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  • Weird Network Behavior of Home Router

    - by Stilgar
    First of all I would like to apologize because what you are going to read will be long and confusing but I am fighting this issue for 3 days now and am out of ideas. At home I have the following setup 50Mbps Internet connects into a home router A 2 desktop computers connect to router A via standard FTP LAN cables including one where the cable is ~20m long. a second router B connects to router A via standard FTP LAN cable X (~20m long). several devices connect to the wireless network of router B and there are a couple of desktop computers connected to it through FTP LAN cables. For some reason computers connected to router B when it is connected via cable X have very slow Internet connection. It is like 5 times slower than what is expected. This is the actual problem I am trying to solve. Interesting facts If a computer is connected to cable X directly instead of through router B the Internet speed is just fine (up to the 50Mbps I get from the ISP). Tested with two computers. I have tried replacing router B with another router C and the problem persists. If I connect router B via another cable to the same ports with the same settings everything seems to work fine and computers connected to router B have quite fast Internet I have tested mainly via Speedtest.net but I have also achieved similar speeds when downloading a file The upload speed is quite higher than the download speed in all cases. Note that my ISP usually has higher upload speed (unless it manages to hit the 50Mbps cap) It seems like the speed when connecting through router B with cable X is reduced 4-5 times no matter what the original speed is. For example via router B I get 10Mbps speed to local servers where I get 50Mbps when connected on router A. If I use a distant server where the ISP is only able to provide 25Mbps I get 4-5Mbps on router B. WiFi is slower than LAN on both routers (which is normal) but the reduced speed is reduced proportionally for WiFi. In addition the upload speed is normally higher from the ISP and it is also reduced proportionally. I have tried two different network configurations. One where I have NAT behind NAT where router B connects to router A via the WAN port and has its own DHCP. Second where router B connects to router A via standard LAN port and has DHCP disabled. In this configuration router B serves as a switch and the Network Gateway for computers connected to router B is the internal IP address of router A. Both configurations work just fine but both manifest the reduced speed issue. pings seem to work just fine As far as I can tell none of the cables is crossed The RJ45 setup for cable X orange orange-white brown brow-white blue blue-white green green-white This is a big problem for me since cable X passes through walls and floors and is very hard to replace. I also may have gotten some of the facts wrong because I am almost going crazy with this issue and testing includes going several floors up and down the staircase. One hypothesis I came up with is that the cable is defective in such a way that the voltage from the router affects its performance. When it is connected to a computer it performs just fine but the router has less power. Related hypothesis includes the cable being affected by electricity cables in the walls when the voltage is low. (I know nothing about electricity) So any ideas what to do, what to test or what the issue may be?

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  • Do most companies not know how to write software?

    - by SnOrfus
    If you're an active reader here, try to think about how many times you've heard (and even agreed) when someone here has told someone else to start looking for a new job. Personally, I've seen it a lot more than I expected: it's almost starting to sound cliche. I get that there are bound to be a number of companies that are bad at developing software or managing a software project, but it almost seems like it's getting worse and more frequent, maybe we're just hearing from them and not all of the places that have decent work atmospheres/conditions. So I ask: In your experience, and through your developer friends do you find that it is common that companies have bad development environments and if so: Why do you think it's common? What do you think could be done to fix it as a developer, as a manager, as an industry? Do you think it's improving?

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  • SAS Expanders vs Direct Attached (SAS)?

    - by jemmille
    I have a storage unit with 2 backplanes. One backplane holds 24 disks, one backplane holds 12 disks. Each backplane is independently connected to a SFF-8087 port (4 channel/12Gbit) to the raid card. Here is where my question really comes in. Can or how easily can a backplane be overloaded? All the disks in the machine are WD RE4 WD1003FBYX (black) drives that have average writes at 115MB/sec and average read of 125 MB/sec I know things would vary based on the raid or filesystem we put on top of that but it seems to be that a 24 disk backplane with only one SFF-8087 connector should be able to overload the bus to a point that might actually slow it down? Based on my math, if I had a RAID0 across all 24 disks and asked for a large file, I should, in theory should get 24*115 MB/sec wich translates to 22.08 GBit/sec of total throughput. Either I'm confused or this backplane is horribly designed, at least in a perfomance environment. I'm looking at switching to a model where each drive has it's own channel from the backplane (and new HBA's or raid card). EDIT: more details We have used both pure linux (centos), open solaris, software raid, hardware raid, EXT3/4, ZFS. Here are some examples using bonnie++ 4 Disk RAID-0, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 194MB/s 19% 92MB/s 11% 200MB/s 8% 310/sec 194MB/s 19% 93MB/s 11% 201MB/s 8% 312/sec --------- ---- --------- ---- --------- ---- --------- 389MB/s 19% 186MB/s 11% 402MB/s 8% 311/sec 8 Disk RAID-0, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 324MB/s 32% 164MB/s 19% 346MB/s 13% 466/sec 324MB/s 32% 164MB/s 19% 348MB/s 14% 465/sec --------- ---- --------- ---- --------- ---- --------- 648MB/s 32% 328MB/s 19% 694MB/s 13% 465/sec 12 Disk RAID-0, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 377MB/s 38% 191MB/s 22% 429MB/s 17% 537/sec 376MB/s 38% 191MB/s 22% 427MB/s 17% 546/sec --------- ---- --------- ---- --------- ---- --------- 753MB/s 38% 382MB/s 22% 857MB/s 17% 541/sec Now 16 Disk RAID-0, it's gets interesting WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 359MB/s 34% 186MB/s 22% 407MB/s 18% 1397/sec 358MB/s 33% 186MB/s 22% 407MB/s 18% 1340/sec --------- ---- --------- ---- --------- ---- --------- 717MB/s 33% 373MB/s 22% 814MB/s 18% 1368/sec 20 Disk RAID-0, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 371MB/s 37% 188MB/s 22% 450MB/s 19% 775/sec 370MB/s 37% 188MB/s 22% 447MB/s 19% 797/sec --------- ---- --------- ---- --------- ---- --------- 741MB/s 37% 376MB/s 22% 898MB/s 19% 786/sec 24 Disk RAID-1, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 347MB/s 34% 193MB/s 22% 447MB/s 19% 907/sec 347MB/s 34% 192MB/s 23% 446MB/s 19% 933/sec --------- ---- --------- ---- --------- ---- --------- 694MB/s 34% 386MB/s 22% 894MB/s 19% 920/sec 28 Disk RAID-0, ZFS 32 Disk RAID-0, ZFS 36 Disk RAID-0, ZFS More details: Here is the exact unit: http://www.supermicro.com/products/chassis/4U/847/SC847E1-R1400U.cfm

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  • Should companies require developers to credit code they didn't write?

    - by sunpech
    In academia, it's considered cheating if a student copies code/work from someone/somewhere else without giving credit, and tries to pass it off as his/her own. Should companies make it a requirement for developers to properly credit all non-trivial code and work that they did not produce themselves? Is it useful to do so, or is it simply overkill? I understand there are various free licenses out there, but if I find stuff I like and actually use, I really feel compelled to give credit via comment in code even if it's not required by the license (or lack thereof one).

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  • Is it possible to write a program that pipes the sound from one computer through the sound card of another?

    - by Kenneth
    I have a case where I need to use one computer's sound card to play sound but I want the sound to be generated at another computer that's on the same network as the other. Ideally the program that does this would only run on the computer that was generating the sound, though I'm fairly certain that isn't possible based on the research I have been doing. What ever I do with it though the solution would need to be such that the computer actually playing the sound would be secure. Thanks for any input.

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  • Is Debug.Assert obsolete if you write unit tests?

    - by Justin Pihony
    Just like the question asks, is there a need to add Debug.Assert into your code if you are writing unit tests (which has its own assertions)? I could see that this might make the code more obvious without having to go into the tests, however it just seems that you might end up with duplicated asserts. It seems to me that Debug.Assert was helpful before unit-testing became more prevalent, but is now unnecessary. Or, am I not thinking of some use case?

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  • Should companies require developers to credit code they didn't write?

    - by sunpech
    In academia, it's considered cheating if a student copies code/work from someone/somewhere else without giving credit, and tries to pass it off as his/her own. Should companies make it a requirement for developers to properly credit all non-trivial code and work that they did not produce themselves? Is it useful to do so, or is it simply overkill? I understand there are various free licenses out there, but if I find stuff I like and actually use, I really feel compelled to give credit via comment in code even if it's not required by the license (or lack thereof one).

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  • When to write an explicit return statement in Groovy?

    - by Roland Schneider
    At the moment I am working on a Groovy/Grails project (which I'm quite new in) and I wonder whether it is good practice to omit the return keyword in Groovy methods. As far as I know you have to explicitly insert the keyword i.e. for guard clauses, so should one use it also everywhere else? In my opinion the additional return keyword increases readability. Or is it something you just have to get used to? What is your experience with that topic? Some examples: def foo(boolean bar) { // Not consistent if (bar) { return positiveBar() } negativeBar() } def foo2() { // Special Grails example def entitiy = new Entity(foo: 'Foo', bar: 'Bar') entity.save flush: true // Looks strange to me this way entity }

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  • How do I write a good talk proposal for a FOSS programming conference?

    - by Andrew Grimm
    I'm hoping to give a talk at RubyKaigi this year, and I'd like to know what makes a good talk proposal. RubyKaigi is a conference run by Ruby enthusiasts (as opposed to it being a trade conference, or an academic conference). The proposal form can be seen here. So far, my draft proposal about a program I'm working on mentions: What the program is useful for and why it is relevant. How it works. What topics it touches upon (such as metaprogramming and testing) Is there anything that I should mention in my proposal? Also, how thorough should I be in my "Details of your talk" section? Should I be exhaustive, or only have a couple of short paragraphs?

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  • Do you write common pre-conditions for a large number of unit test cases ?

    - by Vinoth Kumar
    I have heard/read writing common pre-conditions for a large number of test cases is a bad thing, since this dependency may cause large number of test cases to fail if something changes . What are your thoughts on it ? If this is so , then what exactly is the purpose of setUp() method in Junit that runs before each test case ? If the same code inside setUp() runs before each test case , why cant it run only once before running all the test cases together ?

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  • Is it customary to write Java domain objects / data transfer objects with public member variables on mobile platforms?

    - by Sean Mickey
    We performed a code review recently of mobile application Java code that was developed by an outside contractor and noticed that all of the domain objects / data transfer objects are written in this style: public class Category { public String name; public int id; public String description; public int parentId; } public class EmergencyContact { public long id; public RelationshipType relationshipType; public String medicalProviderType; public Contact contact; public String otherPhone; public String notes; public PersonName personName; } Of course, these members are then accessed directly everywhere else in the code. When we asked about this, the developers told us that this is a customary performance enhancement design pattern that is used on mobile platforms, because mobile devices are resource-limited environments. It doesn't seem to make sense; accessing private members via public getters/setters doesn't seem like it could add much overhead. And the added benefits of encapsulation seem to outweigh the benefits of this coding style. Is this generally true? Is this something that is normally done on mobile platforms for the reasons given above? All feedback welcome and appreciated -

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  • You Couldn't Write it - Houston we have a problem!

    - by GrumpyOldDBA
    Note identities changed to protect the innocent (sic ). In a datacentre I have an iscsi san which provides storage for a SQL Cluster. It developed a fault and required replacement of a few parts, all hot swappable. Although we had suppport/warranty this did not include onsite so we arranged to have the parts delivered. The datacentre did not want to carry out the work so we had to arrange for the manufacturer to send an engineer. Times were arranged and interested/concerned parties put on standby...(read more)

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  • How to grant read/write to specific user in any existent or future subdirectory of a given directory? [migrated]

    - by Samuel Rossille
    I'm a complete newbie in system administration and I'm doing this as a hobby. I host my own git repository on a VPS. Let's say my user is john. I'm using the ssh protocol to access my git repository, so my url is something like ssh://[email protected]/path/to/git/myrepo/. Root is the owner of everything that's under /path/to/git I'm attempting to give read/write access to john to everything which is under /path/to/git/myrepo I've tried both chmod and setfacl to control access, but both fail the same way: they apply rights recursively (with the right options) to all the current existing subdirectories of /path/to/git/myrepo, but as soon as a new directory is created, my user can not write in the new directory. I know that there are hooks in git that would allow me to reapply the rights after each commit, but I'm starting to think that i'm going the wrong way because this seems too complicated for a very basic purpose. Q: How should I setup my right to give rw access to john to anything under /path/to/git/myrepo and make it resilient to tree structure change ? Q2: If I should take a step back change the general approach, please tell me.

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  • Is MVC now the only way to write PHP?

    - by JasonS
    Hey... its XMAS Eve and something is bugging me... yes, I have work on my mind even when I am on holiday. The vast amount of frameworks available for PHP now use MVC. Even ASP.net has its own MVC module. I can see the attraction of MVC, I really can and I use it frequently. The only downside that I can see is that you have to fire up the whole system to execute a page request. Depending on your task this can be a little wasteful. So the question. In a professional environment is this the only way to use PHP nowadays or are their other design methods which have alternative benefits?

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  • Vertical Scrolling In Tile Based XNA Platformer

    - by alec100_94
    I'm making a 2D platformer in XNA 4.0. I have created a working tile engine, which works well for my purposes, and Horizontal Scrolling works flawlessly, however I am having great trouble with Vertical scrolling. I Basically want the camera to scroll up (world to scroll down) when the player reaches a certain Y co-ordinate, and I would also like to automatically scroll back down if coming down, and that co-ordinate is passed. My biggest problem is I have no real way of detecting the direction the player is moving in using only the Y Co-ord. Here Is My Code Code For The Camera Class (which appears to be a very different approach to most camera classes I have seen). using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace Marvin { class Camera : TileEngine { public static bool startReached; public static bool endReached; public static void MoveRight(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X -= speed; } } } public static void MoveLeft(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X += speed; } } } public static void MoveUp(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y += speed; } } } public static void MoveDown(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y -= speed; } } } public static void Restrain() { if(tiles.Last().position.X<Main.graphics.PreferredBackBufferWidth-tiles.Last().size.X) { MoveLeft(); endReached = true; } else { endReached = false; } if(tiles[1].position.X>0) { MoveRight(); startReached = true;} else { startReached = false; } } } } Here is My Player Code for Left and Right Scrolling/Moving if (Main.currentKeyState.IsKeyDown(Keys.Right)) { Camera.MoveRight(); if(Camera.endReached) { MoveRight(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveRight(2); Camera.MoveLeft(); } } } if(Main.currentKeyState.IsKeyDown(Keys.Left)) { Camera.MoveLeft(); if(Camera.startReached) { MoveLeft(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveLeft(2); Camera.MoveRight(); } } } Camera.Restrain(); if(marvin.GetRectangle().X>Main.graphics.PreferredBackBufferWidth-marvin.GetRectangle().Width) { MoveLeft(2); } if(marvin.GetRectangle().X<0) { MoveRight(2); } And Here Is My Player Jumping/Falling Code which may cause some conflicts with the vertical camera movement. if (!jumping) { if(!TileEngine.TopOfTileCollidingWith(footBounds)) { MoveDown(5); } else { if(marvin.GetRectangle().Y != TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) { float difference = (TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) - (marvin.GetRectangle().Y); marvin.SetRectangle(marvin.GetRectangle().X,(int)(marvin.GetRectangle().Y+difference)); armR.SetRectangle(armR.GetRectangle().X,(int)(armR.GetRectangle().Y+difference)); armL.SetRectangle(armL.GetRectangle().X,(int)(armL.GetRectangle().Y+difference)); eyeL.SetRectangle(eyeL.GetRectangle().X,(int)(eyeL.GetRectangle().Y+difference)); eyeR.SetRectangle(eyeR.GetRectangle().X,(int)(eyeR.GetRectangle().Y+difference)); } } } if (Main.currentKeyState.IsKeyDown(Keys.Up) && Main.previousKeyState.IsKeyUp(Keys.Up) && TileEngine.TopOfTileCollidingWith(footBounds)) { jumping = true; } if(jumping) { if(TileEngine.LastPlatformStoodOnTop()>0 && (TileEngine.LastPlatformStoodOnTop() - footBounds.Bottom)<120) { MoveUp(5); } else { jumping = false; } } All player code I have tried for vertical movements has failed, or caused weird results (like falling through platforms), and most have been a variation on the method I described above, hence I have not included it. I would really appreciate some help implementing a simple vertical scrolling into this game, Thanks.

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  • How do you explain to an "agile" team that they still need to plan the software they write?

    - by user23157
    This week at work I got agiled yet again. Having gone through the standard agile, TDD, shared ownership, ad hoc development methodology of never planning anything beyond a few user stories on a piece of card, verbally chewing the cud over the technicallities of a 3rd party integration ad nauseam without ever doing any real thinking or due dilligence and architecturally coupling all production code to the first test that comes into anyone's head for the past few months we reach the end of a release cycle and lo and behold the main externally visible feature that we have been developing is too slow to use, buggy, becoming labyrinthinly complex and completely inflexible. During this process "spikes" were done but never documented and not a single architectural design was ever produced (there was no FS, so what the hell eh, if you don't know what you are developing, how can you plan or research it?) - the project passed from pair to pair, each of whom only ever focused on a single user story at a time and well the result was inevitable. To resolve this I went off the radar, went (the dreaded) waterfall, planned, coded and basically didn't swap off the pair and tried as much as I could to work alone - focusing on solid architecture and specifications rather than unit tests which will come later once everything is pinned down. The code is now much better and is actually totally usable, flexible and fast. Certain people seem to have really resented me doing this and have gone out of their way to sabotage my efforts (possibly unconsciously) because it goes against the holy process of agile. So how do you, as a developer, explain to the team that it is not "un-agile" to plan their work, and how do you fit planning into the agile process? (I'm not talking about the IPM; I'm talking about sitting down with a problem and sketching out an end-to-end design that says how a problem should be solved in sufficient detail that anyone who works on the problem knows what architecture and patterns they should be using and where the new code should integrate into existing code)

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  • How can I format an SD card with a more robust Linux-usable filesystem with a specific cluster size for better write performace?

    - by Harvey
    Goal: microSD card formatted... for best write performance for use only with embedded Linux for better reliability (random power failures may occur) using an 64kB cluster size I'm using an 8GB microSD card for data storage inside an embedded Linux/ARM device. The SD card is not removable. I've been using ext3 instead of the pre-installed FAT32 because it seems to better handle random power failures during writes. However, I kept noticing that my write performance is always best with the pre-installed FAT32 from Kingston. If I reformat the card with FAT32, the performance still suffers. After browsing wikipedia, I stumbled upon the following comment saying that some cards are optimized for specific cluster sizes. In my case, the Kingston comes pre-formatted for an 64kB cluster size. Risks of reformatting Reformatting an SD card with a different file system, or even with the same one, may make the card slower, or shorten its lifespan. Some cards use wear leveling, in which frequently modified blocks are mapped to different portions of memory at different times, and some wear-leveling algorithms are designed for the access patterns typical of the file allocation table on a FAT16 or FAT32 device.[60] In addition, the preformatted file system may use a cluster size that matches the erase region of the physical memory on the card; reformatting may change the cluster size and make writes less efficient.

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  • In which directory to write game save files/data?

    - by Klaim
    I need a definite list of directories, one or more per platform, where to put game save files and other game generated data. Either based no the OS developer specification, or because it is common usage if there is no recommandation. Please provide one answer per platform, with different directories. Also, example of how to get the directory location in C++ or C is best, as it's the language you'll have more hard time. Locations: Player's game data (saved games, config). Shared game data (like high-score or config for all computer users). Temporary game data (aka cache directory).

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  • Is MVC now the only way to write PHP?

    - by JasonS
    Hey... its XMAS Eve and something is bugging me... yes, I have work on my mind even when I am on holiday. The vast amount of frameworks available for PHP now use MVC. Even ASP.net has its own MVC module. I can see the attraction of MVC, I really can and I use it frequently. The only downside that I can see is that you have to fire up the whole system to execute a page request. Depending on your task this can be a little wasteful. So the question. In a professional environment is this the only way to use PHP nowadays or are their other design methods which have alternative benefits?

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  • How do I "print" to a PostScript file from LibreOffice Write?

    - by user69245
    Using OpenOffice with 10.04 I was able to print to a Postscript file, but I find I can't do this with LibreOffice and 12.04 - print-to-file goes to PDF. I want this feature so that I can use a FinePrint-like tool called fprint to print .PS files in booklet form. When I print from other applications I'm offered the usual choice of printers, including print to .PS, but LibreOffice restricts my choice.

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  • How should I write new code when the old codebase and the environment uses lots of globals in PHP

    - by Nicola Peluchetti
    I'm working in the Wordpress environment which itself heavily relies on globals and the codebase I'm maintaining introduces some more. I want this to change and so I'm trying to think how should I handle this. For the globals our code has introduced I think I will set them as dependencies in the constructor or in getter / setter so that I don't rely on them being globals and then refactor the old codebase little by little so that we have no globals. With Wordpress globals I was thinking to wrap all WP globals inside a Wrapper class and hide them in there. Like this class WpGlobals { public static function getDb() { global $wpdb; return $wpdb; } } Would this be of any help? The idea is that I centralize all globals in one class and do not scatter them through the code, so that if Wordpress kills one of them I need to modify code only in one place. What would you do?

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  • When is it ever ok to write your own development tools? (editor into IDE)

    - by mario
    So I'm foremost using a text editor for coding. It's a very bare bones editor; provides mostly just syntax highlighting. But on rare occasions I also need to debug something. And that's when I have to resort to an IDE (mostly Netbeans, but got fiddly Eclipse/Aptana working as second fallback). For general use however IDEs feel not workable to me. It's a visual thing, being used to console UIs etc. And switching back and forth between a text editor and an IDE is slightly cumbersome too. That's why I'm considering extending the editor, not really into a full-fledged IDE - but at the very least integrate a debug feature. Since I'm working on PHP, it seems not that much effort. The DBGp allows to externalize a debug handler from the editor, so it's just minor integration work and figuring out how to shoehorn a breakpoint feature into the editor (joe btw). And while I've also got time to do that, I'm wondering if this is really worthwhile. In this case it's not a needed development tool. It's just for convenience. And the cause for doing it is basically just not liking the existing solution. While over time I might extend and adapt this debugger thing, it initially will be as circumstantial as Eclipse. It inevitably starts out as poor development tool. Furthermore there is likely not much reuse. (Okay, this is not an important point. Most such software exists sans much of a use case. And also obviously, similar extensions already exist for emacs and vim, so it cannot be completely pointless.) But what's a general guideline on attempting to conoct custom development tools, particularily if they are not really needed but satisfy personal preferences? (Usability enhancement not certain.)

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  • How can I configure Samba to share (read/write) any folder with root permissions?

    - by Mike Toews
    I have a CentOS 5 VirtualBox guest on a Win7x64 host. I am attempting to setup a read/write share a directory owned by root with my Windows host using Samba, but I'm having no luck after running around in circles. To simplify matters, I've disabled my Firewall (/etc/init.d/iptables stop). As security and permissions are irrelevant for this purpose, I'd rather not have to set up another unix user/group/password. Here is the output from testparm Load smb config files from /etc/samba/smb.conf rlimit_max: rlimit_max (1024) below minimum Windows limit (16384) Processing section "[Guest Share]" Loaded services file OK. Server role: ROLE_STANDALONE and the source of /etc/samba/smb.conf: [global] workgroup = WRKGRP netbios name = SMBSERVER security = SHARE load printers = No [Guest Share] comment = Guest access share path = /root/src read only = No guest ok = Yes Running /etc/init.d/smb restart shows an OK status. However, on my Windows host, I can only see the share folder on the guest \\IPv4, but I cannot go into "Guest Share": "The network name cannot be found" error message is a common error, with a likely cause: The user you are trying to access the share with does not have sufficient permissions to access the path for the share. Both read (r) and access (x) should be possible. Am I trying to use root as a passwordless Samba guest? I'd like to, is it possible? How can I configure Samba to share (read/write) any folder with root permissions?

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  • Learning a new concept - write from scratch or use frameworks?

    - by Stu
    I have recently been trying to learn about MVVM and all of the associated concepts such as repositories, mediators, data access. I made a decision that I would not use any frameworks for this so that I could gain a better understanding of how everything worked. I’m beginning to wonder if that was the best idea because I have hit some problems which I am not able to solve, even with the help of Stack Overflow! Writing from scratch I still feel that you have a much better understanding of something when you have been in the guts of it than if you were at a higher level. The other side of that coin is that you are in the guts of something that you don't fully understand which will lead to bad design decisions. This then makes it hard to get help because you will create unusual scenarios which are less likely to occur when you working within the confines of a framework. I have found that there are plenty of tutorials on the basics of a concept but very few that take you all the way from novice to expert. Maybe I should be looking at a book for this? Using frameworks The biggest motivation for me to use frameworks is that they are much more likely to be used in the workplace than a custom rolled solution. This can be quite a benefit when starting a new job if it's one less thing you have to learn. I feel that there is much better support for a framework than a custom solution which makes sense; many more people are using the framework than the solution that you created. The level of help is much wider as well, from basic questions to really specific, detailed questions. I would be interested to hear other people's views on this. When you are learning something new, should you/do you use frameworks or not? Why? If it's a combination of both, when do you stop one and move on to the other?

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  • How to speed up request/response to django using apache or another solution?

    - by jbcurtin
    Hey all, I'm mainly a developer, but every now and again I jump into the sys-admin position. For the most part I've gotten away with deploying php and python apps using apache. I write today because I'm starting to research faster alternatives to apache, yet still have some of the core features I require like put and delete methods and the ability to connect to a socket via apache. ( This I have not tried, but might be a nice whistle if I ever employ comet on my apps. ) As you've probably guessed, I use javascript exclusively for all my websites utilizing deep linking for SEO support. The main areas that I'm looking to increase performance is the connection between the django apps and the web server to the client response. Every day I work my best to keep the smallest memory foot print as possible, however I am getting to the end of my rope when it comes to working with apache. In general, keep in mind that I'm just starting this research so I'm looking more for material to read then solutions at this moment. My main questions: Am I missing something about apache that makes it faster then everything else? What would be a good server environment to deploy just static files one? What are some of the leading open-source and paid alternatives?

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