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Search found 53 results on 3 pages for 'shark'.

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  • Why could Shark be so slow?

    - by taw
    I'm trying to profile Ruby interpreter. I run shark -i ./ruby bm_sudoku.rb or something like that, the script finishes in less than a second, and then Shark goes to "CHUDData - Analyzing samples... 99.3%.." point and stays there frozen for 10 minutes or so. It finishes eventually, it's just so ridiculously slow it's pretty much unusable. Version I have here is OSX 10.5, shark 4.6.1 (227). Any ideas what that might be?

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  • Shark was unable to find symbol information for this address range - iPhone

    - by Elliot
    I'm trying to use Shark to determine which method(s) are taking the most time in my iPhone app. After sampling, I get this: Clicking the "!" button yields: Shark was unable to find symbol information for this address range. Typically this happens because the application was compiled without symbols or they have been subsequently stripped away. In Xcode, make sure the "Generate Debug Symbols" checkbox is selected (passes the -g flag to the compiler). Note that this does not affect code optimization, and does not typically alter performance significantly. However, the extra symbol information does consume significantly more space and may bloat the size of the executable. But I AM using the Debug option, and I am running on my Device. And Generate Debug Symbols IS checked. So what's wrong?

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  • Shark tool on iphone crashes

    - by Joey
    Hi, I am trying to use Shark to profile my app. However, it crashes after I hit "stop" and it analyzes and then goes to "load session". Only once when I decided not to select my app but chose to target "everything" did it actually display some trace. However, I could not reproduce this case. Does anyone have any idea what might be going wrong? Could it be something to do with the wrong version of Shark or my SDK or some other detail? I have the latest SDK and am running 3.1.3 on the phone. The various documentation I've found on google or via Apple's docs don't seem to be terribly helpful, so if anyone has found some that's useful, I'd love to see it. Thanks.

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  • Friday Fun: Sydney Shark

    - by Asian Angel
    Another long week is finally coming to an end, so why not have a little fun to finish the week out before going home? In today’s game you become a powerful shark determined to turn the Sydney coastline into one long smorgasbord while causing as much mayhem and destruction as possible along the way. Note: You will most likely encounter a small video ad as the game is loading and then again when your final score is displayed. Both come with a small clickable link for skipping the ads. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) WizMouse Enables Mouse Over Scrolling on Any Window Enhance GIMP’s Image Editing Power with Gimp Paint Studio Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome

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  • How to set that compiler flag?

    - by mystify
    Shark told me this: This instruction is the start of a loop that is not aligned to a 16-byte address boundary. For optimal performance, you should align the start of a hot loop using a compiler directive. With gcc 3.3 or later, use the -falign-loops=16 compiler flag. for (int i=0; i < 4; i++) { // line with the info //...code } How would I set that flag, and does it really improve performance?

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  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

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  • Monitor blinking

    - by Shark
    Hi I have Ubuntu 10.04, my laptop is ASUS k50ij, intel duo t3000, 2gb ram, 320 HDD, intel gma 4500M video card. My problem is that a couple days ago my monitor had start blinking for a few seconds. Then it stops and begins the same behaviour let's say in next 2 hours. What am i missing here? Another funny problem is that when i give more or less brightness to monitor the pop up window shows and giving "Power information: Laptop battery is charged". When my brightness is lower the blinking increases and vice versa. thx for help

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  • What all to use while developing an e-commerce site in PHP ?

    - by Shark
    I am planning to launch an e-store and after looking at the current trend/developer community activity and economic viability i have decided to use PHP+MySql for development. I don't wish to use a CMS as I want more flexibility than they offer . I am basically a .net Developer and have no prior experience in PHP development and am getting confused as to what IDE to use ? Should i use a framework(which) ?

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  • Evaluating this huge .... thing? [closed]

    - by Shark
    I'll just leave this here: superTiled = ((((gctUINT32) (hardware->chipMinorFeatures)) >> (0 ? 12:12) & ((gctUINT32) ((((1 ? 12:12) - (0 ? 12:12) + 1) == 32) ? ~0 : (~(~0 << ((1 ? 12:12) - (0 ? 12:12) + 1)))))) == (0x1 & ((gctUINT32) ((((1 ? 12:12) - (0 ? 12:12) + 1) == 32) ? ~0 : (~(~0 << ((1 ? 12:12) - (0 ? 12:12) + 1))))))); If you can break it down into 'steps' or a single numeric value - props to you :) I see that this is generated/ unwrapped macros code but .... can't really wrap around it atm. The first person that breaks this down / simplifies it a bit gets to know which driver i found it in. Cheers :)

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  • Using gcc compiler flag in Xcode

    - by tech74
    Hi, Shark has identified a area of code to be improved - Unaligned loop start and recommends adding -falign-loops=16 (gcc compiler flag). I've added this to Other C flags in iphone Xcode both to the dependant project and top level project. However it still does not seem to affect the performance and Shark is still reporting the same problem so it appears it didn't work. Am i doing this correctly?

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  • Ubuntu 10.04 network manager issues

    - by Shark
    I was using the default network manager to connect to my wi-fi network, but if the connection is dropped or router restarted the network manager wont reconnect automatically after i guess a couple of tries and just gives a pop-up to connect manually . To avoid this annoyance I installed WICD but though it does try to reconnect to the network after a drop in connection it is unable to resolve the ip address and i am left with an even bigger annoyance . 1. Is there a way to counter either of these issues ? 2. Something like a background process that will check network status periodically and then try to connect to a favored network ? Edit- out put of lshw -C network *-network description: Wireless interface product: Broadcom Corporation vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:12:00.0 logical name: eth1 version: 01 serial: c0:cb:38:18:9b:7f width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.60.48.36 ip=192.168.11.2 latency=0 multicast=yes wireless=IEEE 802.11 resources: irq:17 memory:fbc00000-fbc03fff *-network description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:13:00.0 logical name: eth0 version: 02 serial: f0:4d:a2:94:2d:74 size: 10MB/s capacity: 100MB/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half latency=0 link=no multicast=yes port=MII speed=10MB/s resources: irq:29 ioport:e000(size=256) memory:d0b10000-d0b10fff(prefetchable) memory:d0b00000-d0b0ffff(prefetchable) memory:fb200000-fb21ffff(prefetchable)

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  • SWI-Prolog tokenize_atom/2 replacement?

    - by Shark
    What I need to do is to break atom to tokens. E. g.: tokenize_string('Hello, World!', L). would unify L=['Hello',',','World','!']. Exactly as tokenize_atom/2 do. But when I try to use tokenize_atom/2 with non-latin letters it fails. Is there any universal replacement or how I can write one? Thanks in advance.

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  • Python mechanize to follow image links?

    - by Shark
    mechanize's Browser class is great and it's follow_link() function is great too. But what to do with this kind of links: <a href="http://example.com"><img src="…"></a> Is there any way to follow such links? The text attribute of this type of links is simply '[IMG]', so AFAIK, there is no way to differentiate such links. Any help would be appreciated.

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  • How do I find the "concrete class" of a django model baseclass

    - by Mr Shark
    I'm trying to find the actual class of a django-model object, when using model-inheritance. Some code to describe the problem: class Base(models.model): def basemethod(self): ... class Child_1(Base): pass class Child_2(Base): pass If I create various objects of the two Child classes and the create a queryset containing them all: Child_1().save() Child_2().save() (o1, o2) = Base.objects.all() I want to determine if the object is of type Child_1 or Child_2 in basemethod, I can get to the child object via o1.child_1 and o2.child_2 but that reconquers knowledge about the childclasses in the baseclass. I have come up with the following code: def concrete_instance(self): instance = None for subclass in self._meta.get_all_related_objects(): acc_name = subclass.get_accessor_name() try: instance = self.__getattribute__(acc_name) return instance except Exception, e: pass But it feels brittle and I'm not sure of what happens when if I inherit in more levels.

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  • How to fill two-dimensional array using java enhanced loop?

    - by Shark
    Basically, I am trying this, but this only leaves array filled with zeros. I know how to fill it with normal for loop (such as for (int i = 0; i < array.length; i++) and so on), but why is my variant is not working? Any help would be appreciated. char[][] array = new char[x][y]; for (char[] row : array) for (char element : row) element = '~';

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  • Storing string in CStatic

    - by Shark
    I have to create dynamically allocated array of CStatic (CStatic* array;), which then displayed on the dialog. It must be allocated and filled like this: array = new CStatic[list_box.GetCount()]; for (int i = 0; i < list_box.GetCount(); i++) { CString str; list_box.GetText(i, str); array[i].Create(str, WS_CHILD, CRect(), GetParent()); } But str is destroyed after the dialog is closed, because list_box destroyes too, and all pointers inside CStatics points nowhere (I assume it is not working because of this). What can I do to fix this? Any help would be appreciated. P.S. I know, that this is awful way and this is all wrong and I know how to do this right, but unfortunately, I can't change tasks, they give us in the university :)

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  • How to convert char to LPCTSTR (MFC)?

    - by Shark
    Is there any way to do this? This is what I am trying to do: char s[] = { 'a', 'b' }; label.SetWindowTextW(s[1]); label is CStatic typed, _UNICODE is defined. Any help would be appreciated. UPD: Tried to use CString(s[1]), it works for ASCII characters but others won't work. E. g. for the ? it returns |.

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  • Is there a faster way to draw text?

    - by mystify
    Shark complains about a big performance hit with this line, which takes like 80% of CPU time. I have a counter that is updated very frequently and performance seriously sucks. It's an custom UILabel subclass with -drawRect: implemented. Every time the counter value changes, this is used to draw the new text: [self.text drawInRect:textRect withFont:correctedFont lineBreakMode:self.lineBreakMode alignment:self.textAlignment]; When I comment this line out, performance rocks. Its smooth and fast. So Shark isn't wrong about this. But what could I do to improve this? Maybe go a level deeper? Does that make any sense? Probably drawing text is really so incredible heavy...?

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  • The Ultimate Claymation Chess Game [Video]

    - by Asian Angel
    Watch as these game pieces morph into creatures such as a Pegasi, Unicorn, Shark, Cobra, and more in their battle for final victory. Every game of chess should be this fun! scacchi clay stop motion – chess clay stop motion [via Geeks are Sexy] How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • iPhone openGLES performance tuning

    - by genesys
    Hey there! I'm trying now for quite a while to optimize the framerate of my game without really making progress. I'm running on the newest iPhone SDK and have a iPhone 3G 3.1.2 device. I invoke arround 150 drawcalls, rendering about 1900 Triangles in total (all objects are textured using two texturelayers and multitexturing. most textures come from the same textureAtlasTexture stored in pvrtc 2bpp compressed texture). This renders on my phone at arround 30 fps, which appears to me to be way too low for only 1900 triangles. I tried many things to optimize the performance, including batching together the objects, transforming the vertices on the CPU and rendering them in a single drawcall. this yelds 8 drawcalls (as oposed to 150 drawcalls), but performance is about the same (fps drop to arround 26fps) I'm using 32byte vertices stored in an interleaved array (12bytes position, 12bytes normals, 8bytes uv). I'm rendering triangleLists and the vertices are ordered in TriStrip order. I did some profiling but I don't really know how to interprete it. instruments-sampling using Instruments and Sampling yelds this result: http://neo.cycovery.com/instruments_sampling.gif telling me that a lot of time is spent in "mach_msg_trap". I googled for it and it seems this function is called in order to wait for some other things. But wait for what?? instruments-openGL instruments with the openGL module yelds this result: http://neo.cycovery.com/intstruments_openglES_debug.gif but here i have really no idea what those numbers are telling me shark profiling: profiling with shark didn't tell me much either: http://neo.cycovery.com/shark_profile_release.gif the largest number is 10%, spent by DrawTriangles - and the whole rest is spent in very small percentage functions Can anyone tell me what else I could do in order to figure out the bottleneck and could help me to interprete those profiling information? Thanks a lot!

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