Coming up with manageable game ideas as a hobbyist game developer

Posted by Kragen on Game Development See other posts from Game Development or by Kragen
Published on 2010-12-11T08:48:05Z Indexed on 2010/12/30 19:01 UTC
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I'm trying to come up with ideas for games to develop - as per the advice on this question I've started jotting down and brainstorming my ideas as I get them, and it has worked relatively well - I now have a growing collection of ideas that I think are relatively original.

The trouble is that I'm a solo hobbyist developer so my time is limited (and I have short attention span!) I've decided to set myself a limit of 1 working week (i.e. 35-40 hours) to develop / prototype my game, but all of the ideas that really spark my imagination are far too complex to be achievable in that sort of time (e.g. RTS or RPG style gameplay), and none of my simpler ideas really strike me as being that good (and whenever I get a flash of inspiration I invariably end up making things more complicated!)

Am I being too picky - should I just take one of my simpler ideas and have a go?

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