jerky animation using Core Animation
        Posted  
        
            by Paul from Boston
        on Stack Overflow
        
        See other posts from Stack Overflow
        
            or by Paul from Boston
        
        
        
        Published on 2010-04-14T12:35:13Z
        Indexed on 
            2010/04/14
            12:42 UTC
        
        
        Read the original article
        Hit count: 1006
        
In my iPhone app, I am trying to get some red and white stripes that are scrolling across the screen to animate smoothly when the speed of the stripes gets high. In my app the user starts the animation and changes the scrolling speed by a finger swipe and changes the width of the stripes by a two finger pinch. Animation is stopped in response to a double tap. If the speed gets high or the stripes get narrow the animation is no longer smooth to the eye. The edges of the stripes seem to jump around.
The animation is simple. I draw the stripes in a layer that's a bit larger than the screen. I then set up an animation that moves the layer position by exactly the distance from one red stripe to the next. The duration is set by the speed of the finger swipe and the repeat count is 1. When the animation stops the delegate checks a flag to see if the user wants to stop the scrolling. If not, the animation is restarted again for one cycle. Are there better ways of doing this so that the animation is smooth at high speeds or with narrow stripes?
Thanks--
© Stack Overflow or respective owner