texture on cube-side with opengl

Posted by Tyzak on Stack Overflow See other posts from Stack Overflow or by Tyzak
Published on 2010-04-13T14:21:59Z Indexed on 2010/04/13 14:23 UTC
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hello i want to use a texture on a cube (created by glutsolidcube()), how can i define where the texture is pictured at? (for example on the "frontside" of a cube)

glEnable(GL_TEXTURE_2D);
    glBindTexture(GL_TEXTURE_2D, texture[0]);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterMode);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterMode);

    glColor4f(0.8,0.7,0.11,1.0);
    glPushMatrix();
        glScalef(4, 1.2, 1.5);
        glTranslatef( 0, 0.025, 0);
        glutSolidCube(0.1);
    glPopMatrix();
  glDisable(GL_TEXTURE_2D);

thanks

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