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  • Using persistent and non-persistent connection together in a PHP MySQL app

    - by cappuccino
    There are parts of my app where a persistent connection is required, in particular the parts where every hour maybe 30,000 select requests are made by many different users, this is causing my mysql server to max out on the 100 connection limit, and i really don't want to increase it since 100 connections already seems like alot. So for the parts of the application where reading and selecting is the case I want to switch to persistent connections. The other parts where data is being modified is usually done through a transaction, and the general rule is never to use persistent connections for transactions according to the php documentation. So I would like to keep this on non-persistent connections. My question is, am i able to use persistent and non-persistent connections together in the same app, the same script etc? I am using PHP 5.2+, MySQL 5+ (InnoDB tables) and the Zend Framework 10.6+

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  • Handling player logoff and logon in a persistent world without breaking immersion

    - by Boreal
    One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply make a player's offline state as their character being asleep, but that doesn't make sense in the event of a disconnect and not an intentional logoff. How would you fix this, if you would even bother fixing it at all?

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  • Need help to install persistent Ubuntu on USB drive

    - by Junior
    I am a new user of Ubuntu. I would like to install a persistent Ubuntu 11.04 to my USB stick, and it should be able to work as a guest OS running on Windows so that I can boot it on other computers other than the one which I used for the installation. I have used several creators such as unetbootin, however from my understanding it can only create Live Linux which I am unable to save my configurations and files. If it's possible I would like to bypass the BIOS, that is to say that I can just load from the virtual machine without having to restart the computer. Thanks in advance!

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  • Using 12.04 installation as a persistent pen drive

    - by Cawas
    Disclaimer: I aim to build a self contained pen drive with my application inside, so no matter about updates. Maybe I'm looking at the wrong linux distribution to do this... Please let me know if you think so. I've tried knoppix and even lubuntu, but they don't come with enough "drivers" for Unity3D to work. Creating a custom live persistent pen drive is a real pain and I'm trying for 1 day without any success. Sure, being able to do it would probably be ideal and occupy the minimum space. Using the installation image on a pen drive, however, is good enough and is really easy to create. We can even do it from any OS, using UNetBootin, LiLi USB Creator or some other methods. Straight forward. Some recommend installing it on a pen drive. But that requires a lot of space and, I believe, it won't behave as good as something meant to be installed on a usb disk, because of memory management. So, there are only a few negative points on using the installation image that I can think of. Question here, is how to remove those drawbacks: Having to press "Try Ubuntu". That's the big one. Couldn't find how. Unable to load everything on memory and keep on running without the pen drive (like this) Unable to remove "Install Ubuntu 12.04 LTS" app. Setting the ISO to use maximum amount of space for the OS will leave pen drive with zero space left and any file saved within it from ubuntu is inaccessible from the outside (when plugin the pen drive and not booting from it). Am I missing something? Can those points be fixed?

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  • Can't figure out how to make Slitaz USB persistent

    - by Dennis Hodapp
    I installed Slitaz on my USB. However I can't figure out how to make it persistent automatically. There are different sources telling me different ways to make it persistent. One told me to add "slitaz home=usb" to the syslinux.cfg file like this: append initrd=/boot/rootfs.gz rw root=/dev/null vga=normal autologin slitaz home=usb but it didn't work for me. http://www.slitaz.org/en/doc/handbook/liveusb.html gave an example of how to do it manually but I didn't try it and I also want it to happen automatically. custompc.co.uk/features/602451/make-any-pc-your-own-with-linux-on-a-usb-key.html is an older article that also explains how to make the USB persistent but I don't want to try it cause it looks outdated (from 2008) does anyone know the best way to make the USB automatically persistent?

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  • How should I force-enable BIND's persistent cache, or Unbound's persistent cache

    - by Jacob Rabinsun
    I am trying to run a local DNS server on my home computer so that I can both increase DNS lookups speed and reduce bandwidth use, so that both my laptop and my PC can do lookups faster. I have got BIND 9 running very smoothly, there is only one simple problem, and that being the fact that BIND is not a persistent DNS cache, and if I restart its service, the whole cash would be wiped out. So, is there a way that I could make BIND9 keep its cache after system restart? Also, which one is better Unbound or BIND? Which one would you suggest? Does Unbound DNS have a persistent cache or can it be enabled?

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  • Persistent TCP connection in DMZ

    - by G33kKahuna
    A vendor is requesting to allow persistent tcp (not port 80) connection between a server in the DMZ and the internal network. I don't have much experience with this setting. Can anyone shed some light on disadvantages of allowing persistent connection? Guidance is much apprciated.

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  • Linux udev persistent net rule

    - by Anonymous
    I have a Linux system (Slackware Linux 13.0) with two network interfaces. Let's call them NIC0 and NIC1 My goal is to make NIC0 to appear as eth0 in the system. I know this can be achieved via udev rules that map network aliases to MAC addresses of network interfaces. In Slackware Linux the file /etc/udev/rules.d/70-persistent-net.rules contains such rules. The trickiest part of my problem is that I need to fake the MAC address of NIC0. I know I can dynamically change the MAC addres of a network interface with the command: ifconfig eth0 hw ether <new MAC address> Do you see the problem? This supposes that the network interfaces are already set up. So my question is: If I would have an udev rule for NIC1(the one that shall go up as eth1, with its original MAC address), would it be enough for the system to bring the other network interface (NIC0) as eth0 by default? This way I could change its MAC address later, after the udev machinery completes and the network aliases are brought up.

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  • Uses of persistent data structures in non-functional languages

    - by Ray Toal
    Languages that are purely functional or near-purely functional benefit from persistent data structures because they are immutable and fit well with the stateless style of functional programming. But from time to time we see libraries of persistent data structures for (state-based, OOP) languages like Java. A claim often heard in favor of persistent data structures is that because they are immutable, they are thread-safe. However, the reason that persistent data structures are thread-safe is that if one thread were to "add" an element to a persistent collection, the operation returns a new collection like the original but with the element added. Other threads therefore see the original collection. The two collections share a lot of internal state, of course -- that's why these persistent structures are efficient. But since different threads see different states of data, it would seem that persistent data structures are not in themselves sufficient to handle scenarios where one thread makes a change that is visible to other threads. For this, it seems we must use devices such as atoms, references, software transactional memory, or even classic locks and synchronization mechanisms. Why then, is the immutability of PDSs touted as something beneficial for "thread safety"? Are there any real examples where PDSs help in synchronization, or solving concurrency problems? Or are PDSs simply a way to provide a stateless interface to an object in support of a functional programming style?

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  • bradford persistent agent login not coming up.

    - by alex
    Wired connection. Desktop. It downloads and installs fine but at the point where the login is supposed to pop up. Nothing happens. Bradford says I have normal network access and it never shows it scanning. It just installs and does nothing. I have all of the updates and everything Bradford needs. And I've used the internet at this dorm before witb this computer. Tried reinstalling.disabling my firewall. Any advice would be appreciated

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  • Persistent PuTTY sessions for multiple windows

    - by Tgr
    I'm working in various Linux environments through PuTTY connections which break from time to time. I'm looking for a solution to make the PuTTY windows persist (e.g. if I was editing a file, then after reconnecting I should be in the same editor with the same file open at the same place), with the following requirements: it shouldn't require any manual setup at the beginning of the session or after reconnection (I don't want to type in screen or anything like that) I have several windows open to the same machine with the same user, which tend to disconnect at the same time the number/role of windows is not constant (it's not like I have an mc window, a mysql window and a "script runner" window; sometimes I use one window for search or for SVN commands, other times I need several at the same time) sometimes I need to change the properties of the windows for a task (large window for grepping/editing, small windows because I need to see two of them at the same time, red background because I am modifying the live database in MySQL etc), so I need to get the same console back in the same window after a reconnect Is there a way to achieve this? I suppose I should use screen or something equivalent, but how does it know which window I am reconnecting from? Is there some way to pass a unique window identifier to the shell from PuTTY?

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  • Android XML Preference issue. Can't make it persistent

    - by Budius
    I have a very simple activity just to show the preference fragment: public class PreferencesActivity extends Activity { Fragment frag = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); FragmentTransaction ft = getFragmentManager().beginTransaction(); if (frag == null) { // If not, instantiate and add it to the activity frag = new PrefsFragment(); ft.add(android.R.id.content, frag, frag.getClass().getName()); } else { // If it exists, simply attach it in order to show it ft.attach(frag); } ft.commit(); } private static class PrefsFragment extends PreferenceFragment { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.preferences); } } } and preferences.xml with persistent to true: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" android:enabled="true" android:persistent="true" android:title="@string/settings" > <EditTextPreference android:dialogTitle="@string/dialog_ip" android:negativeButtonText="@android:string/cancel" android:persistent="true" android:positiveButtonText="@android:string/ok" android:title="@string/ip" /> </PreferenceScreen> if I open the EditTextPreference, write something, close the dialog and open it again. The value is still there. But that's it... if I click the Back button, and enter the again on the preferences screen, I already lost what was written. If you exit the application also doesn't save. Am I missing something here? Running on: Android 4.0.3 Asus TF300

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  • Tornado Web & Persistent Connections

    - by Engrost
    How can I write Http server in TornadoWeb that will support persistent Connections. I mean will be able to receive many requests and answer to them without closing connection. How does it actually work in async? I just want to know how to write handler to handle persistent connection. How actually would it work? I have handler like that: class MainHandler(RequestHandler): count = 0 @asynchronous def post(self): #get header content type content_type = self.request.headers.get('Content-Type') if not content_type in ACCEPTED_CONTENT: raise HTTPError(403, 'Incorrect content type') text = self.request.body self.count += 1 command = CommandObject(text, self.count, callback = self.async_callback(self.on_response)) command.execute() def on_response(self, response): if response.error: raise HTTPError(500) body = response.body self.write(body) self.flush() execute calls callback when finishes. is my asumption right that with things that way post will be called many times and for one connection count will increase with each httprequest from client? but for each connection I will have separate count value?

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  • What are the best ways to store Graphs in persistent storage

    - by nicoslepicos
    I am wondering what the best ways to store graphs in persistent storage are, for later analysis, search, clustering, etc. I see neo4j being an option, I am curious if there are also other graph databases available. Does anyone have any insights into how larger social networks store their graph based data (or other sites that require the storage of graph like models, e.g. RDF). What about options like Cassandra, or MySQL?

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  • Serializing persistent/functional data structures

    - by Rob
    Persistent data structures depend on the sharing of structure for efficiency. For an example, see here. How can I preserve the structure sharing when I serialize the data structures and write them to a file or database? If I just naively traverse the datastructures, I'll store the correct values, but I'll lose the structure sharing. I'd like to be able to save data-structures with shared components to a file, restore them, and still have most of the structure shared in the restored data.

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  • Help with Perl persistent data storage using Data::Dumper

    - by stephenmm
    I have been trying to figure this out for way to long tonight. I have googled it to death and none of the examples or my hacks of the examples are getting it done. It seems like this should be pretty easy but I just cannot get it. Here is the code: #!/usr/bin/perl -w use strict; use Data::Dumper; my $complex_variable = {}; my $MEMORY = "$ENV{HOME}/data/memory-file"; $complex_variable->{ 'key' } = 'value'; $complex_variable->{ 'key1' } = 'value1'; $complex_variable->{ 'key2' } = 'value2'; $complex_variable->{ 'key3' } = 'value3'; print Dumper($complex_variable)."TEST001\n"; open M, ">$MEMORY" or die; print M Data::Dumper->Dump([$complex_variable], ['$complex_variable']); close M; $complex_variable = {}; print Dumper($complex_variable)."TEST002\n"; # Then later to restore the value, it's simply: do $MEMORY; #eval $MEMORY; print Dumper($complex_variable)."TEST003\n"; And here is my output: $VAR1 = { 'key2' => 'value2', 'key1' => 'value1', 'key3' => 'value3', 'key' => 'value' }; TEST001 $VAR1 = {}; TEST002 $VAR1 = {}; TEST003 Everything that I read says that the TEST003 output should look identical to the TEST001 output which is exactly what I am trying to achieve. What am I missing here? Should I be "do"ing differently or should I be "eval"ing instead and if so how? Thanks for any help...

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  • Internal Mutation of Persistent Data Structures

    - by Greg Ros
    To clarify, when I mean use the terms persistent and immutable on a data structure, I mean that: The state of the data structure remains unchanged for its lifetime. It always holds the same data, and the same operations always produce the same results. The data structure allows Add, Remove, and similar methods that return new objects of its kind, modified as instructed, that may or may not share some of the data of the original object. However, while a data structure may seem to the user as persistent, it may do other things under the hood. To be sure, all data structures are, internally, at least somewhere, based on mutable storage. If I were to base a persistent vector on an array, and copy it whenever Add is invoked, it would still be persistent, as long as I modify only locally created arrays. However, sometimes, you can greatly increase performance by mutating a data structure under the hood. In more, say, insidious, dangerous, and destructive ways. Ways that might leave the abstraction untouched, not letting the user know anything has changed about the data structure, but being critical in the implementation level. For example, let's say that we have a class called ArrayVector implemented using an array. Whenever you invoke Add, you get a ArrayVector build on top of a newly allocated array that has an additional item. A sequence of such updates will involve n array copies and allocations. Here is an illustration: However, let's say we implement a lazy mechanism that stores all sorts of updates -- such as Add, Set, and others in a queue. In this case, each update requires constant time (adding an item to a queue), and no array allocation is involved. When a user tries to get an item in the array, all the queued modifications are applied under the hood, requiring a single array allocation and copy (since we know exactly what data the final array will hold, and how big it will be). Future get operations will be performed on an empty cache, so they will take a single operation. But in order to implement this, we need to 'switch' or mutate the internal array to the new one, and empty the cache -- a very dangerous action. However, considering that in many circumstances (most updates are going to occur in sequence, after all), this can save a lot of time and memory, it might be worth it -- you will need to ensure exclusive access to the internal state, of course. This isn't a question about the efficacy of such a data structure. It's a more general question. Is it ever acceptable to mutate the internal state of a supposedly persistent or immutable object in destructive and dangerous ways? Does performance justify it? Would you still be able to call it immutable? Oh, and could you implement this sort of laziness without mutating the data structure in the specified fashion?

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  • Why might my Fedora 15 live USB persistent storage not work?

    - by Richard J Foster
    I created a Fedora 15 "live" USB stick using the live USB creator found at https://fedorahosted.org/liveusb-creator/ and the Fedora 15 i686 Desktop ISO image with the persistent storage space set to 4096MB. (The USB stick I have available has an 8GB capacity, so there should be plenty of space.) Fedora appears to boot correctly, however it seems that the persistent storage is not working. To verify this, I opened a terminal prompt, then did su - followed by yum update yum. As expected, I was informed that a new version was available. (The live CD contains version 3.2.29-4, at the time of typing 3.2.29-6 is the current version). After installing, I verified that the new version was installed by typing yum --version. I then shutdown the system using shutdown now. After the system had shut down, I rebooted and returned to the terminal prompt. On typing yum --version, I was informed that the version was 3.2.29-4 (i.e. the original version). Why might the persistent storage not be working? Is there anything I can do to fix it?

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  • How to write rules for persistent net names?

    - by ndemou
    I know that a process generates persistent network card names based on rules found in /lib/udev/rules.d/75-persistent-net-generator.rules. I also know how to completely disable this process with a simple echo '#' > /etc/udev/rules.d/75-persistent-net-generator.rules but I've read that I "could also write my own rules file to give the interface a name — the persistent rules generator ignores the interface if a name has already been set" (/etc/udev/rules.d/README confirms that this is possible). Do you have any pointers to documentation about how to write such rules? (I mostly care about Debian/Ubuntu and a bit less for CentOS) As a specific example of why I want to write custom rules: I have two identical servers with one onboard LAN and one PCI LAN. In case of HW failure I want to be able to move disks from HW#1 to HW#2 and it's important for eth0 to continue pointing to the onboard card and eth1 to the PCI card (no one wants to mess with cabling in the middle of a HW failure panic). My current workaround works but is a lot of work[1] so I wonder if writing custom rules would allow me to express something simple like this: cards with MAC A or B should be named eth0 cards with MAC C or D should be named eth1 follow default naming scheme for anything else [1] install the OS in HW#1 and keep a copy of /etc/udev/rules.d/70-persistent-net.rules. Move the disks to HW#2 and keep a second copy of the same file. Concatenate the two copies and manually edit the NAME="ethX" part. Replace /etc/udev/rules.d/70-persistent-net.rules with my version. Finally disable auto-creation of a new 70-persistent-net.rules using echo '#' > /etc/udev/rules.d/75-persistent-net-generator.rules

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  • JDO difficulties in retrieving persistent vector

    - by Michael Omer
    I know there are already some posts regarding this subject, but although I tried using them as a reference, I am still stuck. I have a persistent class as follows: @PersistenceCapable(identityType = IdentityType.APPLICATION) public class GameObject implements IMySerializable{ @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) protected Key m_databaseKey; @NotPersistent private final static int END_GAME_VAR = -1000; @Persistent(defaultFetchGroup = "true") protected GameObjectSet m_set; @Persistent protected int m_databaseType = IDatabaseAccess.TYPE_NONE; where GameObjectSet is: @PersistenceCapable(identityType = IdentityType.APPLICATION) @FetchGroup(name = "mySet", members = {@Persistent(name = "m_set")}) public class GameObjectSet { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key id; @Persistent private Vector<GameObjectSetPair> m_set; and GameObjectSetPair is: @PersistenceCapable(identityType = IdentityType.APPLICATION) public class GameObjectSetPair { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key id; @Persistent private String key; @Persistent(defaultFetchGroup = "true") private GameObjectVar value; When I try to fetch the entire structure by fetching the GameObject, the set doesn't have any elements (they are all null) I tried adding the fetching group to the PM, but to no avail. This is my fetching code Vector<GameObject> ret = new Vector<GameObject>(); PersistenceManager pm = PMF.get().getPersistenceManager(); pm.getFetchPlan().setMaxFetchDepth(-1); pm.getFetchPlan().addGroup("mySet"); Query myQuery = pm.newQuery(GameObject.class); myQuery.setFilter("m_databaseType == objectType"); myQuery.declareParameters("int objectType"); try { List<GameObject> res = (List<GameObject>)myQuery.execute(objectType); ret = new Vector<GameObject>(res); for (int i = 0; i < ret.size(); i++) { ret.elementAt(i).getSet(); ret.elementAt(i).getSet().touchSet(); } } catch (Exception e) { } finally { pm.close(); } Does anyone have any idea? Thanks Mike

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  • Shutdown issue on persistent LiveUSB

    - by John K
    A) Downloaded Ubuntu to a Windows 7 temp directory from: http://www.ubuntu.com/download/ubuntu/download (Ubuntu 11.10 - Latest version / 32-bit). The output was a .iso file. B) Created a bootable USB stick using Universal USB Installer: http://www.pendrivelinux.com/universal-usb-installer-easy-as-1-2-3/. Did not select "Persistent file". Result: Tried it in a Dell Latitude D630 Dell laptop: works every time, many startups and shutdowns. C) Repeated B) but with "Persistent file" set. Works once or twice, but then, just locks on the Ubuntu splash screen. E) Downloaded LiveUSB Install from http://live.learnfree.eu/download, which created a file on Windows 7 called live-usb-install-2.3.2.exe. F) Ran the above installer with "Persistent file" to a 4GB ScanDisk (formatted) thumb drive. Result: Worked pretty good for a while. Shutdown and rebooted several times. Changed items like creating a new directories - all worked. Then: Setup an Admin account with a password and no auto login. On next reboot, it required the password and logged in correctly. Tried to shutdown via the top left icon - Shutdown menu option. Key issue: Would not shutdown, but would always go back to the login prompt. Could successfully login. Finally, shutdown (which just put me back to the login window), and hard shutdown with the power switch. Result: On reboot, just locks on the Ubuntu splash screen. Questions (note, very new to Linux): Did I shutdown wrong (I mean prior to the hard power off)? Is the persistence option very unstable, or am I doing something else completely wrong?

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  • Will using Apache's ProxyPass directive on persistent Ajax connections alleviate the connection limit error?

    - by naurus
    I've got some javascript that keeps a persistent Ajax connection open for each client, and I know that this can cause some serious issues for apache, but not for lighttpd. One thing I learned from researching how to get around this was how to use the ProxyPass directive to send all requests for a certain directory to another address:port combination (without letting the user know). What I want to know is, if I put my PHP in a proxy'd (to lighttpd) directory and call that with javascript, will this still count against my apache connection limit? The reason I wonder is that apache is still serving the content, just not processing it. Seems to me that this would be a connection. Thanks

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  • Persistence problem when installing USB Ubuntu variant using Windows

    - by Derek Redfern
    I'm part of a project called One2One2Go - we're developing a Live USB Ubuntu variant for use in schools in Somerville, MA. We have the project files compiled into an iso, and when installed using the native Ubuntu Startup Disk Creator, the USB works fine. When installed using a tool on a Windows machine (LiLi at linuxliveusb.com or liveusb-creator at fedorahosted.org/liveusb-creator), the USB works, but does not have persistence. This happens even if the creator is specifically set to allocate an area for persistent files. When comparing files on sticks created in Windows or Ubuntu, the one file that is different is syslinux/syslinux.cfg. I have printed the contents of the file below: Installed on Windows: DEFAULT nomodset LABEL debug menu label ^debug kernel /casper/vmlinuz append boot=casper xforcevesa initrd=/casper/initrd.gz -- LABEL nomodset menu label ^nomodset kernel /casper/vmlinuz append boot=casper quiet splash nomodset initrd=/casper/initrd.gz -- LABEL memtest menu label ^Memory test kernel /install/memtest append - LABEL hd menu label ^Boot from first hard disk localboot 0x80 append - PROMPT 0 TIMEOUT 1 Installed on Ubuntu: DEFAULT nomodset LABEL debug menu label ^debug kernel /casper/vmlinuz append noprompt cdrom-detect/try-usb=true persistent boot=casper xforcevesa initrd=/casper/initrd.gz -- LABEL nomodset menu label ^nomodset kernel /casper/vmlinuz append noprompt cdrom-detect/try-usb=true persistent boot=casper quiet splash nomodset initrd=/casper/initrd.gz -- LABEL memtest menu label ^Memory test kernel /install/memtest append - LABEL hd menu label ^Boot from first hard disk localboot 0x80 append - PROMPT 0 TIMEOUT 1 For troubleshooting reasons, I changed the Windows-created syslinux.cfg to match the one created by Ubuntu and persistence worked on it. I think the problem is that on the stick created by Windows, there is no "persistent" flag, but I don't know why. Is this a problem with our disk image or with the creator? How would I go about fixing this problem? Thanks in advance for your help. Derek Redfern

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