Is C# fast enough for games

Posted by Matt on Stack Overflow See other posts from Stack Overflow or by Matt
Published on 2010-03-13T01:14:26Z Indexed on 2010/03/13 1:17 UTC
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Will a game written in C# have any speed issues after long periods of play, like for 24 hours at a time? I'm specifically talking about a 2D RPG similar to old Final Fantasy or Dragon Quest games. I know that languages like Python will slow down too much, curious how C# would stand.

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