What suggestions for a 3d game engine to support a huge terrain?

Posted by codist on Stack Overflow See other posts from Stack Overflow or by codist
Published on 2010-03-20T18:44:16Z Indexed on 2010/03/20 19:01 UTC
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There are a lot of 3d game engines around, does anyone with experience with them have advice on which one would likely be able to handle these (arbitrary) requirements?

  • opengl
  • mac/pc
  • 1000x1000km terrain
  • 1000 towns varying in size from 10 to 1000 buildings
  • 128 people in any one location
  • MMO type networking (no solo play)
  • physics engine including airfoil
  • c++ with optional scripting

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