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  • Teamwork 101 for the solo newbie

    - by clankercrusher
    Forgive my newbishness but I have a question to ask about teamwork...mainly because I stink at it. Most of my projects up until this point have been solo so I have a very limited experience with teamwork. I did make graphics for a game that was being developed by several people, but that was completely different than programming with several different people. Right now I'm working with someone else on an indie MMO along with a few other team members. I've already made some pretty stupid mistakes, (like rewriting EVERYTHING) so I have two questions for you guys: 1) What are some of the most common mistakes that people make in a team environment and how can they be avoided? 2) How can the structure of your program be altered to allow for multiple teams members to work on different parts of the program at the same time? P.S. Is this the right stack exchange site for this type of question? (if not, where does it go? Thanks)

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  • How can a student programmer improve his teamwork skill?

    - by xiao
    I am a student right now. Recently, I am working in a project as a leader with three other students. Due to the lack of experience, our project is progressing slowly and our members are frustrated. They do not feel sense of accomplishment in the project. I am pressured and frustrated, too. But as a team leader, I think I need to push them. But I do not know how to do. Do I help them solve coding problem or just encouragement? But if I pay too much attention on it, it would slow down my own progress. It is a not technical question, but it is very common in software development. I hope veteran programmers would give me some suggestions. Thanks!

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  • How can a student programmer improve his teamwork skill?

    - by xiao
    I am a student right now. Recently, I am working in a project as a leader with three other students. Due to the lack of experience, our project is progressing slowly and our members are frustrated. They do not feel sense of accomplishment in the project. I am pressured and frustrated, too. But as a team leader, I think I need to push them. But I do not know how to do. Do I help them solve coding problem or just encouragement? But if I pay too much attention on it, it would slow down my own progress. It is a not technical question, but it is very common in software development. I hope veteran programmers would give me some suggestions. Thanks!

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  • Office arangement - comfort vs. teamwork?

    - by finrod
    Our team works in an open-space office. Luckily the cubicles are quite big (L shaped tables for everyone!), there is quite a lot of space so we are not sandwiched. Without going into further detail, there are comfortable spots (window), normal spots and stupid spots (near the corridor). Until recently, the development team of twelve engineers was seated so that all types of spots were occupied and we were all close together. In the old arrangement, verbal communication was very easy - half of the team was withing talking distance. The other half was like ten steps away. Often times I could ask, discuss, solve problems without leaving the cube. Most of the communication is work related, no bullshit or mental masturbation that would unnecessarily distract others. Now we have moved to another part of the building and have larger space to occupy. At this point, everyone could pick their spot. Naturally all stupid spots are left empty (for the poor newcomers to occupy bwehaha). In the new arrangement, the development team is stretched across the floor and some of the key engineers are seated 'far' from each other - definitely not within talking distance. I have yet to experience how this works out but am getting concerned that team work and communication may have been traded for personal comfort. Finally the questions... What do you think is better office arrangement? Such that allows for free verbal communication but trading for some developer's comfort, or such that potentially hinders verbal communication but makes developer's more comfortable in their spot? Or maybe it does not matter at all and we will evolve to be efficient in any arrangement? What is your personal experience? Note - yes I read books and posts how workplace is important in our job. However in this case - we are all still in open space and the difference between the different spots are not really groundbreaking. So I'm thinking the little comfort that few developers gain is not worth the loss of easy communication.

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  • How a student programmer improve his teamwork skill?

    - by Turtle
    I am a student right now. Recently, I am working in a project as a leader with three other students. Due to the lack of experience, our project is progressing slowly and our members are frustrated. They do not feel sense of accomplishment in the project. I am pressured and frustrated, too. But as a team leader, I think I need to push them. But I do not know how to do. Do I help them solve coding problem or just encouragement? But if I pay too much attention on it, it would slow down my own progress. It is a not technical question, but it is very common in software development. I hope veteran programmers would give me some suggestions. Thanks!

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  • How can a student programmer improve his teamwork skill?

    - by Turtle
    I am a student right now. Recently, I am working in a project as a leader with three other students. Due to the lack of experience, our project is progressing slowly and our members are frustrated. They do not feel sense of accomplishment in the project. I am pressured and frustrated, too. But as a team leader, I think I need to push them. But I do not know how to do. Do I help them solve coding problem or just encouragement? But if I pay too much attention on it, it would slow down my own progress. It is a not technical question, but it is very common in software development. I hope veteran programmers would give me some suggestions. Thanks!

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  • Should Development / Testing / QA / Staging environments be similar?

    - by Walter White
    Hi all, After much time and effort, we're finally using maven to manage our application lifecycle for development. We still unfortunately use ANT to build an EAR before deploying to Test / QA / Staging. My question is, while we made that leap forward, developers are still free to do as they please for testing their code. One issue that we have is half our team is using Tomcat to test on and the other half is using Jetty. I prefer Jetty slightly over Tomcat, but regardless we using WAS for all the other environments. My question is, should we develop on the same application server we're deploying to? We've had numerous bugs come up from these differences in environments. Tomcat, Jetty, and WAS are different under the hood. My opinion is that we all should develop on what we're deploying to production with so we don't have the problem of well, it worked fine on my machine. While I prefer Jetty, I just assume we all work on the same environment even if it means deploying to WAS which is slow and cumbersome. What are your team dynamics like? Our lead developers stepped down from the team and development has been a free for all since then. Walter

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  • How do Programmers in the east see programmers in the west?

    - by Jon Hopkins
    The other half of this question: How do programmers in the west see the programmers in the east? I think it's just as interesting and important to see how programmers in the east view programmers in the west. The eastern part of the world (India/China/Philippines ) is often seen as mainly providing outsourcing services to the western world (USA and Europe). Do you have the experience of working as part of an offshore team? If yes, how was it? Do you hold any generalized ideas or opinions about the programmers from the West (e.g. Are they cooperative, do they deliver on time or do they do quality work?)

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  • How do Programmers in the East see programmers in the West?

    - by Jon Hopkins
    The other half of this question: How do programmers in the west see the programmers in the east? I think it's just as interesting and important to see how programmers in the east view programmers in the west. The eastern part of the world (India/China/Philippines ) is often seen as mainly providing outsourcing services to the western world (USA and Europe). Do you have the experience of working as part of an offshore team? If yes, how was it? Do you hold any generalized ideas or opinions about the programmers from the West (e.g. Are they cooperative, do they deliver on time or do they do quality work?)

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  • Project Management, Developer being project managers manager

    - by marabutt
    I am in the planning stages of a project and am looking to hire a project manager. I want be doing some coding and keeping an eye on all parts of the project but feel a project manager will get better results than I could. I can project manage the project and not code and hire another coder or code myself and hire a project manager. I am worried that the project manager will fell impeded by having the project owner as part of the development team. If I run the project, the team might fall apart causing the project to fail. To stick within budget, I have to be involved in one capacity or another. Does anyone have experience with this situation or suggestions?

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  • Does it work when a developer is the project manager's boss?

    - by marabutt
    I am in the planning stage of a project and I am looking to hire a project manager. I would like to do some coding and keep eye on all parts of the project. However, i have a feeling that a project manager will get better results. I have the following options: 1) manage the project and not code 2) hire a project manager and code myself I am worried that the project manager will feel impeded by having the project owner in the development team. If I run the project, the team might fall apart causing the project to fail. To stick within budget, I have to be involved in one capacity or another. Does anyone have experience with this situation, any suggestions? more info: 4 in-house developers each responsible for a specific area. The developers can also outsource work if agreed to by the project manager.

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  • If my team has low skill, should I lower the skill of my code?

    - by Florian Margaine
    For example, there is a common snippet in JS to get a default value: function f(x) { x = x || 10; } This kind of snippet is not easily understood by all the members of my team, their JS level being low. Should I not use this trick then? It makes the code less readable by peers, but more readable than the following according to any JS dev: function f(x) { if (!x) { x = 10; } } Sure, if I use this trick and a colleague sees it, then they can learn something. But the case is often that they see this as "trying to be clever". So, should I lower the level of my code if my teammates have a lower level than me?

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  • Version Control without CVS

    - by Lo Wai Lun
    My partners and I have been building an application that requires users to authenticate with password and user ID for member registration and transaction. Very often, tasks for designing UI, Datagrid view event trigger and data access using SQL are allocated to different person. Sometimes, there are different versions to be updated but the database structure used are different If everybody finishes their own part and submit the project on their own onto the shared cloud rivers, there must be a huge cost for software maintenance and re-engineering. How should the task to be submitted so as to minimize the cost for re-engineering without the software like winCVS and Tortoise HG?

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  • Generalize, or Fix The Problem?

    - by Droogans
    Which of these two programmers is "better", from a managerial standpoint? The first programmer is Albert. You tell Al to make a system that will pass you the salt at the dinner table. He does it in less than a day. It works fine. The second programmer is Ben. Ben is told to make a program to pass the salt, and after two days, he's still working on it. It will save time in the long run...if you need pepper, ketchup, etc. There isn't any clear indication that there will be a need for this, but it's not improbable. Who's the better programmer to have working under you, as a manager?

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  • Is a code review which uses only code comments a good idea?

    - by gaRex
    Preconditions Team uses DVCS IDE supports comments parsing (like TODO and etc.) Tools like CodeCollaborator are expensive for budget Tools like gerrit are too complex for install or not usable Workflow Author publishes somewhere on central repo feature branch Reviewer fetch it and start review In case of some question/issue reviewer create comment with special label, like "REV". Such label MUST not be in production code -- only on review stage: $somevar = 123; // REV Why do echo this here? echo $somevar; When reviewer finish post comments -- it just commits with stupid message "comments" and pushes back Author pulls feature branch back and answer comments in similar way or improve code and push it back When "REV" comments have gone we can think, that review has successfully finished. Author interactively rebases feature branch, squashes it to remove those "comment" commits and now is ready to merge feature to develop or make any action that usualy could be after successful internal review IDE support I know, that custom comment tags are possible in eclipse & netbeans. Sure it also should be in blablaStorm family. Questions Do you think this methodology is viable? Do you know something similar? What can be improved in it?

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  • What must be done to allow a development team to minimize difficulties as new team members are added?

    - by Travis
    I work at a small Web Dev firm, and have been handling all the PHP/MySQL/etc. for a while. I'm looking at improving our practices to allow for easier collaboration as we grow. Some things I have in mind are: Implementing a versioning system (source control) Coding standards for the team (unless mandated by a certain framework, etc.) Enforcing a common directory structure for our Desktops (for backup purposes, etc.) Web-based task/project/time/file/password/contact management and collaboration app(we've tried a bunch; I may just create one) What do more experienced developers view as necessary first steps in this area? Do you recommend any books? One thing to consider is that the bulk of our daily tasks involve maintenance and adding minor functionality rather than new projects, and the team size will be between 3 and 5. I just found a related question about teams that will be expanding from a solo developer.

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  • How can architects work with self-organizing Scrum teams?

    - by Martin Wickman
    An organization with a number of agile Scrum teams also has a small group of people appointed as "enterprise architects". The EA group acts as control and gatekeeper for quality and adherence to decisions. This leads to overlaps between the team decision and EA decisions. For instance, the team might want to use library X or want to use REST instead of SOAP, but the EA does not approve of that. Now, this can lead to frustration when team decisions are overruled. Taken far enough, it can potentially lead to a situation where the EA people "grabs" all power and the team ends up feeling demotivated and not very agile at all. The Scrum guides has this to say about it: Self-organizing: No one (not even the Scrum Master) tells the Development Team how to turn Product Backlog into Increments of potentially releasable functionality. Is that reasonable? Should the EA team be disbanded? Should the teams refuse or simply comply?

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  • How do programmers in the west see programmers in the east?

    - by vinoth
    The eastern part of the world (India/China/Philippines ) mainly provide outsourcing services to the western world (USA and Europe). Do you have the experience of working with offshore teams? If yes, how was it? Do you hold any generalized ideas or opinions about the programmers from the East (e.g. Are they cooperative, do they deliver on time or do they do quality work?). What are these based on?

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  • Good Practices for development team in large projects

    - by Moshe Magnes
    Since I started learning C a few years ago, I have never been a part of a team that worked on a project. Im very interested to know what are the best practices for writing large projects in C. One of the things i want to know, is when (not how) do I split my project into different source files. My previous experience is with writing a header-source duo (the functions defined in the header are written in the source). I want to know what are the best practices for splitting a project, and some pointers on important things when writing a project as part of a team.

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  • Five new junior developers and lots of complex tasks. What's now?

    - by mxe
    Our company has hired five new junior developers to help me to developer our product. Unfortunately the new features and incoming bug fixes usually require deeper knowledge than a recently graduated developer usually has (threading/concurrency, debugging performance bottlenecks in a complex system, etc.) Delegating (and planning) tasks which they (probably) can solve, answering their questions, mentoring/managing them, reviewing their code use up all of my time and I often feel that I could solve the issues less time than the whole delegating process takes (counting only my time). In addition I don't have time to solve the tasks which require deeper system knowledge/more advanced skills and it does not seem that it will change in the near future. So, what's now? What should I do to use their and my time effectively?

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  • How do you educate your teammates without seeming condescending or superior?

    - by Dan Tao
    I work with three other guys; I'll call them Adam, Brian, and Chris. Adam and Brian are bright guys. Give them a problem; they will figure out a way to solve it. When it comes to OOP, though, they know very little about it and aren't particularly interested in learning. Pure procedural code is their MO. Chris, on the other hand, is an OOP guy all the way -- and a cocky, condescending one at that. He is constantly criticizing the work Adam and Brian do and talking to me as if I must share his disdain for the two of them. When I say that Adam and Brian aren't interested in learning about OOP, I suspect Chris is the primary reason. This hasn't bothered me too much for the most part, but there have been times when, looking at some code Adam or Brian wrote, it has pained me to think about how a problem could have been solved so simply using inheritance or some other OOP concept instead of the unmaintainable mess of 1,000 lines of code that ended up being written instead. And now that the company is starting a rather ambitious new project, with Adam assigned to the task of getting the core functionality in place, I fear the result. Really, I just want to help these guys out. But I know that if I come across as just another holier-than-thou developer like Chris, it's going to be massively counterproductive. I've considered: Team code reviews -- everybody reviews everybody's code. This way no one person is really in a position to look down on anyone else; besides, I know I could learn plenty from the other members on the team as well. But this would be time-consuming, and with such a small team, I have trouble picturing it gaining much traction as a team practice. Periodic e-mails to the team -- this would entail me sending out an e-mail every now and then discussing some concept that, based on my observation, at least one team member would benefit from learning about. The downside to this approach is I do think it could easily make me come across as a self-appointed expert. Keeping a blog -- I already do this, actually; but so far my blog has been more about esoteric little programming tidbits than straightforward practical advice. And anyway, I suspect it would get old pretty fast if I were constantly telling my coworkers, "Hey guys, remember to check out my new blog post!" This question doesn't need to be specifically about OOP or any particular programming paradigm or technology. I just want to know: how have you found success in teaching new concepts to your coworkers without seeming like a condescending know-it-all? It's pretty clear to me there isn't going to be a sure-fire answer, but any helpful advice (including methods that have worked as well as those that have proved ineffective or even backfired) would be greatly appreciated. UPDATE: I am not the Team Lead on this team. Chris is. UPDATE 2: Made community wiki to accord with the general sentiment of the community (fancy that).

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  • Convince developer to use IDE

    - by artjom
    There is a developer, lets call him John (currently on probationary period) in company(pretty small company approx. 10 persons, 3 developers, one of them works long in this company know business process around and can be consider as Team leader) who didn't want to use any IDE at all(he is using some text editor). Application this team working on is medium size Java application with Spring Hibernate technology stack and refactoring/adding new features to launch new version of that application in near future. John performance working without IDE on this application is lower then desirable, team leader's (lets call him Bill) assumption is this happens because John is not using IDE. Bill try to persuade John to use IDE, but this idea meets a lot of resistance and main reason is "I want to be in total control of what I am doing, so I need to write all code by myself". How can Bill convince John to try to use IDE? (considering the fact what Bill already protected John from company owner several complaints about John performance)

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  • Github Organization Repositories, Issues, Multiple Developers, and Forking - Best Workflow Practices

    - by Jim Rubenstein
    A weird title, yes, but I've got a bit of ground to cover I think. We have an organization account on github with private repositories. We want to use github's native issues/pull-requests features (pull requests are basically exactly what we want as far as code reviews and feature discussions). We found the tool hub by defunkt which has a cool little feature of being able to convert an existing issue to a pull request, and automatically associate your current branch with it. I'm wondering if it is best practice to have each developer in the organization fork the organization's repository to do their feature work/bug fixes/etc. This seems like a pretty solid work flow (as, it's basically what every open source project on github does) but we want to be sure that we can track issues and pull requests from ONE source, the organization's repository. So I have a few questions: Is a fork-per-developer approach appropriate in this case? It seems like it could be a little overkill. I'm not sure that we need a fork for every developer, unless we introduce developers who don't have direct push access and need all their code reviewed. In which case, we would want to institute a policy like that, for those developers only. So, which is better? All developers in a single repository, or a fork for everyone? Does anyone have experience with the hub tool, specifically the pull-request feature? If we do a fork-per-developer (or even for less-privileged devs) will the pull-request feature of hub operate on the pull requests from the upstream master repository (the organization's repository?) or does it have different behavior? EDIT I did some testing with issues, forks, and pull requests and found that. If you create an issue on your organization's repository, then fork the repository from your organization to your own github account, do some changes, merge to your fork's master branch. When you try to run hub -i <issue #> you get an error, User is not authorized to modify the issue. So, apparently that work flow won't work.

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  • Bad style programming, am I pretending too much?

    - by Luca
    I realized to work in an office with a quite bad code base. The base library implemented in years and years is quite limited, and most of that code is, honestly, horrible. Projects developed in the office are very large. Fine. I could define me a "perfectionist" (but often I'm not), and I thought to refactor an application (really a portion), which need a new (complex) feature. But, today, I really realized that it's not possible to refactor that application modules with a reasonable time (say, 24/26 hours, respect the avaialable time for the task, which is 160 hours). I'm talking about (I am a bit ashamed to say) name collisions, large and frequent cut & paste code, horrible and misleading naming, makefiles without dependencies (!), application login is spread randomly across many different sources, dead code, variable aliasing, no assertion, no documentation, very long source files, bad/incomplete include file definition, (this is emblematic!) very frequent extern declaration of variables and functions, ... I'm sure to continue ... buffer overflows because sprintf, indentation (!), spacing, non existent const modifier usage. I would say that every source line was written quite randomly when needed, without keeping in mind some design (at least, the obvious one). (Am I in hell?) The problem arises when the application is developed by a colleague of mine. I felt very frustrated. So, I decided to expose the "situation" to my colleague; at the end, that was a bad idea. He is justified in saying that "the application was developed in haste, so it is natural that it is written vaguely; you are wasting time to think and implement an elegant implementation" .... I'm asking too much from my colleague to write readable code, which is managed and documented? I expect too much in not having to read thousands of lines of code to understand how a particular logic?

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