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  • Star Wars Roguelike Combines Star Wars and Old School ASCII Adventures

    - by Jason Fitzpatrick
    Mashup ASCII-based adventuring, Star Wars, and some sweet light saber sound effects, and you’ve got this old-school in-browser adventure game: Star Wars Roguelike. Play a Jedi or Sith and move about the ASCII world with simple keyboard commands. You’re not going to be blow away by the photo-realistic graphics, but you are going to be able to play it on your aging work computer. Hit up the link below to take the game for a spin. Star Wars Roguelike [via Boing Boing] How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • Roguelike FOV problem

    - by Manderin87
    I am working on a college compsci project and I would like some help with a field of view algorithm. I works mostly, but in some situations the algorithm sees through walls and hilights walls the player should not be able to see. void cMap::los(int x0, int y0, int radius) { //Does line of sight from any particular tile for(int x = 0; x < m_Height; x++) { for(int y = 0; y < m_Width; y++) { getTile(x,y)->setVisible(false); } } double xdif = 0; double ydif = 0; bool visible = false; float dist = 0; for (int x = MAX(x0 - radius,0); x < MIN(x0 + radius, m_Height); x++) { //Loops through x values within view radius for (int y = MAX(y0 - radius,0); y < MIN(y0 + radius, m_Width); y++) { //Loops through y values within view radius xdif = pow( (double) x - x0, 2); ydif = pow( (double) y - y0, 2); dist = (float) sqrt(xdif + ydif); //Gets the distance between the two points if (dist <= radius) { //If the tile is within view distance, visible = line(x0, y0, x, y); //check if it can be seen. if (visible) { //If it can be seen, getTile(x,y)->setVisible(true); //Mark that tile as viewable } } } } } bool cMap::line(int x0,int y0,int x1,int y1) { bool steep = abs(y1-y0) > abs(x1-x0); if (steep) { swap(x0, y0); swap(x1, y1); } if (x0 > x1) { swap(x0,x1); swap(y0,y1); } int deltax = x1-x0; int deltay = abs(y1-y0); int error = deltax/2; int ystep; int y = y0; if (y0 < y1) ystep = 1; else ystep = -1; for (int x = x0; x < x1; x++) { if ( steep && getTile(y,x)->isBlocked()) { getTile(y,x)->setVisible(true); getTile(y,x)->setDiscovered(true); return false; } else if (!steep && getTile(x,y)->isBlocked()) { getTile(x,y)->setVisible(true); getTile(x,y)->setDiscovered(true); return false; } error -= deltay; if (error < 0) { y = y + ystep; error = error + deltax; } } return true; } If anyone could help me make the first blocked tiles visible but stops the rest, I would appreciate it. thanks, Manderin87

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  • Why is permadeath essential to a roguelike design?

    - by Gregory Weir
    Roguelikes and roguelike-likes (Spelunky, The Binding of Isaac) tend to share a number of game design elements: Procedurally generated worlds Character growth by way of new abilities and powers Permanent death I can understand why starting with permadeath as a premise would lead you to the other ideas: if you're going to be starting over a lot, you'll want variety in your experiences. But why do the first two elements imply a permadeath approach?

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  • C# Rendering Engine for Roguelike [closed]

    - by Haedrian
    I'm trying my hand at designing a roguelike, and I need a pretty simple 2D rendering engine that works with C# Its as simple as it gets, I want to be able to drop sprites somewhere on a grid, with some sort of menus/text on the side; that sort of thing. The (very complicated) game itself would be decoupled from the interface I've looked into a number of engines and they all seem to be very complicated/support much more things than I need. Right now I'm planning on making my own using either XNA or OpenTK - but I was wondering whether anyone has any suggestions for less-complicated rendering engines which might make my job easier. Thanks.

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  • Simultaneous AI in turn based games

    - by Eduard Strehlau
    I want to hack together a roguelike. Now I thought about entity and world representation and got to a quite big problem. If you want all the AI to act simultaneously you would normally(in cellular automa for examble) just copy the cell buffer and let all action of indiviual cells depend on the copy. Actions which are not valid anymore after some cell before the cell you are currently operating on changed the original enviourment(blocking the path) are just ignored or reapplied with the "current"(between turns) environment. After all cells have acted you copy the current map to the buffer again. Now for an environment with complex AI and big(datawise) entities the copying would take too long. So I thought you could put every action and entity makes into a que(make no changes to the environment) and execute the whole que after everyone took their move. Every interaction on this que are realy interacting entities, so if a entity tries to attack another entity it sends a message to it, the consequences of the attack would be visible next turn, either by just examining the entity or asking the entity for data. This would remove problems like what happens if an entity dies middle in the cue but got actions or is messaged later on(all messages would go to null, and the messages from the entity would either just be sent or deleted(haven't decided yet) But what would happen if a monster spawns a fireball which by itself tracks the player(in the same turn). Should I add the fireball to the enviourment beforehand, so make a change to the environment before executing the action list or just add the ball to the "need updated" list as a special case so it doesn't exist in the environment and still operates on it, spawing after evaluating the action list? Are there any solutions or papers on this subject which I can take a look at? EDIT: I don't need information on writing a roguelike I need information on turn based ai in respective to a complex enviourment.

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  • CodePlex Daily Summary for Wednesday, June 08, 2011

    CodePlex Daily Summary for Wednesday, June 08, 2011Popular ReleasesHTML-IDEx: HTML-IDEx .15 ALPHA: This release fixes line counting a little bit and adds the masshighlight() sub, which highlights pasted and inserted code.AutoLoL: AutoLoL v2.0.3: - Improved summoner spells are now displayed - Fixed some of the startup errors people got - Double clicking an item selects it - Some usability changes that make using AutoLoL just a little easier - Bug fixesVidCoder: 0.9.2: Updated to HandBrake 4024svn. This fixes problems with mpeg2 sources: corrupted previews, incorrect progress indicators and encodes that incorrectly report as failed. Fixed a problem that prevented target sizes above 2048 MB.SharePoint Search XSL Samples: SharePoint 2010 Samples: I have updated some of the samples from the 2007 release. These all work in SharePoint 2010. I removed the Pivot on File Extension because SharePoint 2010 search has refiners that perform the same function.SCCM Client Actions Tool: SCCM Client Actions Tool v0.5: SCCM Client Actions Tool v0.5 is currently the most stable version and includes all of the functionality requested so far. It comes as a ZIP file that contains three files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA on Windows XP. Cmdkey.exe is natively available starting from Windows Vista. Config.ini – A configuration file for default settings. This file is...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta5: ??AcDown?????????????,??????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta5 ?????????? ???? ?? ???????? ???"????????"?? ????????????? ????????/???? ?? ???"????"??? ?? ??????????? ?? ?? ??????????? ?? ?????????????????? ??????????????????? ???????????????? ????????????Discussions???????? ????AcDown??????????????Media Companion: MC 3.405-3 latest patch: -1 Added ability to choose to rename invalid nfos to info -2 Fix for multipart episodes not showing / Fix to skip invalid nfo's during rebuild -3 If movie plot empty use outline This file is just the mediacompanion.exe It has the cutting edge bug fixes as they are fixed during the week. The patch file number will be referred to in the relevant issue tracker comment. For the latest full program, you need to download the relevant weekly plus the patch.WatchersNET.TagCloud: WatchersNET.TagCloud 02.00.01: changes Module Packages are now generated with MSBuild Added Cancel Edit Button to Cancel an Custom Tag Edit Fixed Issue #14 editing of custom tags Fixed Issue with Flash File and Google BotVFPX: GoFish 4 Beta 1: Current beta is Build 144 (released 2011-06-07 ) See the GoFish4 info page for details and video link: http://vfpx.codeplex.com/wikipage?title=GoFishOnTopReplica: Release 3.3.2: Incremental update over 3.3 and 3.3.1. Added Polish language translation (thanks to Jan Romanczyk). Added German language translation (thanks to Eric Hoffmann). Fixed some localization issues.SQL Compact Query Analyzer: Build 0.3.0.0: Beta build of SQL Compact Query Analyzer Features: - Execute SQL Queries against a SQL Server Compact Edition database - Easily edit the contents of the database - Supports SQLCE 3.1, 3.5 and 4.0 Prerequisites: - .NET Framework 4.0ShowUI: Write-UI -in PowerShell: ShowUI: ShowUI is a PowerShell module to help you write rich user interfaces in script.Babylon Toolkit: Babylon.Toolkit v1.0.4: Note about samples: In order to run samples, you need to configure visual studio to run them as an "Out-of-browser application". in order to do that, go to the property page of a sample project, go to the Debug tab, and check the "Out-of-browser application" radio. New features : New Effects BasicEffect3Lights (3 dir lights instead of 1 position light) CartoonEffect (work in progress) SkinnedEffect (with normal and specular map support) SplattingEffect (for multi-texturing with smooth ...SizeOnDisk: 1.0.8.2: With installerTerrariViewer: TerrariViewer v2.5: Added new items associated with Terraria v1.0.3 to the character editor. Fixed multiple bugs with Piggy Bank EditorySterling NoSQL OODB for .NET 4.0, Silverlight 4 and 5, and Windows Phone 7: Sterling OODB v1.5: Welcome to the Sterling 1.5 RTM. This version is backwards compatible without modification to the 1.4 beta. For the 1.0, you will need to upgrade your database. Please see this discussion for details. You must modify your 1.0 code for persistence. The 1.5 version defaults to an in-memory driver. To save to isolated storage or use one of the new mechanisms, see the available drivers and pass an instance of the appropriate one to your database (different databases may use different drivers). ...Grammar and Spell Checking Plugin for Windows Live Writer: Grammar Checker Plugin v1.0: First version of the grammar checker plugin for Windows Live Writer. You can show your appreciation for this plugin and support further development by donating via PayPal. Any amount will be appreciated. Thank you. Donatepatterns & practices: Project Silk: Project Silk Community Drop 10 - June 3, 2011: Changes from previous drop: Many code changes: please see the readme.mht for details. New "Application Notifications" chapter. Updated "Server-Side Implementation" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To install and run the reference implementation, you must perform the fol...Claims Based Identity & Access Control Guide: Release Candidate: Highlights of this release This is the release candidate drop of the new "Claims Identity Guide" edition. In this release you will find: All code samples, including all ACS v2: ACS as a Federation Provider - Showing authentication with LiveID, Google, etc. ACS as a FP with Multiple Business Partners. ACS and REST endpoints. Using a WP7 client with REST endpoints. All ACS specific chapters. Two new chapters on SharePoint (SSO and Federation) All revised v1 chapters We are now ...Terraria Map Generator: TerrariaMapTool 1.0.0.4 Beta: 1) Fixed the generated map.html file so that the file:/// is included in the base path. 2) Added the ability to use parallelization during generation. This will cause the program to use as many threads as there are physical cores. 3) Fixed some background overdraw.New ProjectsAmur: Amur is a programming language project that allows the team members to explore functional programming language design. The compiler will target .NET and, for now, be developed in C#.Arche: Arche makes it easier for devlopers to architecture base with code generators. It's developed in C#. Avignon: A WPF version of the board game Carcassonne.Code Exercises in C#: A few c# files to demonstrate coding abilityCows And Bulls Project: Per tutti gli sviluppatori dotNET Che vogliono ritrovarsi per parlare di qualsiasi metodologia di sviluppo Agile Il Cows And Bulls Project È un progetto CodePlex Che si pone l'obiettivo di promuovere la discussione e lo scambio di esperienze sullo sviluppo Agile del software A differenza di altri progetti open source Il nostro progetto non utilizza la comunità per migliorare il codice sorgente ma usa il codice sorgente per migliorare una comunità Grazie molte a Stefania Menocci che h...CRM 2011 Workflow Utilities: This project includes custom workflow activities for CRM 2011 which provide additional workflow steps for actions such as "delete" and "share" within the CRM Process designer. These activities can be used in both workflows and dialogs but are not supported in CRM Online. Dot Net Reflector: OPEN SOURCE AND FREE Reflector. Let it be said right now. Dot Net Reflector forever will be free and here on codeplex.Exemplo de TFS do Papo: Projeto para testar conexao do TFS com Windows Phone 7Extended WCF Discovery: Extend the WCF discovery to support: 1. Service publish its real service address - such as external IP when service is behind NAT 2. Client discovery over any network topology (behind NAT) Also (in the roadmap): Binding discovery-clients will receive the binding from the server.FileProtector: This will make it easy for any user to protect their personal files. It's developed completely using C#Fingertip detection via OpenNI: "Fingertip Detection" prject is intended to give usual PC user availability to control PC unsing only hand and finger gestures. Project is built on .NET framework. Used technologies : 1. OpenNI 2. NITE 3. EmguCVHomeData: Stores and displays data from the household.Informicus LibraryHub: 4VasiliyLifeHelper: lifehelperMaxZhang.EasyEntities: EasyEntitiesMedianamik: MedianamikMethodWorx CMS: Open Source .NET CMS for fully hosted solutions, or integration into ASP.NET and ASP.NET MVC projects. Microsoft Tag API for BlackBerry: Microsoft Tag is a compact, yet, data rich and user friendly tag system. This API allows for accessing and using Tags.MVVM Demo: A MVVM demoMyReportSL: My Report SiverlightNSS College Website: An effort to develop an open source website for NSS College, Rajakumari with the contributions from its current students and alumni...Oldies: Deletes or moves old files from current folderPhaLinks a Modern Native Lisp: PhaLinks is a modern lips with a custom VM that runs on PyPy. ProdUI: ProdUI is designed to be used when a GUI needs to be manipulated automatically (Prodded), either for testing, or to perform human UI interactions for data entry on systems that don't allow back-end access. The ProdUI toolset is developed in C#, using the UI Automation API and failing back on Win32 calls if that fails. Every attempt is made to verify that the action was actually performed, and proper notification if not.The system is designed to allow for single "off the cuff" prods, as well ...ResourceManager: A tool to allow relationships between various resources to be established and to show the effects of altering one resource on others. This is initially intended for use of keeping track of servers and licenses used by applications, but I'm hoping to leave it open to expansion.seriesCounter: SeriesCounter makes it easier for people that watch series to keep track at what episode of a series they are. You'll no longer have to remember it yourself. It's developed in C#.Shai Chi Android: Shai Chi AndroidSistemaControleMultas_LPUNICAP: Nada a declararSmarx Role: Smarx Role is a Windows Azure role that supports publishing web applications written in Node.js, Ruby, and Python. Apps are published/synchronized via Git or blob storage, allowing nearly instantaneous changes to published applications. It automatically pulls in dependent modules using each language's package manager (npm, Gem, or pip).Tetris3D: try to complete a 3D tetris cloneTrackMania WebServices SDK .NET: TrackMania WebServices SDK .NET is a .NET 4 library which provide every tools to get statistics from TrackMania ForeverTV Program Analyst: A TV program analyzing software, based on specific program log from tv stations. VB.net Roguelike: This is an attempt to make a Roguelike in VB.net. This is in it's very early stages, and any help would be appreciated! Definition of Roguelike: (from Wikipedia) The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Most roguelikes feature ASCII graphics, with newer ones increasingly offering tile-based graphics. Games are typically dungeon crawls, with many monsters, items, and environmental f...Wbfs Engine: Provides a simple and easy to use library for accessing games and wbfs partitions with .NET

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  • Clickworthy tweets, the sequel&hellip;

    - by Chris Williams
    Twitter moves fast, and if you don’t stay on top of it, you can miss a lot. I don’t follow a ton of people, but I combine it with topic searches. Here are a few things I’ve found that are worth your time and attention, especially if you’re into video games… development or playing: The 15 Greatest Sci-Fi/Horror Games for the Commodore 64 - http://moe.vg/bovATG  (via @jlist)  Practical Tactics for Dealing with Haters! - http://www.fourhourworkweek.com/blog/2010/05/18/tim-ferriss-scam-practical-tactics-for-dealing-with-haters/ (via @The_Zman) Assassin’s Creed 2 + $10 Video Game Credit + $5 MP3 Credit - $24.99 on Amazon.com – http://amzn.to/bvRI9h (via @Assassin10k) Make Small Good – A design article about not trying to compete with ginormous AAA multimillion dollar titles. - http://www.gamasutra.com/blogs/AlexanderBrandon/20100518/5067/Make_Small_Good.php (via @Kei_tchan) (CW: Excellent article, I do this a lot in my roguelike games!) Purposes for Randomization in Game Design – http://bit.ly/cAH7PG  (via @gamasutra)

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  • Displaying a grid based map using C++ and sdl

    - by user15386
    I am trying to create a roguelike game using c++ and SDL. However, I am having trouble getting it to display the map, which is represented by a 2d array of a tile class. Currently, my code is this: for (int y = 0; y!=MAPHEIGHT; y++) { for (int x = 0; x!=MAPWIDTH 1; x++) { apply_surface( x * TILEWIDTH, y * TILEHEIGHT, mymap[x][y].image, screen ); } } However, running this code causes it to both dither for a while before opening the SDL window, and (usually) tell me there is an access violation. How can I display my map?

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  • Having a list of rooms with theirs connection to each other, how do I find isolated room groups?

    - by petervaz
    I'm trying to create a small roguelike and went as far as random generating rooms and corridors. Each room is an instanced object and contain an arraylist of the others rooms connected by a corridor. I can single out unconnected rooms but how can I know the rooms that are connected only to each other but not to most of the others, forming an island? to illustrated better the problem here is an image from the console on a bogged level. Rooms 5 and 6 are connected only to each other. What algorithm can I use to detect that?

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  • Protecting the integrity of a game state while minimizing amount of data sent

    - by espais
    I'm developing a game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client. At present, I have tables of data representing the map (2D roguelike), monsters, items, and player(s). Initially, my thought was to simply package it all in a JSON object and send it every game tick, however when actually looking at the data I realized that's quite a large packet to be sending. So, my question is what is a good approach for minimizing data sent to the client? Obviously I would need to figure out some way of validating whatever it sends back. Initially we'd hoped to do some minimal verification on the client-side, but each time we thought of one thing we could do it is immediately invalidated with tools like Firebug. Kind of an open question I realize, but we want to get this right before we move on with our implementation so we don't have to shoehorn in bugfixes later on.

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  • CodePlex Daily Summary for Wednesday, October 10, 2012

    CodePlex Daily Summary for Wednesday, October 10, 2012Popular ReleasesA C# 4.0 Push Notification Helper Library for WP7.0 & WP7.1: Easy Notification 1.0.0: New Feature - Send Tile, Toast & Raw Notifications to Windows Phone Devices. New Feature - Supports Windows Phone 7.0 & Windows Phone 7.1. New Feature - Validation rules are in-built for Push Notification Messages. New Feature - Strongly typed interfaces. New Feature - Supports synchronous & asynchronous methods to send notifications. New Feature - Supports authenticated notifications using X509 Certificates. New Feature - Supports Callback Registration Requests. New Feature - S...D3 Loot Tracker: 1.5.4: Fixed a bug where the server ip was not logged properly in the stats file.Captcha MVC: Captcha Mvc 2.1.2: v 2.1.2: Fixed problem with serialization. Made all classes from a namespace Jetbrains.Annotaions as the internal. Added autocomplete attribute and autocorrect attribute for captcha input element. Minor changes. v 2.1.1: Fixed problem with serialization. Minor changes. v 2.1: Added support for storing captcha in the session or cookie. See the updated example. Updated example. Minor changes. v 2.0.1: Added support for a partial captcha. Now you can easily customize the layout, s...DotNetNuke® Community Edition CMS: 06.02.04: Major Highlights Fixed issue where the module printing function was only visible to administrators Fixed issue where pane level skinning was being assigned to a default container for any content pane Fixed issue when using password aging and FB / Google authentication Fixed issue that was causing the DateEditControl to not load the assigned value Fixed issue that stopped additional profile properties to be displayed in the member directory after modifying the template Fixed er...Online Image Editor: Online Image Editor v1.1: If you have problems with this tool, please email me at amisouvikdas@gmail.com or You can also participate this project to improve this.Advanced DataGridView with Excel-like auto filter: 1.0.0.0: ?????? ??????Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.69: Fix for issue #18766: build task should not build the output if it's newer than all the input files. Fix for Issue #18764: build taks -res switch not working. update build task to concatenate input source and then minify, rather than minify and then concatenate. include resource string-replacement root name in the assumed globals list. Stop replacing new Date().getTime() with +new Date -- the latter is smaller, but turns out it executes up to 45% slower. add CSS support for single-...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes NOTE:...DevLib: 69721 binary dll: 69721 binary dllVidCoder: 1.4.4 Beta: Fixed inability to create new presets with "Save As".MCEBuddy 2.x: MCEBuddy 2.3.2: Changelog for 2.3.2 (32bit and 64bit) 1. Added support for generating XBMC XML NFO files for files in the conversion queue (store it along with the source video with source video name.nfo). Right click on the file in queue and select generate XML 2. UI bugifx, start and end trim box locations interchanged 3. Added support for removing commercials from non DVRMS/WTV files (MP4, AVI etc) 4. Now checking for Firewall port status before enabling (might help with some firewall problems) 5. User In...DotNetNuke Boards: 01.00.00: This beta release represents the end of training session 1, based on jQuery and Knockout integration in DotNetNuke 6.2.3. It is designed to allow a single user or multiple users to add/edit/delete cards but no cards can be assigned to anyone at this point. This release is not intended for production use!Sandcastle Help File Builder: SHFB v1.9.5.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release supports the Sandcastle October 2012 Release (v2.7.1.0). It includes full support for generating, installing, and removing MS Help Viewer files. This new release suppor...ClosedXML - The easy way to OpenXML: ClosedXML 0.68.0: ClosedXML now resolves formulas! Yes it finally happened. If you call cell.Value and it has a formula the library will try to evaluate the formula and give you the result. For example: var wb = new XLWorkbook(); var ws = wb.AddWorksheet("Sheet1"); ws.Cell("A1").SetValue(1).CellBelow().SetValue(1); ws.Cell("B1").SetValue(1).CellBelow().SetValue(1); ws.Cell("C1").FormulaA1 = "\"The total value is: \" & SUM(A1:B2)"; var...Json.NET: Json.NET 4.5 Release 10: New feature - Added Portable build to NuGet package New feature - Added GetValue and TryGetValue with StringComparison to JObject Change - Improved duplicate object reference id error message Fix - Fixed error when comparing empty JObjects Fix - Fixed SecAnnotate warnings Fix - Fixed error when comparing DateTime JValue with a DateTimeOffset JValue Fix - Fixed serializer sometimes not using DateParseHandling setting Fix - Fixed error in JsonWriter.WriteToken when writing a DateT...Readable Passphrase Generator: KeePass Plugin 0.7.2: Changes: Tested against KeePass 2.20.1 Tested under Ubuntu 12.10 (and KeePass 2.20) Added GenerateAsUtf8 method returning the encrypted passphrase as a UTF8 byte array.JSLint for Visual Studio 2010: 1.4.2: 1.4.2patterns & practices: Prism: Prism for .NET 4.5: This is a release does not include any functionality changes over Prism 4.1 Desktop. These assemblies target .NET 4.5. These assemblies also were compiled against updated dependencies: Unity 3.0 and Common Service Locator (Portable Class Library).Snoop, the WPF Spy Utility: Snoop 2.8.0: Snoop 2.8.0Announcing Snoop 2.8.0! It's been exactly six months since the last release, and this one has a bunch of goodies in it. In particular, there is now a PowerShell scripting tab, compliments of Bailey Ling. With this tab, the possibilities are limitless. It basically lets you automate/script the application that you are Snooping. Bailey has a couple blog posts (one and two) on his tab already, and I am sure more is to come. Please note that if you do not have PowerShell installed, y....NET Micro Framework: .NET MF 4.3 (Beta): This is the 4.3 Beta version of the .NET Micro Framework. Feature List for v4.3 Support for Visual Studio 2012 (including the Windows Desktop Express version) All v4.2 QFEs features and bug fixes (PWM enhancements, lwIP and network driver reliability improvements, Analog Output, WinUSB and latest GCC support) Improved diagnostic information for deployment Decreased boot time Bug fixes Work Item 1736 - Create link for MFDeploy under start menu Work Item 1504 - Customizing lwIP o...New Projectsadcc2: adccAP.Framework: This a asp.net mvc3 of test web site .EFCodeFirst: Projeto criado para experimentos e estudos com o Entity FrameworkEXPS-RAT: HelloFiskalizacija za developere: Projekt je namijenjen razvojnim inženjerima, programerima, developerima i svima ostalima koji se bave razvojem programskih rješenja za fiskalne blagajne.Galleriffic App for SharePoint 2013: Galleriffic App is an app part for SharePoint 2013 to display a picture gallery with cool JQuery animations and effects. Hack.net: Hack.net is a Roguelike clone similar to NetHack or Roguelike.Inno Setup For .NET Application: This is a simple inno setup for .net developerJava Special Functions Library: Java Special Functions Library implemented as a public class part of my larger mathematical package.LocalFileOpener: The LocalFileOpener plugin opens an intent to help you easily open local files on the device under installed applications.localizr - .NET Collaborative Translation & Localization: Localizr is a platform for collaborative localization and translation of .NET projects.Metro UI CSS: Metro UI CSS a set of styles to create a site with an interface similar to Windows 8 Metro UI. MoskieDotNet: A sandbox for me learn some new technologies.Mouse Automation: Allows a user to automate repetitive clicking within EverQuestMS SQL DB Schema Updater: Simple tool for updating MS SQL database schema based on "ideal" database model.n8design Tools: Tools any Source Code by Stefan Bauer.NasosCS: ???? ?? ??????Pokemonochan: ALright this is a Pokemon MMo bound to come out someday!PotatoSoft: ?????????????!Power Mirrors: Leverage the usefulness of SQL Server mirrors using PowerShell and SMO. Create mirrors from scratch, assign witnesses and test failovers, all from PowerShell! Project13251010: sdfdReal Time Data Bus: A collection of real time data bus implementations.Ricky Tailor's ASP.NET Web 2.0 Project: 7COM0203 Web Scripting And Content Creation Task 1. SampleTFS2: Sample Projectslotcarduino - An Arduino based slotcar timing project: Slotcar timing project based on Arduino Uno/Mega 2560. Standalone system with serial enabled graphic display.System.Data.Entity.Repository: Entity framework code first framework wrapper with support for generic repository pattern, N-Tier application and Transaction Management for rapid developmentTest Marron: This project is a test to explore codeplexTmib Video Downloader: A small youtube video downloader. Created in C#Web Scripting & Content Creation: Fhame Rashid MSc Software Engineering Module Log: Web-Scripting and Content Creationwebbase: webbaseWebScriptingandContentCreation: This project is for the MSc module Web Scripting and Content Creation.Zuordnung: Zuordnung

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  • Inconsistent movement / line-of-sight around obstacles on a hexagonal grid

    - by Darq
    In a roguelike game I've been working on, one of my core design goals has been to allow the player to "Play the game, not the grid." In essence, I want the player's positioning to be tactical because of elements in the game world, not simply because some grid tiles are more advantageous than others, in relation to enemies. I am fine with world geometry not being realistic, but it needs to be consistent. In this process I have ran into most of the common problems (Square tiles? Diagonal movement, LOS, corner cases, etc.) and have moved to a hexagonal tile grid. For the most part this has been great, and I've not had too many inconsistencies. Recently however I have been stumped by the following: Points A and B are both distance 4 from the player (red lines). Line-of-sight to both are blocked by walls (black tiles). However, due to the hexagonal grid, A can be reached in 4 moves, whereas B requires 5 moves (blue lines). On a hex grid, "shortest path" seems divorced from "direct path", there may be multiple shortest paths to any point, but there is only one direct path (or two in some situations). This is fine, geometry need not be realistic. However this also seems inconsistent, similar obstacles are more effective in some positions than in others. A player running away from an enemy should be able to run in any direction, increasing the distance between the two actors. However when placing obstacles or traps between themselves and enemies, the player is best served by running in one of the six directions that don't have multiple shortest paths. Is there a way to rationalise this? Am I missing something that makes this behaviour consistent? Or is there a way to make this behaviour consistent? I am most certainly over-thinking this, but as it is one of my goals, I should do it due diligence.

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  • Turn Based Event Algorithm

    - by GamersIncoming
    I'm currently working on a small roguelike in XNA, which sees the player in a randomly generated series of dungeons fending off creeps, as you might expect. As with most roguelikes, the player makes a move, and then each of the creeps currently active on screen will make a move in turns, until all creeps have updated, and it return's to the player's go. On paper, the simple algorithm is straightforward: Player takes turn Turn Number increments For each active creep, update Position Once all active creeps have updated, allow player to take next turn However, when it comes to actually writing this in more detail, the concept becomes a bit more tricky for me. So my question comes as this: what is the best way to handle events taking turns to trigger, where the completion of each last event triggers the next, when dealing with a large number of creeps (probably stored as an array of an enemy object), and is there an easier way to create some kind of engine that just takes all objects that need updating and chains them together so their updates follow suit? I'm not asking for code, just algorithms and theory in the direction of objects triggering updates one after the other, in a turn based manner. Thanks in advance. Edited: Here's the code I currently have that is horrible :/ if (player.getTurnOver() && updateWait == 0) { if (creep[creepToUpdate].getActive()) { creep[creepToUpdate].moveObject(player, map1); updateWait = 10; } if (creepToUpdate < creep.Length -1) { creepToUpdate++; } else { creepToUpdate = 0; player.setTurnOver(false); } } if (updateWait > 0) { updateWait--; }

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  • Associate a texture to an object (from a data-model, not graphical point of view).

    - by Raveline
    I'm writing a roguelike where objects and floor can be made of different materials. For instance, let's say we can have a wooden chair, an iron chair, a golden chair, and so on. I've got an Object class (I know, the name is terrible), which is more or less using a composite pattern, and a Material class. Material have different important properties (noise, color...). For the time being, there are 5 different instances of materials, created at the initialization of the game. How would connect an instance of Object with one of the 5 instances of materials ? I see three simple solutions : Using a pointer. Simple and brutal. Using an integer material-id, then get the materials out of a table when engine manipulates the object for various purposes (display, attack analysis, etc.). Not very beautiful, I think, and not very flexible. Using an integer material-id, then get the materials out of a std::map. A bit more flexible, but still not perfect. Do you see other possibilities ? If not, what would you choose (and why) ? Thanks in advance !

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  • CodePlex Daily Summary for Monday, December 10, 2012

    CodePlex Daily Summary for Monday, December 10, 2012Popular ReleasesMOBZcript: MOBZcript 0.9.1: First fix - typo in mobzystems.com-url!Media Companion: MediaCompanion3.511b release: Two more bug fixes: - General Preferences were not getting restored - Fanart and poster image files were being locked, preventing changes to themVodigi Open Source Interactive Digital Signage: Vodigi Release 5.5: The following enhancements and fixes are included in Vodigi 5.5. Vodigi Administrator - Manage Music Files - Add Music Files to Image Slide Shows - Manage System Messages - Display System Messages to Users During Login - Ported to Visual Studio 2012 and MVC 4 - Added New Vodigi Administrator User Guide Vodigi Player - Improved Login/Schedule Startup Procedure - Startup Using Last Known Schedule when Disconnected on Startup - Improved Check for Schedule Changes - Now Every 15 Minutes - Pla...Secretary Tool: Secretary Tool v1.1.0: I'm still considering this version a beta version because, while it seems to work well for me, I haven't received any feedback and I certainly don't want anyone relying solely on this tool for calculations and such until its correct functioning is verified by someone. This version includes several bug fixes, including a rather major one with Emergency Contact Information not saving. Also, reporting is completed. There may be some tweaking to the reporting engine, but it is good enough to rel...VidCoder: 1.4.10 Beta: Added progress percent to the title bar/task bar icon. Added MPLS information to Blu-ray titles. Fixed the following display issues in Windows 8: Uncentered text in textbox controls Disabled controls not having gray text making them hard to identify as disabled Drop-down menus having hard-to distinguish white on light-blue text Added more logging to proxy disconnect issues and increased timeout on initial call to help prevent timeouts. Fixed encoding window showing the built-in pre...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.400: Version 2.5.0.400 (Release): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete Update the documentation. InfoMan: Write the documentation. Other Downloads Downloads OverviewHome Access Plus+: v8.5: v8.5.1208.1500 This is a point release, for the other parts of HAP+ see the v8.3 release. Fixed: #me#me issue with the Edit Profile Link Updated: 8.5.1208 release Updated: Documentation with hidden booking system feature Added: Room Drop Down to the Booking System (no control panel interface), can be Resource Specific Fixed: Recursive AD Group Membership Lookup Fixed: User.IsInRole with recursive lookup Added: Group Searches to hidefrom and showto for the booking system Added: DFS Targeting ...Ynote Classic: Ynote Classic version 1.0: Ynote Classic is a text editor made by SS Corporation. It can help you write code by providing you with different codes for creation of html or batch files. You can also create C/C++ /Java files with SS Ynote Classic. Author of Ynote Classic is Samarjeet Singh. Ynote Classic is available with different themes and skins. It can also compile *.bat files into an executable file. It also has a calculator built within it. 1st version released of 6-12-12 by Samarjeet Singh. Please contact on http:...Http Explorer: httpExplorer-1.1: httpExplorer now has the ability to connect to http server via web proxies. The proxy may be explicitly specified by hostname or IP address. Or it may be specified via the Internet Options settings of Windows. You may also specify credentials to pass to the proxy if the proxy requires them. These credentials may be NTLM or basic authentication (clear text username and password).Bee OPOA Platform: Bee OPOA Demo V1.0.001: Initial version.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.78: Fix for issue #18924 - using -pretty option left in ///#DEBUG blocks. Fix for issue #18980 - bad += optimization caused bug in resulting code. Optimization has been removed pending further review.XNA GPU Particles Tool: Multi-Effect Release 20525: This version allows creating multiple effects with multiple emitters. Load, change and save particle effects. Display them in various ways to help design the effect. There are also some help pages to explain what the main settings do. This includes some preset emitter settings and a camera position for a First Person view. Source code only for XNA 4 and Visual Studio express 2010.Implementing Google Protocol Buffers using C#: Console Application: Compiled Version of the Application. The application is developed using MS.NET 4.0 run time.MB Tools: WDSMulticastMonitor V2.0: Updated version of WDSMulticast Monitor: Uses WdsTransportManger Comobject instead of WdsManager, this means that it works on servers that only have the transport role installed. Old version required the full WDS role to be installed to work. Some minor bugfixes and extra errorchecks added Added Transfererate to output, although this seems to work only sporadic. Its not a limitation of this script though, when not outputing anything in script niether is the normal wds tools.Yahoo! UI Library: YUI Compressor for .Net: Version 2.2.0.0 - Epee: New : Web Optimization package! Cleaned up the nuget packages BugFix: minifying lots of files will now be faster because of a recent regression in some code. (We were instantiating something far too many times).DtPad - .NET Framework text editor: DtPad 2.9.0.40: http://dtpad.diariotraduttore.com/files/images/flag-eng.png English + A new built-in editor for the management of CSV files, including the edit of cells, deleting and adding new rows, replacement of delimiter character and much more (issue #1137) + The limit of rows allowed before the decommissioning of their side panel has been raised (new default: 1.000) (issue #1155, only partially solved) + Pressing CTRL+TAB now DtPad opens a screen that shows the list of opened tabs (issue #1143) + Note...AvalonDock: AvalonDock 2.0.1746: Welcome to the new release of AvalonDock 2.0 This release contains a lot (lot) of bug fixes and some great improvements: Views Caching: Content of Documents and Anchorables is no more recreated everytime user move it. Autohide pane opens really fast now. Two new themes Expression (Dark and Light) and Metro (both of them still in experimental stage). If you already use AD 2.0 or plan to integrate it in your future projects, I'm interested in your ideas for new features: http://avalondock...AcDown?????: AcDown????? v4.3.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ?? v4.3.2?? ?????????????????? ??Acfun??????? ??Bilibili?????? ??Bilibili???????????? ??Bilibili????????? ??????????????? ???? ??Bilibili??????? ????32??64? Windows XP/...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.2: ??FineUI ?? ExtJS ??? ASP.NET 2.0 ???。 FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ???????。 ?????? IE 7.0、Firefox 3.6、Chrome 3.0、Opera 10.5、Safari 3.0+ ???? Apache License 2.0 (Apache) ???? ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ ???? +2012-12-03 v3.2.2 -?????????????,?????button/button_menu.aspx(????)。 +?Window????Plain??;?ToolbarPosition??Footer??;?????FooterBarAlign??。 -????win...Player Framework by Microsoft: Player Framework for Windows Phone 8: This is a brand new version of the Player Framework for Windows Phone, available exclusively for Windows Phone 8, and now based upon the Player Framework for Windows 8. While this new version is not backward compatible with Windows Phone 7 (get that http://smf.codeplex.com/releases/view/88970), it does offer the same great feature set plus dozens of new features such as advertising, localization support, and improved skinning. Click here for more information about what's new in the Windows P...New ProjectsConfigMgrUI: UI for System Center Configuration Manager 2007 & 2012, System Center Orchestrator 2012 and MDT. cvn demo poject: just a test projectDelicious Notify Plugin: Lets you push a blog post straight to Delicious from Live WriterInsert Acronym Tags: Lets you insert <acronym> and <abbr> tags into your blog entry more easily.Insert File(s): Allows you to include up to three files for publishing in a post using Windows Live Writer.Insert Quick Link: Allows you to paste a link into the Writer window and have the a window similar to the one in Writer where you can change what text is to appear, open in new window, etc.ISD training tasks: ISD training examples and tasksjack1209132501: tesingjack12091327: tesingKata: Just a couple of solutions to katas found over around the web.KJFramework????(Mono Version): KJFramework????(Mono Version)Liber: The Dynamic library manager Managing Ebook and derivatives under different Tags & Properties Share Libers under PUBLIC TAGS in the LIBER Community... Libro Visual Basic 2012 spiegato a mia nonna: Tutti gli esempi del libro "Visual Basic 2012 spiegato a mia nonna". Work in progress...log4net SharePoint 2013 Appender: log4net SharePoint 2013 AppenderMethodSerializer: .NET Method Serializer DeserializerMGR.VSSolutionManager: MGR.VSSolutionManager is a tool to help to manage (update, compare, merge) Visual Studio's solution files.MIAGE IHM: BlablaPCV_Tutorial: PCV_TutorialRoll Manager: Roll Manager is a client/server application that makes it easy to create scripts with many actions that run against groups of servers. No more DOS batch scripts. It's developed in C# .NET 3.5.RootFinder: Comprehensive implementation of a 1D RootFinder framework solution - implements the full suite of bracketing and open methods, and their primitives/compoundSGF Editor: SGF Editor reads/writes .sgf files, edits Go game trees, etc. It has several useful commands for reviewing games. For searching purposes: goban, baduk, weiqi.SharePoint 365 Utilities: SharePoint 365 aims helping SharePoint developers improve the delivery time of SharePoint solutions by offering a set of utilities for DEV/Deploy/Maintenance.SNMP: ????windwos api ? WinSNMP API ??????Stock Analitator: Stock Analyzer using Relative Strength IndexTPV: TPVTrending Topic Component: This component is a final assignment of Component Based Programming in Duta Wacana Christian Univerity, Yogyakarta, IndonesiaVisual .NET RogueLike: A basic roguelike hacked out in Visual .NET. I'm unsure where I want to go with the project, so I'm just putting it out there for now.YooYoo: Personal DevelopingYou are here (for Windows Mobile): This sample shows you how to play a *.wav file on your device with Compact Framework 2.0. There is better support for playing music on Compact Framework 3.5. The idea of this sample is from this video: http://www.youtube.com/watch?v=xMcSNfrT-4MZoom.PE: PE read/write libraryZX AAA Workshop: ????????? ZX AAA Workshop ????????????? ??? ????????? ???????? ? ???? ?????????? ?????????? ZX Spectrum. ?????????????? ?????????: Specaculator, Unreal, Fuse. ??????????? ?????????? ????????? ?????? ?????????? ?????????????. ?????????? ?????? ? ??????? png, gif, bmp, tiff, jpeg.???????? ??????? ?????????? ? Visual Studio: ???????? ??????? ?????????? ? Visual Studio

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  • Educational, well-written FOSS projects to read, study or discuss

    - by Godot
    Before you say it: yes, this "question" has been asked other times. However, I could not fine many of such questions and not that easily, and those I found had similar results. What I'm trying to say that there are no comprehensive lists of well written Open Source projects, so I decided to set some requirements for the entries (one or possibly more): Idiomatic use of the language in which they are written The project should be lightweight. Not as in "a few kbs", as in "clean" and possibly following the UNIX philosophy, making an efficient use of resources and performing its duty and nothing more. No code bloat, most importantly. Projects like Firefox and GNOME wouldn't qualify, for example. Minimal reliance on external, non-standard libraries, with exceptions for some common FOSS libraries (curses, Xlib, OpenGL and possibly "usual suspects" like gtk+, webkit and Boost). Reliance on well-written libraries is welcome. No reliance on proprietary software - for obvious reasons (programs that rely on XNA, DirectX, Cocoa and similar, for example). Well-documented code is welcome. Include link to web interfaces to their repositories if possible. Here are some sample projects that often pop up in these threads: Operating Systems Plan 9 from Bell Labs: More or less, the official "sequel" to UNIX. Written in C by the same people who invented C! NetBSD: The most portable BSD implementation, written in C and also a good example of portable and organized code. Network and Databases Sqlite: Extremely lightweight and extremely efficient, one of the best pieces of C software I've seen. Count the lines yourself! Lighttpd: A small but pretty reliable web server written in C. Programming languages and VMs Lua: extremely lightweight multi-paradigm programming language. Written in C. Tiny C Compiler: Really tiny C compiler. Not really comparable to GCC or Clang but does its job. PyPy: A Python implementation written in Python. Pharo: OK, I admit it, I'm not really a Smalltalk expert but Pharo is a fork of Squeak and looked rather interesting. Stackless Python - An implementation of Python that doesn't rely on the C call stack - written in C (with some parts in Python) Games and 3D: Angband: One of the most accessible roguelike codebases around here, written in C. Ogre3D: Cross-platform 3D engine. Gets bloated if you don't skip the platform-specific implementation code, otherwise is a pretty solid example of good C++ OO. Simon Tatham's Portable Puzzle Collection: Title says it all. Other - dwm: Lightweight window manager. Written in C. Emulation and Reverse Engineering - Bochs: x86 emulator, written in C++ and tiny enough. - MAME: If you want to see C at one of its lowest levels, MAME is for you. May not be as clean as the other projects but it can teach you A LOT. Before you ask: I didn't mention Linux because it has become quite bloated in the last few years, Linus has also confirmed it. Nonetheless, it'd be a great educational read the same, even if for other reasons. Same for GCC. Feel free to edit or wikify my post. I hope you won't lock my question, I'm only trying to organize a little community effort for the good of all those people who want to enhance their coding skills.

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  • method for specialized pathfinding?

    - by rlbond
    I am working on a roguelike in my (very little) free time. Each level will basically be a few rectangular rooms connected together by paths. I want the paths between rooms to be natural-looking and windy, however. For example, I would not consider the following natural-looking: B X X X XX XX XX AXX I really want something more like this: B X XXXX X X X X AXXXXXXXX These paths must satisfy a few properties: I must be able to specify an area inside which they are bounded, I must be able to parameterize how windy and lengthy they are, The lines should not look like they started at one path and ended at the other. For example, the first example above looks as if it started at A and ended at B, because it basically changed directions repeatedly until it lined up with B and then just went straight there. I was hoping to use A*, but honestly I have no idea what my heuristic would be. I have also considered using a genetic algorithm, but I don't know how practical that method might end up. My question is, what is a good way to get the results I want? Please do not just specify a method like "A*" or "Dijkstra's algorithm," because I also need help with a good heuristic.

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  • Converting a pointer for a base class into an inherited class

    - by Shawn B
    Hey, I'm working on a small roguelike game, and for any object/"thing" that is not a part of the map is based off an XEntity class. There are several classes that depend on it, such as XPlayer, XItem, and XMonster. My problem is, that I want to convert a pointer from XEntity to XItem when I know that an object is in item. The sample code I am using to pick up an item is this, it is when a different entity picks up an item it is standing over. void XEntity::PickupItem() { XEntity *Ent = MapList; // Start of a linked list while(true) { if(Ent == NULL) { break; } if(Ent->Flags & ENT_ITEM) { Ent->RemoveEntity(); // Unlink from the map's linked list XItem *Item = Ent // Problem is here, type-safety // Code to link into inventory is here break; } Ent = Ent->MapList; } } My first thought was to create a method in XEntity that returns itself as an XItem pointer, but it creates circular dependencies that are unresolvable. I'm pretty stumped about this one. Any help is greatly appreciated.

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  • problem finding a header with a c++ makefile

    - by Max
    Hi. I've started working with my first makefile. I'm writing a roguelike in C++ using the libtcod library, and have the following hello world program to test if my environment's up and running: #include "libtcod.hpp" int main() { TCODConsole::initRoot(80, 50, "PartyHack"); TCODConsole::root->printCenter(40, 25, TCOD_BKGND_NONE, "Hello World"); TCODConsole::flush(); TCODConsole::waitForKeypress(true); } My project directory structure looks like this: /CppPartyHack ----/libtcod-1.5.1 # this is the libtcod root folder --------/include ------------libtcod.hpp ----/PartyHack --------makefile --------partyhack.cpp # the above code (while we're here, how do I do proper indentation? Using those dashes is silly.) and here's my makefile: SRCDIR = . INCDIR = ../libtcod-1.5.1/include CFLAGS = $(FLAGS) -I$(INCDIR) -I$(SRCDIR) -Wall CC = gcc CPP = g++ .SUFFIXES: .o .h .c .hpp .cpp $(TEMP)/%.o : $(SRCDIR)/%.cpp $(CPP) $(CFLAGS) -o $@ -c $< $(TEMP)/%.o : $(SRCDIR)/%.c $(CC) $(CFLAGS) -o $@ -c $< CPP_OBJS = $(TEMP)partyhack.o all : partyhack partyhack : $(CPP_OBJS) $(CPP) $(CPP_OBJS) -o $@ -L../libtcod-1.5.1 -ltcod -ltcod++ -Wl,-rpath,. clean : \rm -f $(CPP_OBJS) partyhack I'm using Ubuntu, and my terminal gives me the following errors: max@max-desktop:~/Desktop/Development/CppPartyhack/PartyHack$ make g++ -c -o partyhack.o partyhack.cpp partyhack.cpp:1:23: error: libtcod.hpp: No such file or directory partyhack.cpp: In function ‘int main()’: partyhack.cpp:5: error: ‘TCODConsole’ has not been declared partyhack.cpp:6: error: ‘TCODConsole’ has not been declared partyhack.cpp:6: error: ‘TCOD_BKGND_NONE’ was not declared in this scope partyhack.cpp:7: error: ‘TCODConsole’ has not been declared partyhack.cpp:8: error: ‘TCODConsole’ has not been declared make: * [partyhack.o] Error 1 So obviously, the makefile can't find libtcod.hpp. I've double checked and I'm sure the relative path to libtcod.hpp in INCDIR is correct, but as I'm just starting out with makefiles, I'm uncertain what else could be wrong. My makefile is based off a template that the libtcod designers provided along with the library itself, and while I've looked at a few online makefile tutorials, the code in this makefile is a good bit more complicated than any of the examples the tutorials showed, so I'm assuming I screwed up something basic in the conversion. Thanks for any help.

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  • How should I manage/declare dependencies between open source C# projects?

    - by munificent
    I've got a game (a roguelike to be specific) in C# that I'm in the process of cleaning up to open source. One step I'd like to take is splitting it into three distinct pieces: A simple package of utility classes, things like 2D arrays, vectors, etc. A terminal UI package that gives you a curses-like display. It depends on 1. The actual game, which uses 1 and 2. Right now, these are all separate projects in the same solution, but I'd kind of like to make them completely separate projects (in the "open source project" sense, not the "visual studio project" use of the term) with their own names and repos. I think, at the very least, #1 is generally useful even if you aren't building game, and I don't want someone to have to build an entire game just to get some handy functions. What I'm not sure about is how to handle the dependencies if I split up the solution. If someone decides they want to sync the game, how should I ensure they also get 1 and 2? Include the built dependent .dlls in the games repo? Just document, "you need these other projects and they must be in a path relative to the game like this". Just leave it all one giant solution and a single repo. Something I'm not thinking of?

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  • Problem with inherited classes in C#

    - by Unniloct
    I have a class called "Entity," with two child classes: "Creature" and "Item." (I'm making a game.) Creature has two functions called "Attack," one for attacking Creatures, and one for attacking Items. So far, everything works well. Now I'm working on the shooting bit, so I have a function called SelectTarget(). It takes all of the Entities (both Creatures and Items) in the player's view that the player can shoot and lets the player choose one. So here lies the problem: SelectTarget() returns an Entity, but I need some code to figure out whether that Entity is a Creature or an Item, and process it appropriately. Since this question looks kind of empty without any code, and I'm not 100% sure my explanation is good enough, here's where I'm at: if (Input.Check(Key.Fire)) { Entity target = Game.State.SelectTarget.Run(); this.Draw(); if (target != null) { //Player.Attack(target); // This won't work, because I have: // Player.Attack((Creature)Target) // Player.Attack((Item)Target) // but nothing for Entity, the parent class to Creature and Item. return true; } } (If the way the game is laid out seems weird, it's a roguelike.)

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  • Using SDL to replace colors using SDL Color Keys

    - by Shawn B
    Hey, I am working an a simple Roguelike game, and using SDL as the display. The Graphics for the game is an image of Codepage 437, with the background being black, and the font white. Instead of using many seperate image files that are already colored, I want to use one image file, and replace the colors when it is being loaded into memory. The code to split the codepage into a sprite sheet works properly, but when attempting to print in color, everything comes out in white. I had it working the past, but somehow I broke the code when changing it from change the color at print, to change the color on load. Here is the code to load the image: SDL_Surface *Screen,*Font[2]; SDL_Rect Character[256]; Uint8 ScreenY,ScreenX; Uint16 PrintX,PrintY,ScreenSizeY,ScreenSizeX; Uint32 Color[2]; void InitDisplay() { if(SDL_Init(SDL_INIT_VIDEO) == -1) { printf("SDL Init failed\n"); return; } ScreenSizeY = 600; ScreenSizeX = 800; Screen = SDL_SetVideoMode(ScreenSizeX,ScreenSizeY,32,SDL_HWSURFACE | SDL_RESIZABLE); SDL_WM_SetCaption("Alpha",NULL); SDL_Surface *Load; Load = IMG_Load("resource/font.png"); Font[0] = SDL_DisplayFormat(Load); SDL_FreeSurface(Load); Color[0] = SDL_MapRGB(Font[0]->format,255,255,255); Color[1] = SDL_MapRGB(Font[0]->format,255,0,0); Uint8 i,j,k = 0; PrintX = 0; PrintY = 0; for(i = 0; i < 16; i++) { for(j = 0; j < 16; j++) { Character[k].x = PrintX; Character[k].y = PrintY; Character[k].w = 8; Character[k].h = 12; k++; PrintX += 8; } PrintX = 0; PrintY += 12; } PrintX = 0; PrintY = 0; for(i = 1; i < 2; i++) { Font[i] = SDL_DisplayFormat(Font[0]); SDL_SetColorKey(Font[i],SDL_SRCCOLORKEY,Color[i]); SDL_FillRect(Font[i],&Font[i]->clip_rect,Color[i]); SDL_BlitSurface(Font[0],NULL,Font[i],NULL); SDL_SetColorKey(Font[0],0,Color[0]); } } The problem is with the last for loop above. I can't figure out why it isn't working. Any help is greatly appreciated!

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  • CodePlex Daily Summary for Wednesday, April 21, 2010

    CodePlex Daily Summary for Wednesday, April 21, 2010New ProjectsA WPF ImageButton that uses pixel shader for dynamically change the image status: A WPF ImageButton that uses pixel shader for dynamically change the image status.CCLI SongSelect Library: A managed code library for reading and working with CCLI SongSelect files in C#, VB.NET or any other language that can use DLLs built with Managed ...code paste: A code paste with idea, insight and funny from web. All the paster rights belong the original author.CodeBlock: CodeBlock is CLI implementation which uses LLVM as its native code generator. CodeBlock provides LLVM binding for .NET which is written in C#, a...CSS 360 Planetary Calendar: This is the Planetary Calendar for UW Bothell -- CSS 360DNN 4 Friendly Url Modification: DNN 4.6.2.0 source code modification for Friendly URL support.Event Scavenger: "Event Scavenger" was created out of a need to manage and monitor multiple servers and have a global view of what's happening in the logs of multip...FastBinaryFileSearch: General Purpose Binary Search Implementation Of BoyerMooreHorspool Algorithmgotstudentathelaticprofile: Test project Grate: Grate process photos by color-dispersion-tree It's developed in C#GZK2010: GZK Project is used for sdo.gzk 2010JpAccountingBeta: JpAccountingBetaLog4Net Viewer: Log4Net Viewer is a log4net files parser and exposes them to webservices. You can then watch them on a rich interface. This code is .NET4 with an ...MarkLogic Toolkit for Excel: The MarkLogic Toolkit for Excel allows you to quickly build content applications with MarkLogic Server that extend the functionality of Microsoft E...MarkLogic Toolkit for PowerPoint: The MarkLogic Toolkit for PowerPoint allows you to quickly build content applications with MarkLogic Server that extend the functionality of Micros...MarkLogic Toolkit for Word: The MarkLogic Toolkit for Word allows you to quickly build content applications with MarkLogic Server that extend the functionality of Microsoft Wo...MvcContrib Portable Areas: This project hosts mvccontrib portable areas.OgmoXNA: OgmoXNA is an XNA 3.1 Game Library and set of Content Pipeline Extensions for Matt Thorson's multi-platform Ogmo Editor. Its goal is to provide ne...Pdf ebook seaerch engine and viewer: PDF Search Engine is a book search engine search on sites, forums, message boards for pdf files. You can find and download a tons of e-books but p...ResizeDragBehavior: This C# Silverlight 3 ResizeDragBehavior is a simpel implementation of resizing columns left, right, above or under a workingspace. It allows you ...Roguelike school project: A simple Rogue-like game made in c# for my school project. Uses Windows forms for GUI and ADO.NET + SQL Server CE for persistency.SharePoint Service Account Password Recovery Tool: A utility to recover SharePoint service account and application pool passwords.Smart Include - a powerful & easy way to handle your CSS and Javascript includes: Smart Include provides web developers with a very easy way to have all their css and javascript files compressed and/or minified, placed in a singl...sNPCedit: Perfect World NPC Editorstatusupdates: Generic status updatesTRXtoHTML: This is a command line utility to generate html report files from VSTS 2008 result files (trx). Usage: VSTSTestReport /q <input trx file> <outpu...WawaWuzi: 网页版五子棋,欢迎大家参与哦,呵呵。WPF Alphabet: WPF Alphabet is a application that I created to help my child learn the alphabet. It displays each letter and pronounces it using speech synthesis....WPF AutoCompleteBox for Chinese Spell: CSAutoBox is a type of WPF AutoCompleteBox for Chinese Spell in Input,Like Google,Bing.WpfCollections: WpfCollections help in WPF MVVM scenarios, resolving some of common problems and tasks: - delayed CurrentChange in ListCollectionView, - generate...XML Log Viewer in the Cloud: Silvelright 4 application hosted on Windows Azure. Upload any log file based on xml format. View log, search log, diff log, catalog etc.New ReleasesA Guide to Parallel Programming: Drop 3 - Guide Preface, Chapters 1, 2, 5, and code: This is Drop 3 with Guide Preface, Chapters 1, 2, 5, and References, and the accompanying code samples. This drop requires Visual Studio 2010 Beta ...Artefact Animator: Artefact Animator - Silverlight 4 and WPF .Net 4: Artefact Animator Version 4.0.4.6 Silverlight 4 ArtefactSL.dll for both Debug and Release. WPF 4 Artefact.dll for both Debug and Release.ASP.NET Wiki Control: Release 1.2: Includes SyntaxHighlighter integration. The control will display the functionality if it detects that http://alexgorbatchev.com/wiki/SyntaxHighli...C# to VB.NET VB.NET To C# Code Convertor: CSharp To VB.Net Convertor VS2010 Support: !VS2010 Support Added To The Addon Visual Studio buildin VB.Net To C# , C# To VB.Net Convertor using NRefactor from icsharpcode's SharpDevelop. The...CodeBlock: LLVM - 2010-04-20: These are precompiled LLVM dynamic link libraries. One for AMD64 architecture and one for IA32. To use these DLL's you should copy them to corresp...crudwork library: crudwork 2.2.0.4: What's new: qapp (shorts for Query Analyzer Plus Plus) is a SQL query analyzer previously for SQLite only now works for all databases (SQL, Oracle...DiffPlex - a .NET Diff Generator: DiffPlex 1.1: Change listFixed performance bug caused by logging for debug build Added small performance fix in the core diff algorithm Package the release b...Event Scavenger: First release (version 3.0): This release does not include any installers yet as the system is a bit more complex than a simple MSI installer can handle. Follow the instruction...Extend SmallBasic: Teaching Extensions v.012: added archiving for screen shots (Tortoise.approve) ColorWheel exits if emptyFree Silverlight & WPF Chart Control - Visifire: Charts for Silverlight 4!: Hi, Visifire now works with Silverlight 4. Microsoft released Silverlight 4 last week. Some of the new features include more fluid animations, Web...IST435: Lab 5 - DotNetNuke Module Development: Lab 5 - DotNetNuke Module DevelopmentThis is the instructions for Lab 5 on. This lab must be completed in-class. It is based on your Lab 4.KEMET_API: Kemet API v0.2d: new platform with determiners and ideograms ... please consult the "release_note.txt" for more informations.MDT Scripts, Front Ends, Web Services, and Utilities for use with ConfigMgr/SCCM: PrettyGoodFrontEndClone (v1.0): This is a clone of the great PrettyGoodFrontEnd written by Johan Arwidmark that uses the Deployment Webservice as a backend so you don't need to ho...NMigrations: 1.0.0.3: CHG: upgraded solution/projects to Visual Studio 2010 FIX: removed precision/scale from MONEY data type (issue #8081) FIX: added support for binary...Object/Relational Mapper & Code Generator in Net 2.0 for Relational & XML Schema: 2.6: Minor release.OgmoXNA: OgmoXNA Alpha Binaries: Binaries Release build binaries for the Windows and Xbox 360 platforms. Includes the Content Pipeline Extensions needed to build your projects in ...Ox Game Engine for XNA: Release 70 - Fixes: Update in 2.2.3.2 Removed use of 'reflected' render state. May fix some render errors. Original Hi all! I fixed all of the major known problems...patterns & practices – Enterprise Library: Enterprise Library 5.0 - April 2010: Microsoft Enterprise Library 5.0 official binaries can be downloaded from MSDN. Please be patient as the bits get propagated through the download s...Pdf ebook seaerch engine and viewer: Codes PDf ebook: CodesPlay-kanaler (Windows Media Center Plug-in): Playkanaler 1.0.4: Playkanaler version 1.0.4 Viasatkanalerna kanske fungerar igen, tack vare AleksandarF. Pausa och spola fungerar inte ännu.PokeIn Comet Ajax Library: PokeIn v06 x64: Bug fix release of PokeIn x64 Security Bugs Fixed Encoding Bugs Fixed Performance Improvements Made New Method in BrowserHelper classPokeIn Comet Ajax Library: PokeIn v06 x86: Bug fix release of PokeIn x86 Security Bugs Fixed Encoding Bugs Fixed Performance Improvements Made New Method in BrowserHelper classPowerSlim - Acceptance Testing for Enterprise Applications: PowerSlim 0.2: We’re pleased to announce the PowerSlim 0.2. The main feature of this release is Windows Setup which installs all you need to start doing Acceptan...Rapidshare Episode Downloader: RED v0.8.5: This release fixes some bugs that mainly have to do with Next and Add Show functionality.Rawr: Rawr 2.3.15: - Improvements to Wowhead/Armory parsing. - Rawr.Mage: Fix for calculations being broken on 32bit OSes. - Rawr.Warlock: Lots more work on fleshin...ResizeDragBehavior: ResizeDragBehavior 1.0: First release of the ResizeDragBehavior. Also includes a sampleproject to see how this behavior can be implemented.RoTwee: RoTwee (11.0.0.0): 17316 Follow Visual Studio 2010/.NET Framework 4.0SharePoint Service Account Password Recovery Tool: 1.0: This is the first release of the password recovery toolSilverlightFTP: SilverlightFTP Beta RUS: SilverlightFTP with drag-n-drop support. Russian.SqlCe Viewer (SeasonStar Database Management): SqlCe Viewer(SSDM) 0.0.8.3: 1:Downgrade to .net framework 3.5 sp1 2:Fix some bugs 3:Refactor Mysql EntranceThe Ghost: DEL3SWE: DEL3SWETMap for VS2010: TMap for Visual Studio 2010: TMap for Visual Studio 2010Sogeti has developed a testing process template that integrates the TMap test approach with Visual Studio 2010 (VS2010)....TRXtoHTML: TRXtoHTML v1.1: Minor updateVisual Studio Find Results Window Tweak: Find Results Window Tweak: First stable release of the tool, which enables you to tweak the find results window.Web Service Software Factory: 15 Minute Walkthrough for WSSF2010: This walkthrough provides a very brief introduction for those who either do not have a lot of time for a full introduction, or those who are lookin...Web Service Software Factory: Hands On Lab - Building a Web Service (VS2010): This hands-on lab provides eight exercies to briefly introduce most of the experiences of building a Web service using the Service Factory 2010. Th...Web Service Software Factory: Web Service Software Factory 2010 Source Code: System Requirements • Microsoft Visual Studio 2010 (Premium, Professional or Ultimate Edition) • Guidance Automation Extensions 2010 • Visu...WPF Alphabet: Source Code plus Binaries: Compete C# and WPF source code available below. I have also included the binary for those that just want to run it.WPF AutoCompleteBox for Chinese Spell: CSAutoBox V1.0: This is CSAutoBox V1.0 Beta,if you have any questions,please email me.Most Popular ProjectsRawrWBFS ManagerSilverlight ToolkitAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryASP.NETMicrosoft SQL Server Community & SamplesPHPExcelMost Active ProjectsRawrpatterns & practices – Enterprise LibraryBlogEngine.NETIonics Isapi Rewrite FilterFarseer Physics EnginePHPExcelTweetSharpCaliburn: An Application Framework for WPF and SilverlightNB_Store - Free DotNetNuke Ecommerce Catalog ModulePokeIn Comet Ajax Library

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  • CodePlex Daily Summary for Thursday, July 18, 2013

    CodePlex Daily Summary for Thursday, July 18, 2013Popular ReleasesCircuit Diagram: Circuit Diagram 2.0 Beta 2: New in this release: Show grid in editor Cut/copy/paste support Bug fixesBetter Network: Better Network v1.0.1: v1.0.1 - Patch Changelog - Fixed app crashed when trying to delete - Hopefully fix other crashes as well :DCommunity TFS Build Extensions: July 2013: The July 2013 release contains VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 The Community TFS Build Manager can also be found in the Visual Studio Gallery here where updates will first become available. A version supporting VS2010 is also available in the Gallery here.Open Url Rewriter for DotNetNuke: Open Url Rewriter Core 0.4.2 (Beta): buf fix for removing home page separate version for DNN 7.1 (in advanced mode with custom url)#Zyan Communication Framework: Zyan 2.5: Zyan 2.5 NuGet package Project descriptionZyan is an easy to use distributed application framework for .NET, Mono and Android. With Zyan you can publish any .NET class for remote access over network. [en] What's new in Zyan 2.5: Android platform support via Mono for Android (#1828) Tested with Mono for Android v4.7.9, should work on stable v4.6.x The following restrictions apply to Android version of the library: Only duplex TCP channel is supported MEF integration is not available Re...Install Verify Tool: Install Verify Tool V 1.0: Win Service Web Service Win Service Client Web Service ClientOrchard Project: Orchard 1.7 RC: Planning releasedTerminals: Version 3.1 - Release: Changes since version 3.0:15992 Unified usage of icons in user interface Added context menu in Organize favorites grid Fixed:34219 34210 34223 33981 34209 Install notes:No changes in database (use database from release 3.0) No upgrade of configuration, passwords, credentials or favorites See also upgrade notes for release 3.0WatchersNET.SiteMap: WatchersNE​T.SiteMap 01.03.08: changes Localized Tab Name is now usedGoAgent GUI: GoAgent GUI 1.1.0 ???: ???????,??????????????,?????????????? ???????? ????: 1.1.0? ??? ?????????? ????????? ??:??cn/hk????,?????????????????????。Hosts??????google_hk。Media Companion: Media Companion MC3.573b: XBMC Link - Let MC update your XBMC Library Fixes in place, Enjoy the XBMC Link function Well, Phil's been busy in the background, and come up with a Great new feature for Media Companion. Currently only implemented for movies. Once we're happy that's working with no issues, we'll extend the functionality to include TV shows. All the help for this is build into the application. Go to General Preferences - XBMC Link for details. Help us make it better* Currently only tested on local and ...Wsus Package Publisher: Release v1.2.1307.15: Fix a bug where WPP crash if 'ShowPendingUpdates' is start with wrong credentials. Fix a bug where WPP crash if ArrivalDateAfter and ArrivalDateBefore is equal in the ComputerView. Add a filter in the ComputerView. (Thanks to NorbertFe for this feature request) Add an option, when right-clicking on a computer, you can ask for display the current logon user of the remote computer. Add an option in settings to choose if WPP ping remote computers using IPv4, IPv6 or IPv6 and, if fail, IP...Lab Of Things: vBeta1: Initial release of LoTVidCoder: 1.4.23: New in 1.4.23 Added French translation. Fixed non-x264 video encoders not sticking in video tab. New in 1.4 Updated HandBrake core to 0.9.9 Blu-ray subtitle (PGS) support Additional framerates: 30, 50, 59.94, 60 Additional sample rates: 8, 11.025, 12 and 16 kHz Additional higher bitrates for audio Same as Source Constant Framerate 24-bit FLAC encoding Added Windows Phone 8 and Apple TV 3 presets Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will ...TBox - tool to make developer's life easier.: TBox 1.021: 1)Add console unit tests runner, to run unit tests in parallel from console. Also this new sub tool can save valid xml nunit report. It can help you in continuous integration. 2)Fix build scripts.LifeInSharepoint Modern UI Update: Version 2: Some minor improvements, including Audience Targeting support for quick launch links. Also removing all NextDocs references.Virtual Photonics: VTS MATLAB Package 1.0.13 Beta: This is the beta release of the MATLAB package with examples of using the VTS libraries within MATLAB. Changes for this release: Added two new examples to vts_solver_demo.m that: 1) generates and plots R(lambda) at a given rho, and chromophore concentrations assuming a power law for scattering, and 2) solves inverse problem for R(lambda) at given rho. This example solves for concentrations of HbO2, Hb and H20 given simulated measurements created using Nurbs scaled Monte Carlo and inverted u...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.96: Fix for issue #19957: EXE should output the name of the file(s) being minified. Discussion #449181: throw a Sev-2 warning when trailing commas are detected on an Array literal. Perfectly legal to do so, but the behavior ends up working differently on different browsers, so throw a cross-browser warning. Add a few more known global names for improved ES6 compatibility update Nuget package to version 2.5 and automatically add the AjaxMin.targets to your project when you update the package...Outlook 2013 Add-In: Categories and Colors: This new version has a major change in the drawing of the list items: - Using owner drawn code to format the appointments using GDI (some flickering may occur, but it looks a little bit better IMHO, with separate sections). - Added category color support (if more than one category, only one color will be shown). Here, the colors Outlook uses are slightly different than the ones available in System.Drawing, so I did a first approach matching. ;-) - Added appointment status support (to show fr...Columbus Remote Desktop: 2.0 Sapphire: Added configuration settings Added update notifications Added ability to disable GPU acceleration Fixed connection bugsNew ProjectsAdvGenReader: This project is to build a user friendly RSS reader. We are aimed to use WPF for this project.Arroguella: A C# roguelike where anything can happen!CodedUITestExtensions: The project delivers a collection of extensions for CodedUITest.Data UYS System: Production system will be developed.Evolved Walker: A GA project where a physically simulated "Walker" is evolved to travel the longest distance it can.FH Intranet Parser: Parses the grades page of the FH Wiener Neustadt intranet page and reports any new grades.Gauss Numeric Integrator: C# implementation of numerical integration by Gaussian Quadrature.googleprep: Google interview preparations.JMA TFS Archive: TFS Test ProjectJMA TFS NEW: Test projectKill CRM Plugin: Removes a plugin from a Dynamics CRM 2011 database.Kimmo: Collection of source code libraries to help my development projects.Kinect Powerpoint Mapper: Use the Kinect sensor to drive your powerpoint presentation. Change the config file if you'd like to use this keystroke mapper with other applications.Koala.JiraTool: Jira????。Lumi: Lumi is a light based platformer engine based on Neat Game Engine for XNA. Features: Dynamic lighting and shadow system, level builder, console and scripting.MCSD Web Developer: MCSD: Web Applications Certification This is the repository for all the documents, presentations, information, projects and material for the certification.MindReader: It is game using some logic to develop thisNightskyMimic: Ai for Magic: The Gathering PlayerNoBlackWallpaper: Auto set and update bing image as wallpaperPersian FoxPro DBF viewer for .NET: Many legacy systems used FoxPro in Iran. This component allows data stored in DBF files to be read by .NET, including the necessary Farsi codepage conversions.PostEdit: Taringa!/Poringa! Post Editorprakark07172013Git01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.prakark07172013tfs01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.prakark07172015Hg01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.Storyboard application: The Storyboard is an application that allows to model the different elements of a story to better structure it.System.Linq.Dynamic: Extends System.Linq.Dynamic to support Execution of Lambda expressions defined in a string against Entity Framework or any provider that supports IQueryable.Test Automation Data Manager: MVC4 application with SQLServer 2008 back end to manage test automation data.testdd07172013tfs01: dThe Monack Framework: MonackFr is an open source framework. By developing new or combining existing modules you will be able to create tailor made web softwareYAPI (Youtube API): You can do anything and play anymore youtube channel, playlist, video with YAPI

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