PhysX for massive performance via GPU ?

Posted by devdude on Stack Overflow See other posts from Stack Overflow or by devdude
Published on 2009-06-02T14:18:47Z Indexed on 2010/04/14 22:33 UTC
Read the original article Hit count: 451

I recently compared some of the physics engine out there for simulation and game development. Some are free, some are opensource, some are commercial (1 is even very commercial $$$$). Havok, Ode, Newton (aka oxNewton), Bullet, PhysX and "raw" build-in physics in some 3D engines.

At some stage I came to conclusion or question: Why should I use anything but NVidia PhysX if I can make use of its amazing performance (if I need it) due to GPU processing ? With future NVidia cards I can expect further improvement independent of the regular CPU generation steps. The SDK is free and it is available for Linux as well. Of course it is a bit of vendor lock-in and it is not opensource.

Whats your view or experience ? If you would start right now with development, would you agree with the above ?

cheers

© Stack Overflow or respective owner

Related posts about game-development

Related posts about physics