How to get OpenGL to display NV12 texture in Cocoa
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Published on 2009-10-23T20:15:27Z
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2010/04/04
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I have a YUV:420 (aka NV12) frame data, how can I get OpenGL to recognize its format for glTexImage2D() rendering.
I realize that I might have to perform colorspace transformation, but is there a way that I can tell openGl to command the graphic hardware to perform the colorspace transformation?
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