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  • New DMF for SQL Server 2008 sys.dm_fts_parser to parse a string

    Many times we want to split a string into an array and get a list of each word separately. The sys.dm_fts_parser function will help us in these cases. More over, this function will also differentiate the noise words and exact match words. The sys.dm_fts_parser can be also very powerful for debugging purposes. It can help you check how the word breaker and stemmer works for a given input for Full Text Search.

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  • keyboard is not working properly

    - by kumar shivam
    i installed ubuntu 12.04 and it was working perfectly, but from yesterday i have a problem, when i am pressing left ctrl key it doesn't responding but when i pressed Fn key it works as a ctrl key and loses its own functioning,same with the delete(del) key it works as a pause/break key and pause/break key is working as a delete key.numlock key is working as a print screen key, after that i updated my os but the problem is still happening. pls tell me what to do.

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  • What does your Technical Documentation look like?

    - by Rachel
    I'm working on a large project and I would like to put together some technical documentation for other members of the team and for new programmers joining the project. What sort of documentation should I have? Just /// code comments or some other file(s) explaining the architechure and class design? I've never really done documentation except the occasional word doc to go with smaller apps, and I think this project is too large to doc in a single word file.

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  • How do I find and delete duplicate music tracks?

    - by John McKean Pruitt
    My issue is that for some reason I have duplicates of some music tracks. However they are not named identically. For instance: Music/Prefuse 73/One Word Extinguisher/07. Detchibe.mp3 & Music/Prefuse 73/One Word Extinguisher/07 - Detchibe.mp3 Notice they are duplicate songs but the 07*.* & the 07 - is tricking duplicate file finders that search based on file names. Any suggestions?

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  • Android Swipe In Unity 3D World with AR

    - by Christian
    I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a 3D island is rendered at that spot. Currently I am able to detect when/which objects are touched on the model by raycasting. I also am able to successfully detect a swipe using this code: if (Input.touchCount > 0) { Touch touch = Input.touches[0]; switch (touch.phase) { case TouchPhase.Began: couldBeSwipe = true; startPos = touch.position; startTime = Time.time; break; case TouchPhase.Moved: if (Mathf.Abs(touch.position.y - startPos.y) > comfortZoneY) { couldBeSwipe = false; } //track points here for raycast if it is swipe break; case TouchPhase.Stationary: couldBeSwipe = false; break; case TouchPhase.Ended: float swipeTime = Time.time - startTime; float swipeDist = (touch.position - startPos).magnitude; if (couldBeSwipe && (swipeTime < maxSwipeTime) && (swipeDist > minSwipeDist)) { // It's a swiiiiiiiiiiiipe! float swipeDirection = Mathf.Sign(touch.position.y - startPos.y); // Do something here in reaction to the swipe. swipeCounter.IncrementCounter(); } break; } touchInfo.SetTouchInfo (Time.time-startTime,(touch.position-startPos).magnitude,Mathf.Abs (touch.position.y-startPos.y)); } Thanks to andeeeee for the logic. But I want to have some interaction in the 3D world based on the swipe on the screen. I.E. If the user swipes over unoccluded enemies, they die. My first thought was to track all the points in the moved TouchPhase, and then if it is a swipe raycast into all those points and kill any enemy that is hit. Is there a better way to do this? What is the best approach? Thanks for the help!

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  • Understanding how OpenGL blending works

    - by yuumei
    I am attempting to understand how OpenGL (ES) blending works. I am finding it difficult to understand the documentation and how the results of glBlendFunc and glBlendEquation effect the final pixel that is written. Do the source and destination out of glBlendFunc get added together with GL_FUNC_ADD by default? This seems wrong because "basic" blending of GL_ONE, GL_ONE would output 2,2,2,2 then (Source giving 1,1,1,1 and dest giving 1,1,1,1). I have written the following pseudo-code, what have I got wrong? struct colour { float r, g, b, a; }; colour blend_factor( GLenum factor, colour source, colour destination, colour blend_colour ) { colour colour_factor; float i = min( source.a, 1 - destination.a ); // From http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml switch( factor ) { case GL_ZERO: colour_factor = { 0, 0, 0, 0 }; break; case GL_ONE: colour_factor = { 1, 1, 1, 1 }; break; case GL_SRC_COLOR: colour_factor = source; break; case GL_ONE_MINUS_SRC_COLOR: colour_factor = { 1 - source.r, 1 - source.g, 1 - source.b, 1 - source.a }; break; // ... } return colour_factor; } colour blend( colour & source, colour destination, GLenum source_factor, // from glBlendFunc GLenum destination_factor, // from glBlendFunc colour blend_colour, // from glBlendColor GLenum blend_equation // from glBlendEquation ) { colour source_colour = blend_factor( source_factor, source, destination, blend_colour ); colour destination_colour = blend_factor( destination_factor, source, destination, blend_colour ); colour output; // From http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendEquation.xml switch( blend_equation ) { case GL_FUNC_ADD: output = add( source_colour, destination_colour ); case GL_FUNC_SUBTRACT: output = sub( source_colour, destination_colour ); case GL_FUNC_REVERSE_SUBTRACT: output = sub( destination_colour, source_colour ); } return output; } void do_pixel() { colour final_colour; // Blending if( enable_blending ) { final_colour = blend( current_colour_output, framebuffer[ pixel ], ... ); } else { final_colour = current_colour_output; } } Thanks!

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  • Serialized values or separate table, which is more efficient?

    - by Aravind
    I have a Rails model email_condition_string with a word column in it. Now I have another model called request_creation_email_config with the following columns admin_filter_group:references vendor_service:references email_condition_string:references email_condition_string has many request_creation_email_config and request_creation_email_config belongs to email_condition_string. Instead of this model a colleague of mine is suggesting that strong the word inside the same model as comma separated values is efficient than storing as a separate model. Is that alright?

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  • efficient collision detection - tile based html5/javascript game

    - by Tom Burman
    Im building a basic rpg game and onto collisions/pickups etc now. Its tile based and im using html5 and javascript. i use a 2d array to create my tilemap. Im currently using a switch statement for whatever key has been pressed to move the player, inside the switch statement. I have if statements to stop the player going off the edge of the map and viewport and also if they player is about to land on a tile with tileID 3 then the player stops. Here is the statement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerX > 0) { playerX--; } if(board[playerX][playerY] == 3){ playerX++; } break; case 38: // Up if (playerY > 0) playerY--; if(board[playerX][playerY] == 3){ playerY++; } break; case 39: // Right if (playerX < worldWidth) { playerX++; } if(board[playerX][playerY] == 3){ playerX--; } break; case 40: // Down if (playerY < worldHeight) playerY++; if(board[playerX][playerY] == 3){ playerY--; } break; } viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; }, false); My question is, is there a more efficient way of handling collisions, then loads of if statements for each key? The reason i ask is because i plan on having many items that the player will need to be able to pickup or not walk through like walls cliffs etc. Thanks for your time and help Tom

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  • How do I change the grub boot order?

    - by chrisjlee
    I've got windows 7 and ubuntu installed on a shared machine. A lot of the non-developers use windows. Currently the order of boot looks like the following (but not word for word) Ubuntu 11.10 kernelgeneric *86 Ubuntu 11.10 kernelgeneric *86 (safe boot) Memory test Memory test Windows 7 on /sda/blah blah How do i change it to default as windows 7 at the top of the list? Windows 7 on /sda/blah blah Ubuntu 11.10 kernelgeneric *86 Ubuntu 11.10 kernelgeneric *86 (safe boot) Memory test Memory test

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  • What meta tag or microdata should I use for a dictionary web application?

    - by vonPetrushev
    I have a web application that serves as a dictionary, and it ranks good at google when searching for a rare word in my language (the dictionary's target language). I want the result to appear in the define: some-word, as well as in the search results when someone uses the filter tool Dictionary. Should I add some special meta-tag in the head of the html? How about microdata? Does google have a special webmaster tool for registering dictionaries like: wordnetweb.princeton.edu or en.wiktionary.org ?

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  • Tales from the Coalface - A Software Hero I have met.

    - by TATWORTH
    I use the word Hero to describe my friend, who wrote a word processor program that did not use a keyboard. This program was used by a 34-year woman who previously was unable to communicate. The first thing she wrote after she learned how to use it was "Nicole loves Mum". The details of this heroic act are documented in the Hansard (record of proceedings) of the Australian House of Parliament. A copy is available at http://masonsoft.co.uk/hansard.pdf

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  • Freelance composer seeking work! [closed]

    - by Ben Fowler
    Hey guys! I'm a freelance composer based in Victoria, Australia trying to break into the game industry to start my career! I've heard it said that having a plan B is planning for failure, so I've decided to go full on for what I want, so here I am! I have composed some music for other games, none of which have made it in yet (still hopeful :P) Any help on how I can break into to game industry as a composer would be MUCH appreciated!

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  • Linux is not an operating system, or is it?

    <b>Technology & Life Integration:</b> "There is a word in the English language (which I hope I am using) called context. In other words, I use the word Linux in the context of a complete Linux based distribution and believe that my readers understand that context."

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  • Windows 7 accusé de violation de brevet, la procédure est initiée par le même cabinet que celui de l

    Windows 7 en justice pour violation de brevet La procédure est initiée par le même cabinet que celui de l'affaire Word Le cabinet d'avocats McKool Smith of Dallas semble s'être spécialisé dans les procédures contre Microsoft. Après avoir défendu avec succès la société i4i dans le dossier Word, c'est au tour de VirnetX de faire appel a ses services. VirnetX n'en est pas à sa première poursuite contre Microsoft. Il vient en effet de gagner un procès pour la violation d'un de ses brevets utilisés da...

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  • Are Keywords Important?

    Keyword density and the placement are important parts of optimizing your articles for search engines. Search engine will scan a page in a way that makes it important to place your keywords where they can be found and recognized as a keyword, so that your article will appear whenever someone searches for that keyword. A keyword is a word that is going to appear in your article several times and not just once as that would make every word a keyword.

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  • Perl like regular expression in Oracle DB

    - by user13136722
    There's regular expression support in Oracle DB Using Regular Expressions in Database Applications Oracle SQL PERL-Influenced Extensions to POSIX Standard But '\b' is not supported which I believe is quite wideliy used in perl and/or other tools perlre - perldoc.perl.org \b Match a word boundary So, I experimented with '\W' which is non-"word" character When combined with beginning-of-line and end-of-line like below, I think it works exactly the same as '\b' SELECT * FROM TAB1 WHERE regexp_like(TEXTCOL1, '(^|\W)a_word($|\W)', 'i')

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  • Why occlusion is failing sometimes?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and occlusion only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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  • Grep, no value return

    - by Daniel S.
    I am searching for a word, in this case "hehe" that is located in the file findTest by using grep, but when i initiate the search: grep -r "hehe" or grep -lr "hehe" it starts but after 5 min waiting nothing happens, even if i am in the same directory as the file. the only way i get a results straight away is being in the same directory and typing: grep "hehe" findTest Are their any other ways to search for a word? even if not in the same directory.

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  • Advantages to Multiple Methods over Switch

    - by tandu
    I received a code review from a senior developer today asking "By the way, what is your objection to dispatching functions by way of a switch statement?" I have read in many places about how pumping an argument through switch to call methods is bad OOP, not as extensible, etc. However, I can't really come up with a definitive answer for him. I would like to settle this for myself once and for all. Here are our competing code suggestions (php used as an example, but can apply more universally): class Switch { public function go($arg) { switch ($arg) { case "one": echo "one\n"; break; case "two": echo "two\n"; break; case "three": echo "three\n"; break; default: throw new Exception("Unknown call: $arg"); break; } } } class Oop { public function go_one() { echo "one\n"; } public function go_two() { echo "two\n"; } public function go_three() { echo "three\n"; } public function __call($_, $__) { throw new Exception("Unknown call $_ with arguments: " . print_r($__, true)); } } Part of his argument was "It (switch method) has a much cleaner way of handling default cases than what you have in the generic __call() magic method." I disagree about the cleanliness and in fact prefer call, but I would like to hear what others have to say. Arguments I can come up with in support of Oop scheme: A bit cleaner in terms of the code you have to write (less, easier to read, less keywords to consider) Not all actions delegated to a single method. Not much difference in execution here, but at least the text is more compartmentalized. In the same vein, another method can be added anywhere in the class instead of a specific spot. Methods are namespaced, which is nice. Does not apply here, but consider a case where Switch::go() operated on a member rather than a parameter. You would have to change the member first, then call the method. For Oop you can call the methods independently at any time. Arguments I can come up with in support of Switch scheme: For the sake of argument, cleaner method of dealing with a default (unknown) request Seems less magical, which might make unfamiliar developers feel more comfortable Anyone have anything to add for either side? I'd like to have a good answer for him.

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  • Why distant objects draw in front of close objects?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and the layering of objects only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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  • How to stop Office 2010 changing " and ' to smart quotes

    - by fatherjack
    I have recently upgraded to Office 2010 at work and there are a few things that are a real problem for me. As a T-SQL developer and SQL Server DBA I copy and paste code to and from various applications and if Word gets involved it can has disastrous consequences. There is an option that appears to be defaulted to "on" that changes a straight quote to what Word describes as a smart quote - see the image below. Note - the single quote suffers from the same effect. Now, getting to the point that...(read more)

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  • In dependency injection, is there a simple name for the counterpart of the injected object?

    - by kostja
    In tutorials and books, I have never seen a single word describing the object that the injected object is injected into. Instead, other terms are used, like "injection point" which don't denote the object containing the injected object. And nothing I can think of sounds right, except maybe "injection target" - but I have never read it anywhere. Is there a single word or a simple expression for it, or is it like the "He-Who-Must-Not-Be-Named" from a recent fantasy book series?

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  • GDB breakpoint problems attaching to QEMU

    - by Rickard von Essen
    Hi, I have the following problem. When I connect gdb to qemu for debugging it won't break on breakpoints. I can set breakpoints, break with ctrl-c etc. Any clues how this can be fixed? I have: $ qemu --version QEMU PC emulator version 0.11.0 (qemu-kvm-0.11.0), Copyright (c) 2003-2008 Fabrice Bellard $ gdb --version GNU gdb (GDB) 7.0-ubuntu. This GDB was configured as "x86_64-linux-gnu". This is an example session: (And yes this is pintos) gdb -x src/misc/gdb-macros kernel.o GNU gdb (GDB) 7.0-ubuntu Copyright (snip...) License (snip...) This GDB was configured as "x86_64-linux-gnu". Reading symbols from ../../threads/build/kernel.o...done. (gdb) debugpintos 0x0000fff0 in ?? () (gdb) break main Breakpoint 1 at 0xc01000b6: file ../../threads/init.c, line 68. (gdb) info break Num Type Disp Enb Address What 1 breakpoint keep y 0xc01000b6 in main at ../../threads/init.c:68 (gdb) cont Continuing. Remote connection closed Any ideas are welcome.

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  • Nginx rewrites incorrectly

    - by Oliver K.
    For some reason www.server-1.com/forum doesn't redirect to forum.server-1.com but www.server-2.com. When I delete the part where it redirects www.server-1.com to www.server-2.com it works like a charm... well, not quite, since the first slash after forum get's somehow lost in the process whenever the URL doesn't end with /forum but, for example, with /forum/index.php. # Redirect www.server-1.com/forum to forum.server-1.com # Redirect www.server-1.com/forum/ to forum.server-1.com # Redirect www.server-1.com/forums to forum.server-1.com # Redirect www.server-1.com/forums/ to forum.server-1.com # Redirect www.server-1.com to www.server-2.com server { listen 80; server_name www.server-1.com; location = /forum { rewrite ^ http://forum.server-1.com redirect; break; } location /forum/ { rewrite ^/forum/(.*) http://forum.server-1.com$1 redirect; break; } location = /forums { rewrite ^ http://forum.server-1.com redirect; break; } location /forums/ { rewrite ^/forums/(.*) http://forum.server-1.com$1 redirect; break; } rewrite ^ http://www.server-2.com redirect; } # Redirect forum.server-1.com to www.server-3.com/forum (where the forum is hosted) server { listen 80; server_name forum.server-1.com; rewrite ^(.*) http://www.server-3.com/forum$1 redirect; } # Redirect forums.server-1.com to forum.server-1.com server { listen 80; server_name forums.server-1.com; rewrite ^(.*) http://forum.server-1.com$1 redirect; } # Redirect server-1.com and *server-1.com to www.server-1.com server { listen 80; server_name server-1.com *.server-1.com; rewrite ^(.*) http://www.server-1.com$1 redirect; } Thanks in advance!

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  • SharePoint Search: processing filenames containing underscores

    - by Todd Owen
    We use SharePoint Server 2007 to allow employees to search network file shares, but it seems that underscores in filenames are not treated as word separators when indexing the files. As a result, a search for chocolate will: match "chocolate milkshake.doc" but not match "chocolate_cake.doc" (Of course, this is a simplified example; in practice the content of the second file might include the word "chocolate" and match on that instead of the filename. But the problem itself is real enough, because a common scenario in a corporate environment is that a user knows the the partial name of the file they are looking for and expects to see matching filenames at the top of the search results. And using underscores in filenames is a widely used convention within our company). Underscores are not treated as word separators in the file content either, although this is less of a concern for us. The root cause of this problem is possibly related to the behaviour of the word breakers that SharePoint uses (i.e. the language-specific DLLs that implement the IWorkBreaker interface), although I haven't confirmed this yet. Does anyone know of a workaround for this issue? I have tested with Search Server 2008 Express too (which is based on the same technology), and it is also affected. I do not know whether the problem is fixed in SharePoint 2010 or not.

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