Adding procedural C openGL functions to an iPhone project

Posted by user309595 on Stack Overflow See other posts from Stack Overflow or by user309595
Published on 2010-04-05T23:33:40Z Indexed on 2010/04/05 23:43 UTC
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I want to add a few drawing functions to an iPhone project for drawing things. Something like drawTile(x,y,len,wid); which would call openGL to draw a box somewhere. I should just be able to write a procedural C file to do this but the openGL libraries are objective C and I'm getting weird errors. Do I have to make a class for all of my drawing commands and call class methods?

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