Search Results

Search found 5 results on 1 pages for 'sanjose'.

Page 1/1 | 1 

  • Java EE talks at JAX Conf

    - by arungupta
    JAX Conf is starting in San Jose today and there are several talks on Java EE there. Java EE Wednesday and Thursday Java Persistence API 2.0 with Eclipse Link RESTful Services with Java EE Cast Study: Functional programming in Scala with CDI GlassFish 3.1: Deploying your Java EE 6 Applications The future of Java Enterprise Testing Forge new ground in Rapid Enterprise Development The Java EE 7 Platform: Developing for the Cloud (Keynote) Exploring Java EE 6 for the Enterprise Developer JBoss Day JSF Summit CDI Tutorial And many more ... Check out the complete schedule and see ya there!

    Read the article

  • Accurate way to check latency between Server ?

    - by Rick
    Hi, First of all, I hope my post are is posted in the right section . Below are something i got confused hope you one can help. My business partner 's IP server are in: Sanjose, CA , and I am looking for a datacenter which give the least latency to that IP. I found 2 . 1st datcenter is in San Francisco, CA . 2nd data center is in Newyork. Then I do the ping from each datacenter to the my partner's IP. 1st datcenter's result: 75ms 2nd datacenter's result: 2ms I 've done multiple time, 2nd datacenter always give better result. Now my question is: Isn't the 1st datacenter suppose to give better result, since their location are closer ? How come the result produce different, what is the accurate way to check latency ? Thanks

    Read the article

  • Is there any way for ME to improve routing to an overseas server?

    - by Simon Hartcher
    I am trying to make a connection to a gaming server in Asia from Australia, but my ISP routes my connection through the US. Tracing route to worldoftanks-sea.com [116.51.25.54]over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.1.1 2 34 ms 42 ms 45 ms 10.20.21.123 3 40 ms 40 ms 43 ms 202.7.173.145 4 51 ms 42 ms 36 ms syd-sot-ken-crt1-ge-6-0-0.tpgi.com.au [202.7.171.121] 5 175 ms 200 ms 195 ms ge5-0-5d0.cir1.seattle7-wa.us.xo.net [216.156.100.37] 6 212 ms 228 ms 229 ms vb2002.rar3.sanjose-ca.us.xo.net [207.88.13.150] 7 205 ms 204 ms 206 ms 207.88.14.226.ptr.us.xo.net [207.88.14.226] 8 207 ms 215 ms 220 ms xe-0.equinix.snjsca04.us.bb.gin.ntt.net [206.223.116.12] 9 198 ms 201 ms 199 ms ae-7.r20.snjsca04.us.bb.gin.ntt.net [129.250.5.52] 10 396 ms 391 ms 395 ms as-6.r20.sngpsi02.sg.bb.gin.ntt.net [129.250.3.89] 11 383 ms 384 ms 383 ms ae-3.r02.sngpsi02.sg.bb.gin.ntt.net [129.250.4.178] 12 364 ms 381 ms 359 ms wotsg1-slave-54.worldoftanks.sg [116.51.25.54] Trace complete. Since I think it will be unlikely that my ISP will do anything, are there any ways to improve my routing to the server without them having to intervene? NB. The game runs predominately over UDP, so I believe most low ping services are out of the question, as they rely on TCP traffic.

    Read the article

  • Internet slowed down because of SQUID Server setup

    - by Ranjith Kumar
    Recently I have setup a squid server for our office. I have computer (A) with two ethernet cards, one for internet and the second one for local networkIt has Ubuntu server OS with squid-server and dhcp3-server installedI have added few iptable rules to work like a router and redirect all http traffic to 3128 port This link is my reference. Everything worked fine for 2 days. All of a sudden internet speed went down drastically. When I connected the internet cable to my laptop to test the internet speed it was fine. Again when I reconnected it back to computer A everything was normal. This happened 4 times in a week. Could anyone here please help me why the internet speed is going down and it becomes normal when I reconnect the cable. EDIT: Rebooting the system (computer A) didn't make a difference. I have changed iptables so that http traffic doesn't redirect to 3128 port any further, still no change in the internet speed. I think the problem is not with squid but with something else. Here are my iptable rules SQUID_SERVER="10.1.1.1" INTERNET="eth1" LAN_IN="eth0" SQUID_PORT="3128" PROXYSERVERS=(Atlanta Baltimore Boston Chicago Dallas Denver Houston KansasCity LosAngeles Miami NewYork Philadelphia Phoenix SanAntonio SanDiego SanJose Seattle Washington) SERVERLEN=${#PROXYSERVERS[*]} I=0 iptables -F iptables -X iptables -t nat -F iptables -t nat -X iptables -t mangle -F iptables -t mangle -X modprobe ip_conntrack modprobe ip_conntrack_ftp echo 1 /proc/sys/net/ipv4/ip_forward iptables -P INPUT DROP iptables -P OUTPUT ACCEPT iptables -A INPUT -i lo -j ACCEPT iptables -A OUTPUT -o lo -j ACCEPT iptables -A INPUT -i $INTERNET -m state --state ESTABLISHED,RELATED -j ACCEPT iptables --table nat --append POSTROUTING --out-interface $INTERNET -j MASQUERADE iptables --append FORWARD --in-interface $LAN_IN -j ACCEPT iptables -A INPUT -i $LAN_IN -j ACCEPT iptables -A OUTPUT -o $LAN_IN -j ACCEPT while [ $I -lt $SERVERLEN ]; do iptables -t nat -A PREROUTING -i $LAN_IN -p tcp -d ${PROXYSERVERS[$I]}.wonderproxy.com --dport 80 -j ACCEPT let I++ done iptables -t nat -A PREROUTING -i $LAN_IN -p tcp --dport 80 -j DNAT --to $SQUID_SERVER:$SQUID_PORT iptables -A INPUT --protocol tcp --dport 80 -j ACCEPT iptables -A INPUT --protocol tcp --dport 443 -j ACCEPT iptables -A INPUT --protocol tcp --dport 22 -j ACCEPT iptables -A INPUT -j LOG iptables -A INPUT -j DROP

    Read the article

  • Is there any way for ME to improve routing to an overseas server? [migrated]

    - by Simon Hartcher
    I am trying to make a connection to a gaming server in Asia from Australia, but my ISP routes my connection through the US. Tracing route to worldoftanks-sea.com [116.51.25.54]over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.1.1 2 34 ms 42 ms 45 ms 10.20.21.123 3 40 ms 40 ms 43 ms 202.7.173.145 4 51 ms 42 ms 36 ms syd-sot-ken-crt1-ge-6-0-0.tpgi.com.au [202.7.171.121] 5 175 ms 200 ms 195 ms ge5-0-5d0.cir1.seattle7-wa.us.xo.net [216.156.100.37] 6 212 ms 228 ms 229 ms vb2002.rar3.sanjose-ca.us.xo.net [207.88.13.150] 7 205 ms 204 ms 206 ms 207.88.14.226.ptr.us.xo.net [207.88.14.226] 8 207 ms 215 ms 220 ms xe-0.equinix.snjsca04.us.bb.gin.ntt.net [206.223.116.12] 9 198 ms 201 ms 199 ms ae-7.r20.snjsca04.us.bb.gin.ntt.net [129.250.5.52] 10 396 ms 391 ms 395 ms as-6.r20.sngpsi02.sg.bb.gin.ntt.net [129.250.3.89] 11 383 ms 384 ms 383 ms ae-3.r02.sngpsi02.sg.bb.gin.ntt.net [129.250.4.178] 12 364 ms 381 ms 359 ms wotsg1-slave-54.worldoftanks.sg [116.51.25.54] Trace complete. Since I think it will be unlikely that my ISP will do anything, are there any ways to improve my routing to the server without them having to intervene? NB. The game runs predominately over UDP, so I believe most low ping services are out of the question, as they rely on TCP traffic.

    Read the article

1