what is the best approach for to use openGL in the web?
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        Published on 2009-09-03T03:00:35Z
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I wrote a program in C++/OpenGL (using Dev-C++ compiler) for my calculus 2 class. The teacher liked the program and he requested me to somehow put it online so that instead of downloading the .exe file and run it the web browser will run it automatically just like a java applet.
The question is:
How if possible, can I display a C++/OpenGL program in a web browser? I am thinking of moving to JOGL which is a java interpretation of OpenGL but I rather stay in C++ since I am more familiar with it.
Also is there any other better and easier 3D web base API that I can consider?
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