Invisible sprites still take up a lot in memory

Posted by numerical25 on Stack Overflow See other posts from Stack Overflow or by numerical25
Published on 2010-02-01T13:18:42Z Indexed on 2010/04/07 15:23 UTC
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Just curious, if I have a sprite on the stage with the alpha set to 0 does that take up just as much memory as a sprite that is visible?

I imagine it does because it draws the sprite to the stage and then it has to set the alpha to zero.

It may seem like a stupid question but I just wanted to verify.

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