Exept from the fact that it is almost constantly the same amount that is buffered. This can't be right? I want it to be like youtube where you can press pause and the buffer will continue to rise. When I click pause it just stays the same.. Anybody knows how to show buffer length?

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  • Why is there no assertError() function in FlexUnit?

    - by lorennorman
    It seems that most XUnit testing frameworks provide assertions for the times when you want to assert that a given operation will thrown an exception (or an Error in AS3 parlance.) Is there some "standard" way of doing this that I am overlooking, which would explain the absence of an assertError() assertion included with FlexUnit? I know HOW to implement such a thing, and I will probably add it to my FlexUnit (go open source!), but it seems like such a glaring omission that I'm left wondering if I'm just doing it wrong. Anyone have thoughts on this?

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  • Some nav buttons working, others not

    - by boz
    the buttons within my submenue movie clip don't work. the one's not within a submenu work fine. my code validates and i'm not getting any errors any idea on what else i should be checking? ///this one doesn't work//// aboutSub.bio.addEventListener(MouseEvent.CLICK, goBio); function goBio(evtObj:MouseEvent) { gotoAndStop("bio"); } /// this one works//// home.addEventListener(MouseEvent.CLICK, gohome); function gohome(evtObj:MouseEvent) { gotoAndStop("home"); }

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  • HELP! Any ideas? Im creating a new site using the below script embedded in my swf. But I keep getti

    - by Suzanne
    package com.flashden { import flash.display.MovieClip; import flash.text.*; import flash.events.MouseEvent; import flash.events.*; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX; :Number public static const OPEN_MENU = "openMenu"; public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 30; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 1); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } }

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  • How to do binding inside htmltext CDATA

    - by Hichem
    I couldn't find a way to bind a variable inside the htmlText property of a Text component i want to be able to do something like this : <mx:Text id="bodyText" styleName="bodyText"> <mx:htmlText > <![CDATA[<img src='assets.OrangeRect' align='left' hspace='0' vspace='4'/> Bonjour {UserData.name} ]]> </mx:htmlText> </mx:Text> i want to bind UserData.name

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  • Why is the uid-getter/setter called (ArrayCollection)?

    - by cowabunga1984
    Hi all, if wrote the following code and do not understand why the trace returns "false": function (with trace): import mx.controls.Alert; import mx.collections.ArrayCollection; public function runTest():void { var unique1:MyUniqueObject = new MyUniqueObject(); unique1.id = 1; var unique2:MyUniqueObject = new MyUniqueObject(); unique2.id = 2; var sameUniqueAsUnique1:MyUniqueObject = new MyUniqueObject(); sameUniqueAsUnique1.id = 1; var collection:ArrayCollection = new ArrayCollection(); collection.addItem(unique1); collection.addItem(unique2); trace(collection.contains(sameUniqueAsUnique1)); } MyUniqueObject-Class: package { import mx.core.IUID; [Bindable] public class MyUniqueObject implements IUID { public var id:int; public function get uid():String { return "MyUniqueObject." + id; } public function set uid(uid:String):void { //nothing to do here... } } } Any Ideas? Cowabunga!

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  • Flex 3 Close UrlLoader throws exception

    - by gmoniey
    I am trying to simulate a 'HEAD' method using UrlLoader; essentially, I just want to check for the presence of a file without downloading the entire thing. I figured I would just use HttpStatusEvent, but the following code throws an exception (one that I can't wrap in a try/catch block) when you run in debug mode. <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" initialize="init()"> <mx:Script> <![CDATA[ private static const BIG_FILE:String = "http://www.archive.org/download/gspmovvideotestIMG0021mov/IMG_0021.mov"; private var _loader:URLLoader; private function init():void { _loader = new URLLoader(); _loader.addEventListener(HTTPStatusEvent.HTTP_STATUS, statusHandler); _loader.addEventListener(IOErrorEvent.IO_ERROR, errorHandler); _loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, errorHandler); _loader.load(new URLRequest(BIG_FILE)); } public function unload():void { try { _loader.close(); _loader.removeEventListener(HTTPStatusEvent.HTTP_STATUS, statusHandler); _loader.removeEventListener(IOErrorEvent.IO_ERROR, errorHandler); _loader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, errorHandler); } catch(error:Error) { status.text = error.message; } } private function errorHandler(event:Event):void { status.text = "error"; unload(); } private function statusHandler(event:HTTPStatusEvent):void { if(event.status.toString().match(/^2/)) { status.text = "success"; unload(); } else { errorHandler(event); } } ]]> </mx:Script> <mx:Label id="status" /> I tried using ProgressEvents instead, but it seems that some 404 pages return content, so the status event will correctly identify if the page exists. Anyone have any ideas?

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  • Flash AS3 - Display an error if the XML if incorrect

    - by ongoingworlds
    Hi, I'm creating a flash application which loads in some XML which is generated dynamically from the CMS. I want to display an error in case the XML file isn't formatted correctly. When I test this with incorrectly formatted XML, it will just get to the line myXML = XML(myLoader.data); and then just bomb out. How can I catch the error, display a message to the user, but the flash program to continue as normal. var myXMLURL:URLRequest = new URLRequest(XMLfile); var myLoader:URLLoader = new URLLoader(myXMLURL); myLoader.addEventListener(Event.COMPLETE, xmlLoaded); myLoader.addEventListener(IOErrorEvent.IO_ERROR, xmlFailed); var myXML:XML; //--when the xml is loaded, do this function xmlLoaded(e:Event):void { myXML = XML(myLoader.data); trace("XML = "+myXML); } //--if the xml fails to load, do this function xmlFailed(event:IOErrorEvent):void { errorMsg.text = "The XML file cannot be found" }

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