UDK "Error, 'DefaultMesh': Bad command or expression"
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        Published on 2010-03-15T23:38:29Z
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            2010/03/15
            23:39 UTC
        
        
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I'm porting UT3 code to UDK, and I am getting the following compile error with the UDK compiler:
C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZPawn.uc(25) : Error, 'DefaultMesh': Bad command or expression
The ZPawn class extends UTPawn.
Line 25 is the following:
DefaultMesh = SkeletalMesh(DynamicLoadObject(ZBotOwner(Owner).MeshToUse, class'SkeletalMesh'));
Where did DefaultMesh go in UDK?
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