Collision Detection - Java - Rectangle
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        Published on 2010-03-19T16:20:04Z
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I would like to know if this is a good idea that conforms to best practices that does not lead to obscenely confusing code or major performance hit(s):
- Make my own Collision detection class that extends Rectangle class.
- Then when instantiating that object doing something such as Collision col = new Rectangle();<- Should I do that or is that something that should be avoided? I am aware that I 'can' but should I?
- I want to extend Rectangle class because of the contains()andintersects()methods; should I be doing that or should I be doing something else for 2D collision detection in Java?
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